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Dave

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Files posted by Dave

  1. Operation Darius Part 4

    Here's a summary of what this version of OpDarius is
     
    - two blue campaigns -- one w/ a ground war; one w/o a ground war
    - ground campaign is not a full fledged invasion of Iran, rather border skirmishes (still very fun, esp. in the A-10C)
    - one red campaign w/o a ground campaign
    - new Iranian weapons, incl. AAMs, SAMs and MRBMs
    - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers, AAA, tanks, APCs, and MRBM launchers
    - two different versions of the F-14 included, one equipped with the Sedjeel missile (based on the Hawk)
    - dozens of new target areas added, incl. SAM sites, MRBM sites, nuclear research sites, and uranium processing/enrichment sites
    - overhauled TYPES.INI to better prioritize targets in campaigns
    - a number of aircraft added incl.the Gripen, Turkish/Greek F-4s and F-16s, the Greek A-7E(H), the new J-7ME, A-10C (w/ the new cockpit), AV-8B Plus, F-35A, F-111C (Late), CF-18_07, & Su-30MKM, A310 MRTT
    - some aircraft removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others)
    -plenty of other unnecessary cruft removed, incl. gigabytes of unused aircraft skins
    - new menu screens (nothing radical)
    - plenty of fixes to just about every area of the mod to get things updated to SF2 standards and working correctly
     
    The only remaining problem that I know of is the SA-10, which for the life of me I cannot get to launch no matter what I try or what version from whatever mod I use. I've got the damn thing working in WOE, but it doesn't work in SF2.
     
    I did try to preserve as much as possible of the original Op Darius package (incl. basing arrangements for the participating units). So, if someone was really into the first version, they ought to like this version as well.
     
    It's essentially Op Darius, cleaned up, updated, fixed, expanded, and now sporting spiffy new campaigns so that you can play it like a traditional Strike Fighters all-in-one mod.
     
    Note that this version should NOT be installed over the previous version that Wrench released.
     
    Eric Howes
     
    Install in this order:
     
    OpDarius_Part1
    OpDarius_Part2
    OpDarius_Part3
    OpDarius_Part4
     
     
    1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites.
     
    2. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10, AH-64D, and AV-8 units, so if want CAS missions you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran.
     
    3. OpShamshir - a red side campaign without a ground war.

    599 downloads

       (2 reviews)

    2 comments

    Submitted

  2. Operation Darius Part 2

    Here's a summary of what this version of OpDarius is
     
    - two blue campaigns -- one w/ a ground war; one w/o a ground war
    - ground campaign is not a full fledged invasion of Iran, rather border skirmishes (still very fun, esp. in the A-10C)
    - one red campaign w/o a ground campaign
    - new Iranian weapons, incl. AAMs, SAMs and MRBMs
    - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers, AAA, tanks, APCs, and MRBM launchers
    - two different versions of the F-14 included, one equipped with the Sedjeel missile (based on the Hawk)
    - dozens of new target areas added, incl. SAM sites, MRBM sites, nuclear research sites, and uranium processing/enrichment sites
    - overhauled TYPES.INI to better prioritize targets in campaigns
    - a number of aircraft added incl.the Gripen, Turkish/Greek F-4s and F-16s, the Greek A-7E(H), the new J-7ME, A-10C (w/ the new cockpit), AV-8B Plus, F-35A, F-111C (Late), CF-18_07, & Su-30MKM, A310 MRTT
    - some aircraft removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others)
    -plenty of other unnecessary cruft removed, incl. gigabytes of unused aircraft skins
    - new menu screens (nothing radical)
    - plenty of fixes to just about every area of the mod to get things updated to SF2 standards and working correctly
     
    The only remaining problem that I know of is the SA-10, which for the life of me I cannot get to launch no matter what I try or what version from whatever mod I use. I've got the damn thing working in WOE, but it doesn't work in SF2.
     
    I did try to preserve as much as possible of the original Op Darius package (incl. basing arrangements for the participating units). So, if someone was really into the first version, they ought to like this version as well.
     
    It's essentially Op Darius, cleaned up, updated, fixed, expanded, and now sporting spiffy new campaigns so that you can play it like a traditional Strike Fighters all-in-one mod.
     
    Note that this version should NOT be installed over the previous version that Wrench released.
     
    Eric Howes
     
    Install in this order:
     
    OpDarius_Part1
    OpDarius_Part2
    OpDarius_Part3
    OpDarius_Part4
     
     
    1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites.
     
    2. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10, AH-64D, and AV-8 units, so if want CAS missions you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran.
     
    3. OpShamshir - a red side campaign without a ground war.

    606 downloads

       (1 review)

    0 comments

    Submitted

  3. Operation Darius Part 1

    Here's a summary of what this version of OpDarius is
     
    - two blue campaigns -- one w/ a ground war; one w/o a ground war
    - ground campaign is not a full fledged invasion of Iran, rather border skirmishes (still very fun, esp. in the A-10C)
    - one red campaign w/o a ground campaign
    - new Iranian weapons, incl. AAMs, SAMs and MRBMs
    - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers, AAA, tanks, APCs, and MRBM launchers
    - two different versions of the F-14 included, one equipped with the Sedjeel missile (based on the Hawk)
    - dozens of new target areas added, incl. SAM sites, MRBM sites, nuclear research sites, and uranium processing/enrichment sites
    - overhauled TYPES.INI to better prioritize targets in campaigns
    - a number of aircraft added incl.the Gripen, Turkish/Greek F-4s and F-16s, the Greek A-7E(H), the new J-7ME, A-10C (w/ the new cockpit), AV-8B Plus, F-35A, F-111C (Late), CF-18_07, & Su-30MKM, A310 MRTT
    - some aircraft removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others)
    -plenty of other unnecessary cruft removed, incl. gigabytes of unused aircraft skins
    - new menu screens (nothing radical)
    - plenty of fixes to just about every area of the mod to get things updated to SF2 standards and working correctly
     
    The only remaining problem that I know of is the SA-10, which for the life of me I cannot get to launch no matter what I try or what version from whatever mod I use. I've got the damn thing working in WOE, but it doesn't work in SF2.
     
