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JediMaster

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Posts posted by JediMaster


  1. So, after flying LOMAC for only 10 years, you say it's a nice change to fly the F-16, but I can't say it's nice not to fly it after 20?? :no:

     

    As for the DC, that was a feat I doubt we'll see replicated, but do remember it came from years of professional development followed by over a decade of modder development on top of that. I'm sure if ED had started a DC for Flanker 1 and kept working it and refining it we'd see a pretty good one in DCS right now too. Alas, they did not.

    • Like 1

  2. In the 80s, trigger discipline meant "pull until you run out of ammo, then yell and throw the gun". :biggrin:

     

    As for South Americans in the group, it also meant being able to use all those Latino actors for stuff and not having to rely on only Russian-looking actors.

     

    Of course, for this one I'm not sure how many Asian actors, extras, and stunt doubles they'll be able to come up with, although I'll bet you'll have a lot of non-Korean actors playing Koreans (which I guess is fine after decades of Korean actors playing Chinese, Japanese, and Vietnamese).


  3. In Homefront it was a trick/forcible reunification, mentioned in the opening cinematic, that gave them the access to the South's economy fueling their power rise as they tried to make the idea of N Korea being able to invade the US sound NOT laughable.


  4. For the same reason Homefront switched the enemies from China to N Korea...N Korea doesn't buy crap from us, and we don't buy crap from them.

     

    China is a BIG market, and not only do they hope to sell these things there, they also don't want to offend Chinese authorities and risk their other products being cut off. In short, it's 100% business-related concerns. If it means they won't be able to make a buck off/in China, they won't do it. Gaining a small percentage of customers here will NOT offset the Chinese market, not even close.

    • Like 1

  5. There have always been issues with things in the cockpit when switching from internal to external view, time skip, time compress, etc. You usually can clear it up by cycling the views or affected systems.

     

    One that always bugged me was selecting a weapon to use (ie Mk82s) on ingress, getting to the target area, using ECM/chaff/flares, finally getting over target, press button...and nothing. Cycle to guns and back to bombs, press button, bomb away? It's like master arm turns itself off after awhile. Switching to another weapon, AG or AA, and back will then fix it.

     

    I gave up waiting for a fix for that sometime in 2007 I think.


  6. Well, if it's $50 to start (for the software and first month) and then something like $15/month after it would be like iRacing with planes which IMO seems to be the direction they're looking to go. It's unclear if you also need to buy a copy of FSX first or if that's included in the $50.

     

    I'm unemployed right now, so I won't be trying it at any rate, and I'm all about the combat anyway. Training holds little appeal to me. I DL'd the NW Range for SF years ago and spent maybe 30 mins on it!


  7. Ok, so it does seem like quite simply TK isn't seriously looking beyond what he's doing right now. He's committed to that and spends little time on out-year planning. That's fine, he's got stuff to do for now.

     

    Modders simply have to gamble.

     

    As for why he thinks a feature will cost more than some of us do, my guess is he HAS planned those features out already. He figured what he wanted to do to achieve it and then how much it would cost. Some of us might have thought of a "simpler" way that may or may not be cheaper or feasible, but I think after all this time we should recognize that while TK may listen to our suggestions for features, he doesn't listen as to the method of including those features we suggest. His plan says "X costs $Y" because that's how he'd do it, and while we might think "but if you do Z to implement X it will cost only 10% of $Y!" he's tuning that out. It's hard to argue with success. Maybe it's not a runaway success, but it has been succeeding enough for now that it makes sense he wouldn't listen to others advice when doing it HIS way has enabled him to carry on.

     

    So all we can really do is vote with our wallets. If the product is a good value to us, we should get it. If not, skip it.

     

    I WILL comment that I hope NA isn't a sign of the new direction his releases will take. Previous titles featured multiple flyables, some unique to that one (F-16 in Israel for example) and others appearing elsewhere (like F-4E). NA only gave us ONE new flyable (granted it was more than just an earlier/later model of an existing plane) and just one previously released flyable, if you install it alone, with a new terrain (and the new naval features). The 2 expansions offered more new planes (albeit using existing terrains)! The previous titles generally were 6-8 flyables + a terrain. If current economics mean TK will be releasing an expansion as 2 flyables + some AI on an existing terrain, and a new title is 2 flyables + some AI on a new terrain, that's not looking so good.

