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eburger68

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Files posted by eburger68

  1. SF2V Air & Ground War Expansion Pack v2.0 - Terrain Update

    ------------------------------------------
    SF2V A&G Expansion Pack: New Terrain Items
    for Older Expansion Pack Installations
    ------------------------------------------
     
    This package contains an updated set of terrain files for users of the SF2V Expansion Pack who installed the original Expansion Pack distribution from November 2009 and all the subsequent updates through the "Feb. 2010 Refresh." It was created to bring older Expansion Pack installations current with the "updated" Expansion Pack files that were released early March 2010 without forcing users to download the complete set of "updated" installation files.
     
    - If you downloaded and installed the Nov. 2009 version of the Expansion Pack and installed the "Terrain Tiles Update" as well as the "Feb. 2010 Refresh," then this update package is for you.
     
    - If you downloaded and installed the Nov. 2009 version of the Expansion Pack but did NOT install both the "Terrain Tiles Update" and "Feb. 2010 Refresh," then you can upgrade to the most current version of the Expansion Pack *only* by downloading the complete, updated set of installation files. You can find the four part set of updated Expansion Pack installation files here:
     
    Part 1:
    http://forum.combatace.com/index.php?app=downloads&showfile=10189
     
    Part 2:
    http://forum.combatace.com/index.php?app=downloads&showfile=10190
     
    Part 3:
    http://forum.combatace.com/index.php?app=downloads&showfile=10192
     
    Part 4:
    http://forum.combatace.com/index.php?app=downloads&showfile=10193
     
    - If you downloaded and installed the SF2V Expansion Pack on or after 3 March 2010, then this update package is NOT for you -- the "updated" Expansion Pack files from March 2010 already contain all the files from this update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install this update, simply copy the contents of the \To_Mod_Folder directory to your SF2V Mod Folder. In other words, drag and drop the \Terrains folder to your SF2V Mod Folder, overwriting as prompted.
     
    That's it. You should be good to go.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Target Areas Added & Updated
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Added
    -----
    An Bo POL Storage Depot *
    Xuan Bo Supply Depot *
    Mu Gia Transshipment Point *
    Ban Karai Transshipment Point *
    Ban Raving Transshipment Point *
    Lang Mo Transshipment Point *
    Haiphong Rail Yard
    Hanoi Rail Yard
    Thai Nguyen Rail Yard
    Yen Bai Rail Yard
    Thach Son Xa *
     
    Updated
    -------
    Bai Thuong
    Cat Bi
    Dong Hoi *
    Hai Duong
    Haiphong
    Hong Gai
    Nam Dinh
    Nam Phong RTAFB *
    Ninh Binh
    Phu Tho
    Quon Lang *
    Son Tay
    Thai Nguyen
    Thai Nguyen Steel & Iron Works
    Uong Bi
    Vinh Son *
     
    * = both North & South Vietnam terrains
     
    -------------
    Eric Howes
    4 March 2010

    1,859 downloads

       (3 reviews)

    0 comments

    Updated

  2. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 3

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    This is the third of four parts.

    7,004 downloads

       (6 reviews)

    0 comments

    Updated

  3. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 4

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    This is the last of four parts.

    6,782 downloads

       (7 reviews)

    0 comments

    Updated

  4. WOV Air & Ground War Expansion Pack Gold - Part 1

    "Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
     
    Wings Over Vietnam Game Enhancement Package.
     
    Works with Wings Over Vietnam 2006/2008.
     
    by
     
    eburger68 and malibu43
     
    V1.1 Final (Gold - Updated)
    03.01.10
     
    ------------------------------------------------------------------
     
    What's in this readme:
     
    1. What's Inside
    2. Installation
    3. Optional Installs
    4. Known Issues
    5. New Terrain Targets & Targets Areas
    6. New Terrain Items
    7. Terrain Notes
    8. Environment Notes
    9. Colors of AAA/Flak Tracers
    10. Legal Stuff
    11. A Note on Old Diego's Items
    12. A Note on the KC-135A Tanker
    13. Credits
     
    ------------------------------------------------------------------
     
    1. What's Inside:
     
    This is intended to be an overall enhancement to the "Wings Over Vietnam" (WOV) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
     
    Here's a brief summary of what's new and changed:
     
    -Terrain is split into North and South vietnam, with unique target areas for each.
    -Terrain include dozens of new targets and target areas, using numerous new terrain items.
    -Three stock WOV campaigns overhauled and expanded with new units, aircraft, and textures.
    -Two new campaigns that are centered around fighting in South Vietnam
    -CA_Stary's "Green Hell 2" Terrain Mod
    -Brain32's "Re-painted VietnamSEA Tiles"
    -Bananimal's "Re-scaled Trees for Green Hell 2"
    -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
    -Cellinksy's "Widesky" Environment Mod
    -Deadlier and more varied flak, AAA, and SAMs
    -New ground objects, weapons, and effects
    -New (or newly flyable) aircraft:
    -A-1H Skyraider
    -A-4B Skyhawk (Late)
    -A-4C Skyhawk (Late)
    -A-4E Skyhawk (Late)
    -A-6B Intruder
    -A-7C Corsair II
    -A-7D Corsair II
    -A-7E Corsair II
    -AC-119G Shadow
    -AC-119K Stinger
    -AC-123K Black Spot
    -AC-130A Spectre
    -AC-130A Surpise Package
    -An-2 Colt
    -B-52F Stratofortess
    -B-52G Stratofortess
    -B-57B Canberra (flyable)
    -B-57G Canberra
    -C-123K Provider
    -C-130A Hercules
    -C-130E Hercules
    -Canberra B.mk20 (RAAF)
    -Cessna 180
    -EA-6A Electric Intruder
    -EA-6B Prowler
    -EB-66C Destroyer
    -EF-4C Wild Weasel IV
    -F-4B Phantom II (Late)
    -F-4C Phantom II (Late)
    -F-4D Phantom II (Late)
    -F-4D Night OWL
    -F-4E-35-MC Phantom II
    -F-4E-35-MC Phantom II (Long Gun)
    -F-4E Rivet Haste
    -F-5A Freedom Fighter
    -F-5B Tandem Tiger
    -F-5C Tiger
    -F-8C Crusader
    -F-8D Crusader
    -F-8E Crusader (Late)
    -F-8H Crusader
    -F-8J Crusader
    -F-100D (Late)
    -F-100D Wild Weasel
    -F-102A Delta Dagger
    -F-104C Starfighter
    -F-105D Thunderchief (Late)
    -F-105F Wild Weasel
    -F-105G Wild Weasel
    -F-111A Aardvark
    -IL-28 Beagle
    -J-6 Farmer-C
    -KA-3B Tanker
    -KA-6D Tanker
    -KC-130F Tanker
    -KC-135A Stratotanker
    -MiG-17PF Fresco-E
    -OV-10A Bronco
    -RA-5C Vigilante
    -RB-66C Destroyer
    -RF-4B Phantom II
    -RF-4C Phantom II
    -RF-8A Crusader
    -RF-8G Crusader
    -RF-101C Voodoo
    -SP-2H Neptune
     
    -------------------------------------------------------------------------------
     
    2. Installation:
     
    A. PRELIMINARY NOTES
     
    The WOV Air & Ground Expansion Pack can be installed to a standalone install of WOV patched to either the 8.30.2006 or 10.20.2008 level. Patch installers to bring your WOV installation to either of these patch levels are available from ThirdWire:
     
    http://www.thirdwire.com/downloads.htm
     
    All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack. For help with installing patches for Wings Over Vietnam, see this page at CombatAce.com:
     
    http://forum.combatace.com/topic/25880-official-game-patches-and-services-packs/
     
    This expansion pack should not be installed to "Strike Fighters 2: Vietnam" (SF2V). A separate expansion pack designed specifically for SF2V is available in the CombatAce.com Downloads section:
     
    http://forum.combatace.com/index.php?app=downloads&showcat=407
     
    We strongly recommend installing this expansion pack to a "clean," unmodded WOV Installation Directory. Installing to a WOV Install Dir that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation. Likewise, we do advise against installing any of the several "weapons packs" available at CombatAce.com following installation, as doing so could very well break weapons and loadouts. If you want to add additional weapons, install them individually.
     
    B. THE MAIN INSTALLATION
     
    To install this expansion pack properly:
     
    a) Ensure that "Wings Over Vietnam" is already installed and patched to either the 8.30.2006 or 10.20.2008 level.
     
    b) If you have a prior installation of WOV that is already modded, then you will need to create a second install of WOV for use with the Expansion Pack. For help creating and managing multiple installs, see this discussion at CombatAce:
     
    http://forum.combatace.com/topic/39622-multiple-installs/
     
    c) Unpack all three .7z files (WOV_AG-XP_Part1.7z, WOV_AG-XP_Part2.7z, WOV_AG-XP_Part3.7z) to a safe location on your drive.
     
    d) Simply drop the contents of the "To_Install_Dir" folder into your Wings Over Vietnam Installation Directory, overwriting existing files as prompted. By default your WOV Install Dir should be located here:
     
    \Program Files\ThirdWire\Wings Over Vietnam\
     
    If you have installed WOV to another location, then drop the contents of "To_Install_Dir" in that location.
     
    If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
     
    e) If you are installing the expansion pack to Wings Over Vietnam patched to the 8.30.2006 level, then you have an additional installation step. (If you are installing to WOV patched to the 8.20.2008 level, skip to the next step.)
     
    If your WOV is patched to the 8.30.2006 level, find the \2006 folder in the location where you unpacked the Expansion Pack files. Then drag and drop the contents of the \2006 folder into your Wings Over Vietnam Install Dir, overwriting existing files as prompted.
     
    That's it. You should be good to go.
     
    C. OPTIONAL INSTALLATIONS
     
    Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
     
    You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
     
    -------------------------------------------------------------------------------
     
    3. Optional Installs
     
    Depending on your system and preferences, you may want to install some of the items included in the \Optional directory.
     
    Please note that for some of these optional items we have included versions for both WOV 2006 and WOV 2008. You can find these alternate versions in sub-folder labeled \WOV2006 or \WOV2008 respectively. You should always install the version appropriate for the patch level of your installation of WOV.
     
    A. Alternate Terrain Tiles
     
    By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
     
    [WOV Install Dir]\Terrain\VietnamSEA
    [WOV Install Dir]\Terrain\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
     
    B. Alternate Exhaust Emitters
     
    On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
     
    To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the appropriate \DirtyExhaust\WO200x folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your WOV Install Dir, overwriting as prompted.
     
    A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
     
    C. Mobile SAM Launchers
     
    If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs\WOV200x folder to the \Objects\GroundObject directory of your WOV Install Dir.
     
    Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
     
    D. Alternate Flak Effects
     
    On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
     
    To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your WOV Install Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your WOV Install Dir.
     
    Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
     
    E. Smoke-Marking Infantry Squads
     
    By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
     
    1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your WOV Install Dir, over-writing as prompted.
     
