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Dave

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Files posted by Dave

  1. JAS-39C Gripen

    JAS-39C Gripen
     
    You Gripen Team is:
    Model, Weps and Skins by Gux
    FM by Column5
    Avionics by Moonjumper and Jat
    Testing by USAFMTL
     
    Installation insctructions:
     
    Just install the aircraft into your objects/aircraft folder.
     
    Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
     
    Add the weapons according the link below. The gundata is added the same way. Just using the gundata editor.
     
    http://forum.combatace.com/index.php?showtopic=9323
     
    The data you need to add is in two separate notepad documents.
     
    Sounds go into the sounds folder.
     
    Been tested in WOE only.
     
    Enjoy
     
    USAFMTL

    17,949 downloads

       (43 reviews)

    13 comments

    Updated

  2. Mirage Factory Weapons Pack 01/25/2009

    This weapons pack is compatible with the latest patched versions (Oct2008) of SF1 and WOE. Of course use at your own risk.

    15,746 downloads

       (11 reviews)

    18 comments

    Updated

  3. SF2 Falklands Mod

    --------------------------------------------------
    Kesselbrut's
    "Falklands '82" (Operation Corporate)
    for Strike Fighters 2
    --------------------------------------------------
     
    This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
     
    This update pack should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Dec2009 patch level (the Jun2010 patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod requires either the original Strike Fighters 2 (with the Desert terrain) or Strike Fighters 2: Vietnam (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
     
    STEP 1: PREPARE THE MOD FOLDER
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the Falklands'82 mod proper.
     

    STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER
     
    This is the easiest step.
     
    - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     

    STEP 3: EDIT OPTIONS.INI
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=HarrierFRS1
    MissionMap=Malvinas
    StartTime=15:15:00
    StartDate=05/21/1982
    StartTimeDeviation=10
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1982
    EndYear=1983
     
    Save your changes and close the Options.INI file.
     

    STEP 4: Optional Step for SF2V Users
     
    This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
     
    - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
     
    - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
     
    THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation of Optional Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
     
    - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
     
    - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Game Play Notes (PLEASE READ)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    There are some important things you should know about playing this updated version of the "Falklands '82" mod.
     
    1. Single Missions vs Campaigns
     
    Like the original "Falklands '82" for SFP1, the Malvinas terrain here is set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
     
    Campaigns: both campaigns automatically start on May 1, 1982, and continue
    into early June 1982.
     
    Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
    you set the date to 1982, you may get a CTD (crash to desktop)
    when attempting to start the mission.
     
    As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
     
    2. Recommended "Gameplay Options"
     
    Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
     
    You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
     
    3. Canberra Bomb Sight
     
    In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
     
    4. Carriers
     
    All Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
     
    5. Infanty Speed
     
    Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
     

    ~~~~~~~~~~
    Known Bugs
    ~~~~~~~~~~
     
    There are a few bugs (none "showstoppers") that you should be aware of.
     
    1. Stanley Airfield
     
    The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
     
    First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
     
    Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
     
    Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
     
    With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
     
    2. Non-paved Airfields
     
    When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
     
    3. Rapier SAMs
     
    The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
     
    4. Helicopters & AI Pilots
     
    All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
     
    At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    5. Comrpnt's Missions
     
    Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
     
    In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
     
    As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod was released in December 2010. In January 2012 it was updated with the following fixes and changes:
     
    Fixes & Updates
    ---------------
    - campaigns overhauled, with revised AirOffensive schedules, unit start
    dates, and other minor changes
    - variant of Argentinean campaign added (Operation Rosario), which bases
    3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
    of Rio Grande Airbase
    - Operation Corporate campaign now allows players to fly the small detach-
    ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
    - flak & bomb effects fixed to reduce cartoonishly large debris
    - Formation.INI updated to reflect changes from the latest 3rdWire patches
    - terrain Tyes.INI overhauled to standardize data and better organize/
    prioritize target types for campaigns
    - terrain Targets.INI tweaked to fix various minor errors & address
    problems with front line
    - front line (Movement.INI) adjusted to correct problems with game engine's
    handling of certain target areas in campaigns
    - Exocet ASMs changed to allow them to hit moving targets in Single Missions
    - ship-based SAMs overhauled to improve performance
    - most warships tweaked to improve performance of ship-based SAMs
    - Super Etendard's weapon stations tweaked to correct roll to the left
    - Super Etendard's cockpit position moved forward
    - Super Etendard's decals.INI fixed to show all decals
    - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
    guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
    - AIM-9 Sidewinder rails added to A-4Q Skyhawk
    - CruiseSpeed for all Skyhawks boosted slightly
    - mission radii for all Harriers reduced to prevent them from flying
    missions against the Argentinean mainland
    - UH-1H flight model tweaked for performance
    - ground-based SAMs, AAA, & radars tweaked to improve performance
     
    In September 2011 this mod was re-released following extensive bug fixes, changes, and additions.
     
