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  1. Carrier Missions Pack (SFP1/SFG/WOE) V2.10

    Carrier Missions and Training Pack for SFP1/SFG
    Welcome to the ‘Pack’ for Strike Fighters Project 1(SFP1)/Strike Fighters Gold(SFG)*, which provides basic carrier training and operations missions using (mostly) stock aircraft.
     
    *Although only tested in SFP1/SFG, it has been reported to me that these missions and the Libyan terrain work equally well in Wings Over Europe (WOE).
     
    Updated to V2.00
    This mission pack has had a major update.
    1. Re-vamped US fleet to be defined as types and also targets, to greatly simplify mission file contents and make it quicker to load missions.
    2. Re-wrote ReadMe to point at currently available ships from the A-team - ReadMe is now also in HTML to make it easier to link to all pre-reqs.
    3. Renamed mission files to make it easier to distinguish between carrier training (CT) and carrier operations (CO) missions.
     
    Updated v2.10
    This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead, please contact Capun for access - details enclosed.
     
    Acknowledgements & Disclaimer
    Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own mods, then please contact me directly, not the authors of the prerequisites. Many thanks.
     
    Missions Included in this Pack
    This Mission Pack contains 16 missions per Stock SFP1/SFG aircraft and a few specialist missions for the A-5A. That's over 100 training and operations missions in total!
     
    The stock aircraft provided for are: A-4B, A-4C, A-4F, F-4B and F-4J.
     
    The Mission Pack also includes bonus missions written as a special request for the A-5A that include a long-range low-level Nuclear strike mission.
     
    The naming conventions used for each mission are described as follows:
     
    Stock Aircraft (using A-4B as example):
     
    CT-LB A-4B© = Carrier Training Mission (simple take-off, circuit, land), Libya Terrain (CTF-60 6th Fleet in the Mediterranean), A-4B aircraft, Daylight, in good clear weather, Mission time is ~20 minutes
    CT-LB A-4B(CN) = As above but at night*
    CT-LB A-4B(CBW) = As above but in bad weather** (low thick cloud, rain)
    CT-LB A-4B(CBWN) = As above but in bad weather at night
     
    CT-LB A-4B® = Refueling mission with KA-6D Intruder, RV with tanker, fly a long circuit and then land, Daylight with good clear weather, Mission time is ~30 minutes
    CT-LB A-4B(RN) = As above but at night
    CT-LB A-4B(RBW) = As above but in bad weather
    CT-LB A-4B(RBWN) = As above but in bad weather at night
     
    CO-LB A-4B(AS) = Carrier Operations - Anti-ship mission, Scramble to meet incoming enemy patrol boats, Daylight (dawn) in good clear weather, Mission time is ~20 minutes
    CO-LB A-4B(ASBW) = As above but in bad weather
    CO-LB A-4B(AS2) = As above but fly as part of the 2nd flight, Attack similar targets approaching from a different direction
    CO-LB A-4B(ASBW2) = As above but in bad weather
     
    CO-LB A-4B(I) = Carrier Operations - Intercept, Scramble to intercept enemy Migs approaching the fleet, Daylight (dawn) in good clear weather, Mission time is ~20 minutes
    CO-LB A-4B(IBW) = As above but in bad weather
    CO-LB A-4B(I2) = As above but fly as part of the 2nd flight, Attack similar targets approaching from a different direction
    CO-LB A-4B(IBW2) = As above but in bad weather
     
    A-5A Bonus Missions (including Nuclear Strike Mission):
     
    CT-LB A-5A© = Carrier Training Mission (simple take-off, circuit, land), Libya Terrain, A-5A aircraft, Daylight, in good clear weather, Mission time is ~20 minutes
    CT-LB A-5A(CN) = As above but at night, in good clear weather
    CT-LB A-5A(CBW) = As above but daylight in bad weather (low cloud, rain)
    CT-LB A-5A(CBWN) = As above but at night in bad weather (low cloud, rain)
     
    CO-LB A-5A(S) = Carrier Operations, Strike mission deep into Libyan territory. Knock out a Nuclear weapons research site, Daylight in good clear weather, Mission time is ~2.5 hours
    ...Watch out for multiple SAMS and AAA en route – stay low and fast
    ...Watch your fuel supply – avoid using AB - you'll be on vapours on final approach!
    CO-LB A-5A(SN) = As above but at night. (Landing is just after dawn)
    CO-LB A-5A(SBW) = As above but in daylight in bad weather
    CO-LB A-5A(SBWN) = As above but at night in bad weather
     
    *Night is depicted by just before dawn (~05:00) so that landings are in twilight (because the fleet is not illuminated in Stock SF and I wanted to make it at least possible to have some idea where to land after the mission is complete).
     
    **Bad weather is depicted by heavy low cloud and rain.
     
    Read the enclosed Mission Briefing .jpgs for more details about each operations and refuelling mission.
     
    Waypoints are provided to guide you to the tanker or target, then onto approach and home, landing back on the carrier.
     
    Pre-requisites are listed in the README, together with installation instructions.
     
    comrpnt (April 2008).