    2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
     
    3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You will need to edit the following files:
     
    ARVN_Squad_DATA.INI
    US_Squad_early_DATA.INI
    US_Squad_DATA.INI
    VNMC_Squad_DATA.INI
     
    At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=DUMMY_GUN
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
     
    F. BUFF-less Campaigns
     
    On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs\WOV2000x folder to the appropriate sub-directory in the \Campaigns directory of yur WOV Install Dir. For example, WOVCAMPRT_DATA.INI would go to \Campaigns\Rolling Thunder, and so on.
     
    G. Old Diego's Optional Items
     
    Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
     
    Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
     
    These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your WOV Install Dir.
     
    Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
     
    H. Check-Six for WoV 2006
     
    Wings Over Vietnam 2008 introduced a new and very useful view: the ability to "check-six" (view straight back from the cockpit to check for bandits). If you would like to add this view to WoV 2006, open the \Optional\Check6_2006 directory and follow the directions in the ReadMe.txt.
     
    -------------------------------------------------------------------------------
     
    4. Known Issues
     
    - Default CAS loadout for the A-1H should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
     
    - The A-1H Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission. Likewise, the Strike Loadout specifies M117s on alternating wing stations, though not all will show up in the Loadout screen.
     
    - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or one (possibly two) ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively. In the same vein, Sidewinder loadouts on the F-4D (Late) and F-4Es in 1972 will show four AIM-9-E2s, though you will actually be carrying 2 AIM-9-E2s and 2 AIM-9Js.
     
    - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
     
    -------------------------------------------------------------------------------
     
    5. New Terrain Targets & Targets Areas
     
    This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
     
    - Thai Nguyen Thermal Power Plant
    - Hanoi Thermal Power Plant
    - Uong Bi Thermal Power Plant
    - Phu Tho Electric Power Plant
    - Ben Thuy Thermal Power Plant
    - Nam Dinh Thermal Power Plant
    - Lang Chi Electric Power Plant
    - Haiphong Thermal Power Plant (East)
    - Haiphong Thermal Power Plant (West)
    - Haiphong POL Storage (North)
    - Haiphong POL Storage (South)
    - Duong Nham POL Storage
    - Ha Gia POL Storage
    - Viet Tri POL Storage
    - Bac Giang POL Storage
    - Phuc Yen POL Storage
    - Gia Thuong POL Storage
    - Ben Thuy POL Storage
    - Hanoi Air Defense Command & Control Center
    - Thai Nguyen Steel & Iron Works
    - Haiphong Cement Plant
    - Van Dien SAM Support & Vehicle Depot
    - Gia Lam Machine Tools Facility
    - Yen Vien Industrial Complex
    - Kinh No Motor Vehicle Repair Facility
    - Vinh Yen Industrial Complex
    - Phu Tho Chemical Plant
    - Quang Khe
    - Ha Dong Barracks
    - Xom Bong Munitions Depot
    - Hanoi RADCOM Transmitter Facilities
    - Hanoi Radio
    - Thai Nguyen Munitions Depot
    - Trai Ca SAM Storage Facility
    - Le Pap Electrical Transformer Station
    - Cat Bi Munitions Dump
    - Haiphong Electrical Transformer Station
    - Hai Duong Barracks West
    - Xuan Mai Insurgency School
    - Hong Gai PT Boat Base
    - Hong Gai Electric Power Plant
    - Loc Chau PT Boat Base
    - Vinh PT Boat Base
    - Yen Bai Arsenal
    - Phu Qui Munitions Depot
    - Phu Van Munitions Depot & POL Storage
    - Vinh Son Radar Facility
    - Vinh Son Army Supply Depot
    - Vu Con Barracks & Supply Depot
    - Vinh Linh Radar Station
    - Bac Long Radar Station
    - Ta Xa POL Storage
    - Kep Air Defense Command & Control Center
    - Yen Son Ordnance & Ammunition Depot
    - Quang Suoi Barracks
    - Son Tay Barracks & Supply Depot
    - Chanh Hoa Barracks & Division HQ
    - Chap Le Barracks
    - Dao Quan POL Storage
    - Hai Duong Warehouse Complex & Marshalling Yard
    - Phu Ly Transshipment Point
    - Ai Mo Warehouse Complex
    - Can Thon POL Storage
    - Ninh Binh Transshipment Point
    - Thanh Hoa Transshipment Point
    - Co Trai
    - Dong Phong Thong
    - Kien Trung
    - Ham Rong
    - Nam Phong RTAFB
    - An Bo POL Storage Depot
    - Xuan Bo Supply Depot
    - Mu Gia Transshipment Point
    - Ban Karai Transshipment Point
    - Ban Raving Transshipment Point
    - Lang Mo Transshipment Point
    - Haiphong Rail Yard
    - Hanoi Rail Yard
    - Thai Nguyen Rail Yard
    - Yen Bai Rail Yard
    - Thach Son Xa
     
    We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
     
    -------------------------------------------------------------------------------
     
    6. New Terrain Items
     
    To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
     
    - DRV Terrain (by Gepard)
    - Black Sea Terrain (by PFunkWorks)
    - Libya Terrain (by Wrench)
    - Norway Terrain (by S.Ansons)
     
    Templates for some Target Areas have been adapted from:
     
    - Operation Desert Storm (by ODS Group)
     
    The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
     
    - CA_Stary's Forests & Farms Mod
    - Polak's Hi-Rise Mod & ObjectsPak1
    - JSF_Aggie's Enhanced Runways
    - RadarDome by Grumpapotamus
    - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
    - RailwayStation by Armourdave
     
    If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
     
    -------------------------------------------------------------------------------
     
    7. Terrain Notes
     
    This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
     
    A. North Vietnam
     
    The North Vietnam terrain includes all the target areas that you are familiar with in the stock WOV terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
     
    B. South Vietnam
     
    The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
     
    http://www.airbattle.co.uk/d_history.html
    http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
     
    Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
     
    Here's another way to think of the differences between the two terrains when you're flying Single Missions:
     
    1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
     
    2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
     
    3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
     
    4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
     
    5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
     
    6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
     
    Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
     
    Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
     
    Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
     
    -------------------------------------------------------------------------------
     
    8. Environment Notes
     
    For this expansion pack we have implemented several well known terrain and environment mods:
     
    - Brain32's SEA Tile Repaint
    - CA_Stary's Green Hell 2
    - Pappa Goats re-painted versions of the SEA tiles from Brain32/CA_Stary
    - Cellinsky's WideSky (with alternate cloud layer BMPs)
     
    Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
     
    A. Terrains - Trees
     
    You will notice several sub-directories in each of the main terrain directories in your WOV Install Dir. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
     
    Tree Complexity/Detail
     
    The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
     
    Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
    contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
    mesh complexity, NOT the number of trees!
     
    - High detail are the "X-type with base" and "X-type" trees, which look
    best from high angles,
    - Medium detail are the "X-type" trees, more cartoonish from top view
    - Low detail are the "fence-type" trees, less buildings in cities
     
    Generally try the Medium first, if you have low framerates, try Low, if you have decent
    system go ahead and try High, there isn't much difference between high and medium in
    performance hit. And read the section 5 about tips to control draw distance!
     
    By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
     
    Tree Size
     
    By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
     
    You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
     
    B. Terrains - Air Bases
     
    We were dissatisfied with the default air base tiles used by WOV -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
     
    Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
     
    C. Terrains - Alternate Tiles
     
    By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
     
    [WOV Install Dir]\Terrain\VetnamSEA
    [WOV Install Dir]\Terrain\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
     
    -------------------------------------------------------------------------------
     
    9. Colors of AAA/Flak Tracers
     
    This update makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
     
    Gun TGA File Color
    --- -------- -----
    12MM_DSHK tracer6.tga orange
    14MM_KPV tracer6.tga orange
    23MM_ZU23/T tracer2.tga green
    23MM_AZP23 tracer2.tga green
    37MM_ZP39T tracer4.tga red (solid)
    57MM_S68T tracer7.tga purple (solid)
    n/a tracer.tga orange/yellow
    n/a tracer3.tga yellow
    n/a tracer5.tga green (solid)
    n/a tracer6.tga orange/red
     
    The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your WoV install directory (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
     
    For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
     
    1. Rename TRACER7.TGA to TRACER7-OLD.TGA
     
    2. Make a copy of TRACER4.TGA
     
    3. Rename the copy of TRACER4.TGA to TRACER7.TGA
     
    It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
     
     
    -------------------------------------------------------------------------------
     
    10. Legal Stuff
     
    We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
     
    Thanks,
     
    Malibu43 & eburger68
     
    -------------------------------------------------------------------------------
     
    11. A Note on Old Diego's Ground Objects & Terrain Items
     
    Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
     
    Ground Objects:
    - 51CalPit
    - NVA
    - NVAgren
    - NVASA-7
    - NVASmlArms
    - sampan01
    - sampan02
    - SampanSail01
    - SampanSail02
    - SAMsite01
    - Sapper
    - SForces
    - SForcesLaw
    - USArmy
    - USArmyBzka
    - USArmygren
    - USArmyM79
    - USArmymortar
    - USMC
    - USMCm60
    - USMCm60up
    - USMCm79
    - VC_bike
    - VC_bike_2
    - VC_bike_3
    - VC_hoe
    - VC_rake
    - VCmortar
    - VCrpg
    - VCSmlArms
    - VietCong
    - waterbuffalo
    - WB_plowTM
     
    Terrain Items:
    - Boxcar
    - CoalTender
    - connex20a
    - connex20b
    - connex40a
    - crate rotor
    - crate01
    - crate02
    - cratesStk01
    - cratesStk02
    - DJBridge (mod of RRBridge01)
    - FlatCarNV
    - Hut01
    - Hut02
    - Hut03
    - HutS01
    - HutS02
    - HutS03
    - LocomotiveNV
    - pallet
    - Rail100
    - Rail50
    - Rail_45L
    - Rail_45R
    - Rail_sweep_100L
    - Rail_sweep_100R
    - Rail_sweep_200L
    - Rail_sweep_200R
    - Rail_sweep_90
    - RDBridge01
    - RRBridge01
    - SAM_Site
    - Slum01
    - Slum02
    - TankCarNV
    - Train
    - WaterBuffalo
     
    None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
     
    -------------------------------------------------------------------------------
     
    12. A Note on the KC-135A Tanker
     
    Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
     
    http://forum.combatace.com/index.php?app=downloads&showcat=407
     
    -------------------------------------------------------------------------------
     
    13. Credits
     
    This Expansion Pack is effectively a sub-set of the original, larger SF2V Air & Ground Expansion Pack created for "Strike Fighters 2: Vietnam." Neither the original nor this derivative for WOV would have been possible without the hard work of many modders over the years. We've used the work of the following individuals in creating these Expansion Packs for SF2V and WOV:
     
    ajunaidr
    Anthony Beardmore
    ArmourDave
    Bananimal
    bpao
    Brain32
    Buggerstein
    Bunyap
    Canadair
    CA_Stary
    Cellinsky
    ChampionsVA56
    Column5
    comrad
    Coyote
    David Zurawski
    Dels
    Diego
    Dueces
    Erikgen
    FastCargo
    Fracture
    Fubar512
    gbreuder
    Gepard
    Gerald14
    Gocad
    Gramps
    Grumpapotamus
    Hawker
    HrntFixr
    InSky/Orsin
    Jat81500
    JSF_Aggie
    Kesselbrut
    KillerBee
    krfrge
    MigBuster
    Mirage Factory
    MJ
    Monty CZ
    mppd
    Nicholas Bell
    NormanKnight
    Old Diego (see "Note" section above)
    Ordway
    Pappa Goat
    pappychksix
    Pasko
    Paul Nortress (Fist of the Fleet)
    PauloPanz
    pcpilot
    PFunkWorks
    Polak
    rebel ryder
    Rhugouvi
    S.Ansons
    Signum
    Spillone104
    Starfighter
    STORM
    suicidal
    Sundowner
    Syrinx
    Tannethal
    TeTeT
    Torno
    Tracker
    USAFMTL (Dave)
    Veltro2K
    Wingwiner
    Wpnssgt
    Wrench
     
    Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
     
    Hopefully we didn't miss anyone. If we did, let us know!
     
