Jump to content

Blade

VALUED MEMBER
  • Content count

    239
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Blade


  1. Is possible to have both types as selectable?

     

    It can be done. Unfortunately I cannot recall whose idea it is orignally, but it is possible to have multiple droptanks on the same station. Here is what you should do:

     

    Insert the following data under the last weapon station in the a/c's data.ini:

     

    [LeftWingStationWetSilver]

    SystemType=WEAPON_STATION

    StationID=X

    StationGroupID=3

    StationType=EXTERNAL

    AttachmentPosition=-3.27,-2.62,-0.18

    AttachmentAngles=0.0,-5.0,0.0

    LoadLimit=1600

    AllowedWeaponClass=FT

    AttachmentType=USAF

    ModelNodeName=

    PylonMass=108.41

    PylonDragArea=0.06

    FuelTankName=TANK450_F105S

    ShowFromCockpit=TRUE

     

    [RightWingStationWetSilver]

    SystemType=WEAPON_STATION

    StationID=X+1

    StationGroupID=3

    StationType=EXTERNAL

    AttachmentPosition=3.27,-2.62,-0.18

    AttachmentAngles=0.0,-5.0,0.0

    LoadLimit=1600

    AllowedWeaponClass=FT

    AttachmentType=USAF

    ModelNodeName=

    PylonMass=108.41

    PylonDragArea=0.06

    FuelTankName=TANK450_F105S

    ShowFromCockpit=TRUE

     

    Check the StationID of the last weapon station and renumber the two StationIDs (marked red) accordingly. The StationGroupIDs should remain unchanged.

     

    Finally find the components that lists the original LeftWingStationWet and RightWingStationWet as systems (should be the inner or the outer wings) and at the bottom of each section add the following lines:

     

    SystemName[XXX]=LeftWingStationWetSilver

     

    and

     

    SystemName[XXX]=RightWingStationWetSilver

     

    The 'XXX' entries should be replaced with the next number in line.

     

    Now you are done. Well, it may seem confusing (sorry, I'm away from home right now, so I cannot be more specific), but I hope it helps.


  2. After all, there were no more than 40 F-14D built when the production was stopped.

    Did the F-14B (or A+) also have the new cockpit of the D-model?

     

     

    While the full F-14D avionics suite was being developed, an interim aircraft, designated F-14A(Plus), would be produced which would introduce the F110 engines but keep the F-14A electronics suite. However, it was planned that all F-14A(Plus) aircraft would eventually be upgraded to full F-14D status.

     

    Most F-14Bs were to be upgraded to F-14D standards under a general depot-level update program that was used for some of the earlier F-14As. However, post-Cold War cutbacks make this an extremely unlikely event.

     

    (Taken from Joe Baugher's website.)


  3. It's funny how everytime I play the game, I keep finding minor errors...I was playing the WOE 1979 campaign and noticed (after I had died) that the Sidewinders on the F-15A Eagles were offset from the rails...floating or buried! And I KNOW I haven't tweaked the .inis of the stock F-15A models at all!

     

    The wing pylons of the F-15A were re-positioned in the last patch. Is it possible that you use a _data.ini extracted from the previous version of WoE? (I know you wrote you hadn't tweaked it, but who knows...)


  4. Thanks again kukulino!

     

    Now I have a working terrain, it hasn't got any textures though, and no planning map texture. Any ideas how to solve this?

     

    And it seems like the loadouts are messed up somehow. I have got the latest weapons pack. I changed "WP" to "SOVIET" in the russian aircraft data.inis but still some weapons that are available can't be loaded. The AIM-9P for the Iranian F-4s for example.

     

    I really want this campaign to work, it appears to be very well made.

     

    /Mats

     

    IIRC there should be a planning map in the package. As for the terrain textures, I suggest this set.


  5. Well...I have given up bitching about the AI, even with the mod they do not really seem to be smarter.

    But there is something that confuses me:

    abkb5.th.jpg

     

    I have observed frequently that Tomcats ordered to attack a specific target hit the AB, but immediately use the airbrake and keep flying like shown in the picture above... :dntknw:

     

    I think not only Tomcats tend to that. IIRC I've already seen Phantoms and Floggers doing so as well.