    2,654 downloads

       (2 reviews)

    5 comments

    Updated

  2. The Last of the Lightnings

    Welcome.
    This mission pack follows the Operational Conversion Unit (OCU) training undertaken by Pilot Officer Ian Black during 1985/86, the last RAF pilot to qualify on the English Electric Lightning, as documented in his excellent book The Last of the Lightnings (ISBN-10: 075093073X; ISBN-13: 978-0750930734).
     
    The missions in this pack are specifically designed to be used with Thirdwire’s Strike Fighters 2 Europe: Expansion Pack 2 (SF2E:Exp2), which introduced all Lightning types to the game. Where possible, stock objects and aircraft are used. Where necessary new aircraft, skins, weapons, and loadouts have been defined and are included in the pack.
     
    The missions
    The missions in this pack form a syllabus for an OCU course, similar to that undertaken by Ian Black at RAF Binbrook, which is broken down into the following phases:
    Basic aircraft handling.
    Basic navigation.
    Basic radar operation.
    Advanced radar operation.
    Radar assisted interceptions, with a varying degree of difficulty based on the angle-off of an approaching enemy. Includes high and low altitude, high and low speed, and combinations of these.
    Air-to-air refuelling (AAR), using radar to acquire the ‘tanker’.
    Air combat manoeuvres (ACM) against solo and multiple bogeys, using training rounds to record ‘kills’.
    Air gunnery school, using live weapons against drone targets.
    Ground gunnery school, using live weapons against static ground targets.
    Formation flying, culminating in a diamond-9 flypast to celebration OCU graduation.

    Acknowledgements, Disclaimer and Terms
    Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that some models used by this pack may have different terms and conditions (consult the accompanying documentation for details).
     
    Released under Fair-Use terms, as defined at CombatAce. Visit http://combatace.com...ng/#entry545949
     
    Contents
    The contents of this mission pack are:
    Comprehensive installation notes, instructional notes, and mission briefings documentation
    30 scripted single missions
    New Targets definitions
    New Types definitions
    RAF pilot skins
    New Hunter9 target drone aircraft
    New LTF Lightning skin
    Airfield lights definitions
    Airfield QRA shed definitions
    New training missile definitions
    New Lightning F.6 and F-4M_75 loadout definitions
    New formation definitions
    Lightning F.6 FM update
    Buccaneer S2 FM update - to add drogue lights

    Installation
    Download this pack to a neutral location on your local machine, extract the files, and then consult the detailed 'Guide' document for installation instructions.
     
    Good luck.
     
    comrpnt (September 2012).

    497 downloads

       (5 reviews)

    4 comments

    Updated

  3. In Memory of LCDR Dennis Pike - MIA March 23, 1972 (WOV)

    Welcome
    This mission pack replicates the final mission of Lt. Cmdr. Dennis Stanley Pike (USN), that took place over the Vietnam/Laos border on March 23, 1972. In that mission Lt. Cmdr. Pike and his wingman, Cmdr. Robert Taylor (USN) – commanding officer of Attack Squadron 192 – were flying A-7E aircraft assisting ground-based government forces being overrun by Viet Cong guerrillas, and also a downed T-28 with American pilot and Vietnamese observer in the same area. After forty minutes over the target area both aircraft were heading homeward, when Cmdr. Taylor received a call from Lt. Cmdr. Pike related to “oil pressure problems”. Moments later – and still 20 miles inside the Laotian border - Pike’s A-7E engine failed. Cmdr Taylor saw Lt. Cmdr. Pike eject from the aircraft. No trace of Lt. Cmdr. Dennis Pike has ever been found since. Loss coordinates were 152200N 1073400E (YC755030), and in 1973 his status was recorded as Missing In Action.
     
    IMPORTANT
    This mission pack has been tested with the October 2008 patch for Wings Over Vietnam (WOV).
     
    Acknowledgements, Disclaimer and Terms
    Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites.
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Missions Included in this Pack
    This pack contains the following combat missions:
    1.[720323]DSP Profile A – follow a flight profile similar to that of Lt. Cmdr. Pike, including the simulation of engine problems in the target area
    2.[720323]DSP Profile B – similar to flight profile A above, but without the engine problems so that you may complete the mission and return to base
    3.[720323]DSP Profile A(D) – similar to flight profile A above, but set during daylight hours
    4.[720323]DSP Profile B(D) – similar to flight profile B above, but set during daylight hours
     
    And the following training missions:
     
    5.[720322]Carrier Qualify(D) – take off and circuit the fleet, and carry out a daylight carrier landing
    6.[720322]Carrier Qualify(N) – take off and circuit the fleet, and carry out a night carrier landing
    7.[720322]Carrier Qualify(DBW) – take off and circuit the fleet, and carry out a bad weather daylight carrier landing
    8.[720322]Carrier Qualify(NBW) – take off and circuit the fleet, and carry out a bad weather night carrier landing
     
    Contents
    This Pack includes the following:
    1.Detailed installation instructions - including list of prerequisites
    2.Set of missions (as described above)
    3.Detailed Mission Briefing
    4.VA-192 Golden Dragons skin for the Mirage Factory's A-7E model
    5.New 'type' definition
    6.New 'target' definitions
     
    Any problems, please let me know. Good luck!
     
    comrpnt (02/2009)

    391 downloads

       (2 reviews)

    2 comments

    Submitted

  4. Falklands 1982 Mod - Mission pack v1.10

    Falklands Mod for SFP1/SFG – comrpnt’s Mission Pack
    Welcome to comrpnt’s mission pack for the Falklands mod for SFP1/SFG.
     