     
     
    --------------------
    malibu43 & eburger68
    15 December 2009
    1 March 2010 (updated)

    3,837 downloads

       (6 reviews)

    6 comments

    Updated

  5. WOV Air & Ground War Expansion Pack Gold - Part 2

    "Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
     
    by
     
    eburger68 and malibu43
     
    V1.1 Final (Gold - Updated)
    03.01.10
     
    This is the second of three parts.

    2,897 downloads

       (5 reviews)

    1 comment

    Updated

  6. WOV Air & Ground War Expansion Pack Gold - Part 3

    "Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
     
    by
     
    eburger68 and malibu43
     
    V1.1 Final (Gold - Updated)
    03.01.10
     
    This is the third of three parts.

    2,783 downloads

       (6 reviews)

    6 comments

    Updated

  7. WOV Air & Ground War Expansion Pack Gold - Terrain Update

    ------------------------------------------
    WoV A&G Expansion Pack: New Terrain Items
    for Older Expansion Pack Installations
    ------------------------------------------
     
    This package contains an updated set of terrain files for users of the WoV Expansion Pack who installed the original Expansion Pack distribution from December 2009 and all the subsequent updates through the "Feb. 2010 Refresh." It was created to bring older Expansion Pack installations current with the "updated" Expansion Pack files that were released early March 2010 without forcing users to download the complete set of "updated" installation files.
     
    - If you downloaded and installed the Dec. 2009 version of the Expansion Pack and also installed the "Feb. 2010 Refresh," then this update package is for you.
     
    - If you downloaded and installed the Dec. 2009 version of the Expansion Pack but did NOT install the "Feb. 2010 Refresh," then you can upgrade to the most current version of the Expansion Pack *only* by downloading the complete, updated set of installation files. You can find the three part set of updated Expansion Pack installation files here:
     
    Part 1:
    http://forum.combatace.com/index.php?app=downloads&showfile=10281
     
    Part 2:
    http://forum.combatace.com/index.php?app=downloads&showfile=10282
     
    Part 3:
    http://forum.combatace.com/index.php?app=downloads&showfile=10300
     
    - If you downloaded and installed the WoV Expansion Pack on or after 3 March 2010, then this update package is NOT for you -- the "updated" Expansion Pack files from March 2010 already contain all the files from this update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install this update, simply copy the contents of the \To_Install_Dir directory to your WoV Installation Directory. In other words, drag and drop the \Terrain folder to your WoV Installation Directory, overwriting as prompted.
     
    That's it. You should be good to go.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Target Areas Added & Updated
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Added
    -----
    An Bo POL Storage Depot *
    Xuan Bo Supply Depot *
    Mu Gia Transshipment Point *
    Ban Karai Transshipment Point *
    Ban Raving Transshipment Point *
    Lang Mo Transshipment Point *
    Haiphong Rail Yard
    Hanoi Rail Yard
    Thai Nguyen Rail Yard
    Yen Bai Rail Yard
    Thach Son Xa *
     
    Updated
    -------
    Bai Thuong
    Cat Bi
    Dong Hoi *
    Hai Duong
    Haiphong
    Hong Gai
    Nam Dinh
    Nam Phong RTAFB *
    Ninh Binh
    Phu Tho
    Quon Lang *
    Son Tay
    Thai Nguyen
    Thai Nguyen Steel & Iron Works
    Uong Bi
    Vinh Son *
     
    * = both North & South Vietnam terrains
     
    -------------
    Eric Howes
    4 March 2010

    990 downloads

       (2 reviews)

    2 comments

    Updated

  8. WOV Air & Ground War Expansion Pack Gold - Jan 2012 Update

    WOV Air & Ground Expansion Pack v. 1.1 - Jan. 2012 Update
     
    This is an update package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" Gold/Final Release available at CombatAce. Containing fixes and enhancements for both the Aug. 2006 and Oct. 2008 patch levels, it is designed to be applied over the top of an existing installation of the version 1.1 Expansion Pack. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/
     
    This update is designed to be applied over verison 1.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 1.0 from Dec. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
     
    Please take a look over the remainder of this ReadMe before installing the update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package:
     
    1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level.
     
    2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory.
     
    3. Unpack WOV_AG-XP_Apr11.7z to a safe place on your drive.
     
    4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
     
    If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
     
    5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
     
    Now, perform some CLEANUP. This update splits the A-1H Skyraider into two aircraft: the older A-1H, used by the USAF and VNAF; the new A-1H_USN, used by the Navy. All the skins for the new A-1H_USN are included in this update. You should remove the following unused USN skin folders from the older A-1H folder in \Objects\Aircraft:
     
    USNGrey1
    VA-25
    VA-36
    VA-52
    VA-75
    VA-95
    VA-115
    VA-145
    VA-152
    VA-165
    VA-176
    VA-196
    VA-215
     
    That's it. You should be good to go.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Optional A-1 Cockpits
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \OPTIONAL\A-1_Cockpits folder is an alternate cockpit for the A-1 Skyraiders. This cockpit, made by Dels, was released in Oct. 2011.
     
    The \A-1_Cockpits folder contains one copy of Dels' A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
     
    Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
     
    Note that the new A-1 cockpit is already installed to the newly added A-1H_USN aircraft. Thus, installation is necessary only for the older A-1H aircraft.
     
    To install:
     
    1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
     
    2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
     
    3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Helicopters
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard WOV flight controls to maneuver and fly the helos.
     
    At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for WOV (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This update (formerly the Sep. 2011 Update) was refreshed in January 2012.
    New fixes & updates include the following:
     
    UPDATES & ADDITIONS
    - new A-1H_USN aircraft added
    - Dels' A-1 cockpit included as an optional item
    - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
    - F-102A flight model replaced
    - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
    campaigns overhauled
    - a few new weapons added (others fixed)
     
    FIXES
    - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
     
    This update also contains the following fixes and add-ons from previous versions ofthis Cumulative Update package:
     
    September 2011:
     
    UPDATES & ADDITIONS
    - made minor updates to Steel Tiger & Easter Offensive campaigns
    - added new napalm effect (by Stary) to BLUs
    - updated SOUNDLIST.INI
    - added VNAF camo texture to B-57B
    - overhauled Cessna180 & O-1E and added new cockpits to each
    - added USNGrey5 texture to F-8C
    - added three new textures to O-2A
     
    FIXES
    - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
    F-100D, F-100D_Late, F-100D_WW, & O-2A
    differences from earlier patch versions
    - minor corrections to most AAA, SAM, and radar ground objects
    - minor corrections to a number of other ground objects
    - minor corrections to several tanks & weapons
     
    April 2011:
     
    MISC UPDATES & ADDITIONS
    - minor updates & tweaks to Rolling Thunder, Linebacker II,
    & Easter Offensive campaigns
    - added medals pack for North & South Vietnam
    - adjusted Altitude data in MissionControl.INI
    - updated & expanded SquadronList.INI
    - added new cockpit textures for F-111A
    - added USMCGrey3 texture for F-4B_Late
    - added field-mod bomb racks for Canberra B.20
    - added new engine sound for AC-119s
    - minor tweaks/updates to several other aircraft
    - added dummy SA-2D missile to ZiL-157 SA-2 Trailer
    - added Canberra bomb rack, weapons for Hueys, & other misc. weapon fixes
    - minor fixes/updates for both VietnamSEA & SouthVietnam terrains
     
    NEW AIRCRAFT
    - F-4G Phantom II (VF-213, USN)
    - UH-1B Huey Gunship
    - UH-1D Huey
     
    February 2011:
     
    FIXES
    - fixed MiG-17 VPAFmetal skin
    - minor tweaks to EA-6B
     
    UPDATES & ADDITIONS
    - added B-26K Counter Invader
    - added F-4D LORAN
    - updated Steel Tiger & Easter Offensive Campaigns
    - updated/expanded SquadronList.INI
    - updated unit designations for several texture sets
    - added several new weapons
     
    January 2011:
     
    FIXES
    - synced all freq data for radars, jammers, RWR at WoV 2008 level
    - checked jammer pod type/strengths
    - added proper CEP to all bombs, rockets, & A2G missiles
    - checked all LGB/AI bomb names
    - checked NumSquadron= for all carriers in campaigns
    - added nations music for campaigns
     
    UPDATES
    - added new 'Nam era weapons
    - updated RF-8 skins
    - updated O-1E U.S. Army decals
    - updated A-1H USN decals
    - added O-2A Skymaster
     
    July 2010:
     
    FIXES
    - replaced grey-background VF-111 tail decals
    w/ white-background versions on F-4Bs
    - tweaked F-102A control surfaces
    - added custom AIM-4D for F-102A
    - made F-102A missile bay doors automatic
    - performed minor tweaks to A-1H flight model
    - made minor fixes to F-4E Rivet Haste, R-4B, RF-4C, OV-10A
    - corrected AC-123K RWR type
    - added two missing sound files
    - added a few missing pilots
    - other minor fixes
    - tweaked O-1E/Cessna180 weapon stations
    - tweaked F-104C fm
    - tweaked AC-119 fm
    - tweaked F-5 control surfaces
    - tweaked MiG-17 flight models
    - corrected MiG-17PF radar parameters
    - tweaked A-1H flight model
     
