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ravenclaw_007

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Posts posted by ravenclaw_007


  1. carlo , i dont have any problems the cockpit just works fine maybe check for a typo error

     

    for the Canberra2 the engine ThrustAngles and ThrustPosition are wrong so the aircaft spins like gyro on the runway and oil/gas presserure,temp are missing

     

    [Engine1]

    SystemType=JET_ENGINE

    InputName=THROTTLE_CONTROL

    EngineID=1

    HasAfterburner=FALSE

    SLThrustDry=28913.4

    ThrustAngles=0.0,0.0,0.0

    ThrustPosition=-3.10,0.0,0.0

    ThrottleRate=0.3

    NozzleAnimationID=-1

    IdleThrottle=0.100

    IdleRPM=0.353

    IdleNozzle=0.000

    CruiseThrottle=0.600

    CruiseRPM=0.712

    CruiseNozzle=0.000

    MilThrottle=0.900

    MilRPM=0.928

    MilNozzle=0.000

    MaxThrottle=1.000

    MaxRPM=1.000

    MaxNozzle=0.000

    AltitudeTableNumData=26

    AltitudeTableDeltaX=609.6

    AltitudeTableStartX=0.0

    AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.275,0.249,0.227,0.206,0.187,0.000

    DryMachTableNumData=11

    DryMachTableDeltaX=0.1

    DryMachTableStartX=0.0

    DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,0.000

    MaxInletTemperature=120.0

    TSFCM0=0.850

    TSFCM1=1.299

    MinFuelFlow=0.02

    ExhaustEmitterName=CleanExhaustEmitter

    ExhaustPosition=-3.10,-4.65,-0.01

    FireSuppression=TRUE

    MinExtentPosition=-2.62,-0.22,-0.27

    MaxExtentPosition=-3.59, 1.57, 0.70

    GasTempMaxRPM=650.0

    GasTempIdleRPM=450.0

    GasTempChangeRate=5.0

    OverheatTemp=800.0

    DamageTempDelta=300.0

    OilPressMaxRPM=38.0

    OilPressIdleRPM=28.0

    OilPressChangeRate=0.4

    LowOilPress=12.0

    LowOilTempDelta=400.0

     

    [Engine2]

    SystemType=JET_ENGINE

    InputName=THROTTLE_CONTROL

    EngineID=2

    HasAfterburner=FALSE

    SLThrustDry=28913.4

    ThrustAngles=0.0,0.0,0.0

    ThrustPosition=3.10,0.0,0.0

    ThrottleRate=0.3

    NozzleAnimationID=-1

    IdleThrottle=0.100

    IdleRPM=0.353

    IdleNozzle=0.000

    CruiseThrottle=0.600

    CruiseRPM=0.712

    CruiseNozzle=0.000

    MilThrottle=0.900

    MilRPM=0.928

    MilNozzle=0.000

    MaxThrottle=1.000

    MaxRPM=1.000

    MaxNozzle=0.000

    AltitudeTableNumData=26

    AltitudeTableDeltaX=609.6

    AltitudeTableStartX=0.0

    AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.275,0.249,0.227,0.206,0.187,0.000

    DryMachTableNumData=11

    DryMachTableDeltaX=0.1

    DryMachTableStartX=0.0

    DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,0.000

    MaxInletTemperature=120.0

    TSFCM0=0.850

    TSFCM1=1.299

    MinFuelFlow=0.02

    ExhaustEmitterName=CleanExhaustEmitter

    ExhaustPosition=3.10,-4.65,-0.01

    FireSuppression=TRUE

    MinExtentPosition= 2.62,-0.22,-0.27

    MaxExtentPosition= 3.59, 1.57, 0.70

    GasTempMaxRPM=650.0

    GasTempIdleRPM=450.0

    GasTempChangeRate=5.0

    OverheatTemp=800.0

    DamageTempDelta=300.0

    OilPressMaxRPM=38.0

    OilPressIdleRPM=28.0

    OilPressChangeRate=0.4

    LowOilPress=12.0

    LowOilTempDelta=400.0


  2. ich glaube den vorschlag habe ich auch schon mal gemacht :grin: das sollte für jeden volksvertreter der einen soldaten an die front schickt eingefürt werden , mal ne woche fronterfahrung ich glaube dann würde sich so manches ändern und ich meine nicht nur um model zu stehen für schöne bildchen und ein paar dumme antworten zu geben sondern mal richtig ran mit den herren


  3. i have now a complete new and clean installation (even of the complete Computer with win7) and yes there is a sort of force feedback in all SF2 games now the only thing is the effect is "revers" compare to SF1

     

    - in SF1 , if i come in to a stall and try to pull the stick i have the stick shaker antil i´m out off the stall and i have some very good effect

     

    - in SF2 , if i come in to a stall and try to pull the stick there is nothing , the stick shacker begin´s if i bring the stick back in the neutral position ???? :blink: and the effect´s are not that good

     

     

    SF1 options.ini

     

    [ControlOptions]

    ControlMap=Default.INI

    Sensitivity=75

    DeadZone=20

    ForceFeedback=1

    TrackIR=1

     

    SF2 options.ini

     

    [ControlOptions]

    ControlMap=Default.ini

    Sensitivity=90

    DeadZone=10

    ForceFeedback=1

    ForceFeedbackGain=100

    TrackIR=1


  4. du redest von den flügeln und so , ich glaube nicht da du erstens keine data.ini in dem sinn hast das du diesen remove block einsetzten kanst und die andere möglichkeit endet in den allermeisten fällen mit ctd das du nämlich mit dem hexeditor an die arbeit gehst allerdings musst du dir da erst mal eine kopie der waffe machen aber mit so nem ctd kennst de dich doch jetzt aus also frisch ans werk und ersetze die symbole des flügels oder was auch immer mit ein paar nichts sagenden wie zb. -------- ich habe damit mal kleine erfolge gehabt :grin:


  5. here is what i did , i removed the software and driver for the Logitech G940 than i try in SF1 and it worked as well as in SF2E or SF2V or SF2I but if i try to use it in the merged install of SF2 it will not work

     

    the same result after installing the software and driver again the force feedback work´s in all games exept in the merged SF2 :blink::dntknw:

    i removed the moddet Flightengine.ini and checkt the option.ini


  6. ich versuche es so deutlich und verständlich zu machen wie ich es hinbekomme

     

    weapondata type = ist ein numerischer code

     

    0 - Bomben

    1 - Missile´s , Rocket´s

    2 - Rocketpod´s

    3 - Gunpod´s

    4 - ECM pod , Laser pod , Recon Camera , usw.

    5 - Drop tank´s

    6 - weaponracks , TER , MER , usw.

     

    Store Type = ist auch ein numerischer code

     

    0 - Noise Jammer , Deceptive Jammer

    1 - Dual-Mode Jammer

    2 - Decoy Dispenser

    3 - Laserdesignator

    4 - Data Link

    5 - Navigation

    6 - Recon Camera

     

    das ganze kann man auch im weaponseditor sehen nur nicht als nummern code :grin:

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