
dbreaux
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Posts posted by dbreaux
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Yes you can do that.What dony you get about the tutorial? Its been used for years and no had an issue with it.
Ok, maybe I'm just stupid. There are no actual weapons in weapondata_tornado.ini. I'm hopelessly lost on this one.
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Yes you can do that.What dony you get about the tutorial? Its been used for years and no had an issue with it.
Initially, I thought that the tutorial specifically dealt with the Tornado package and I almost started typing verbatim straight from the tutorial. Once I realized it was generic my struggle was this: How do I know what data to add to weapondata.ini. Then I stumbled across the weapondata_tornado.ini and was trying to decide if I was to renumber those headings or what. I've added other aircraft into SFP1 and WOV and it seemed much easier. This process, new to me, threw me for a loop. I did copy and paste the tornado data, renumbered the headings, but that still didn't work. So I suppose I still need to use the wep editor. Thanks for your help and patience.....I'm still at it.
Anymore help u give me will be greatly apprciated.
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I've got the updated Tornado package (updated Aprill 22, '06) by USAFMTL. I can get it to fly but weapons other than guns are useless. I've read the tutorial for adding weapons in detail, but it makes no sense to me at all. I noticed that WEAPONDATA_Tornado.ini is created. Do I just copy that text into the WEAPONDATA.ini and substitute the XXX in each [WeaponDataxxx] heading with the appropriate numerals or what?
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No, he is quite correct.the zip has 3 files, 2 are WAV's that need to go into the \\root\sounds directory. The last is the data.ini for the A-10A,
which goes into \\root\objects\aircraft\A-10A, so if you want things in the right place, do as is stated and it will work...
Quite right....works like a charm. Thank you much!
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[quote
To install, simply extract the contents of this zip archive into your main Wings over Europe folder.
Are you sure about that? Shouldn't I zip the contents into the existing A10-A folder? If I extract all of the contents it will replace my entire existing objects folder, right? Just want to be sure.
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Tristan, I added some data to the AllowedWeaponClass line in the data ini file. All weapons are now available. Previously all those lines for each station were empty. The line now looks like this:
AllowedWeaponClass=AHM,IRM,LGB,BOMB
Still no sound, though.
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It sounds like there are some mods at cross-purposes here. Something deleted the engine sound file during an installation process, so you'll probably have to load that sound again into the Sounds folder to get the engine sounds back. Check the files that came with your F-14.As for weapons -- weapons are classified differently in the add-on Weapons Pack from the way they are in the stock game. This is causing loadout problems in a lot of third-party aircraft. You're going to have to do what's know as a "data.ini edit" for your F-14 in order to get a full loadout with the Weapons Pack.
Inside your F-14 folder you'll see a file called 'F-14_data'. If you open that up and scroll down to the [Weapons] section, you'll see entries called 'AttachmentTypes'. These are hardpoints, and there will be a classification entered next to each one: WP, NATO... something along these lines. Sometimes you'll see multiple entries next to a single 'AttachmentType.'
Whatever the case may be, some of the entries at these 'AttachmentTypes' make the F-14 "blind" to a lot of the weapons in the new Weapons Pack, so you're going to have to do some editing. If you open up Bunyap's Weapons Pack manual, you'll see a table entitled 'Nation Name and Attachment Type Table.' This tells you what entries need to be made next to the 'AttachmentTypes' to allow your plane to "read" the new Weapons Pack files.
Adding USN to the data ini file did show some additional sidewinders as being available, but the actual hardpoints in the load out GUI still show only 4 sidewinders and some fuel. Here are the contents of the loadout ini that came with the F14. Do I need to edit any of this one. Also there aren't any sound files with the F14 I downloaded. The original authour is a guy named wpnssgt.