    UPDATES
    - added F-5E Tiger II (VNAF)
    - added F-5E Tiger II (VPAF)
    - added 30MM_GSh-30-2 cannon
    - added "dumb" AI versions of LGBs
    - added texture set patches for a number of aircraft
    - added new Loading & Hangar screens for F-102A
    - added Raven's Navy trawler texture set
    - added sounds to carriers
    - added grey B-57B tanks
    - added/updated hangar/loading screens for several aircraft
    - added holes .TGAs to a number of aircraft
    - reverted mission type name/description strings to WoV defaults
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a few new items from the following modders who generously allowed their use:
     
    New to this version of the cumulative update package:
     
    Malibu43......................................new A-1H/J Skyraider loadouts
    Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
    Dels..........................................optional A-1 cockpit
     
    First included in previous versions of the cumulative update package:
     
    The Mirage Factory............................F-5E Tiger II
    Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
    Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
    Pasko ....................................... UH-1B Gunship
    Kesselbrut .................................. UH-1B/D flight model
    Gramps ...................................... UH-1H Huey
    HrntFixr ................................... UH-1B skins
    column5 ..................................... VF-213 F-4G skin
    Dave (USAFMTL) .............................. VNAF B-57B skins/decals
    liamp51 ..................................... re-textured F-111A cockpit
    FastCargo ................................... Canberra B.20 bomb racks
    Wrench....................................... bits for F-4D LORAN
    Wrench ...................................... overhauled O-1E & Cessna180
    Wrench ...................................... new textures for O-2A
    Fubar512..................................... bits for EA-6B
    Raven........................................ Navy Trawler texture
    Paulopanz ................................... medals pack for North & South Vietnam
    christian59 ................................. generic aircraft damage textures
    CA_Stary .................................... new CBU-based napalm effect
     
    Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    14 Jan. 2012

    2,120 downloads

       (5 reviews)

    4 comments

    Updated

  9. Falklands Frigates (Working) v.1.1

    ---------------------------------------------
    Falklands Frigates - Working v. 1.1
    ---------------------------------------------
     
    This package contains re-worked verions of five British frigates that saw action in the Falklands/Malvinas Conflict of 1982. All five models were released previously at CombatAce, but they suffered from non-functioning guns and/or surface-to-air missiles. All versions included in this release include working guns and missiles.
     
    Included are:
     
    - HMS Brilliant (Type 22 Class Frigate)
    - HMS Antelope (Type 21 Class Frigate)
    - HMS Argonaut (Type 12L/Leander Class Frigate)
    - HMS Plymouth (Type 12M/Rothesay Class Frigate)
    - HMS Yarmouth (Type 12M/Rothesay Class Frigate)
     
    The Brilliant is equipped with Sea Wolf SAMs. The Antelope, Argonaut, Plymouth, and Yarmouth are equipped with Sea Cat SAMs. Note that the Sea Cat SAM version included here for the Type 12M frigates uses tweaked data and is designed to be installed side-by-side with other Sea Cat versions you might already have installed for other ships.
     
    * Updated (11/19/2010): verion 1.1 of this package adds the Antelope and Argonaut.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    The following installation process is designed for Strike Fighters 1 ("Gen 1") installs, but it can be easily adapted to Strike Fighters 2 ("Gen 2") installs.
     
    Step 1: Drop the \Objects folder included here in the installation
    folder for your SFP1 install (whether it be SF Gold, WOE,
    WOV, or WOI).
     
    Step 2: Add the data from ForWeaponData.txt to your WeaponData.INI
    file and save the changes using the Weapons Editor for SFP1.
     
    Step 3: Add the data from ForGunData.txt to your GunData.INI file and
    save the changes using the Guns Editor for SFP1.
     
    That's it.
     
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    I did not create these models. All I did was hack the DATA.INIs to get the weapons working properly. The original authors of these ships are as follows:
     
    HMS Brilliant ...... Banidos Team
    HMS Antelope ....... Banidos Team
    HMS Argonaut ....... Banidos Team
    HMS Plymouth ....... Hinchinbrooke
    HMS Yarmouth ....... Hinchinbrooke
     
    The destroyed model for the Brilliant is from the Banidos Team's Type 21 frigate. See the \_Docs folder for the original readme texts for all five ships.
     
     
    ---------------
    Eric Howes
    19 November 2010

    661 downloads

       (2 reviews)

    0 comments

    Updated

  10. WOV Air & Ground War Expansion Pack Gold - VPAF Add-on

    -----------------------------------------------------------------------------
    WOV Air & Ground Expansion Pack v. 1.1 - VPAF Add-On
    -----------------------------------------------------------------------------
     
    This is an add-on package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" available at CombatAce. This add-on makes most major aircraft of the Vietnamese People's Air Force (VPAF) flyable with custom third-party cockpits and avionics. It also contains "Red" versions of the three main WOV campaigns, allowing you to fly VPAF MiGs against opposing USAF, USN, & USMC aircraft.
     
    This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/
     
    The latest update package for the Expansion Pack can be found here:
     
    Feb. 2011 Update:
    http://combatace.com/files/file/10658-wov-air-ground-war-expansion-pack-gold-feb-2011-update/
     
    You should have the latest updates for the Expansion Pack before applying this add-on package.
     
    Please take a look over the remainder of this ReadMe before installing the update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package:
     
    1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level.
     
    2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory and that the latest update for the Expansion Pack is applied.
     
    3. Unpack WOV_AG-XP_VPAF.7z to a safe place on your drive.
     
    4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
     
    If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
     
    5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
     
    That's it. You should be good to go.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on package supplies the following updates for your WOV Expansion Pack install:
     
    - cockpits and related files to make most VPAF fighters flyable
     
    - new engine sounds for VPAF MiGs
     
    - new Hangar & Loading screens for flyable MiGs
     
    - "Red" versions of the three main WOV campaigns:
     
    1. The American War (Rolling Thunder)
    2. The Mad Man Nixon (Linebacker I)
    3. Dien Bien Phu of the Air (Linebacker II)
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains new items from the following modders who generously allowed their use:
     
    Ordway............................original MiG-17 & MiG-19 cockpits
    Wrench............................Early MiG Series Cockpit Upgrade/Repair Package
    Paladrian.........................original MiG-21 cockpits
    ataribaby.........................MiG-21 Complete Pack for SF2
    Raven.............................MiG-19S green cockpit update
    Spillone104.......................MiG engine sounds
     
    For a complete list of modders whose work is used in the complete Expansion Pack, see the ReadMe included in the original Expansion Pack. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    22 Feb. 2011

    824 downloads

       (6 reviews)

    1 comment

    Updated

  11. SF2V Air & Ground War Expansion Pack v2.0 - VPAF Add-on

    -----------------------------------------------------------------------------
    SF2V Air & Ground Expansion Pack v. 2.1 - VPAF Add-On
    ------------------------------------------------------------------------------
     
    This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on makes most major aircraft of the Vietnamese People's Air Force (VPAF) flyable with custom third-party cockpits and avionics. It also contains "Red" versions of the three main SF2V campaigns, allowing you to fly VPAF MiGs against opposing USAF, USN, & USMC aircraft.
     
    This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied. You can download the four main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
     
    Part 4:
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    The latest update package for the Expansion Pack can be found here:
     
    Jan. 2012 Update:
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-jan-2012-update/
     
    You should have the latest updates for the Expansion Pack before applying this add-on package.
     
    Please take a look over the remainder of this ReadMe before installing the update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    The installation process has two phases: one for the main add-on files; a second for optional aircraft.
     
    Here's how to apply this update package:
     
    1. Ensure that SF2V is properly installed & updated.
     
    2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder
    and that the latest update package for the Expansion Pack is applied.
     
    3. Unpack SF2V_AG-XP_v2_VPAF.7z to a safe place on your drive.
     
    4. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
     
    5. Now open the \Optional directory, which contains different versions of the MiG-17 and MiG-17PF. Note that what you install from the \Optional directory is determined by whether or not your SF2V installation also includes Strike Fighters 2: Europe (SF2E) as part of a "merged install."
     
    - MiG-17PF
     
    The original Expansion Pack supplies two different versions of the MiG-17PF. By default a third-party "mod" version was installed. Optionally, users with installations that included SF2E could replace the "mod" version with the stock 3rdWire version.
     
    The \Optional directory in this add-on package contains updated files for both versions. (Hint: the third-party "mod" version is identified in-game as the MiG-17PF Fresco-E; the stock 3rdWire verison is identified as the MiG-17PF Fresco-D.)
     
    Choose the version that you have installed, and apply the updated files for that version to the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
     
    - MiG-17
     
    The original Expansion Pack supplies a substitute, optional version of the MiG-17 for those using installations that do not include SF2E.
     
    If you installed this optional/substitute version of the MiG-17 (because your install lacks SF2E), then apply the updated files for that version to the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
     
    (If your install includes SF2E, then you do not need to install the updates for the substitute version of the MiG-17, as you're using the original 3rdWire version available in SF2E.)
     
    That's it. You should be good to go.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on package supplies the following updates for your SF2V Expansion Pack install:
     
    - cockpits and related files to make most VPAF fighters flyable
     
    - new engine sounds for VPAF MiGs
     
    - new Hangar & Loading screens for flyable MiGs
     
    - "Red" versions of the three main SF2V campaigns:
     
    1. The American War (Rolling Thunder)
    2. The Mad Man Nixon (Linebacker I)
    3. Dien Bien Phu of the Air (Linebacker II)
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains new items from the following modders who generously allowed their use:
     
    Ordway............................original MiG-17 & MiG-19 cockpits
    Wrench............................Early MiG Series Cockpit Upgrade/Repair Package
    Paladrian.........................original MiG-21 cockpits
    ataribaby.........................MiG-21 Complete Pack for SF2
    Raven.............................MiG-19S green cockpit update
    Spillone104.......................MiG engine sounds
     
    For a complete list of modders whose work is used in the complete Expansion Pack, see the ReadMe included in the original Expansion Pack. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    22 Feb. 2011

    2,977 downloads

       (9 reviews)

    1 comment

    Updated

  12. SF2 Falklands Mod (Redux)

    Kesselbrut's
    "Falklands '82" (Operation Corporate)
    for Strike Fighters 2
     
    This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
     
    This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed:
     
    SF2 VERSION: Strike Fighters 2
    or
    Strike Fighters 2: Vietnam
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod).
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
     
    This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step.
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
     
    ----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    ----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the Falklands'82 mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=HarrierFRS1
    MissionMap=Malvinas
    StartTime=15:15:00
    StartDate=05/21/1982
    StartTimeDeviation=10
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1982
    EndYear=1983
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19820425 Operation Corporate
    PlayerService=RoyalNavy
    PlayerUnit=No.800 NAS
    AircraftType=HarrierFRS1
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=NORMAL
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -----------------------------------------
    * STEP 4: Optional Step for SF2NA Users *
    -----------------------------------------
     
    This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - Carrier battle groups in campaigns
     
    - Carrier start in single missions (select aircraft)
     
    - New mission types in campaigns, including NAVAL_SEARCH,
    NAVAL_ATTACK, & CRUISE_MISSILE
     
    TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe.
     
