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    Il2 DD Update Dev Blog 335 "Updates"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,

    As 2022 draws to a close, we are completing our work on bringing the AI objects to the Normandy project that we previously promised. The first one is the Fighter Direction Tender. FDT are radar surveillance and control ships. They were actively used during the Normandy Landing in 1944 to coordinate the actions of Allied aviation and provide radar cover for the landing zones. We created three ships, FDT-13, FDT-216, FDT-217, based on the LST class dock landing ships, which bore the same hull numbers before modernization. Their modernization was carried out on the shipyards of the west coast of Scotland, away from the active enemy forces. During the modernization, various radio communication, electronic interception, and radar antenna equipment were installed on the upper decks of the ships, including two powerful Type 15 GCI and Type 11 radars. These ships played a prominent role in the events of D-Day.



    The second AI object is a German eight-wheeled armored car Sd.Kfz. 234/2 Puma. This “slash-two” modification was the second by numbers among all the Pumas produced during the war: 101 out of 478 vehicles. This modification took part in the events of 1944, which the Battle for Normandy project tells about. It is a variant armed with the 50mm KwK-39 cannon (similar to the one used on later modifications of the Pz.Kpfw. III tanks), located, unlike later modifications with a 75mm cannon, in a fully enclosed and armored rotating turret. The car is notable for quite good frontal armor of the hull and turret (up to 30mm), as well as its unique chassis, which is worth mentioning by itself. The chassis is built based on an independent levered suspension of all 8 wheels and their coupled wheel springing. All the wheels of the Puma are driving and steerable. All this together, as well as a 12-cylinder V-shaped diesel engine Tatra 103 with a 210 horsepower capacity, provided very good cross-country ability, maneuverability, and speed.



    The third is a lighter American armored car, M8 Greyhound. This three-axle all-wheel drive vehicle, unlike the Puma, had a classic chassis design with 3 leading solid beams and a front steering axle, less body armor (up to 19mm in the front), and lighter armament, the 37mm M6 cannon placed in an open-top turret. An important quality of the vehicle for infantry units was the additional heavy .50 cal Browning machine gun mounted on the rear of the turret. Possessing more modest characteristics and a less revolutionary design, however, the Greyhound was a third lighter than the Puma and obviously easier to manufacture. In the conditions of the Second World War, this was largely a determining factor. Moreover, the Greyhound turned out to be a rather successful armored car that was used in various conflicts for a great many years after the 1945.


    Wings Over The Reich - Battle of France Dev News, Dec 2022
    Polovski
    By Polovski,
    6 Dec 2022 Hi All,  We have posted a Developer News update for the forthcoming "Battle of France" Expansion on the WOTR website
    Please check it out in the News section.

    Il2 DD Update Dev Blog 334 "IAR-80/81"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,

    Today we'll tell you about one of the Collector Planes in development - IAR-80/81. Both kinds of this Romanian aircraft will be available in our sim: the 'short' model with short fuselage and wings and the 'long' one (that's right - with long fuselage and wings). At the moment, the work on the first model has progressed well and the second one will be developed relatively fast after finishing the first. This fighter/bomber was designed under the lead of Ion Grosu and took off for the first time in 1939. In 1940 the aircraft went into mass production and later was updated many times, resulting in many modifications. Most of them will be available in Great Battles:



    "Short version"
    I.A.R.80-A serie 106-150 : fighter armed with six 7.92mm FN Browning MGs firing German rounds (base model).
    I.A.R.80-B series 181-200 : fighter armed with four 7.92mm and two 13.2mm FN Browning MGs firing 13.2mm Hotchkiss rounds.
    I.A.R.80-M : fighter armed with two 7.92mm FN Browning MGs and two 20mm MG-151/20 German guns.
    I.A.R.81 series 151-175 : fighter/bomber armed with six 7.92mm FN Browning MGs and capable to deliver up to three bombs with up to 400 kg total weight. The underbelly bomb mount had a special parallelogram mechanism for dive bombing that prevented a released bomb from hitting the propeller. In addition, the flaps on this dive bomber modification had larger angle range, serving as ad-hoc air brakes.