    The missions contained within this pack replicate much of the action that took place over Port Stanley on the 1st May 1982. Details of which can be found here: http://www.naval-history.net/F34opsweek5.htm
     
    Acknowledgements
    I would like to thank Kesselbrut and the rest of this talented team for providing the excellent Falklands 1982 mod. It is without equal. I am grateful for being asked to contribute to it with these missions, which have been a long time in creation - over a year in fact - while the mod took shape. However, I think you'll agree, it's been worth the wait.
     
    Disclaimer
    If there are any problems with these missions and my own mods, then please contact me directly. Thanks.
     
    Update v1.10
    This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead, please contact Capun for access - details enclosed.
     
    Missions Overview
    The missions in this pack are quite complex and usually involve up to 25 Royal Navy, Royal Air Force and Fuerza Aerea Argentina aircraft in a single scenario. In each mission you can take the part of each key player and experience the mission from their perspective. The aircraft used on each side of the conflict, and their mission as specified in the pack, are detailed as follows:
     
    British Forces
    RN Harrier FRS1 departs HMS Invincible on CAP mission, prior to RAF Black Buck 1 strike
    RN Harrier FRS1 flight departs HMS Invincible on CAP mission, prior to Port Stanley strike
    RN Harrier FRS1 flights depart HMS Hermes on strike missions on Port Stanley airfield
    RN Harrier FRS1 flights depart HMS Hermes on strike missions on Goose Green airfield
    RN Lynx HAS2 departs HMS Alacrity on Anti-ship strike near Port Stanley
    RN Lynx HAS2 departs HMS Alacrity on ASW mission near carrier battle group (AI only)
    RN SeaKing flight departs HMS Hermes on ASW mission near carrier battle group (AI only)
     
    RAF Vulcan B2 departs Ascension Island (not modeled) on Black Buck 1 strike on Port Stanley airfield
    RAF Victor K2 departs Ascension Island (not modeled) to refuel Vulcan B2 en route to Port Stanley
     
    Argentine Forces
    FAA Skyhawk A-4C departs Stanley airbase on intercept mission of RN strike force
    FAA Beechcraft T-34B departs Goose Green airbase on intercept mission of RN strike flight
    FAA IAI Dagger departs Rio Gallegos airbase for attack mission on RN coastal bombardment group
    FAA Mirage III departs Rio Gallegos airbase on intercept mission of RN CAP flight
    FAA BAC Canberra departs San Julian airbase for attack mission on main RN task force
    FAA Lockheed C-130A departs Rio Grande airbase for supply dash to Port Stanley airfield
    FAA Lockheed KC-130 departs Rio Grande airbase on air-to-air refuelling tanker mission (AI only)
     
    Prerequisites
    There are a few prerequisites for this set of missions and links to each of them are included in the HTML ReadMe file.
     
    Contents
    Comprehensive installation guide (i.e ReadMe)
    Combat missions for each major player (as detailed above) for action on May 1, 1982
    Detailed mission briefing packs for UK and Argentine forces
    Enhancements to the Malvinas targets file
    Enhancements to the Malvinas types file
    Enhanced planning maps
    Airfield lights enhancements for Stanley, Goose Green and Argentine mainland airbases

     
    Screenshots of some of the scenarios available in this mission pack are available on the following Web pages:
     
    http://www.simhq.com/forum/ubbthreads.php?...522&fpart=5
    http://www.simhq.com/forum/ubbthreads.php?...718#Post2351718
    http://www.simhq.com/forum/ubbthreads.php?...154#Post2498154
     
    Any problems, please let me know. Thanks.
     
    Regards, comrpnt.

    2,777 downloads

       (9 reviews)

    2 comments

    Updated

  5. U-2 Grand Tour Mission Pack by comrpnt

    U-2 Grand Tour Missions over North Vietnam (1966) by comrpnt
     
    Welcome
    Welcome to a small set of missions related to the USAF's use of the U-2 over North Vietnam during the mid-1960s. This mission pack was inspired by Giles Whittell's excellent book Bridge of Spies.
     
    This mission pack is designed to work with ThirdWire's StrikeFighters - Series 1, Wings Over Vietnam (WOV), patched to October 2008. Note that some external add-ons are required to carry out the missions in this pack. Missions included in this pack
    The following missions are available in this pack; fly as the U-2 pilot over key strategic targets in North Vietnam, avoiding a multitude of SAMs and interceptors that attempt to engage you, or fly as a pilot of the Vietnam People's Air Force and attempt to 'down' the U-2 as it violates your airspace. Each mission takes place early in the morning, in daylight conditions with broken cloud. Note that daylight operations were required to assist the array of cameras on board the U-2. For each mission, waypoints are provided to guide you.
     
    U-2 Grand Tour In a U-2A, take off from RTAFB Ubon and head, at altitude (~70k ft), for the border with North Vietnam, south of the disused airbase at Dong Hoi. Then head north towards Hanoi, before heading south-east to Haiphong, and then turn south-west for the long trip home.
     
    U-2 intercept (MiG-19) Attempt to intercept the U-2 as it enters your airspace, south-west of Dong Hoi. Depart from the VPAF airbase at Ben Loi, west of Vinh Son.
     
