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  1. SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update

    SF2V Air & Ground Expansion Pack v. 2.1 - Sept. 2014 Update
     
    This is an update package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" Gold/Final Release available at CombatAce. This update contains fixes for the ThirdWire post-Mar2012 patch levels as well as enhancements for all supported patch levels. It also contains updates for those with ThirdWire's "Strike Fighters 2: North Atantic" (SF2NA) integrated into their SF2 installations.
     
    This is a cumulative update, meaning that it contains all the fixes and updates from previous updates to the Expansion Pack as well as some new ones. It is designed to be applied over the top of an existing installation of the version 2.1 Expansion Pack. You can download the four main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
     
    Part 4:
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    This update is designed to be applied over verison 2.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 2.0 from Nov. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
     
    Please take a look over the remainder of this ReadMe before installing the update.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    ** Minimum Requirements: SF2V, SF2, & SF2E
     
    The orignal release of the Expansion Pack required only "Strike Fighters 2: Vietnam" (SF2V). With the release of this update package, the minimum requirements have changed. In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2.
     
    The original SF2 and SF2E are now required in order to provide several aircraft that are not included in SF2V: A-4B, A-4B_65, MiG-17, and MiG-17PF. Previously we supplied alternate stand-in versions for these aircraft. With this update, we are now requiring that the ThirdWire originals be part of the install -- and that means requiring the installation of SF2 and SF2E.
     
    ** Support for SF2NA
     
    This update adds support for installations that include SF2NA, but SF2NA is not required.
     
    ** Patch Levels
     
    This update supports several different patch levels:
     
    1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
     
    2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
     
    We understand that some users may have stopped patching at some point during 2011. The post-Mar2012 patch level updates can probably be used to support any patch level after May2011, with one major caveat: those with patch levels between May2011 and Nov2011 should not install the \Menu\*.STR files from the post-Mar2012 updates. In other words, install everything in this update for the post-Mar2012 patch level except for those two .STR files (stick with the updated versions found in the Jun2009b update files).
     
    ** VPAF Add-on
     
    The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
     
    http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
     
    This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Unlike most previous updates, this update starts with a file replacement stage. During this stage you will remove some outdated aircraft from your Expansion Pack install and replace them with newer versions. After replacing those outdated aircraft, you will proceed with the main part of the installation process.
     
    The main installation process has three major phases: one for all patch levels; a second for the post-Mar2012 & later patch levels; a third for installations with SF2NA. Move through each phase and apply the updated files as directed until you hit a step that does not apply to your installation.
     
    In other words, EVERYONE performs Phase 1. If your install is at the Mar2012 patch level or later, you should then do Phase 2. If your install also includes SF2NA, do Phase 3 as well.
     
    Before installing this update you should:
     
    1. Ensure that SF2V is properly installed & updated. (Note that SF2 and SF2E must be part of your base install.)
     
    2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder. (Also, the VPAF Add-on must be installed.)
     
    3. This update is distributed as a two part download. You must unpack both parts. Unpack both SF2V_AG-XP_v2_Sep14_Pt1.7z and SF2V_AG-XP_v2_Sep14_Pt2.7z to a safe place on your drive.
     
    Now you're ready to install the update.
     
    PHASE 0: AIRCRAFT REPLACEMENT
     
    Open the \0_Replace directory in the folder where you unpacked the Expansion Pack update package. The 0_Replace directory includes complete new versions of several aircraft (including decals):
     
    - B-52D
    - B-52F
    - B-52G
     
    First, locate and remove the equivalent older versions of these aircraft from your existing install of the SF2V Expansion Pack. That means removing the aircraft folders from \Objects\Aircraft as well as the decals for them from \Objects\Decals (all are found in your SF2V Mods Folder.)
     
    Now copy or move the three aircraft from 0-Replace\Objects\Aircraft directory to the \Objects\Aircraft directory in your SF2V Mod Folder.
     
    If your installation's patch level is at Mar2012 or later, do the same with the aircraft folders in 0-Replace\Objects\Aircraft_Mar2012, allowing Windows to overwrite files as prompted.
     
    Finally, move the folders from 0-Replace\Objects\Decals to the \Objects\Decals folder in your SF2V Mod Folder.
     
    Note that you should NOT simply drop the newer versions of these aircraft over the older versions or you may wind up with broken aircraft. You really do need to remove the older versions first before dropping in the newer versions. Also, if your patch level is Mar2012 or later, you DO need to install the files from both \Aircraft and \Aircraft_Mar2012. (The \Aircraft_Mar2012 directory does not contain a complete set of files for the aircraft.)
     
    Now that you've replaced these old aircraft with newer versions, you're ready for the main part of the installation process.
     
    PHASE 1: ALL PATCH LEVELS
     
    Open the \1_All_Patch_Levels directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    If you are running SF2V at any patch level earlier than Dec2009, then your installation process is finished. If you are running at the Mar2012 or later patch level, then you have at least one more step.
     
    PHASE 2: ALL POST-Mar2012 PATCH LEVELS
     
    If you are running the Mar2012 patch level or later, then open the \2_Mar2012_Patch_Level directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    If your base install does not include SF2NA, then stop here -- your installation is finished. If your installation includes SF2NA, then proceed to the next step.
     
    PHASE 3: SF2NA SUPPORT
     
    If your installation includes SF2NA, then open the \3_SF2NA directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    * * * * *
     
    That's it. You should be good to go.
     
    You may now consider installing some of the optional items discussed the remainder of this ReadMe. Also, there are notes on some of the new additions found in this update.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Optional A-1 Cockpits
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \OPTIONAL\A-1_Cockpits folder are two alternate cockpits for the A-1 Skyraiders. The first, made by Dels, was released in Oct. 2011. The second, made by CA_Stary, is based on the default F-8 cockpit.
     
    The \A-1_Cockpits folder contains one copy of Dels's A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
     
    If you prefer Stary's A-1 cockpit, you can find a copy of that in \A-1_Cockpits\_ca-stary-cockpit (the cockpit folder is contained in a ZIP file that will need to be unpacked).
     
    Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
     
    To install:
     
    1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
     
    2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
     
    3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
     
    ~~~~~~~~~~~~~~~~~~~~~
    Optional MiG Cockpits
    ~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \OPTIONAL\MiG_Cockpits folder are alternate cockpits for the J-5, J-6, MiG-17, MiG-17F, and MiG-17PF. These alternate cockpits are designed for use on the Jun2009b patch level, as the newer MiG-17 and MiG-19 cockpits use LODs not compatible with that old patch level. If you are using one of the later supported patch levels (Mar2012 or later), then you do not need to use these older cockpits.
     
    There are three folders in the MiG_Cockpits folder:
     
    - J-6: contains an older cockpit and the INI files for the J-6
    - MiG-17_J-5: contains an older cockpit and the INI files for both the
    J-5s, the MiG-17, and the MiG-17F
    - MiG-17PF: contains an older cockpit and the INI files for the MiG-17PF
     
    To install:
     
    1. Remove the existing \Cockpit folder from each of the aircraft folders in \Objects\Aircraft (found in your SF2V Mod Folder) that you intend to replace.
     
    2. Copy the new \Cockpit folder from each of the sub-folders in \MiG_Cockpits to each of the aircraft folders in \Objects\Aircraft that you are replacing.
     
    3. Copy the new COCKPIT.INIs and AVIONICS.INIs from the sub-folders in \MiG_Cockpits to the appropriate aircraft folders in \Objects\Aircraft. Keep in mind that some aircraft will have only a COCKPIT.INI, not an AVIONICS.INI.
     
    Do not mix and match folders and INIs. In other words, don't take the \Cockpit folder from the J-6 sub-folder in \MiG_Cockpits, add it to one of the J-5 folders in your Mod directory, then add the J-5_cockpit.INI from J-5_MiG_17 sub-folder to same aircraft folder in your Mod directory.
     
    If you are adding the INI files correctly to the aircraft folders in your Mod directory, they should overwrite the existing INI files in the target aircraft folders.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Formation Take-Offs
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \Optional\Formation_TO folder is a set of Airfield.INIs that enable EZLead's "Staggered Take-offs" (aka "Formation Take-offs") for all the airfield types in the VietnamSEA terrain.
     
    To use these alternate Airfield.INIs (and thus enable formation take-offs), simply copy the INIs to \Terrains\VietnamSEA and \SouthVietnam.
     
    A few notes about these new INIs:
     
    1. Formation take-offs may cause problems for some of the larger aircraft (e.g., B-57s, C-130s, etc.).
     
    2. The airfield.INI used for U Tapao RTAFB is vietnamSEA_airfield6b.ini, which is a copy of the default 3rdWire vietnamSEA_airfield6.ini. As a result, staggered take-offs are not enabled at that air base because that base is used by the B-52s in campaigns.
     
    IMPORTANT: even if you elect NOT to use the staggered/formation take-offs airfield.INIs, a copy of the vietnamSEA_airfield6b.ini file MUST REMAIN in each of the terrain folders because the TARGETS.INI for each terrain references it.
     
    ~~~~~~~~~~~~~~~~~~
    Alternate Aircraft
    ~~~~~~~~~~~~~~~~~~
     
    The \Optional\Alt_Aircraft directory contains three alternate aircraft that you may consider installing. Each requires files from ThirdWire.
     
    1. Canberra20
     
    The Canberra20 is the ThirdWire version of the Camberra Mk.20 used by the RAAF in South Vietnam. This alternate version is inlcuded in SF2E Expansion Pack 2 pack from ThirdWire. If SF2E Expansion Pack 2 is part of your install, simply copy or move the \Canberra20 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    2. AC-47
     
    The AC-47 Spooky is the first gunship developed by the USAF for use in South Vietnam. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \AC-47 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    3. C-47A
     
    The C-47A is a WWII-era transport that saw use by the USAF and allied forces in the Vietnam War. If Expansion Pack 1 is part of your install, simply copy or move the \C-47A folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    4. Li-2
     
    The Li-2 Cab is a Soviet-produced version of the C-47 (DC-3) flown by the VPAF. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \Li-2 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    5. F-104C_61 & F-104C_66
     
    These are alternate versions of the F-104C, flown by the USAF from bases in South Vietnam and Thailand. These two alternate versions (which collectively supercede the third-party version shipped with the default SF2V Expansion Pack) require that you have the DLC 28 (AI Plane Pack 1) from ThirdWire installed. If that DLC is part of your base install, simply copy or move both F-104C aircraft folders to \Objects\Aircraft in your SF2V Mods Folder. The Rolling Thunder campaign will automatically use these new aircraft in lieu of the default F-104C included with the SF2V Expansion Pack.
     
    Please note that all of the above alternate aircraft can co-exist with the original versions of these aircraft supplied with the SF2V Expansion Pack. There is no need to remove the older versions, though you are welcome to do so.
     
    ~~~~~~~~~~~~~~~
    Alternate Ships
    ~~~~~~~~~~~~~~~
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    1) Copy the Coontz2.LOD from "Yankee Air Pirate" to the \Adams and \Farragut
    folders in \Optional\Alt_Ships (in the location where you unpacked this
    update package).
     
    2) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
    and renaming it Coontz2_COL.LOD.
     
    3) Move the Adams and Farragut destroyers from \Optional\GroundObject to
    \Objects\GroundObject in your MOD folder.
     
    Please note that these alternate ships require your install be at the Mar2012 or later patch levels. They can be made to work at earlier patch levels, but doing so requires editing of the INI to remove Mar2012 patch level configuration data.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rolling Thunder Variant Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The default Rolling Thunder campaign included with Sf2V is a sprawling multi-year affair, allowing players to fly one aircraft for a particular squadron over an extended period of time. In some cases, depending on the squadron selected, the 50 mission campaign might extend from March 1965 all the way through October 1968 -- a spread of three and a half years.
     
    For this update we decided to supply seven variant campaigns that break the Rolling Thunder campaign into 6-9 month chunks. You will find these new campaign variants listed in the camapigns menu by letter and start date:
     
    Campaign Dates
    -------- ----
    Rolling Thunder (A) 2 Mar. 1965 - 1 Sep. 1965
    Rolling Thunder (B) 1 Sep. 1965 - 1 Mar. 1966
    Rolling Thunder © 1 Mar. 1966 - 1 Sep. 1966
    Rolling Thunder (D) 1 Sep. 1966 - 1 Mar. 1967
    Rolling Thunder (E) 1 Mar. 1967 - 1 Sep. 1967
    Rolling Thunder (F) 1 Sep. 1967 - 1 Mar. 1968
    Rolling Thunder (G) 1 Mar. 1968 - 1 Nov. 1968
     
    You will find that these date-specific variant campaigns allow for a more focused campaign exerience, with the interval between campaign missions reduced to a few days (as opposed to the weeks or months long intervals in the default campaign).
     
    These new campaigns also allow for more dedicated coverage of the various areas of the North Vietnam terrain. Thus, you will find the 1965 campaigns are far more focused on target areas in the southern part of North Vietnam, whereas the campaigns from 1966 and 1967 have more missions into Pack VI -- the Hanoi and Haiphong areas (along with Thai Nguyen).
     
    Finally, these campaign variants allow us to place USN squadron on the actual carriers they flew from during Rolling Thunder. Historically, USN squadrons often moved among several carrier air wings, which themselves moved on occasion from one carrier to another. The default Rolling Thunder campaign does not reflect these changes, as the Rebase command in campaigns can be used only for land-based squadrons. In these new Rolling thunder variant campaigns, however, we've taken care to base squadrons on the actual carriers they flew from from during the time periods covered by these campaigns.
     
    Although the original Rolling Thunder campaign is still available, we think you'll find these new variant campaigns to be an interesting new way to enjoy a Rolling Thunder tour of duty in SF2V.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Helicopters
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
     
    At the end of the day, please remember that Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~
    New Terrain Target Areas
    ~~~~~~~~~~~~~~~~~~~~~~~~
     
    This update adds 32 new target areas to the VietnamSEA terrain. Some of these new target areas are also included in the SouthVietnam terrain.
     
    Bac Giang Rail Yard
    Hanoi Rail Car Repair Shop
    Trung Qui Mo Munitions Factory
    Nam Dinh Munitions Factory
    Nam Dinh Textile Mills
    Thai Binh Thermal Power Plant
    Bac Le Barracks & Supply Depot
    Canal des Rapides Bridge [Hanoi]
    Canal of Bamboo [w/ Nam Dinh Port facilities]
    Kep POL Storage
    Do Son POL Storage
    Hong Lieu POL Storage
    Nguyen Khe POL Storage
    Thai Nguyen Truck Yard
    Hai Duong Truck Yard
    Thai Nguyen Warehouse Storage
    Haiphong Warehouse Storage
    Nam Dinh Warehouse Storage
    Quon Lang Warehouse Storage *
    Thanh Hoa Warehouse Storage
    Vinh Loc Warehouse Storage
    Yen Bai Warehouse Storage
    Vinh Warehouse Storage *
    Bac Giang Transshipment Point
    Phuc Yen SAM Storage Facility
    Quon Lang SAM Storage & Support Facility *
    Hong Gai Radar Station
    Lach Truong Radar Station
    Dien Chau Radar Station
    Muong Xen EW Radar Station
    Moc Chau EW Radar Station
    Phuc Yen Air Defense Command & Control Center
     
    * = also in South Vietnam
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    SF2NA Support: Some Notes
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    As noted earlier in this ReadMe, this update adds support for SF2NA. If SF2NA is part of your base install of Strike Fighters 2, you will enjoy the following:
     
    - new aircraft: EA-6B_71, E-2A/B, E-2C
    - carrier take-offs in single missions for USN aircraft
    - new ships: GearingFRAM1B, Knox, LCC-19, LPD-4
    - carrier battle groups in single missions
     
    Unfortunately, we were not able to implement full support for SF2NA-style carrier battle groups in campaigns. SF2NA uses a new and different system for integrating carriers into campaigns. At present there is no practical way to use that new system (which supports carrier battle groups) with SF2V campaigns.
     
    The Rolling Thunder campaign presents the biggest problem, as it requires that carriers perform multiple tours on Yankee Station over an extended period of time. SF2NA-style carrier battle groups do not have the ability to perform multiple tours. Furthermore, the large number of carriers used in the later campaigns (Linebacker I & II) makes it difficult to implement carrier battle groups on Yankee Station.
     
    You will see other ships (some destroyers and misc. support ships) on Yankee Station in campaigns. These ships, however, are static terrain objects and do not move with the carriers.
     
    This news will undoubtedly come as a disappointment for those with SF2NA, some of whom may have expected to see SF2NA-style carrier battle groups in SF2V campaigns. If and when TK ever implements a system that allows carrier battle groups to be included in campaigns that require multiple tours over the course of several years, we will update the Expansion Pack campaigns accordingly. Until then, though, we are stuck with the old-style carrier system for campaigns.
     
    ~~~~~~~~~~
    Change Log
    ~~~~~~~~~~
     
    This update (formerly the Sept. 2013 Update) was refreshed in September 2014. New fixes &
    updates include the following:
     
    - C-47A Skytrain (optional aircraft)
    - An-2 VPAF silver skin
    - new F-111A skins
    - Il-28 cockpit
    - deck lighting for all aircraft carriers
    - fake afterburner nodes for a number of older model third-party aircraft
    - minor updates & fixes to six dozen aircraft
    - visual shoot-cue for F-4D cockpits
    - minor updates to some effects
    - new hangar & loading screens for VPAF aircraft
     
    -----
     
    This update also contains the following fixes and add-ons from previous cumulative update releases:
     
    ** September 2013: **
     
    CHANGES & UPDATES
    - Implemented DIANE mod for A-6A/B cockpits
    - Added Home Fries' A-6 skins to A-6A/B
    - Added VA-115 skins to A-6B
    - Added VA-86 Diamonds skin to A-7E
    - Added new VPAF & PLAAF skins to An-2
    - Added VPAFSilver1 skin to An-12
    - completely overhauled B-52D/F/G
    - Added VNAF skins to B-57B
    - Added new skins to EA-6B
    - tweaked/updated USAFCamo2 F-4 skins
    - Added new skin to F-4E Rivet Haste
    - Added VF-102 skin to F-4J
    - Added new Silver & Camo skins to F-104C
    - Implemented gunsight mod for F-105Ds
    - Added new skins to KA-6D
    - Added VNAF skins to A-1H/J
    - Added VNAF skins to AC-119G/K, C-130A, O-1E, O-2A, & UH-1D
    - Added new camo & grey skins to MiG-17F
    - Overhauled J-6/MiG-19 VPAF925 skin
    - Replaced J-6/MiG-19 VPAFBlue1 skin
    - Added PLAAFSilver1 skin to J-6
    - Implemented "Pure Fighter" changes to MiG-17 & MiG-17F
    - Added new cockpits for MiG-17s & J-6/MiG-19
    - Added VPAFSilver2 skin to MiG-21F
    - Overhauled MiG-21PFM 927_Green & 927_Camo skins
    - Implemented tweaks or minor fixes for almost every aircraft
    - Upgraded ships for Mar2012/SF2NA compatibility
    - Upgraded all AAA guns
    - Upgraded all SAMs & SAM radars
    - Added new destroyed LODs for some ground objects
    - Updated or tweaked a number of weapons & guns
    - Added a few new weapons
    - Added new SA-2 missile models
    - Overhauled Environment.INI for post-Dec2010 patch levels
    - Updated FlightEngine.INI, Nations.INI, SpeechSystem.INI for
    Mar2012 & later patch levels
    - Updated custom MissionSummary.STR & MissionType.STR files for
    Mar2012 & later patch levels
    - Added a number of custom sounds to SoundList.INI
    - Updated SquadronList.INI
    - Added a number of new items to terrain TargetTypes.INI
    - Added updated VietnamSEA_Water.bmp for SF2NA
    - Added custom WaterNormal.BMP to both terrains
    - Renamed Noi Bai Airfield to Phuc Yen Airfield
    - Overhauled or tweaked dozens of target areas in Targets.INI
    - Added 32 new target areas to terrain Targets.INI (see above)
    - Implemented minor twaks/fixes to all campaigns
    - Added seven date-specific Rolling Thunder variant campaigns
     
    NEW AIRCRAFT
    - AC-47 Spooky ++
    - E-2A/B Hawkeye +
    - E-2C Hawkeye +
    - EA-6B_71 (ThirdWire) +
    - F-104C_61 (ThirdWire) *
    - F-104C_66 (ThirdWire) *
    - J-5 Fresco-A
    - J-5A Freco-C
    - Li-2 Cab ++
    * Note: these aircraft require DLC 28 from ThirdWire
    + Note: these aircraft require SF2NA from ThirdWire
    ++Note: this aircraft requires SF2I Expansion Pack 1
     
    NEW SHIPS *
    - Adams Class DDG
    - Allen M. Sumner Class DD
    - Austin Class ATD
    - Bainbridge Class CGN
    - Belknap Class CG
    - Blue Ridge Class ACS
    - Enterprise Class CVAN
    - Farragut Class DLG
    - Forrest Sherman Class DD
    - Forrestal Class CVA
    - Garcia Class FF
    - Gearing FRAM IB Class DD
    - Knox Class FFG
    - Leahy Class CG
    - Midway Class CVA
    - Mitscher Class DL
    - Small Cargo Ship
    - Soviet Cargo Ship
    - Soviet Trawler
    - Spy Trawler
    - USN Tanker
    - USN Transport
    * Note: some ships require SF2NA or LOD files from YAP
     
    ** January 2012: **
     
    UPDATES & ADDITIONS
    - Dels' A-1 cockpit included as an optional item
    - EZLead's "Staggered/Formation Take-offs" mod included as an optional item
    - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
    - alternate USMC F-4 loadouts included in May2011 & later patch levels
    - F-102A flight model replaced
    - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
    campaigns overhauled
    - a few new weapons added (others fixed)
     
    FIXES
    - cartoonishly large explosion debris reduced in bomb explosion and flak
    effects for Dec2009 & later patch levels
    - A-6A/B Intruder drop tanks fixed on May2011 & later patch levels
    - SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding
    - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
     
    ** September 2011: **
     
    UPDATES & ADDITIONS
    - added optional A-1 cockpits based on the F-8's (by Stary)
    - updated ground wars for Steel Tiger & Easter Offensive campaigns
    - added new napalm effect (by Stary) to BLUs
    - updated NATIONS.INI for May2011 patch level
    - updated FLIGHTENGINE.INI for May2011 patch level
    - updated SOUNDLIST.INI for May2011 patch level
    - updated SQUADRONLIST.INI for May2011 patch level
    - updated ENVIRONMENTSYSTEM.INI for May2011 patch level
    - added new 3W VNAF A-1 textures
    - added VNAF camo texture to B-57B
    - overhauled Cessna180 & O-1E and added new cockpits to each
    - added USNGrey5 texture to F-8C & F-8C_66
    - added three new textures to O-2A
    - added updated "Willie Pete" effects for May2011 patch level
    - updated terrain DATA.INIs for May2011 patch levels to correct
    visual problems with height maps, water levels, & coast lines
     
    FIXES
    - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
    Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A
    - minor corrections/updates to most post-Dec2009 F-4s to account for model
    differences from earlier patch versions
    - minor corrections to most AAA, SAM, and radar ground objects
    - minor corrections to a number of other ground objects
    - minor corrections to several tanks & weapons
     
    ** April 2011: **
     
    MISC UPDATES & ADDITIONS
    - minor updates & tweaks to Rolling Thunder, Linebacker II,
    Easter Offensive, & Steel Tiger campaigns
    - added medals pack for North & South Vietnam
    - adjusted Altitude data in MissionControl.INI
    - updated & expanded SquadronList.INI
    - added new cockpit textures for F-111A
    - tweaked textures for F-4B
    - added USMCGrey3 texture for F-4B_67
    - added field-mod bomb racks for Canberra B.20 (both 3rdWire
    & ajundair versions)
    - added new engine sound for AC-119s
    - minor tweaks/updates to several other aircraft
    - changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND
    - added dummy SA-2D missile to ZiL-157 SA-2 Trailer
    - added FAB-50, Canberra bomb rack, and weapons for Hueys
    - minor fixes/updates for both VietnamSEA & SouthVietnam terrains
     
    NEW AIRCRAFT
    - F-4G Phantom II (VF-213, USN)
    - UH-1B Huey Gunship
    - UH-1D Huey
     
    ** February 2011: **
     
    FIXES
    - minor fixes to MiG-17 skins
    - minor tweaks to EA-6B
     
    UPDATES & ADDITIONS
    - added B-26K Counter Invader
    - added F-4D LORAN
    - updated Steel Tiger & Easter Offensive Campaigns
    - updated/expanded SquadronList.INI
    - updated unit designations for several texture sets
    - added two dozen new weapons
     
    ** January 2011: **
     
    FIXES
    - checked all radar family names
    - checked all radars, jammers, RWR for freq data
    - fixed afterburner effects for post-Dec2009
    - added proper CEP to all bombs, rockets, & A2G missiles
    - checked all LGB/AI bomb names
    - added cartridge weights for all custom guns
    - added ammo weights on aircraft internal guns w/ EjectShells=FALSE
    - checked NumSquadron= for all carriers in campaigns
    - checked campaign names
    - checked weapons EffectsClasses
    - integrated Malibu43's EasterOffensive & SteelTiger campaign fixes
    - added missing cockpit files to some aircraft
    - added destroyed models to some aircraft
     
    UPDATES & ADDITIONS
    - added new 'Nam-era weapons
    - added O-2A Skymaster
    - updated RF-8 skins
    - updated some F-4B_67 & F-4J skins
    - updated O-1E U.S. Army decals
    - updated A-1H/J USNGrey1 decals
    - added a few new effects
    - added nations music for campaigns
     
    EXP. PACK 2 FIXES & UPDATES
    - added Exp Pack 2 water .BMP
    - updated FlightEngine.INI
    - updated SquadronList.INI
    - added A-1H_67 & A-1J_67
    - updated B-57B DATA.INI for Exp. Pack 2
    - added CanberraB20 from Exp. Pack 2 as Optional/flyable
    - integrated A-1H/J_67 into campaigns
     
    ** July 2010: **
     
    FIXES
    - replaced grey-background VF-111 tail decals
    w/ white-background versions on F-4Bs
    - updated A-1H/J flight models
    - updated B-57B flight model
    - tweaked F-102A control surfaces
    - added custom AIM-4D for F-102A
    - made F-102A missile bay doors automatic
    - corrected several node names on Dec2009 & later F-4s
    - minor fixes on F-4E Rivet Haste, R-4B, RF-4C
    - added VPAF pilot to all MiGs
    - added two missing sound files
    - added a few missing pilots
    - tweaked O-1E/Cessna180 fm & weapon stations
    - tweaked F-104C fm
    - filled out F-104C radar data
    - tweaked AC-119 fm
    - tweaked F-5 fm & control surfaces
    - tweaked MiG-17 flight models
    - corrected MiG-17PF radar parameters
    - filled out RF-4B/C radar data
    - filled out RF-8A/G radar data
    - fixed OV-10 tank DATA.INI
    - tweaked F-5 centerline tank data
    - tweaked ENVIRONMENTSYSTEM.INI for Dec-2009 & later
    - updated avionics HUDs & DTVMaterials for Dec2009 & later shaders
     
    UPDATES
    - added F-5E Tiger II (VNAF)
    - added F-5E Tiger II (VPAF)
    - added "dumb" AI versions of LGBs
    - added 30MM_GSh-30-2 cannon
    - added texture set patches for a number of aircraft
    - added new Loading & Hangar screens for F-102A
    - added Raven's Navy trawler texture set
    - added sounds to carriers
    - added clean exhaust emitters to A-1 Skyraiders
    - added grey B-57B tanks
    - added/updated hangar/loading screens for several aircraft
    - added damage models to several aircraft
    - added holes .TGAs to a number of aircraft
    - customized mission type name/description strings
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains new items from the following modders who generously allowed their use:
     
    Home Fries .................................. A-6A & EA-6B skins/decals
    JSF_Aggie ................................... A-6B VA-115 skin
    MiGBuster ................................... DIANE mod for A-6A
    Wrench & RussoUK2004 ........................ AC-47 Spooky
    gbreuder .................................... B-52 Vietnam Era Upgrade Package
    Dave (USAFTML) .............................. B-57B VNAF skins
    Paul Nortress ............................... new EA-6B skins
    Crusader .................................... F-105D gunsight mod
    slick_cowboy ................................ F-111E/F new skins
    Paul Nortress & allenjb42 ................... new KA-6D skins
    Kelvin & ArmourDave ......................... Il-28 cockpit (based on Su-17 cockpit)
    MiGBuster ................................... VNAF skins for C-130A & O-1E
    Paulopanz ................................... PLAAF J-5 & J-6 skins/decals
    Paulopanz ................................... overhauled skins for MiG-21F, MiG-21PFM, & MiG-17F
    Paulopanz ................................... Li-2 Cab
    Paulopanz ................................... An-2 VPAF & PLAAF skins
    Gepard ...................................... MiG-17 Pure Fighter upgrades
    CA_Stary .................................... new MiG-17 & MiG-19 cockpits
    The Mirage Factory............................F-5E Tiger II
    Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
    Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
    Pasko ....................................... UH-1B Gunship
    Kesselbrut .................................. UH-1B/D flight model
    Gramps ...................................... UH-1H Huey
    HrntFixr ................................... UH-1B skins
    Dave (USAFTML) .............................. VF-213 F-4G skin
    Dave (USAFTML) .............................. VNAF B-57B skins/decals
    CA_Stary .................................... optional A-1 cockpits (based on F-8's)
    Dels & CA_Stary...............................optional A-1 cockpits
    liamp51 ..................................... re-textured F-111A cockpit
    Malibu43......................................new A-1H/J Skyraider loadouts
    FastCargo ................................... Canberra B.20 bomb racks
    Wrench....................................... bits for F-4D LORAN
    Malibu43......................................alternate USMC F-4 loadouts
    Wrench ...................................... overhauled O-1E & Cessna180
    Wrench ...................................... new textures for O-2A
    Fubar512..................................... bits for EA-6B
     
    Fubar512 & MiGBuster ........................ Carrier Deck Illumination package
    WhiteBoySamurai ............................. Leahy & Bainbridge class
    Julhelm ..................................... new Firecan radar
    SUICIDAL .................................... New Destroyed Tank LODs
    Spillone104 ................................. SA-2 Guideline Pack
    Hinchinbrooke ............................... Adams class & Farragut class
    Florian ..................................... USN AOE Transport
    Julhelm ..................................... USN Tanker
    Kesselbrut .................................. Small Cargo Ship, Trawlers
    Cocas ....................................... Trawler & Soviet Trawler
    Raven ....................................... Trawler skins
    Crusader .................................... Soviet MANPADs for SF2
    Raven........................................ Navy Trawler texture
    Paulopanz ................................... medals pack for North & South Vietnam
    christian59 ................................. generic aircraft damage textures
    OldDiego, Pappy, Wrench, Pasko, ............. Pilots
    Florian/AmokFloo, & PureBlue
    CA_Stary .................................... new CBU-based napalm effect
    CA_Stary .................................... updated Willie Pete effects
    Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
    EZLead .......................................Staggered/Formation Take-offs mod
     
    Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on CombatAce.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    1 Sep. 2014

    8,176 downloads

       (15 reviews)

    24 comments

    Updated

  2. "Operation Desert Storm" for SF2 (Redux) - Part 1 of 3

    "Operation Desert Storm" for Strike Fighters 2
     
    This package contains an updated, "Strike Fighters 2" compatible version of the "Operation Desert Storm" mod package originally released for "Strike Fighters Project 1" (SFP1). In addition to making the original mod compatible with "Strike Fighters 2: Europe" (SF2E), this updated version also adds a number of other mods that were released in the years subsequent to the original release of this mod for SFP1.
     
