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jtin

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Posts posted by jtin


  1. What should it look like?

     

    I noticed that you can assign a bitmap to the opacity parameter but it looks like its using a scale of black to white and would require an additional texture...? Isn't self-illumination just the "glow" of the texture?

     

    Ah just saw some of the objects have .inis - was under the impression that all their stuff was in the terrain_types.ini - all clear now :)


  2. I've got a lighthouse model with 2 .tgas, one for the railing (LHrailing.tga) and one for the rotating light (LHlight.tga)

     

    In max, the .tgas show up (although the alphas show up as black in the viewport and white in the renderer - is this normal?)

     

    LHmax.jpg

     

    but in game both .tgas are missing

     

    inWOE.jpg

     

    The .OUT file confirms that the references are being exported...

     

    LighthouseStem [128 polys, 384 verts (decal)] '01 - Default'

    Railing [128 polys, 384 verts (decal)] '02 - Default'

    LightRoom [24 polys, 72 verts (decal)] '01 - Default'

    Top [270 polys, 810 verts (decal)] '01 - Default'

    Light [32 polys, 96 verts (decal)] '03 - Default', AnimationID: 1

     

     

    Num Nodes: 5

    Total: (582 polys, 1746 verts)

    Mesh Max: (270 polys, 810 verts)

     

    3 Materials:

    ( 1) 01 - Default:

    lighthouse.bmp

    ( 2) 02 - Default:

    LHrailing.tga

    ( 3) 03 - Default:

    LHlight.tga

     

    3 Textures:

    lighthouse.bmp

    LHrailing.tga

    LHlight.tga

     

    Points

     

    Extents

     

    but it's not showing... why?

     

    On another note, is there a way to have shadows show up on terrain objects?


  3. Nothingness (Testbed Terrain)


    This is a terrain of simply, nothing.

     

    Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets.

     

    **For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.**


     


  4. Sometimes a custom resolution that may not be available through the menu options is desirable, for instance 1280x720 for filming videos.

     

    To get this resolution, open up Options.ini in the root folder and look under [GraphicsOptions]

     

    [GraphicsOptions]

    DisplayDeviceID=0

    DisplayWidth=1680

    DisplayHeight=1050

    DisplayDepth=32

    AspectRatio=1.600000

    ...

     

    Note that the aspect ratio can be found by dividing the width by the height (i.e. 1280/720 = 1.7777...)

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