    Fixes
    -----
    - missing/incorrect Sea Harrier decals
    - bright white Sidewinder rails on Sea Harrier
    - A-4 nation decals missing
    - non-working nozzel on Sea Harrier
    - incorrect alignment/decals for UH-1H
    - wrong missiles on Mirage IIIEA
    - Mirage IIIEA unable to maintain expected high altitude speed
    - wrong .INI pointer for A-109A unit in Malvinas campaign
    - Type_12M frigate not appearing in terrain
    - front line leaves British ships on Argentine side in campaign
    - wrong alignment for Port Howard target area
    - wrong model for AR_R-530R
    - wrong squadron for Harrier GR.3 (No.1 not No.3)
    - loadout/weapon stations problems with S-2F Tracker
    - rolling radius on Super Etendard nose wheel too high
    - Airfields 1,2,5 use mix of old/new runway textures
    - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
    - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
    - Harrier FRS.1 damaged 50% when landing on carriers
    - aircraft on use ski jump improperly on Hermes
    - AI pilots land incorrectly on Hermes
    - double green Pucara's 1-Tex skin wrong color-depth
    - AI pilots w/ Twin Otter not take off/land correctly
    - AI pilots w/ T-34C Mentor not take off or fly correctly
    - wildly inaccurate squadron strengths in campaigns for some aircraft
    - "Intelligence" values on wrong force/side in Malvinas campaign
    - some number decals not appear on aircraft in campaigns
    - other minor errors in campaign DATA.INIs
    - ReadMe for Malvinas WP not included
     
    Additions
    ---------
    - RWR/ECM corrections on Harrier GR.3
    - overhauled decals on Harrier GR.3
    - engine updates on Harrier GR.3
    - loadout updates on Harrier GR.3
    - RWR/ECM corrections on Sea Harrier FRS.1
    - engine updates on Sea Harrier FRS.1
    - loadout updates on Sea Harrier FRS.1
    - corrected black skins from Elephant for Sea Harrier FRS.1
    - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
    - corrected 809 skins from PanamaRed & Elephant
    - overhauled decals for Sea Harrier FRS.1 based on work by Elephant
    - Lynx & Sea King upgrades by dtmdragon
    - Argentine pilot pics from IceMan
    - new RAF & RN pilots from Elephant & PanamaRed
    - new SquadronList.INI from STORM w/ texture data keyed to it
    - WATERNORMAL.BMP from SF2 Desert.CAT
    - optional verions of WATERNORMAL.BMP from luk1978
     
    New Optional Items
    ------------------
    - 3rdWire Nesher-based Dagger (SF2I only)
    - 3rdWire Mirage IIIEA cockpit (SF2I only)
    - 3rdWire Harrier GR.3 (SF2E only)
    - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
    - alternate WaterNormal.BMPs
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    General Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
     
    General SF2 post-Dec2009 Updates/Conversions
    --------------------------------------------
    - Hangar/Loading Screens: converted to .JPG format
    - Loadout Images: coverted to .TGA format
    - Cockpit Positions: checked & updated as needed
    - HUD/DTVFilter Materials: added & updated as needed
    - Effects: added proper shaders to all effects
    - EnvironmentSystem: added proper Dec2009 shaders & new
    environment parameters
    - Menu Screens: coverted to .JPG format
    - Non-decal TGAs: moved to aircraft texture folders
    - UserLists: added UserList.INIs to all aircraft
    - AircraftShortNames: added AircraftShortName statements
    to all aircraft
    - Damage models: added aircraft damage models to all air-
    craft DATA.INIs
    - Decals: moved all aircraft decals to \Decals folder
    - Pilots & Seats: moved all pilots & seats to \Pilots folder
    - Radar frequencies: added radar frequency data to aircraft
    radars, RWR statements, anti-radiation missiles, & ground
    radars (not ships)
    - converted weapons & guns to SF2
     