    ----------------------------------------
    * STEP 5: Optional Step for SF2V Users *
    ----------------------------------------
     
    This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
     
    - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
     
    - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
     
    If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI.
     
    - In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini.
     
    - In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above).
     
    * * * * *
     
    THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation of Optional Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
     
    - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update."
     
    - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
     
    - Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations.
     
    - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Game Play Notes (PLEASE READ)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    There are some important things you should know about playing this updated version of the "Falklands '82" mod.
     
    1. Single Missions vs Campaigns
     
    Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
     
    Campaigns: both campaigns automatically start on May 1, 1982, and continue
    into mid June 1982.
     
    Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
    you set the date to 1982, you may get a CTD (crash to desktop)
    when attempting to start the mission.
     
    As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
     
    2. Recommended "Gameplay Options"
     
    Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
     
    You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
     
    3. Canberra Bomb Sight
     
    In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
     
    4. Carriers
     
    In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
     
    In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base.
     
    5. Infanty Speed
     
    Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
     
    ~~~~~~~~~~~~~~~~~~~~~~~
    Notes on SF2NA Features
    ~~~~~~~~~~~~~~~~~~~~~~~
     
    1. New terrain - "South Atlantic"
     
    The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process.
     
    This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example).
     
    Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here.
     
    If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group.
     
    If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section.
     
    2. New "South Atlantic" campaigns
     
    As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types:
     
    - 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable
    A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB.
     
    - 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player-
    flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the
    conflict.
     
    - 19820425 Operation Corporate (SA): the main British campaign, with four different battle
    groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious
    Task Group, and the Bristol Reinforcement Group. The first three appear at the start of
    the campaign. The last appears on 23 May.
     
    Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force.
     
    We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel.
     
    It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups.
     
    In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May.
     
    Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups.
     
    3. Carriers & Carrier Battle Groups
     
    As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use.
     
    4. Exocets
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles, including the Exocet, you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~
    Notes on the Vulcan B2
    ~~~~~~~~~~~~~~~~~~~~~~
     
    As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod:
     
    1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map.
     
    2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening.
     
    In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with.
     
    We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other.
     
    Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you.
     
    3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns.
     
    ~~~~~~~~~~
    Known Bugs
    ~~~~~~~~~~
     
    There are a few bugs (none "showstoppers") that you should be aware of.
     
    1. Stanley Airfield
     
    The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
     
    First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
     
    Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
     
    Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
     
    With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
     
    2. Non-paved Airfields
     
    When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
     
    3. Rapier SAMs
     
    The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
     
    4. Helicopters & AI Pilots
     
    All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
     
    At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    5. Atlantic Causeway & Atlantic Conveyor
     
    Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group.
     
    6. Comrpnt's Missions
     
    Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
     
    In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
     
    As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes:
     
    - performed minor fixes/updates on most aircraft & ships
    - added new skins for the A-4P and Mirage IIIEA (TMF)
    - added new models for the Fleet Oiler & Fleet Stores Ship
    - added Type 12I & Type 23
     
    Earlier, in August 2012, this mod was updated with the following fixes and changes:
     
    Fixes & Updates
    ---------------
    - all ships overhauled & brought up to SF2NA compatibility standards
    - missile & guns systems on ships overhauled for functionality in SF2NA
    - SF2NA versions of all three campaigns created
    - land-based SAMs overhauled for performance and realism
    - land-based AAA guns overhauled for performance and realism
    - most other combat-related ground objects tweaked and/or fixed
    - all A2G/ASM missiles overhauled for performance and realism
    - all SAMs overhauled for performance and realism
    - most aircraft tweaked or fixed in some way
    - IA-58a Pucara flight model overhauled
    - optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor
    - new MB-339A model added
    - several new target areas added to terrain
    - several bug fixes implemented for terrain items
    - terrain TYPES.INI expanded to incoprorate new items
    - SF2NA version of terrain added (South Atlantic)
    - terrain Movement.INI expanded
    - terrain front line tweaked
    - Goose Green airfield taxi positions fixed
    - ship smoke & flak effects tweaked
    - PlanningMapScreen.INI fixed for Sf2NA compatibility
    - Formation.INI and Nations.INI tweaked
    - most other INIs in \Flight updated for SF2NA/Apr2012 compatibility
     
    Additions
    ---------
    - ships: Segui class destroyer, Drummond class corvette, Fleet Oiler
    - SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK)
    - guns: 76MM_Otobreda, 30MM_KCB
    - weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A
    - aircraft: Vulcan B2 bomber
     
    Previously, in January 2012, it was updated with the following fixes and changes:
     
    Fixes & Updates
    ---------------
    - campaigns overhauled, with revised AirOffensive schedules, unit start
    dates, and other minor changes
    - variant of Argentinean campaign added (Operation Rosario), which bases
    3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
    of Rio Grande Airbase
    - Operation Corporate campaign now allows players to fly the small detach-
    ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
    - flak & bomb effects fixed to reduce cartoonishly large debris
    - Formation.INI updated to reflect changes from the latest 3rdWire patches
    - terrain Tyes.INI overhauled to standardize data and better organize/
    prioritize target types for campaigns
    - terrain Targets.INI tweaked to fix various minor errors & address
    problems with front line
    - front line (Movement.INI) adjusted to correct problems with game engine's
    handling of certain target areas in campaigns
    - Exocet ASMs changed to allow them to hit moving targets in Single Missions
    - ship-based SAMs overhauled to improve performance
    - most warships tweaked to improve performance of ship-based SAMs
    - Super Etendard's weapon stations tweaked to correct roll to the left
    - Super Etendard's cockpit position moved forward
    - Super Etendard's decals.INI fixed to show all decals
    - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
    guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
    - AIM-9 Sidewinder rails added to A-4Q Skyhawk
    - CruiseSpeed for all Skyhawks boosted slightly
    - mission radii for all Harriers reduced to prevent them from flying
    missions against the Argentinean mainland
    - UH-1H flight model tweaked for performance
    - ground-based SAMs, AAA, & radars tweaked to improve performance
     
    Previously, in May & September 2011, this mod was re-released following extensive bug fixes,
    changes, and additions, which included:
     
    Fixes
    -----
    - missing/incorrect Sea Harrier decals
    - bright white Sidewinder rails on Sea Harrier
    - A-4 nation decals missing
    - non-working nozzel on Sea Harrier
    - incorrect alignment/decals for UH-1H
    - wrong missiles on Mirage IIIEA
    - Mirage IIIEA unable to maintain expected high altitude speed
    - wrong .INI pointer for A-109A unit in Malvinas campaign
    - Type_12M frigate not appearing in terrain
    - front line leaves British ships on Argentine side in campaign
    - wrong alignment for Port Howard target area
    - wrong model for AR_R-530R
    - wrong squadron for Harrier GR.3 (No.1 not No.3)
    - loadout/weapon stations problems with S-2F Tracker
    - rolling radius on Super Etendard nose wheel too high
    - Airfields 1,2,5 use mix of old/new runway textures
    - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
    - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
    - Harrier FRS.1 damaged 50% when landing on carriers
    - aircraft on use ski jump improperly on Hermes
    - AI pilots land incorrectly on Hermes
    - double green Pucara's 1-Tex skin wrong color-depth
    - AI pilots w/ Twin Otter not take off/land correctly
    - AI pilots w/ T-34C Mentor not take off or fly correctly
    - wildly inaccurate squadron strengths in campaigns for some aircraft
    - "Intelligence" values on wrong force/side in Malvinas campaign
    - some number decals not appear on aircraft in campaigns
    - other minor errors in campaign DATA.INIs
    - ReadMe for Malvinas WP not included
     
    Additions
    ---------
    - RWR/ECM corrections on Harrier GR.3
    - overhauled decals on Harrier GR.3
    - engine updates on Harrier GR.3
    - loadout updates on Harrier GR.3
    - RWR/ECM corrections on Sea Harrier FRS.1
    - engine updates on Sea Harrier FRS.1
    - loadout updates on Sea Harrier FRS.1
    - corrected black skins from Elephant for Sea Harrier FRS.1
    - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
    - corrected 809 skins from PanamaRed & Elephant
    - overhauled decals for Sea Harrier FRS.1 based on work by Elephant
    - Lynx & Sea King upgrades by dtmdragon
    - Argentine pilot pics from IceMan
    - new RAF & RN pilots from Elephant & PanamaRed
    - new SquadronList.INI from STORM w/ texture data keyed to it
    - WATERNORMAL.BMP from SF2 Desert.CAT
    - optional verions of WATERNORMAL.BMP from luk1978
     
    New Optional Items
    ------------------
    - 3rdWire Nesher-based Dagger (SF2I only)
    - 3rdWire Mirage IIIEA cockpit (SF2I only)
    - 3rdWire Harrier GR.3 (SF2E only)
    - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
    - alternate WaterNormal.BMPs
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    General Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
     
    General SF2 post-Dec2009 Updates/Conversions
    --------------------------------------------
    - Hangar/Loading Screens: converted to .JPG format
    - Loadout Images: coverted to .TGA format
    - Cockpit Positions: checked & updated as needed
    - HUD/DTVFilter Materials: added & updated as needed
    - Effects: added proper shaders to all effects
    - EnvironmentSystem: added proper Dec2009 shaders & new
    environment parameters
    - Menu Screens: coverted to .JPG format
    - Non-decal TGAs: moved to aircraft texture folders
    - UserLists: added UserList.INIs to all aircraft
    - AircraftShortNames: added AircraftShortName statements
    to all aircraft
    - Damage models: added aircraft damage models to all air-
    craft DATA.INIs
    - Decals: moved all aircraft decals to \Decals folder
    - Pilots & Seats: moved all pilots & seats to \Pilots folder
    - Radar frequencies: added radar frequency data to aircraft
    radars, RWR statements, anti-radiation missiles, & ground
    radars (not ships)
    - converted weapons & guns to SF2
     
    Other Updates & Fixes
    ---------------------
    - added damage .TGAs to several aircraft
    - tweaked weapons loadouts/stations on several aircraft
    - updated flight models on Mirage IIIEA, IAI Dagger, Harrier
    GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
    Etendard, T-34C Mentor, & IA-58a Pucara
    - tweaked flight models on most remaining aircraft to make
    them SF2-friendly
    - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
    rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
    - added new Hangar & Loading screens for a number of aircraft
    - made minor correction/fixes to most aircraft
    - replaced original cloud mod with Cellinsky's WideSky cloud mod
    - updated original Menu screens and added a few new ones to round
    out the set
    - created new InstantAction.INI
    - added custom SpeechSystem.INI to suppress some gun-firing radio
    calls ("He's firing his guns!")
    - carried over original Nations.INI tweaks to SF2 Nations.INI
    - added custom pilot pics from comrpnt's mod pack
    - carried over relevant customizations from original Formations.INI
    to SF2 Formations.INI
    - added several new sounds & updated SoundList.INI
    - tweaked flak guns to improve effectiveness & use new effects
    - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
    now working
    - added bobrock's Invincible re-paint skin
    - converted main terrain .INIs to SF2 standards
    - added seven new terrain target areas for temporary ship locations
    to TARGETS.INI
    - added new terrain items (static models, ships, etc) to TYPES.INI
    - added new terrain items (static models, ships) to TARGETS.INI
    - fixed StanleyAirfield_DATA.INI to enable aircraft to take off
    - tweaked FOB_DATA.INI to allow more than four aircraft to take
    off properly from Port San Carlos FOB
    - implemented custom terrain lights from comrpnt's mod pack
    - updated campaigns for SF2-compatibility (& added MB-339A)
     