    "Long version"
    I.A.R.80-B series 212-230 : fighter armed with four 7.92mm and two 13.2mm FN Browning MGs firing 13.2mm Hotchkiss rounds (base model).
    I.A.R.80-C series 251-290 : fighter armed with four 7.92mm FN Browning MGs and two 20mm MG-FF Ikaria guns.
    I.A.R.81-C series 301-450 : fighter/bomber armed two 7.92mm FN Browning MGs and two 20mm MG-151/20 German guns and capable to deliver up to three bombs.



    All the IAR-80 modifications that will be modeled in our sim were powered by twin-row radial 14-cylinder air cooled engine I.A.R.-14K, which was the licensed version of the French Gnome-Rhone 14K. In takeoff mode it could reach 1000 HP. The similar, albeit less uprated engines were installed on the German ground attack aircraft Hs-129B-2 most Great Battles players are familar with already.



    This first Romanian mass-produced fighter was all metal except the stabilizer and flaps skin. The flaps and landing gear had hydraulic actuators. All in all, it possessed flight characteristics similar to Soviet Yak-1, but late IAR modifications had much more powerful weapons and bombs.



    The visual 3D model of IAR-80/81 is being developed by two famous enthusiasts - Ivan Shirshov (3D model) and Martin =ICDP= Catney (exterior textures). We hope they'll finish their part of the work in the coming months and we'll be able to start the work on its FM and systems. We'd like to repeat once again - if you're interested in creating new content for our series, we're always open for collaboration. Just contact us.



    WINGS OVER THE REICH UPDATE V1.25 - 5 Dec 2022
    Polovski
    By Polovski,
    We are pleased to announce a new update is available for WOTR bringing it to V1.25

    Contents and Improvements WOTR V1.25

    1)    Addressed an issue that affected Screen Res Modes on Nvidia 4090 GPUs
    2)    Addressed an issue that affected users with the latest VKBsim Gladiator EVO and NXT Joysticks (WOTRKeys now V2.2)

    We also hope to publish more development news of the forthcoming Battle of France Expansion soon!
      Please see the WOTR Website to download.
     

    WOFF BH&H II V1.35 UPDATE now available!
    Polovski
    By Polovski,
    V1.35 includes fixes and new features.

    WOFF BH&H II CHANGE LOG:

    Changes;
    Version 1.35    5 December 2022 1)    Addressed an issue that affected Screen Res Modes on Nvidia 4090 GPUs.
    2)    Clouds Draw Range implemented - increases cloud render range as well as adding in ability for player to adjust the draw distance in workshops.
    3)    Addressed an issue that affected users with the latest VKBsim Gladiator EVO and NXT Joysticks (WOFFKeys now V2.2).
    4)    Model fix to Halberstadt D.III - added missing extra cockpit padding to external view.
    Of course, this also includes all previous updates such as the "RECON WARS" FREE expansion - an incredible feature-rich FREE update to V1.21 for WOFF BH&H II users!
    And V1.33 which introduced new 2-seater behaviours.
    Please see the WOFF BH&H II download page on our website for more information, or to download.

    (The download is large so please be patient with downloads!).
    If you still see an older download there, refresh the page using Ctrl F5 keys on your keyboard together.

    You can also download the complete Recon Wars Notes and how to play here : Recon Wars Notes here

    Il2 1CGS pics "Fw-190D Cockpit"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Some additional Hi-Res shots of existing planes.
    Unless otherwise specified, these are HI-RES images of aircraft and vehicles in the SIM and are NOT an in-game engine render.

    This is just showing off the artwork and detail. 





     

Portal by DevFuse · Based on IP.Board Portal by IPS


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