    Other Updates & Fixes
    ---------------------
    - added damage .TGAs to several aircraft
    - tweaked weapons loadouts/stations on several aircraft
    - updated flight models on Mirage IIIEA, IAI Dagger, Harrier
    GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
    Etendard, T-34C Mentor, & IA-58a Pucara
    - tweaked flight models on most remaining aircraft to make
    them SF2-friendly
    - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
    rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
    - added new Hangar & Loading screens for a number of aircraft
    - made minor correction/fixes to most aircraft
    - replaced original cloud mod with Cellinsky's WideSky cloud mod
    - updated original Menu screens and added a few new ones to round
    out the set
    - created new InstantAction.INI
    - added custom SpeechSystem.INI to suppress some gun-firing radio
    calls ("He's firing his guns!")
    - carried over original Nations.INI tweaks to SF2 Nations.INI
    - added custom pilot pics from comrpnt's mod pack
    - carried over relevant customizations from original Formations.INI
    to SF2 Formations.INI
    - added several new sounds & updated SoundList.INI
    - tweaked flak guns to improve effectiveness & use new effects
    - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
    now working
    - added bobrock's Invincible re-paint skin
    - converted main terrain .INIs to SF2 standards
    - added seven new terrain target areas for temporary ship locations
    to TARGETS.INI
    - added new terrain items (static models, ships, etc) to TYPES.INI
    - added new terrain items (static models, ships) to TARGETS.INI
    - fixed StanleyAirfield_DATA.INI to enable aircraft to take off
    - tweaked FOB_DATA.INI to allow more than four aircraft to take
    off properly from Port San Carlos FOB
    - implemented custom terrain lights from comrpnt's mod pack
    - updated campaigns for SF2-compatibility (& added MB-339A)
     
    New Air & Ground Items
    ----------------------
    - MB-339A ARA
    - Twin Otter
    - Type 12L frigate
    - Type 21 frigate
    - Type 22 frigate
    - Sotoyomo & Z-28 patrol craft
    - Argentine Mercedes trucks (Trucks camiones)
    - Banidos team static terrain models
    - several new weapons or weapons models
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
     
    comrpnt .......................... Falklands Mod & Mission Pack
    ChrisBV .......................... Sea Harrier Pack
    NeverEnough ...................... IA-58a Pucara for SF2
    Tracker & Syd Adams .............. Twin Otter
    ID(io)T Team...................... MB-339A
    Banidos Team ..................... Static Malvinas Models
    Banidos Team ..................... Trucks Camiones
    Banidos Team ..................... Type 12L, 21, & Type 22 frigates
    bobrock .......................... Invincible re-paint skin
    Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
    Adrian Benetti ................... Malvinas Weapons Pack
    ChrisBV .......................... Falklands War-era Weapons Mini-Pack
    Cellinsky ........................ WideSky cloud mod
    SayWhat?! ........................ IA-58a Pucara skins
    JefeFOSS ......................... Canberra FAA Oscuro skin
    PGC .............................. Mirage IIIEA skins
    torno & HrntFixr ................. C-130/KC-130 skins
    torno ............................ ARA Sea King skin
    Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
    Fallschirmjager, & 3-A-305
    PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
    Mentor fixes, Pucara fixes
    Elephant ........................ updated Harrier FRS.1 skins & decals
    STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
    luk1978 .......................... new WaterNormal.BMP versions
    Ice Man .......................... Argentine pilot pics
    dtmdragon ........................ Lynx & Sea King upgrades
    torno ............................ Dagger skins & antennas for 3rdWire Nesher
    Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
    ataribaby ........................ Super Etendard fixes
    Wrench ........................... Exocet ASM fixes
     
    Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
     
    Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     

    --------------------------
    eburger68 & Dave (USAFMTL)
    15 November 2010
    5 Jan 2012

    4,969 downloads

       (13 reviews)

    17 comments

    Updated

  4. Tornado Package

    Tornado IDS and GR1 by AD and Sundonwer
    Pit by Florian (modded by Sundonwer)
    Weapons by Bunyap painted by Sundowner
    2048x2048 High Res Skins by Sundowner
    IDS Hanger/Loading Screens by USAFMTL
    1 millions hours of weps tweaks, data tweaks and testing by Bunyap, USAFMTL, and Sundowner....
     
    You must have the latest weps packs installed. Add the weapons to the weapon editor based on the tutorial. Link is here
     
    http://www.column5.us/forum/index.php?showtopic=1290
     
    or
     
    http://forum.combatace.com/index.php?showtopic=9323
     
    This aircraft and weapons are the property of thier owners and may not be distributed without the owners permission.
     
    Put the planes in the objects/aircraft folder
    Weapons in the objects/weapons folder.
     
    There are no winder rails due to the max file being lost.