    I did try to preserve as much as possible of the original Op Darius package (incl. basing arrangements for the participating units). So, if someone was really into the first version, they ought to like this version as well.
     
    It's essentially Op Darius, cleaned up, updated, fixed, expanded, and now sporting spiffy new campaigns so that you can play it like a traditional Strike Fighters all-in-one mod.
     
    Note that this version should NOT be installed over the previous version that Wrench released.
     
    Eric Howes
     
    Install in this order:
     
    OpDarius_Part1
    OpDarius_Part2
    OpDarius_Part3
    OpDarius_Part4
     
     
    1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites.
     
    2. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10, AH-64D, and AV-8 units, so if want CAS missions you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran.
     
    3. OpShamshir - a red side campaign without a ground war.

    672 downloads

       (4 reviews)

    4 comments

    Submitted

  4. Mirage Factory C-135A/B and KC-135A/E/R

    Mirage Factory C-135A/B and KC-135A/E/R for SF2.
     
    See readme for details.
     
    AI only by the way....

    983 downloads

       (9 reviews)

    1 comment

    Submitted

  5. High Res Modern US CBU's

    New CBU's by GrinchWSLG and Dave (USAFMTL)
     
    Models and skins by GrinchWSLG
    ini by Dave
     
    These are new higher res CBU's designed to replace the ones in the weapons pack.
     
    In your Objects folder if you do not already have one, make a folder that says "weapons" and drop these in there.
     
    CBU-87
    CBU-89
    CBU-94
    CBU-97
    CBU-103
    CBU-104
    CBU-105
     
    Enjoy
     
    Dave

    592 downloads

       (7 reviews)

    1 comment

    Updated

  6. Mirage Factory F-16B Block 15

    The Mirage Factory F-16B Block 15
     
    This mod is a work in progress and all other blocks in this package are mods of the basic F-16B Block 15. This project was started by bpao a few years ago however never completed due to his untimely death. Its an old model but she has a lot of fight in her. We will do our best to update as we can.
     
    To install drop into your SF2 folder and allow it to overwrite folder names.
     
    Credits:
     
    Model by bpao (RIP my friend) via Swede...
    Avionics by Moonjumper (aka Crusader) Doesnt get any better than that.....
    Skins by Migbuster and Sundowner
    Units made by Dave (aka USAFMTL)
    Loading screens by Dave
    Pilots by Diego
     
    If I forgot anyone it was not intentional. Please let me know I and will correct it.
     
    For Oli.....
     
    Enjoy
    Dave USAFMTL

    1,223 downloads

       (4 reviews)

    8 comments

    Submitted

  7. F-86K For SF2 by Paulopanz

    F-86K SF-2 Complete
     
    A.M.I.: 1^-4^-51^ Aerobrigata; 5°-36° Stormo (5 skins)
    (All numbers,serials & matricole historical, thanks to X-Ray for references)
    Luftwaffe: JG-74 JG-75 Silver & Camo (4 skins)
    (All historical numbers by squadron plus "kubik" & M.Lenz bonus planes)
    Armée de l'Air: Alpes, Artois & Auvergne (10 skins all)
    (All historical numbers & serials squadron by squadron, thanks to Ludo, who made them, too)
    Koninklijke Luchtmacht: 700-701-702 Squadrons (3 skins)
    (All historical numbers)
    Kongelige Norske Luftforsvaret: 332, 334, 337, 339 Skvadron (4 skins)
    (All historical numbers & serials squadron by squadron)
    Fuerza Aerea Venezoelana (1 skin)
    (All historical numbers)
    Fuerza Aérea Hundureña (1 skin)
    (All historical numbers)
     
    Thanks to "Bobrock" for temps, to "Soulfreak" for his constant friendy help and to Baffmeister for usual, great FM tweaks.
     
    Original credits in original readme.
     
    To install: as usual all in main mod folder.
     
    Hurray!
     
     
    Paulopanz

    622 downloads

       (6 reviews)

    11 comments

    Submitted

  8. F-101 Mega Pack Version 2.0

    July 2011
     
    This is an update for the whole Voodoo series for SF2X june patch (with or without expansion packs)
     
    Installation:
    - Unzip the file
    - Copy Object, Effects and Sounds folders into your mods folder (for example: C:\Documents and Settings\MyAccount\Documents\ThirdWire\StrikeFighters2 Europe\...).
     
    Credits:
     
    Specific instructions, infos and credits for each model are listed into each aircraft folder.
     
    Test team for this update: Spillone 104, paulopanz and X RAY
     
    Thanks to Dave for the support during the update of this megapack
     
     
    Every part of this pack can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
     
    Thank you
     
    Enrico "ErikGen" Gennari
     
     
    From Previous Version
    ______________________________
     
    Credits:
    Column5 for the FM
    Spillone104 for the J57 sound
    NGHENGO, bobrock, Canadair, triplethr3at as test team
    Dave and Jimmybib for decals and skins and various support.
     
    Again a special thanks to Dave who strongly wanted this airplane to which initially I was not so interested. I hope I did forget no one.
    This version has tanks built in; with the tank skins in the right aircraft skin folder . 3D models and Skins are from mppd.
    This should also fix the shadow issues. Also fixes some weps position issues.
     
    To install just put into your SF2 saved games/thirdwire/StrikeFighters2 and let it overwrite folders as needed.
     
    In the F-101A/C folders is a folder call 3 gun version and that is for anyone who wants to use the version that was used in Europe that had the a gun removed and replaced with TACAN equipment.

    1,545 downloads

       (12 reviews)

    2 comments

    Submitted

  9. B-57B Skin Pack

    This pack represents the B-57B as it was used during the Vietnam era. I bought the excellent Osprey book "B-57 Canberra units of the Vietnam War" as a reference. C
     
    Caution this pack is 695 MB Unzipped!!!!!
     