    This mod package should be installed to "Strike Fighters 2: Europe" (SF2E) installations (or merged installs incorporating SF2E) that are patched to the Mar2012 or later patch level. If you are running SF2E at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install the original "Operation Desert Storm" mod for SFP1. If you have installed the previous SF2 version of ODS, it is recommended that you NOT install this refreshed and updated version over that earlier version. Create a new install.
     
    NOTE: this mod is distributed as set of THREE 7zip archive files. If you did not download all three 7zip packages from CombatAce.com, then this mod will not work properly.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed:
     
    SF2 VERSION: Strike Fighters 2: Europe (SF2E)
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
     
     
    ~~~~~~~~~~~~
    Update Notes
    ~~~~~~~~~~~~
     
    This mod package is a refreshed and updated version of the original version that was released in April 2012 on CombatAce. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
     
    - new aircraft: H-6D, Mi-8 Hip, IL-76, IL-76B2, NimrodMR1, SH-3D
    - new SF2NA aircraft: EA-6B_86, A-6E_90, E-2C
    - new optional aircraft: A-10A_87, Mirage5AD, Mirage5EAD
    - new aircraft models: F-1CR, F-7B, F-7M, F-16C_B30, F-16C_B40,
    F-117A, JaguarA3_DS, Mirage2000EAD, Su-25
    - new ships: USNTransport
     
    ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
     
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod requires "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
     
    The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_ODS.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Desert Storm" mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Desert Storm" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Operation Desert Storm" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the three "SF2 ODS" archive packages to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all three unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-15C
    MissionMap=DS
    StartTime=05:30:00
    StartDate=01/19/1991
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1992 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1990
    EndYear=1992
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19910117 Desert Storm
    PlayerService=USAF
    PlayerUnit=336th TFS
    AircraftType=F-15E
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=NORMAL
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    --------------------------------------
    * STEP 4: Extra Step for SF2NA Users *
    --------------------------------------
     
    This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - Updated F-14 cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
     
    - Carrier battle groups in campaigns
     
    - SF2NA US Navy ships that are restricted to actual vessels that participated in Operation
    Desert Storm.
     
    - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EF-111A
    (AI only) as well as Early_Warning missions for the E-2C and E-3A.
     
    TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    * * * * *
     
    THAT'S IT. Your ""Operation Desert Storm" for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    This mod includes a number of optional files that you can add to your Desert Storm installation. Note that some of the following optional installs require you to have other ThirdWire products beyond those listed in the minimum requirements.
     
    A. SF2NA Tomcat Updates
     
    Included in the \Optional\3W_F-14s folder are some optional items that you may consider installing, if your installation base includes SF2NA. Included are:
     
    - DATA.INI files for the F-14 Tomcats that use the ThirdWire flight model
     
    - COCKPIT.INI and AVOINICS.INI files for the Tomcats that use the ThirdWire cockpit
     
    To use these files simply drop them in the appropriate F-14 folders in \Objects\Aircraft. (Note: the *.TMF versions of these files are copies of the files you replace when using these optional files.)
     
    B. Optional Aircraft
     
    1. A-10A_87
     
    Included in the \Optional\Aircraft directory is an optional A-10A Warthog, using a new model and released by Spectre8750. To install it, simply copy the \A-10A_87 folder to the \Objects\Aircraft folder in your Desert Storm Mods folder. Once installed this A-10A version will be used in campaigns in lieu of the stock A-10A_78.
     
    2. Mirage 5AD & 5EAD
     
    Also included in the \Optional\Aircraft directory are two aircraft used by the UAE -- the Mirage 5AD and Mirage 5EAD. Please note that these aircraft require you to have the following additional products from ThirdWire installed as part of your base installation:
     
    - Mirage 5AD: Mirage 5D from Strike Fighters 2 Israel (SF2I)
    - Mirage 5EAD: Mirage IIIO from DLC #17
     
    To install these aircraft, simply copy the \Mirage5AD and \Mirage5EAD folders to the \Objects\Aircraft folder in your Desert Storm Mods folder. These aircraft are not used in campaigns but will be available for single missions.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Water Shader Effect
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This updated version of ODS for SF2 implements a different water shader effect from Fubar512, replacing the water shader effect from the original release that caused costal tiles to have an odd, shimmering appearance.
     
    If you run into problems with this replacement water shader, do the following:
     
    1) Remove the following files from the \Terrains\DS folder:
     
    DiffuseMap.tga
    WATEREFFECT.FX
    WaterNormal.tga
    Water.dds
    WNormal16.tga
    TERWATEREFFECT2.FX
     
    At this point, the game will revert to using the stock SF2 watershader and WaterNormal.BMP. If you wish to restore the water shader used in the original release of this mod, proceed to the next step.
     
    2) Restore the water shader effect from the original release by unpacking WaterEffect_Fubar512.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
     
    If you later decide you prefer the new water shader effect included in this updated version of the mod, simply unpack WaterEffect_V1.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
     
    If you do encounter problems with this replacement water shader effect, please report them to the forums at CombatAce.com.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod is a conversion and upgrade of the original "Operation Desert Storm" mod released for SFP1. This version incorporates the following major updates and additions over the original:
     
     
    New Aircraft
    ------------
    A-6E_90 F-15D MiG-23BN_IRQ
    A-10A_87 F-16C_B40 MiG-23MF_IRQ
    AC-130U F-16C_B40_RBAF MiG-23MLAE_IRQ
    AH-64A F-1CK MiG-23MS_IRQ
    Buccaneer-S2B F-1CR Mirage5AD
    C-130E F-1EDA Mirage5EAD
    C-130H FA-18C Mirage2000C
    C-130K H-6D Mirage2000EAD
    C-130K-30 Hawk65 NimrodMR1
    E-2C IL-76/B2 SH-3D
    EA-6B JaguarA3_DS Su-20B
    EA-6B_86 KA-6D Su-22
    EC-130H KC-130F Su-22M
    F-7B/M KC-135A Su-22M3
    F-14A+ KC-135E Su-22M4
    F-15C_RSAF Mi-8 Su-25
     
    Upgraded Aircraft *
    -----------------
    A-10A_78 F-14A F-117A
    A-4KU F-15C JaguarGR1A_DS
    B-52G F-15E MiG-25PDS
    EF-111A F-16C_B30 Tornado_GR1_DS
    F-4E_86 F-111E Tornado_GR1_RSAF
    F-7A F-111F Tornado_IDS_IT
     
    * The above are aircraft that were either converted to newer models
    or that received major upgrades of some kind. All aircraft from
    the original version of this mod were updated or tweaked in some
    way -- at the very least for SF2 compatibility.
     
    New Ground Objects
    ------------------
    AH-64 CG-59 M167-VADS
    AMX-30 CG-60 Iowa80s
    AMX-30B2 CGN-25 M1939
    Arab_DSHK Chieftain2 M1939_G
    Arab_DSHK_G Chieftain5 PAC2_AMG
    Avenger Chieftain11 PAC2_LS
    CG-16 CVN68 PAC2_RS
    CG-47 Humvee RolandRad
    CG-52 Humvee_M1025 USNTransport
    CG-53 Humvee_M1046 ZPU-1
     
    In addition to the above updates and additions, the following major changes were made:
     
    - All aircraft brought up to SF2 standards
    - All naval aircraft made SF2NA compatible
    - All ground SAM & radar ground objects brought up to SF2 standards
    - All ships made SF2NA-compatible
    - All weapons & guns converted to SF2 format
    - All major modded INIs made SF2 compatible
    - All effects made SF2 compatible
    - DS terrain made SF2 or SF2NA compatible
    - Overhauled "Desert Storm" campaign
    - Added Red-side "Mother of All Battles" campaign
     
    Please note that the above list does not constitute an exhaustive change log, as this
    update incorporates too many minor fixes and tweaks to list or account for here.
    Suffice it to say that this version of "Operation Desert Storm" for SF2E represents
    a major overhaul of the original mod for SFP1.
     
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This release adds a number of new items to the "Operation Desert Storm" mod package. These new items are from the following modders, who generously allowed their use:
     
    Home Fries ..................................... Optional 3W A-6E_90 & EA-6B_86
    Spectre8750 .................................... Optional A-10A_87
    Dels ........................................... AH-64 Apache helo & ground object
    Crusader ....................................... Harrier avionics mod
    Dels & wpnssgt ................................. B-52GH MegaPack (for B-52G)
    ravenclaw_007 .................................. Buccaneer S2B
    Dels ........................................... AC-130U, C-130E, C-130H, EC-130H
    Daddyairplanes ................................. C-130E/H upgrades & new skins
    Dels, Sundowner, & Dave ........................ RAF C-30K Super Pack
    Hawker/Agemmenon & 331KillerBee ................ EA-6B Prowler
    Fubar512 & Wrench .............................. EA-6B upgrades & fixes
    Paul Nortress .................................. EA-6B skins
    The Mirage Factory.............................. F-7B & F-7M Airguard
    The Mirage Factory ............................. F-4E ARN-101 (F-4E_86)
    Crusader ....................................... F-5E avionics mod
    The Mirage Factory ............................. F-14 Tomcats
    Spectre8750 .................................... F-14 fixes & upgrades
    JSF Aggie, Paul Nortress, Hrntfixr ............. F-14 skins
    Dave, Caesar, & SupGen ......................... F-14A SF2NA avionics & cockpit upgrade
    FastCargo & team ............................... F-15C & F-15E
    Viper Crew ..................................... F-16C_B30 & F-16C_B40
    FastCargo ...................................... EF-111A, F-111E, F-111F
    slick_cowboy ................................... F-111E/F new skins
    liamp51 ........................................ re-textured F-111A cockpit
    Dels ........................................... F-117A new model
    The Mirage Factory ............................. F/A-18C model & skins
    Spectre8750 .................................... F/A-18C upgrade
    RussoUK2002 .................................... Hawk 65 model
    RussoUK2004 .................................... Hawk Mk.65 updates
    Veltro2K ....................................... IL-76 & A-50 (IL-76B2)
    Oli & Sundowner ................................ Jaguar GR1
    Bpao, Jeanba, Tom Venom, & Sony Tuckson ........ Jaguar A
    Stary .......................................... Jaguar & Mirage F1 cockpit repaints
    Monty CZ & wpnssgt ............................. KA-6D Tanker
    Paul Nortress .................................. KA-6D skins
    Daddyairplanes ................................. KC-10 new skins
    Pappychksix & 331KillerBee ..................... KC-130F
    Bpao ........................................... KC-135A/E Tankers
    Marcfighters ................................... Mi-8 Hip
    Paulopanz ...................................... MiG-21PF skins
    Rafael & BPAo .................................. MiG-23 models
    Lindr2 ......................................... MiG-23 upgrade packs
    eburger68 ...................................... MiG-23 SF2 upgrades
    CrazyhorseB34 .................................. MiG-25PDS upgrade
    Baffmeister .................................... MiG-25 updated flight model
    RussoUK2004 .................................... MiG-29A updated model
    The Mirage Factory ............................. Mirage F-1CK, F-1EDA models
    Bpao, Centurion-1, Brain32, & Ludo.M54 ......... Mirage F-1CR model
    FRPignon/cangas ................................ Mirage F-1CR mod/update
    Paulopanz, Denis Oliveira, Coupi, & Ludo.M54 ... Optional Mirage 5AD/EAD
    The Mirage Factory ............................. Mirage 2000C
    Ace888 & The Mirage Factory .................... Mirage 2000EAD
    Veltro2K & Wrench .............................. Nimrod MR.1
    Florian ........................................ SH-3D Sea King
    ArmourDave & AmokFloo .......................... Su-20/22 models
    Lindr2 ......................................... Su-20/22 upgrades
    eburger68 ...................................... Su-20/22 SF2 upgrades
    Florian, Baffmeister, & Paulopanz .............. Su-25 (new model & skins)
    WingsOverIsrael ................................ Su-25 IrAF camo skin
    Sundowner & Ianh ............................... Tornado IDS
    Bobrock, X-Ray, & Soulman ...................... Tornado IDS skins & decals
    Sundowner, AD, & Dave .......................... Tornado GR1
    Ianh ........................................... Tornado GR1 fixes & updates
    Paulopanz & Spillone104 ........................ H-6 & Tu-16 Packs for SF2
    whiteknight06604 ............................... Tu-22 Iraq AF camo skin
     
    --------------------
     
    Stefano ........................................ AMX-30 & AMX-30B2
    EricJ .......................................... Arab_Dshk
    Abhi ........................................... AN/TWQ-1 Avenger
    WhiteBoySamurai ................................ Leahy, Ticonderoga, & Bainbridge class ships
    Florian ........................................ USN AOE Transport
    Fubar512 & MiGBuster ........................... Carrier Deck Illumination package
    SFP1Ace ........................................ Chieftain tanks
    aleks1 ......................................... CVN-68
    SUICIDAL & TORNO ............................... Humvees
    ID(io)T Team, Torno, YeYeYe, & Spitwulf ........ Iowa '80s battleship
    Fubar512 ....................................... Iowa '80s configuration
    JSF_Aggie ...................................... ThirdWire LHA upgrade
    Julhelm ........................................ Firecan radar (new model)
    BANIDOS TEAM ................................... M-167 VADS
    bigal1 ......................................... M270MLR
    rebel ryder & Nicholas Bell .................... M1939 flak guns
    YEYEYE ......................................... PAC-2 system
    Florian ........................................ RolandRad
    CrazyhorseB34 .................................. RolandRad desert skin
    Kesselbrut ..................................... ZPU-1
    SUICIDAL ....................................... New Destroyed Tank LODs
     
    -------------------
     
    Kout ........................................... Main screen
    cellinsky, Insky/Orsin, & PanamaRed ............ Environment mods
    Fubar512 ....................................... Improved water shader effect
    Spectre8750 .................................... Fake Afterburner Node
    Capitaine Vengeur .............................. Coalition Pack (medals & icons)
    Brennus ........................................ ODS desktop icon
    OldDiego, Pappy, Wrench, Pasko, Florian/ ....... Pilots
    AmokFloo, & PureBlue
    Malibu43 ....................................... Revamped ground campaign
    Dave, Sundowner, Crusader, JSF_Aggie, Dels, .... Testing & minor fixes
    Caesar, Gocad, Malibu43, & CrazyhorseB34
     
    --------------------
     
    (Used in an earlier release of this mod package)
     
    Swede & Wpnssgt ................................ F-16C_B30 & F-16C_B40_RBAF models
    Oli & Sundowner ................................ Jaguar A
    Erwin Hans ..................................... Mirage 2000EAD model
    TORNO/Banidos Team ............................. Mirage 2000EAD skin
    101tfs, YEYEYE, Erwin Hans, & Lindr2 .......... Su-25 (based on Su-39)
     
     
    Credit for the original "Operation Desert Storm" mod package goes to Dave, JSF_Aggie, and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Operation Desert Storm" mod, see the original ReadMes included in \_OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & USAFMTL (Dave)
    28 April 2012
    26 November 2014

    3,209 downloads

       (9 reviews)

    15 comments

    Submitted

  3. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    Strike Fighters 2 Vietnam Game Enhancement Package.
     
    Works with Strike Fighters 2 Vietnam.
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    ------------------------------------------------------------------
     
    What's in this readme:
     
    1. What's Inside
    2. Installation
    3. Optional Installs
    4. Known Issues
    5. New Terrain Targets & Targets Areas
    6. New Terrain Items
    7. Terrain Notes
    8. Environment Notes
    9. Colors of AAA/Flak Tracers
    10. Legal Stuff
    11. A Note on Old Diego's Items
    12. A Note on the KC-135A Tanker
    13. Credits
    14. Version 2.1 Change Log
     
    ------------------------------------------------------------------
     
    1. What's Inside:
     
    This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
     
    Here's a brief summary of what's new and changed:
     
    -Terrain is split into North and South vietnam, with unique target areas for each.
    -Terrain include dozens of new targets and target areas, using numerous new terrain items.
    -Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
    -Two new campaigns that are centered around fighting in South Vietnam
    -CA_Stary's "Green Hell 2" Terrain Mod
    -Brain32's "Re-painted VietnamSEA Tiles"
    -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
    -Bananimal's "Re-scaled Trees for Green Hell 2"
    -Insky/Orsin's "Better Widesky" Environment Mod
    -Deadlier and more varied flak, AAA, and SAMs
    -New ground objects, weapons, and effects
    -New (or newly flyable) aircraft:
    - A-1H/J Skyraider (flyable)
    - A-6A Intruder (flyable)
    - A-6B Intruder (from A-6A)
    - B-57B Canberra (flyable)
    - B-57G Tropic Moon III
    - AC-119G Shadow
    - AC-119K Stinger
    - AC-123K Black Spot
    - AC-130A Spectre
    - AC-130A Surprise Package
    - An-2 Colt
    - B-52F Stratofortess
    - B-52G Stratofortess
    - C-123K Provider
    - C-130A Hercules
    - C-130E Hercules
    - Canberra B.mk20 (RAAF)
    - Cessna180 (RAAF)
    - EA-6A Electric Intruder
    - EA-6B Prowler
    - EB-66C Destroyer
    - EF-4C Phantom II
    - F-4D Phantom II (69) (from F-4D_67)
    - F-4D Night OWL
    - F-4E 'Rivet Haste'
    - F-5A Freedom Fighter
    - F-5B Tandem Tiger
    - F-5C Skoshi Tiger
    - F-100D Wild Weasel
    - F-102A Delta Dagger
    - F-104C Starfighter
    - F-105F Wild Weasel
    - F-105G Wild Weasel
    - F-111A Aardvark
    - KA-3B Tanker
    - KA-6D Tanker
    - KC-130F Tanker
    - KC-135A Stratotanker
    - MiG-17PF Fresco-E
    - MiG-19SF Farmer-C (sky-blue texture)
    - O-1E Bird Dog
    - OV-10A Bronco
    - RA-5C Vigilante
    - RB-66C Destroyer
    - RF-4B Phantom II (from MF RF-4C)
    - RF-4C Phantom II (MF)
    - RF-8A Crusader (from MF F-8B)
    - RF-8G Crusader (from MF F-8C)
    - RF-101C Voodoo
    - SP-2H Neptune
     
    For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
     
    Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
     
    -------------------------------------------------------------------------------
     
    2. Installation:
     
    A. PRELIMINARY NOTES
     
    We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
     
    The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
     
    - Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
     
    - SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
     
    All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
     
    B. THE MAIN INSTALLATION
     
    To install this expansion pack properly:
     
    a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
     
    b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
     
    Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
    Folder, see this discussion at CombatAce:
     
    http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
     
    c) Run the game once. The game will generate a fresh Mod Folder with default contents.
     
    d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
     
    e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
     
    If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
     
    f) Download the FOTI A-6A from here:
     
     
     
    Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
     
    A-6A
    A-6B
    EA-6A
    EA-6B
    EB-66C
    KA-6D
    RB-66C
     
    If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
     
    If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
     
    g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
     
    - If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
     
    - If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
     
    That's it. You should be good to go.
     
    C. OPTIONAL INSTALLATIONS
     
    Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
     
    You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
     
    -------------------------------------------------------------------------------
     
    3. Optional Installs
     
    Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
     
    A. M60A1 tank
     
    If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
     
    B. A-4Bs
     
    Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
     
    First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
     
    C. Alternate MiG-17A
     
    If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
     
    D. ThirdWire MiG-17PF
     
    If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
     
    - Remove the existing \MiG-17PF folder from your \Aircraft directory.
     
    - Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
     
    At this point the game should start using the ThirdWire model.
     
    Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
     
    E. Dec2009 Cockpits
     
    In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
     
    If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
     
    F. Alternate Exhaust Emitters
     
    On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
     
    To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
     
    A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
     
    G. Mobile SAM Launchers
     
    If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
     
    Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
     
    H. Alternate Flak
     
    One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
     
    Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
     
    1_Insane: only those with a masochistic streak should use this flak. Expect to see
    entire flights blown from the sky. Any campaigns you start are almost
    guaranteed to be very brief and extremely violent.
     
    2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
    care to plot flight paths around flak-infested areas and get out of the
    target area as quickly as possible. Despite your efforts, chances are high
    that at least one of your wingmen will not make it home.
     
    3_Normal: the least effective and the default installed with the Expansion Pack.
    Flak guns are still many times deadlier than in the stock ThirdWire game.
    Best practices are not to fly straight and level through flak-infested
    areas and not linger over targets.
     
    We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
     
    I. Alternate Flak Effects
     
    On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
     
    To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
     
    Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
     
    J. Smoke-Marking Infantry Squads
     
    By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
     
    1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
     
    2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
     
    3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
     
    ARVN_Squad_DATA.INI
    US_Squad_early_DATA.INI
    US_Squad_DATA.INI
    VNMC_Squad_DATA.INI
     
    At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=DUMMY_GUN
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
     
    K. BUFF-less Campaigns
     
    On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
     
    L. Alternate Terrain Tiles
     
    By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
     
    [sF2V Mod Folder]\Terrains\VietnamSEA
    [sF2V Mod Folder]\Terrains\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
     
    M. Old Diego's Optional Items
     
    Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
     
    Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
     
    These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
     
    Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
     
    -------------------------------------------------------------------------------
     
    4. Known Issues
     
    A. General Notes
     
    - Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
     
    - The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
     
    - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
     
    - Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
     
    - The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
     
    - The model used for the F-102A does have a visible tailhook, however, it is non-functional.
     
    - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
     
    B. A Note on the Dec2009 & Later Patch Levels
     
    This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
     
    Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
     
    We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
     
    We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
     
    -------------------------------------------------------------------------------
     
    5. New Terrain Targets & Targets Areas
     
    This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
     
    - Thai Nguyen Thermal Power Plant
    - Hanoi Thermal Power Plant
    - Uong Bi Thermal Power Plant
    - Phu Tho Electric Power Plant
    - Ben Thuy Thermal Power Plant
    - Nam Dinh Thermal Power Plant
    - Lang Chi Electric Power Plant
    - Haiphong Thermal Power Plant (East)
    - Haiphong Thermal Power Plant (West)
    - Haiphong POL Storage (North)
    - Haiphong POL Storage (South)
    - Duong Nham POL Storage
    - Ha Gia POL Storage
    - Viet Tri POL Storage
    - Bac Giang POL Storage
    - Phuc Yen POL Storage
    - Gia Thuong POL Storage
    - Ben Thuy POL Storage
    - Hanoi Air Defense Command & Control Center
    - Thai Nguyen Steel & Iron Works
    - Haiphong Cement Plant
    - Van Dien SAM Support & Vehicle Depot
    - Gia Lam Machine Tools Facility
    - Yen Vien Industrial Complex
    - Kinh No Motor Vehicle Repair Facility
    - Vinh Yen Industrial Complex
    - Phu Tho Chemical Plant
    - Quang Khe
    - Ha Dong Barracks
    - Xom Bong Munitions Depot
    - Hanoi RADCOM Transmitter Facilities
    - Hanoi Radio
    - Thai Nguyen Munitions Depot
    - Trai Ca SAM Storage Facility
    - Le Pap Electrical Transformer Station
    - Cat Bi Munitions Dump
    - Haiphong Electrical Transformer Station
    - Hai Duong Barracks West
    - Xuan Mai Insurgency School
    - Hong Gai PT Boat Base
    - Hong Gai Electric Power Plant
    - Loc Chau PT Boat Base
    - Vinh PT Boat Base
    - Yen Bai Arsenal
    - Phu Qui Munitions Depot
    - Phu Van Munitions Depot & POL Storage
    - Vinh Son Radar Facility
    - Vinh Son Army Supply Depot
    - Vu Con Barracks & Supply Depot
    - Vinh Linh Radar Station
    - Bac Long Radar Station
    - Ta Xa POL Storage
    - Kep Air Defense Command & Control Center
    - Yen Son Ordnance & Ammunition Depot
    - Quang Suoi Barracks
    - Son Tay Barracks & Supply Depot
    - Chanh Hoa Barracks & Division HQ
    - Chap Le Barracks
    - Dao Quan POL Storage
    - Hai Duong Warehouse Complex & Marshalling Yard
    - Phu Ly Transshipment Point
    - Ai Mo Warehouse Complex
    - Can Thon POL Storage
    - Ninh Binh Transshipment Point
    - Thanh Hoa Transshipment Point
    - Co Trai
    - Dong Phong Thong
    - Kien Trung
    - Ham Rong
    - Nam Phong RTAFB
    - An Bo POL Storage Depot
    - Xuan Bo Supply Depot
    - Mu Gia Transshipment Point
    - Ban Karai Transshipment Point
    - Ban Raving Transshipment Point
    - Lang Mo Transshipment Point
    - Haiphong Rail Yard
    - Hanoi Rail Yard
    - Thai Nguyen Rail Yard
    - Yen Bai Rail Yard
    - Thach Son Xa
     
    We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
     
    -------------------------------------------------------------------------------
     
    6. New Terrain Items
     
    To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
     
    - DRV Terrain (by Gepard)
    - Black Sea Terrain (by PFunkWorks)
    - Libya Terrain (by Wrench)
    - Norway Terrain (by S.Ansons)
     
    Templates for some Target Areas have been adapted from:
     
    - Operation Desert Storm (by ODS Group)
     
    The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
     
    - CA_Stary's Forests & Farms Mod
    - Polak's Hi-Rise Mod & ObjectsPak1
    - JSF_Aggie's Enhanced Runways
    - RadarDome by Grumpapotamus
    - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
    - RailwayStation by Armourdave
     
    If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
     
    -------------------------------------------------------------------------------
     
    7. Terrain Notes
     
    This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
     
    A. North Vietnam
     
    The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
     
    B. South Vietnam
     
    The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
     
    http://www.airbattle.co.uk/d_history.html
    http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
     
    Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
     
    Here's another way to think of the differences between the two terrains when you're flying Single Missions:
     
    1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
     
    2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
     
    3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
     
    4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
     
    5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
     
    6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
     
    Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
     
    Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
     
    Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
     
    -------------------------------------------------------------------------------
     
    8. Environment Notes
     
    For this expansion pack we have implemented several well known terrain and environment mods:
     
    - Brain32's SEA Tile Repaint
    - CA_Stary's Green Hell 2
    - Better WideSky (based on Cellinsky's original WideSky)
     
    Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
     
    A. Terrains - Trees
     
    You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
     
    Tree Complexity/Detail
     
    The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
     
    Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
    contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
    mesh complexity, NOT the number of trees!
     
    - High detail are the "X-type with base" and "X-type" trees, which look
    best from high angles,
    - Medium detail are the "X-type" trees, more cartoonish from top view
    - Low detail are the "fence-type" trees, less buildings in cities
     
    Generally try the Medium first, if you have low framerates, try Low, if you have decent
    system go ahead and try High, there isn't much difference between high and medium in
    performance hit. And read the section 5 about tips to control draw distance!
     
    By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
     
    Tree Size
     
    By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
     
    You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
     
    B. Terrains - Air Bases
     
    We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
     
    Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
     
    C. Environment - Sun & Stars
     
    Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
     
    If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
     
    D. Alternate Terrain Tiles
     
    By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
     
    [sF2V Mod Folder]\Terrains\VietnamSEA
    [sF2V Mod Folder]\Terrains\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
     
    -------------------------------------------------------------------------------
     
    9. Colors of AAA/Flak Tracers
     
    This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
     
    Gun TGA File Color
    --- -------- -----
    12MM_DSHK tracer6.tga orange
    14MM_KPV tracer6.tga orange
    23MM_ZU23/T tracer2.tga green
    23MM_AZP23 tracer2.tga green
    37MM_ZP39T tracer4.tga red (solid)
    57MM_S68T tracer7.tga purple (solid)
    n/a tracer.tga orange/yellow
    n/a tracer3.tga yellow
    n/a tracer5.tga green (solid)
    n/a tracer6.tga orange/red
     
    The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
     
    For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
     
    1. Rename TRACER7.TGA to TRACER7-OLD.TGA
     
    2. Make a copy of TRACER4.TGA
     
    3. Rename the copy of TRACER4.TGA to TRACER7.TGA
     
    It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
     
    -------------------------------------------------------------------------------
     
    10. Legal Stuff
     
    We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
     
    Thanks,
     
    Malibu43 & eburger68
     
    -------------------------------------------------------------------------------
     
    11. A Note on Old Diego's Ground Objects & Terrain Items
     
    Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
     
    Ground Objects:
    - 51CalPit
    - NVA
    - NVAgren
    - NVASA-7
    - NVASmlArms
    - sampan01
    - sampan02
    - SampanSail01
    - SampanSail02
    - SAMsite01
    - Sapper
    - SForces
    - SForcesLaw
    - USArmy
    - USArmyBzka
    - USArmygren
    - USArmyM79
    - USArmymortar
    - USMC
    - USMCm60
    - USMCm60up
    - USMCm79
    - VC_bike
    - VC_bike_2
    - VC_bike_3
    - VC_hoe
    - VC_rake
    - VCmortar
    - VCrpg
    - VCSmlArms
    - VietCong
    - waterbuffalo
    - WB_plowTM
     
    Terrain Items:
    - Boxcar
    - CoalTender
    - connex20a
    - connex20b
    - connex40a
    - crate rotor
    - crate01
    - crate02
    - cratesStk01
    - cratesStk02
    - DJBridge (mod of RRBridge01)
    - FlatCarNV
    - Hut01
    - Hut02
    - Hut03
    - HutS01
    - HutS02
    - HutS03
    - LocomotiveNV
    - pallet
    - Rail100
    - Rail50
    - Rail_45L
    - Rail_45R
    - Rail_sweep_100L
    - Rail_sweep_100R
    - Rail_sweep_200L
    - Rail_sweep_200R
    - Rail_sweep_90
    - RDBridge01
    - RRBridge01
    - SAM_Site
    - Slum01
    - Slum02
    - TankCarNV
    - Train
    - WaterBuffalo
     
    None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
     
    -------------------------------------------------------------------------------
     
    12. A Note on the KC-135A Tanker
     
    Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
     
    http://forum.combatace.com/index.php?app=downloads&showcat=407
     
    -------------------------------------------------------------------------------
     
    13. Credits
     
    This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
     
    ajunaidr
    Anthony Beardmore
    ArmourDave
    Bananimal
    bpao
    Brain32
    Buggerstein
    Bunyap
    Canadair
    CA_Stary
    Cellinsky
    ChampionsVA56
    Column5
    comrad
    Coyote
    David Zurawski
    Dels
    Diego
    Dueces
    Erikgen
    FastCargo
    Fracture
    Fubar512
    gbreuder
    Gepard
    Gerald14
    Gocad
    Gramps
    Grumpapotamus
    Hawker
    HrntFixr
    InSky/Orsin
    Jat81500
    JSF_Aggie
    Kesselbrut
    KillerBee
    krfrge
    MigBuster
    Mirage Factory
    MJ
    Monty CZ
    mppd
    Nicholas Bell
    NormanKnight
    Old Diego (see "Note" section above)
    Ordway
    Pappa Goat
    pappychksix
    Pasko
    Paul Nortress (Fist of the Fleet)
    PauloPanz
    pcpilot
    PFunkWorks
    Polak
    rebel ryder
    Rhugouvi
    S.Ansons
    Signum
    Spillone104
    Starfighter
    STORM
    suicidal
    Sundowner
    Syrinx
    Tannethal
    TeTeT
    Torno
    Tracker
    USAFMTL (Dave)
    Veltro2K
    Wingwiner
    Wpnssgt
    Wrench
     
    Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
     
    Hopefully we didn't miss anyone. If we did, let us know!
     