    U-2 intercept (MiG-21) Using the more advanced MiG-21, attempt to intercept the U-2 as it continues to make its way north to the capital, Hanoi, and then escapes south and west via Haiphong. Depart from the VPAF airbase at Bai Thuong, south of Hanoi.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to all those modders who have provided the prerequisites I have used in this mission pack. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites.
    Released under Fair-Use terms, as defined at CombatAce
     
    Contents
    This download includes the following:
    Details of mandatory prerequisites. Details of optional enhancements to the game engine. Details of changes required to various models INI files to set-up flight characteristics and weapons management. New Target definitions and updates to Type definitions. Mission briefings and maps. Mission files.

     

    Good luck.
     
    comrpnt (September 2016).

    110 downloads

       (1 review)

    2 comments

    Updated

  6. Static fuel truck - engine off (complete)

    This posting consists of the stock fuel truck but with its engine turned off (i.e. no sound) which I found more useful for building up my static aircraft missions than using the supplied one with a speed set to zero. Mainly because it doesn't make any sound. (Somehow it doesn't feel right to have a fuel truck refuelling aircraft on the ramp with its engine on! -- call me old fashioned)
     
    Regards, P.T.

    587 downloads

       (0 reviews)

    1 comment

    Updated

  7. WOE Refuelling mission (as requested)

    RAF F4 Tanker mission for WOE.
     
    This mission involves you taking off as a pair of 19Sqn F-4s from RAF Wildenrath and heading North-West to the tanker practice zone.
     
    The tanker takes off from nearby Laarbruch - North of Wildenrath.
     
    Both you and the tanker have the same tanker-track waypoints programmed into your navigation system so finding the same piece of sky where the tanker is should not be too much of a problem.
     
    As there's no radio contact (radio silence on this mission) for briefing purposes you need to know that the tanker is flying at 20,000 ft and a speed of 280kts. This information will prove useful when you line up and start closing on the drogue.
     
    Both you and your wingman have the necessary waypoints programmed in to do the tanker track 3 times and then head back to Wildenrath for a touch down. You can fly the whole mission on autopilot if you like. Obviously you'll not rendevous with the tanker if you do it all on AP.
     
    The MRTT will also return to Laarbruch after 3 circuits of the tanker track.
     
    The overall mission time is about 45 minutes.
     
    The weather is set to RANDOM and it's an afternoon sortie (16.00). For more of a challenge set the time to 01.30. The MRTT's lights should come on, including the drogue lights (if you'd included the mod I submitted a while back http://forum.combatace.com/index.php?autom...;showfile=2992).
     
    [in case you missed it]
    SFP1, WOV and WOE only simulate tanking - you will not take on any fuel during this mission - but it feels realistic enough when your about to hit the drogue!
     
    Also, as you're flying as a pair, if you line up behind the starboard drogue (right side) then your wingman appears to line up on the port side. This looks quite realistic when viewed from outside. :-)
     
    Hope you like it. Regards, Paul T. (comrpnt).

    1,565 downloads

       (4 reviews)

    1 comment

    Submitted

  8. Static WOV Stock Aircraft Pack

    This mod includes .ini files and details on how to make static versions of all of the stock aircraft in WOV, to populate your airfields.
     
    [Credits]
    Many thanks to TK for providing the originals as part of WOV. If there are any problems with these mods then please contact me directly, not ThirdWire. Thanks.
     
    [Light and Heavy Statics]
    There are two versions of the stock statics included here: light statics and heavy statics.
     
    Light = Friendly aircraft, minimal hit on FPS, not destroyable
    Heavy = Enemy aircraft, full detail and destroyable (ideal for strafing missions!)
     
    Installation instructions are included in the readme.
     
    [sample Statics Display Mission]
    I've included a sample mission file _Stock WOV Static Lineup.msn for you to see each Static in the game and get some idea how you display and position them.
     
    Cheers, kind regards, P.T (comrpnt). :-)

    1,366 downloads

       (4 reviews)

    1 comment

    Updated

  9. Operation Rubicon (WOE)

    Operation Rubicon (for WOE)
    Welcome to Operation Rubicon (for WOE) - where Rubicon has two meanings. First, it denotes R(ostock)uB(lockade)icon. Second, to "cross the Rubicon" is a popular idiom meaning to go past a point of no return and refers to Julius Caesar crossing the river of that name in 49 BC, deliberately as an act of war.
     
    The objective of this mission is to attack and destroy the Soviet Northern Naval fleet undergoing repairs and maintenance in Rostock Naval Yard, East Germany. Strategically, this will stop the Soviet fleet from responding to NATO air and ground strikes on Warsaw Pact forces massing in East Germany. By this very act the NATO forces have reached the point of no return.
     
    This mission was inspired from a Scenario in Tom Clancy's 1986 novel, Red Storm Rising (http://en.wikipedia.org/wiki/Red_Storm_Rising).
     
    Version 1.01 update
    Replaced broken links to CA-hosted A-Team models in README with links to Capun's skunkworks site.
    Version 1.02 update
    Removed reference to withdrawn A-Team model of Soviet Chapeav KrestaII-class cruiser. Alternative existing ship model used instead.
    Version 1.03 update
    Fixed minor typos in NATO and Warsaw Pact briefings.
    Version 1.04 update
    Removed reference to withdrawn A-Team model of CGN-9 cruiser. Alternative existing ship model used instead.
    Version v1.10 update
    Updated on request to remove direct links to any Capun and A-team prerequisite models. Instead, please contact Capun for access - details enclosed.
     
