-
Content count
4,126 -
Joined
-
Last visited
-
Days Won
39
File Comments posted by Crusader
-
-
Cockpit 3d / textures are by Centurion-1
Ive assisted with ini file work -
Then the data ini should get this modified section as well:
[CruiseMissileAI]
ReleaseRange=40200.0
ReleaseAlt=300.0
ReleaseInterval=5.0Otherwise the "Tu-22" defaults will be used.
Customize the section as required, Range and Alt values are in meters.
Take into account the "I" of the AI ....- 2
-
Thats correct
- 1
-
On 12/9/2022 at 6:59 PM, madvad said:The T1 its a update version of the CT? I look for infos online and find nothing.
It means Tactique (Standard) 1, the initial specification of the F1CT
A major mid-life update was to T2 standard and consisted of an updated Nav system with integrated GPS, a new RWR, a marked target seeker function for the laser rangefinder and a few other small changes/enhancements
- 1
-
They probably use nation-specific weapons with the "SpecificStationCode=" function. The easy way is to disable that line for the weapon stations in the data ini. The best way is to find the required weapons.
In this thread on updated Iranian F-4 maybe
-
-
Hello zade1990,
The cockpit has no animation for the canopy. And with the way it is constructed (3d mesh), there would be unframed glass and maybe "hovering" mirrors.
-
Wrong name for the directory "Terrain" - for FE2/SF2 it must read "Terrains"
-
Hello,
F1EDA should have the approach/landing HUD mode (activated automatically upon reaching waypoint #8 for game-generated missions)
Cant remember if I have added it to the C series, I had it "in test"...
-
Thanks for the comment :)
We are aware of the cockpit "problems", but for now the incomplete/partial mix pit will have to do.
Further upgrades are planned, its a ongoing mod project
Interval values are easy to modify ,they are in one of the topmost lines in the cockpit ini
IIRC, the cockpit we use with the CH is originally made for the F1CE.
-
If you want to stick with the few historically numbers but want to avoid
aircraft without a number at the same time, try this line in the textureset.ini
DecalNumberRepeat=1 (or "TRUE" - dont know what works)
this "should" make the game use the 3 available numbers multiple times for the whole flight.
Numbers are used twice, but there should be no numberless aircraft...
Worth a try :)
- 1
-
Cockpit position too far back
In the data ini, add in the AircraftData section
CockpitCGOffset=TRUE
- 1
-
Yes. The May 1975 with last change Feb 1978 F-4J NATOPS has all the related info in the station charts.
-
Sparrow wing stations, could be the case, perhaps when the ac were modified with SEAM ...
I can always update :)
The first (iirc) two USN MiG kills in SEA were achieved with AIM-7 fired from wing stations, though. Rail launched, much better ignition reliability.
-
Do you mean visual accuracy (the 2-circle reticle for no-lock LCOS - not possible, only one reticle for A/A))
or gunnery accuracy ?
-
Some day a skinner who likes to have the correct skin will show up and do it
-
Single or dual-band Barracuda or the Barax only for French AF F1's.
The Barem is the export version of the dual-band Barracuda for Jordan, used by the F1EJ.
-
But not the "EQ7" ...
-
the 1978 and 1980 models had RWR...! this one 1981 doesn't have it?
Thats correct, F1C_81 is the early production F1C modified with updated radar.
They were not retrofitted with the BF RWR.
- 1
-
Ir
Iran Mirages F-1's
Thats the only EQ4 in Iranian possession. Its the former # 4500 .
-
Not "out of the box", the SF2I F-15A Baz has some different data ini.
I dont have SF2I installed right now, but if theres interest in a new Baz avionics mod, I put it on my list of things to update...
-
Excellent avionics mod !!!!!
:skull: :skull:
-
Hi,
no.
I made a version for WOI long ago, look in the SFP1 files section for it...
but it could be that its outdated , not working with thelatest WOI version ...
~
-
I make a new version for the latest July 2011 update of the game.
SF2 TMF K'fir C2 & C7 (IDF) Upgrade/Remod Pack
in Israeli Origin
Posted · Edited by Crusader
EDIT
Intake cones fix moved to main support thread