    -------------------------------------------------------------------------------
     
    14. Version 2.1 - Change Log
     
    Changes from version 1.0:
     
    CAMPAIGNS
    - upgrade campaigns for split North/South terrains & new
    target areas
    - expand campaigns w/ additional aircraft, units, & textures
    - overhaul campaign targeting schedules
    - revise mission texts for all campaigns
    - create optional Campaign DATA.INIs w/ no B-52 strike missions
    - set Steel Tiger campaign to begin 04/03/1965
    - revise mission texts for all campaigns
     
    EFFECTS
    - add Deuce's latest effects & explosions
    - upgrade all effects to SF2 standards
    - add custom flak effects
    - add custom SAM launch effect
    - add custom ship smoke effect
    - add J-79 exhaust effects to all F-4s
    - add alternate DATA.INIs w/ DirtyExhaustEmitter for
    B-52s, F-4s, and F-104C to \Optional folder
    - add smoke marker effects (by Pappa Goat & krfrge)
    - add CA_Stary's Ejection Mod 1.0 effect
    - add custom BULLETOBJECT.INI
     
    ENVIRONMENT
    - swap out original WideSky for hybrid WideSky/BetterWideSky
     
    EXTRAS:
    - include ELH AWNVN docs
    - include alternate/optional Rattler RWR sounds
     
    GROUND OBJECTS
    - add new air defense collection (AAA/SAMs/radars)
    - re-name Sampans to force use in anti-ship missions
    - add Green textures to stock 3W objects where available
    - add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
    - add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
    - add tweaked SumnerFRAM2 DATA.INI
    - add UserLists for M113-ZPU & M113-ZU-23 to prevent these
    items from showing up in Vietnam
    - add additional Fansong, Spoonrest, & Barlock variants
    - add SA-2E model
    - add ARVN_Squad & VNMC_Sqaud ground objects
    - correct names for the several "squad" ground units.
     
    GUNS
    - add effects missing effects classes to Guns
    - add guns necessary for new aircraft & ground objects
    - boost effectiveness of flak guns
     
    WEAPONS
    - add weapons necessary for new aircraft
    - add SA-2X Black SAM
    - add SA-3 Goa
    - add 15 or so new 'Nam-era aircraft weapons
    - add custom grey drop tanks for A-1s
    - add KillerBee's Phantom Recon Camera Mod for RF-4s
    - change AGM-12s to TV Homing type (EOGR, to let them
    work with "Hard" Weapons setting)
    - tweak AGM-45 start dates and Attachment Types
    - remove Loft values from AGM-78s
    - tweak base quantities for ARMs (AGM-45s & AGM-78s)
    & bombs used by B-52s (Mk82s, M117s)
    - rename Walleyes
    - remove custom MER & TER items
    - tweak start dates for AIM-9G
    - add new AIM-9 model for AIM-9G/H
    - tweak texture for AIM-9J
    - tweak performance of most air-to-air missiles
     
    NATIONS/SQUADRONLIST
    - add "U.S. Army" to NATIONS.INI
    - use expanded SQUADRONLIST.INI
     
    SOUNDS
    - add new sounds as needed for new ships, ground objects, & aircraft
     
    TERRAINS
    - replace single terrain w/ North/South terrains
    - include Pappa Goat's re-painted SEA tiles for both terrains
    - restrict mision types for base terrain .INIs
    - create separate TARGETS.INIs & MOVEMENT.INIs appropriate
    for each terrain
    - remove now unnecessary target types from TYPES.INIs
    - change DATA.INI sea textures (1st two) to HasWater=2
    - add MipMapLevels= values to DATA.INI textures w/ water
    - add Firecan radars to target areas
    - separate runways and buildings into different target areas
    & apply start dates on the following airfields: Ben Loi, Bai
    Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
    Vinh
    - adjust target values for key terrain item types in TYPES.INIs
    - add dozens of new target areas and bridges, mainly
    to NVN terrain (see below for more detail)
    - add dozens of new terrain items to support new targets
    and target areas (see below for more detail)
     
    ---------------------------
     
    EXISTING AIRCRAFT - Changes
     
    A-1H,A-1J
    - new hangar & loadout images
    - add Syrinx's USAF camo texture w/ tail codes & nose art
    - USAFSilver1 skin
    - VNAF1 & VNAF2 skins for A-1s
    - animated canopy/wingfold
    - landing gear tweaks
    - correct loadout errors
    - remove inis_and_bits folders
    - use A1Engine sound from Eagle114th's sounds pack 1.6v
    A-4C,A-4C_65
    - add AirToAirRefueling loadout
    - tweak service end dates to A-4C_65
    A-4E,A-4E_65,A-4E_67
    - add AirToAirRefueling loadout
    - tweak USMC decals
    - USNGreen1 skin for A-4E_65
    A-4F
    - add AirToAirRefueling loadout
    - tweak USMC decals
    A-6A
    - new hangar & loadout images
    - tweak flight model
    - convert RWR to Vector-type
    - add RackLimitOutsideOnly=TRUE to inner weapon stations
    - SF2 ECM data
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - tweaked decals & add Sqname
    A-7D
    - WoV A-7 camo texture
    B-52D
    - B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
    - Shark Mouth USAF camo texture
    - WoV B-52 camo texture
    - restrict Mission Types
    B-57B
    - new hangar & loadout images
    - F-86F-based cockpit
    - additional lights
    - Night Intruder texture
    - restore RAAF texture from WoV
    - change Attack loadout
    B-57G
    - rename model to B-57G (from MBB-57G)
    - new hangar & loadout images
    - F-86D-based cockpit
    - correct specified Squadron for B-57G textures
    F-4B,F-4B_65,F-4B_67
    - correct Loadout errors
    - custom USMC Attack loadout w/ SUU-23
    - tweak air-to-air loadouts for F-4B_67
    - add LAU-3As to SEAD loadout
    - custom USNGrey3 textures for all F-4Bs
    - custom USNGrey4 texture for F-4B_67
    - VF-51 & VF-161 textures for F-4B_67
    F-4C,F-4C_67
    - change SUU-23 to SUU-16 in F-4C_67
    - remove gunpod from F-4C loadouts
    - add Mike D. SEA camo texture
    - add LAU-3As to SEAD loadout
    - tweak Service end dates
    - add new TAC tail insignia for F-4C USAFGrey1 texture
    F-4D,F-4D_67
    - add Mike D. SEA camo texture
    - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
    w/ single ALQ-101 replacing one Sparrow
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust Start/End Dates for F-4D
    F-4E,F-4E_72
    - add Mike D. SEA camo texture
    - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
    w/ single ALQ-101 replacing one Sparrow
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust Start/End Dates for F-4E
    F-4J
    - replace AIM-7-E-2s w/ AIM-7Es
    - custom USMC Attack loadout w/ SUU-23
    - add LAU-3As to SEAD loadout
    - adjust service years
    - custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
    F-8C,F-8C_66
    - remove Strike mission role from Loadouts
    F-8D,F-8D_66
    - remove Strike mission role from Loadouts
    F-8E,F-8E_66
    -tweak USMC decals
    F-100D,F-100D_64,F-100D_68
    - restrict mission types
    - tweak Service end dates for F-100s
    - remove Shrikes from SEAD loadouts
    F-105D,F-105D_66
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust service years for F-105D_66
    F-105G
    - new Loadout.tga
    - tweak flight model
    - SF2 ECM data
    F-111A
    - new loadout.tga
    - SF2 RWR data
    - change ServiceStartYear to 1968 or 1972
    - add UserList
    - restrict Mission Types
    IL-28
    - add NVietnam to UserList.ini
    - VPAFSilver & VPAFgreen textures
    - airbrakes
    - new landing lights
    J-6
    - change NVietnam ServiceStartYear to 1972
    - green/silver camo scheme
    MiG-17
    - use MiGBuster's & Fubar512's accurate flight model
    - add NVietnam to UserList
    - VPAFmetal & VPAFSilver textures
    - add Anti-Ship Mission Type & Loadout
    - tweak start/end dates
    - correct Export dates
    MiG-17F
    - use MiGBuster's & Fubar512's accurate flight model
    - comrad's VPAF_dCamo texture
    - add Anti-Ship Mission Type & Loadout
    - tweak start/end dates
    MiG-17PF
    - use MiGBuster's & Fubar512's accurate flight model
    - add ThirdWire MiG-17PF as Optional install
    MiG-19S
    - change NVietnam ServiceStartYear to 1972
    - restrict Mission Types
    MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
    - restrict Mission Types
    - add 927_Camo & 927_Green textures to MiG-21PFM
    General (All)
    - add destroyed model data to most aircraft
    - tweak anti-ship loadouts for all aircraft w/ Anti_Ship
    Mission Type
    - add tail serial decals for all Navy aircraft as well as
    the F-4C USAFGrey1 texture & USAF A-1 textures
    - correct shadow data for a number of aircraft
     
    ---------------------------
     
    NEW AIRCRAFT - Additions
     
    - A-6B Intruder (from A-6A)
    - AC-119G Shadow
    - AC-119K Stinger
    - AC-123K Black Spot
    - AC-130A Spectre
    - AC-130A Surprise Package
    - An-2 Colt
    - B-52F Stratofortess
    - B-52G Stratofortess
    - C-123K Provider
    - C-130A Hercules
    - C-130E Hercules
    - Canberra B.mk20 (RAAF)
    - Cessna180 (RAAF)
    - EA-6A Electric Intruder
    - EA-6B Prowler
    - EB-66C Destroyer
    - EF-4C Phantom II
    - F-4D Phantom II (69) (from F-4D_67)
    - F-4D Night OWL
    - F-4E 'Rivet Haste'
    - F-5A Freedom Fighter
    - F-5B Tandem Tiger
    - F-5C Skoshi Tiger
    - F-100D Wild Weasel
    - F-102A Delta Dagger
    - F-104C Starfighter
    - F-105F Wild Weasel
    - KA-3B Tanker
    - KA-6D Tanker
    - KC-130F Tanker
    - KC-135A Stratotanker
    - MiG-17PF Fresco-E
    - MiG-19SF Farmer-C (sky-blue texture)
    - O-1E Bird Dog
    - OV-10A Bronco
    - RA-5C Vigilante
    - RB-66C Destroyer
    - RF-4B Phantom II (from MF RF-4C)
    - RF-4C Phantom II (MF)
    - RF-8A Crusader (from MF F-8B)
    - RF-8G Crusader (from MF F-8C)
    - RF-101C Voodoo
    - SP-2H Neptune
     
     
    --------------------
    malibu43 & eburger68
    16 November 2009
    1 March 2010 (updated)

    9,196 downloads

       (14 reviews)

    14 comments

    Updated

  4. SF2NA Expansion Pack - Part 1 of 3

    Strike Fighters 2: North Atlantic
    Expansion Pack
    Version 1.2
     
    This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
     
    To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
     
    Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Expansion Pack" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
     
    - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1948
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=1979-0918 Northern Sabre (79)
    PlayerService=USN
    PlayerUnit=VF-41 Black Aces
    AircraftType=F-14A_77
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
     
    1. ThirdWire DLC Aircraft
     
    The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
     
    DLC Aircraft Substitute
    ------------ ----------
    F-4K F-4K (based on F-4M)
    F-4K_75 F-4K_75 (based on F-4M_75)
    F-4K_80 F-4K_80 (based on F-4M_80)
    F-4N F-4N (based on F-4B_67)
    F-8E_FN F-8E_FN_TMF (Mirage Factory)
     
    If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
     
    2. Optional Destroyers
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
     
    b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
     
    c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
     
    d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
     
    Again, the campaigns will automatically use the new versions of these ships.
     
    3. Alternate Terrains
     
    The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
     
    \Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
     
    \Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
     
    In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
     
    Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
     
    New Aircraft
     
    A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
    A-4F_74 C-130H F-4M Harrier3 RA-5C
    A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
    A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
    A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
    A-6A F-4B_67 F-4N KA-3B SH-3D
    A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
    A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
    AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
    B-52D F-4J_74 F-15C MiG-21S Tu-16KS
    B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
    B-52G F-4K F-102A MiG-23BN Tu-95MS
    Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
    Mi-8 Yak-38MP
     
    New Warships *
     
    Adams CGN-25 Farragut KrestaII Suffren Type_22
    ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
    ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
    Belknap County_Class Garcia LPH-2 Surcouf Type_82
    Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
    CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
    CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
    CG-16_88 D-Orves KirovIII Slava Type_12M
    CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
     
    * Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
     
    New Civilian Ships
     
    Navy_Tug
    SmallCargoShip
    SovietCargoShip
    Trawler
    Trawler1
    Trawler2
    USNCargoShip
    USNTanker
    USNTransport
     
    New AAA/SAMs/Radars
     
    2S6 SA-7_L SA-14_L
    ChaparralL SA-7B_L SA-16_L
    Hawk_CWAR SA-8_S SA-18_L
    Hawk_HIPIR SA-8B_S StingerSite
    Hawk_PAR SA-9L StingerUS
    HawkL SA-9LB StraightFlush
    M-42 SA-11L TubeArm
    M167-VADS SA-11LB
    SA-6L SA-13L
     
    Other Additions & Upgrades
     
    On top of the new items listed above, this mod makes the following other changes to SF2NA:
     
    - Wrench's collection of new targets & target areas added to IcelandNA terrain
    - static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
    - MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
    - shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
    - invasion routes added to terrain to support CAS single missions
    - dozens of new guns and weapons added
    - a number of new effects added
    - custom tracers from Stary added
    - basic cloud mod added to improve sky environment
     
    ~~~~~~~~~~~~~~~~~~~~
    Summary of Campaigns
    ~~~~~~~~~~~~~~~~~~~~
     
    This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
     
    Here's a quick summary of the campaigns:
     
    Campaign Name Campaign Notes
    ------------- --------------
     
    1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
    F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
     
    1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
    B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
    F-4M_80 & F-4K_80.
     
    1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
    B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
    Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
    Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
    FIS flies the F-4C_67 (instead of the F-4E_75).
     
    1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
    B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
    F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
     
    1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
    B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
    flies the F-4M.
     
    1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
    D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
    flies the F-4C_67. And the RAF flies the F-4M_75.
     
    In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
     
    Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
     
    Model Campaign
    ----- --------
    F-4B_67 1969-0918
    F-4J 1969-0918
    F-4J_74 1975-0418, 1975-0918, 1979-0918
    F-4N 1975-0418
    F-4S 1982-0918
     
    F-4C_67 1975-0418, 1975-0918
    F-4D_78 1986-0918 (non-player aircraft)
    F-4E_75 1979-0918, 1982-0918
     
    F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
    F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
    F-4JUK 1986-0918
     
    ~~~~~~~~~~~~~
    General Notes
    ~~~~~~~~~~~~~
     
    The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
     
    After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
     
    The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
     
    Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
     
    - added MiG-27K & MiG-27M
    - added new skins for several aircraft & ground objects
    - performed minor fixes/update on over a dozen aircraft
    & ground objects
    - added small number of new guns & weapons
    - added seven new civilian ships
     
    This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
     
    - added new F-111E/F skins
    - added Mi-8 Hip
    - added Myasishchev 3MD
    - added Skyraider AEW
    - added Tu-95KD & Tu-95MS
    - added SF2NA Vertical Updates to Yak-38s
    - added Carrier Deck Illumination mod updates to carriers
    - added updated skin & DATA.INI to ark Royal
    - added Kidd class DDG (new model)
    - added Suffren DDG (new model)
    - added Sovremenny
    - added terrain files support Gerwin's IcelandNA classic terrain
    - added terrain files & campaigns to support Baltika's Iceland02 terrain
    - performed minor fixes to most other aircraft & ground objects
    - added a few dozen new or updated weapons
    - updated all campaigns to support new aircraft & fix minor issues
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
     
    Aircraft
    -----------------------------------------------------------------------
    dtmdragon ........................... A-4M Skyhawk for SF2
    HomeFries ........................... A-6 Superpack for SF2
    Wrench .............................. A-7 low-viz skin
    Wrench .............................. AV-8A for SF2
    Crusader ............................ AV-8A Harrier Avionics Mod
    gbreuder ............................ B-52 Vietnam Era Upgrade Package
    Dels ................................ B-52G
    Dave (USAFMTL) & team ............... B-52G upgrades
    Kesselbrut .......................... B-52 cockpit
    ravenclaw_007 ....................... Buccaneer-S2D
    Dels ................................ C-130E & C-130H
    Daddyairplanes ...................... C-130E/H upgrades & new skins
    The Mirage Factory .................. E-3A
    USAFTML ............................. E-3A AEW Update
    Daddyairplanes ...................... E-3A skins & SF2 updates
    HomeFries ........................... EA-6 SuperPack for SF2
    Fastcargo ........................... F-111F & EF-111A
    liamp51 ............................. Re-textured F-111A cockpit
    slick_cowboy ........................ F-111E/F new skins
    Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
    Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
    daddyairplanes ...................... F-4J_74
    mppd ................................ F-4J/N/S DECM antennas
    The Mirage Factory & Sundowner ...... F-4JUK
    Paulopanz ........................... F-4K DLC Enhancement Pack
    The Mirage Factory .................. F-8E_FN
    Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
    FastCargo & team .................... F-15C_85
    Henrik .............................. F-100D 48th TFW skins
    Veltro2K ............................ F-102A Delta Dagger
    Ordway .............................. F-102A Cockpit
    The Mirage Factory / ModMafia ....... F/A-18A
    Wildcat, column5, & BPAo ............ F/A-18A skins
    Crusader ............................ SF2E Harrier Avionics Mod
    dtmdragon ........................... Harrier GR.3 (82)
    Bunyap & pappychksix ................ KA-3B Skywarrior
    Bpao ................................ KC-135E tanker
    Marcfighters & Kreelin. ............. Mi-8 Hip
    Paladrian ........................... MiG-21 cockpits
    AtariBaby ........................... MiG-21 Complete Pack for SF2
    ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
    The Mirage Factory .................. MiG-29A Fulcrum
    Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
    Julhelm ............................. RA-5C Vigilante
    The Mirage Factory .................. RF-8G Crusader
    Gocad ............................... RF-8G VFP-63 skin
    Florian ............................. SH-3D Sea King
    foxmonter ........................... SEtendard
    Wrench .............................. SEtendard updates
    MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
    Wrench .............................. Skyraider Mk.1 skins/upgrades
    Paulopanz & Spillone104 ............. Tu-16 Badger Collection
    Veltro2K ............................ Tu-95KD, Tu-95MS
    Snailman ............................ Yak-38 Vertical Pack
    Snailman ............................ SF2NA Vertical Pack
    Komrad .............................. New Yak-38 skins
     
    Ground Objects
    -----------------------------------------------------------------------
    Gabilon ............................. 2S6 & SA-13
    Kesselbrut ...........................SA-9
    Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
    Fubar512 & Wrench ................... Hawk INI tweaks
    Monty CZ............................. Stinger site
    EricJ ............................... SA-11
    YEYEYE .............................. TubeArm
    Crusader ............................ Soviet MANPADs for SF2
    Stary ............................... Soviet MANPADS (new models)
    BANIDOS TEAM ........................ M-167 VADS
    Fubar512 & MiGBuster ................ Carrier Deck Illumination package
    WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
    WhiteBoySamurai ..................... Kidd Class DDG
    WhiteBoySamurai ..................... Suffren DDG
    WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
    WhiteBoySamurai ..................... Sovremenny
    JSF_Aggie ........................... ThirdWire LHA upgrade
    Florian ............................. USN AOE Transport & Bremen class
    Julhelm ............................. USN Tanker & Kresta II
    Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
    BANIDOS TEAM ........................ Type 12I/L & Type 22
    SUICIDAL & TORNO .................... Type 21 & Type 23
    Gramps .............................. ANZAC class
    Orsin ............................... Udaloy & Slava classes
    WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
    Wrench .............................. Foch/Clemenceau mod
    MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
    Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
    Cocas ............................... Trawler
    BANIDOS Team ........................ ContainerShip
    Julhelm ............................. Container_Ship & SovietTanker
    Fubar512 ............................ Fleet Oiler
    Cocas ............................... SovietTrawler
    SUICIDAL-ART ........................ M113A1
     
    Other
    -----------------------------------------------------------------------
    cellinsky, Insky/Orsin, & PanamaRed Environment mods
    MiGbuster ........................... IcelandNA airfield upgrades
    Wrench .............................. IcelandNA Targets Tweek Pack
    Gerwin .............................. IcelandNA classic terrain
    Baltika ............................. Iceland02 optional terrain
    OldDiego, Pappy, Wrench, Pasko, ..... Pilots
    Florian/AmokFloo, & PureBlue
    Stary ............................... new gun tracers
    JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
     
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    --------------------------
    Eric Howes
    eburger68
    19 January 2015
    10 September 2014
    22 April 2013

    3,520 downloads

       (10 reviews)

    14 comments

    Updated

  5. SF2NA: Black Sea Crisis (Part 1 of 4)

    "Black Sea Crisis" for
    Strike Fighters 2 North Atlantic
     
    September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner.
     
    Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border.
     
    Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines.
     
    Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following games as part of a merged install:
     
    SF2 VERSION: Strike Fighters 2 North Atlantic
    Strike Fighters 2 Europe
    PATCH LEVEL: Mar2012 or higher
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Black Sea Crisis" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1992
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=1994-0929 Black Sea Crisis (Full)
    PlayerService=USN
    PlayerUnit=VF-142 Ghostriders
    AircraftType=F-14B_87
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play.
     
    If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Included Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod includes five different versions of the same underlying campaign:
     
    - 1994-0929 Black Sea Crisis
     
    The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable).
     
    - 1994-0929 Black Sea Crisis (Full)
     
    A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable).
     
    - 1994-0929 Black Sea Crisis (Red)
     
    A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force.
     
    - 1996-0929 Black Sea Crisis
     
    Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version.
     
    - 1996-0929 Black Sea Crisis (Red)
     
    A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s.
     
    ** Conventional SF2 Campaign Variants **
     
    The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
     
    Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
     
    To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.)
     
    The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
     
    How to Use the Conventional Campaigns:
     
    If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads).
     
    1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted.
     
    2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted.
     
    When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
     
    Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
     
    To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder:
     
    BlackSea2.INI
    BlackSea2_TARGETS.INI
    BlackSea2_WATER.bmp
     
    That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes:
     
    New Aircraft:
    - AH-1W Cobra
    - AH-64A Apache
    - Ka-27 Helix
    - Mi-24P Hind-F
    - P-3C Orion
    - Su-27M Flanker-E
     
    New Skins:
    - AV-8Bplus new skins
    - C-5A new skins
    - C-17 new skins
    - C-141B new skins
    - HC-130P new skins
    - S-3B new skins
     
    Other Updates:
    - minor fixes & tweaks to
    most other aircraft
    - minor updates to terrain
    - addition of new aircraft
    to campaigns
    - other minor updates to
    campaigns
    - addition of around 200
    new weapons & guns
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package incorporates a large number of items from the following modders:
     
    Aircraft
    -----------------------------------------------------------------------
    HomeFries ........................... A-6 Superpack for SF2
    Wrench .............................. A-7 low-viz skin
    Spectre8750 ......................... A-10A (new model) & cockpit
    yakarov79 .......................... AH-1J_80
    EricJ ............................... AH-1J camo skin
    Dels ................................ AH-64
    Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus
    Wrench .............................. AV-8B updates
    331KillerBee & USAFMTL .............. AV-8Bplus skins
    Crusader ............................ Harrier Avionics Mod
    Dels ................................ B-52G
    Dave (USAFMTL) & team ............... B-52G upgrades
    USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
    Dels & the Bone Team ................ B-1B
    Kesselbrut .......................... B-52 cockpit
    Veltro2k ............................ C-5A, C-17, & C-141B
    Wrench .............................. C-5A, C-17, & C-141B updates
    Daddyairplanes ...................... C-5A, C-17, & C-141B skins
    Dels ................................ C-130E, C-130H, EC-130H
    Daddyairplanes ...................... C-130E/H upgrades & new skins
    The Mirage Factory .................. E-3A
    USAFMTL ............................. E-3A AEW Update
    Daddyairplanes ...................... E-3A skins & SF2 updates
    HomeFries ........................... EA-6 SuperPack for SF2
    The Mirage Factory .................. E-8C J-Stars
    Fastcargo ........................... F-111F & EF-111A
    liamp51 ............................. Re-textured F-111A cockpit
    slick_cowboy ........................ F-111E/F new skins
    Dels ................................ F-117A
    The Mirage Factory .................. F-14A & F-14B
    Spectre8750, Caesar, SupGen, ....... F-14 Superpack
    & Crusader
    FastCargo & team .................... F-15C & F-15E
    The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15
    Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42,
    F-16C_B50, & F-16C_B52
    The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C
    Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins
    Veltro2K ............................ Il-76, Il-78, & A-50
    WhiteboySamurai ..................... Ka-27
    Marcfighters......................... KC-10
    Daddyairplanes ...................... KC-10 new skins
    Pappychksix & 331KillerBee .......... KC-130F
    Bpao ................................ KC-135E & KC-135R tankers
    Marcfighters & Kreelin. ............. Mi-8 Hip
    YEYEYE .............................. Mi-24P
    emresukhoi .......................... Mi-24P skins
    ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
    Paladrian ........................... MiG-21 cockpits
    AtariBaby ........................... MiG-21 Complete Pack for SF2
    The Mirage Factory .................. MiG-29A Fulcrum
    Russouk2004 ......................... MiG-29A updated model
    Russouk2004 ......................... MiG-29C Fulcrum
    Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31
    Florian ............................. P-3C beta
    FoxMonter ........................... S-3B
    Wrench .............................. S-3B updates
    slick cowboy ........................ S-3B skins
    Florian ............................. SH-3D Sea King
    Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR
    Mikeymead ........................... repainted/updated Su-24 cockpit
    NATO Fighters 4+ team ............... Su-25
    Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins)
    Marcfighter, Erwin Hans ............. Su-27
    SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins
    & Diogo
    Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards)
    Bpao, & Jv44KT
    tarru & Drdoyo ...................... Su-33 skins
    Orsin & Lindr2 ...................... Su-27 & Su-33 flight models
    YEYEYE .............................. Flanker cockpits
    Paulopanz & Spillone104 ............. Tu-16 Badger Collection
    Veltro2K ............................ Tu-95KD, Tu-95MS
    Snailman ............................ Yak-38 Vertical Pack
    Komrad .............................. New Yak-38 skins
    Gabilon, Oliver, & Bpao ............. Yak-41M
    Snailman ............................ SF2NA Vertical Pack
     
    Ground Objects
    -----------------------------------------------------------------------
    Kesselbrut .......................... CommTrailer, HQTrailer
    Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar
    rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109
    BANIDOS TEAM ........................ BTR-60
    Razvan Stanciu & EricJ .............. BTR-80
    Gepard .............................. T-64s
    BPAo, Fubar512, 331KillerBee ........ T-80BV
    Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker
    Pasko & Kesselbrut .................. M60A3, M60A1AOS
    Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks
    SUICIDAL & TORNO .................... Humvees
    Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23
    bigal1 .............................. M270MLR
    BANIDOS Team ........................ M167 VADS
    Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
    SUICIDAL ............................ New Destroyed Tank LODs
    Monty CZ............................. Stinger site
    YEYEYE .............................. PAC-2 system
    Pasko ............................... Hawk launcher/radars, Chaparral, SA-7
    Fubar512 & Wrench ................... Hawk INI tweaks
    Gabilon ............................. 2S6, Tor-M1, & SA-13
    Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1
    Pasko ............................... SA-3 launchers, Flatface, Sidenet
    FastCargo ........................... SA-5 & SquarePair
    Kesselbrut, BPAo & Sundowner .........SA-9
    Monty CZ............................. SA-10 & Flaplid, Stinger site
    Fubar512 ............................ SA-10 INI tweaks
    EricJ ............................... SA-11 & SA-17
    YEYEYE .............................. TubeArm
    Crusader ............................ Soviet MANPADs for SF2
    Stary ............................... Soviet MANPADS (new models)
    Fubar512 & MiGBuster ................ Carrier Deck Illumination package
    WhiteBoySamurai ..................... Bainbridge & Leahy class ships
    WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships
    WhiteBoySamurai ..................... Kidd Class DDG
    WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats
    Cocas ............................... Trawler & Soviet Trawler
    Raven ............................... Trawler skins
    Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
    Kesselbrut .......................... Kilo Class submerged (November)
    AleDucat ............................ Kilo Class Sub (ARA Salta)
    JSF_Aggie ........................... ThirdWire LHA upgrade
    Florian ............................. USN AOE Transport
    Julhelm ............................. USN Tanker & Kresta II
    Orsin ............................... Udaloy & Slava classes
    WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
     
    Other
    -----------------------------------------------------------------------
    Pfunk ............................... Black Sea 2 terrain
    Stary ............................... seasonal terrain tiles (Baltic terrain)
    cellinsky, Insky/Orsin, & PanamaRed Environment mods
    OldDiego, Pappy, Wrench, Pasko, ..... Pilots
    Florian/AmokFloo, & PureBlue
    Stary ............................... new gun tracers
    Spillone104 ......................... custom engine sounds
    Spectre8750 ......................... Fake Afterburner Node
    Stary ............................... Ejection mod
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart:
     
    http://www.wikiart.org/en/ivan-aivazovsky
     

    --------------------------
    Eric Howes
    eburger68
    25 October 2014
    22 September 2015

    1,763 downloads

       (8 reviews)

    13 comments

    Updated

  6. SF2 SAMs Pack

    --------------------------------------------
    SF2 SAMs Pack
    --------------------------------------------
     
    This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - added missing Freq data to a number of radars
     
    - implemented numerous tweaks to launchers & radars to standardize data and improve performance
     
    - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
     
    - added RadarFamily data w/ associated TEWs entries and TGAs
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
     
    \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
     
    \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
     
    NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
     
    Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
    The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
    ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
    bigal1 ........................................ Bloodhound SAM
    Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
    Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
    Fubar512 & Wrench ............................. Hawk INI tweaks
    Florian ....................................... Roland Rad
    CrazyhorseB34 ................................. Roland Rad desert skin
    FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
    Monty CZ....................................... SA-10 & Flaplid, Stinger site
    Fubar512 ...................................... SA-10 INI tweaks
    EricJ ......................................... SA-11 & SA-17
    EricJ & winterhunter .......................... Starstreak Stormer
    Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
    YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
    Gerald14 & Kesselbrut ......................... M6 Linebacker
    BANIDOS Team .................................. TAM VCLM
    rebel ryder ................................... BRDM-SA9
    Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
    ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
    WhiteBoySamurai ............................... R440/FM-80
    Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
    Wrench ........................................ Hawk Site upgrades/layout
    Fubar512 ...................................... NIKE-Hercules sites layout/placement
    OldDiego ...................................... SAMSite01
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    Eric Howes
    eburger68
    16 August 2012

    2,123 downloads

       (10 reviews)

    12 comments

    Updated

  7. SF2 Falklands Mod (Redux)

    Kesselbrut's
    "Falklands '82" (Operation Corporate)
    for Strike Fighters 2
     
    This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
     
    This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed:
     
    SF2 VERSION: Strike Fighters 2
    or
    Strike Fighters 2: Vietnam
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod).
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
     
    This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step.
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
     
    ----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    ----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the Falklands'82 mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=HarrierFRS1
    MissionMap=Malvinas
    StartTime=15:15:00
    StartDate=05/21/1982
    StartTimeDeviation=10
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1982
    EndYear=1983
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19820425 Operation Corporate
    PlayerService=RoyalNavy
    PlayerUnit=No.800 NAS
    AircraftType=HarrierFRS1
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=NORMAL
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -----------------------------------------
    * STEP 4: Optional Step for SF2NA Users *
    -----------------------------------------
     
    This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - Carrier battle groups in campaigns
     
    - Carrier start in single missions (select aircraft)
     
    - New mission types in campaigns, including NAVAL_SEARCH,
    NAVAL_ATTACK, & CRUISE_MISSILE
     
    TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe.
     