    12,898 downloads

       (6 reviews)

    5 comments

    Updated

  5. A-10A Version 3.0

    A-10's Version 3.0 By Wpnssgt, Kesselbrut and usafmtl (crash test dummy) for WOE
     
    FM by Column5 (unchanged from previous versions)
    GAU-8 Effect by Deuces
    Sound Files by Fubar512
     
    Installation:
     
    Drop the effects into your effect folder, the sounds in the sounds folder and the aircraft inthe aircraft folder. That is it. GO fly.
     
    The package includes:
     
    A-10A-Early
    A-10A-LASTE low altitude safety and targeting enhancement system (LASTE)
    A-10A-Modern
     
    Also the NAW A-10B. The NAW was the Night Advrse Weather version of the A-10 with 2 seats and can be used in any weather conditions.

    10,568 downloads

       (17 reviews)

    7 comments

    Updated

  6. Mirage Factory F/A-18A Hornet

    A completely new F/A-18A Hornet by Flying Toaster, Bpao, C5 and USAFMTL. Includes very detailed pit, droptanks and sounds.

    15,968 downloads

       (0 reviews)

    2 comments

    Updated

  7. F-22A Global Strike Raptor

    F-22A Blk 20 Global Strike Raptor by the Raptor Team
    Team members:
    Dels – Model maker extraordinaire
    Jimmybib - Skins
    Jat – AIM-9X
    kei nagase - Skins
    Moonjumper - INI work
    Starfighter – FM work
    Fast Cargo - Weps Assist
    CA_Stary - AB Effects
    USAFMTL – Decal work and project manager.
     
    Wpnssgt and Fubar for their start on this project.
    Installation:
     
    Aircraft goes into your aircraft folder
     
    Effects go into the effects folder
     
    Sounds go into the sounds folder
     
     
    AIM-9X bitmap goes into the weapon folder. (You must have the Jul 06 weps pack installed)
     
    Add the drop tanks as explained in the CA Knowledge Base. Also included are the Small Diameter Bombs and the JSOW by Fast Cargo. To get the default loadouts you must installed these. We are not responsible for any problems you have by not doing so.
     
    Adding weps link at CA
     
    http://forum.combatace.com/index.php?showtopic=9323
     
    Limitations.
    The doors don't open automatically. Use Ctrl - O
    Would of loved to of had TVC. But it doesn't exist in game.
    There is no opening gun door. We ran out of animation slots.
    This is freeware and may not be sold. This may not be distributed to any other s sites but Column5.us and Check-six.
     
    Anything I forgot to mention is purely unintentional.
     
    USAFMTL
     
    www.combatace.com

    10,117 downloads

       (23 reviews)

    10 comments

    Updated

  8. Desert Storm Part 1 For SF2

    The popular DS mod updated to SF2 standards.
     
    See readme for details and instructions.
     
    Make sure you thank eburger because he did all of the conversion work.

    3,790 downloads

       (15 reviews)

    15 comments

    Updated

  9. F-35A/B/C Lightning II V 2.3

    F-35 Lightning II Joint Strike Fighter Version 2.2 BETA Release
    A USAF Version
    B USMC Version
    C USN Version
     
    for the SFP1/WOx series beta Version 2.0
     
    With thanks to Dave, JSF Aggie, JAT81500, Amokfloo, and especially FastCargo
     
    This is a Beta Release, I have to appologize that I simply don't have the time at present to finish up the cockpit, but I hope to have it finished someday! Meantime, I'm happy with the flight model, radar and weapon delivery, I'm afraid the AI is somewhat lacking when it comes to engaging with AA missiles from the weapons bays.
     
    Templates are included.
     
    A few notes about flying the F-35:
     
    This model has only been confirmed to work in 1st Generation TW Sims (SFP1/WOx). It has not been fully tested in 2nd generation sims (SF2,SFV).
     
    The AI still has problems in hard mode doing an approach to landing in the A and B models. We are still working on that.
     
    The B model VTOL mode has been made to be very similiar to the real thing in terms of performance. What that means is don't try VTOL mode fully loaded out...you won't get anywhere...literally. Plan to be publically ridiculed if you post a question on the forum asking how to do to a vertical takeoff fully loaded.
     
    Also, the real thing will not allow you to engage afterburner in VTOL...this limitation was not possible to implement in the TW sims. What that means is if you go to afterburner while in VTOL mode...bad things will happen VERY quickly.
     
    Speaking of the B model, for some reason, the nozzle will not animate open or closed. Several things have been tried to get it to work with no success...we are not sure why this is broken, especially since it works in the other models.
     