     
    Acknowledgements
    First, thank you to TK for providing an excellent platform and modding environment. Second, thanks go to all those modders that have provided the prerequisites I have used in my mission packs. Your hard work and dedication is very much appreciated.
     
    If there are any problems with these missions and my own mods, then please contact me directly, not the authors of the prerequisites. Thanks.
     
    Mission Overview
    This mission is complex (my most complex to-date) and involves a total of 65 NATO aircraft, drawn from USN, USMC, USAFE and RAFG, and 13 Warsaw Pact aircraft. You can take the part of each main player in the Operation and experience it from their perspective. The aircraft used on each side and their specific mission are detailed as follows:
     
    NATO Forces
    USN/USMC
    EA-6A, departs CV-62 USS Independence on SEAD mission to destroy EWR sites near Rostock naval yard
    A-6B, similar mission as above.
    A-6E, departs CV-62 on Strike mission to destroy the Soviet fleet at Rostock
    KA-6D Tanker (only used in air-to-air refuelling training missions)
    E-2C Hawkeye, departs CV-60 USS Saratoga on AEW mission close to East German (IG) border (AI mission only)
    FA-18A, departs CV-60 USS Saratoga on CAP mission North-East of Rostock
    USAFE
    F-111F, en route from RAF Lakenheath(UK) on Strike mission to destroy Soviet fleet at Rostock (returns to Jever Airbase, West Germany)
    F-4G, departs Diepholz Airbase on SEAD mission to penetrate border defences and destroy SAM sites prior to strike force arriving
    A-10A, departs Fassberg Airbase on Strike mission to disable enemy defences at Laage airbase
    RAFG
    Harrier GR3, departs RAF Wunstorf on Strike mission to disable enemy airbase at Laage
    F-4M, departs RAF Gütersloh on Strike mission to disable enemy airbase at Laage
     
    Warsaw Pact Forces
    Mi-24 Hind, departs Laage Airbase on Intercept mission to multiple radar threats approaching from the West
    MiG-29C, departs Laage Airbase on Intercept mission to radar threats from the North and also from the West
    SU-27 Flanker, departs Pütnitz Airbase on Intercept mission to multiple radar threats approaching from the North-West
     
    Prerequisites
    The prerequisites for this set of missions are extensive. However, this time I have written the README as a HTML file with links provided to each one, so they're easy to find.
     
    It's worth remembering that stock WOE does not contain enough of the correct types of NATO or Warsaw Pact aircraft or ground objects required to model such a complex scenario as portrayed by this Operation, especially for the era I have chosen (i.e. 1979).
     
    Contents

    Combat & Training Missions for each major player (i.e. aircraft) in the Operation
    Enhancements to the GermanyCE targets file (including enemy air defences, populated harbour targets and populated airbases)
    Enhancements to the Types file (to complement the targets additions)
    NATO briefings (for each type of mission, includes detailed planning map)
    Warsaw Pact briefings (for each type of mission)
    Comprehensive Installation Guide (i.e README)

     
    Screenshots Available Here: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5209
     
    Any problems, please let me know.
     
    Thanks, regards, comrpnt. :-)

    2,021 downloads

       (5 reviews)

    1 comment

    Updated

  10. Airfields and Buildings lighting pack (SFP1/SFG)

    Airfields and Buildings lighting pack (SFP1/SFG)
    Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Strike Fighters Project 1 (SFP1) and Strike Fighters Gold (SFG).
     
    This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
     
    Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
     
    Note: There are no prerequisites for this pack.
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Update v1.01
    Fixed a bug in D5 airfield runway definition in _targets.ini - I forgot to set the heading back to 60 degrees (set to 0 degrees for development only.)
     
    Update v1.10
    Added alternative airfield lighting definition files, compatible with the Thirdwire October 2008 version of the game. Removed test mission file and supporting files, to simplify the download content and installation process.
     
    Contents

    New lighting definition files for all friendly airfield types and layouts
    Replacement _TARGETS.INI file to make use of new lighting files

     
    comrpnt (June 2008, revised July 2009)

    604 downloads

       (3 reviews)

    1 comment

    Updated

  11. VMFA-531 Mission Pack IV (April 25-27, 1965) for WOV

    VMFA-531 Mission Pack IV, for Wings Over Vietnam (WOV)
    This pack covers missions flown by Marine Fighter Attack Squadron 531 (VMFA-531) between the dates of April 25 through April 27, 1965. Where possible I have tried to keep as close as possible to the historical write-up of Mike Wanamaker and Lee R. De haven, given the constraints of the publicly available aircraft and ground objects in WOV. Where necessary, certain bespoke ground objects and pre-requisites are used.
     
    Update V1.10
    This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed.
     