    ----------------------------------------
    * STEP 5: Optional Step for SF2V Users *
    ----------------------------------------
     
    This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
     
    - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
     
    - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
     
    If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI.
     
    - In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini.
     
    - In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above).
     
    * * * * *
     
    THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation of Optional Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
     
    - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update."
     
    - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
     
    - Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations.
     
    - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Game Play Notes (PLEASE READ)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    There are some important things you should know about playing this updated version of the "Falklands '82" mod.
     
    1. Single Missions vs Campaigns
     
    Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
     
    Campaigns: both campaigns automatically start on May 1, 1982, and continue
    into mid June 1982.
     
    Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
    you set the date to 1982, you may get a CTD (crash to desktop)
    when attempting to start the mission.
     
    As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
     
    2. Recommended "Gameplay Options"
     
    Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
     
    You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
     
    3. Canberra Bomb Sight
     
    In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
     
    4. Carriers
     
    In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
     
    In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base.
     
    5. Infanty Speed
     
    Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
     
    ~~~~~~~~~~~~~~~~~~~~~~~
    Notes on SF2NA Features
    ~~~~~~~~~~~~~~~~~~~~~~~
     
    1. New terrain - "South Atlantic"
     
    The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process.
     
    This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example).
     
    Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here.
     
    If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group.
     
    If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section.
     
    2. New "South Atlantic" campaigns
     
    As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types:
     
    - 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable
    A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB.
     
    - 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player-
    flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the
    conflict.
     
    - 19820425 Operation Corporate (SA): the main British campaign, with four different battle
    groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious
    Task Group, and the Bristol Reinforcement Group. The first three appear at the start of
    the campaign. The last appears on 23 May.
     
    Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force.
     
    We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel.
     
    It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups.
     
    In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May.
     
    Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups.
     
    3. Carriers & Carrier Battle Groups
     
    As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use.
     
    4. Exocets
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles, including the Exocet, you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~
    Notes on the Vulcan B2
    ~~~~~~~~~~~~~~~~~~~~~~
     
    As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod:
     
    1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map.
     
    2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening.
     
    In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with.
     
    We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other.
     
    Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you.
     
    3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns.
     
    ~~~~~~~~~~
    Known Bugs
    ~~~~~~~~~~
     
    There are a few bugs (none "showstoppers") that you should be aware of.
     
    1. Stanley Airfield
     
    The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
     
    First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
     
    Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
     
    Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
     
    With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
     
    2. Non-paved Airfields
     
    When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
     
    3. Rapier SAMs
     
    The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
     
    4. Helicopters & AI Pilots
     
    All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
     
    At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    5. Atlantic Causeway & Atlantic Conveyor
     
    Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group.
     
    6. Comrpnt's Missions
     
    Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
     
    In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
     
    As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes:
     
    - performed minor fixes/updates on most aircraft & ships
    - added new skins for the A-4P and Mirage IIIEA (TMF)
    - added new models for the Fleet Oiler & Fleet Stores Ship
    - added Type 12I & Type 23
     
    Earlier, in August 2012, this mod was updated with the following fixes and changes:
     
    Fixes & Updates
    ---------------
    - all ships overhauled & brought up to SF2NA compatibility standards
    - missile & guns systems on ships overhauled for functionality in SF2NA
    - SF2NA versions of all three campaigns created
    - land-based SAMs overhauled for performance and realism
    - land-based AAA guns overhauled for performance and realism
    - most other combat-related ground objects tweaked and/or fixed
    - all A2G/ASM missiles overhauled for performance and realism
    - all SAMs overhauled for performance and realism
    - most aircraft tweaked or fixed in some way
    - IA-58a Pucara flight model overhauled
    - optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor
    - new MB-339A model added
    - several new target areas added to terrain
    - several bug fixes implemented for terrain items
    - terrain TYPES.INI expanded to incoprorate new items
    - SF2NA version of terrain added (South Atlantic)
    - terrain Movement.INI expanded
    - terrain front line tweaked
    - Goose Green airfield taxi positions fixed
    - ship smoke & flak effects tweaked
    - PlanningMapScreen.INI fixed for Sf2NA compatibility
    - Formation.INI and Nations.INI tweaked
    - most other INIs in \Flight updated for SF2NA/Apr2012 compatibility
     
    Additions
    ---------
    - ships: Segui class destroyer, Drummond class corvette, Fleet Oiler
    - SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK)
    - guns: 76MM_Otobreda, 30MM_KCB
    - weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A
    - aircraft: Vulcan B2 bomber
     
    Previously, in January 2012, it was updated with the following fixes and changes:
     
    Fixes & Updates
    ---------------
    - campaigns overhauled, with revised AirOffensive schedules, unit start
    dates, and other minor changes
    - variant of Argentinean campaign added (Operation Rosario), which bases
    3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
    of Rio Grande Airbase
    - Operation Corporate campaign now allows players to fly the small detach-
    ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
    - flak & bomb effects fixed to reduce cartoonishly large debris
    - Formation.INI updated to reflect changes from the latest 3rdWire patches
    - terrain Tyes.INI overhauled to standardize data and better organize/
    prioritize target types for campaigns
    - terrain Targets.INI tweaked to fix various minor errors & address
    problems with front line
    - front line (Movement.INI) adjusted to correct problems with game engine's
    handling of certain target areas in campaigns
    - Exocet ASMs changed to allow them to hit moving targets in Single Missions
    - ship-based SAMs overhauled to improve performance
    - most warships tweaked to improve performance of ship-based SAMs
    - Super Etendard's weapon stations tweaked to correct roll to the left
    - Super Etendard's cockpit position moved forward
    - Super Etendard's decals.INI fixed to show all decals
    - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
    guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
    - AIM-9 Sidewinder rails added to A-4Q Skyhawk
    - CruiseSpeed for all Skyhawks boosted slightly
    - mission radii for all Harriers reduced to prevent them from flying
    missions against the Argentinean mainland
    - UH-1H flight model tweaked for performance
    - ground-based SAMs, AAA, & radars tweaked to improve performance
     
    Previously, in May & September 2011, this mod was re-released following extensive bug fixes,
    changes, and additions, which included:
     
    Fixes
    -----
    - missing/incorrect Sea Harrier decals
    - bright white Sidewinder rails on Sea Harrier
    - A-4 nation decals missing
    - non-working nozzel on Sea Harrier
    - incorrect alignment/decals for UH-1H
    - wrong missiles on Mirage IIIEA
    - Mirage IIIEA unable to maintain expected high altitude speed
    - wrong .INI pointer for A-109A unit in Malvinas campaign
    - Type_12M frigate not appearing in terrain
    - front line leaves British ships on Argentine side in campaign
    - wrong alignment for Port Howard target area
    - wrong model for AR_R-530R
    - wrong squadron for Harrier GR.3 (No.1 not No.3)
    - loadout/weapon stations problems with S-2F Tracker
    - rolling radius on Super Etendard nose wheel too high
    - Airfields 1,2,5 use mix of old/new runway textures
    - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
    - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
    - Harrier FRS.1 damaged 50% when landing on carriers
    - aircraft on use ski jump improperly on Hermes
    - AI pilots land incorrectly on Hermes
    - double green Pucara's 1-Tex skin wrong color-depth
    - AI pilots w/ Twin Otter not take off/land correctly
    - AI pilots w/ T-34C Mentor not take off or fly correctly
    - wildly inaccurate squadron strengths in campaigns for some aircraft
    - "Intelligence" values on wrong force/side in Malvinas campaign
    - some number decals not appear on aircraft in campaigns
    - other minor errors in campaign DATA.INIs
    - ReadMe for Malvinas WP not included
     
    Additions
    ---------
    - RWR/ECM corrections on Harrier GR.3
    - overhauled decals on Harrier GR.3
    - engine updates on Harrier GR.3
    - loadout updates on Harrier GR.3
    - RWR/ECM corrections on Sea Harrier FRS.1
    - engine updates on Sea Harrier FRS.1
    - loadout updates on Sea Harrier FRS.1
    - corrected black skins from Elephant for Sea Harrier FRS.1
    - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
    - corrected 809 skins from PanamaRed & Elephant
    - overhauled decals for Sea Harrier FRS.1 based on work by Elephant
    - Lynx & Sea King upgrades by dtmdragon
    - Argentine pilot pics from IceMan
    - new RAF & RN pilots from Elephant & PanamaRed
    - new SquadronList.INI from STORM w/ texture data keyed to it
    - WATERNORMAL.BMP from SF2 Desert.CAT
    - optional verions of WATERNORMAL.BMP from luk1978
     
    New Optional Items
    ------------------
    - 3rdWire Nesher-based Dagger (SF2I only)
    - 3rdWire Mirage IIIEA cockpit (SF2I only)
    - 3rdWire Harrier GR.3 (SF2E only)
    - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
    - alternate WaterNormal.BMPs
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    General Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
     
    General SF2 post-Dec2009 Updates/Conversions
    --------------------------------------------
    - Hangar/Loading Screens: converted to .JPG format
    - Loadout Images: coverted to .TGA format
    - Cockpit Positions: checked & updated as needed
    - HUD/DTVFilter Materials: added & updated as needed
    - Effects: added proper shaders to all effects
    - EnvironmentSystem: added proper Dec2009 shaders & new
    environment parameters
    - Menu Screens: coverted to .JPG format
    - Non-decal TGAs: moved to aircraft texture folders
    - UserLists: added UserList.INIs to all aircraft
    - AircraftShortNames: added AircraftShortName statements
    to all aircraft
    - Damage models: added aircraft damage models to all air-
    craft DATA.INIs
    - Decals: moved all aircraft decals to \Decals folder
    - Pilots & Seats: moved all pilots & seats to \Pilots folder
    - Radar frequencies: added radar frequency data to aircraft
    radars, RWR statements, anti-radiation missiles, & ground
    radars (not ships)
    - converted weapons & guns to SF2
     
    Other Updates & Fixes
    ---------------------
    - added damage .TGAs to several aircraft
    - tweaked weapons loadouts/stations on several aircraft
    - updated flight models on Mirage IIIEA, IAI Dagger, Harrier
    GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
    Etendard, T-34C Mentor, & IA-58a Pucara
    - tweaked flight models on most remaining aircraft to make
    them SF2-friendly
    - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
    rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
    - added new Hangar & Loading screens for a number of aircraft
    - made minor correction/fixes to most aircraft
    - replaced original cloud mod with Cellinsky's WideSky cloud mod
    - updated original Menu screens and added a few new ones to round
    out the set
    - created new InstantAction.INI
    - added custom SpeechSystem.INI to suppress some gun-firing radio
    calls ("He's firing his guns!")
    - carried over original Nations.INI tweaks to SF2 Nations.INI
    - added custom pilot pics from comrpnt's mod pack
    - carried over relevant customizations from original Formations.INI
    to SF2 Formations.INI
    - added several new sounds & updated SoundList.INI
    - tweaked flak guns to improve effectiveness & use new effects
    - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
    now working
    - added bobrock's Invincible re-paint skin
    - converted main terrain .INIs to SF2 standards
    - added seven new terrain target areas for temporary ship locations
    to TARGETS.INI
    - added new terrain items (static models, ships, etc) to TYPES.INI
    - added new terrain items (static models, ships) to TARGETS.INI
    - fixed StanleyAirfield_DATA.INI to enable aircraft to take off
    - tweaked FOB_DATA.INI to allow more than four aircraft to take
    off properly from Port San Carlos FOB
    - implemented custom terrain lights from comrpnt's mod pack
    - updated campaigns for SF2-compatibility (& added MB-339A)
     
    New Air & Ground Items
    ----------------------
    - MB-339A ARA
    - Twin Otter
    - Type 12L frigate
    - Type 21 frigate
    - Type 22 frigate
    - Sotoyomo & Z-28 patrol craft
    - Argentine Mercedes trucks (Trucks camiones)
    - Banidos team static terrain models
    - several new weapons or weapons models
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
     
    comrpnt .......................... Falklands Mod & Mission Pack
    ChrisBV .......................... Sea Harrier Pack
    NeverEnough ...................... IA-58a Pucara for SF2
    Tracker & Syd Adams .............. Twin Otter
    ID(io)T Team...................... MB-339A
    Banidos Team ..................... Static Malvinas Models
    Banidos Team ..................... Trucks Camiones
    Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates
    Julhelm .......................... Fleet Oiler
    Florian .......................... Fleet Stores Ship
    bobrock .......................... Invincible re-paint skin
    Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
    Adrian Benetti ................... Malvinas Weapons Pack
    ChrisBV .......................... Falklands War-era Weapons Mini-Pack
    Cellinsky ........................ WideSky cloud mod
    SayWhat?! ........................ IA-58a Pucara skins
    JefeFOSS ......................... Canberra FAA Oscuro skin
    PGC .............................. Mirage IIIEA skins
    torno & HrntFixr ................. C-130/KC-130 skins
    torno ............................ ARA Sea King skin
    Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
    Fallschirmjager, 3-A-305,
    & Galtieycia
    PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
    Mentor fixes, Pucara fixes
    Elephant ........................ updated Harrier FRS.1 skins & decals
    STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
    luk1978 .......................... new WaterNormal.BMP versions
    Ice Man .......................... Argentine pilot pics
    dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades
    Wrench ........................... Gazelle running lights
    torno ............................ Dagger skins & antennas for 3rdWire Nesher
    Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
    ataribaby ........................ Super Etendard fixes
    Wrench ........................... Exocet ASM fixes
    Torno & Paulopanz ................ 25 de Mayo CV
    Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida)
    Paulopanz ........................ new skins for County class destroyer, Type 12I frigate,
    & Type 82 destroyer
    Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor
    Paulopanz ........................ Vulcan B2 skin
    SUICIDAL-ART ..................... Bofors L60 AAA
     
    Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
     
    Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    15 November 2010
    3 May 2011
    1 Sep 2011
    5 Jan 2012
    27 August 2012
    1 May 2014

    3,770 downloads

       (12 reviews)

    11 comments

    Updated

  8. SF2 Su-24 Fencers

    SF2 Su-24 Fencers
     
    This mod package contains a collection of Su-24 Fencers, all converted and updated to SF2 standards. Included in the package are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft in this package.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    Those familiar with Lindr2's Su-24 Fencer Pack for SFP1 will rightly recognize that this updated package simply builds on his earlier efforts.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install, simply drag the \Flight, \Objects, and \Sounds folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in this package:
     
    Su-24 Fencer
    Su-24M Fencer-D
    Su-24M2 Fencer-D
    Su-24MK Fencer-D
    Su-24MP Fencer-F
    Su-24MR Fencer-E
     
    The following nations are represented:
     
    USSR
    Ukraine
    Iraq
    Libya
    Syria
     
    For more information on the differences between these various versions, see the documentation included in \_OriginalReadMes.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Veltro2K ....................................... Su-24 model
    Lindr2 ......................................... Su-24 Pack for SFP1 (incl. weapons)
    NormanKnight ................................... F-111 cockpit
    Veltro2K, Tunderchief .......................... Skins
    Erwin Hans ..................................... APK-9E Targeting Pod
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for Lindr2's Su-24 Pack for SFP1 is included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    22 July 2011

    3,210 downloads

       (7 reviews)

    11 comments

    Updated

  9. NATO Fighters 5 - Part 1 of 8

    NATO Fighters 5
    for Strike Fighters 2
     
    This package contains latest version of "NATO Fighters," a comprehensive mod for "Strike Fighters 2 Europe" (SF2E). Version 5 of "NATO Fighters" builds on "NATO Fighters 4+" (the original release for SF2E) -- adding dozens of new aircraft and ground objects, updating the GermanyCE terrain to look better than it ever has, including "blue side" SAMs in the terrain, overhauling the existing campaigns with new units and aircraft, adding two campaigns (a new 1953 campaign and a variant of the 1986 campaign), as well as implementing hundreds of other fixes and updates to just about every area of the mod.
     
    This mod package is designed for "Strike Fighters 2 Europe" (SF2E) installations that 1) are patched to the Mar2012 or later patch level, and that 2) also have "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) incorporated into the installation base. If you are running SF2E at an earlier patch level and do NOT intend to update to the minimum patch level mentioned above, you should NOT install this mod package. If you do not have SF2I, Exp1, and Exp2 in addition to SF2E, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install any previous version of "NATO Fighters." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
     
    NOTE: this mod is distributed as set of EIGHT 7zip archive files. If you did not download all eight 7zip packages from CombatAce.com, then this mod will not work properly.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    SF2 VERSION: Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Israel (SF2I), plus
    Expansion Pack 1 (SF2I Exp1), plus
    Expansion Pack 2 (SF2E Exp2)
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
     
    ~~~~~~~~~~~~
    Update Notes
    ~~~~~~~~~~~~
     
    This mod package is a refreshed and updated version of the original version that was released in September 2012 on CombatAce. This refreshed version of the mod includes the following major additions to the "NATO Fighters 5" mod package:
     
    New Aircraft
    - A-26C - Harrier3_82
    - B-50D - Il-10
    - C-54 - MiG-19R
    - CanberraB2 - MiG-21PFS-I
    - CanberraB6 - MiG-21PFS-II
    - CanberraBI6 - Myasishchev 3MN
    - CanberraPR7 - Myasishchev 3MS
    - F 35 Draken - Su-7BKL
    - F-105D_74
     
    Optional Aircraft New Aircraft Models
    - A-10A_76 - F-1C
    - A-10A_79 - F-1C200
    - B-36D - F-117A
    - B-45A - JaguarA
    - F-104A DLC - Javelin9
    - F-104C DLC - MiG-29A
    - Mirage3E - Su-25
    - Mirage5BR
    - RB-45C
    - S-99 DLC
     
    New GroundObjects Other Additions
    - Container_Ship - Red Campaigns
    - ContainerShip - Support for Rends' GermanyCE
    - Tanker2
    - Misc Trucks
     
    ...plus numerous other fixes, updates, and skin additions to almost every aircraft and ground object.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of "Strike Fighters 2 Europe" (SF2E) that you intend to use is updated to at least the Mar2012 patch level. The latest patches for SF2E can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod also requires "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) in addition to SF2E. This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA), but SF2NA is not required.
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as the previously released "NATO Fighters 4+," "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_NF5.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "NATO Fighters 5" (NF5) install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "NATO Fighters 5" (NF5) mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the NF5 mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the eight "NATO Fighters 5" (NF5) archive packages to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 1986 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1945
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=790918 Red Lightning
    PlayerService=USAF
    PlayerUnit=7th TFS Bunyaps
    AircraftType=F-15A
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. Your "NATO Fighters 5" install for SF2E should now be ready to use. Please read the following section for more information on the optional installs included with this mod.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    A. Aircraft
     
    Included in the \_Optional folder are files to support the installation of a number of optional aircraft.
     
    1. DLC Aircraft
     
    The following optional aircraft are based on ThirdWire DLC releases and required the listed DLCs to be installed in order to use these aircraft:
     
    Aircraft DLC Required
    -------- ------------
    F-104A_58 DLC28: AI Plane Pack 1
    F-104C_61 DLC28: AI Plane Pack 1
    Mirage3E_64 DLC17: Mirage IIIO
    Mirage3E_68 DLC17: Mirage IIIO
    Mirage5BA DLC07: Mirage 5BA
    Mirage5BA_80 DLC07: Mirage 5BA
    Mirage5BR DLC17: Mirage IIIO
    Mirage5BR_80 DLC17: Mirage IIIO
    S-99_45 DLC28: AI Plane Pack 1
     
    If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. These aircraft will be automatically used in campaigns.
     
    2. Full Aircraft
     
    Also available are two A-10A versions based on new models released by Spectre8750:
     
    A-10A_76
    A-10A_79
     
    If installed, these A-10s will be used in campaigns instead of the default ThirdWire A-10s. To install these alternate A-10s, simply copy or move the appropriate folders (\A-10A_76 & \A-10A_79) from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
     
    3. DAT Aircraft
     
    Finally, the \Optional directory includes files to support the installation of four different aircraft available from the A-Team's web site at:
     
    http://cplengineeringllc.com/SFP1/
     
    These aircraft are:
     
    B-36D
    B-45A
    RB-45C
    Swift5
     
    Note that the aircraft folders included here do NOT include the 3D models for the aircraft. Thus, you MUST download the original aircraft packages from the above site (which requires you to apply for access) in order to obtain the models required to use these aircraft.
     
    To add any of these four aircraft to your NF5 Mod:
     
    1. Download the original aircraft packages from the A-Team's site (see link above).
     
    2. Unzip the aircraft packages to a temporary directory.
     
    3. Copy the .LOD files from the packages you downloaded to the corresponding folders in the \Optional\Aircraft directory.
     
    4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to the \Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
     
    Once installed, these aircraft will be automatically used in campaigns.
     
    B. Terrains
     
    The \Optional directory also includes files to support the installation of Rends' modified version of the GermanyCE terrain. Note that Rend's complete GermanyCE terrain must be downloaded and installed separately from CombatAce (in three parts):
     
    http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/
    http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/
    http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/
     
    The files included here effectively make Rends' terrain fully compatible with the NATO Fighters 5 campaigns.
     
    To use Rends' GermanyCE terrain in lieu of the default terrain, do the following:
     
    1. Download all three parts of Rends' terrain from the links provided above and unpack the 7zip files to a temporary directory.
     
    2. Remove the default GermanyCE terrain from \Terrains in your NF5 Mods Folder.
     
    3. Install the terrain as directed in the ReadMe. (Do not install the Ground Objects, as the required objects are already included in this update package.)
     
    4. Copy the \GermanyCE folder from \Optional\Terrains to \Terrains in your NF5 Mods Folder, allowing Windows to overwrite files as prompted.
     
    That's it. Rends' GermanyCE terrain should now be used as the default terrain for NF5.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the F-86F in the 1956 Campaign
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The USAF 36th FBW flew the F-86F from the Fall of 1953 to the Spring of 1956, when the first F-100 Sabres began arriving at Bitburg and Ramstein. Given that there are already a good number of F-100A/C squadrons in the 1956 campaign, we have elected to let the 36th FBW units (22nd, 23rd, 32nd, 53rd, & 461st FDS) fly the F-86-30 "Hard Wing" Sabre (F-86F-30FB_HW) in the 1956 campaign (which starts 17 November).
     
    If you would prefer that the 36th FBW units fly their true historical mounts in the '56 campaign, simply remove the F-86F-30FB_HW folder from \Objects\Aircraft, and the campaign will default to the F-100C for the five affected 36th FBW units.
     
    ~~~~~~~~~~~~~~~~~~~~~~
    Supported DLC Aircraft
    ~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft released as DLC packs from 3rdWire are supported in the campaigns (but are not required):
     
    Hunter6_60
    Mirage5BA
    Mirage5BA_80
     
    If you do not have these DLCs installed, equivalent substitutes will be automatically used:
     
    Hunter6-60
    Mirage5BA_TMF
    Mirage5BA_80_TMF
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod is a major update and expansion of "NATO fighters 4+," previously released at CombatAce.com for "Strike Fighters 2 Europe." This updated mod package incorporates the following major updates and additions over NF4+:
     
    New Aircraft
    ------------
    A-26B F-86F-30FB MiG-21R TF-104G
    B-66B F-86F-30FB_HW MiG-25RB Tu-4K
    Buccaneer-S2B_RAFG F-100D-FR Mistral Venom1
    F-4E_79 F-111E NF-5A Venom4
    F-4M_85 Hunter6-60 RB-57A Yak-9P/U
    F-16A_Blk15_Baf Hunter10 RF-4E_GAF Yak-15
    F-16C_B25 IL-28R RF-4E_GAF_Late Yak-25RV
    F-19A La-11 RF-80A Yak-27R
    F-80C La-15 RF-100A Yak-28BI
    F-84E MD-450 S-99 Yak-28I
    F-84G MiG-9 Sabre4 Yak-28L
    F-86A-5 MiG-19P Swift5 + Yak-28P
    F-86D MiG-19PM T-33A Yak-28R
     
    Added in Decmber 2014:
     
    A-26C F-105D_74 Su-7BKL Mirage5BR +
    B-50D Harrier3_82 A-10A_76 + RB-45C +
    C-54 Il-10 A-10A_79 + S-99 DLC +
    CanberraB2 MiG-19R B-36D +
    CanberraB6 MiG-21PFS-I B-45A +
    CanberraBI6 MiG-21PFS-II F-104A DLC +
    CanberraPR7 Myasishchev3MN F-104C DLC +
    F 35 Draken Myasishchev3MS Mirage3E +
     
    + This is an optional aircraft & may require LODs obtained separately
     
    Upgraded Aircraft *
    -----------------
    F-1C MiG-25RB
    F-1C200 MiG-29A
    F-101C Mirage2000C
    JaguarA RF-101C
    JaguarGR RF-84F
    Javelin9 Su-25
    MiG-25PD TornadoGR1
     
    * The above are aircraft that were either converted to newer models
    or that received major upgrades of some kind. All aircraft from
    the previous version of this mod were updated or tweaked in some
    way or another -- some more than others.
     