    To install:
     
    Effects in the Effects folder
    Objects in the Objects folder
    Sounds in the Sounds folder
     
    Please do not release modified files for this aircraft without my written consent, you are welcome to release any skins you like using the included templates. As always, any use of this mod for commercial ventures is strictly prohibited unless included in a future official Thirdwire Release.
     
    The creators of this mod are not responsible to any damage to hardware or software as a result of installation. As always: BACK UP YOUR FILES!!!!!!!!!!!!
     
    Constructive criticism is always appreciated, but please be nice; I'm emotionally delicate, like a flower.
     
    Clear Skies and Check Six!
     
    -Adam Burch 22 May 2009
     
    The USN and USMC skins are basically up to the end user to make what they like. I will more than likely sponser another contest at CA for the best skins for the F-35B/C versions.
     
    Dave (USAFMTL) 22 May 2009
     
    Version 2.1
     
    Several bugs fixes by FastCargo, added Klavs81 new cockpit.bmp and new hangar and loading screens.
     
    Dave (USAFMTL) 24 May 2009
     
    Version 2.2
     
    F-35C sound fixed.
     
    Various ini fixes by Crusader
     
    Dave (USAFMTL) 29 May 2009
     
    Version 2.3
     
    Fixed gun naming issue.
     
    Dave (USAFMTL) 3 Jun 2009

    8,095 downloads

       (22 reviews)

    19 comments

    Updated

  10. F-22A Raptor Version 2.1 For SF2 Series

    F-22A Raptor Version 2.01 for Strike Fighters 2 Series
     
    18 Jun 2009
     
    The Raptor Team:
    Dels – Model maker extraordinaire
    USAFMTL – Decal work and project manager
    Jimmybib - Skins (Updated 17 Jun 09)
    Jat - Avionics Work (Updated 17 Jun 09)
    Moonjumper - INI work
    Starfighter – FM work
    Fast Cargo - Weps Assist
    CA_Stary - AB Effects
    Klavs81 - For pilot legs in the cockpit
    Wpnssgt and Fubar for their start on this project.
     
    Installation:
     
    Just drop into your:
     
    Vista User Name/Saved Games/ThirdWire/StrikeFighters2 folder and let the folders overwrite themselves.
     

    Limitations.
    Would of loved to of had TVC. But it doesn't exist in game.
     
    This is freeware and may not be sold. This may not be distributed to any other sites but Column5.us and Check-six.
     
    Anything I forgot to mention is purely unintentional.
     
    Dave USAFMTL
     
    www.combatace.com
    THE place for Third Wire Mods, forums and the sim discussion. Anyplace else....is just playing catch up.
     
    19 Jun 09 Update
    Fixed RCS modifier
    BaseRCSModifier=-0.000001
     
    Feb 2010 Updates By Jat
     
    Nov 2010
     
    Avionics updates my SND

    5,292 downloads

       (15 reviews)

    4 comments

    Updated

  11. F-16C Block 50/52 by The Viper Team

    F-16C Blk50/52 Series By the Viper Team.
     
    Pack Includes:
    F-16C Block 50/52
    Greek and Turkish Blk 50/52's
    Block 50/52+ mods.
     
    Pit by ravenclaw. (Somebody stop him!)
    Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
    Skins templates by Migbuster (Went back and made even higher res skins...because he could)
    MFD panel glass by Stary (Did you know he does terrains and clouds too?)
    Units skins by Jat and Dave
    Skins: use of JanHas's F4 skins
    Turkish skins by Pureblue
    Greek pattern by EricJ
    Pilots: Base from Florian mod by JAT
    Loading Screens by ST0RM
    Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
    Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
    Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
    Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
    Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
    CrazyhorseB34, ini work (and the other dummy)
     
    To install:
     
    Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
     
    This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
     

    This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
     
     
     

    -------------------------------------------------------------------------------------------

    4,416 downloads

       (17 reviews)

    15 comments

    Updated

  12. B-1B Redux

    B-1B Lancer aka "The Bone" by Dels and the Bone Team
     
    SF2 Version for Dec 2009 Patch and beyond
     
    Nov 2010
    Model by Dels
    Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!
    Decals, units and testing, etc by Dave (USAFMTL) and ST0RM
    Sounds by Spillone
    Updated FM by Fubar512 and FastCargo
    Weapon Station arrangements by FastCargo
    Destroyed LOD by Klavs81, Dels and FastCargo
    B-1B Pit by Dels (Its a bloody masterpiece)
    ACES 2 Seats by Julhelm
    Mod USAF pilot by Diego
    Technical Adviser/Loadouts ans new weapons models by FastCargo
     
