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Posts posted by ravenclaw_007
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5 hours ago, snapper 21 said:Hi Ravenclaw
Have you got an AN-M40?
cheers
Snapper21
nope , only the ones posted above
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and i have this AN/M66A1 and AN/M66A2 with conical fin assembly , just in case you like to use them in Vietnam
this are still Beta versions , so if you find some errors with them let me know
AN/M66A1 on centerline station and 2 AN/M64A1 on the wings
AN/M66A2 on centerlin station and 2 AN/M64A1 on the wings
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On 8.1.2022 at 3:52 PM, daddyairplanes said:ok everyone, i have spoken with Ravenclaw on 2000lb AN-M66's.
no joy there for now, is there anything else newer out there (would hope there is since we do have multiple WW2 bombers on hand)
time has passed and i do have now some AN-M66 bombs as well as many more AN-Mxx bombs , all bombs are Beta if you find any problem with them let me know it
included are
- AN-M30
- AN-M30A1
- AN-M47A2
- AN-M47A4
- AN-M57A1
- AN-M59
- AN-M64A1
- AN-M65
- AN-M65A1
- AN-M66A1
- AN-M66A2
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looking good
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i can bring the F-16D block 40 in to the game but i dont think that i can make the skins or the decals , so i need some help on this end
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i have this one here , i took the F-16D Brakeet and replaced some parts , unfortunatley i dont have all of the templates so i do have to repaint some parts , nothing major
F-16D Block40 , this has a highres skin 4096x4096
dont know if the USAF F-16D Block 40 used the same weapon stations ???? if someone has info on that pleas let me know
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i do have all f-16 3d models including some B models and all the israeli two-seaters , so if you tell me what exactly you want i may be able to help you ( i´m not a F-16 expert and need the exact details you like to have on that model )
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i think it is a matter of taste , i always had the feeling that my original version is not real enough and i did not like the look of the emitters they are to pointed for my taste i like to have a more closed front but i could not find a way to do it except of adding a lot more vortex emitters ( what i maybe going to do )
check this picture , i think your version 1 is more like it , but the emitter must move more forward and has to be a bit longer ( my opinion )
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take a look at all of my F-4E mods , all of them have it , look below thats how i set it up but some nodes you can find only on my models not on the standard TW ones
[VortexGenL1]
ParentComponentName=Underside_Left
ModelNodeName=Underside_Left_Light
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-1.941,0.52,-0.63
VortexG=5.0[VortexGenL2]
ParentComponentName=Underside_Left
ModelNodeName=Underside_Left_Light-Glass
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-2.363,-0.03,-0.639
VortexG=4.9[VortexGenL3]
ParentComponentName=Underside_Left
ModelNodeName=Auxiliary_Intake_Bay_Left
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-2.759,-0.527,-0.651
VortexG=4.8[VortexGenL4]
ParentComponentName=Wing_Left_Inner
ModelNodeName=wing_left_inner
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-3.155,-1.031,-0.663
VortexG=4.7[VortexGenL5]
ParentComponentName=Wing_Left_Inner
ModelNodeName=spoiler_bay_left
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-3.555,-1.549,-0.677
VortexG=4.6[VortexGenL6]
ParentComponentName=Wing_Left_Inner
ModelNodeName=wing_fuel_vent_left
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-4.042,-2.045,-0.718
VortexG=4.5[VortexGenL7]
ParentComponentName=Wing_Left_outer
ModelNodeName=left_tip_glass01
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-4.481,-2.603,-0.627
VortexG=4.4[VortexGenL8]
ParentComponentName=Wing_Left_outer
ModelNodeName=wing_tip_left
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-4.922,-3.189,-0.531
VortexG=4.3[VortexGenL9]
ParentComponentName=Wing_Left_outer
ModelNodeName=left_tip_glass
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=-5.327,-3.715,-0.447
VortexG=4.2[VortexGenR1]
ParentComponentName=Underside_Right
ModelNodeName=Underside_Right_Light
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=1.941,0.52,-0.63
VortexG=5.0[VortexGenR2]
ParentComponentName=Underside_Right
ModelNodeName=Underside_Right_Light-Glass
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=2.363,-0.03,-0.639
VortexG=4.9[VortexGenR3]
ParentComponentName=Underside_Right
ModelNodeName=Auxiliary_Intake_Bay_right
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=2.759,-0.527,-0.651
VortexG=4.8[VortexGenR4]
ParentComponentName=Wing_Right_Inner
ModelNodeName=wing_right_inner
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=3.155,-1.031,-0.663
VortexG=4.7[VortexGenR5]
ParentComponentName=Wing_Right_Inner
ModelNodeName=spoiler_bay_right
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=3.555,-1.549,-0.677
VortexG=4.6[VortexGenR6]
ParentComponentName=Wing_Right_Inner
ModelNodeName=wing_fuel_vent_right
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=4.042,-2.045,-0.718
VortexG=4.5[VortexGenR7]
ParentComponentName=Wing_Right_outer
ModelNodeName=right_tip_glass01
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=4.481,-2.603,-0.627
VortexG=4.4[VortexGenR8]
ParentComponentName=Wing_Right_outer
ModelNodeName=wing_tip_right
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=4.922,-3.189,-0.531
VortexG=4.3[VortexGenR9]
ParentComponentName=Wing_Right_outer
ModelNodeName=right_tip_glass
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=False
DamageRating=DISABLED
MassFraction=0.0
HasVortexEmitter=TRUE
VortexEmitterName=F-4VortexEmitter
VortexPosition=5.327,-3.715,-0.447
VortexG=4.2- 1
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On 13.4.2022 at 2:48 AM, EricJ said:You just go into the NVIDIA Control Panel and search for SF2, and allow it to use the 3D card. Not much else you can do if that's what you mean.
i feel so stupid right now , i always wondered why i cant get some airplanes to work with the heavily modded Germany terrain and the Anatolia terrain , now i know it , Thank you for giving me this reminder
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On 28.2.2022 at 8:58 PM, Piecemeal said:Hi Ravenclaw! Just out of curiosity, will there be a new Red Top missile included in this pack?
yes it will be , but in the moment i´m not able to mod because of my health problems , i may be able in the second half of this year slowly to start modding again ( i hope ) , so it will take a while until this pack is done
i may release a part of it , the rocket launchers and rockets , as part 1 of the pack because the pack is simply to big to upload it as one pack
so please be patient , and i'm sorry for all the delays but i will do my best to get it done
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check the poly count of your model part that is not showing the shadow , in case of the tank tracks try to split them in half same for the aircraft fuselage and wings
i had this problem on many of my models on the end i have to reduce the poly count of that particular object and the easiest way was to cut the part in half sometimes even in more pieces
if the tank tracks are one object make a left and a right one out of it
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mounting the AN/ALE-40 dispenser on to the pylon is not a big deal , adding the wiring from the left and right inner pylon to the cockpit and the control panel in the front and rear cockpit including the wiring for the left throttle ( release button ) would be something that a regular maintenance crew in a aircraft shelter will not do
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whats your modding plans for the new year?
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
it is , i still face some problems but i´m much better now , i´m also going back to the weapons pack 3 but for now i have to finish some jobs , 450 gal and 600 gal drop tanks for the F-105 (WTR) and some drop tanks for the Hunter as well as all the cockpits for the F-4E´s
450 gall drop tank F-105