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Posts posted by ArturR
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Eric I downloaded update and indeed they are setup for F-14 avionics.dll
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Yeah except multitargeting and also latest stuff which TK add with latest patches to the Tomcat radar - ground speed, waypoint range etc. I wish we had everything in one avionics.dll file instead of that fragmentation.
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ILS seems now working correctly
and thanks for waypoint range information
Tommy has a lot better roll rate
nose gear still bugged :(
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Wait so the track and shoot from the NA works only with F-14avionics.dll which in turn does not support ground map?
Because that would be really freakin' hilarious...
Generating shooting list working only in F-14avionics.dll, and yes unfortunately TK cut ground map in it.
Ugh I dont know why he did this, more funny is that other new things from F-14avionics are integrated in avionics70.dll
Sounds cool ArturR, but I don't even use ground mapping that much at all, not even to target ships, since it (I believe) uses the weapons seeker as opposed to the radar so it's not even missed. Unless NA has that feature and I just don't realize it (would be nice).
Ok after all its just one entry in main aircraft data.ini. I was referring to searching ships and other ground stuff. When using Harms or other ARM missiles its easier to calculate range.
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Eric I updating avionics to Supabug so in some time I will upload new version.
Honestly I would stay on avionics70, because Ground Map is sometimes useful, yes it hasnt shoot list but you can freely shooting AHM missiles in TWS mode now.
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D7 class cruiser. Nice.
What about X-Wing?
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Does the A-7 have an ILS? Is it supposed to? I can't seem to get it up on the HUD. The F-14 ILS works fine.
There is new submode in HUD section called [HUDModeLanding]. The easiest way to fix disapearing HUD during landing is just copy stuff from [HUDModeNav].
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So RWR turns on automatically on TID only when SAM launch missile to us, I wonder If there is possibility to take control on it.
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Trying to figure out things without extractor
ILS first attempt
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Everyone, I just ran an exparment. I took the latest F-22A and changed the AvionicsDLL from "Avionics70.dll" to "AvionicsDLL=AvionicsF14A.dll" in the F-22A.INI file. I then flew an intercept mission. I set the radar to TWS mode and selected the AIM-120C. I then followed the procedure outlined for F-14 in the manual, no shootlist number apeared on the display, however I ripple fired 4 AMRAAMS anyway. Each of the 4 hit a separate target!
yeah, but Map mode doesnt work now :(
but good thing is that in Avionics70 we can now freely shooting Amraams in TWS (without going to STT)
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anyone noticed you can now turn the HUD OFF?
on A-7E that is, caged turns the thig off
Yes in Tomcat there is ILS submode in caged mode HUD which turns on after reaching the penultimate waypoint before landing.
Tomcat avionics sits on a new AvionicsF14A.dll
In 3rd party aircrafts it also doesn't workg but I noticed that avionics70 has the same new entries like avionicsF14 so I think it need just avionics.ini work to fix.
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First test with 3rd party stuff
Man can I say that avionics in Tomcat is just awesome? Its a big step forward.
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OK 4gb Ram is a must :-P
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love the sonic boom effect
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Strange, in A-7 pit pic ship is locked on hud but TV display seems to be unlocked...
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Have you noticed "ECM" entry on radar display? And looks like we will get weapon counter on hud. Finally.
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bugs invasion in Iceland
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On the first pic with the Corsair and the ship only the central radar seems to be hit and damaged, but I can be wrong
Edit- correcting typeo
That could explain why this Corsair is so close and no one doesnt shoot to him.
Do you think that ships will have possibility to shooting down smaller a-s missiles (Harpoons)? Maybe there will be new entry in weapons editor, something like "detectable" by surface and air radars...
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Looks like A+ model. C has characteristic white antennas on the humpback.
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I wonder if this is a Standard ARM missile which fired A-7
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Nice one Dave... btw where to grab properly C model??
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Can I use pee instead of missiles?
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......and the Tomcat's ability to track 6 and launch against 6. With the above and what I mentioned I think we will have a great start on moving into the future of the series.
I want to be wrong but from TK latest post it looks like we will stay on the same level in avionics department...
Why is everybody bugging out from SF series?
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
Maybe because many people came from old Flanker 1 & 2 and for them its one of the most important fighter in this series. Heck for me Flanker 1 was one of the best sim ever.