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winterhunter

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Posts posted by winterhunter


  1. CIM-10A Bomarc


    The CIM-10A Bomarc

     

    As promised, and just before moving to Zürich and starting my new job, I hereby give you the Bomarc missile with a simplified launcher.

     

    Introduction

    ------------

    The CIM-10 Bomarc (originally IM-99) was the product of the Bomarc Missile Program. The Program was a joint United States of America–Canada effort between 1957 and 1972 to protect against the USSR bomber threat. The Bomarc was a joint development with Boeing and Michigan Aeronautical Research Center. It involved the deployment of tactical stations armed with Bomarc missiles along the east and west coasts of North America and the central areas of the continent. BOMARC and the SAGE guidance system were phased out in the early 1970s since they seemed to be ineffective and costly. Neither of these systems was ever used in combat, so while their combat effectiveness remains untested, they are still perceived as having been an important deterrent.

    (Source: http://en.wikipedia.org/wiki/Bomarc)


     


  2. WOW! That looks great.

     

    Were the Bomarc sites single or in groups in conjunction with a radar globe?

     

    Thanks for the update.

     

    -S

     

    EDIT--- Is the shed enclosure animated to open and close also?

     

     

    I can't get blue sites to work in my setup, therefore this is a single object (declared as MOBILE_AAA). In reality, the missiles were directed by SAGE: this massively interconnected (for the time) network of computers, radars and SAM sites.

     

    As for the animation, I do know how to create animations for weapons, but no idea on how to do that for ground objects... Anyone who can give me an explanation on how to do this?


  3. http://forum.combatace.com/index.php?showt...=30491&st=0

     

    We're already pretty far along here...you make good stuff, so if you want to do it, more power to ya. I will tell you the animations I have made for the weapons employment (including the Falcons and FFARs) are pretty complex to make fully automatic doors that the AI can use.

     

    FC

     

    Looks great! No point in duplicating the effort! However, if I can help with something so your F-103 sees the day faster, just shout!


  4. Hi everyone,

     

    I'm currently working on a my first plane (XF-103), but since I will be starting a new job in some days, I'm afraid I will not be able to finish it... Work on the 3D model is pretty advanced (only the landing gear and weapon bays are missing with their respective animations), and I'm pretty confident that I should be able to finish it and do the .INIs in time.

     

    Therefore I ask if there is someone out there can help me with the following:

    + Texturing

    + Doing the cockpit (an important part of the XF-103 experience!)

    + Debugging the .INIs

     

    XF-103_Front.pngXF-103_Left.png

    XF-103_Top.pngXF-103_Perspective.png

     

    Anyone??? Thanks!


  5. Some old Patch changed radar usage from .tga to .bmp. If the radar image is tga, you have to convert it to bmp.

     

    I have the same problem in the Su-15TM.

     

    Do I need to convert all .TGAs that concern the radar to .BMPs? I've tried converting the two radartextures they reference (but not horizon bars etc.) to .BMP and I still get:

    su-15.jpg

     

    In the .ini you have:

     

    [TextureData]

    RadarTexture=cockpit/radar.bmp

    RWRTexture=cockpit/spo10rwr.bmp

    .....

    [RadarDisplay]