    New Ground Objects
    ------------------
     
    37InchAA CommTrailer JS-1 OerlikonAAA Sherman-M4A1_76mm
    37InchEmplaced ContainerShip LandRover1tonne_Cover Pantsir Skyguard
    4xMIM-14 Crotale LandRover_Cover Rapier_L SquarePair-B
    ADATS EW_RADAR_UK LandRover_Open Rapier1E_L Stormer_HVM
    AMX-30 Firelight LandRover1tonne_Command Rapier2A_L Su-100
    AMX-30B2 HAWK_CWAR LoPAR RH202 Tanker2
    BarlockB HAWK_HIPIR LoPAR_T RolandRad T-10A
    Blindfire HAWK_PAR M3 Roland_Shelter T-10M
    Blindfire1E HawkL M59 SA-5BL T34_85a
    Blindfire2A HIPAR M-47 SA-7_L Tor
    BloodhoundSAM HQTrailer M-47_AdT SA-7B_L TTR
    BlowpipeSite IS-2 M-47_Belg SA-11BL TTR_T
    BlowpipeUK IS-3 M-47_Bundw Scorpion US_90mmAA
    Comet ISU-152 M-51 Sherman_E8
     
    Please note that the above list does not constitute an exhaustive change log, as this updated mod package incorporates too many fixes and tweaks to list or account for here. Suffice it to say that NATO Fighters 5 represents a major overhaul of its predecessor in the NATO Fighters mod series.
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
     
    Malibu43 ...................................... A-10 alternate loadouts
    Capun, Gramps, Charles, Kesselbrut, Wrench..... A-26B (based on the B-26K)
    allenjb42 ..................................... A-26B skins
    Wrench ........................................ AV-8B updates
    Bunyap ........................................ B-66B
    Hgbn .......................................... B-66B skins
    ravenclaw_007 ................................. Buccaneer-S2B_RAFG
    Paulopanz ..................................... CF-5A skins
    USAFTML ....................................... E-3A AEW Update
    Daddyairplanes ................................ E-3A skins & SF2 updates
    The Mirage Factory ............................ F-4E ARN-101
    Rippersix & dtmdragon ......................... F-4E APQ-120 avionics update
    ThirdWire ..................................... F-4M_85 (based on F-4M_80)
    The Mirage Factory ............................ F-16A_Blk15_BAF
    Viper Crew .................................... F-16C_B25
    Julhelm ....................................... F-19A
    Wrench ........................................ F-19A SF2 upgrades
    Pasko, Gramps, Column5 ........................ F-80C, RF-80A
    Wrench ........................................ F-80C upgrades
    RussoUK2004 ................................... F-84E, F-84G
    suhsjake,Wrench ............................... F-84E/G upgrades
    RussoUK2004, Paulopanz, Wrench, homer ......... F-84E/G skins
    Zur ........................................... F-86A-5, F-86F-30FB, F-86F-30FB_HW, Sabre4 models
    Tazkiller & Gwyn .............................. USAF F-86 tweaks & upgrades
    Wrench ........................................ Sabre4
    Dog Sabre Team ................................ F-86D
    STORM & suhsjake............................... F-86D upgrades
    Paulopanz ..................................... F-86K skins
    Paulopanz ..................................... F-100D-FR
    Paulopanz ..................................... F-100D RDAF skins
    ErikGen ....................................... updated/upgraded F-101C & RF-101C
    Spillone104 & Paulopanz ....................... updated F-104A/C
    Paulopanz ..................................... F-104G skins
    Fastcargo...................................... F-111E Aardvark
    liamp51 ....................................... re-textured F-111 cockpit
    Paulopanz, Cliff11, & Spillone104 ............. Hunter10
    Paulopanz ..................................... IL-28R
    Oli & Sundowner ............................... Jaguar GR1 & Jaguar A
    Stary ......................................... Jaguar & Mirage F1 cockpit repaints
    Bunyap ........................................ La-11
    Wrench ........................................ La-11 updates
    Pasko & Column5 ............................... La-15
    pcpilot & Paulopanz ........................... La-15 skins & upgrades
    comrpnt ....................................... Lightning Lights & FM enhancements
    Pasko & Column5 ............................... MD-450
    Ordway ........................................ MD-450 cockpit
    Paulopanz ..................................... MD-450 skins
    Paulopanz ..................................... Meteor 8 skins
    Timmy & Lexx_Luthor ........................... MiG-9
    Wrench ........................................ MiG-9 updates
    p10ppy ........................................ MiG-9 VVS skin
    Spillone104 & Paulopanz ....................... MiG-19P, MiG-19PM
    Starfighter2, Spillone104, & Paulopanz ........ MiG-21R
    CrazyhorseB34 ................................. MiG-25PD upgrade
    USAFTML & MiG-25 Team ......................... MiG-25RB
    Ludo .......................................... Mirage IIIC (3rdWire) skins
    The Mirage Factory ............................ Mirage 2000C
    CA_Stary ...................................... re-painted Mirage F-1 cockpit
    ThirdWire ..................................... Mistral (based on Vampire FB.5)
    Paulopanz, Spillone104, & Ludo.m54 ............ Mistral skins & mod package
    Ordway ........................................ Mistral cockpit
    The Mirage Factory ............................ NF-5A
    Ahmed Junaid Raza & pappychksix ............... RB-57A
    MiGBuster ..................................... RB-57A SF2 updates
    Kessselbrut ................................... B-57/Canberra bombadier's cockpit
    Bpao, Crab02, & ravenclaw_007 ................. RF-4E_GAF, RF-4E_GAF_Late
    Amokfloo, Florian, Zurawski, & Soulfreak ...... RF-84F
    Gunrunner ..................................... RF-84F skins & SF2 upgrades
    Spinners ...................................... RF-100A Slick Chick
    MontyCZ ....................................... S-99
    Jug ........................................... Su-15 lights update
    dalai_LAMA .................................... Su-15TM camo scheme
    Mikeymead ..................................... repainted/updated Su-24 cockpit
    Wrench ........................................ Su-25 updates
    Paulopanz ..................................... SuperMystere B2 skins
    Paulopanz ..................................... Swift 5 updates & skins
    Pasko, Gramps, & Column5 ...................... T-33A
    Ajunaidr, Spillone104, Paulpanz, & PureBlue ... TF-104G
    Sundowner, AD, & Dave ......................... TornadoGR1
    Ianh .......................................... Tornado GR1 fixes & updates
    MontyCZ, Wrench, & lindr2 ..................... Tu-4K
    Paulopanz ..................................... Vampire 5 skins
    Pasko, Column5, Gramps, & Wrench .............. Venom
    Paulopanz ..................................... Venom skins & SF2 updates
    Pasko, Wolf25, Gamps .......................... Yak-9P/U
    Wrench ........................................ Yak-9P/U SF2 updates
    Pasko & Starfighter ........................... Yak-15
    Flogger23 ..................................... Yak-15 SF2 updates
    Paulopanz ..................................... Yak-15 skins
    Pasko & Column5 ............................... Yak-25RV
    Flogger23 ..................................... Yak-25RV SF2 updates
    Pasko & Lindr2 ................................ Yak-27R
    Pasko & Lindr2 ................................ Yak-28BI/I/L/R
    MontyCZ & Lindr2 .............................. Yak-28P
    Wrench ........................................ Yak-25 & Yak-28 updates/tweaks
    Boopidoo & Ordway ............................. Su-15 cockpit (re-used on various aircraft)
    AmokFloo ...................................... Su-17 cockpit (re-used on various aircraft)
    CA_Stary ...................................... Yak-23 cockpit, Yak-15 cockpit early Soviet jet cockpit
    Ordway ........................................ MiG-15 cockpit (based on 3rdWire A-4 cockpit)
    Ordway......................................... MiG-17 cockpit (based on 3rdWire A-4 cockpit)
    CA_Stary ...................................... MiG-19 cockpit (based on Boopidoo's Su-15 cockpit)
    Paladrian ..................................... MiG-21 cockpits
    AtariBaby ..................................... MiG-21 Complete Pack for SF2
    Crusader ...................................... F-105D & Harrier cockpit mods
    Boopidoo & Kukulo ............................. Su-7 cockpit
    ravenclaw_007 ................................. Hunter IRM rails
     
    --------------------
     
    ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Abhi .......................................... AN/TWQ-1 Avenger, Pantsir-S1
    bigal1 ........................................ Bloodhound SAM
    Kesselbrut .................................... ADATS, BlowpipeUK, Oerlikon AAA, Rapier
    Blindfire, CommTrailer, HQTrailer, RH202,
    Skyguard, Roland_Shelter, Scorpion
    FastCargo ..................................... Firelight (based on SquarePair)
    Pasko ......................................... Hawk objects, EW_Radar, SA-7, AMX-13, Su-100
    Fubar512 & Wrench ............................. Hawk INI tweaks
    Richard & Kesselbrut .......................... Land Rover trucks
    Florian ....................................... Leopard2A6
    Gerald14 & Kesselbrut ......................... M3A1 Bradley & M6 Linebacker
    Stefano ....................................... M-47 Patton tank, AMX-30, AMX-30B2
    Wrench ........................................ M-59 (based on M-113)
    Wrench & 3rdWire .............................. M-51 Skysweeper (based on KS-19)
    Florian ....................................... Roland Rad
    FastCargo ..................................... SA-5 & SquarePair
    Monty CZ....................................... SA-10 & Flaplid, Stinger site, Blowpipe site
    Fubar512 ...................................... SA-10 INI tweaks
    EricJ ......................................... SA-11
    BPAo & Sundowner .............................. Crotale (SA-9)
    Geo ........................................... 20mmAAA, M16_Quad, Sherman_E8, M3 Half-track
    rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm,
    T-10A/M, T-34-85a, Comet
    Julhelm & Wrench .............................. SON-9A Firecan
    Pasko & Kesselbrut ............................ M60A3, M60A1AOS
    Gepard ........................................ T-64s
    EricJ & winterhunter .......................... Starstreak Stormer
    Gabilon ....................................... Leopard 2A4, Gepard, 2S6, & Tor-M1
    Unknown author ................................ 37InchAA & 37InchEmplaced
    Pasko & Nicholas Bell ......................... US_90mmAA (based on KS-19P)
    SUICIDAL ...................................... New Destroyed Tank LODs
     
    --------------------
     
    CA_Stary ...................................... GermanyCE Re-worked terrain
    Paulopanz ..................................... New Dutch & Belgian air bases
    cellinsky, Insky/Orsin, & PanamaRed............ environment mods
    OldDiego, Pappy, Wrench, Pasko, Florian/ ...... Pilots
    AmokFloo, & PureBlue
    christian59 ................................... generic aircraft damage textures
    Spinners ...................................... RAF Decals Pack
    Spillone104 ................................... custom engine sounds
    CA_Stary ...................................... new CBU-based napalm effect
    CA_Stary ...................................... updated Willie Pete effects
    EZLead ........................................ Staggered/Formation Take-offs mod
    Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
    Wrench ........................................ Hawk Site upgrades/layout
    Fubar512 ...................................... NIKE-Hercules sites layout/placement
    Capitaine Vengeur ............................. Canadian & Italian medals
     
    --------------------
     
    (Added in Decmber 2014)
     
    Spectre8750 ....................................... A-10A_76 & A-10A_79
    Ludo.M54, Coupi, & Denis Oliveira ................. Mirage IIIE (based on DLC Mirage IIIO)
    Bpao, Centurion-1, Brain32, & Ludo.M54 ............ Mirage F-1C & F-1C200
    Bpao, Jeanba, Tom Venom, & Sony Tuckson ........... Jaguar A
    Timmy, Bobrock, HGBN, & Wrench .................... A-26C
    MontyCZ ........................................... B-50D (B-29)
    Veltro2K & Wrench ................................. C-54 Skymaster
    Veltro2K & Wrench ................................. C-141A (updated)
    Wrench & Tim Elliot ............................... new Canadair skins
    Ahmed Junaid Raza ................................. Canberra B2, B6, B(I)6, & PR7
    Daddyairplanes .................................... E-3A skins
    PraetorH .......................................... F-4F Norm81b skin
    Lud von Pipper, Bpao, Paulopanz, & JonathanRL ..... F 35 Draken
    Paulopanz ......................................... F-86D RDAF skins
    Frank Rosato ...................................... F-104A/C Pack for SF2
    Wrench ............................................ F-104C DLC 28 Pack for SF2
    Soulfreak ......................................... F-104G MFG skins
    Dels .............................................. F-117A (new)
    Centurion ......................................... F-105D Hill AFB skins
    DaniloE31 ......................................... F-106 Update Pack for SF2
    dtmdragon ......................................... Harrier GR.3 for SF2
    Aleks, Cocas, Spillone, Baffmesieter, & Paulopanz . Il-10 for SF2
    Veltro2K, Paulopanz, Baffmeister, & Coupi ......... Javelin FAW.9 (new)
    Paulopanz ......................................... La-11 skins
    Wilches ........................................... La-9/11 prop fix
    Baffmeister ....................................... new MD-450 flight model
    Paulopanz ......................................... new MiG-15/15bis skins
    Paulopanz ......................................... MiG-17F Jabo Pack
    Paulopanz ......................................... new MiG-17F/PF skins
    Paulopanz ......................................... MiG-19R
    Paulopanz ......................................... MiG-19S skins
    Paulopanz ......................................... MiG-21F skins
    Paulopanz ......................................... MiG-21PF skins
    Paulopanz ......................................... MiG-21PFS-I & MiG-21PFS-II
    Comrad ............................................ MiG-21SM upgrades
    Russouk2004 ....................................... MiG-29A updated model
    Denis Oliveira, Coupi, & Paulopanz ................ Mirage 5BR
    Ludo .............................................. Mirage 5F skins
    Veltro2K, Lindr2, & Paulopanz ..................... Myasishchev 3MN & 3MS
    Gunrunner ......................................... RF-84F BAF Camo skin
    Paulopanz ......................................... RF-84F KLU Camo & RDAF skins
    Wrench ............................................ new Sabre 4 skins
    Paulopanz ......................................... Su-7BKL
    Paulopanz ......................................... Su-15A & Su-15TM skins
    Flogger23 ......................................... Su-15A & Su-15-TM revamp packs
    Florian, Baffmeister, & Paulopanz ................. Su-25 Pack for SF2
    Paulopanz ......................................... Tu-4K skins
    Tzareff ........................................... MiG-17 Soviet camo skin
    liamp51 ........................................... re-textured F-111A cockpit
    Stary ............................................. La-11 cockpit
    Stary ............................................. La-15 cockpit
    Stary ............................................. MiG-15 & MiG-17 cockpits
    Paulopanz ......................................... Mistral/Vampire cockpit (based on Meteor 8)
    Stary ............................................. Su-7B/BKL cockpit
    Stary ............................................. Su-9/11 cockpit
    YEYEYE ............................................ new Flanker cockpit
    Gepard ............................................ new Super Mystere B2 EC 1-12 skin
    Stary ............................................. Vampire cockpit
    Paulopanz ......................................... Venom cockpit (based on Meteor 8)
    Stary ............................................. Yak-25M & RV cockpits
    Crusader .......................................... F-105 gunsight mod
    Crusader .......................................... Harrier avionics mod
    Spectre8750 ....................................... Fake Afterburner Node
    Rends ............................................. GermanyCE revision
    Jeanba ............................................ '79 campaign modifications
    bandidos team ..................................... Container_ship
    Julhelm ........................................... Tanker2 & ContainerShip
    Ravenclaw007 ...................................... Fire Trucks, BW Vehicles, & Faun trucks
    Sundowner ......................................... UK fuel trucks
    Crusader .......................................... Soviet MANPADs for SF2
    Stary ............................................. Soviet MANPADS (new models)
    Spectre8750 ....................................... Ural-375 & GAZ-66 trucks
    Unknown author .................................... Unimogs, Wolf, & MB vehicles
     
    Credit for the original "NATO Fighters 4+" add-on (on which this mod is based) goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NATO Fighters 5 add-on, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & USAFMTL (Dave)
    1 September 2012
    13 December 2014

    3,780 downloads

       (10 reviews)

    10 comments

    Updated

  10. SF2I Extension Pack (1 of 4)

    Strike Fighters 2: Israel - Extension Pack
     
    This mod collects a large number of aircraft, ground objects, effects, weapons, terrain enhancements, and other updates for use in "Strike Fighters 2: Israel" (SF2I). Although most of the mods included here have been previously released at CombatAce individually, this mod package brings them together in one convenient package so that players don't have to hunt them down and install them one-by-one.
     
    So what's included? Here's a quick overview:
     
    - 70 new aircraft
    - 130 new ground objects
    - hundreds of new guns & weapons
    - dozens of new skin additions to stock aircraft
    - dozens of new effects
    - terrain enhancements & upgrades
    - new campaigns, including Red-side campaigns
    - new hangar & loading screens for almost every aircraft
     
    In short, this mod represents a complete overhaul of the stock SF2I game with the SF2I Expansion Pack from ThirdWire installed.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following games as part of a merged install:
     
    SF2 VERSION: Strike Fighters 2 Israel
    Strike Fighters 2 Israel Expansion Pack
    PATCH LEVEL: Mar2012 or higher
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    This mod requires "Strike Fighters 2: Israel" (SF2I) as well as "Strike Fighters 2: Israel, Expansion Pack" (SF2I Expansion Pack 1) in a merged install. Before installing this mod package, please ensure the SF2I installation that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Please note that this mod is designed to be installed to a clean Mods Folder and should not be installed over the top of any other major mod, including the previously released "48-56" mod for SF2I.
     
    The main installation process consists of two main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mods Folder. Please do not attempt to install this mod over or combine it with other mods such as "Operation Darius," "Operation Desert Storm," or the "48-56" mod for SF2I.
     
    You can install this mod to a clean install of SF2I and the SF2I Expansion Pack (i.e., an install that uses a virgin Mod Folder that has had no other mods added to it), or you can create a new custom install with a new Mods Folder.
     
    If you already have a virgin Mods Folder that's ready to be used for the SF2I Extension Pack, then proceed to Step 2 below. If, however, you choose to create a new custom install for the SF2I Extension Pack, do the following:
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe. Rename the copied .EXE file to StrikeFighters2_ExtensionPack.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your SF2I Extension Pack mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the SF2I Extension Pack mod files to your Mod Folder.
     
    Now you're ready to install the SF2I Extension Pack mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    - Unpack the four SF2I Extension Pack archive packages you downloaded to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    * * * * *
     
    THAT'S IT. The SF2I Extension Pack mod should now be installed on your PC and ready to play.
     
    If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly. Aand that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is.
     
     
    ~~~~~~~~~~~~~~~~
    Optional Aicraft
    ~~~~~~~~~~~~~~~~
     
    Included in the \_Optional folder are files to support the installation of a number of optional aircraft, which are all based on ThirdWire DLC releases and require the listed DLCs to be installed in order to use the aircraft:
     
    Aircraft DLC Required
    -------- ------------
    F-104A DLC28: AI Plane Pack 1
    J-6C_Egypt DLC29: AI Plane Pack 2
    MiG-19S_Egypt_67 DLC29: AI Plane Pack 2
    Mirage3EL DLC20: Mirage IIIEL
    Mirage5DE DLC28: AI Plane Pack 1
    Mirage5E2 DLC28: AI Plane Pack 1
    Mirage5SDE DLC28: AI Plane Pack 1
     
    If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your SF2I Extension Pack Mods Folder.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Included Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    In addition to Red-side versions of the three main SF2I campaigns (the 1967 War, the 1973 War, and the 1982 War), this mod adds campaigns for three minor "wars" that occurred between the major ones:
     
    630819 War for the Water
     
    670701 Attrition War
     
    740401 Golan Stalemate
     
    Although they do not qualify as full blown "wars," these extended periods of aerial skirmishes were nonetheless serious enough to merit attention, and this mod brings them to you courtesy of R. Lee "Banger" Sullivan, who created the first versions of these campaigns for "Wings Over Israel" (WOI).
     
    All three campaigns are low intensity conflicts that feature missions flown intermittently over an extended period of years, quite in contrast to the main campaigns which all cover short periods of time -- a week or a few weeks. Additionally, unlike the main campaigns, these new extended "conflicts" do not feature ground wars. These are exclusively aerial affairs.
     
    Please note that the 3rdWire campaign engine is not entirely suited to handling these types of extended, low intensity aerial conflicts, but we have done our best within the limits of that engine to give you a taste of these historical air clashes, which preceded the outbreak of major wars that grabbed newspaper headlines around the world.
     
    One final note: those looking for coverage of the 1948 and 1956 wars should download and install the "48-56" mod, which is available separately at CombatAce.com in two parts:
     
    Part 1:
    http://combatace.com/files/file/13756-48-56-exp-1-add-on-redux-part-1-of-2/
     
    Part 2:
    http://combatace.com/files/file/13757-48-56-exp-1-add-on-redux-part-2-of-2/
     
    The "48-56" mod requires its own Mods folder, and should not be combined with the SF2I Extension Pack.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
     
    ~~~~~~~~~~~~~~~~~
    Related Downloads
    ~~~~~~~~~~~~~~~~~
     
    Although the following mods are not included in the SF2I Extension Pack, some players may be interested in downloading and installing them, as these mods add historically correct serial numbers to several stock SF2I aircraft:
     
    Mystère IVA for SF2I
    http://combatace.com/files/file/10970-mystere-iva-for-sf2i/
     
    IAI Nesher for SF2I
    http://combatace.com/files/file/10954-iai-nesher-for-sf2i/
     
    Mirage IIICJ Shahak for SF2I
    http://combatace.com/files/file/10786-mirage-iiicj-shahak-for-sf2i/
     
    Grey Shahak for SF2I
    http://combatace.com/files/file/10917-grey-shahak-for-sf2i/
     
    Dassault Sambad & IAI Sa'ar (1958-1975)
    http://combatace.com/files/file/11577-dassault-sambad-iai-saar-1958-1975/
     
    Israeli Vautours Pt.1: Vautour IIA (1958-1971)
    http://combatace.com/files/file/11155-israeli-vautours-pt1-vautour-iia-1958-1971/
     
    The above mods are all by Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco).
     
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package incorporates a large number of items from the following modders:
     
    Aircraft
    ----------------------------------------------------------------------------
    dtmdragon .................................. A-4 Ahits Enhancement Pack
    dtmdragon .................................. A-4N Ahit Pack
    Starfighter,Diego,& Pasko .................. An-2
    Paulopanz .................................. C-47A skins
    Dels ....................................... C-130E & C-130H
    HrntFixr ................................... C-130E/H IDF skin
    The Mirage Factory ......................... F-1CJ
    CA_Stary ................................... F-1CJ cockpit repaint
    Ravenclaw_007 .............................. F-1CJ Grey & Camo skins
    The Mirage Factory ......................... F-5A & F-5E
    suhsjake & Sundowner ....................... F-5A skins
    Mike Riddell ............................... F-5E skins
    Crusader ................................... F-5E avionics mod
    The Mirage Factory.......................... F-7B Airguard
    Sundowner & ThirdWire....................... F-4E_72 EAF Camo skins
    The Mirage Factory ......................... F-4E(S) Shablol
    Sundowner & dtmdragon ...................... F-4E(S) Shablol updates
    dtmdragon .................................. F-4E Kurnass Upgrade Pack
    Rippersix & dtmdragon ...................... F-4E APQ-120 avionics update
    FastCargo & team ........................... F-15C & F-15D
    The Mirage Factory ......................... F-16A_IDF & F-16A_EAF
    Team Flying Dragon ......................... F-16A (TMF) IDF camo skin
    LloydNB & ravenclaw_007 .................... F-16A (TMF) EAF skins
    Team Flying Dragon ......................... F-16A Netz IDF grey skin
    Viper Team ................................. F-16B, F-16C, F-16D
    Ahmed Junaid Raza .......................... F-104A_RJAF Starfighter
    Wrench & Matthew Ouellette ................. F-104A_RJAF skins
    ValAstur ................................... F-104A (3rdWire) RJAF camo
    Wrench ..................................... F-104A (3rdWire) RJAF tweaks
    Paulopanz .................................. IL-28 skins
    Paulopanz .................................. J-6C_EAF
    Pappychksix & 331KillerBee ................. KC-130F
    MontyCZ & Muesli ........................... L-29
    Paulopanz, Spillone104, & Baffmeister ...... L-29 skins & updates
    MontyCZ & Soulfreak ........................ L-39ZO
    Paulopanz .................................. MiG-15bis & MiG-15UTI skins
    Stary ...................................... MiG-15/17 cockpit
    Pasko ...................................... MiG-15bis_EAF & MiG-15UTI
    Paulopanz .................................. MiG-17, MiG-17F, & MiG-17PF skins
    Paulopanz & Spillone104 .................... MiG-17 EAF fighter-bomber mod
    Stary ...................................... MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
    Paulopanz .................................. MiG-21F & MiG-21PF skins
    comrad ..................................... MiG-21M/F skins
    Starfighter2, Spillone104, & Paulopanz ..... MiG-21R
    comrad ..................................... MiG-21R EAFCamo4 skin
    Paladrian .................................. MiG-21 cockpits
    Streakeagle ................................ WOI MiG-21 Pack
    AtariBaby .................................. MiG-21 Complete Pack for SF2
    Wretched ................................... WOI MiG-23 Flyables Pack
    Paulopanz .................................. MiG-23 LARAF camo skin
    USAFTML & MiG-25 Team ...................... MiG-25PD, MiG-25R, MiG-25RB
    Baffmeister & Paulopanz .................... MiG-25 upgrades & new flight model
    The Mirage Factory ......................... MiG-29A
    RussoUK2004 ................................ MiG-29A updated model
    The Mirage Factory ......................... Mirage IIICJ
    The Mirage Factory ......................... Mirage 5D/DE/E2/SDE
    Ace888 & The Mirage Factory ................ Mirage 2000C_EAF
    MontyCZ .................................... NordAtlas (C-119)
    Pasko ...................................... Ouragan
    Paulopanz .................................. Ouragan skins
    Ordway ..................................... Ouragan/MD-450 cockpit
    Baffmeister ................................ new Ouragan flight model
    Bpao, Crab02, & ravenclaw_007 .............. RF-4E_IAF
    Paulopanz & Denis Oliviera ................. Shahak Recon variants
    Paulopanz .................................. Su-7BMK updates & skins
    Boopidoo & Kukulo .......................... Su-7BMK cockpit
    Stary ...................................... Su-7BMK (Early) cockpit
    Boopidoo & Volksjager ...................... Su-15A
    Jug ........................................ Su-15 lights update
    Paulopanz & Flogger23 ...................... Su-15A updates
    ArmourDave & AmokFloo ...................... Su-20/22 models
    Lindr2 ..................................... Su-20/22 upgrades
    eburger68 .................................. Su-20/22 SF2 upgrades
    Veltro2k & Lindr2 .......................... Su-24MK
    dalai_LAMA, Veltro2K, & Tunderchief ........ Su-24MK skins
    Mikeymead .................................. repainted/updated Su-24 cockpit
    Ordway & CA_Stary .......................... SuperMystere B2 cockpit
    Fracture/Pappychksix & Wrench .............. TA-4H Skyhawk
    Paulopanz & Spillone104 .................... Tu-16 Pack for SF2
    Paulopanz .................................. Vampire skins
    Paulopanz .................................. Vampire cockpit
    Veltro2K & Paulopanz ....................... Vautour IIB/N
    Pasko ...................................... Venom
    Paulopanz .................................. Venom skins & SF2 updates
    Sabre Dog Team ............................. F-86D cockpit (used on several aircraft)
    Zurawski ................................... F-86F cockpit (used on several aircraft)
     
    Ground Objects
    ----------------------------------------------------------------------------
    Adrian Benetti ............................. Flower class
    GrinchWSLG ................................. Z-Class (Fletcher)
    Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert"
    Nicholas Bell .............................. "WOE 1950's AAA Mod"
    Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack"
    Monty CZ ................................... "SF2 WWII Flak Pack"
    Geo......................................... "WWII Ground Object Pack"
    Kesselbrut .................................."US Armor Pack"
    SFP1Ace ....................................."Alternative ArmorPack"
    Gepard ......................................"Tiran Pack"
    Gepard ......................................"WOI Panzer Pack"
    Geo.........................................."WWII Ground Object Pack"
    Kesselbrut ................................. "Zil Transport Pack"
    Pasko & Nicholas Bell ...................... S-60, KS-30, ZPU-4, M-42
    Pasko & Nicholas Bell ...................... M-59 155mm (based on KS-19P)
    Nicholas Bell .............................. Bofors L60/L70
    rebel ryder ................................ M1939 flak guns
    Kesselbrut ................................. ZPU-1, IDF_Cal50
    Geo ........................................ 20mmAAA & M16_Quad
    Monty CZ ................................... HS-820 & HS-831
    EricJ ...................................... Arab_Dshk
    Spectre8750 ................................ GAZ-66_ZPU23
    Julhelm & Wrench ........................... SON-9A Firecan
    Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced
    Fubar512 ................................... ZSU-23 AAA tweaks
    ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23,
    ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
    Geo ........................................ Sherman_E8, M3, M3GMC
    rebel ryder ................................ IS-3, Sherman-M4A2_76mm, T-34-85, IDF Super Shermans
    rebel ryder ................................ BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
    rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads
    Pasko ...................................... AMX-13, M-41, Su-85, Su-100, T-34
    Pasko ...................................... BTR-60, BRDM-2, BRDM-2AT, Type-59, Type-62, Type-63, Type-69
    Gabilon .................................... Merkava
    Pasko & Kesselbrut ......................... M60A3, M60A1AOS
    SFP1Ace .................................... Chieftains (based on TW Centurions)
    russouk2004 ................................ CrusaderII
    Unknown Author ............................. Daimler, Humber, PZKW_IVA
    ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM,
    BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A,
    T-34-85, M50_Sherman, M51_Sherman
    Wrench ..................................... M-59 (based on M-113)
    bigal1 ..................................... M270MLR
    bigal ...................................... Scud launcher
    Moonjumper, Crusader, & Otto ............... BM-14-16 Katyusha mod
    SUICIDAL ................................... New Destroyed Tank LODs
    BANIDOS Team ............................... M167 VADS
    Pasko ...................................... Hawk launcher & radars, Spoonrest radars
    Fubar512 & Wrench .......................... Hawk INI tweaks
    Spillone104 ................................ SA-2 Guideline Pack
    FastCargo .................................. SA-5 & SquarePair
    BPAo & Sundowner ........................... SA-8 & SA-9 (from TMF Weapons Packs)
    Monty CZ.................................... SA-10 & Flaplid, Stinger site
    Fubar512 ................................... SA-10 INI tweaks
    Gabilon .................................... 2S6 & Tor-M1
    Abhi ....................................... Pantsir-S1
     
    Other Mods
    ----------------------------------------------------------------------------
    R. Lee "Banger" Sullivan ................... new historic campaigns
    Paulopanz .................................. custom ranks/medals pack
    Paulopanz .................................. custom kill marks
    OldDiego, Pappy, Wrench, Pasko, ............ Pilots
    Florian/AmokFloo, & PureBlue
    CA_Stary ................................... Enhanced IsraelME terrain
    Wrench ..................................... IsraelME terrain upgrades
    cellinsky, Insky/Orsin, & PanamaRed......... environment mods
    Spillone104 ................................ custom engine sounds
    CA_Stary ................................... custom effects
    CA_Stary ................................... new gun tracers
    CA_Stary ................................... Ejection mod
    Spectre8750 ................................ Fake Afterburner Node
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    --------------------------
    Eric Howes
    eburger68
    14 Decmber 2014

    1,728 downloads

       (5 reviews)

    10 comments

    Submitted

  11. Strike Fighters 2: Crisis in the Med

    Strike Fighters 2: Crisis in the Med
     
    This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: Crisis in the Med" (SF2MC) add-on includes two new campaigns, both set in the Mediterranean early to mid 80's and both providing fictionalized takes on real world events from that time period. Also included are sixteen new aircraft and a three-dozen new ground objects to fill out these new campaigns.
     
    This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
     
    Part 2:
    http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
     
    Part 3:
    http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
     
    Please take a look over the remainder of this ReadMe before installing this add-on.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    The minimum requirements for this add-on package are:
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Israel (SF2I), plus
    Strike Fighters 2 Vietnam (SF2V), plus
    DLC #28 (AI Plane Pack 1)
     
    PATCH LEVEL: Mar2012 or higher
     
    As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Here's how to install this update package:
     
    1. Ensure that SF2NA, SF2V, SF2, SF2I, and SF2E are all properly installed & updated as part of a
    merged install.
     
    2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
    links to all the download components.)
     
    3. Unpack SF2_MedCrisis.7z to a safe place on your drive.
     
    4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
    \To_Mod_Folder to your SF2NA Expansion Pack Mod Folder, overwriting as prompted.
     
    At this point the SF2MC add-on is installed and you're ready to play the new campaigns.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Summary of New Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on supplies two new campaigns for the SF2NA Expansion Pack, both set in the Mediterranean early to mid 80's. Both campaigns involve fictionalized takes on real world events:
     
    - Powder Keg: After Israeli armored units invade southern Lebanon in June 1982, driving PLO forces north to Beruit and routing Syrian tank regiments, the Soviet Union dispatches a large amphibious group anchored by two carriers to intervene. Standing in the way is one lone U.S. carrier group: the USS Eisenhower and her escorts. With little support from feckless NATO allies, the Eisenhower sails north to intercept the Soviet 5th Eskadra and Black Sea Fleet.
     
