-
Content count
1,463 -
Joined
-
Last visited
-
Days Won
22
Posts posted by Spillone104
-
-
Is it a mod of the mod or a new one?
If it's a mod of the mod wich one? ColdWarCrisis, MEC 1.5, ShockWave, Contra, An Act of War, Blitzkrieg, Restore Justice, CNC Holland, etc......
Most Important: ZH patched to 1.04 and the mod using something shared with base file updated to 1.04 standard.
For example the modded INI made from the original ZH 1.0 in some case are different from the ones of 1.04 , and some models too.
Some years ago I had 2 minimods, one worked with ZH 1.0 and not with 1.04, instead the other worked with 1.04 and not in 1.0 .
Alex
-
Maybe it's a problem with the INI code because I've done some personal version of many MODs around.
And sometime it's hard to find the error in the INI files.
Check, check, check.
Or try to send me the files.
Alex.
-
Nope, sorry...it's always been Control/O...all the way back to the original flyable mods for the B-57B and Il-28."H" is tail hook
"Alt/H" is the data toggle (fps, removing info displays, etc)
Have a look inside your 'default.ini' in the /controls folder, and also in game under the 'options' tab for controls...all your standard and assignable keystroke/ flightstick controls are listed.
Wrench
kevin stein
Alt/H data toggle???
I've done a search in the default.ini , but no result.
Is it "DEBUG_TOGGLE" ?
I remember this feature in FS9 for the fps.
Spillone104
Alex
-
Well, I'm just working on another pack of sounds that need some work.
On the WIP list:
RR Viper (Macchi 326/339)
BS Orpheus (G.91, Gnat)
RR Derwent (Meteor)
RR Goblin (Vampire)
RR Spey (AMX, Bucc, Phantom, A-7)
RR/SNECMA Adour (Jaguar, Hawk)
RB 199 (Tornado)
EJ 200 (EF-2000)
Lyulka AL-7 (Su-7, Su-9, Su-11, Tu-128)
Tumansky R-13 (Mig-21M, Su-15)
Tumansky R-33 (Mig-29)
Lyulka AL-31 (Su-27)
J-33 (F-80, T-33)
J-47 (F-86, B-47)
P&W TF-30 (F-14, F-111, A-7)
P&W F-100 (F-15, F-16)
GE F-110 (F-16, F-14) Hei WoEpilot!!!
GE F-404 (F-18)
That's all.
- 1
-
Jet Sounds Collection
View File
This collection include sounds for several jet aircraft for SFP1/WOV/WOE.
Be carefull some are VERY LOUD!!!
-
Submitter
-
Submitted11/12/2007
-
Category
- 1
-
-
Personalmente posso dire di aver fuso SFP1, WOV e WOE in un unico simulatore su base dell SFP1 così non ho il problema odioso delle date presente sugli altri due. In più posso avere tutti gli aerei base di tutti e tre.
-
But if you want i could try to apply them to aju's template. (wen i have time)
Let me know, ok?
-
Hei Bobrock VERY NICE WORK!!!
I've been waiting for this for long time but could you apply those skins for the Ajunaidr Starfighters?
-
Not that kind of booster.
I've in mind something like B-47 stile JATO system.
Maybe creating a weapon station to attack a rocket that you select, fire and release just after takeoff (Just like a rocket that you fire but dont separate from the aircraft until burnout).
-
I've noticed that some Cold War aircrafts (jet and Prop) uses the jato sistem for rapid takeoff.
The question is: can we use fixed or jettisonable jato bottles or rocket in SFP1?
I've tried using modified Genie rocket like booster but without success. Any SOLUTION???
Thanks
eject Shells
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
The F-104 initially have M61 Vulcan that ejected shells but the Starfighters with the M61A1 dont because during trials the pilots experienced big problems at high speed (the shells pierced the fuselage panels).
In some case I've seen photos of some gun pods that eject shells, but I dont know if are SUU-16 or 23.
For the other aircrafts i dont know.