    Missions Included in this Pack
    This pack contains the following missions:
    1. [650425]#95013 - target buildings under the jungle canopy 52 miles South-East of Da Nang
    2. [650425]#95014 - target buildings in a wooded area 46 miles South-South-East of Da Nang
    3. [650425]#95015 - target suspected enemy buildings near those found in mission #95013
    4. [650425]#95016 - target suspected VC buildings 39 miles South-East of Da Nang
    5. [650425]#95018b - provide fire suppression for a combat foot patrol, where US troops are in contact with the enemy (FAC assisted mission)
    6. [650426]#95086 - strike suspected VC caves complex North-East of Qui Nhon, Binh Dinh Province, II CORPS
    7. [650426]#95087 - strike suspected VC caves complex North-East of Qui Nhon
    8. [650426]#95088 - strike suspected VC caves complex North-East of Qui Nhon
    9. [650426]#95089 - strike suspected VC caves complex North-East of Qui Nhon
    10. [650427]#95172 - target VC shelters area 21 miles West of Da Nang
    11. [650427]#95173 - target small bridge in the area of VC shelters from mission #95172
    12. [650427]#95175 - provide support of MPQ-10 radar-bombing calibration of MASS-2 unit (bombing training mission)
    13. [650427]#95176 - target VC shelters and housing area, in the vicinity of those shelters from mission #95172/73
    14. [650427]#95177 - similar to mission #95176, in the same target area
     
    For each mission NAV waypoints are defined to guide you to the target area and back to your home base.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own mods, then please contact me directly, not the authors of the prerequisites.
     
    Released under the CombatAce Fair-Use terms: http://forum.combatace.com/index.php?showtopic=26131
     
    Contents
    This Pack includes the following:
    1. 14 x Missions taken from the historical accounts of VMFA-531 for the dates April 25 through April 27, 1965
    2. Detailed installation instructions
    3. Detailed Mission Briefings (as .jpg files) containing more details about each mission
    4. Static aircraft definitions for F-4B, O-1E, F-100D and A310 MRTT
    5. New loadout definitions for the F-4B and O-1E
    6. New 'type' definitions
    7. New 'target' definitions for each mission
    8. New enemy cave ground object files for use with missions #95086 - #95089
     
    (Just one more pack to go!)
     
    Any problems, please let me know. Good luck!
     
    comrpnt.

    551 downloads

       (3 reviews)

    1 comment

    Updated

  12. VMFA-531 Mission Pack 'Gold' (WOV) V1.0

    Welcome
    Welcome to VMFA-531 Mission Pack 'Gold', for Wings Over Vietnam (WOV). This pack covers the entire set of missions flown by Marine Fighter Attack Squadron 531 (VMFA-531) between the dates of April 13 through April 30, 1965. Where possible I have tried to stay true to the historical write-up of Mike Wanamaker and Lee R. De haven*, given the constraints of the publicly available aircraft and ground objects in WOV. Where necessary, certain stock aircraft and ground objects are used in place of their historical counterparts.
     
    *Special mention goes to Ken King (531_Ghost) for commissioning this work.
     
    NOTE: This mission pack has been optimized and tested to work with the October 2008 patch for Wings Over Vietnam.
     
    VERSION: 1.0
     
    Missions included in this Pack
    This pack contains over 60 single missions, scripted to reenact the engagements undertaken by the F-4Bs of VMFA-531. You will also get the chance to fly sorties in support of VMFA-531 in other aircraft, such as the A-6A, F-100D (acting as a Misty fast FAC) and the F-105D.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that some models used by this pack may have different terms and conditions (consult the accompanying documentation for details).
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Special thanks
    Some contributors deserve a special mention, either for explicitly granting me permission to include their work in this pack, or for publishing their work under the aforementioned Fair-Use terms at CombatAce, and therefore permitting its inclusion in whole or in part in this pack*:

    Kesselbrut – US_Squad_early and VC_Squad ground forces, updated by TeTeT**.
    Ravenclaw_007 – Martin Baker Mk7 Ejection Seat, used in F-4B.
    Suicidal – Type-21 Frigate.
    Sundowner – VMFA-531 (early) F-4B skins.
    Swambast – M18 smoke canisters, used with the marker smoke effects in missions involving US ground troops.
    Veltro2K – C-141A transport aircraft, and KC-135 tanker aircraft.

    *Please contact me if you feel this list is incomplete or contains errors. Thank you.
     
    **Included in this pack after consultation with USAFMTL.
     
    Contents
    This mission pack replaces all previous VMFA-531 mission packs that I have published since late 2007. Briefly, the contents are as follows:

    New smoke marker effects
    New formations
    Comprehensive mission briefings documentation
    60+ scripted single missions
    Static aircraft with low-rez skins to populate your airbases during scripted single missions
    Pilot skins to personalize your strike aircraft
    FM tweaks to provide an auto-opening canopy for each strike aircraft used by this pack
    Loadout enhancements to match the ordnance expended during the 'real' missions
    A static frigate and carrier to replicate carrier task forces for both Yankee and Dixie stations
    Comprehensive target definitions for each mission, with some enhancements to existing friendly airfields
    New type definitions to support the new targets
    Full airfield approach, tall structure anti-collision and ramp flood lighting for all friendly airfields

     
    Installation
    Download this pack to a neutral location on your local machine, extract the files, and then consult the detailed ReadMe for installation instructions.
     
    Files are included to drag-drop this mission pack onto a clean install of WOV (patched to October 2008) with minimal configuration required. Detailed instructions are also included to perform a merge-install.
     