    - El Dorado Canyon: In June 1986 the Reagan Administration decides to take action against Libya following several years of naval and air skirmishes between the US Navy and the Libyan military as well as a string of terrorist attacks against civilian targets in the Middle East and Europe, all financed or supported by Libya. Codenamed "El Dorado Canyon," this operation will be a coordinated series of strikes by USAF and USN aircraft against Libyan military and industrial targets over the course of five days.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on includes the following updates for the SF2NA Expansion Pack:
     
    NEW AIRCRAFT (Soviet & NATO)
    - BR.1150 (AMI)
    - C-130H (HAF)
    - Ka-27
    - Mi-24P
    - S-3A
    - S-3B
    - Tu-16KSR2
    - UH-1D (HAF)
     
    NEW AIRCRAFT (Libya)
    - An-12
    - C-47A
    - C-130H
    - G-222
    - Mi-8T
    - Mi-24P
    - MiG-21bisB
    - MiG-23BN
    - MiG-23MF
    - MiG-23MLA
    - MiG-23MS
    - MiG-25PD
    - MiG-25RB
    - Mirage5D
    - Mirage5DE
    - F-1AD
    - F-1ED
    - Su-20B
    - Su-22
    - Su-22M3
    - Su-24MK
    - Tu-22
     
    NEW GROUND OBJECTS
    - BTR-60
    - FROG-3
    - M38Jeep-Red
    - M38Jeep-Yellow
    - ZIL-157_M1939_Trailer
    - ZIL-157_SA2_Trailer
    - Zil-157_ZPU-1
    - Zil-157Flatbed
    - Zil-157Troops
     
    NEW SAMS & RADARS (Libya)
    - BarlockB
    - Crotale
    - FansongF
    - FlatfaceB
    - SA-2LF
    - SA-3QL
    - SA-5LB
    - SidenetB
    - SquarePairB
     
    NEW SHIPS
    - Assad
    - FAPC
    - Komar
    - Koni
    - LNGTanker
    - Moskva
    - MTB
    - MVAtlantic_Causeway
    - MVAtlantic_Conveyor
    - MVBaltic_Ferry
    - MVNordic_Ferry
    - MVTor_Caledonia
    - NanuchkaII
    - SSCanberra
    - Vosper
     
    OTHER ADDITIONS
    - EasternMed terrain
    - Libya terrain
    - two new campaigns
    - misc. new skins
    - misc. new weapons
     
    OTHER UPDATES:
    - updated & expanded F-14 skins/decals
    - new lo-viz skins for A-6E_79 & A-7E_74
    - new EF-111A 42nd ECS skin
    - new F/A-18A skins for VFA15,VFA82,VFA86,VFA87,VMFA314,VMFA323
    - additional Mi-8T Soviet camo skins
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a number of new items from the following modders who generously allowed their use:
     
    Dave (USAFMTL) ........................ B-52G 2nd BW skin
    Veltro2K & Wrench ..................... BR.1150
    Dels .................................. C-130H
    Daddyairplanes ........................ C-130H upgrades & skins
    Veltro2K & Wrench ..................... G.222
    WhiteboySamurai ....................... Ka-27
    YEYEYE ................................ Mi-24P
    emresukhoi ............................ Mi-24P skins
    Paulopanz ............................. MiG-23 LARAF camo skin
    USAFTML & MiG-25 Team ................. MiG-25PD & MiG-25RB
    Baffmeister ........................... MiG-25 updated flight model
    Wrench & Paulopanz .................... MiG-25 LARAF skins
    Paulopanz ............................. Mirage5D/E camo skins
    The Mirage Factory .................... Mirage F-1
    CA_Stary .............................. Mirage F-1 cockpit repaint
    Ravenclaw_007 ......................... Mirage F-1 camo skin
    Florian ............................... P-3C beta
    FoxMonter ............................. S-3B
    Wrench ................................ S-3B updates
    slick cowboy .......................... S-3B skins
    ArmourDave & AmokFloo ................. Su-22 models
    Lindr2 ................................ Su-22 upgrades
    eburger68 ............................. Su-22 SF2 upgrades
    Veltro2k & Lindr2 ..................... Su-24MK
    Mikeymead ............................. repainted/updated Su-24 cockpit
    Paulopanz & Spillone104 ............... Tu-16KSR2
    whiteknight06604 ...................... Tu-22 camo skins
    Gramps ................................ UH-1D Huey
     
    Adrian Benetti ........................ Assad & FAPC (ARA Intrepida)
    rebel ryder ........................... BMP-2, BMP-2_AT-5
    Kesselbrut ............................ CommTrailer, HQTrailer
    Pasko ................................. BTR-60 & Frog3
    BPAo & Sundowner ...................... Crotale (SA-9)
    Kesselbrut ............................ Kilo Class submerged (November)
    AleDucat .............................. Kilo Class Sub (ARA Salta)
    Pasko ................................. Komar
    WhiteboySamurai ....................... Koni (Type053K)
    Fubar512 .............................. LNGTanker
    WhiteboySamurai ....................... Moskva (Jeanne d'Arc)
    Kesselbrut ............................ MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
    Polak ................................. MVAtlantic_Causeway & MVAtlantic_Conveyor
    Badfrank .............................. Red & Yellow Jeeps
    SUICIDAL-ART .......................... M113A1
    Unknown author ........................ MTB
    WhiteBoySamurai ....................... Nanuchka II missile boat
    Pasko ................................. SA-3, Flatface, & Sidenet
    FastCargo ............................. SA-5 & SquarePair
    WhiteBoySamurai ....................... Vosper class (Zulfiqar)
    Kesselbrut ............................ ZiL-157 trucks
     
    Edward & Wrench ....................... EasternMed terrain
    USAFMTL, Diego, Deuces, & Wrench ...... Libya terrain
    OldDiego, Pappy, Wrench, Pasko, ....... Pilots
    Florian/AmokFloo, & PureBlue
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
     
    --------------------
    Eric Howes
    eburger68
    8 May 2015

    1,052 downloads

       (6 reviews)

    9 comments

    Updated

  12. SF2 MiG-23 & MiG-27 Floggers - Part 1

    SF2 MiG-23 & MiG-27 Floggers - Part 1
     
    This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod.
     
    This mod consists of three parts:
     
    Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF,
    MiG-23MF, MiG-23UB)
     
    Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P,
    MiG-23PD, MiG-23-98, MiG-23UM)
     
    Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27,
    MiG-27D, MiG-27K, MiG-27M, MiG-27ML)
     
    Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. The WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions.
     
    To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to):
     
    \Effects
    \Flight
    \Objects
    \Sounds
     
    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to.
     
    If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in the three parts of this mod:
     
    Part 1: 1st Generation MiG-23s
     
    - MiG-23S Flogger-A (Early)
    - MiG-23S Flogger-A
    - MiG-23SM Flogger-A (obr.71)
    - MiG-23M Flogger-B (Ser. 1)
    - MiG-23M Flogger-B (Ser. 23)
    - MiG-23ME Flogger-B
    - MiG-23MF Flogger-B
    - MiG-23MF Flogger-B (Late)
    - MiG-23MF Rakshak
    - MiG-23MS Flogger-E
    - MiG-23UB Flogger-C (Early)
    - MiG-23UB Flogger-C
     
    Part 2: 2nd Generation MiG-23s
     
    - MiG-23ML Flogger-G (Early)
    - MiG-23ML Flogger-G
    - MiG-23MLA Flogger-G
    - MiG-23MLAE-A Flogger-G (32-22)
    - MiG-23MLAE-B Flogger-G
    - MiG-23MLD Flogger-K
    - MiG-23P Flogger-G
    - MiG-23PD Flogger-G
    - MiG-23UM Flogger-C
    - MiG-23-98 Flogger-K
     
    Part 3: Ground Attack MiG-23s & MiG-27s
     
    - MiG-23B Flogger-F (Early)
    - MiG-23B Flogger-F
    - MiG-23BN Flogger-H
    - MiG-23BN Flogger-H (Egypt)
    - MiG-23BN Flogger-H (Iraq)
    - MiG-23BN Vijay
    - MiG-27 Flogger-D
    - MiG-27D Flogger-J
    - MiG-27K Flogger-J2 (Early)
    - MiG-27K Flogger-J2
    - MiG-27M Flogger-J
    - MiG-27ML Bahadur
     
    The following nations are represented:
     
    USSR Angola
    Bulgaria Ethiopia
    Czechoslovakia Egypt
    East Germany Iraq
    Hungary Libya
    Poland Syria
    Romania India
    Ukraine Sri Lanka
    Cuba Ivory Coast
    North Korea
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Different Engine Sounds & Afterburner TGAs
     
    I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances.
     
    2) NATO Code Names
     
    The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer").
     
    3) Wider range of Skins/Nations
     
    You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Rafael & BPAo .................................. MiG-23 models for SFP1
    wpnssgt ........................................ MiG-27 models for SFP1
    ArmourDave ..................................... MiG-23M for SFP1
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1
    Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1
    ArmourDave & Sal ............................... Su-17 cockpit
    Paladrian ...................................... MiG-21MF cockpit
    Ordway ......................................... SF2 cockpit for MiG-23-98
    Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins
    ghostrider883, whiteknight06604, Soulfreak,
    Sidewinder86, TMF, & Blackrat
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    20 July 2011

    3,203 downloads

       (13 reviews)

    7 comments

    Updated

  13. SF2NA: The RSR Edition

    Strike Fighters 2: North Atlantic
    - The RSR Edition
     
    This is an add-on package for the "Strike Fighters 2: North Atlantic" (SF2NA) Expansion Pack available at CombatAce. The "SF2NA: RSR Edition" (SF2NA-RSR) add-on offers a new campaign that is markedly different from the default "Northern Sabre" campaign that ships with SF2NA as well as fourteen stand-alone missions that can be flown independently of the campaign. Also included are eleven new aircraft and a four new ground objects to fill out the campaign and missions. Please note that while the campaign and missions are inspired by a certain popular novel from the 1980's, they are not designed to faithfully re-create down to the last detail episodes from that book.
     
    This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
     
    Part 2:
    http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
     
    Part 3:
    http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
     
    Please take a look over the remainder of this ReadMe before installing this add-on.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack.
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Here's how to install this add-on package:
     
    1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a
    merged install.
     
    2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
    links to all the download components.)
     
    3. Unpack SF2NA_RSR.7z to a safe place on your drive.
     
    4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
    the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as
    prompted.
     
    At this point the SF2NA-RSR add-on is installed and you're ready to play the new campaign.
     
    For information on the individual missions that are also included as well as some optional items that you can install, please see the following two sections.
     
    ~~~~~~~~~~~~~~
    Optional Items
    ~~~~~~~~~~~~~~
     
    This add-on package includes files to support the use of Gerwin's alternate IcelandNA terrain as well as Baltika's Iceland02 terrain. These optional files are contained in the \_Optional directory.
     
    \_Optional\Baltika:
     
    This directory contains files to update the version of Baltika's Iceland02 terrain that is included in the SF2NA Expansion Pack (also as an Optional install). It also contains a custom version of the new campaign for use with Baltika's terrain.
     
    To use these updated optional files you must install Baltika's Iceland02 as directed in the SF2NA Expansion Pack documentation for that terrain as well as the updates for it included in the SF2NA Expansion Pack.
     
    Once the terrain and original updates are installed, you can install the additional updates for the terrain included in this directory. You can also install the alternate version of the new campaign (which will overwrite the standard version of the new campaign that works on the IcelandNA terrain).
     
    \_Optional\Gerwin:
     
    This directory contains files to update Gerwin's alternate IcelandNA terrain, which is included in the SF2NA Expansion Pack. To use these updated files you must have Gerwin's terrain installed as instructed in the documentation for the SF2NA Expansion Pack.
     
    To use Gerwin's alternate terrain with the new campaign, you will need to edit the new campaign's main .INI in the same way you did the campaigns included in the SF2NA Expansion Pack. See Step 7 of the installation instructions for Gerwin's alternate terrain in the SF2NA Expansion Pack.
     
    ~~~~~~~~~~~~~~~~~~~~~~~
    Summary of New Campaign
    ~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on supplies a new campaign set in June 1986 for the SF2NA Expansion Pack. This campaign is markedly different from the stock "Northern Sabre" campaign in that the Soviets control all of Iceland at the start of the campaign.
     
    A large USN/USMC naval convoy approaches from the southwest to re-take the island from the Soviet forces entrenched on the island. That convoy consists of two carrier groups (led the Independence & the America), two amphibious groups (led by the Tarawa & Peleliu), and a naval gunfire support group (anchored by the USS Iowa & USS New Jersey). USAF, USN, and RAF aircraft based in Scotland fly from off-map air bases in support of the convoy.
     
    The first few days of the campaign are spent striking Soviet targets on the island, fending off Soviet long range recon aircraft searching for the naval convoy, and searching for Soviet naval units thought to be moving towards Iceland. The Marines land at two points near Mt. Snaefllsjokull on the western side of the island north of Reykjavik.
     
    The new campaign appears in the campaign list as: 1986-0618 Northern Sabre (RSR).
     
    ~~~~~~~~~~~~~~~~~~~
    Individual Missions
    ~~~~~~~~~~~~~~~~~~~
     
    As noted earlier, this add-on includes fourteen missions that can be flown independently of the campaign. These missions are located in the \_Missions directory. For instructions on how to install and play the individual missions, please see the ReadMe for the missions included there.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on includes the following updates for the SF2NA Expansion Pack:
     
    NEW AIRCRAFT
    - AH-1J_80
    - FB-111A
    - Mi-24P
    - NimrodMR1
    - P-3C
    - RF-4C
    - S-3B
    - Tu-16KSR2
     
    NEW GROUND OBJECTS
    - BMP-2
    - BMP-2_AT-5
    - CommTrailer
    - HQTrailer
     
    OTHER ADDITIONS
    - one new campaign
    - fourteen new missions
    - misc. new skins
    - misc. new weapons
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a number of new items from the following modders who generously allowed their use:
     
    yakarov79 ............................ AH-1J_80
    EricJ ................................. AH-1J camo skin
    Dave (USAFMTL) ........................ B-52G 2nd BW skin
    FastCargo ............................. FB-111A
    slick_cowboy .......................... FB-111A skins
    Julhelm ............................... F-19
    Veltro2K .............................. Il-76 & A-50
    Dave (USAFMTL) ........................ F-4D 136th FIS skin, F-15C skins, RF-4C Euro skin
    YEYEYE ................................ Mi-24P
    Veltro2K & Wrench ..................... Nimrod MR.1
    Florian ............................... P-3C beta
    FoxMonter ............................. S-3B
    Wrench ................................ S-3B updates
    slick cowboy .......................... S-3B skins
    Paulopanz & Spillone104 ............... Tu-16KSR2
    rebel ryder ........................... BMP-2, BMP-2_AT-5
    Kesselbrut ............................ CommTrailer, HQTrailer
    ID(io)T Team, Torno, YeYeYe, .......... Iowa '80s battleship
    & Spitwulf
    Fubar512 .............................. Iowa '80s configuration
    Caesar & eburger68 .................... RSR missions
    Dave (USAFMTL) ........................ Frisbee missions
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    ----------------------
    Eric Howes (eburger68)
    USAFMTL (Dave)
    14 March 2015

    900 downloads

       (5 reviews)

    7 comments

    Submitted

  14. WOV Air & Ground War Expansion Pack Gold - Part 1

    "Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
     
    Wings Over Vietnam Game Enhancement Package.
     
    Works with Wings Over Vietnam 2006/2008.
     
    by
     
    eburger68 and malibu43
     
    V1.1 Final (Gold - Updated)
    03.01.10
     
    ------------------------------------------------------------------
     
    What's in this readme:
     
    1. What's Inside
    2. Installation
    3. Optional Installs
    4. Known Issues
    5. New Terrain Targets & Targets Areas
    6. New Terrain Items
    7. Terrain Notes
    8. Environment Notes
    9. Colors of AAA/Flak Tracers
    10. Legal Stuff
    11. A Note on Old Diego's Items
    12. A Note on the KC-135A Tanker
    13. Credits
     
    ------------------------------------------------------------------
     
    1. What's Inside:
     
    This is intended to be an overall enhancement to the "Wings Over Vietnam" (WOV) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
     
    Here's a brief summary of what's new and changed:
     
    -Terrain is split into North and South vietnam, with unique target areas for each.
    -Terrain include dozens of new targets and target areas, using numerous new terrain items.
    -Three stock WOV campaigns overhauled and expanded with new units, aircraft, and textures.
    -Two new campaigns that are centered around fighting in South Vietnam
    -CA_Stary's "Green Hell 2" Terrain Mod
    -Brain32's "Re-painted VietnamSEA Tiles"
    -Bananimal's "Re-scaled Trees for Green Hell 2"
    -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
    -Cellinksy's "Widesky" Environment Mod
    -Deadlier and more varied flak, AAA, and SAMs
    -New ground objects, weapons, and effects
    -New (or newly flyable) aircraft:
    -A-1H Skyraider
    -A-4B Skyhawk (Late)
    -A-4C Skyhawk (Late)
    -A-4E Skyhawk (Late)
    -A-6B Intruder
    -A-7C Corsair II
    -A-7D Corsair II
    -A-7E Corsair II
    -AC-119G Shadow
    -AC-119K Stinger
    -AC-123K Black Spot
    -AC-130A Spectre
    -AC-130A Surpise Package
    -An-2 Colt
    -B-52F Stratofortess
    -B-52G Stratofortess
    -B-57B Canberra (flyable)
    -B-57G Canberra
    -C-123K Provider
    -C-130A Hercules
    -C-130E Hercules
    -Canberra B.mk20 (RAAF)
    -Cessna 180
    -EA-6A Electric Intruder
    -EA-6B Prowler
    -EB-66C Destroyer
    -EF-4C Wild Weasel IV
    -F-4B Phantom II (Late)
    -F-4C Phantom II (Late)
    -F-4D Phantom II (Late)
    -F-4D Night OWL
    -F-4E-35-MC Phantom II
    -F-4E-35-MC Phantom II (Long Gun)
    -F-4E Rivet Haste
    -F-5A Freedom Fighter
    -F-5B Tandem Tiger
    -F-5C Tiger
    -F-8C Crusader
    -F-8D Crusader
    -F-8E Crusader (Late)
    -F-8H Crusader
    -F-8J Crusader
    -F-100D (Late)
    -F-100D Wild Weasel
    -F-102A Delta Dagger
    -F-104C Starfighter
    -F-105D Thunderchief (Late)
    -F-105F Wild Weasel
    -F-105G Wild Weasel
    -F-111A Aardvark
    -IL-28 Beagle
    -J-6 Farmer-C
    -KA-3B Tanker
    -KA-6D Tanker
    -KC-130F Tanker
    -KC-135A Stratotanker
    -MiG-17PF Fresco-E
    -OV-10A Bronco
    -RA-5C Vigilante
    -RB-66C Destroyer
    -RF-4B Phantom II
    -RF-4C Phantom II
    -RF-8A Crusader
    -RF-8G Crusader
    -RF-101C Voodoo
    -SP-2H Neptune
     
    -------------------------------------------------------------------------------
     
    2. Installation:
     
    A. PRELIMINARY NOTES
     
    The WOV Air & Ground Expansion Pack can be installed to a standalone install of WOV patched to either the 8.30.2006 or 10.20.2008 level. Patch installers to bring your WOV installation to either of these patch levels are available from ThirdWire:
     
    http://www.thirdwire.com/downloads.htm
     
    All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack. For help with installing patches for Wings Over Vietnam, see this page at CombatAce.com:
     
    http://forum.combatace.com/topic/25880-official-game-patches-and-services-packs/
     
    This expansion pack should not be installed to "Strike Fighters 2: Vietnam" (SF2V). A separate expansion pack designed specifically for SF2V is available in the CombatAce.com Downloads section:
     
    http://forum.combatace.com/index.php?app=downloads&showcat=407
     
    We strongly recommend installing this expansion pack to a "clean," unmodded WOV Installation Directory. Installing to a WOV Install Dir that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation. Likewise, we do advise against installing any of the several "weapons packs" available at CombatAce.com following installation, as doing so could very well break weapons and loadouts. If you want to add additional weapons, install them individually.
     
    B. THE MAIN INSTALLATION
     
    To install this expansion pack properly:
     
    a) Ensure that "Wings Over Vietnam" is already installed and patched to either the 8.30.2006 or 10.20.2008 level.
     
    b) If you have a prior installation of WOV that is already modded, then you will need to create a second install of WOV for use with the Expansion Pack. For help creating and managing multiple installs, see this discussion at CombatAce:
     
    http://forum.combatace.com/topic/39622-multiple-installs/
     
    c) Unpack all three .7z files (WOV_AG-XP_Part1.7z, WOV_AG-XP_Part2.7z, WOV_AG-XP_Part3.7z) to a safe location on your drive.
     
    d) Simply drop the contents of the "To_Install_Dir" folder into your Wings Over Vietnam Installation Directory, overwriting existing files as prompted. By default your WOV Install Dir should be located here:
     
    \Program Files\ThirdWire\Wings Over Vietnam\
     
    If you have installed WOV to another location, then drop the contents of "To_Install_Dir" in that location.
     
    If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
     
    e) If you are installing the expansion pack to Wings Over Vietnam patched to the 8.30.2006 level, then you have an additional installation step. (If you are installing to WOV patched to the 8.20.2008 level, skip to the next step.)
     
    If your WOV is patched to the 8.30.2006 level, find the \2006 folder in the location where you unpacked the Expansion Pack files. Then drag and drop the contents of the \2006 folder into your Wings Over Vietnam Install Dir, overwriting existing files as prompted.
     
    That's it. You should be good to go.
     
    C. OPTIONAL INSTALLATIONS
     
    Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
     
    You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
     
    -------------------------------------------------------------------------------
     
    3. Optional Installs
     
    Depending on your system and preferences, you may want to install some of the items included in the \Optional directory.
     
    Please note that for some of these optional items we have included versions for both WOV 2006 and WOV 2008. You can find these alternate versions in sub-folder labeled \WOV2006 or \WOV2008 respectively. You should always install the version appropriate for the patch level of your installation of WOV.
     
    A. Alternate Terrain Tiles
     
    By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
     
    [WOV Install Dir]\Terrain\VietnamSEA
    [WOV Install Dir]\Terrain\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
     
    B. Alternate Exhaust Emitters
     
    On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
     
    To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the appropriate \DirtyExhaust\WO200x folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your WOV Install Dir, overwriting as prompted.
     
    A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
     
    C. Mobile SAM Launchers
     
    If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs\WOV200x folder to the \Objects\GroundObject directory of your WOV Install Dir.
     
    Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
     
    D. Alternate Flak Effects
     
    On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
     
    To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your WOV Install Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your WOV Install Dir.
     
    Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
     
    E. Smoke-Marking Infantry Squads
     
    By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
     
    1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your WOV Install Dir, over-writing as prompted.
     
    2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
     
    3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You will need to edit the following files:
     
    ARVN_Squad_DATA.INI
    US_Squad_early_DATA.INI
    US_Squad_DATA.INI
    VNMC_Squad_DATA.INI
     
    At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=DUMMY_GUN
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
     
    F. BUFF-less Campaigns
     
    On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs\WOV2000x folder to the appropriate sub-directory in the \Campaigns directory of yur WOV Install Dir. For example, WOVCAMPRT_DATA.INI would go to \Campaigns\Rolling Thunder, and so on.
     
    G. Old Diego's Optional Items
     
    Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
     
    Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
     
    These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your WOV Install Dir.
     
    Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
     
    H. Check-Six for WoV 2006
     
    Wings Over Vietnam 2008 introduced a new and very useful view: the ability to "check-six" (view straight back from the cockpit to check for bandits). If you would like to add this view to WoV 2006, open the \Optional\Check6_2006 directory and follow the directions in the ReadMe.txt.
     
    -------------------------------------------------------------------------------
     
    4. Known Issues
     
    - Default CAS loadout for the A-1H should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
     
    - The A-1H Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission. Likewise, the Strike Loadout specifies M117s on alternating wing stations, though not all will show up in the Loadout screen.
     
    - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or one (possibly two) ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively. In the same vein, Sidewinder loadouts on the F-4D (Late) and F-4Es in 1972 will show four AIM-9-E2s, though you will actually be carrying 2 AIM-9-E2s and 2 AIM-9Js.
     
    - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
     
    -------------------------------------------------------------------------------
     
    5. New Terrain Targets & Targets Areas
     
    This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
     
    - Thai Nguyen Thermal Power Plant
    - Hanoi Thermal Power Plant
    - Uong Bi Thermal Power Plant
    - Phu Tho Electric Power Plant
    - Ben Thuy Thermal Power Plant
    - Nam Dinh Thermal Power Plant
    - Lang Chi Electric Power Plant
    - Haiphong Thermal Power Plant (East)
    - Haiphong Thermal Power Plant (West)
    - Haiphong POL Storage (North)
    - Haiphong POL Storage (South)
    - Duong Nham POL Storage
    - Ha Gia POL Storage
    - Viet Tri POL Storage
    - Bac Giang POL Storage
    - Phuc Yen POL Storage
    - Gia Thuong POL Storage
    - Ben Thuy POL Storage
    - Hanoi Air Defense Command & Control Center
    - Thai Nguyen Steel & Iron Works
    - Haiphong Cement Plant
    - Van Dien SAM Support & Vehicle Depot
    - Gia Lam Machine Tools Facility
    - Yen Vien Industrial Complex
    - Kinh No Motor Vehicle Repair Facility
    - Vinh Yen Industrial Complex
    - Phu Tho Chemical Plant
    - Quang Khe
    - Ha Dong Barracks
    - Xom Bong Munitions Depot
    - Hanoi RADCOM Transmitter Facilities
    - Hanoi Radio
    - Thai Nguyen Munitions Depot
    - Trai Ca SAM Storage Facility
    - Le Pap Electrical Transformer Station
    - Cat Bi Munitions Dump
    - Haiphong Electrical Transformer Station
    - Hai Duong Barracks West
    - Xuan Mai Insurgency School
    - Hong Gai PT Boat Base
    - Hong Gai Electric Power Plant
    - Loc Chau PT Boat Base
    - Vinh PT Boat Base
    - Yen Bai Arsenal
    - Phu Qui Munitions Depot
    - Phu Van Munitions Depot & POL Storage
    - Vinh Son Radar Facility
    - Vinh Son Army Supply Depot
    - Vu Con Barracks & Supply Depot
    - Vinh Linh Radar Station
    - Bac Long Radar Station
    - Ta Xa POL Storage
    - Kep Air Defense Command & Control Center
    - Yen Son Ordnance & Ammunition Depot
    - Quang Suoi Barracks
    - Son Tay Barracks & Supply Depot
    - Chanh Hoa Barracks & Division HQ
    - Chap Le Barracks
    - Dao Quan POL Storage
    - Hai Duong Warehouse Complex & Marshalling Yard
    - Phu Ly Transshipment Point
    - Ai Mo Warehouse Complex
    - Can Thon POL Storage
    - Ninh Binh Transshipment Point
    - Thanh Hoa Transshipment Point
    - Co Trai
    - Dong Phong Thong
    - Kien Trung
    - Ham Rong
    - Nam Phong RTAFB
    - An Bo POL Storage Depot
    - Xuan Bo Supply Depot
    - Mu Gia Transshipment Point
    - Ban Karai Transshipment Point
    - Ban Raving Transshipment Point
    - Lang Mo Transshipment Point
    - Haiphong Rail Yard
    - Hanoi Rail Yard
    - Thai Nguyen Rail Yard
    - Yen Bai Rail Yard
    - Thach Son Xa
     
    We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
     
    -------------------------------------------------------------------------------
     
    6. New Terrain Items
     
    To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
     
    - DRV Terrain (by Gepard)
    - Black Sea Terrain (by PFunkWorks)
    - Libya Terrain (by Wrench)
    - Norway Terrain (by S.Ansons)
     
    Templates for some Target Areas have been adapted from:
     
    - Operation Desert Storm (by ODS Group)
     
    The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
     
    - CA_Stary's Forests & Farms Mod
    - Polak's Hi-Rise Mod & ObjectsPak1
    - JSF_Aggie's Enhanced Runways
    - RadarDome by Grumpapotamus
    - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
    - RailwayStation by Armourdave
     
    If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
     
    -------------------------------------------------------------------------------
     
    7. Terrain Notes
     
    This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
     
    A. North Vietnam
     
    The North Vietnam terrain includes all the target areas that you are familiar with in the stock WOV terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
     
    B. South Vietnam
     
    The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
     
    http://www.airbattle.co.uk/d_history.html
    http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
     
    Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
     
    Here's another way to think of the differences between the two terrains when you're flying Single Missions:
     
    1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
     
    2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
     
    3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
     
    4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
     
    5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
     
    6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
     
    Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
     
    Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
     
    Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
     
    -------------------------------------------------------------------------------
     
    8. Environment Notes
     
    For this expansion pack we have implemented several well known terrain and environment mods:
     
    - Brain32's SEA Tile Repaint
    - CA_Stary's Green Hell 2
    - Pappa Goats re-painted versions of the SEA tiles from Brain32/CA_Stary
    - Cellinsky's WideSky (with alternate cloud layer BMPs)
     
    Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
     
    A. Terrains - Trees
     
    You will notice several sub-directories in each of the main terrain directories in your WOV Install Dir. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
     
    Tree Complexity/Detail
     
    The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
     
    Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
    contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
    mesh complexity, NOT the number of trees!
     
    - High detail are the "X-type with base" and "X-type" trees, which look
    best from high angles,
    - Medium detail are the "X-type" trees, more cartoonish from top view
    - Low detail are the "fence-type" trees, less buildings in cities
     
    Generally try the Medium first, if you have low framerates, try Low, if you have decent
    system go ahead and try High, there isn't much difference between high and medium in
    performance hit. And read the section 5 about tips to control draw distance!
     