  6. Thanks alot :good: I'll try this today.

     

    EDIT:Whoa ! If I'm reading this right there's a conversion that will convert my XvT to X-Wing allinace level ?

     

    AFAIK there is no such conversion. For the X-Wing Alliance level (I suppose you refer to graphics and gameplay) you still need to have XWA... :sorry:


  7. Guys, can anyone of you please help out, I'm trying to run the XvT and BOP game's on XP but am unable to even run the installation process !! I've even gone into the folder's located the setup icon and adjusted it to run in compatibility mode but to no avail. Last but not the least could it be possible that I'm running into this issue due to my DVD CDR ? :dntknw::sad:

     

    Hi,

     

    I think it is some compatibility issue with XP. I had the same problem some time ago with XvT as well. IIRC, a fix I downloaded from somewhere solved my problem.

    On this page you can find a compatibility fix. I know it says it is for X-W 95 and T-F 95, but, if my memory serves me well, this was the fix that solved my problem.


  8. Next question is re. The A-6B defence suppression variant.

     

    Anyone know how many were assigned to a squadron and which modex numbers were assigned?

     

    My research is taking me nowhere at the moment.

     

    Thanks

     

    Considering the fact that only 19 Intruders were converted to A-6B standards, I guess only a handful could be assigned to each squadron. The following quotation (http://www.aero-web.org/specs/grumman/a-6b.htm) seems to suport this:

     

    While a member of VA-75 in 1967, I took training on The Standard ARM platform through VX-5, Det O. VA-75 was the FIRST operational Navy squadron to use this plane and missle in combat (1967-68 West Pac on USS Kitty Hawk.

    The bureau numbers of our 3 aircraft were 149949, 151561 and 151564. We had the planes before the missles and the Captain of the Kitty Hawk told us there were no free riders on his ship. If we didn't have missiles, we were to affix drop tanks and a budddy store and tank CAG 11 aircraft.Imagine the forerunner of the KA-6D cosing 22 million dollars a pop in 1968! Thankfully, we did not loose any of ours while we had them.


  9. Ok...i´ve been reading a couple more topics and in blood for oil (thaks fastcargo) i understood alittle more in adding the carriers...but it cant be flown in single missions right?

     

    And about the terrains, anybody have an ideia of whats wrong?

     

    Hi,

     

    Try downloading a texture set for the desert terrain. The Suez terrain is default to the stock SFP1 desert texture, however the GermanyCE.cat file you use contains a different set of terrain texture files. IMHO that may be the problem.

    I recommend this.


  10. Yip. The VDU comes up with a picture of the locked on target but there are no crosshairs(tracking gates/lines? I'm not sure what they're called) for the AGM-65 weapons or the Walleye double tracking lines. I found that it works fine with the service patch applied but as soon as I apply the later patches the tracking lines vanish

     

    IIRC this issue was discussed at the TW forums some time ago. If my memory serves me well, a .tga file had been left out accidentally. TK said he would check it and the next patch would fix it.


  11. Anyone have any good links to color swatches used currently by air forces and during the cold war? Everything seems to be WW2, with the latest going into Korea.

     

    Particularly the colors for SEA camo, Euro camo and the more colorful aggressor aircraft.

     

    Hi,

     

    Try this: http://www.jpsmodell.de/dc/luft_e.htm

     

    Some aggressors: http://www.jpsmodell.de/dc/usn_e.htm#aggressor (scroll down to the bottom of the page)


  12. but the crud's guns had a bad draw back..

     

    i would fail upon increase of g's.

    i dunno at what g it starts to fail,

    an i dunno why.

    but i heard that the gun's achille's heel is in g foces.

     

    A more persistent problem was that the cartridges could be jammed in the cannon feeds by high-gee maneuvers, and in addition such maneuvers could also deplete the pneumatic air supply that drove the feed mechanism. There was never really a fix for these two problems. (http://www.vectorsite.net/avcrus_2.html)

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..