    A final word
    This 'Gold' release of the VMFA-531 mission pack completes the set originally published in a series of mission packs from late 2007 onwards. This final version is intended to replace those earlier separate mission packs by offering everything in one place, re-written and enhanced to make full use of the October 2008 patched version of Wings Over Vietnam. The work presented here is the culmination of over 2 years worth of effort. I had a lot of fun doing it, learned a lot, and met some good people along the way. I hope that you enjoy it. I think you will.
     
    Good luck.
     
    comrpnt (February 2010).

    473 downloads

       (1 review)

    1 comment

    Submitted

  13. comrpnt Lightning lights & FM.rar

    English Electric Lightning - Lights and FM enhancements (2012/02)
    Providing a little Lightning Love
    By comrpnt
     
    Welcome
    This package provides FM enhancements to introduce landing and anti-collision lights, and change some subtle flight characteristics to my favourite aircraft of all time – the venerable English Electric Lightning.
     
    Specifically, the FM mods include:

    Gear-mounted landing lights
    Wing-tip anti-collision lights
    Wing-tip strobe lights (dependent on model)
    Rear fuselage anti-collision lights
    Top fuselage strobe light (dependent on model)

     

    Automatic opening canopy – when stationary
    FM change for more realistic landing speed – under AI control
    FM change for more realistic stopping speed – using brakes under AI control
    (optional)FM change for use of more realistic (separately available) RAF pilot model

     
    Disclaimer
    This mod adds and/or amends definitions in all of the stock ThirdWire Lightning _data.ini files, provided in the Strike Fighters 2 Expansion Pack 2 for Strike Fighters 2 Europe.
     
    If there are any problems with this mod, then please contact me directly. Many thanks.
     
    Prerequisites

    Strike Fighters 2 Expansion Pack 2 for Strike Fighters 2 Europe
    (Optional) comrpnt RAF Pilots mod (February 2012)

     
    Terms and Conditions
    Released under CombatAce Freeware Licensing Terms. See http://combatace.com/topic/26131-freeware-licensing/
     
    Contents

    New enhanced _data.ini files for each Lightning model (F1, F1A, F2, F2A, F3, and F6)
    ReadMe with installation instructions

     
    Regards, comrpnt (February 2012).

    262 downloads

       (1 review)

    1 comment

    Submitted

  14. Approach and airfield lights for ALL WOV airfields V1.10

    Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
     
    This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
     
    Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Prerequisites
    There are no prerequisites for this pack.
     
    More Info
    See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    Here is the list of additional lights introduced by this mod, found in the different types of layout:
     
    Tower1 & Tower2
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
     
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    Regards, comrpnt :-)

    1,125 downloads

       (5 reviews)

    0 comments

    Updated

  15. Victor K2 refueling drogue lights

    This mod adds small lights to each of the refueling drogues of the A-team's K2 Victor tanker (similar to my earlier mod on the A310-MRTT http://forum.combatace.com/index.php?autom...p;showfile=2992).
     
    Many thanks and credit to the A-team for producing the K2 and also for granting me permission to post this mod. If there are any problems with this mod then
    please contact me directly, not the A-team. Thanks.
     
    Update V1.10
    This mod has been updated to remove direct link details to the original A-team Victor K2 model. To acquire the model contact Capun at capun1950@yahoo.com to request access.
     
    To install, simply replace the existing file VictorK2_DATA.INI with the new version I have provided here.
     
    There are also a few minor tweaks to the anti-collision lights included in the mod. Nothing else has changed in the _DATA.ini, only the lights.
     
    Cheers, kind regards, P.T (comrpnt). :-)

    227 downloads

       (0 reviews)

    0 comments

    Updated

  16. Operation Rubicon (WOE) - The BDA Missions

    Operation Rubicon (for WOE) – The Bomb Damage Assessment (BDA) Missions
     
    Welcome. These missions complement and extend the existing Operation Rubicon scenario (see here: http://forum.combata...p;showfile=6299)
     
    Disclaimer
    If there are any problems with these missions and my own mods, then please contact me directly, not the authors of any prerequisites that I have used. Thanks.
     
    Missions Provided in this Set
    USAFE
    F-111F (in stealth camo) departs Jever Airbase on Recon mission to carry out BDA for the Rostock Naval yard strikes
    RF-111G (experimental aircraft) departs Jever Airbase on Recon mission (as above)
    F-15A departs Jever Airbase on Escort mission to see F-111F/RF-111G safely into enemy airspace for their BDA mission
    RAFG
    Lightning F6 departs RAF Wunstorf on QRA mission to defend returning Laage strike force, and also assist Jaguar on BDA mission to Laage airbase
    Jaguar GR.1 departs RAF Gütersloh on Recon mission to assess Laage bomb damage
     
    Prerequisites
    The enclosed README is written in HTML so the few prerequisites that I've used are easy to find.
     
    Contents

    Combat & Training Missions for each aircraft listed above NATO briefings (for each type of mission, includes detailed planning map) Installation Guide (i.e README)
     
    Screenshots Available Here: http://forum.combata...rt=#entry149152
     
    Any problems, please let me know.
     