    New Air & Ground Items
    ----------------------
    - MB-339A ARA
    - Twin Otter
    - Type 12L frigate
    - Type 21 frigate
    - Type 22 frigate
    - Sotoyomo & Z-28 patrol craft
    - Argentine Mercedes trucks (Trucks camiones)
    - Banidos team static terrain models
    - several new weapons or weapons models
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
     
    comrpnt .......................... Falklands Mod & Mission Pack
    ChrisBV .......................... Sea Harrier Pack
    NeverEnough ...................... IA-58a Pucara for SF2
    Tracker & Syd Adams .............. Twin Otter
    ID(io)T Team...................... MB-339A
    Banidos Team ..................... Static Malvinas Models
    Banidos Team ..................... Trucks Camiones
    Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates
    Julhelm .......................... Fleet Oiler
    Florian .......................... Fleet Stores Ship
    bobrock .......................... Invincible re-paint skin
    Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
    Adrian Benetti ................... Malvinas Weapons Pack
    ChrisBV .......................... Falklands War-era Weapons Mini-Pack
    Cellinsky ........................ WideSky cloud mod
    SayWhat?! ........................ IA-58a Pucara skins
    JefeFOSS ......................... Canberra FAA Oscuro skin
    PGC .............................. Mirage IIIEA skins
    torno & HrntFixr ................. C-130/KC-130 skins
    torno ............................ ARA Sea King skin
    Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
    Fallschirmjager, 3-A-305,
    & Galtieycia
    PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
    Mentor fixes, Pucara fixes
    Elephant ........................ updated Harrier FRS.1 skins & decals
    STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
    luk1978 .......................... new WaterNormal.BMP versions
    Ice Man .......................... Argentine pilot pics
    dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades
    Wrench ........................... Gazelle running lights
    torno ............................ Dagger skins & antennas for 3rdWire Nesher
    Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
    ataribaby ........................ Super Etendard fixes
    Wrench ........................... Exocet ASM fixes
    Torno & Paulopanz ................ 25 de Mayo CV
    Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida)
    Paulopanz ........................ new skins for County class destroyer, Type 12I frigate,
    & Type 82 destroyer
    Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor
    Paulopanz ........................ Vulcan B2 skin
    SUICIDAL-ART ..................... Bofors L60 AAA
     
    Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
     
    Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    15 November 2010
    3 May 2011
    1 Sep 2011
    5 Jan 2012
    27 August 2012
    1 May 2014

    3,758 downloads

       (12 reviews)

    11 comments

    Updated

  13. Swing-Wing Fitters for SF2

    ----------------------------------------
    SF2 Su-17/20/22 Swing-Wing Fitters
    ----------------------------------------
     
    This mod package contains a collection of Su-17, Su-20, and Su-22 Fitters, all converted and updated to SF2 standards. Included in the package are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft in this package.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install, simply drag the \Objects and \Sounds folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in this package:
     
    Domestic Version Export Version
    ---------------- --------------
    Su-17 Fitter-B n/a
    Su-17M Fitter-C Su-20A/B Fitter-C
    Su-17M2 Fitter-D Su-22 Fitter-F
    Su-17M3 Fitter-H Su-22M / Su-22M3 Fitter-J
    Su-17M4 Fitter-K Su-22M4 Fitter-K
     
    The following nations are represented:
     
    USSR Afghanistan
    Bulgaria Egypt
    Czechoslovakia Iraq
    East Germany Libya
    Hungary Syria
    Poland Peru
    Vietnam
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Package
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Fitter packages for SFP1 will rightly recognize that this updated package builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Limited use of AmokFloo's Su-17M model
     
    Where Lindr2 used AmokFloo's Su-17M (from 2008) to represent the -17, -17M, -17M2, -20A, -20B, and -22F, I have opted to use ArmourDave's earlier Su-17 model (from 2003) for the -20A, -20B, and -22F. Although AmokFloo's model is arguably better-suited in many ways to stand in for those early export versions, ArmourDave's model has a wider range of skins available to represent the various user nations of those aircraft. Sadly, there appear to be only three skins available for AmokFloo's model. If someone wants to do more skins for AmokFloo's model, I would be happy to release an updated version of this pack to make use of them.
     
    2) Adjusted weapon stations and loadouts
     
    Again, I have largely followed Lindr2' lead in this area, but I have adjusted the attachment positions of some weapon stations (esp. on ArmourDave's Su-17 model) and made some changes to the default loadouts for most aircraft. In particular, the loadouts for center fuselage stations needed changes, because with size of the PTB-800 or Tank600_Su-7 drop tanks, there simply isn't enough room to load both tanks and weapons on the front and back fuselage stations. The default loadouts load weapons (rockets, bombs) on all four stations or tanks alone on the rear stations, but never a mix of weapons and tanks on front and rear. Note that the Loadout screen *will* let you load the fuselage stations with weapons and tanks simultaneously -- just don't do that. (And, if you do, don't complain to me about the unsightly result.)
     
    3) Wider range of skins/nations
     
    You will find a wider range of skins used to represent more nations. I am not an expert on the operational history of the swing-wing Fitters. Still less am I a skilled texture artist, so I make no claim that these skins are 100% historically accurate in their depiction of these aircraft as used by so many different nations. I did consult online references and looked at quite a few photos while putting together this package, and I do think it represents a general improvement over what was available before. If you've got better data and/or better skins, please do share -- I'd be happy to do an updated, more accurate version of the package.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    ArmourDave ..................................... Su-17 model & cockpit
    AmokFloo ....................................... Su-17M model
    Lindr2 ......................................... Su-17/20/22 Packs for SFP1 (incl. pods)
    Spectre8750 .................................... bits from his Su-22 Fitter pack for SF2
    NeverEnough .................................... bits from his Su-17M update for SF2
    Gepard, Matt Ouellette, Soulman, Sundowner ..... Skins
    whiteknight06604, & Spectre8750
    ravenclaw_007 .................................. PTB-800 Drop Tanks & SPS-141 ECM Pods
    Spillone104 .................................... Sounds
    The Trooper .................................... Red3203 Pilot
    AleDucat ....................................... Zvezda K-36D Ejector Seat
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the main components of this mod package are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    10 July 2011

    2,057 downloads

       (2 reviews)

    1 comment

    Updated

  14. SF2 Su-24 Fencers

    SF2 Su-24 Fencers
     
    This mod package contains a collection of Su-24 Fencers, all converted and updated to SF2 standards. Included in the package are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft in this package.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    Those familiar with Lindr2's Su-24 Fencer Pack for SFP1 will rightly recognize that this updated package simply builds on his earlier efforts.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install, simply drag the \Flight, \Objects, and \Sounds folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in this package:
     
    Su-24 Fencer
    Su-24M Fencer-D
    Su-24M2 Fencer-D
    Su-24MK Fencer-D
    Su-24MP Fencer-F
    Su-24MR Fencer-E
     
    The following nations are represented:
     
    USSR
    Ukraine
    Iraq
    Libya
    Syria
     
    For more information on the differences between these various versions, see the documentation included in \_OriginalReadMes.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Veltro2K ....................................... Su-24 model
    Lindr2 ......................................... Su-24 Pack for SFP1 (incl. weapons)
    NormanKnight ................................... F-111 cockpit
    Veltro2K, Tunderchief .......................... Skins
    Erwin Hans ..................................... APK-9E Targeting Pod
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for Lindr2's Su-24 Pack for SFP1 is included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    22 July 2011

    3,205 downloads

       (7 reviews)

    11 comments

    Updated

  15. SF2 SAMs Pack

    --------------------------------------------
    SF2 SAMs Pack
    --------------------------------------------
     
    This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - added missing Freq data to a number of radars
     
    - implemented numerous tweaks to launchers & radars to standardize data and improve performance
     
    - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
     
    - added RadarFamily data w/ associated TEWs entries and TGAs
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
     
    \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
     
    \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
     
    NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
     
    Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
    The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
    ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
    bigal1 ........................................ Bloodhound SAM
    Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
    Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
    Fubar512 & Wrench ............................. Hawk INI tweaks
    Florian ....................................... Roland Rad
    CrazyhorseB34 ................................. Roland Rad desert skin
    FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
    Monty CZ....................................... SA-10 & Flaplid, Stinger site
    Fubar512 ...................................... SA-10 INI tweaks
    EricJ ......................................... SA-11 & SA-17
    EricJ & winterhunter .......................... Starstreak Stormer
    Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
    YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
    Gerald14 & Kesselbrut ......................... M6 Linebacker
    BANIDOS Team .................................. TAM VCLM
    rebel ryder ................................... BRDM-SA9
    Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
    ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
    WhiteBoySamurai ............................... R440/FM-80
    Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
    Wrench ........................................ Hawk Site upgrades/layout
    Fubar512 ...................................... NIKE-Hercules sites layout/placement
    OldDiego ...................................... SAMSite01
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    Eric Howes
    eburger68
    16 August 2012

    2,113 downloads

       (10 reviews)

    12 comments

    Updated

  16. SF2 AAA Pack (Redux)

    --------------------------------------------
    SF2 AAA Pack
    --------------------------------------------
     
    This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - added missing Freq data to some fire control radars
     
    - implemented numerous tweaks to guns and radars to standardize data and improve performance
     
    - tweaked gun data to standardize data, implement new effects, & improve performance
     
    - added RadarFamily data w/ associated TEWs entries and TGAs
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
     
    \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
     
    NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods:
     
    Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert"
    Nicholas Bell ..................... "WOE 1950's AAA Mod"
    Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack"
    Monty CZ .......................... "SF2 WWII Flak Pack"
    Geo................................ "WWII Ground Object Pack"
    Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42
    Nicholas Bell ..................... Bofors L60/L70
    rebel ryder & Nicholas Bell........ M1939 flak guns
    Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50
    SUICIDAL-ART ...................... Bofors L60 AAA
    Geo ............................... 20mmAAA & M16_Quad
    Monty CZ .......................... HS-820 & HS-831
    ODS Team .......................... Firecan radar
    BANIDOS Team ...................... M167 VADS
    Gabilon ........................... Gepard
    Old Diego ......................... 51CalPit
    rebel ryder ....................... NV DShK
    EricJ ............................. Arab_DShK
    Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19)
    Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37
    Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P)
    Spectre8750 ....................... GAZ-66_ZPU23
    Fubar512 .......................... ZSU-23 AAA tweaks
    ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
     
    If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP.
     
