Jump to content

Crusader

+MODDER
  • Content count

    4,126
  • Joined

  • Last visited

  • Days Won

    39

File Comments posted by Crusader

  1. Su-35S Flanker-E VKS

       764    18

    Then the data ini should get this modified section as well:

    [CruiseMissileAI]
    ReleaseRange=40200.0
    ReleaseAlt=300.0
    ReleaseInterval=5.0

    Otherwise the "Tu-22" defaults will be used.
    Customize the section as required, Range and Alt values are in meters.
    Take into account the "I" of the AI .... :biggrin: 

    • Like 2

  2. On 12/9/2022 at 6:59 PM, madvad said:

    The T1 its a update version of the CT? I look for infos online and find nothing.

    It means Tactique (Standard) 1, the initial specification of the F1CT
    A major mid-life update was to T2 standard and consisted of an updated Nav system with integrated GPS, a new RWR, a marked target seeker function for the laser rangefinder and a few other small changes/enhancements
    :smile:

    • Like 1
  3. SF2 F-4D IRIAF

       1148    8

    They probably use nation-specific weapons with the "SpecificStationCode=" function. The easy way is to disable that line for the weapon stations in the data ini. The best way is to find the required weapons.

    In this thread on updated Iranian F-4 maybe

  4. Mirage F1EDA

       388    9

    Hello,

    F1EDA should have the approach/landing HUD mode (activated automatically upon reaching waypoint #8 for game-generated missions)

    Cant remember if I have added it to the C series, I had it "in test"... :blink:

  5. Mirage F1EDA

       388    9

    Thanks for the comment :)

    We are aware of the cockpit "problems", but for now the incomplete/partial mix pit will have to do.

    Further upgrades are planned, its a ongoing mod project :ninja:

    Interval values are easy to modify ,they are in one of the topmost lines in the cockpit ini

    IIRC, the cockpit we use with the CH is originally made for the F1CE.

  6. Meteors Over Israel. SF2.

       674    11

    If you want to stick with the few historically numbers but want to avoid

    aircraft without a number at the same time, try this line in the textureset.ini

    DecalNumberRepeat=1  (or "TRUE" - dont know what works)

    this "should" make the game use the 3 available numbers multiple times for the whole flight.

    Numbers are used twice, but there should be no numberless aircraft...

    Worth a try :)

    • Like 1

  7. Sparrow wing stations, could be the case, perhaps when the ac were modified with SEAM ...

    I can always update :)

     

    The first (iirc) two USN MiG kills in SEA were achieved with AIM-7 fired from wing stations, though. Rail launched, much better ignition reliability.

  8. Mirage F-1C_82

       926    10

    the 1978 and 1980 models had RWR...! this one 1981 doesn't have it?

    Thats correct, F1C_81 is the early production F1C modified with updated radar.

    They were not retrofitted with the BF RWR.

    • Like 1
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..