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Posts posted by ArturR
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Awesome Stary, one question Is the Aim-9 dont have rocket engine fire effect?
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Well Ati hd 5750 is cheap and has nice performance, replaced my older 4650 and now SF2 is a lot faster even that it has 512mb vram.
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It should be something like this
[DTVFilterMaterial]
IRImage=TRUE <-----------------------
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=2
BlendOp=MODULATE
NumTextureStages=1
TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=FALSE
TextureStage[01].StageColorOp=TEXTURE
TextureStage[01].StageAlphaOp=DIFFUSE
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Damn I wish MiG-23 with appropriate avionics...
voted for "pencil" in this poll
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OK there is no fuel indicators so I changed not so important nozzle position and inlet temperature digital indicators
on the left I've added total fuel quantity in kilograms (~1960 here) and on the right fuel flow (1,60)
just copy file to main Gripen folder and let overwrite
BTW I didnt know that Jas39 has so little integral fuel amount ~2300kg, "defender of the airport area" just like MiG-21
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Hi anyone know where are fuel and fuel flow indicators in Gripen cockpit? You know sometimes hard to fly when you dont know how much fuel you have
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I found interesting stuff, its info about Hornet FM in Freefalcon compared to real data from Natops
so anyone who is good in fm has nice source
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Gr.Viper: right:lol:
Fubar512: In mil power but on pitch up.
a Hornet should be able to sustain 9 Gs in a horizontal turn, without bleed off.Now I'm confused, Hornet doesnt have 7.5G lock ??
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I wonder how to reduce the possibility of achieving very high G-forces, example in F/a-18s we can reach 16g or even more
Searching some information here and at Thirdwire forum decided to add 'MaxControlSpeed' paremeter in stabilizers sections:
[LeftStabilizer]
SystemType=CONTROL_SURFACE
InputName=PITCH_CONTROL
MovingSurface=TRUE
MaxDeflection=20.0
MinDeflection=-30.0
MaxControlSpeed=160.8
ControlRate=2.0
ModelNodeName=Leftstab
ReverseModelOrientation=TRUE
[RightStabilizer]
SystemType=CONTROL_SURFACE
InputName=PITCH_CONTROL
MovingSurface=TRUE
MaxDeflection=20.0
MinDeflection=-30.0
MaxControlSpeed=160.8
ControlRate=2.0
ModelNodeName=RightStab
//ReverseModelOrientation=TRUE
it helps, aircraft now reach max ~8G but problem is that doesnt decelerates on maneuvering , anyone have idea??
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Well I noticed that in aircrafts with two vertical stabs(rudders) ie: stock A-10, F-15, mods F/a-18 etc. yawing is incorrect, sometimes even we have reverse movement so it could be bug.
BUT... mlracing have you tried yawing F-4 Phantom in SF2 series?? I don't know if it's realistic but it's nice effect.
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Try search in FlightData.cat
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Wow just wow! I knew it.
But when??? Two weeks?
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notice weather settings!
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Yes you can modify views in VIEWLIST.INI fle, extract it from FlightData.CAT
also I think that in download section there are some 'view' mods.
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I would wanna see a official Desert Storm expansion or maybe a standalone game. TK can reuse the F15 and the F-16 with minor changes. As for new features he can add tankers and mabye a steerable maverick targeting system :) That would be AWESOME!
x2
Graphics were improved all the time (shaders, DX10, bump mapping, etc), meanwhile avionics (radar/hud) actually has not changed since the first WoE. Nobody asks for Falcon, but it could be a little more complex especially for a-g guided weapons. Suez and the first jets are not in my circle of interest. Im waiting for Tomcat but I will buy also Ex pack for Europe at least for mission editor.
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Enbseries mods work well in SF1 on WinXP. In the second series have not yet checked.
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TK working on SF:Tomcat so I think that carrier-home base feature will be in editor.
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OMG after so many years, finally we will get mission editor!
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It seems to me that missile sound engine is related to soundlist.ini
Notice that many or all missiles using 'Missile.wav' file in Booster Sound Name entry and this sound is specified in soundlist.ini
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Avionics70, projected onto HUD.
Only the third method allows you to set up something not set aside in the cockpit LOD.
FC
Ok now I'm confused. Which entry in avionics70 allows to that?
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In avionics.dll 60/70 unfortunately there is no entry for the quantity of armaments (gun rounds, number of missiles or bombs etc.) so this can't be simply added in avionics.ini file.
This element must be specified in lod cockpit file, I think that is "node" or whatever modders called it.
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Notice that newer Vipers (block 50/52+ and MLU) have digital HSI
pics for reference
Unified Effects Pack 1.0
in Thirdwire: Strike Fighters 2 Series - File Announcements
Posted
Looks like only 9M does not have this effect, rest seems to be ok.