Jump to content

GrinchWSLG

+MODDER
  • Content count

    504
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by GrinchWSLG


  1. Thought I'd pop back in here to say hey. I'm not furloughed. But I'm being forced to work and not being paid. Just like very other ATCer in the country. We're very angry. Morale is the pits, and I know a lot of folks who have no idea how they're supposed to pay the bills. I'm okay, for now, but my next pay check will be half of one and after that they'll just stop until these idiots figure things out.

     

    Let's just hope like hell nothing happens before they do, without our support staff the airspace system is starting to fall apart.


  2. Following this project on the side line made me wondering if this mod is going to be the base of all future mods? Or is it just meant to spice stock installs up to show TK what he can do for a minimal effort to improve things out of the box?

     

    When I suggested it I was thinking of the second part of your suggestion. But I think there's a lot of benefit to making a download that takes care of all the must have basics in the view of the CombatAce community. If TK doesn't want to represent this user base then we'll just have to go around him. I have no doubts as to the talents of this bunch of half witted scruffy looking nerf herders.


  3. Here's just my idea:

     

    Core Realism Mod: Stuff that spans across all the sims without any issues, the major INI edits, effects, weapons(?), etc

    Realism Aircraft Expansion (Variants for each sim?): Updated aircraft, textures

    Realism Ground Expansion (Variants?): Updated terrains, ground objects

     

    Or, Core Mod + SF2 Realism Expansion/SF2:E Realism Expansion/SF2:I Realism Expansion

     

    The idea is to create simple to install packages the are not too big. Dividing it into modules makes it both easier for people to install and easier to organize. Make a master file list and version numbers so things can be kept in line across the board, so one pack doesn't interfere with another.

     

    Just my 2 cents.


  4. Excellent guys. Unfortunately I can't be too helpful in the short term, but in November I'll be visiting the USAF Armament Museum and the National Naval Air Museum. I'll be gathering loads of data at both locations, specifically for modeling weapons. If there's anything anyone needs that might be at those locations give me a shout before November and I'll note it for the trip.


  5. I'm starting to honestly believe TK doesn't know how to code his own game to be honest. Maybe he never did in the first place, he's always hired other people to do it for him. I don't know. But the constant excuses make me wonder, because you see all these indie devs out there that code new features in mere days, and TK can't even make simple revisions to the sim on his own.

     

    Maybe his complaints about costs for fixing or bringing in new features is because he has to hire a coder to do it. Maybe its time he let go of his misplaced pride and admitted the truth?

     

    I guess in the end it doesn't matter. Not like we can force him to do anything with his product sadly enough. I think its time we put a group together here at combatace to start exploring what realism changes we can make to the sim externally, like a combined realism mod that goes into the ini's and weapons data files to try to get the game to be more what we want it to be, and would be a simple installation. Right now everything is kind of spread across mods and ini edits, can be a bit overwhelming for newer players.

    • Like 5
    • Dislike 1

  6. I can understand the space saving but does it aid performance? How does that work?

     

    Not really sure either. The game should be taking the JPEG's and decompressing them into BMP's on the fly. You'd think that would take up more time then just reading the BMP from the HDD. Maybe these huge BMP's we've been using are outweighing the advantages via HDD read/write times. IE: The game can decompress a JPEG faster than the HDD can read a BMP.

     

    I've read that JPEG's look okay till you start really getting into what you can do with textures. Things like mip maps, bilinear interpolation, and advanced lighting are some examples where the data lost in the compression/decompression starts to show. I don't really think the SF engine is up to snuff on most of these features anyway though. There's also the problem with the lack of an Alpha Channel, which means no transparency.

     

    DDS files are better I think because they can hold much more information. They can be a pain to work with though.


  7. I shoot with a Canon 40D. I have a Sigma 24-70mm 2.8 DG EX that I'm not particularly happy with. I also have a Canon 70-200mm 4.0L USM that I love.

     

    The picture that means the most to me would have to be the shot I made at Swiftcurrent last year. I struggled with landscape photography for a long time and finally paid to take a weekend course. It really made the difference and when I went to Glacier National Park later that year the results really stood out.

     

    Also, Glacier National Park, and particularly the Many Glacier area, is my Shangri-La. I'm going back again this year to do all the stuff I missed out on a year ago.

     

    5879990360_f83d9c90a4_b.jpg

    Solitude by grinchwslg

     

    Oh, and I shoot full manual, all the time. I use zone method to get my settings dialed in quickly.

    • Like 2

  8. Mine's not as fast as you guys but I can go more places :grin:

     

    414762_846934070568_1895351658_o.jpg

     

    Someday I'll get a Triumph Tiger or a BMW F800GS, until then this guy will do just fine.


  9. They need to get the controllers that handle Oshkosh every year. Those guys are amazing! :clapping::yikes:

     

    Actually those are probably FAA controllers at Oshkosh as well. I know here in the NW we work the Arlington Airshow, which is the big one in this part of the country. Some day I'll bid it...

     

    Of course working traffic at those events is wayyy different from working the daily stuff. Lots of controllers working divided up jobs, color coordinated landing zones, no airliners, loosened rules, etc. Fun stuff though.


  10. Hmm. I'm not seeing that on my end. I had one from the midships that I was able to fix.

     

    How do you get the names and numbers to show? In the mission editor I don't get any names and one will have no number and one will have a 1.

     

    The problem with editing the Fletcher is the model and max are all screwy. I'd have to remap the whole thing texture wise...not fun. I'd like to redo the model some day as it was just a quicky project. It literally took 2 weeks from inception to release...

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..