    Thanks to Carlo and Sundowner for the templates....

    314 downloads

       (3 reviews)

    0 comments

    Submitted

  10. F-4C and F-4E Skin Pack

    33rd TFW, 1st TFW and SEA Camo Michigan ANG Skin pack for SF2 series.
     
    The 33rd TFW is represented with both ED and EG tail codes. In 1978 the 33rd TFW adopted the EG tail code.
     
    To install just move the folders to your:
     
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects
     
    Thanks to Sundowner for the templates
     
    Enjoy
     
    Dave "USAFMTL"

    375 downloads

       (1 review)

    0 comments

    Submitted

  11. 474th TFW and 507th TFG F-4D's

    F-4D Skin Package by Dave
     
    Templates and base skins by Sundowner.
     
    Unit Represented are the 474th TFW during the 1970's. One is normal SEA and the other in SEA Wrap around
     
    507th TFG, 465th TFS from Tinker AFB, Oklahoma
     
    To install:
     
    Drop the "Objects" folder into any SF2 install:
     
    C:\Users\yourname\Saved Games\ThirdWire\StrikeFighters2
     
    Let it overwrite the aircraft and decals folder names. The go fly.
     
    Enjoy
    Dave aka USAFMTL

    332 downloads

       (1 review)

    0 comments

    Submitted

  12. 49th TFW/388th TFW F-4D's

    F-4D Skin Package by Dave
     
    Templates and base skins by Sundowner.
     
    Units Represented are the 49th and 388th TFW's during the 1970's.
     
    Squadron's represented
     
    49th TFW
     
    7, 8, 9th TFS's
    388th TFW
     
    4, 34, 421 TFS's
     
     
    To install:
     
    Drop the "Objects" folder into any SF2 install:
     
    C:\Users\yourname\Saved Games\ThirdWire\StrikeFighters2
     
    Let it overwrite the aircraft and decals folder names. The go fly.
     
    Enjoy
    Dave aka USAFMTL

    295 downloads

       (1 review)

    0 comments

    Submitted

  13. USAFE Skin Pack 1

    USAFE Skin Pack 1 for SF2 by Sundowner
     
    Small tweaks by Dave
     
    To install just move the folders to your:
     
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects
     
    Units reprsetned:
    32 TFS F-4E_78
    526th TFS in SEA Wrap around camo and Euro 1 F-4E_78
    81 TFS RAF Woodbridge F-4D_75
    23rd and 480th TFS Spangdahlem AB F-4D_75
    23rd TFS Euro 1 F-4E_78
    53 TFS Bitburg AB F-4D_75
     
    Ant, you've done it again!
     
     
    Enjoy
     
    Dave "USAFMTL"

    505 downloads

       (2 reviews)

    1 comment

    Updated

  14. 52nd TFW for TMF F-4E ARN-101

    52 TFW Skin pack for The Mirage Factory F-4E ARN-101
     
    You can get the aircraft here:
     
    http://combatace.com...for-sf2-series/
     
    To install just move the folders to your:
     
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects
     
    Thanks to Sundowner for the skin so I could convert it to use on the ARN-101.
     
    Enjoy
     
    Dave "USAFMTL"

    211 downloads

       (1 review)

    0 comments

    Updated

  15. VF-32 F-14A Mig Killers 1989

    F-14A_82 VF-32 Swordsmen Skin by Dave
     
     
    On the morning of January 4, 1989, the Kennedy battle group was operating some 130 km north of Libya, with a group of A-6 Intruders on exercise south of Crete, escorted by two pairs of F-14As from VF-14 and VF-32, and as well as an E-2C from VAW-126. Later that morning the southernmost Combat Air Patrol station was taken by two F-14s from VF-32, AC207 (CDR Joseph Bernard Connelly/CDR Leo F. Enwright 159610 AC207) and AC202 (LT Hermon C. Cook III/LCDR Steven Patrick Collins 159437 AC202). The officers had been specially briefed for this mission due to the high tensions regarding the Carrier Group's presence; the pilots were advised to expect some kind of hostilities.
     
    At 11:50 hrs, after some time on patrol, the E-2 informed the F-14 crews that four Libyan MiG-23s had taken off from Al Bumbaw airfield, near Tobruk. The F-14s turned towards the first two MiG-23s some 50 km ahead of the rear pair and acquired them with radars. At the time the Floggers were 72 nautical miles (133 km) away at 10,000 ft (3,000 m) and heading directly towards the Tomcats and carrier. The F-14s turned away from the head-on approach to indicate that they didn't want to engage. The Floggers changed course to intercept at a closing speed of about 870 knots (1,000 mph, 1600 km/h). The F-14s descended to 3,000 ft (910 m) to give them a clear radar picture of the Floggers against the sky and leave the Floggers with sea clutter to contend with. Four more times the F-14s repeated this maneuver, still tracking the Libyans. At 11:59 the Radar Intercept Officer (RIO) of the lead Tomcat ordered the arming of the AIM-9 Sidewinder and AIM-7 Sparrow missiles it was carrying. The E-2C had given the F-14 crews authority to fire if threatened; the F-14 crews did not have to wait until after the Libyans opened fire.
     
    At almost 12:01 the lead Tomcat RIO said that "Bogeys have jinked back at me again for the fifth time. They're on my nose now, inside of 20 miles", followed shortly by "Master arm on" as he ordered arming of the weapons. At a range of 14 nmi (26 km) the RIO of the lead F-14A fired the first AIM-7M Sparrow; he surprised his pilot, who did not expect to see a missile accelerate away from his Tomcat. The RIO reported "Fox 1. Fox 1." The Sparrow failed to track because of a wrong switch-setting. At 10 nmi (19 km), he launched a second Sparrow missile, but it also failed to track its target.
     