     

    How can there be a Korean War game with that model? We'd get the Korean terrain, a flyable F-86 and P-51 and some AI friendlies, MiGs, and Yaks? Oh, I suppose we'd have the FJ-2 one, too, flying off a carrier? I'm sorry but that sounds anemic to me. I hope I'm wrong about that, but unlike NA and the others Korea wouldn't merge well. Sure we could use the terrain with more recent planes for later scenarios like the USS Pueblo, but few existing planes will work then. Most of the ones for Exp 1 would be too old, the jets are all too new. He'd have to make at least 6 flyables IMO to make it worthwhile.


  8. Yes, but other sims out the same year (SWOTL) were still using sprites!

     

    The failure of F4 to come out when it was first supposed to (late 95/early 96) and getting pushed back did allow for 3D tech to get in there, but frankly that should've been Falcon 5 by then. It would've been 3 years after F4, if that had come out four years after F3.

     

    Of course, you could argue F4 didn't REALLY come out till the end of 99 when the 1.08i patch was released, as that's when the development actually stopped. :grin:


  9. SF2:NA is one of the most interesting, but as it only offers 2 flyables (F-14 and A-7) I'd not recommend it as a first purchase. Definitely 2nd, though.

     

    The others have given good ideas on where to go as far as what interests you most (Vietnam, WWIII, Arab-Israeli), and I will echo the idea that SF2 itself is only interesting as a part of the larger whole, I never felt it stood alone all that well.


  10. One thing to consider about that DCS MiG-21 being made. He's not starting from scratch. Go on over to lockonfiles.com and you'll see about a year ago his most recent version for Flaming Cliffs2 was released. For free, yes, but the point is the leg work is done.

    He's got a cockpit and 3D model, weapons, all that. He asked for another $13k to get the plane refined and updated to DCS levels. REFINED, not built from scratch to DCS levels. And he lives somewhere in Eastern Europe, I forget where exactly, where his costs aren't as high as someone in TX, that's for certain. So yeah, I guess it costs money. The exception I suppose would be an out-of-work modder living in a relative's basement with little in the way of costs who could probably do it cheaper, but how many of those are there?

     

    And Dan, we all knew that's what's being worked on now, that wasn't the question. That's concrete, even if release dates or exact details aren't. The point is...and then? Once the mobile game and Exp 3 are done, with the DLC sprinkled around, where is he going? Is the open nature of it going to be scaled back farther and farther, with the DLC turning into "TW released mods" as the only option? Modders don't want to work on something for a year or more, release it, and 2 weeks later have a patch come out that not only breaks the mod but means it will NEVER work again because such-and-such has been cut off. If that's what's going to happen, say it now so the modders don't spin their wheels for nothing. They'll be a lot more upset if it's presented as a fait accompli with the September patch for example as opposed to being told TODAY "modders will lose access to XYZ". They'll be upset today, yes, but far less than in September!

     

    Granting that we don't know what sales Exp 3 or the DLC will have, but hypothetically assuming they'll be on par with the previous ones, where is he going from there? An "SF3" seems ludicrous, as other than Exp 2 and NA there's been no new content for SF2, just SF1 stuff ported over, so it's apparent the time has come to leverage that work, not (hopefully) to toss it aside and once again start porting it all over. So we're anticipating that he's going to release new planes/theaters for SF2, pretty obvious thing to assume.

    He's mooted a Korean War-era title for some time, will that be first up AFTER Exp 3 and the mobile? Will he go for Exp 4, for NA or Vietnam perhaps (since Israel and Europe got 1 each)? Will there be another full title like NA but differing from the Korean War?

     

    Or is it simply "don't know"? If he simply has his sights set on the triad of Exp 3, DLC, and the mobile version, and hasn't seriously planned beyond that since it's going to take the rest of this year say, that's fine. He could just say "no plans set" or "always in motion is the future" or whatever. Perhaps that invites lots of unwanted suggestions he'd rather avoid, I don't know, but in this era it's common for customers to hope their wish lists are taken into consideration.

    • Like 1

  11. Exactly. Unless it's a plane that's been done only approximately because it needed coding changes and he can deliver it more accurately than what the modders have to cobble together (like the F-14's multi lock, for example...although the A-6E's systems cry out for it but he's shown little interest in planes that can't fight A2A), whether a given plane is needed or not is purely subjective.

    There are some pretty old planes first made for SFP1 that were never revisited because the modder left and no one else bothered because it DID exist that could use some attention, but I don't recall any offhand.

    People really wanted the F-102 and F-106...well we have them now after a long wait, so no big rush.

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