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Posts posted by Padre
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ObjectData008.CAT.
I thought that stuff was locked up; Alas, it was already in my Extracted Folder.
Derp.
Thx for the nudge.
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Can someone plz PM or Post the last available F-4(Series)_Data.ini.
Really drives me nuts I can't change the pilot Helmet.
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Well, this is the first time I've seen an erroneous kill count. It turns out it appears to be only happening on the F-84G.
It's showing an incorrect number of kills (doesn't add to the 2 A2A, or 32 A2G) its showing 17.
It's hacked from one of the Air Force Squadron Skins decal.ini for a merc skin I made. I eliminated most of the decals and added kills.
[Decal015]
MeshName=nose
DecalLevel=3
DecalFacing=Left
FilenameFormat=Kill
Position=3.0,0.25
Scale=0.55
DecalMaxLOD=4Weird.
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The game is showing ATG kills, when I only want it to show A2A kills. Is there a way to tell it one or the other, or to have Ground Kills displayed as bombs?
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Very Cool, Thx Guys.
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^^----Thx to: whiteknight06604 for the F86 "Leopard" skin (I've been digging through files...).
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So, long time SF/SF2 simmer. Love it, it's always here when everything else gets old. Awhile back I pressganged several merc skins from the skins DL section, here are some of the memorables. Would like to thank Cocas and the guy that did the Dhimr Training Skins for the F86, and others, who's names and situations I've forgotten. Years of Fun.
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I'm having this issue with the 1948 War of Independence campaign on the stock Israel Terrain with the Avia S-199. Avia works in single mission, different squadron start field...I'd move the files if I knew which files should go where. Other Aircraft work just fine. I have SF2 with Expantions 1 and 2, and Israel 2...and what's up with the SF2 Series Going UP in price? Thanks in advance.
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Happy to help, even if it is limited.
An advice before you go too deep. Always keep a back-up effect folder that you know works.
Also if an .ini file ask for overwrite sometimes good to rename the targetfile if you forgot to make a back up, that way you can revert quickly to your likeing.
Good hunting!
logan4
Erik, logan,
All good ideas. No problem Erik, I understand completely.
Right now I'm at the default Effects.
I'll let you know what happens.
Does Stary's effects require another of the SF versions? I'm running the Basic SF2 with no expansions or merges.
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Thanks logan, I'll take a look.
I have recently updated my drivers.
I removed the effects updates and everything works well with the default.
I'd rather re-enable the effects and figure out which tga is the culpret.
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"Effects mod Update for SF2 I don't understand the words coming out of your mouth..."
Is this an offense against me?
Mondhatnám magyarul is de nem hiszem, hogy megértenéd, ezért próbáltam meg angolul leírni amennyire tudtam, hogy Te is értsd!
Értékelhetnéd! ;)
Érc
Hey! come on I barely understand English!
No, it's just to say that it's a technial referance that I don't understand.
I think, if I did, it might help.
I've reloaded Stary's 1.0 and update 1.11. from scratch.
no effect.
So, what other packs have I loaded, I don't think any. but then again, there's been so much modding with this SF2 install.
The blocks appear right after an AC explodes with either guns or missles.
and only on AC, not other targets.
is there an INI that can tell me which tga files to look at?
Thanks to everyone.
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okay, I thought at first this was going to be fixed in the update for the "SF2_Reloaded_mod1.12".
But, it didn't work.
Although I'm generally impressed with the whole of the collected SF2 Reloaded Mod 1.2, there seems to be this one file thats giving me trouble.
I'm still unable to nail down the specific file(s) I need to correct.
I'm running a moded SF2 install.
Here's the readme regarding effects from "SF2_Reloaded_Mod1.12"
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"+++ Effects +++
- Unified Effects Pack 1.1 by Stary
- Ground Effects Collection by SF
- High res Waternormal.bmp by Paladrian (a.k.a. Mago)
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Here's a screen I've taken today...
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I get this:(See the Picture)(other than getting shot down...it's the effect I'm refering to...)
but I don't get this...
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Materials that have BlendOp=BLEND_SRC_ALPHA
EffectShaderName=effectLightLevel.fx
(aka Volumetric emitters like smoke, groundmist, dust).
Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
EffectShaderName=twColor1.fx
(aka fire, explosion, light, flash, flare, streaks)
------------------------------------------------------------
can someone hep me out?
Thx in Advance.
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here this may help it out off date but for basics it still helps
Stratigic Nodes..Ah, yes...Thanks Again!
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Cocas,
That's pretty close to what I have. I didn't realize replacements were only 60%. Very Helpful, thanks.
Any idea on Victory Conditions?
Aarow, THATS WHAT I THOUGHT, but there went my Primary Target 10k over my head.
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Hey all, I recieved SF2 for Christmas and with some minor changes was able to modify a campaign I had built for SF1.
A key component of that campaign is to compress the flow of the campaign from years to days by reducing the mission rate, supply and other factors noted at the top of the Camp*_Data.ini.
I tried to get two - four missions per day.
As it turns out on the first run in the 1st SOW, I'm getting one mission per day. I've just finished September, and have enter October with just about 30 sorties.
The squadron has close to 200% casualties, we have no AIM-9bs left, 2 of the original fighters, and due to a bug, 18 replacement Aircraft of which 15 remainin.
Most of the missions I get are High Level Bomber interdiction. In this case they are Tu-4s. Generally they come in from 35k-45k. If I am able to make a few passes, it's Guns Only. Pretty Tough.
On the ground Paran started with initiative, but Friendlies have held and began pushing forward, one step, and held off the counter attack. So, after 30 days everyone is waiting for resupply set at 45 days for paran and 30 days for Dhimar. Paran started these high level buff runs. pretty hard to stop with the 1956 Export Tech.
The question is, has anyone else tried this?
How is resupply handled in the short Isreali Campaigns? or, maybe it's not handled, and that's why the campaigns are so short?
Is there a way to alter the Campaign Victory Conditions for a modified DS Camp? If so, how?
Finally, is there a way to ADD missions to the Campaigns?
Thanks.
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Look like they aren't abiding by black out procedures. Take em out
Yeah, It really threw me off on my attack run...but we got'em.
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Super Cheeze.
I had to FORCE the kids to sit all the way through the BR Movie.
I used to quote the little side kick robot, "be-de-bede-BUCK!" and when we watched it my wife said, "OH..that's a movie quote..."
I guess she thought I was some kind of nut before that.
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well, you know, I stole the skull and bones from the Navy Squadron, but hey, we're Mercs...right...
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You guys that built this F-11f-1 and all of the Skins, THANKS!
Great Job. I'm just Merc'in it.
Israel '81
in Pilot Stories and Adventures
Posted · Edited by Padre