    FadeImageIntensity=0.9

    TargetFadeTime=1.0

    ImageFadeTime=0.40

    SweepIntensity=0.7

    StrobeIntensity=0.5

    ElevationScale=75

    ElevationStrobeSize=0.10

    TargetStrobeSize=0.13

    TargetShadowIntensity=0.5

    AcquisitionSymbolHeight=0.10

    AcquisitionSymbolSize=0.15

    NoiseLevel=0.85

    BSweepWidth=0.001

    DitheredSweepWidth=0.001

    DitheredSweepIntensity=0.05

    RangeStrobeWidth=0.25

    RangeStrobeHeight=0.01

    RangeGateWidth=0.25

    RangeGateHeight=0.01

    RangeGateIntensity=0.01

    MissileRStrobeWidth=0.50

    BreakXSize=0.50

    BreakXIntensity=0.8

    PPIArc=35

    GroundReturnFadeTime=5.0

    GroundClutter=0.9

    MapBackgroundLevel=0.9

    MapHighlightLevel=0.9

    RangeRateCircleSize=0.86

    RangeRateCircleScale=926

    RangeRateCircleTexture=RADARVCCIRCLE.TGA

    HorizonBarSize=1.00

    HorizonBarTexture=RADARHORIZON.TGA

    RadarSize=1.00

    RadarTexture=cockpit\MiG21RADAR.bmp

    HeatSize=1.00

    HeatTexture=RADARASE.TGA

    AimDotSize=1.00

    AimDotTexture=RADARAIMDOT.TGA

     

     

    Originally radar.bmp and MiG21RADAR.bmp were .TGAs that I've converted (nothing changed, though!). Any other leads?


  6. FREMM with Aster 30


    Description

    -------------

    The European FREMM frigate and the Aster 30 Missile.

    The FREMM Multipurpose Frigate (French Frégate multi-mission or Italian Fregata Europea Multi-Missione) is a ship designed by DCN and Fincantieri to operate in anti-air, anti-submarine and anti-ship warfare, and be capable of carrying out deep strikes against land targets.

     

    The French Navy plans to operate eleven FREMM frigates, and the Marina Militare ten. The first commissionings are expected in 2012 when the first of the French vessels is due in service (France has placed orders for 11 FREMM frigates, Italy 6 with the last 4 has been funded at the end of 2007). The ships will be built in France by Armaris (owned by DCNS, and in Italy by Orizzonte Sistemi Navali (a joint venture between shipbuilder Fincantieri and aerospace firm Finmeccanica). This arrangement extends the partnerships forged for development of the Horizon CNGFs (Common New Generation Frigates). Morocco has bought one frigate to be operated by the Royal Moroccan Navy.

    (Source: http://en.wikipedia.org/wiki/FREMM)


     


  7. Hi everyone,

     

    I was told that the Stormer HVM was not working correctly and found out that it was not firing under certain circumstances.

     

    Thanks to some advice from Capun I now think that I've corrected this problem. At least when I've tested it yesterday (WoE and WoI), I had an extremely short life span as a red SEAD...

     

    Can you test it and give me some feedback, please? This is my first ground unit and I would like to get it working.

     

    Thanks!


  8. I would say no, it's not working. Maybe the year, but I flew Red Air in a MIG-29, and I think IR missiles for ground units are borked, i.e. just don't work. I mean I flew around a few times, but the coding is for the tail shot only, and not just all-aspect. Either that, and give it a radar system because I get pegged at by Tors, Tanguskas, SA-3s, etc.

     

    I've updated the missile and the vehicle -it now detects you earlier and lock faster onto targets- (thanks Capun for the great advice!!!) and got shot down thrice in WoE and twice in WoI. Actually, in WoE I didn't know what hit me... I was trying to bust those darned Marder Rolands that where tracking me when I heard "Sam la... BOOM" :yes:

     

    Try and test it again, and tell me if it is finally working.


  9. You can make any claims you want about a plane that was never built. :wink:

     

    AFAIK, the RCS was measured in a full-scale mockup and was better than the F-117, even though at those levels, better is always very relative since almost any "damage" (up to getting the plane "coated" by pigeons :biggrin:) during operations will change the RCS dramatically for worse. The best mantained and operated plane would have been the stealthier.


  10. Actually, I'm talking about the little tracked vehicles, like the Chaparral, the SA-8, the SA-9, etc.

     

    pfunk

     

     

    Something similar happens to me... The Alvis Stormer that I've created does not engage if there are other SAMs around... For example, in red SEAD missions with mixed blue SAMs (Rolands and Starstreaks in my setup), the Starstreaks do not engage until there are no more rolands left in the vicinity... When you kill the last roland, in like 20 km radius, you just get shot down by a Starstreak.

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