    The Floggers accelerated and continued to approach. At 6 nmi (11 km) range the Tomcats split and the Floggers followed the wingman while the lead Tomcat circled to get a tail angle on them. The wingman engaged with a Sparrow and downed one of the Libyan aircraft. One of the US pilots broadcast "Good kill! Good kill!" The lead Tomcat closed on the final Flogger from the rear quadrant and at 1.5 nmi (2.8 km) the pilot fired a Sidewinder, which hit its target. One crewman broadcast "Good kill!" and "Let's get out of here." The Libyan pilots were seen to successfully eject and parachute into the sea, but the Libyan Air Force was unable to recover them. The Tomcats then proceeded north to return to the carrier.
     
     
     
     
    Templates and base skins by Column5 and EricJ.
     
    For use with The Mirage Factory F-14A_82 for SF2.
     
    To install:
     
    Drop the "Objects" folder into any SF2 install:
     
    C:\Users\yourname\Saved Games\ThirdWire\StrikeFighters2
     
    Let it overwrite the aircraft and decals folder names. The go fly.
     
    JimmyB thanks for the assist!
     
    Update 22 Jan 11
    TF-30 and Glove vane updates by Caesar. Thank you sir.
     
    Enjoy
    Dave aka USAFMTL

    302 downloads

       (2 reviews)

    1 comment

    Updated

  16. F-14A VF-111 Line Bird

    F-14A_82 VF-111 Skin Package by Dave
     
    Templates and base skins by Column5 and EricJ.
     
    Thanks Eric for the Sundowners hook up.
     
    For use with The Mirage Factory F-14A_82 for SF2.
     
    To install:
     
    Drop the "Objects" folder into any SF2 install:
     
    C:\Users\yourname\Saved Games\ThirdWire\StrikeFighters2
     
    Let it overwrite the aircraft and decals folder names. The go fly.
     
    Update 22 Jan 11
    TF-30 and Glove vane updates by Caesar. Thank you sir.
     
    Enjoy
    Dave aka USAFMTL

    282 downloads

       (1 review)

    0 comments

    Updated

  17. SF2 F-4S Templates

    SF2 F-4S Templates by Sundowner

    160 downloads

       (2 reviews)

    0 comments

    Submitted

  18. NATO Fighters IV+: Post-Dec2009 Update Pack # 3

    -----------------------------------------------
    NATO Fighters IV+: Post-Dec2009 Update Pack # 3 The French Connection (as ebruger68 calls it)
    -----------------------------------------------
     
    This package contains a third update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
     
    1) Adds a number of new aircraft and ground objects.
     
    2) Makes several aircraft flyable
     
    3) Adds several new textures to existing aircraft.
     
    4) Adds or updates over 100 weapons and guns.
     
    5) Fixes or updates numerous other files in the
    original NF4+ mod.
     
    This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, or Jun2010 -- and that already have the first and second update packs applied.
     
    If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this update pack, please ensure that:
     
    - your SF2E installation is patched to at least the Dec2009 patch level;
    - the original NF4+ add-on is installed;
    - the first & second update packs (or patches) are applied to your
    NF4+ installation.
     
    The four original NF4+ installation packages can be obtained from CombatAce:
     
    http://combatace.com/files/category/407-sf-series-add-on-missions-and-campaigns/
     
    The first & second update packs can also be had at CombatAce:
     
    http://combatace.com/files/file/11099-nato-fighters-4-patch-post-dec-2009-patch-level/
    http://combatace.com/files/file/11300-nato-fighters-iv-post-dec2009-update-pack-2/
     
    The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Installation of this update is simple: copy the contents of the \To_Mod_Folder directory to your SF2E Mod Folder, overwriting as prompted.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    New Aircraft
    ------------
    - EF-4C Wild Weasel IV
    - Jaguar A
    - Mirage F1C
    - Mirage F1C-200
    - Mirage 2000C
    - Mirage 2000D/N
    - Super Etendard
    (* note: new aircraft not added to campaigns)
     
    Newly Flyable Aircraft
    ----------------------
    - Mirage IIIC (3rdWire model)
    - Mirage 5F
    - Mystere IVA
    (* note: see instructions in each aircraft folder to make flyable)
     
    New Aircraft Textures
    ---------------------
    - F-4F: JG71 37+51 Wolkenmaus
    - F-4F_80: JG72 Grey; JG72 Camo
    - Mirage IIIE: Ardennes
    - Mirage 5F: French Camo 2
     
    New Ground Objects
    ------------------
    - 2S6 Tunguska
    - FlapLid radar
    - SA-5 Gammon
    - SquarePair radar
     
    Other Additions
    ---------------
    - over 90 new weapons (most French)
    - 4 new guns
    - 19 new aircraft engine sounds, incl. new
    F-4M Spey engine sounds
    - several new aircraft engine effects
    - 4 new RWR .TGAs to support new TEWS radar families
    - 4 new pilots
     
    Other Fixes
    -----------
    - overhauled flight models for JaguarGR, Lightning Fmk.6,
    Su-9B, & Su-11
    - added missing JaguarGR cockpit textures
    - corrected avionics for several aircraft
    - tweaked loadouts for several aircraft
    - updated TEWS RWR .LSTs to reflect 4 new radar families
    - fixed SA-9 & SA-10 launchers & weapons
    - added damage .TGAs to several aircraft
    - other minor tweaks/corrections to several aircraft
    - fixed or updated several weapons & guns
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
     
    Storm, Crab02, & Sundowner .............. EF-4C
    Sundowner ............................... F-4F skins
    The Mirage Factory ...................... Jaguar A
    BPAO .................................... Mirage F-1C
    Sony Tuckson, ndicki, & ravenclaw_007 ... Mirage F-1C Skins
    Aleks, Erwin Hans, & Gepard ............. Mirage 2000C
    Torno & Muesli .......................... Mirage 2000C Skins
    Amokfloo, Florian, & Fougamagister ...... Mirage 2000D/N
    Spiff ................................... Mirage 2000D update
    Ludo .................................... Mirage 5F French Camo 2 skin
    Ludo .................................... Mirage IIIE Ardennes skin
    Foxmonter ............................... Super Etendard
    Pappychksix, Pierrot66, & Migfly ........ Super Etendard skins
    Gabilon ................................. 2S6 Tunguska
    FastCargo ............................... SA-5 Gammon
    MontyCZ ................................. FlapLid
    FastCargo ............................... SquarePair
     
    Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    9 Oct. 2010

    1,977 downloads

       (1 review)

    1 comment

    Submitted

  19. NATO Fighters IV+: Post-Dec2009 Update Pack # 2


    -----------------------------------------------
    NATO Fighters IV+: Post-Dec2009 Update Pack # 2
    -----------------------------------------------
     
    This package contains a second update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
     
    1) Updates the NF4+ add-on to make full use of SF2's
    new radar, ECM, ARM, and ECM pod capabilities.
     