     
    ---------------
    malibu43 &
    eburger68
    18 August 2012

    1,363 downloads

       (5 reviews)

    2 comments

    Updated

  17. SF2 Tanks Pack

    ------------------------------------------
    SF2 Tanks Pack
    --------------------------------------------
     
    This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - implemented numerous tweaks to guns and weapons to standardize data and improve performance
     
    - tweaked gun data to standardize data, implement new effects, & improve performance
     
    - tweaked other vehicle performance aspects to standardize data & fix minor issues
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
     
    \OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder.
     
    NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert"
    Kesselbrut ...................................."US Armor Pack"
    SFP1Ace ......................................."Alternative ArmorPack"
    Gepard ........................................"Tiran Pack"
    Gepard ........................................"WOI Panzer Pack"
    Geo............................................"WWII Ground Object Pack"
    Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams
    Gepard ........................................ T-64s, Tirans
    Florian ....................................... Leopard2A6
    Gerald14 & Kesselbrut ......................... M3A1 Bradley
    BANIDOS TEAM .................................. BTR-60
    Razvan Stanciu & EricJ ........................ BTR-80
    SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA
    Grumpapotamus ................................. LynxAPC, M113 UN skin
    BPAo, Fubar512, 331KillerBee .................. T-80BV
    BANIDOS TEAM .................................. Churchill Tank
    SUICIDAL & Zonda .............................. SK-105
    SUICIDAL & Torno .............................. TAM
    101tfs ........................................ Type-99/ZTZ-99
    Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2
    Wrench ........................................ M-59 (based on M-113)
    Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36
    rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans
    Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41
    Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava
    Pasko & Kesselbrut ............................ M60A3
    SFP1Ace ....................................... Chieftains (based on TW Centurions)
    Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA
    ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman
    SUICIDAL ...................................... New Destroyed Tank LODs
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    eburger68
    28 August 2012

    1,680 downloads

       (7 reviews)

    4 comments

    Updated

  18. Operation Darius (Final) - Part 1 of 4

    "Operation Darius"
    for
    Strike Fighters 2
     
    This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
     
    This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
     
    So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
     
    - three blue-side campaigns -- one w/ a ground war; two w/o a ground war
    - one red-side campaign -- w/o a ground war
    - new Iranian weapons, incl. AAMs, SAMs, & MRBMs
    - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
    AAA, tanks, APCs, ships, & MRBM launchers
    - two different versions of the IRIAF F-14A, one of which is equipped with the
    Sedjeel air-to-air missile (based on the Hawk)
    - dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
    and uranium processing/enrichment sites
    - an overhauled terrain TYPES.INI to better prioritize targets in campaigns
    - a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
    the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
    F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
    - new menu screens (nothing radical)
    - plenty of fixes to just about every area of the mod to get things updated
    to SF2 standards and working correctly
    - support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
    cruise missiles, and new mission types
     
    This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
     
    NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed:
     
    SF2 VERSION: Strike Fighters 2 PLUS
    Strike Fighters 2 Europe
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
     
    ~~~~~~~~~~~~
    Update Notes
    ~~~~~~~~~~~~
     
    This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
     
    - new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
    - new SF2NA aircraft: EA-6B_98, E-2C
    - new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
    - new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
    - new ships: USNTransport, plus 13 new Iranian ships
    - new alternate main campaign
    - updated desert terrain tiles
     
    ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
     
    The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Operation Darius" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-22A
    MissionMap=IR2003
    StartTime=05:30:00
    StartDate=11/19/2012
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=2003
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=20121117 Operation Darius
    PlayerService=USAF
    PlayerUnit=44th Fighter Squadron
    AircraftType=F-15C_85
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=NORMAL
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -----------------------------------------
    * STEP 4: Optional Step for SF2NA Users *
    -----------------------------------------
     
    This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
     
    - Carrier battle groups in campaigns
     
    - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
    (AI only) as well as Early_Warning missions for the E-2C and E-3A.
     
    TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    * * * * *
     
    THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
     
    A. Tomcats
     
    Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
     
    https://store.thirdwire.com/store_dlc.htm
     
    To add these aircraft to your OpDarius Mod:
     
    1. Ensure that DLC #27 is part of your target SF2 installation.
     
    2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
     
    These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
     
    B. Seahawks
     
    Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
     
    ------------ --------- --------------- -----
    Optional A/C LOD Files A-Team Download Notes
    ------------ --------- --------------- -----
    HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
    MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
     
    To add these aircraft to your OpDarius Mod:
     
    1. Download the specified packages from the A-Team's site (see above)
     
    2. Unzip the packages to a temporary directory.
     
    3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
     
    4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
     
    These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Included Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod includes three different campaigns:
     
    1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
     
    2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
     
    - updated USN squadrons & ships
    - helicopters (USN & Iran)
    - Iranian ships
    - Iranian drones
     
    This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
     
    3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
     
    4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
     
    ~~~~~~~~~~~~~~~~~~~~~~
    A Note for SF2NA Users
    ~~~~~~~~~~~~~~~~~~~~~~
     
    If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
     
    The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
     
    I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
     
    Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
     
    Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    This mod was last updated September 2015. That update included the following additions, fixes, and changes:
     
    New Aircraft:
    - AH-1J_IRIAA
    - AH-1W
    - EF-2000_Luftwaffe
    - EF-2000_RAF
    - MQ-9
     
    New Models:
    - CF-18A_07 updated model
    - F-18C_Fin updated model
    - FA-18C updated model
     
    New Skins:
    - AV-8Bplus new skins
    - C-5A new skins
    - C-17 new skins
    - C-141B new skins
    - F-1EQ new skins
    - RF-4E_TuAF new skins
     
    Other Updates:
    - AH-64D updated flight model
    - HH-60H & MH-60S updated flight model
    - Su-27 & Su-30MKM new cockpits
    - minor fixes & tweaks to
    most other aircraft
    - addition of new aircraft
    to campaigns
    - other minor updates to
    campaigns
    - addition of around 200
    new weapons & guns
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
     
    --------------------
     
    The Mirage Factory ................ A-7E(H)
    Wpnssgt ........................... A-10C original model
    Spectre8750 ....................... A-10C new model, upgrade, & cockpit
    AmokFloo .......................... A310-MRTT
    yakarov79 ........................ AH-1J/W
    EricJ ............................. AH-1W camo skin
    Dels .............................. AH-64D
    Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
    Wrench ............................ AV-8B updates
    331KillerBee & USAFMTL ............ AV-8Bplus skins
    Nengajyou Aki ..................... AV-8B Plus (2010)
    Dels & the Bone Team .............. B-1B_03
    USAFMTL, JSF_Aggie, ............... B-52H_06C
    Dels & wpnssgt
    The Mirage Factory ................ B707-300
    Veltro2k .......................... C-5A & C-141B
    Veltro2k & Wrench ................. C-17
    Daddyairplanes .................... C-5A, C-17, & C-141B skins
    HrntFixr .......................... C-130A desert skin
    Dels .............................. C-130H, C-130H_IRIAF, EC-130H
    Daddyairplanes .................... C-130E/H upgrades & new skins
    Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
    AmokFloo .......................... C-160D
    The Mirage Factory / ModMafia ..... CF-18
    dtmdragon ......................... CF-18_07 upgrade
    The Mirage Factory ................ E-3A
    USAFMTL ........................... E-3A AEW Update
    Daddyairplanes .................... E-3A skins & SF2 updates
    Hawker/Agemmenon & 331KillerBee ... EA-6B
    Paul Nortress ..................... EA-6B skins
    Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
    Home Fries ........................ 3W EA-6B_98 (optional)
    Ace888 ............................ EF-2000 Typhoon
    The Mirage Factory ................ F-1EQ
    Stary ............................. F-1EQ cockpit repaint
    Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
    Wrench & Sundowner ................ F-4E_AUP
    Ace888 ............................ F-4E_SRA
    USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
    Ace888 ............................ F-4ETM_Simsek
    ravenclaw_007 .................... F-4F_ICE
    The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
    lanapa ............................ F-5E_IRIAF skin
    Crusader .......................... F-5E avionics mod
    The Mirage Factory................. F-7B & F-7M Airguard (mew models)
    101tfs & Gepard ................... F-7ME
    The Mirage Factory ................ F-14A & F-14A_IRIAF
    EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
    Spectre8750 ....................... F-14A fixes & upgrades
    FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
    Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
    & F-16CM_B52
    Viper Team ........................ F-16I Sufa (new model)
    JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
    The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
    Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
    Dels & the Raptor Team ............ F-22A
    Julhelm ........................... F-22A cockpit
    Fastcargo ......................... F-35A
    DoctorWho ......................... F-35A 58 FS skin
    FastCargo ......................... F-111C(Late)
    liamp51 ........................... re-textured F-111A cockpit
    EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
    SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
    EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
    Brain32 ........................... Updated F/A-18E/F cockpit
    Bobrock ........................... HarrierGR9 model
    Pagan ............................. HarrierGR9 updates
    Crusader .......................... Harrier avionics mod
    JimBeamer5 ........................ HH-60H & MH-60S (optional)
    Insky Group & Erwin Hans .......... J-10A
    Gux & Gripen Team ................. JAS39C
    Scandinavian Front Team ........... Gripen updates
    Bpao .............................. KC-135E & KC-135R tankers
    The Mirage Factory ................ M2000-5F
    Amokfloo, JAT81500, & ludo.m54 .... M2000BG
    Marcfighters ...................... Mi-8 Hip
    The Mirage Factory ................ MiG-29A_ir & MiG-29G
    Russouk2004 ....................... MiG-29A updated model
    dast24 ............................ MiG-29G updates
    frtn .............................. MQ-9
    CadeteBRA ......................... RafaleC
    Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
    Ace888 & emresukhoi ............... RF-4E_TuAF skins
    FastCargo ......................... Saeqeh
    foxmonter ......................... SEtendard
    Wrench ............................ SEtendardM update
    Florian ........................... SH-3D Sea King
    Veltro2k & Lindr2 ................. Su-24MK
    dalai_LAMA, Veltro2K, ............. Su-24MK skins
    & Tunderchief
    Mikeymead ......................... repainted/updated Su-24 cockpit
    NATO Fighters 4+ team ............. Su-25
    Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
    & Wrench
    Marcfighter, Erwin Hans ........... Su-27
    Marcfighter, Erwin Hans, .......... Su-30MKM
    Bpao, & Jv44KT
    SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
    Orsin & Lindr2 .................... Su-27 & Su-30 flight models
    YEYEYE ............................ new Su-27 & Su-30 cockpits
    Sundowner, AD, & Dave ............. TornadoGR4_06
    Ianh .............................. Tornado GR4_06 fixes & updates
    Sundowner & Ianh .................. TornadoRECCE
    Gramps ............................ UH-1D Huey
    101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
     