    Package contains:
    B-1B 86 Turkey Feathers and pure nuke
    B-1B 92 Blk A - Nuke and Conventional role
    B-1B 96 Blk C - CBU capability,
    B-1B 98 Blk D - JDAM and ALE-50 added
    B-1B 03 Blk E - JSOW, CMUP PIT, JASSM
     
    To install:
     
    Sounds go into your main mod folder.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds
     
    Effects go into your main mod folder.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects
     
    Planes go into your Objects/Aircraft folder.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft
     
    Decals go into your Objects/Decals folder.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals
     
    Pilots go into your Objects/Pilots folder
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots
     
    Weapons go into your Objects/Weapons folder
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons
     
    If do not have any of these folders, then by installing this into your main install, it will make them for you.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2
     
    Additional Notes by FastCargo:
     
    Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations.
     
    Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight.
     
    At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash.
     
    The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both.
     
    For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one:
     
    B-1B_86 - Speed-540 knots / Alt 1500 feet
    B-1B_92 - Speed-540 knots / Alt 1500 feet
    B-1B_96 - Speed-540 knots / Alt 600 feet
    B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet
     
    The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude.
    The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius).
    The middle model is same speed, but lower altitude because they didn't carry nukes anymore.
     
    We did our best. Enjoy.

    4,507 downloads

       (19 reviews)

    9 comments

    Updated

  13. Mirage Factory Weapons Pack Janurary 2008

    The Mirage Factory Weapon Pack - 01/02/2008 |
    | |
    +-------------------------------------------------------+
     
    The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
     
    The 01/02/2008 Weapon Pack.
     
    +--------------------------------------------------------+
     
     
    Took part in this project :
     
    3D : Thirdwire, Crabs_02, BPAo, Monty_CZ, Kesselbrut, Gabilon, Pasko,
    Textures : Sundowner, UF_Josse, JAT, Bibbolicious, Sony Tuckson, JAN HAS
     
    Effects : Deuces
     
    About Sam's objetcs, please check readme files in GroundObjects folder.
     
    Test team
     
    Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
     
     
    +----------------------------------------------------------+
     
    Should I have forgotten you.. get in touch with me quick .. this will be corrected soon
     
     
    +----------------------------------------------------------+
     
     
    The content of this file may not be used in a commercial product or any other.
    Any use requires my authorization
     
     
    DO NOT USE IN STRIKE FIGHTERS 2!

    11,317 downloads

       (6 reviews)

    5 comments

    Updated

  14. F/A-18 Series By The Hornet Team (BETA!)

    BETA!
     
    F/A-18A/C. This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing.
     
    The Hornet Team:
    Original Model by BPAO and the Mirage Factory, updated by FastCargo.
    New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
    Skins by Siddog, Dave and EricJ.
    Crash test Dummy: Caeser
    Pilots: by Diego
    Seats: Julhelm and Ravenclaw
    Weapons by Ravenclaw, wpnssgt and others.
    Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
     
    If I forgot anyone let me know in a PM and I will correct it.
     
    To install:
    C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory.

    3,471 downloads

       (20 reviews)

    17 comments

    Updated

  15. B-52G/H Mega Era Package

    B-52G/H Mega Era Package by Dels via wpnssgt
     
    Update for 14 Jan 2012
     
    1. Changed hanger/loading screens to jpgs.
    2. Changed loadout pic to a clear background tga.
    3. All LOD's updated to fix a spoiler problem.
    4. H model 20mm has more detail.
    5. Hanger screens in skins folder.
    6. Inside canopy color changed to a yellow gold for better visibility.
     
    1. Updated EVS screen
    2. Each year has a specific loadout.
    3. The years in which each plane is represented marks an operational era it flew under, or modification.
    4. More hangar and loading screens on some.
    5. Added the following units, or modified some based on others work. (17 skins total)
     
    93 BW, Castle AFB, California
    416 BW, Griffiss AFB, NY (modified from JSF Aggies work)
    2 BW, 20 BS and 93 BS, Barksdale AFB, LA
    449 BW, Kincheloe AFB, MI
    410 BW, K.I. Sawyer AFB, MI
     
    Skins by Pappy, X Ray, JSF Aggie and ST0RM
    Loadouts by X Ray and Moonjumper
    Decals, testing, ini edits from hell, etc by Dave (USAFMTL), and X Ray
    Sounds by spillone.
    Weapons by lindr2, FastCargo and Erikgen
    Cockpits by Dels
     
    Well here is a better explanation of my breakdown logic.
     