    2) Adds a number of new aircraft and ground objects.
     
    3) Adds several new textures to existing aircraft.
     
    4) Adds or updates over 100 weapons and guns.
     
    5) Fixes or updates numerous other files in the
    original NF4+ mod.
     
    This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, or Jun2010 -- and that already have the first update pack applied. If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this update pack, please ensure that:
     
    - your SF2E installation is patched to at least the Dec2009 patch level;
    - the original NF4+ add-on is installed;
    - the first update pack (or patch) is applied to your NF4+ installation.
     
    The four original NF4+ installation packages can be obtained from CombatAce:
     
    http://combatace.com/files/category/407-sf-series-add-on-missions-and-campaigns/
     
    The first update pack can also be had at CombatAce:
     
    http://combatace.com/files/file/11099-nato-fighters-4-patch-post-dec-2009-patch-level/
     
    The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Installation of this update is simple: copy the contents of the \To_Mod_Folder directory to your SF2E Mod Folder, overwriting as prompted.
     
    Please note: This update does install revised campaign files for the 1979 campaign. If you are in the middle of a 1979 campaign, the new files will break your campaign. You can either delete your in-progress campaign or hold off on installing the new campaign files until you have finished your current campaign.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Radar/RWR/ECM SF2 Updates
    -------------------------
    Corrected, fixed, or added as needed:
    - aircraft radar data & family designations
    - aircraft RWR statements
    - TEWS RWR lists
    - aircraft internal jammer data
    - ECM pod data
    - ARM missile data
    - ground radar data & family designations
    - TEWS RWR display .TGAs
     
    New Aircraft
    ------------
    - F-106A Delta Dart
    - RF-104G Starfighter (KLU)
    - Su-11 Fishpot-C
    (* note: new aircraft not added to campaigns)
     
    New Aircraft Skins
    ------------------
    - F-104G: 4 Stormo (AMI 1963)
    - OV-10A: USAF Camo
     
    New Ground Units
    ----------------
    - ChaparralL/G
    - Roland
    - SA-3DL/QL
    - Sidenet
    - Spoonrest
    - Stinger Site
     
    Other Updates/Additions
    -----------------------
    - made minor fix to 1979 campaign
    - added custom Gau-8 cannon sound
    - added AV-8 pilot
    - added around 100 new weapons
    - fixed/updated around a dozen other weapons
    - added 4 new custom guns
    - numerous fixes to various aircraft
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
     
    Pasko and Column5 ................... Su-11 Fishpot-C
    Pasko, Column5, & Kesselbrut ........ F-106A Delta Dart
    Bobrock & Stefano ................... F-104G/RF-104G skins
    JSF Aggie ........................... OV-10A USAF Camo skin
    MontyCZ ............................. Hardened Stinger Site
    Gabilon ............................. Roland
    Pasko ............................... Chaparral, SA-3 DL/QL, Sidenet, Spoonrest
     
    Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    8 Sept. 2010

    2,073 downloads

       (0 reviews)

    1 comment

    Submitted

  20. Updated Default SF2 Terrain by Piecemeal V 1.2

    UPDATED DEFAULT SF2 DESERT TERRAIN Ver. 1.2
     
    SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
     
     
    DESCRIPTION:
     
    Without giving too much away, the geographical story is now as follows:
     
    *As well as Dhimar amd Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
    *I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
    *About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
    *Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
    *(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
     
    ----------------------------------
     
    INSTALLATION (PLEASE READ CAREFULLY):
     
    Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder.
     
    Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
    *SAMs & Vehicles Pack with Desert Skins by Pasko.
    *Soviet Transport Pack by Kesselbrut.
    *M109A6 Paladin by rebel ryder.
    *'Camiones Argentinos' truck models by Banidos Team & Suicidal (the default 'USTruck' models have been totally replaced by these, so downloading these trucks is definitely a MUST or there'll be no trucks anywhere in Dhimar!!)
     
     
     
    CREDITS:
     
    *Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
     
    *Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
     
    *Radar Facility by Grumpapotamus
     
    *Railway Station by Gepard
     
    *Generic Hangars pack by Stary
     
    *Desert Factories mod by Wrench
     
     
    *Borrowed Items from Wrench's Libya Terrain :
    Tree model
    Round Tents
    Barbed Wire
    Fences
    Camonet
    Russian Freighter
    Oil Refinery target area
    Static Helicopters
    Rotten Trawlers
    Libyan Koni Class Frigate (Now Parani)
     
    *Borrowed Items From Falklands Mod :
    Stanley Tower
    Atlantic Causway and Atlantic Conveyor
    Canberra Liner
    Argentine Tugboat (now a Parani Patrolboat)
    ARA Belgrano (now a Dhimari Flagship)
    Baltic & Nordic Ferries
    Type 1 & 2 Trawlers (including rotten models)
    Type 12 Frigate
    Type 42 Destroyer
    Rapier SAM launcher & Rapier Generator
    20mm RH-202 & 35mm Oerlikon AAA units
    Crane 2 object and Jetties
    All Land Rover type vehicles
     
    *Borrowed Items From Desert Storm Mod :
    Terrain and sea tiles
    Various target areas such as Oil Refineries, Scud Sites and Firebases
    Satellite and Radio Antennas
    SS-4_ATT
    SS-4_LAUNCHER
    SS-4_TANKER
    SS-4_TRAILER
    IraqiSquad
    D-20 artillery pieces
    IRBM
    Sandbag walls
    Ammo boxes
    Nuclear Plant
     
    *Borrowed Items From SF2 Range Terrain :
    Forklift and ShelterZU by Amokfloo
    Firetrucks by Ravenclaw
    FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
    Static Chinook model by Banidos Team
    Tools by Polak
     
    Thanks to the creators of all the above mods.
     
    NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
     
     
    Thanks to Deuces for his editing of some DS terrain tiles.
    Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
     
    If you have any queries or problems please don't hesitate to send me a message.
     
    Piecemeal
    15th August, 2010

    2,052 downloads

       (6 reviews)

    1 comment

    Updated

  21. First Eagles 2 Jul 2010

    =======================
    First Eagles 2 Jul 2010
    Readme File
    =======================
     
    -----------------
    Table of Contents
    -----------------
     
    1. Update Notes
    2. Troubleshooting
    3. Contacting Customer Support
     
    ---------------
    1. Update Notes
    ---------------
     
    This update contains all the fixes from previous updates, and
    it can be applied to any version of the game. Earlier updates
    do not need to be applied.
     
    If you have installed any mods to the game, please check the
    ChangeList.txt for a list of updated files. If any data files
    you've extracted have been changed, you must manually delete
    and/or updated these files, or the patched game may not run
    correctly.
     
    Previous campaign saved data may not load after an upgrade.
     
    List of changes in this Update include:
     
     
    Jul 2010
    --------
     
    * Verdun map not loading correctly with Jun 2010 patch is fixed.
     
    Jun 2010
    --------
     
    * Mission timing after Alt-N has been further tweaked.
     
    * The game always over-writing the aircraft .INI files is fixed.
     
    May 2010-B
    ----------
     
    * Alt-N sometimes causing bombers to not show up on time is fixed.
     
    * Messages not displaying even on Normal or Easy HUD mode is fixed.
     
    * Some campaign crash bugs have been fixed.
     
    Mar 2010
    --------
     
    * German medal not showing the image correctly is fixed.
     
    * Terrain objects cast shadows correctly.
     
    * Default Zoom level for in-flight map has changed.
     
    * Target friendly keys not working is fixed.
     
    * Aircraft were made eaiser to spin on Hard Flight Model option.
     
    * Aldis sight has been added to RAF S.E.5a.
     
    ------------------
    2. Troubleshooting
    ------------------
     
    Troubleshooting Tips
     
    Before installing the game, please try the following:
     
    - Close all other applications.
    - Verify that your system meets the minimum system requirements.
     
    If you are experiencing difficulties in getting the game to run,
    please try the following solutions:
     
    - Obtain the latest drivers for your video and sound card.
     
    - Obtain the latest version of Direct X from:
     
    http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
     
    - Install the latest update for your game from:
     
    http://www.thirdwire.com/downloads_sf2.htm
     
    - Run scandisk and defragment your drive.
     
    ------------------------------
    3. Contacting Customer Support
    ------------------------------
     
    To obtain further technical assistance regarding this product, please
    send an e-mail to:
     
    support@thirdwire.com.
     
    Please be sure to include the following information in your e-mail:
     
    · Processor type and speed
    · Operating System version
    · Memory (RAM)
    · DirectX Version
    · Video Card type
    · Error messages encountered and where/when you saw them.
     
    Or visit our forums at
     
    http://bbs.thirdwire.com/phpBB/
     
    and leave us a message.
     
    For all other comments or suggestions, you can contact us by sending
    an e-mail to:
     
    info@thirdwire.com
     
    --
     

    351 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Alternate 1986 Red Storm campaign for NATO Fighters 4+ Dec 2009 Patch and Beyond

    This will add DO's carrier to use with TMF new F-14 Tomcat mod. Also uses Kess's USS Tarawa LHA-1. For that it uses AV-8B DA. I made a Det of VMFA-542 of 4 AV-8B's to be launched from the USS Tarawa.
     
    You can get the Tomcat here.
     
    http://combatace.com/files/file/11076-mirage-factory-f-14a-and-f-14b-tomcat/
     
    The LHA and carrier are already in the mod for you. The campaign files have been modified. Just install the F-14 yourself.
     
    To install:
     
    Extract to an empty folder on your desktop. Then drag and drop the files into your SF2:Europe NF4+ install and let it overwrite any and all files. *Caution* if you have a modded squadronlist.lst, back that up as it will overwrite yours.
     
    Only install this if you want carriers ops.
     
    Idea based on Kulbit80's mod in which I used his carrier coordinates.
     
    Enjoy.

    880 downloads

       (3 reviews)

    6 comments

    Submitted

  23. Strike Fighters 2: Israel May 2010-B

    ============================
    Strike Fighters 2 May 2010-B
    Readme File
    ============================
     
    -----------------
    Table of Contents
    -----------------
     
    1. Update Notes
    2. Troubleshooting
    3. Contacting Customer Support
     
    ---------------
    1. Update Notes
    ---------------
     
    This update is for Strike Fighters 2 Israel, either stand-alone or
    merged to other Strike Fighters 2 games.
     
    This update contains all the fixes from previous updates, and it can
    be applied to any version of the game. Earlier updates do not need
    to be applied.
     
    If you have installed any mods to the game, please check the
    ChangeList.txt for a list of updated files. If any data files
    you've extracted have been changed, you must manually delete
    and/or updated these files, or the patched game may not run
    correctly.
     
    Previous campaign saved data may not load after an upgrade.
     
    List of changes in this Update include:
     
    May 2010-B
    ----------
     
    * Alt-N sometimes causing bombers to not show up on time is fixed.
     
    * Speech subtitle not displaying correctly is fixed.
     
    * Messages not displaying even on Normal or Easy HUD mode is fixed.
     
    * Some campaign crash bugs have been fixed.
     
    * Campaign now ends properly when the player squadron has less than
    4 active pilots.
     