    Thanks, regards, comrpnt. :-)

    766 downloads

       (1 review)

    0 comments

    Updated

  17. Complex Static/Parked Aircraft. Phase I (F4-J, Fmk6, C-130J)

    Update v1.10
    The SH-3 has been removed from this pack on request. To acquire the original model please contact Capun at capun1950@yahoo.com to request access to the model.
     
    This pack provides a way to add more life into the otherwise sparsely populated airfields in SFP1 and WOV. I thought that I'd have a go at trying to use existing aircraft as the basis of complex static/parked aircraft. Here is the result. I hope you enjoy using them.
     
    [Thanks]
    Many thanks to all those folks who created the original aircraft I've used as the basis for my own editing. And also many thanks for the hints, tips and support over the past few weeks on the forums. Without you this work would not have been possible.
     
    This posting consists of a set of complex static/parked aircraft, a mission (.msn) file that makes use of them, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply to populate Airfield 1 further with support equipment. Installation instructions are provided in the enclosed README.TXT.
     
    The mission is based at Da Nang, South Vietnam and consists of two squadrons of RAF complex static/parked aircraft and some AI aircraft on final approach.
     
    On the ramp you'll find RAF 74 Sqn and RAF 56 Sqn.
     
    At the North end of the runway are two QRA shelters containing two armed F4-Js and support equipment. All ready to go.
     
    On final approach are a pair of Mk6 Lightnings from RAF 5 Sqn. Lined up behind the Lightnings is a RAAF C-130J transport aircraft on final approach. Behind the C-130J is a RAAF A310 MRTT on final approach.
     
    Two jeeps are also driving around the airfield. The first one circuits the aircraft on the ramp. The second drives to and parks up at the North QRA complex.
     
    More to follow in subsequent phases.
     
    Regards, P.T.

    1,122 downloads

       (0 reviews)

    0 comments

    Updated

  18. Complex static/parked C-130J complete

    I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
     
    "If you build it, they will come.". Well, if you make it easy for people, they will use it.
     
    This posting consists of a C-130J complex static/parked aircraft, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
     
    [Thanks to Digital Overload for a last minute fix that cleaned up the blurred props in my earlier post :-)]
     
    Thanks, regards, PNT/comrpnt :-)

    539 downloads

       (1 review)

    0 comments

    Updated

  19. Complex static/parked Lightning Mk6 canopy down (complete)

    I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
     
    "If you build it, they will come". Well, if you make it easy for people, they will use it.
     
    This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy down, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
     
    Thanks, regards, PNT/comrpnt :-)

    118 downloads

       (0 reviews)

    0 comments

    Updated

  20. Complex static/parked Lightning Mk6 canopy raised (complete)

    I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
     
    "If you build it, they will come". Well, if you make it easy for people, they will use it.
     
    This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy raised, a sample mission (.msn) file that makes use of it, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
     
    Thanks, regards, PNT/comrpnt :-)

    246 downloads

       (1 review)

    0 comments

    Updated

  21. Complex static/parked Lightning Mk6 with ground crew (complete)

    I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
     
    "If you build it, they will come". Well, if you make it easy for people, they will use it.
     
    This posting consists of a Lightning Mk6 complex static/parked aircraft with its canopy raised and a member of the ground crew sitting in the pilot's seat, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
     
    Thanks, regards, PNT/comrpnt :-)

    328 downloads

       (1 review)

    0 comments

    Updated

  22. Complex static/parked F-4J with canopy down (complete)

    I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
     
    "If you build it, they will come". Well, if you make it easy for people, they will use it.
     
    This posting consists of a F-4J complex static/parked aircraft with its canopy down, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
     
    Thanks, regards, PNT/comrpnt :-)

    201 downloads

       (0 reviews)

    0 comments

    Updated

  23. Complex static/parked F-4J with canopy raised (complete)

    I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
     
    "If you build it, they will come". Well, if you make it easy for people, they will use it.
     
    This posting consists of a F-4J complex static/parked aircraft with its canopy raised, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
     
    Thanks, regards, PNT/comrpnt :-)

    256 downloads

       (0 reviews)

    0 comments

    Updated

  24. Complex static/parked F-4J with ground crew (complete)

    I've decided to post each static aircraft as a complete folder so that the installation process is as simple as possible. I felt that the manual installation in my earlier post was too much work for a lot of people. This way you can pick and choose the statics you want to include in your own missions.
     
    "If you build it, they will come". Well, if you make it easy for people, they will use it.
     
    This posting consists of a F-4J complex static/parked aircraft with its canopy raised and a member of the ground crew sitting in the pilot's seat, a sample mission (.msn) file that shows you how to reference static aircraft, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply.
     
    Thanks, regards, PNT/comrpnt :-)

    568 downloads

       (3 reviews)

    0 comments

    Updated

  25. Lightning Mk6 Landing Lights etc.

    I'm not sure if this has been done before but I've tweaked the location and colour of some of the lights on Russouk's Lightning Mk6 (hope you don't mind Russ).
     
    [Thanks]
    Many thanks to Russ who created the original aircraft I've used as the basis for my own editing.
     
    [What's included]
    Bascially I've added landing lights to the left and right main gear, and added a bottom stobe -- changing the flash time to slow it down a bit in the process. For the top and bottom strobes I decided to change their colour to red, instead of white as in the original.
     
    Regards, P.T.

    219 downloads

       (2 reviews)

    0 comments

    Submitted

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