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hurc

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Posts posted by hurc


  1. Yes Soulfreak, Faked bases is how I got different type a/c to generate as parked, but its got a catch. If your terrain has multiple friendly bases spaced around the map it will populate those as well as your main base, but doesn't populate the fake base that's sitting at the same spot as your main base. Nellis only works because ALL of the players bases are at the same spot as Nellis (one real base and several fake). My tests with the DS mod had either game generated a/c at the main base parking spots or the fake base parking spots, but never both at the same time. Maybe somebody else has found a way to do it. Of course we can always just have more statics made by the 3d modders, ;)


  2. FYI to all: I saw report of SEAD mission crashing SF2 when on the Nellis_Range and tried it. Sure enough, SF2 goes not responding. Tried it in a stock Red Range terrain, no problems ?

     

    See if it does the same for you and let me know if you find a cause or fix.

     

    Thanks,

    Hurc

     

    I figured out the SEAD mission crash issue - there are no AAA or SAM units in the targets.ini, only mockup objects, and the game engine doesnt see them as SEAD worthy or something like that. This will be fixed in an upcoming patch, but you can fix it by changing the bofors mockup entries in the targets.ini to AAA or SAM as you like. Any AAA or SAM units that you assign to the Range nation in their respective userlist.ini should then show up. Obviously they will start shooting back at you unless you disarm them with an inert weapon or remove their weapons.

     

    Hurc


  3. Is the ASR Radar a stock object? Has the animation time on it always been 2.0? Way too fast, only noticed it cuz it was next to the runway as I was landing. Should take 6 seconds per sweep.

     

    Make ASR Radar AnimationTime=6.0 in Desert_Types if you want true realism boys. :grin:

     

    Yes, Its the stock ASR radar. BTW, taking into account the feedback so far, I have uploaded the "New and Improved" version 2.0!

     

    The main thing is its folder and data files are no longer overwriting the original Range, its now Nellis_Range. So you can revert the original back to your previous and install the new 2.0 version if you want. It also has a few fixes that you may want such as a higher default Low Altitude in the MISSIONCONTROL.INI. With the stock alt you would fast forward (Alt + N) and be hitting a large sand dune, Doh!

     

    I didnt see the fix for the radar animation in time to add it, but when I do the 1st patch it will include that.

     

    Thanks,

    Hurc


  4. It is fixed now. What I did was rename the folder and the ini to "Nellis". I left Mesaclero where it was in the terrain folder. That is what porked it. Naming the folder "Range" was a mistake now we cant have Mescalero and Nellis in the same terrain folder. Oh well it looks good and runs fine, Thanks!:drinks::salute:

     

    I had thought about renaming it so you could have 2 different ranges at one point, but thought "who would want 2 ranges ?" LOL. I will be doing a patch update for a few things I found broken so I could rename it at that time. Will test it out. I'm glad to get feedback like this to keep the people happy :good:

     

    Hurc

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