    May 2010
    --------
     
    Strike Fighters 2 Expansion Pack 1 Initial Release
     
    Mar 2010
    --------
     
    * Radars on early A-4H versions not working is fixed.
     
    * Texture resolution of the cockpit mirror has been increased.
     
    * Terrain objects cast shadows correctly.
     
    * Target friendly keys not working is fixed.
     
    * Aircraft are made eaiser to spin on Hard Flight Model option.
     
    Feb 2010
    --------
     
    * Water textures not rendering correctly on some graphics cards
    is fixed
     
    * F-4M models missing some detail pieces is fixed.
     
    * Service selection drop down has been added to the Single
    Mission screen.
     
    * Save mission button has been added to the Debriefing screen.
     
    * Screenshot sound effect is no longer muted by pausing the game.
     
    * Earlier sub-versions of A-4H, with more limtied weapons options,
    are added.
     
    Dec 2009
    --------
     
    * Terrain missing tiles on some graphics cards is fixed.
     
    * Sound is now turned off when the game is paused.
     
    * The game not recognizing some display settings as TripleHead2Go
    Surround Gaming is fixed.
     
    * HUD flight information window now shows speed in Mach number when
    current speed is more than Mach 0.9.
     
    * Support for Force Feedback effects has been added.
     
    * A-7D Squadrons have been added to On Strike Fighters 2 Europe
    1979 campaign.
     
    Nov 2009-B
    ----------
     
    * Speech subtitle is now color coded - red indicates warning against
    the player, yellow indicates other speeches to/from player's flight,
    and blue indicates all other radio chatter.
     
    * Less messages are displayed when HUD option is set at Hard setting.
     
    * Overcast sky is rendered correctly in cockpit mirror.
     
    * Reduced some graphical artifacts showing on horizon with Effects
    setting at Unlimited.
     
    * V-sync is enabled by default in DX10 mode.
     
    * Full-screen anti-alisasing now defaults to a lower-quality (and
    better performance) setting.
     
    * Version number displaying incorrectly on the Main Screen is fixed.
     
    Nov 2009
    --------
     
    * Runway lights not working when using DX10 shader is fixed.
     
    * Blackout/redout not working when using DX10 shader is fixed.
     
    * Maverick view not working when using DX10 shader is fixed.
     
    * ForceDX9= option to manually fallback to DX9 rendering is added to
    the Options.INI.
     
    Oct 2009-B
    ----------
     
    * Third-party add-on terrain not loading textures is fixed.
     
    * A-4H Ahit (73)'s RWR not working is fixed.
     
    * Ammo weight showing up as 0 lb and ammo drop down being greyed out
    on the loadout screen is fixed.
     
    * The View Medal screen displays background JPG correctly.
     
    Oct 2009
    --------
     
    Strike Fighters 2 Israel Initial Release
     
    Jun 2009b
    ---------
     
    * The game occasionally crashing to desktop when running on Windows XP
    has been fixed.
     
    * A-10A fuel gauge not working properly is fixed
     
    * Weapons on multiple weapons rack not mounting at correct angle is fixed.
     
    * Harrier's altimeter counter not working properly is fixed.
     
    * Hunter's alitmeter missing the 1000ft needle is fixed.
     
    * Hunter's 1000 RPM needle not moving is fixed.
     
    * Hunter's cockpit missing the light texture .tga is fixed.
     
    * A-10A's pitch control authority has been increased.
     
    * F-100's squadron marking decals not showing correctly is fixed.
     
    * Additonal nation specific skins and decals are included.
     
    Jun 2009
    --------
     
    Strike Fighters 2 Europe Initial Release
     
    May 2009b
    ---------
     
    * Screenshot format can now be selected by editing Options.INI,
    supported formats are: BMP, JPG and PNG.
     
    * The installer updates DirectX correctly now.
     
    * Original Strike Fighters 2 missions are no longer listed on Load
    Mission Screen unless the game is merged with Strike Fighters 2.
     
    * Fixes problem where the original Strike Fighters 2 would no longer
    start on some merged install configuration.
     
    * Later versions of A-7B/C with updated TF-30-P-408 engine are added.
     
    May 2009
    --------
     
    * Screenshot format can now be selected by editing Options.INI,
    supported formats are: BMP, JPG and PNG.
     
    * The installer updates DirectX correctly now.
     
    * Original Strike Fighters 2 missions are no longer listed on Load
    Mission Screen unless the game is merged with Strike Fighters 2.
     
    * Fixes problem where the original Strike Fighters 2 would no longer
    start on some merged install configuration.
     
    * Later versions of A-7B/C with updated TF-30-P-408 engine are added.
     
    Apr 2009b
    ---------
     
    * 3d model for Mk 84 bomb not displaying is fixed.
     
    * F-105D tail hook not being animated is fixed.
     
    * Internal ECM and chaff dispenser are removed from A-7D.
     
    * Damage textures on A-1 not appearing correctly is fixed.
     
    * Serial numbers and squadron decals for A-7D are added.
     
    * A-4F assigned wrong engine data is fixed.
     
    * Bridge spans not aligned in height is fixed.
     
    * Hull number decals not showing up on aircraft carrier is fixed.
     
    * Campaign missions always attacking the same runway is fixed.
     
    * Campaign end screen not displaying correctly is fixed.
     
    * ECM pods are added to default loadout for later model F-4s.
     
    * F-4D (67)'s RWR not displaying correctly is fixed.
     
    * F-4E's radar now have additional range setting of 5 nm.
     
    * Squadron pilots roster screen not showing the number of missions
    flown is fixed.
     
    * New updated cockpit model for F-100D is included.
     
    * F-100D is separated into two sub-versions, original (56) and (64)
    versions. Original 1956 version lacks centerline pylon and other
    armament options.
     
    Apr 2009
    --------
     
    Strike Fighters 2 Vietnam Initial Release
     
    Feb 2009
    --------
     
    * Mach indicator on F-4 cockpits not moving past M1.1 is fixed.
     