    B-52G_59 and the B-52H_61: The years they came into service and were all nuke and Houndog carriers. So for you SAC fans this is the cold warrior at its best.
     
    B-52G_72: This version went to Vietnam for Linebacker with the ability to carry only 27 bombs and very inferior ECM.
     
    B-52H_75: While the G was being used for a conventional role, the H were still all nuke aircraft. (it could carry 27 iron bombs if needed) This one represents the year it got the EVS, new ECM and its carries gravity nukes and SRAM's.
     
    B-52G_77: Again with the H is received the upgraded ECM, EVS and kept its ability to carry iron in the bay and is set up for a its nuclear missions as well.
     
    B-52H_88: While the G was getting more of the conventional role, in 1988 the H soldiered on being an all nuke bomber. In this year we see it in its new paint and carrying an all AGM-86B ALCM loadouts.
     
    B-52G_82: This is the year the G went operational with the AGM-86B ALCM
     
    B-52H_93: New paint, upgraded ECM and no gun. This one also had the ability to fire the AGM-142 Have Nap.
    Note: In the loadout screen it will say it is empty but the black dots next to it will be full. That means they are loaded but there is some glitch in the sim preventing it from showing up in the loadout screen because of the data link pod. It does work though once you are in the sim.
     
    B-52G_89: Here is then it picked up a serious conventional mission with the ability to carry iron on the wing pylons as well. This one also received the new paint scheme and made carpet bombing famous during Desert Storm.
     
    B-52H_03: The current version with upgraded ECM, plus the ability to carry the LITENING pod, all sorts of guided weapons from JDAM's, to LGB's, to JSOW's. Also with the Combat Track II moving map display in the cockpit.
     

    Thank you each and everyone of you guys for your help and guidance.
     
    Dave USAFMTL

    3,908 downloads

       (10 reviews)

    11 comments

    Updated

  16. NATO Fighters Part 1 (Main Folder)

    NATO Fighters 4 Plus for SF2:E Jun 2009 patch only.
     
    Read the readme or suffer the consequences of infinite clowning.
     
    This mod is dedicated to bpao, whose contributions to this mod are far and wide and would of been sorely lacking without his support.
     
    We miss you my friend.

    4,292 downloads

       (5 reviews)

    4 comments

    Submitted

  17. F-16E/F Block 60

    F-16E/F Block 60 Viper.
     
    Original Model by wpnssgt via Swede
    Ini work by moonjumper, usafmtl and bib
    Fm by Fubar512
    Skins by Bibbolicious
    Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.

    9,153 downloads

       (18 reviews)

    2 comments

    Updated

  18. F-22A Raptor

    F-22A Raptor by the Raptor Team
    Team members:
    Dels – Model maker extraordinaire
    Jimmybib - Skins
    Jat – AIM-9X
    kei nagase - Skins
    Moonjumper - INI workStarfighter – FM work
    Fast Cargo - Weps Assist
    CA_Stary - AB Effects
    USAFMTL – Decal work and project manager.
    Wpnssgt and Fubar for their start on this project.
     
    Installation:
    Aircraft goes into your aircraft folder
     
    Effects go into the effects folder
     
    Sounds go into the sounds folder
     
    AIM-9X bitmap goes into the weapon folder. (You must have the Jul 06 weps pack installed)
     
    Add the drop tanks as explained in the CA Knowledge Base.
     
    http://forum.combatace.com/index.php?showtopic=9323
     
    Limitations.
    The doors don't open automatically. Use Ctrl - O
    Would of loved to of had TVC. But it doesn't exist in game.
    There is no opening gun door. We ran out of animation slots.
    This is freeware and may not be sold. This may not be distributed to any other s sites but Column5.us and Check-six.
     
    Anything I forgot to mention is purely unintentional.
     
    USAFMTL

    7,247 downloads

       (37 reviews)

    10 comments

    Submitted

  19. Enhanced SF2: Israel Terrain by CA_Stary

    SF2:Israel terrain update
     
    v 1.00 initial release
     
    may 8th, 2010
     
    by Stary
     
    ----------------------------------------------------------------------
     
    This modification contains full tileset of new satellite-based 1024x1024 textures, together with optional treemod and experimental (buggy engine?) heightmaps created to enhance the look of the default SF2:Israel terrain, IsraelME.
     
    Designed for SF2:Israel by Thirdwire, either stand-alone or merged installation.
    Made for and tested in SF2 merged, Nov. 2009-B and March 2010 patches.
     
    "Wings Over Israel" compatibility not granted, but highly possible.
     
    Remember, it's initial release, updates are highly possible in the future.
     