    By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
     
    Tree Size
     
    By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
     
    You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
     
    B. Terrains - Air Bases
     
    We were dissatisfied with the default air base tiles used by WOV -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
     
    Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
     
    C. Terrains - Alternate Tiles
     
    By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
     
    [WOV Install Dir]\Terrain\VetnamSEA
    [WOV Install Dir]\Terrain\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
     
    -------------------------------------------------------------------------------
     
    9. Colors of AAA/Flak Tracers
     
    This update makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
     
    Gun TGA File Color
    --- -------- -----
    12MM_DSHK tracer6.tga orange
    14MM_KPV tracer6.tga orange
    23MM_ZU23/T tracer2.tga green
    23MM_AZP23 tracer2.tga green
    37MM_ZP39T tracer4.tga red (solid)
    57MM_S68T tracer7.tga purple (solid)
    n/a tracer.tga orange/yellow
    n/a tracer3.tga yellow
    n/a tracer5.tga green (solid)
    n/a tracer6.tga orange/red
     
    The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your WoV install directory (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
     
    For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
     
    1. Rename TRACER7.TGA to TRACER7-OLD.TGA
     
    2. Make a copy of TRACER4.TGA
     
    3. Rename the copy of TRACER4.TGA to TRACER7.TGA
     
    It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
     
     
    -------------------------------------------------------------------------------
     
    10. Legal Stuff
     
    We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
     
    Thanks,
     
    Malibu43 & eburger68
     
    -------------------------------------------------------------------------------
     
    11. A Note on Old Diego's Ground Objects & Terrain Items
     
    Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
     
    Ground Objects:
    - 51CalPit
    - NVA
    - NVAgren
    - NVASA-7
    - NVASmlArms
    - sampan01
    - sampan02
    - SampanSail01
    - SampanSail02
    - SAMsite01
    - Sapper
    - SForces
    - SForcesLaw
    - USArmy
    - USArmyBzka
    - USArmygren
    - USArmyM79
    - USArmymortar
    - USMC
    - USMCm60
    - USMCm60up
    - USMCm79
    - VC_bike
    - VC_bike_2
    - VC_bike_3
    - VC_hoe
    - VC_rake
    - VCmortar
    - VCrpg
    - VCSmlArms
    - VietCong
    - waterbuffalo
    - WB_plowTM
     
    Terrain Items:
    - Boxcar
    - CoalTender
    - connex20a
    - connex20b
    - connex40a
    - crate rotor
    - crate01
    - crate02
    - cratesStk01
    - cratesStk02
    - DJBridge (mod of RRBridge01)
    - FlatCarNV
    - Hut01
    - Hut02
    - Hut03
    - HutS01
    - HutS02
    - HutS03
    - LocomotiveNV
    - pallet
    - Rail100
    - Rail50
    - Rail_45L
    - Rail_45R
    - Rail_sweep_100L
    - Rail_sweep_100R
    - Rail_sweep_200L
    - Rail_sweep_200R
    - Rail_sweep_90
    - RDBridge01
    - RRBridge01
    - SAM_Site
    - Slum01
    - Slum02
    - TankCarNV
    - Train
    - WaterBuffalo
     
    None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
     
    -------------------------------------------------------------------------------
     
    12. A Note on the KC-135A Tanker
     
    Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
     
    http://forum.combatace.com/index.php?app=downloads&showcat=407
     
    -------------------------------------------------------------------------------
     
    13. Credits
     
    This Expansion Pack is effectively a sub-set of the original, larger SF2V Air & Ground Expansion Pack created for "Strike Fighters 2: Vietnam." Neither the original nor this derivative for WOV would have been possible without the hard work of many modders over the years. We've used the work of the following individuals in creating these Expansion Packs for SF2V and WOV:
     
    ajunaidr
    Anthony Beardmore
    ArmourDave
    Bananimal
    bpao
    Brain32
    Buggerstein
    Bunyap
    Canadair
    CA_Stary
    Cellinsky
    ChampionsVA56
    Column5
    comrad
    Coyote
    David Zurawski
    Dels
    Diego
    Dueces
    Erikgen
    FastCargo
    Fracture
    Fubar512
    gbreuder
    Gepard
    Gerald14
    Gocad
    Gramps
    Grumpapotamus
    Hawker
    HrntFixr
    InSky/Orsin
    Jat81500
    JSF_Aggie
    Kesselbrut
    KillerBee
    krfrge
    MigBuster
    Mirage Factory
    MJ
    Monty CZ
    mppd
    Nicholas Bell
    NormanKnight
    Old Diego (see "Note" section above)
    Ordway
    Pappa Goat
    pappychksix
    Pasko
    Paul Nortress (Fist of the Fleet)
    PauloPanz
    pcpilot
    PFunkWorks
    Polak
    rebel ryder
    Rhugouvi
    S.Ansons
    Signum
    Spillone104
    Starfighter
    STORM
    suicidal
    Sundowner
    Syrinx
    Tannethal
    TeTeT
    Torno
    Tracker
    USAFMTL (Dave)
    Veltro2K
    Wingwiner
    Wpnssgt
    Wrench
     
    Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
     
    Hopefully we didn't miss anyone. If we did, let us know!
     
     
     
    --------------------
    malibu43 & eburger68
    15 December 2009
    1 March 2010 (updated)

    3,838 downloads

       (6 reviews)

    6 comments

    Updated

  15. WOV Air & Ground War Expansion Pack Gold - Part 3

    "Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
     
    by
     
    eburger68 and malibu43
     
    V1.1 Final (Gold - Updated)
    03.01.10
     
    This is the third of three parts.

    2,784 downloads

       (6 reviews)

    6 comments

    Updated

  16. SF2 MiG-23 & MiG-27 Floggers - Part 3

    SF2 MiG-23 & MiG-27 Floggers - Part 3
     
    This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod.
     
    This mod consists of three parts:
     
    Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF,
    MiG-23MF, MiG-23UB)
     
    Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P,
    MiG-23PD, MiG-23-98, MiG-23UM)
     
    Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27,
    MiG-27D, MiG-27K, MiG-27M, MiG-27ML)
     
    Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. The WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions.
     
    To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to):
     
    \Effects
    \Flight
    \Objects
    \Sounds
     
    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to.
     
    If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in the three parts of this mod:
     
    Part 1: 1st Generation MiG-23s
     
    - MiG-23S Flogger-A (Early)
    - MiG-23S Flogger-A
    - MiG-23SM Flogger-A (obr.71)
    - MiG-23M Flogger-B (Ser. 1)
    - MiG-23M Flogger-B (Ser. 23)
    - MiG-23ME Flogger-B
    - MiG-23MF Flogger-B
    - MiG-23MF Flogger-B (Late)
    - MiG-23MF Rakshak
    - MiG-23MS Flogger-E
    - MiG-23UB Flogger-C (Early)
    - MiG-23UB Flogger-C
     
    Part 2: 2nd Generation MiG-23s
     
    - MiG-23ML Flogger-G (Early)
    - MiG-23ML Flogger-G
    - MiG-23MLA Flogger-G
    - MiG-23MLAE-A Flogger-G (32-22)
    - MiG-23MLAE-B Flogger-G
    - MiG-23MLD Flogger-K
    - MiG-23P Flogger-G
    - MiG-23PD Flogger-G
    - MiG-23UM Flogger-C
    - MiG-23-98 Flogger-K
     
    Part 3: Ground Attack MiG-23s & MiG-27s
     
    - MiG-23B Flogger-F (Early)
    - MiG-23B Flogger-F
    - MiG-23BN Flogger-H
    - MiG-23BN Flogger-H (Egypt)
    - MiG-23BN Flogger-H (Iraq)
    - MiG-23BN Vijay
    - MiG-27 Flogger-D
    - MiG-27D Flogger-J
    - MiG-27K Flogger-J2 (Early)
    - MiG-27K Flogger-J2
    - MiG-27M Flogger-J
    - MiG-27ML Bahadur
     
    The following nations are represented:
     
    USSR Angola
    Bulgaria Ethiopia
    Czechoslovakia Egypt
    East Germany Iraq
    Hungary Libya
    Poland Syria
    Romania India
    Ukraine Sri Lanka
    Cuba Ivory Coast
    North Korea
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Different Engine Sounds & Afterburner TGAs
     
    I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances.
     
    2) NATO Code Names
     
    The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer").
     
    3) Wider range of Skins/Nations
     
    You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Rafael & BPAo .................................. MiG-23 models for SFP1
    wpnssgt ........................................ MiG-27 models for SFP1
    ArmourDave ..................................... MiG-23M for SFP1
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1
    Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1
    ArmourDave & Sal ............................... Su-17 cockpit
    Paladrian ...................................... MiG-21MF cockpit
    Ordway ......................................... SF2 cockpit for MiG-23-98
    Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins
    ghostrider883, whiteknight06604, Soulfreak,
    Sidewinder86, TMF, & Blackrat
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    20 July 2011

    3,124 downloads

       (13 reviews)

    6 comments

    Updated

  17. SF2 MiG-23 & MiG-27 Floggers - Part 2

    SF2 MiG-23 & MiG-27 Floggers - Part 2
     
    This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod.
     
    This mod consists of three parts:
     
    Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF,
    MiG-23MF, MiG-23UB)
     
    Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P,
    MiG-23PD, MiG-23-98, MiG-23UM)
     
    Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27,
    MiG-27D, MiG-27K, MiG-27M, MiG-27ML)
     
    Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. This is the second part. The WEAPONS are contained ONLY IN THIS PART -- THE 2ND PART.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions.
     
    To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to):
     
    \Effects
    \Flight
    \Objects
    \Sounds
     
    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to.
     
    If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in the three parts of this mod:
     
    Part 1: 1st Generation MiG-23s
     
    - MiG-23S Flogger-A (Early)
    - MiG-23S Flogger-A
    - MiG-23SM Flogger-A (obr.71)
    - MiG-23M Flogger-B (Ser. 1)
    - MiG-23M Flogger-B (Ser. 23)
    - MiG-23ME Flogger-B
    - MiG-23MF Flogger-B
    - MiG-23MF Flogger-B (Late)
    - MiG-23MF Rakshak
    - MiG-23MS Flogger-E
    - MiG-23UB Flogger-C (Early)
    - MiG-23UB Flogger-C
     
    Part 2: 2nd Generation MiG-23s
     
    - MiG-23ML Flogger-G (Early)
    - MiG-23ML Flogger-G
    - MiG-23MLA Flogger-G
    - MiG-23MLAE-A Flogger-G (32-22)
    - MiG-23MLAE-B Flogger-G
    - MiG-23MLD Flogger-K
    - MiG-23P Flogger-G
    - MiG-23PD Flogger-G
    - MiG-23UM Flogger-C
    - MiG-23-98 Flogger-K
     
    Part 3: Ground Attack MiG-23s & MiG-27s
     
    - MiG-23B Flogger-F (Early)
    - MiG-23B Flogger-F
    - MiG-23BN Flogger-H
    - MiG-23BN Flogger-H (Egypt)
    - MiG-23BN Flogger-H (Iraq)
    - MiG-23BN Vijay
    - MiG-27 Flogger-D
    - MiG-27D Flogger-J
    - MiG-27K Flogger-J2 (Early)
    - MiG-27K Flogger-J2
    - MiG-27M Flogger-J
    - MiG-27ML Bahadur
     
    The following nations are represented:
     
    USSR Angola
    Bulgaria Ethiopia
    Czechoslovakia Egypt
    East Germany Iraq
    Hungary Libya
    Poland Syria
    Romania India
    Ukraine Sri Lanka
    Cuba Ivory Coast
    North Korea
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Different Engine Sounds & Afterburner TGAs
     
    I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances.
     
    2) NATO Code Names
     
    The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer").
     
    3) Wider range of Skins/Nations
     
    You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Rafael & BPAo .................................. MiG-23 models for SFP1
    wpnssgt ........................................ MiG-27 models for SFP1
    ArmourDave ..................................... MiG-23M for SFP1
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1
    Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1
    ArmourDave & Sal ............................... Su-17 cockpit
    Paladrian ...................................... MiG-21MF cockpit
    Ordway ......................................... SF2 cockpit for MiG-23-98
    Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins
    ghostrider883, whiteknight06604, Soulfreak,
    Sidewinder86, TMF, & Blackrat
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    20 July 2011

    3,399 downloads

       (12 reviews)

    6 comments

    Updated

  18. SF2NA Expansion Pack - Part 3 of 3

    Part three of the Strike Fighters 2: North Atlantic Expansion Pack.
     
    Eric Howes

    3,058 downloads

       (9 reviews)

    6 comments

    Updated

  19. Operation Tainted Cigar for SF2 - Part 1 of 2

    Operation Tainted Cigar
    for Strike Fighters 2
     
    This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
     
    - a completely revamped/overhauled Cuba terrain
    - a number of new aircraft
    - other aircraft updated to SF2 standards
    - plenty of new aircraft skins
    - a bevy of new ground objects, incl. new ships
    - a handful of new effects, weapons, and guns
    - a more historically plausible campaign
    - SF2NA-compatible campaign w/ carrier battle groups
     
    To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
     
    Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
     
    The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
     
    Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the OTC mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
     
    - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1948
    EndYear=1990
     
    Now, locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-8C_MF
    MissionMap=CUBA
    StartTime=16:37
    StartDate=10/28/1962
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19621028 Op Tainted Cigar
    PlayerService=USAF
    PlayerUnit=481st TFS, 27th TFW
    AircraftType=F-100D
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -------------------------------------------------
    * STEP 4: Extra Step for Installs without SF2NA *
    -------------------------------------------------
     
    If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
     
    - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
     
    - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
     
    Now for the removals:
     
    - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
     
    - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
     
    * * * * *
     
    THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation of Optional Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
     
    The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
     
    1. Optional Aircraft from SF2E
     
    If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
     
    2. Optional DLC Aircraft from ThirdWire
     
    If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
     
    3. Optional Aircraft from the A-Team
     
    This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
     
    1) download the original versions from the web site above and unpack them;
     
    2) copy the LOD files (models) from the original versions to the corresponding
    aircraft in \Optional\Aircraft,
     
    3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
    in your OTC Mod Folder.
     
    Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
     
    Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
     
    -------- --------- ----------- -----
    Aircraft LOD Files Substitutes Notes
    -------- --------- ----------- -----
     
    C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
    E-1B E-1B-R0e.LOD E-2A Beta Models section
    P-3A P-3A-R0b.LOD P-2H Modern Planes section
    S-2A S-2A-R2.LOD A-1H Modern Planes section
     
    4. Optional Destroyers
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    1) Remove the substitute destroyers (named Adams and Farragut) that are
    installed by default from \Objects\GroundObject in your Mod folder.
    (These substitute versions are based on the ThirdWire CGN-36.)
     
    2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
    folders in \Optional\GroundObject (in the OTC packages you downloaded).
     
    3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
    and renaming it Coontz2_COL.LOD.
     
    4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
    \Objects\GroundObject in your MOD folder.
     
    Again, the campaigns will automatically use the new versions of these ships.
     
    ~~~~~~~~~~~~~~
    Campaign Notes
    ~~~~~~~~~~~~~~
     
    There are two main campaigns supplied with this version of OTC:
     
    - Cuba: the standard campaign, allowing you to fly a variety of USAF,
    USN, or USMC aircraft in support of the U.S. invasion of Cuba.
     
    - Red Cuba: new "red-side" version of the main campaign, allowing you
    to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
    the island of Cuba.
     
    By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
     
    If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
     
    The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
     
    The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
     
    Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
     
    So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    General SF2 post-Dec2009 Updates/Conversions
    --------------------------------------------
    - Hangar/Loading Screens: converted to .JPG format
    - Loadout Images: coverted to .TGA format
    - Cockpit Positions: checked & updated as needed
    - HUD/DTVFilter Materials: added & updated as needed
    - Effects: added proper shaders to all effects
    - EnvironmentSystem: added proper Dec2009 shaders & new
    environment parameters
    - Menu Screens: coverted to .JPG format
    - Non-decal TGAs: moved to aircraft texture folders
    - UserLists: added UserList.INIs to all aircraft
    - AircraftShortNames: added AircraftShortName statements
    to all aircraft
    - Damage models: added aircraft damage models to most air-
    craft DATA.INIs
    - Decals: moved all aircraft decals to \Decals folder
    - Pilots & Seats: moved all pilots & seats to \Pilots folder
    - Radar frequencies: added radar frequency data to aircraft
    radars, RWR statements, anti-radiation missiles, & ground
    radars (not ships)
    - Weapons & Guns: converted weapons & guns to SF2 standards
    - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
    into several .INIs
    - Ships: added collision LODs where necessary
    - Carriers: added SF2NA data to carriers as needed
     
    Other Updates & Fixes
    ---------------------
    - added damage .TGAs to several aircraft
    - tweaked weapons loadouts/stations on several aircraft
    - updated flight models on a number of aircraft to use SF2
    or SF2-friendly flight models
    - tweaked flight models on most remaining aircraft to make
    them SF2-friendly
    - added cockpits to all MiGs and made them flyable
    - replaced the older F-8s with The Mirage Factory F-8C & F-8E
    - added additional units/skins to F-8C & F-8E
    - added 3rdWire cockpits for F-8C & F-8E
    - added additional units/skins to A-4B/C
    - added additional units/skins to F-100D
    - adapted custom F-4B skins to SF2 equivalents
    - applied SF2 updates to F11F-1 & F3H-2M
    - updated naval aircraft for SF2NA carrier use/parking
    - added new Hangar & Loading screens for all aircraft
    - made minor correction/fixes to most aircraft
    - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
    - added 3rdWire cockpit for F-105D-25
    - replaced original cloud mod with Cellinsky's WideSky cloud mod
    - updated original Menu screens and added a few new ones to round
    out the set
    - created new InstantAction.INI
    - added custom SpeechSystem.INI to suppress some gun-firing radio
    calls ("He's firing his guns!")
    - updated SpeechSystem.INI for SF2NA compatibility
    - carried over original Nations.INI tweaks to SF2 Nations.INI
    - updated Nations.INI for SF2NA compatibility
    - added several new sounds & updated SoundList.INI
    - added handful of new guns
    - tweaked flak guns to improve effectiveness & use new effects
    - added a handful of weapons & tanks (mainly for new aircraft)
    - converted main terrain .INIs to SF2 standards
    - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
    - re-arranged positions of a few carrier stations
    - re-named a few target areas (all at sea)
    - created SF2NA compatible water map for carrier/ship use
    - added new terrain items (static models, etc) to TYPES.INI
    - updated stock Cuba campaign for SF2-compatibility, added new
    aircraft to campaign, & re-ordered deployments for some units
    - created SF2NA-compatible version of stock Cuba campaign w/
    SF2NA-style carrier battle groups & aircraft mission types
    - added "Red Cuba" campaign for Soviet/Cuba side
     
    New Air & Ground Items
    ----------------------
     
    USN/USMC:
    - A-1H (VA-176, VA-95, VA-65, VA-75)
    - A-3B (VAH-4)
    - A-5A (VAH-1, VAH-7)
    - E-2A (various VAW units)
    - F4D-1 (VF-13)
    - KC-130F (VMGR-352)
    - P-2H (VP-18, VP-56)
    - RF-8A (VFP-62, VMCJ-2)
    - SH-3D (HS-7)
     
    USAF:
    - B-47E (380 BW)
    - B-58A (63 BS)
    - F-102A (159 FIS - FL ANG)
    - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
    - F-104C_61 (436 TFS, 476 TFS)
    - F-84F (12 TFW, 15 TFW)
    - RF-101C (363 TRW)
    - U-2A (USAF,CIA)
     
    Soviet/Cuba:
    - MiG-15UTI (Esquadron de Caza)
    - MiG-17 (Esquadron de Caza)
    - MiG-17AS (Esquadron de Caza)
    - MiG-19P (Esquadron de Caza)
    - MiG-21PF (Esquadron de Caza)
    - SeaFury50 (Esquadron de Caza)
     
    Ground Items:
    - CIM-10 Launcher
    - Cuban Squad
    - SON-9A Firecan radar
    - Flatface radar
    - Freya radar
    - M-43 Ambulance
    - M-51 Skysweeper
    - M-59 155 Long Tom
    - NIKE/Hercules site
    - SA-3 Goa launcher
    - Search Radar Tower (SRT)
    - Sidenet radar
    - Spoonrest radar
    - US Squad
    - several Soviet AAA/flak guns
    - US 90mm AAA
    - Kesselbrut's new ZiL truck types
     
    Ships:
    - Adams class
    - Batimore class
    - CG-16 Leahy class
    - CGN-25 Bainbridge
    - Cleveland class
    - Container Ship
    - CVA-41 Midway class
    - CVA-59 Forrestal class
    - CVAN-65 Enterprise
    - Farragut (Coontz) class
    - Gearing FRAM Ib class
    - USCG HEC
    - Foxtrot Submarine
    - FRAM II S2S
    - FRAM II ASW
    - FRAM II DG
    - Hospital Ship
    - Kanin class
    - Kashin class
    - Kynda class
    - Landing Craft (LCM)
    - Liberty Class Ship
    - Liner
    - Motor Torpedo Boat (MTB)
    - MV Atlantic Causeway
    - MV Atlantic Conveyor
    - MV Baltic Ferry
    - MV Nordic Ferry
    - MV Tor Caledonia
    - Navy Tug
    - Oiler
    - Oil Tanker (Tanker2)
    - Petrolero
    - Petya class
    - Riga class
    - Small Cargo Ship
    - Soviet Cargo Ship
    - Soviet Cruiser
    - Soviet Freighter
    - Soviet Tanker
    - Soviet Trawler
    - Sumner class
    - Sverdlov class
    - Trawler
    - Trawler1
    - Trawler2
    - USN Cruiser
    - USN Destroyer
    - USN Escort
    - USN Frigate
    - USN Tanker
    - USN Transport
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
     
    Aircraft
    -----------------------------------------------------------------------
    JSF_Aggie ........................ A-4B & A-4C skins
    Bunyap & pappychksix ............. A-3B Skywarrior
    MontyCZ .......................... A-1H Skyraider
    Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
    Wrench ........................... A-1H skins (3rdWire)
    Julhelm .......................... A-5A Vigilante
    russouk2004 & Capun .............. B-47E Stratojet
    Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
    Ahmed Junaid Raza ................ B-57B Canberra
    Zurawski ......................... B-57B Cockpit
    Pasko & Column5 .................. B-58A Hustler
    Wrench ........................... B-58A Hustler SF2 updates
    Foxmonter ........................ F3H-2M Demon
    NeverEnough ...................... F3H-2M SF2 updates
    ChampionsVA56 .................... F3H-2M Ultimate Pack
    Julhelm .......................... F4D-1 Skyray
    ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
    MyTai01 .......................... F-4B skins
    The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
    Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
    salvatorestupido, & JSF_Aggie
    JSF_Aggie ........................ F-100D skins
    Veltro2K ......................... F-102A Delta Dagger
    Ordway ........................... F-102A Cockpit
    Ahmed Junaid Raza ................ F-104A/C Starfighter
    Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
    Frank Rosato ..................... F-104A/C Pack for SF2
    ArmourDave ....................... F-105D-25 Thunderchief
    Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
    DaniloE31 ........................ F-106 Update Pack for SF2
    Fleet-Defender & Team ............ F11F-1 Tiger
    Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
    The Mirage Factory ............... F-84F Thunderstreak
    pappychksix ...................... F-84F skin
    Zurawski ......................... F-84F cockpit
    Wrench ........................... F-84F (3rdWire) customizations
    pappychksix & 331KillerBee ....... KC-130F tanker
    Tracker & ChampionsVA56 .......... P-2H Neptune
    Wrench ........................... P-2H updates
    Erikgen .......................... RF-101C
    Florian .......................... SH-3D Sea King
    Pasko & Column5 .................. U-2A Dragon Lady
    A-Team ........................... several optional aircraft (models not
    included) -- see above for more info
    Pasko ............................ MiG-15bis_FAR & MiG-15UTI
    Paulopanz ........................ MiG-15bis & MiG-15UTI skins
    Stary ............................ MiG-15/17 cockpit
    Spillone104 & Paulopanz .......... MiG-19P Farmer
    Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
    The Mirage Factory ............... MiG-21F-13 Fishbed
    Paladrian ........................ MiG-21 cockpits
    Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
    MiG-21PF, & Il-28
    Simon Porter ..................... Sea Fury
    Paulopanz ........................ Sea Fury skins
     
    Ground Objects
    -----------------------------------------------------------------------
    Nicholas Bell .................... WOE 1950's AA Mod
    Canadair ......................... Powerful Flak
    Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
    Fubar512 ......................... ZSU-23 AAA tweaks
    Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
    Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
    rebel ryder & Nicholas Bell....... M1939 flak guns
    Julhelm .......................... Firecan radar
    Kesselbrut ....................... ZPU-1, US/UK_Cal50
    rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
    Wrench ........................... M-59 (based on M-113)
    Pasko ............................ SS-4 vehicles & items, Su-100
    Kesselbrut ....................... ZiL Transport Pack
    SUICIDAL ......................... New Destroyed Tank LODs
    Pasko ............................ Hawk launcher & radars
    Fubar512 & Wrench ................ Hawk INI tweaks
    Unknown author ................... CIM-10A Bomarc
    Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
    Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Fubar512 ......................... NIKE-Hercules sites layout/placement
    Spillone104 ...................... SA-2 Guideline Pack
    WhiteBoySamurai .................. Leahy & Bainbridge class
    YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
    Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
    Adams class, & Farragut class
    GrinchWSLG ....................... Fletcher class
    JSF_Aggie ........................ ThirdWire LHA upgrade
    Florian .......................... USN AOE Transport
    WhiteBoySamurai ...................Riga & Petya class ships
    Orsin ............................ Kanin (Udaloy) class
    Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
    Suicidal & Torno ................. Container Ship
    Loborojo & Suicidal .............. Petrolero
    Fubar512 ......................... Fleet Oiler
    Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
    Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
    Hotel, November, LCM
    Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
    Cocas ............................ Trawler & Soviet Trawler
    Raven ............................ Trawler skins
    Marcfighters ..................... Zulu (USS Trutta)
    Fubar512 & MiGBuster ............. Carrier Deck Illumination package
     
    Other
    -----------------------------------------------------------------------
    Deuces ........................... Cuba terrain for OTC
    Wrench ........................... updated Cuba terrain for SF2
    Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
    Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
    Spectre8750 ...................... Fake Afterburner Node
     
    Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    1 May 2014
    12 July 2013
    28 April 2013
    25 June 2011
    8 December 2010

    1,344 downloads

       (8 reviews)

    6 comments

    Updated

  20. Operation Darius (Final) - Part 1 of 4

    "Operation Darius"
    for
    Strike Fighters 2
     
    This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
     
    This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
     
    So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
     
    - three blue-side campaigns -- one w/ a ground war; two w/o a ground war
    - one red-side campaign -- w/o a ground war
    - new Iranian weapons, incl. AAMs, SAMs, & MRBMs
    - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
    AAA, tanks, APCs, ships, & MRBM launchers
    - two different versions of the IRIAF F-14A, one of which is equipped with the
    Sedjeel air-to-air missile (based on the Hawk)
    - dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
    and uranium processing/enrichment sites
    - an overhauled terrain TYPES.INI to better prioritize targets in campaigns
    - a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
    the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
    F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
    - new menu screens (nothing radical)
    - plenty of fixes to just about every area of the mod to get things updated
    to SF2 standards and working correctly
    - support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
    cruise missiles, and new mission types
     
    This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
     
    NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed:
     
    SF2 VERSION: Strike Fighters 2 PLUS
    Strike Fighters 2 Europe
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
     
    ~~~~~~~~~~~~
    Update Notes
    ~~~~~~~~~~~~
     
    This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
     
    - new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
    - new SF2NA aircraft: EA-6B_98, E-2C
    - new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
    - new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
    - new ships: USNTransport, plus 13 new Iranian ships
    - new alternate main campaign
    - updated desert terrain tiles
     
    ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
     
    The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Operation Darius" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-22A
    MissionMap=IR2003
    StartTime=05:30:00
    StartDate=11/19/2012
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=2003
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=20121117 Operation Darius
    PlayerService=USAF
    PlayerUnit=44th Fighter Squadron
    AircraftType=F-15C_85
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=NORMAL
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -----------------------------------------
    * STEP 4: Optional Step for SF2NA Users *
    -----------------------------------------
     
    This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
     
    - Carrier battle groups in campaigns
     
    - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
    (AI only) as well as Early_Warning missions for the E-2C and E-3A.
     
    TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    * * * * *
     
    THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
     
    A. Tomcats
     
    Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
     
    https://store.thirdwire.com/store_dlc.htm
     
    To add these aircraft to your OpDarius Mod:
     
    1. Ensure that DLC #27 is part of your target SF2 installation.
     
    2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
     
    These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
     
    B. Seahawks
     
    Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
     
    ------------ --------- --------------- -----
    Optional A/C LOD Files A-Team Download Notes
    ------------ --------- --------------- -----
    HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
    MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
     
    To add these aircraft to your OpDarius Mod:
     
    1. Download the specified packages from the A-Team's site (see above)
     
    2. Unzip the packages to a temporary directory.
     
    3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
     
    4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
     
    These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Included Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod includes three different campaigns:
     
    1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
     
    2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
     
    - updated USN squadrons & ships
    - helicopters (USN & Iran)
    - Iranian ships
    - Iranian drones
     
    This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
     
    3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
     
    4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
     
    ~~~~~~~~~~~~~~~~~~~~~~
    A Note for SF2NA Users
    ~~~~~~~~~~~~~~~~~~~~~~
     
    If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
     
    The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
     
    I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
     
    Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
     
    Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    This mod was last updated September 2015. That update included the following additions, fixes, and changes:
     
    New Aircraft:
    - AH-1J_IRIAA
    - AH-1W
    - EF-2000_Luftwaffe
    - EF-2000_RAF
    - MQ-9
     
    New Models:
    - CF-18A_07 updated model
    - F-18C_Fin updated model
    - FA-18C updated model
     
    New Skins:
    - AV-8Bplus new skins
    - C-5A new skins
    - C-17 new skins
    - C-141B new skins
    - F-1EQ new skins
    - RF-4E_TuAF new skins
     
    Other Updates:
    - AH-64D updated flight model
    - HH-60H & MH-60S updated flight model
    - Su-27 & Su-30MKM new cockpits
    - minor fixes & tweaks to
    most other aircraft
    - addition of new aircraft
    to campaigns
    - other minor updates to
    campaigns
    - addition of around 200
    new weapons & guns
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
     
    --------------------
     
    The Mirage Factory ................ A-7E(H)
    Wpnssgt ........................... A-10C original model
    Spectre8750 ....................... A-10C new model, upgrade, & cockpit
    AmokFloo .......................... A310-MRTT
    yakarov79 ........................ AH-1J/W
    EricJ ............................. AH-1W camo skin
    Dels .............................. AH-64D
    Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
    Wrench ............................ AV-8B updates
    331KillerBee & USAFMTL ............ AV-8Bplus skins
    Nengajyou Aki ..................... AV-8B Plus (2010)
    Dels & the Bone Team .............. B-1B_03
    USAFMTL, JSF_Aggie, ............... B-52H_06C
    Dels & wpnssgt
    The Mirage Factory ................ B707-300
    Veltro2k .......................... C-5A & C-141B
    Veltro2k & Wrench ................. C-17
    Daddyairplanes .................... C-5A, C-17, & C-141B skins
    HrntFixr .......................... C-130A desert skin
    Dels .............................. C-130H, C-130H_IRIAF, EC-130H
    Daddyairplanes .................... C-130E/H upgrades & new skins
    Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
    AmokFloo .......................... C-160D
    The Mirage Factory / ModMafia ..... CF-18
    dtmdragon ......................... CF-18_07 upgrade
    The Mirage Factory ................ E-3A
    USAFMTL ........................... E-3A AEW Update
    Daddyairplanes .................... E-3A skins & SF2 updates
    Hawker/Agemmenon & 331KillerBee ... EA-6B
    Paul Nortress ..................... EA-6B skins
    Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
    Home Fries ........................ 3W EA-6B_98 (optional)
    Ace888 ............................ EF-2000 Typhoon
    The Mirage Factory ................ F-1EQ
    Stary ............................. F-1EQ cockpit repaint
    Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
    Wrench & Sundowner ................ F-4E_AUP
    Ace888 ............................ F-4E_SRA
    USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
    Ace888 ............................ F-4ETM_Simsek
    ravenclaw_007 .................... F-4F_ICE
    The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
    lanapa ............................ F-5E_IRIAF skin
    Crusader .......................... F-5E avionics mod
    The Mirage Factory................. F-7B & F-7M Airguard (mew models)
    101tfs & Gepard ................... F-7ME
    The Mirage Factory ................ F-14A & F-14A_IRIAF
    EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
    Spectre8750 ....................... F-14A fixes & upgrades
    FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
    Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
    & F-16CM_B52
    Viper Team ........................ F-16I Sufa (new model)
    JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
    The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
    Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
    Dels & the Raptor Team ............ F-22A
    Julhelm ........................... F-22A cockpit
    Fastcargo ......................... F-35A
    DoctorWho ......................... F-35A 58 FS skin
    FastCargo ......................... F-111C(Late)
    liamp51 ........................... re-textured F-111A cockpit
    EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
    SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
    EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
    Brain32 ........................... Updated F/A-18E/F cockpit
    Bobrock ........................... HarrierGR9 model
    Pagan ............................. HarrierGR9 updates
    Crusader .......................... Harrier avionics mod
    JimBeamer5 ........................ HH-60H & MH-60S (optional)
    Insky Group & Erwin Hans .......... J-10A
    Gux & Gripen Team ................. JAS39C
    Scandinavian Front Team ........... Gripen updates
    Bpao .............................. KC-135E & KC-135R tankers
    The Mirage Factory ................ M2000-5F
    Amokfloo, JAT81500, & ludo.m54 .... M2000BG
    Marcfighters ...................... Mi-8 Hip
    The Mirage Factory ................ MiG-29A_ir & MiG-29G
    Russouk2004 ....................... MiG-29A updated model
    dast24 ............................ MiG-29G updates
    frtn .............................. MQ-9
    CadeteBRA ......................... RafaleC
    Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
    Ace888 & emresukhoi ............... RF-4E_TuAF skins
    FastCargo ......................... Saeqeh
    foxmonter ......................... SEtendard
    Wrench ............................ SEtendardM update
    Florian ........................... SH-3D Sea King
    Veltro2k & Lindr2 ................. Su-24MK
    dalai_LAMA, Veltro2K, ............. Su-24MK skins
    & Tunderchief
    Mikeymead ......................... repainted/updated Su-24 cockpit
    NATO Fighters 4+ team ............. Su-25
    Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
    & Wrench
    Marcfighter, Erwin Hans ........... Su-27
    Marcfighter, Erwin Hans, .......... Su-30MKM
    Bpao, & Jv44KT
    SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
    Orsin & Lindr2 .................... Su-27 & Su-30 flight models
    YEYEYE ............................ new Su-27 & Su-30 cockpits
    Sundowner, AD, & Dave ............. TornadoGR4_06
    Ianh .............................. Tornado GR4_06 fixes & updates
    Sundowner & Ianh .................. TornadoRECCE
    Gramps ............................ UH-1D Huey
    101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
     
    --------------------
     
    WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
    aleks1 ............................ CVN-68
    Kesselbrut ........................ LHA
    SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
    Hinchbrooke ....................... Damavand (Daring class)
    WhiteBoySamurai ................... Bayandor (Jianghu)
    SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
    WhiteBoySamurai ................... China Cat FAC (new)
    ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
    Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
    MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
    Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
    Class submerged (November), Spy Trawler (Trawler2)
    Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
    Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
    Pasko ............................. Thondar Class (Komar)
    AleDucat .......................... Kilo Class Sub (ARA Salta)
    BANIDOS Team ...................... ContainerShip
    Julhelm ........................... ND Tanker & Kharg (Tanker2)
    loborojo & SUICIDAL ............... Petrolero
    Fubar512 .......................... Fleet Oiler
    Cocas ............................. Trawler
    Raven ............................. Navy Trawler repaint
    JSF_Aggie ......................... ThirdWire LHA upgrade
    Florian ........................... USN AOE Transport
    Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
    FastCargo ......................... SA-5 & SquarePair
    Monty CZ........................... SA-10 & Flaplid, Stinger site
    Fubar512 .......................... SA-10 INI tweaks
    Gabilon ........................... Gepard & Tor-M1
    Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
    BTR-60, Type69, Type59, M-42, D-20, Chaparral,
    SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
    Fubar512 & Wrench ................. Hawk INI tweaks
    rebel ryder & Nicholas Bell ....... M1939 flak guns
    bigal1 ............................ M270MLR
    YEYEYE ............................ PAC-3 system
    Florian ........................... RolandRad
    CrazyhorseB34 ..................... RolandRad desert skin
    EricJ & winterhunter .............. Starstreak Stormer
    Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
    Rapier, & Blindfire radar
    Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
    BPAo & Sundowner .................. HQ-7 (SA-9)
    Julhelm ........................... Firecan radar (new model)
    Stefano ........................... AMX-30 & AMX-30B2
    rebel ryder ....................... BMP-1 & M-109
    SFP1Ace ........................... Chieftain 5 tank
    Florian ........................... Leopard2A6
    bigal ............................. Scud launcher
    Moonjumper, Crusader, & Otto ...... Kytusha launchers
    Spectre8750 ....................... GAZ-66 trucks
    BANIDOS Team ...................... M167 VADS & TOPOL
    Richard & Kesselbrut .............. Land Rover trucks
    BANIDOS Team & SUICIDAL ........... Mercedes trucks
    Kesselbrut ........................ ZiL-157 trucks
    SUICIDAL & TORNO .................. Humvees
    SUICIDAL .......................... New Destroyed Tank LODs
     
    --------------------
     
    cellinsky, Insky/Orsin, ........... Environment mods
    & PanamaRed
    Fubar512 .......................... Improved water shader effect
    USAFMTL & Polak ................... Terrain
    Wrench ............................ Terrain updates & updated desert tiles
    Spectre8750 ....................... Fake Afterburner Node
    Stary ............................. Ejection mod
    OldDiego, Pappy, Wrench, Pasko, ... Pilots
    Florian/AmokFloo, & PureBlue
    allenjb42 ......................... OpDarius icon
     
    --------------------
     
    (Used in an earlier release of this mod package)
     
    Wrench ............................ F-7M update
    The Mirage Factory, ............... F-16A & F-16C models
    Swede & Wpnssgt
    Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
    Creepn Death ...................... F-16C_HAF skins
    Eankhilous ........................ F-16C_TuAF skins
    wpnnsgt, Swede, & team ............ F-16I_Sufa
    The Mirage Factory ................ F/A-18C models & skins
    SidDogg ........................... F/A-18C skins
    Spectre8750 ....................... F/A-18C upgrade
    ODS Team .......................... Firecan radar
    Bongodriver ....................... EF-2000 Typhoon
    Spiritwalker69 .................... EF-20000 new & updated skins
     
    Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
     
    http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     

    --------------------------
    eburger68 & USAFMTL (Dave)
    31 August 2012
    24 January 2013
    30 October 2014
    23 September 2015

    2,506 downloads

       (8 reviews)

    5 comments

    Updated

  21. MiG-25 Foxbats for SF2

    SF2 MiG-25 Foxbats
     
    This mod package contains a collection of MiG-25 Foxbats, all converted and updated to SF2 standards. Included in the package are all the weapons, effects, pilots, and seats that you will need to install and use any of the aircraft in this package.
     
    These aircraft can be used in SF2, SF2E, SF2V, SF2I, or SF2NA. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    Those familiar with the original MiG-25 Pack assembled by Dave (USAFTML) for SFP1 will rightly recognize that this updated package simply builds on the work of Dave and the entire team behind that original release. (The original ReadMe from that release is included here.)
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install, simply drag the \Effects and \Objects folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in this package:
     
    MiG-25P Foxbat-A - Interceptor
    MiG-25R Foxbat-B - Recon version
    MiG-25RB Foxbat-B - Recon/Bomber version
    MiG-25PU Foxbat-C - 2 seat trainer
    MiG-25PD Foxbat-E - Interceptor (updated)
    MiG-25PD Foxbat-E - Interceptor (updated), Export version
    MiG-25BM Foxbat-F - Anti-radar version
     
    The following nations are represented:
     
    USSR
    India
    Iraq
    Libya
    Syria
     
    For more information on the differences between these various versions, see this Wikipedia article:
     
    http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25
     
    Also useful are these online articles:
     
    http://www.airvectors.net/avmig25.html
     
    http://www.ausairpower.net/TE-Foxbat-Foxhound-92.html
     
    http://everything2.com/title/MiG-25+Foxbat
     
    ~~~~~~~~~~~~~~~~
    Notes on Changes
    ~~~~~~~~~~~~~~~~
     
    This package is largely an updating of the original MiG-25 Foxbat Pack to SF2 standards. I will not claim 100 percent technical and historical accuracy for every aspect of every aircraft, but I did consult a number of sources while preparing this package.
     
    Several things are worth noting:
     
    - landing gear for all aircraft is fixed, so aircraft no longer bounce
    and teeter around on the ground or wander off into the weeds (this has
    long been a pet peeve of mine with these aircraft, and I think I have
    finally fixed the underlying problem);
     
    - brake chute animation for the PD and PD Export version has been disabled,
    as the animation appears to be partially broken, leaving the chute door
    open during flight (strangely, this problem does not affect the other
    models);
     
    - all engines now have fake afterburner nodes (if you don't like their
    appearance, you're welcome to substitute your own or turn them off);
     
    - all aircraft use standard SF2 shadow statements (the included .SHD files
    actually spawn those dreaded tractor beams, whereas a simple SF2 shadow
    configuration does not).
     
    It should also be noted that the skins included here are quite dated. If anyone is so inspired to create a new set of skins and decals (Paulopanz, I'm looking at you...), please contact me at CombatAce.com. I would be happy to incorporate a new set of skins and decals into an updated version of this package.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Primary credit goes to the team responsible for the original MiG-25 Foxbat package for SF1:
     
    Dave (USAFTML)
    Wpnssgt
    Tomcat1974
    Sundowner
    Ghostrider
    Deuces
    Moonjumper
     
    Also included in this package are skins or decals done by the following individuals:
     
    HrntFixr
    Sidewinder86
    Gepard
    Wrench
     
    The cockpits used in this package were built by:
     
    Paladrian (MiG-21 cockpit)
    Boopidoo & Badger the Bad (Su-15 cockpit)
     
    Finally, I used a tweaked version of the fake afterburner node effect introduced by Spectre8750.
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for the MiG-25 Foxbat Pack for SFP1 is included in the same directory as this ReadMe. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    27 March 2014

    1,969 downloads

       (7 reviews)

    5 comments

    Updated

  22. WOV Air & Ground War Expansion Pack Gold - Jan 2012 Update

    WOV Air & Ground Expansion Pack v. 1.1 - Jan. 2012 Update
     
    This is an update package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" Gold/Final Release available at CombatAce. Containing fixes and enhancements for both the Aug. 2006 and Oct. 2008 patch levels, it is designed to be applied over the top of an existing installation of the version 1.1 Expansion Pack. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/
     
    This update is designed to be applied over verison 1.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 1.0 from Dec. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
     
    Please take a look over the remainder of this ReadMe before installing the update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package:
     
    1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level.
     
    2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory.
     
    3. Unpack WOV_AG-XP_Apr11.7z to a safe place on your drive.
     
    4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
     
    If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
     
    5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
     
    Now, perform some CLEANUP. This update splits the A-1H Skyraider into two aircraft: the older A-1H, used by the USAF and VNAF; the new A-1H_USN, used by the Navy. All the skins for the new A-1H_USN are included in this update. You should remove the following unused USN skin folders from the older A-1H folder in \Objects\Aircraft:
     
    USNGrey1
    VA-25
    VA-36
    VA-52
    VA-75
    VA-95
    VA-115
    VA-145
    VA-152
    VA-165
    VA-176
    VA-196
    VA-215
     
    That's it. You should be good to go.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Optional A-1 Cockpits
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \OPTIONAL\A-1_Cockpits folder is an alternate cockpit for the A-1 Skyraiders. This cockpit, made by Dels, was released in Oct. 2011.
     
    The \A-1_Cockpits folder contains one copy of Dels' A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
     
    Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
     
    Note that the new A-1 cockpit is already installed to the newly added A-1H_USN aircraft. Thus, installation is necessary only for the older A-1H aircraft.
     
    To install:
     
    1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
     
    2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
     
    3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Helicopters
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard WOV flight controls to maneuver and fly the helos.
     
    At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for WOV (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This update (formerly the Sep. 2011 Update) was refreshed in January 2012.
    New fixes & updates include the following:
     
    UPDATES & ADDITIONS
    - new A-1H_USN aircraft added
    - Dels' A-1 cockpit included as an optional item
    - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
    - F-102A flight model replaced
    - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
    campaigns overhauled
    - a few new weapons added (others fixed)
     
    FIXES
    - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
     
    This update also contains the following fixes and add-ons from previous versions ofthis Cumulative Update package:
     
    September 2011:
     
    UPDATES & ADDITIONS
    - made minor updates to Steel Tiger & Easter Offensive campaigns
    - added new napalm effect (by Stary) to BLUs
    - updated SOUNDLIST.INI
    - added VNAF camo texture to B-57B
    - overhauled Cessna180 & O-1E and added new cockpits to each
    - added USNGrey5 texture to F-8C
    - added three new textures to O-2A
     
    FIXES
    - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
    F-100D, F-100D_Late, F-100D_WW, & O-2A
    differences from earlier patch versions
    - minor corrections to most AAA, SAM, and radar ground objects
    - minor corrections to a number of other ground objects
    - minor corrections to several tanks & weapons
     
    April 2011:
     
    MISC UPDATES & ADDITIONS
    - minor updates & tweaks to Rolling Thunder, Linebacker II,
    & Easter Offensive campaigns
    - added medals pack for North & South Vietnam
    - adjusted Altitude data in MissionControl.INI
    - updated & expanded SquadronList.INI
    - added new cockpit textures for F-111A
    - added USMCGrey3 texture for F-4B_Late
    - added field-mod bomb racks for Canberra B.20
    - added new engine sound for AC-119s
    - minor tweaks/updates to several other aircraft
    - added dummy SA-2D missile to ZiL-157 SA-2 Trailer
    - added Canberra bomb rack, weapons for Hueys, & other misc. weapon fixes
    - minor fixes/updates for both VietnamSEA & SouthVietnam terrains
     
    NEW AIRCRAFT
    - F-4G Phantom II (VF-213, USN)
    - UH-1B Huey Gunship
    - UH-1D Huey
     
    February 2011:
     
    FIXES
    - fixed MiG-17 VPAFmetal skin
    - minor tweaks to EA-6B
     
    UPDATES & ADDITIONS
    - added B-26K Counter Invader
    - added F-4D LORAN
    - updated Steel Tiger & Easter Offensive Campaigns
    - updated/expanded SquadronList.INI
    - updated unit designations for several texture sets
    - added several new weapons
     
    January 2011:
     
    FIXES
    - synced all freq data for radars, jammers, RWR at WoV 2008 level
    - checked jammer pod type/strengths
    - added proper CEP to all bombs, rockets, & A2G missiles
    - checked all LGB/AI bomb names
    - checked NumSquadron= for all carriers in campaigns
    - added nations music for campaigns
     
    UPDATES
    - added new 'Nam era weapons
    - updated RF-8 skins
    - updated O-1E U.S. Army decals
    - updated A-1H USN decals
    - added O-2A Skymaster
     
    July 2010:
     
    FIXES
    - replaced grey-background VF-111 tail decals
    w/ white-background versions on F-4Bs
    - tweaked F-102A control surfaces
    - added custom AIM-4D for F-102A
    - made F-102A missile bay doors automatic
    - performed minor tweaks to A-1H flight model
    - made minor fixes to F-4E Rivet Haste, R-4B, RF-4C, OV-10A
    - corrected AC-123K RWR type
    - added two missing sound files
    - added a few missing pilots
    - other minor fixes
    - tweaked O-1E/Cessna180 weapon stations
    - tweaked F-104C fm
    - tweaked AC-119 fm
    - tweaked F-5 control surfaces
    - tweaked MiG-17 flight models
    - corrected MiG-17PF radar parameters
    - tweaked A-1H flight model
     
    UPDATES
    - added F-5E Tiger II (VNAF)
    - added F-5E Tiger II (VPAF)
    - added 30MM_GSh-30-2 cannon
    - added "dumb" AI versions of LGBs
    - added texture set patches for a number of aircraft
    - added new Loading & Hangar screens for F-102A
    - added Raven's Navy trawler texture set
    - added sounds to carriers
    - added grey B-57B tanks
    - added/updated hangar/loading screens for several aircraft
    - added holes .TGAs to a number of aircraft
    - reverted mission type name/description strings to WoV defaults
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a few new items from the following modders who generously allowed their use:
     
    New to this version of the cumulative update package:
     
    Malibu43......................................new A-1H/J Skyraider loadouts
    Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
    Dels..........................................optional A-1 cockpit
     
    First included in previous versions of the cumulative update package:
     
    The Mirage Factory............................F-5E Tiger II
    Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
    Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
    Pasko ....................................... UH-1B Gunship
    Kesselbrut .................................. UH-1B/D flight model
    Gramps ...................................... UH-1H Huey
    HrntFixr ................................... UH-1B skins
    column5 ..................................... VF-213 F-4G skin
    Dave (USAFMTL) .............................. VNAF B-57B skins/decals
    liamp51 ..................................... re-textured F-111A cockpit
    FastCargo ................................... Canberra B.20 bomb racks
    Wrench....................................... bits for F-4D LORAN
    Wrench ...................................... overhauled O-1E & Cessna180
    Wrench ...................................... new textures for O-2A
    Fubar512..................................... bits for EA-6B
    Raven........................................ Navy Trawler texture
    Paulopanz ................................... medals pack for North & South Vietnam
    christian59 ................................. generic aircraft damage textures
    CA_Stary .................................... new CBU-based napalm effect
     
    Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    14 Jan. 2012

    2,122 downloads

       (5 reviews)

    4 comments

    Updated

  23. SF2 Tanks Pack

    ------------------------------------------
    SF2 Tanks Pack
    --------------------------------------------
     
    This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - implemented numerous tweaks to guns and weapons to standardize data and improve performance
     
    - tweaked gun data to standardize data, implement new effects, & improve performance
     
    - tweaked other vehicle performance aspects to standardize data & fix minor issues
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
     
    \OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder.
     
    NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert"
    Kesselbrut ...................................."US Armor Pack"
    SFP1Ace ......................................."Alternative ArmorPack"
    Gepard ........................................"Tiran Pack"
    Gepard ........................................"WOI Panzer Pack"
    Geo............................................"WWII Ground Object Pack"
    Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams
    Gepard ........................................ T-64s, Tirans
    Florian ....................................... Leopard2A6
    Gerald14 & Kesselbrut ......................... M3A1 Bradley
    BANIDOS TEAM .................................. BTR-60
    Razvan Stanciu & EricJ ........................ BTR-80
    SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA
    Grumpapotamus ................................. LynxAPC, M113 UN skin
    BPAo, Fubar512, 331KillerBee .................. T-80BV
    BANIDOS TEAM .................................. Churchill Tank
    SUICIDAL & Zonda .............................. SK-105
    SUICIDAL & Torno .............................. TAM
    101tfs ........................................ Type-99/ZTZ-99
    Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2
    Wrench ........................................ M-59 (based on M-113)
    Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36
    rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans
    Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41
    Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava
    Pasko & Kesselbrut ............................ M60A3
    SFP1Ace ....................................... Chieftains (based on TW Centurions)
    Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA
    ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman
    SUICIDAL ...................................... New Destroyed Tank LODs
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    eburger68
    28 August 2012

    1,685 downloads

       (7 reviews)

    4 comments

    Updated

  24. 48-56: Exp. 1 Add-on (Redux) - Part 2 of 2

    Second part of the 48-56 Add-on for SF2I Expansion Pack 1.
     
    Eric Howes
    eburger68

    1,281 downloads

       (3 reviews)

    4 comments

    Updated

  25. SF2V Expansion Pack - End Game, 1974-1975

    SF2V Air & Ground Expansion Pack v. 2.1
    ** End Game, 1974-1975 **
     
    This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on includes three new campaigns, all based on the events of late-1974 and early 1975, when North Vietnam launched its final campaign to conquer South Vietnam and re-unify the country. Also included are a number of new aircraft and other items to fill out these new campaigns.
     
    This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied as well as the VPAF Add-on Pack. You can download the four main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
     
    Part 4:
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
     
    http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
     
    The latest update package for the Expansion Pack can be found here:
     
    Sept. 2013 Update:
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/
     
    Please take a look over the remainder of this ReadMe before installing this add-on.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    The minimum requirements for this add-on package are the same as for the latest cumulative update for the Sf2V Expansion Pack.
     
    ** Minimum Requirements: SF2V + SF2 + SF2E
     
    In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2. SF2 and SF2E are required in order to provide several aircraft that are not included in SF2V.
     
    ** Support for SF2NA
     
    This update adds support for installations that include SF2NA, but SF2NA is not required.
     
    ** Patch Levels
     
    This update supports several different patch levels:
     
    1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
     
    2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
     
    ** VPAF Add-on
     
    The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
     
    http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
     
    This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
     
    ** Latest Cumulative Update for the SF2V Expansion Pack
     
    You should have the latest cumulative update for the Expansion Pack installed before applying this add-on package. Currently the latest update is the Sept. 2013 Update:
     
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    The installation process has three phases: one for the main add-on files; a second for users with the Mar2012 or later patch levels of SF2V; a third for users with SF2NA merged into their SF2V installs.
     
    Here's how to apply this update package:
     
    1. Ensure that SF2V, SF2, and SF2E are all properly installed & updated as part of a
    merged install.
     
    2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder,
    that the VPAF Add-on in installed, and that the latest update package for the Expansion
    Pack is applied. (See above for links to all components mentioned here.)
     
    3. Unpack SF2V_AG-XP_v2_74-75.7z to a safe place on your drive.
     
    4. Open the \1_All_Patch_Levels folder. Drag and drop all the files and folders from within
    the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted.
     
    5. If you are running SF2V at the Mar2012 or later patch level, open the \2_Mar2012_Patch
    folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder
    to your SF2V Mod Folder, overwriting as prompted.
     
    6. If your SF2V installation includes SF2NA, open the \3_SF2NA folder. Drag and drop all the
    files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder,
    overwriting as prompted.
     
    At this point the main add-on is installed and you're ready to play the new campaigns. If you would like to install the optional A-37A/B Dragonfly or DLC F-4N aircraft, please read the next sections.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installing the A-37A/B Dragonfly
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    One important aircraft in the inventory of the VNAF (South Vietnamese Air Force) was the A-37B Dragonfly, which first went through a combat evaluation program ("Combat Dragon") conducted by the USAF in the late '60's. A number of "Super Tweets" found their way into the inventory of the VPAF (Vietnamese People's Air Force) after the collapse of South Vietnam in April 1975 and were used by the newly unified Vietnam when it intervened in Cambodia against the Khmer Rouge.
     
    Unfortunately, we are not allowed to distribute the LODs (3D model files) for the A-37A and A-37B. Thus, by default, the South Vietnam campaigns substitute the B-57B Canberra in the ground-attack role for the VNAF. (The VNAF actually did briefly fly the Canberra in 1965-66, but eventually abandoned the aircraft after numerous problems cropped up in the training program for VNAF pilots.)
     
    In the \Optional directory, however, you will find all the files you need (minus the LODs) to add the A-37s to the game. In order to use the A-37s, though, you must first procure the LODs from the A-Team Skunkworks site (in the "3rd Party Mods" section):
     
    http://cplengineeringllc.com/SFP1/3rd_Party.html
     
    Download the A-37A and A-37B packages, unzip the files, and copy the .LOD files from each aircraft to the corresponding aircraft folders in the \Optional\A-37s directory. Don't forget to copy the cockpit LODs to the \Cockpit folder in each aircraft.
     
    Once you've added the LOD files to the aircraft folders, you may install the aircraft to \Objects\Aircraft directory in your Mod Folder.
     
    The South Vietnam campaigns are set up so that they will automatically use the A-37Bs in lieu of the B-57Bs.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installing the DLC F-4N Phantom II
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Also included as an optional aircraft is the ThirdWire DLC F-4N Phantom II. If the DLC F-4N is included in your base install, you may install the supporting files from \Optional\DLC\F-4N. To install it in lieu of the F-4N that is installed by default (and which is a mod of the F-4B_67):
     
    1. Remove the existing F-4N from the \Objects\Aircraft directory in your Mods folder.
    (Leave the decals for the F-4N in \Objects\Decals.)
     
    2. Move the F-4N folder from \Optional\DLC to \Objects\Aircraft in your Mods folder.
     
    Once installed, the DLC F-4N will be automatically used by the game.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Summary of New Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on supplies three new campaigns set in 1974-75 for the Expansion Pack. Two of these campaigns are based on counterfactual history -- namely, an imagined alternate history in which President Richard Nixon somehow survives the Watergate scandal and intervenes once again in Southeast Asia as South Vietnam buckles in the face of North Vietnam's "Ho Chi Minh Campaign." The third campaign is an updated version of MiGBuster's "The Last Stand '75" campaign, based on the actual historical circumstances of South Vietnam's collapse and eventual defeat.
     
    The three new campaigns are as follows:
     
    - Linebacker '75: a counterfactual historical campaign -- Nixon survives Watergate and goes on the war path when the Democratic Republic of Vietnam appears to have Republic of Vietnam on the ropes in early 1975. (Note: This campaign should not be confused with the "Linebacker III" campaign released for WOV by Malibu43 and set in the '80's.)
     
    - The Last Stand '75: an update of MiGBuster's historical 1974-75 VNAF campaign for SF2V.
     
    - Ho Chi Minh Campaign: essentially an alternate version of "The Last Stand," but with the counterfactual historical background of Linebacker '75, allowing the player to fly U.S. aircraft in support of South Vietnam from bases in Thailand, Yankee Station, and Dixie Station.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the New SouthVietnam75 Terrain
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on installs an alternate version of SouthVietnam terrain (SouthVietnam75). This alternate terrain incorporates many (but not all) of the additions made by MiGBuster to the southernmost regions of North Vietnam (Route Packs I and II) as well as South Vietnam.
     
    Although this alternate terrain should be compatible with earlier campaigns set in 1965-1972, we have nonetheless elected to offer this modified South Vietnam terrain as a separate terrain instead of just folding in the changes and updates to the existing South Vietnam terrain.
     
    ~~~~~~~~~~~~~~~~
    Historical Notes
    ~~~~~~~~~~~~~~~~
     
    Although all three campaigns are rooted to some extent in actual historical events, we necessarily worked from incomplete, limited historical data. In particular, the two "counterfactual" or "fictional" campaigns required us to speculate on how a U.S. intervention in Southeast Asia during 1974-1975 might have unfolded. Moreover, we have taken some liberties in constructing these campaigns in order to enhance game play.
     
    - U.S. units/squadrons are based on data we were able to scrounge on the internet from various sources. We looked at WestPac carrier deployments for '74-75 and what squadrons were on those cruises with what aircraft. USMC squadrons are all either West Coast squadrons or squadrons that were visiting or based in the Pacific (Australia, Japan, the Phillipines) during that time period. USAF squadrons are pretty close to those in Linebacker II, with some exceptions based (again) on data we were able to find about those units.
     
    - The VNAF is much more active and aggressive in the South Vietnam campaigns than it was historically. Although nominally the 4th largest air force in the world (following the transfer of large numbers of aircraft from the U.S. in the "Operation Enhance" and "Enhance Plus" programs of 1972-1973), the VNAF lacked the training and equipment to employ this large inventory of aircraft effectively against invading PAVN (North Vietnamese) forces.
     
    - VPAF aircraft do appear in both South Vietnam campaigns. This is not historically correct. The VPAF played almost no role in the '75 Ho Chi Minh campaign, and the few air-to-ground sorties conducted against targets in the South were actually flown by VNAF defectors in F-5s and A-37s. We have included the VPAF, flying from airfields in Route Packs I and II, as this makes the campaigns more interesting, esp. with the addition of Il-28s (which the VPAF received from the Soviet Union in late 1965).
     
    We have included MiGBuster's documentation for his original "The Last Stand '75" campaign in the \OriginalDocs folder. These files contain more information about the original VNAF campaign was created.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on includes the following new fixes & updates for the Expansion Pack:
     
    NEW AIRCRAFT
    - A-37A/B Dragonfly (optional, see note above)
    - A-4F_74 Skyhawk
    - A-4M_73 Skyhawk
    - A-6E Intruder
    - A-7D_75 Corsair II
    - A-7E_74 Corsair II
    - F-4D_75 Phantom II
    - F-4E_75 Phantom II
    - F-4J_74 Phantom II
    - F-4N Phantom II
    - F-14A Tomcat
    - F-111D Aardvark
     
    MISC UPDATES & ADDITIONS
    - added three new campaigns set in 1974-1975 (see summary above)
    - added medals pack for North & South Vietnam
    - added new skins for the USAF F-4D_75 & and F-4E_75
    - added drop tanks for new aircraft
    - added alternate version of SouthVietnam terrain (SouthVietnam75)
    that includes new target areas for the 1974-75 time period (see
    note above)
    - added SA-6 launcher and radar
    - added VNAF pilots for A-37B Dragonfly
    - added several new engine sounds
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a number of new items from the following modders who generously allowed their use:
     
    MiGBuster .......................... original Last Stand '75 campaign
    dtmdragon .......................... A-4M_73 Skyhawk
    HomeFries .......................... A-6 Superpack for SF2
    Column5, USAFTML, & Storm .......... F-4N Phantom II
    Mirage Factory ..................... F-14A Tomcat
    FastCargo & team ................... F-111D Aardvark
    Sundowner .......................... new skins for F-4D_75 & F-4E_75
    Sundowner .......................... F-4N VF-111 skin
    Column5 ............................ F-4N VF-151 skin
    ChampionsVA56 ...................... A-37A/B Dragonfly skins
    MiGBuster .......................... SouthVietnam75 target additions
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    18 Mar. 2014

    1,350 downloads

       (8 reviews)

    4 comments

    Updated

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