// Station 1 = Sparrow Station 1
// Station 2 = Sparrow Station 2
// Station 3 = Sparrow Station 3
// Station 4 = Sparrow Station 4
// Station 5 = Phoenix Station 1
// Station 6 = Phoenix Station 2
// Station 7 = Phoenix Station 3
// Station 8 = Phoenix Station 4
// Station 9 = Sidewinder Station 1
// Station 10 = Sidewinder Station 2
// Station 11 = Missile Station 1
// Station 12 = Missile Station 2
// Station 13 = Missile Station 1bis
// Station 14 = Missile Station 2bis
// Station 15 = Fuel Station 1
// Station 16 = Fuel Station 1
[AirToAir]
Loadout[09].WeaponType=AIM-9L
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-9L
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9L
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-9L
Loadout[12].Quantity=1
Loadout[15].WeaponType=Tank330_F14
Loadout[15].Quantity=1
Loadout[16].WeaponType=Tank330_F14
Loadout[16].Quantity=1
[AirToAirLongRange]
Loadout[09].WeaponType=AIM-9L
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-9L
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9L
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-9L
Loadout[12].Quantity=1
Loadout[15].WeaponType=Tank330_F14
Loadout[15].Quantity=1
Loadout[16].WeaponType=Tank330_F14
Loadout[16].Quantity=1
I see an entry for 'United States Navy' -- USN. Assuming that the loadout scheme for the F-14 is USN, that is the *only* entry you should have at the F-14's ATs. Anything *other* than USN, such as WP or NATO, will have to be deleted to get the F-14 to read the Weapons Pack USN weapons. Multiple entries are no longer supported when using the Weapons Pack.
You might have to go through this process with every third-party plane in your stable, unfortunately
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It sounds like there are some mods at cross-purposes here. Something deleted the engine sound file during an installation process, so you'll probably have to load that sound again into the Sounds folder to get the engine sounds back. Check the files that came with your F-14.As for weapons -- weapons are classified differently in the add-on Weapons Pack from the way they are in the stock game. This is causing loadout problems in a lot of third-party aircraft. You're going to have to do what's know as a "data.ini edit" for your F-14 in order to get a full loadout with the Weapons Pack.
Inside your F-14 folder you'll see a file called 'F-14_data'. If you open that up and scroll down to the [Weapons] section, you'll see entries called 'AttachmentTypes'. These are hardpoints, and there will be a classification entered next to each one: WP, NATO... something along these lines. Sometimes you'll see multiple entries next to a single 'AttachmentType.'
Whatever the case may be, some of the entries at these 'AttachmentTypes' make the F-14 "blind" to a lot of the weapons in the new Weapons Pack, so you're going to have to do some editing. If you open up Bunyap's Weapons Pack manual, you'll see a table entitled 'Nation Name and Attachment Type Table.' This tells you what entries need to be made next to the 'AttachmentTypes' to allow your plane to "read" the new Weapons Pack files.
I see an entry for 'United States Navy' -- USN. Assuming that the loadout scheme for the F-14 is USN, that is the *only* entry you should have at the F-14's ATs. Anything *other* than USN, such as WP or NATO, will have to be deleted to get the F-14 to read the Weapons Pack USN weapons. Multiple entries are no longer supported when using the Weapons Pack.
You might have to go through this process with every third-party plane in your stable, unfortunately
OK, I'm in the process of replacing AGRS with USN within the file....a txt file named NATIONS.TXT is included with the other F14 files. Here are its contents and do you have any idea what I'm supposed to do with it
[NationXXX]
Name=AGRS
DisplayName=Aggressors
Alignment=ENEMY
PlayerFlyable=TRUE
Mercenary=FALSE
PilotNameList=NamesUS.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
CampaignWinMusic=
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
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I'm having similar problems with the F-14. The plane itself and skins are fine, but the only weapons available are the sidewinder, and I get no engine sound at all. I can hear the pilot breathing and radar and lockon sounds.
Torando Add On
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
Dated 5 June 06, correct?
Ok, just installed the 3 July 06 version.....do u think that was the problem. We'll soon see