    * Joystick settings is less likely to be lost even if the joystick
    is unplugged.
     
    * Screenshots are now saved in .JPG format.
     
    * F-4C (67) cockpit air threat indicator always being ON is fixed.
     
    * A-4B and C altimeter not working is fixed.
     
    * Some of the new 3d models for weapons not showing up is fixed.
     
    * Missing Sidewinder rails textures on A-4 is fixed.
     
    * One of the F-4D/E (75)'s decoy dispensers not working is fixed.
     
    * Create New Pilot pop-up dialog now displays correctly.
     
    * F-4E (72) and (75)'s service entry dates have been corrected.
     
    * "Desert Fury" campaign having wrong start dates for USN and
    USMC squadrons have been fixed.
     
    * Font sizes have been adjusted to fit better on different resolutions.
     
    * Some of the campaign CTD have been fixed.
     
    * Aircraft prices when playing Mercenary campaign have been adjusted
    to better account for small differences in their ECM capabilities.
     
    * Starting weapons supply has been increased for Mercenary campaigns.
     
    * The game no longer searchs for decals outside Decals folder, all
    decals must now be placed under Objects\Decals folder.
     
    * A-4 and F-100 drop tanks have been added to the external models
    so they use individual texture set.
     
    Dec 2008
    --------
     
    Strike Fighters 2 Initial Release
     
    ------------------
    2. Troubleshooting
    ------------------
     
    Troubleshooting Tips
     
    Before installing the game, please try the following:
     
    - Close all other applications.
    - Verify that your system meets the minimum system requirements.
     
    If you are experiencing difficulties in getting the game to run,
    please try the following solutions:
     
    - Obtain the latest drivers for your video and sound card.
     
    - Obtain the latest version of Direct X from:
     
    http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
     
    - Install the latest update for your game from:
     
    http://www.thirdwire.com/downloads.htm
     
    - Run scandisk and defragment your drive.
     
    ------------------------------
    3. Contacting Customer Support
    ------------------------------
     
    To obtain further technical assistance regarding this product, please
    send an e-mail to:
     
    support@thirdwire.com.
     
    Please be sure to include the following information in your e-mail:
     
    · Processor type and speed
    · Operating System version
    · Memory (RAM)
    · DirectX Version
    · Video Card type
    · Error messages encountered and where/when you saw them.
     
    Or visit our forums at
     
    http://bbs.thirdwire.com/phpBB/
     
    and leave us a message.
     
     
    --
     

    290 downloads

       (0 reviews)

    0 comments

    Submitted

  24. East Africa/Madagascar Terrain, Version 2.0 for SF/Wo* and SF2

    East Africa/Madagascar Terrain, Version 2.0 for SF/Wo* and SF2
     
    This is a complete rebuild of the terrain originaly released in June 2004. It has been extensively retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch and SF2 worlds.
     
    This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including Stary's "Mad Trees Mod", creating a more 'lush' version. Many new TODs have been created, so you'll see lots of trees and small buildings in and around the cites.
     
    Extensive upgrading has been performed on the targets, types, data and movement inis , to make use of 08 and SF2 level terrain effects, and the targeting enhancements. New planning maps of all 3 levels have been generated and included.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
     
    It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged).. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should will work in SF2, as long as you adjust the cat pointer lines in the main ini, and 'reroute' the terrain effect pointer (more on that in the install instructions, below). However, with the old style terrain effects, it works just fine.
     
    Yes, for those expecting it, there IS at least one Easter Egg on this terrain ...
     
    MAKE SURE YOU THOROUGHLY READ THE README ON HOW TO USE IT IN ALL SIMS! or you will be clowned...big time.....

    834 downloads

       (3 reviews)

    0 comments

    Submitted

  25. First Eagles 2 May 2010-B

    =========================
    First Eagles 2 May 2010-B
    Readme File
    =========================
     
    -----------------
    Table of Contents
    -----------------
     
    1. Update Notes
    2. Troubleshooting
    3. Contacting Customer Support
     
    ---------------
    1. Update Notes
    ---------------
     
    If you have installed any mods to the game, please check the
    ChangeList.txt for a list of updated files. If any data files
    you've extracted have been changed, you must manually delete
    and/or updated these files, or the patched game may not run
    correctly.
     
    Previous campaign saved data may not load after an upgrade.
     
    List of changes in this Update include:
     
    May 2010-B
    ----------
     
    * Alt-N sometimes causing bombers to not show up on time is fixed.
     
    * Messages not displaying even on Normal or Easy HUD mode is fixed.
     
    * Some campaign crash bugs have been fixed.
     
     
    Mar 2010
    --------
     
    * German medal not showing the image correctly is fixed.
     
    * Terrain objects cast shadows correctly.
     
    * Default Zoom level for in-flight map has changed.
     
    * Target friendly keys not working is fixed.
     
    * Aircraft were made eaiser to spin on Hard Flight Model option.
     
    * Aldis sight has been added to RAF S.E.5a.
     
    ------------------
    2. Troubleshooting
    ------------------
     
    Troubleshooting Tips
     
    Before installing the game, please try the following:
     
    - Close all other applications.
    - Verify that your system meets the minimum system requirements.
     
    If you are experiencing difficulties in getting the game to run,
    please try the following solutions:
     
    - Obtain the latest drivers for your video and sound card.
     
    - Obtain the latest version of Direct X from:
     
    http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
     
    - Install the latest update for your game from:
     
    http://www.thirdwire.com/downloads_sf2.htm
     
    - Run scandisk and defragment your drive.
     
    ------------------------------
    3. Contacting Customer Support
    ------------------------------
     
    To obtain further technical assistance regarding this product, please
    send an e-mail to:
     
    support@thirdwire.com.
     
    Please be sure to include the following information in your e-mail:
     
    ? Processor type and speed
    ? Operating System version
    ? Memory (RAM)
    ? DirectX Version
    ? Video Card type
    ? Error messages encountered and where/when you saw them.
     
    Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message.
     
     
     
    --
     

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