    ----------------------------------------------------------------------
     
    CREDITS:
     
    TK and Thirdwire. Please, make new terrain engine quickly ;)
    Gepard and his famous Suez 2 map for the idea of using heightmap files for extra mesh detail in mountains.
    Brain32 -learned a lot from your textures work! Still, much to learn.
    Lazboy -sorry, took me a bit longer than promised xD
    Mannie
    CombatAce friends and foes

    3,450 downloads

       (8 reviews)

    9 comments

    Submitted

  20. IAF F-16C/D/I by The Viper Team

    IAF F-16C Series By the Viper Team.
     
    Pack Includes:
    F-16C Barak
    F-16C Barak II
    F-16D Barak
    F-16D Brakeet
    F-16I Sufa
     
    Pit by ravenclaw. (Ok now he has gone too far.....)
    Models by bpao, modified highly by Jat and ravenclaw.
    Skins templates by Migbuster and EricJ
    MFD panel glass by Stary
    Skins by Wilco, Sony Tuckson, Jat, Migbuster and EricJ
    Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
    Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
    Brain32, for FM, Avionics work.
    Crash test Dummy Dave
    CadeteBRA for the Sonic Boom effect
    Raánan Weiss for pictures / material that help me make the SUFA cockpit
     

    To install:
     
    Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
     
    This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
     

    This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.

    2,292 downloads

       (18 reviews)

    30 comments

    Updated

  21. FA-18 Series Update by The Hornet Team

    F/A-18A/B/C/D Version 2.0
     
    11 Jan 2015
     
    Streamlined the mod, took out some of the skins to make the package smaller, fixed many ini problems. Add missing hangar and loadng screens. Deleted loose files. Made it more user friendly and complete package.
     
    Dave USAFMTL Slavens
    -------------------------------------------------------------------------------
    The Hornet Team:
    Original Model by BPAO and the Mirage Factory, updated by FastCargo.
    New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
    Skins by Siddog, Dave and EricJ.
    Crash test Dummy: Caeser
    Pilots: by Diego
    Seats: Julhelm and Ravenclaw
    Weapons by Ravenclaw, wpnssgt and others.
    Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
    If I forgot anyone let me know in a PM and I will correct it.
    To install:
    C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory.
     
     
    Previous readme info below.
    Fixed decals and skins. Recommend deleting all the other skins and using these to get rid of excess files.
    Added missing drop tanks and added Ravenclaws weapons.
    This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing.

    2,320 downloads

       (11 reviews)

    9 comments

    Submitted

  22. F-16C Block 25/30 by The Viper Team

    F-16C Blk25/30 By the Viper Team.
     
    Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.)
    Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
    Skins templates by Migbuster (Went back and made even higher res skins...because he could)
    MFD panel glass by Stary (Did you know he does terrains and clouds too?)
    Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol
    Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
    Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
    Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
    Brain32, avionics and ini work.
    CrazyhorseB34, ini work and testing
     
    To install:
     
    Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
     
    This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
     

    This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.

    2,922 downloads

       (20 reviews)

    14 comments

    Updated

  23. F-15E Strike Eagle Version 1.3

    Updated to use "modern" avionics.
    F-15E Strike Eagle Version 20 March 2008
    Original Model by Flying Toaster
    Additional Model Work by Wpnssgt
    Flight Model by Fubar512 (Use in Normal)
    Avionics by Moonjumper
    Effects by Deuces
    Skins by Wpnssgt & USAFMTL
    Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt
    Drop tanks by Fast Cargo.
    Loading & Hangar Screens by Kout
     
    Fixed the wheels in the runway. Thanks Ant.
     
    Ready to use in WOE or WOI (use it in WOI, hint hint)

    8,991 downloads

       (12 reviews)

    5 comments

    Updated

  24. F-16C Blk50/52

    F-16C Blk 50-52 by wpnssgt
    Units decals by USAFMTL
    FM by Column5
    Skin by Volks and wpnssgt
    Beta pit by wpnssgt.

    9,661 downloads

       (0 reviews)

    1 comment

    Updated

  25. Tornado ECR/GR1A Pack

    Tornado GR1A/ ECR by AD and Sundonwer
    Pit by Florian (modded by Sundonwer)
    Weapons by Bunyap painted by Sundowner
    2048x2048 High Res Skins by Sundowner
    IDS Hanger/Loading Screens by USAFMTL
    1 millions hours of weps tweaks, data tweaks and testing by Bunyap, USAFMTL, and Sundowner
     
    There are no winder rails due to the max file being lost.

    8,190 downloads

       (8 reviews)

    0 comments

    Updated

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