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JediMaster

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Posts posted by JediMaster


  1. Unrealistic =! cheating.

     

    The point is you're trading one unrealistic aspect for another, neither is "cheating". I have never done that "aerial recce" thing, but I just use the HUD box once I'm in range of the target area. So if you want to claim unrealistic method "A" is superior to unrealistic method "B" via some justification or other, fine...that doesn't mean it is though!

    I always found the no external views/cockpit always on/no targeting box/no padlock uber-realism zealots to be tiring because they're justifying the harder level of difficulty they play at as being more "real" while failing to acknowledge how unreal sitting in front of an LCD monitor in a stable chair in your house is in the first place.

     

    I mean, no one will claim driving on the PC is like driving a real car, all you have to do is do both once to see that.

     

    So again, do what you feel like doing because no one has any right to judge you for playing it on uber-easy or uber-hard. The only things that matter are things that can affect the way the game works ie many 3rd party planes being designed for the "normal" FM because the hard one didn't seem right or had problems or whatever.

    BTW...you'll notice TK didn't label any setting as "realistic", they're just "hard"...I think he's telling you right there that hard =! realistic in his games.


  2. So it sounds like in order to play with the HUD on hard you have to rely on blatantly unrealistic methods like "Otto the autopilot" and external target-player camera views. Or you can just set it at "normal" and pretend that's your own ability to ID the target on the ground (something real pilots have done for decades without using an autopilot to steer them automatically or an impossible external view) and leave it at that!

     

    It's not like having the HUD on hard gets you anything.

     

     


  3. On a side note, who wants to receive a rat's ass??

     

    You do have to give them one thing at least...the guy is the grandson of an actual queen. Following that is 10x better than following people like Paris Hilton or the Kardashians who somehow became famous for being famous!!


  4. Yes, but no one really cares about the 557th person to climb Mt Everest. The first few were famous, after that it became like flying the space shuttle...no one cared unless something bad happened. At least the space program accomplished more for those risked lives than just climbing a mountain yet again.


  5. Youtube is too low-res most of the time for you to see the graphical updates between the 2. The water at a minimum is far better, the bump-mapping on the planes, etc.

     

    Also, WOE is dead-end. There are no more patches coming for it, no more mods. SF2 is where it's at for the future, and you can integrate all the titles together to get as few or as many as you want. WOE only ever combined with WOV, that's all.


  6. FWIW, the map/fading sound thing isn't a bug or feature, it's just how it was designed. If you're in external view when you go to the map, wait a few minutes and then return to the external view, you'll see the view start in midair and "warp" to the plane.

    Basically, when you go to map view your FPS view is taken "out/off of the plane" and you hang motionless in the air (kind of like if you watch a missile or airplane that detonates and then you're just floating over the terrain looking at nothing in particular) while the map view is overlayed on the screen, but you're actually still wherever you were in physical space on the map at the moment you hit map while the planes have moved on. When you exit the view, you warp back to whatever you were doing before. If you were just in cockpit view, the snap is pretty much instantaneous, but if you're in an external view you'll get to see a bit of the motion as you move back.


  7. My guess in the seas = black, lakes = blue thing is to make 3 categories--ground units can't go on either, but naval units can only go on black, i.e. blue excludes any surface units.

     

    I think the Tomcat title will have to have helos. Whether friendly SH-3s or enemy Kamovs, true naval combat post-Vietnam can't be done without them.

     

    BTW, anyone taking bets on whether we'll see AI-controlled Yak-38s from TK for it? We already have friendly carriers from that era, all he needs is one of the Soviet's and we have the potential for a great naval engagement.

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