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JediMaster

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Posts posted by JediMaster


  1. There's a setting for most everything, you can tinker with it easily to get a good performance/visuals balance.

     

    The other thing to note is WOI was designed for the XP days when people would put mods into the game folder itself. Starting with Vista, MS said "don't touch the Program Files directory, put files into your profile!" So SF2 puts mods into your profile/saved games/thirdwire directory.

     

    Frankly SF2 is where you want to go. If you like SF2I and it runs well, there are lots of other titles/DLC and mods you can get to expand it. WOI had its expansion but other than that is now over 4 years since its last patch. Its day is done.


  2. TBH, most sims fail utterly at the multiple-level-difficulty thing. They're designed to work one way, and when you crank it up or down you instantly see the weakness.

     

    Case in point: DCS. Great at top-level realism if you can take the time to get into it. No? Ok, ARCADE BIRD! Don't want arcade? Well then, go back to the full realism!

    Wait, you want something in between? Like LOMAC levels? Sorry, can't do it. F4 was little better there. It just wasn't quite so tough at the top end as DCS.

     

    Simply put every sim has a wild arcade mode that may or may not be enjoyable, and full realism which may succeed to varying degrees. People who want to fly in the area between the two are SOL.


  3. I never bought USAF, by then it seemed "too much of the same" for me.

     

    I had USNF, Marine Fighters, NATO Fighters, ATF, USNF 97 (which added Nam missions and planes, finally got to fly the Crusader), and finally IAF which was sort of starting over. What I didn't like about IAF was the paucity of missions compared to the previous titles and the NEED to jump planes in flight to win the missions. In the previous titles you COULD jump, but it was more of a "if you feel like it" thing. So I could play a mission one time as the escort and another time as the attack plane and win either way.

     

    IAF if you tried to fly just as attack, you got shot down, so you had to fly as the escort. Then if you stayed escort, the attack planes would still either fall to MiGs or SAMs or just plane miss the target. A couple of the missions I recall required split second timing...get in the F-4 cockpit, shoot down the MiGs, jump right to the attack plane and hope it hasn't reached the outer ADA defenses yet...

     

    For the study sims, though, I loved LB, LB2, and F-15. Never got F/A-18, that was during "sim overload" and I was spending too much time with F4 and had just spent time with iF/A-18E so wasn't in need of one.


  4. No idea on OFF's moddability, but I can tell you DCS and ROF are far more limited in what they let you do than SF.

     

    I also liked CFS3 quite a bit, but I haven't had it installed since I went to Win7 more from lack of motivation than anything else. I only flew it MP with one person, he lost interest, and my solo time was spent with other sims more. There was one MAJOR thing I hated about CFS3 though...the stock airplanes' DM was stupid. Someone went into the files and looked and it was setup so that in most areas of the plane there was a 70% chance of the control cables being hit! I've lost count of the number of times the first bullet to hit my plane crippled my ability to roll, and if I was in a turn at the time at low alt it usually meant I crashed. Conversely, in Il-2 I rarely lost any controls but elevator cables and even that was rare in of itself.

     

    I did buy the Firepower addon and loved their planes and new effects. I also grabbed a majority of the 1% planes although some of those planes were a PITA to install. Of course, it wasn't really much tougher than SF actually. The big irritant was in addition to the planes, the guns, and the weapons (which we've all had to mess with in SF) there was also the bizarre "pylons" folder for the little things holding the weapons on the wings! No kidding, my pylons folder had more objects than my weapons folder!

    Anyway, I still have my install archived on my HD with all the mods, but I'd need to reinstall it and patch it first to make it work, and it looked dated compared to Il-2 on release (stupid DX7 water!!) and is no better today.


  5. To some extent. It depends how much time is put into it. You want a basic thing like say an F-15A it shouldn't be too hard, just take the C and downgrade its abilities and use the same 3D model w/new skins.

     

    The main difference is the engine supports more, so you could put a ton of time into DCS/FC and it would show, while with SF2 you get diminishing returns...at a certain point you run into engine limits.


  6. I'm not sure what that really means. It could mean many things, including that once he "builds out" SF2 he's giving it up entirely...but my guess is he's instead signalling a change of direction.

     

    Instead of the next release after the last SF2 title (whatever and whenever that will be) being "SF3", with the fictional desert terrain upgraded, mercenaries, same plane set upgraded, etc, he's looking to make something that wouldn't seem to be "SF3". Now what THAT would be I won't even bother to guess...he's not THAT predictable. It could be something we'll all cheer for, it could be something we all jeer at, but most likely we'll be split between those who like and those who don't (because not every early Beatles fan liked late Beatles' music, and not every late Beatles fan likes the earlier stuff, but some like it all).

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