    --------------------
     
    WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
    aleks1 ............................ CVN-68
    Kesselbrut ........................ LHA
    SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
    Hinchbrooke ....................... Damavand (Daring class)
    WhiteBoySamurai ................... Bayandor (Jianghu)
    SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
    WhiteBoySamurai ................... China Cat FAC (new)
    ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
    Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
    MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
    Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
    Class submerged (November), Spy Trawler (Trawler2)
    Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
    Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
    Pasko ............................. Thondar Class (Komar)
    AleDucat .......................... Kilo Class Sub (ARA Salta)
    BANIDOS Team ...................... ContainerShip
    Julhelm ........................... ND Tanker & Kharg (Tanker2)
    loborojo & SUICIDAL ............... Petrolero
    Fubar512 .......................... Fleet Oiler
    Cocas ............................. Trawler
    Raven ............................. Navy Trawler repaint
    JSF_Aggie ......................... ThirdWire LHA upgrade
    Florian ........................... USN AOE Transport
    Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
    FastCargo ......................... SA-5 & SquarePair
    Monty CZ........................... SA-10 & Flaplid, Stinger site
    Fubar512 .......................... SA-10 INI tweaks
    Gabilon ........................... Gepard & Tor-M1
    Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
    BTR-60, Type69, Type59, M-42, D-20, Chaparral,
    SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
    Fubar512 & Wrench ................. Hawk INI tweaks
    rebel ryder & Nicholas Bell ....... M1939 flak guns
    bigal1 ............................ M270MLR
    YEYEYE ............................ PAC-3 system
    Florian ........................... RolandRad
    CrazyhorseB34 ..................... RolandRad desert skin
    EricJ & winterhunter .............. Starstreak Stormer
    Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
    Rapier, & Blindfire radar
    Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
    BPAo & Sundowner .................. HQ-7 (SA-9)
    Julhelm ........................... Firecan radar (new model)
    Stefano ........................... AMX-30 & AMX-30B2
    rebel ryder ....................... BMP-1 & M-109
    SFP1Ace ........................... Chieftain 5 tank
    Florian ........................... Leopard2A6
    bigal ............................. Scud launcher
    Moonjumper, Crusader, & Otto ...... Kytusha launchers
    Spectre8750 ....................... GAZ-66 trucks
    BANIDOS Team ...................... M167 VADS & TOPOL
    Richard & Kesselbrut .............. Land Rover trucks
    BANIDOS Team & SUICIDAL ........... Mercedes trucks
    Kesselbrut ........................ ZiL-157 trucks
    SUICIDAL & TORNO .................. Humvees
    SUICIDAL .......................... New Destroyed Tank LODs
     
    --------------------
     
    cellinsky, Insky/Orsin, ........... Environment mods
    & PanamaRed
    Fubar512 .......................... Improved water shader effect
    USAFMTL & Polak ................... Terrain
    Wrench ............................ Terrain updates & updated desert tiles
    Spectre8750 ....................... Fake Afterburner Node
    Stary ............................. Ejection mod
    OldDiego, Pappy, Wrench, Pasko, ... Pilots
    Florian/AmokFloo, & PureBlue
    allenjb42 ......................... OpDarius icon
     
    --------------------
     
    (Used in an earlier release of this mod package)
     
    Wrench ............................ F-7M update
    The Mirage Factory, ............... F-16A & F-16C models
    Swede & Wpnssgt
    Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
    Creepn Death ...................... F-16C_HAF skins
    Eankhilous ........................ F-16C_TuAF skins
    wpnnsgt, Swede, & team ............ F-16I_Sufa
    The Mirage Factory ................ F/A-18C models & skins
    SidDogg ........................... F/A-18C skins
    Spectre8750 ....................... F/A-18C upgrade
    ODS Team .......................... Firecan radar
    Bongodriver ....................... EF-2000 Typhoon
    Spiritwalker69 .................... EF-20000 new & updated skins
     
    Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
     
    http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     

    --------------------------
    eburger68 & USAFMTL (Dave)
    31 August 2012
    24 January 2013
    30 October 2014
    23 September 2015

    2,500 downloads

       (8 reviews)

    5 comments

    Updated

  19. Operation Darius (Final) - Part 2 of 4

    This is the second of four parts of Operation Darius for SF2.
     
    Eric Howes

    2,144 downloads

       (3 reviews)

    0 comments

    Updated

  20. Operation Darius (Final) - Part 3 of 4

    This is the third of four parts of Operation Darius for SF2.
     
    Eric Howes

    2,305 downloads

       (3 reviews)

    0 comments

    Updated

  21. Operation Darius (Final) - Part 4 of 4

    This is the last of four parts of Operation Darius for SF2.
     
    Eric Howes

    2,159 downloads

       (3 reviews)

    1 comment

    Updated

  22. NATO Fighters 5 - Part 1 of 8

    NATO Fighters 5
    for Strike Fighters 2
     
    This package contains latest version of "NATO Fighters," a comprehensive mod for "Strike Fighters 2 Europe" (SF2E). Version 5 of "NATO Fighters" builds on "NATO Fighters 4+" (the original release for SF2E) -- adding dozens of new aircraft and ground objects, updating the GermanyCE terrain to look better than it ever has, including "blue side" SAMs in the terrain, overhauling the existing campaigns with new units and aircraft, adding two campaigns (a new 1953 campaign and a variant of the 1986 campaign), as well as implementing hundreds of other fixes and updates to just about every area of the mod.
     
    This mod package is designed for "Strike Fighters 2 Europe" (SF2E) installations that 1) are patched to the Mar2012 or later patch level, and that 2) also have "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) incorporated into the installation base. If you are running SF2E at an earlier patch level and do NOT intend to update to the minimum patch level mentioned above, you should NOT install this mod package. If you do not have SF2I, Exp1, and Exp2 in addition to SF2E, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install any previous version of "NATO Fighters." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
     
    NOTE: this mod is distributed as set of EIGHT 7zip archive files. If you did not download all eight 7zip packages from CombatAce.com, then this mod will not work properly.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    SF2 VERSION: Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Israel (SF2I), plus
    Expansion Pack 1 (SF2I Exp1), plus
    Expansion Pack 2 (SF2E Exp2)
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
     
    ~~~~~~~~~~~~
    Update Notes
    ~~~~~~~~~~~~
     
    This mod package is a refreshed and updated version of the original version that was released in September 2012 on CombatAce. This refreshed version of the mod includes the following major additions to the "NATO Fighters 5" mod package:
     
    New Aircraft
    - A-26C - Harrier3_82
    - B-50D - Il-10
    - C-54 - MiG-19R
    - CanberraB2 - MiG-21PFS-I
    - CanberraB6 - MiG-21PFS-II
    - CanberraBI6 - Myasishchev 3MN
    - CanberraPR7 - Myasishchev 3MS
    - F 35 Draken - Su-7BKL
    - F-105D_74
     
    Optional Aircraft New Aircraft Models
    - A-10A_76 - F-1C
    - A-10A_79 - F-1C200
    - B-36D - F-117A
    - B-45A - JaguarA
    - F-104A DLC - Javelin9
    - F-104C DLC - MiG-29A
    - Mirage3E - Su-25
    - Mirage5BR
    - RB-45C
    - S-99 DLC
     
    New GroundObjects Other Additions
    - Container_Ship - Red Campaigns
    - ContainerShip - Support for Rends' GermanyCE
    - Tanker2
    - Misc Trucks
     
    ...plus numerous other fixes, updates, and skin additions to almost every aircraft and ground object.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of "Strike Fighters 2 Europe" (SF2E) that you intend to use is updated to at least the Mar2012 patch level. The latest patches for SF2E can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod also requires "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) in addition to SF2E. This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA), but SF2NA is not required.
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as the previously released "NATO Fighters 4+," "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_NF5.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "NATO Fighters 5" (NF5) install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "NATO Fighters 5" (NF5) mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the NF5 mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the eight "NATO Fighters 5" (NF5) archive packages to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 1986 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1945
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=790918 Red Lightning
    PlayerService=USAF
    PlayerUnit=7th TFS Bunyaps
    AircraftType=F-15A
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. Your "NATO Fighters 5" install for SF2E should now be ready to use. Please read the following section for more information on the optional installs included with this mod.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    A. Aircraft
     
    Included in the \_Optional folder are files to support the installation of a number of optional aircraft.
     
    1. DLC Aircraft
     
    The following optional aircraft are based on ThirdWire DLC releases and required the listed DLCs to be installed in order to use these aircraft:
     
    Aircraft DLC Required
    -------- ------------
    F-104A_58 DLC28: AI Plane Pack 1
    F-104C_61 DLC28: AI Plane Pack 1
    Mirage3E_64 DLC17: Mirage IIIO
    Mirage3E_68 DLC17: Mirage IIIO
    Mirage5BA DLC07: Mirage 5BA
    Mirage5BA_80 DLC07: Mirage 5BA
    Mirage5BR DLC17: Mirage IIIO
    Mirage5BR_80 DLC17: Mirage IIIO
    S-99_45 DLC28: AI Plane Pack 1
     
    If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. These aircraft will be automatically used in campaigns.
     
    2. Full Aircraft
     
    Also available are two A-10A versions based on new models released by Spectre8750:
     
    A-10A_76
    A-10A_79
     
    If installed, these A-10s will be used in campaigns instead of the default ThirdWire A-10s. To install these alternate A-10s, simply copy or move the appropriate folders (\A-10A_76 & \A-10A_79) from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
     
    3. DAT Aircraft
     
    Finally, the \Optional directory includes files to support the installation of four different aircraft available from the A-Team's web site at:
     
    http://cplengineeringllc.com/SFP1/
     
    These aircraft are:
     
    B-36D
    B-45A
    RB-45C
    Swift5
     
    Note that the aircraft folders included here do NOT include the 3D models for the aircraft. Thus, you MUST download the original aircraft packages from the above site (which requires you to apply for access) in order to obtain the models required to use these aircraft.
     
    To add any of these four aircraft to your NF5 Mod:
     
    1. Download the original aircraft packages from the A-Team's site (see link above).
     
    2. Unzip the aircraft packages to a temporary directory.
     
    3. Copy the .LOD files from the packages you downloaded to the corresponding folders in the \Optional\Aircraft directory.
     
    4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to the \Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
     
    Once installed, these aircraft will be automatically used in campaigns.
     
    B. Terrains
     
    The \Optional directory also includes files to support the installation of Rends' modified version of the GermanyCE terrain. Note that Rend's complete GermanyCE terrain must be downloaded and installed separately from CombatAce (in three parts):
     
    http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/
    http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/
    http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/
     
    The files included here effectively make Rends' terrain fully compatible with the NATO Fighters 5 campaigns.
     
    To use Rends' GermanyCE terrain in lieu of the default terrain, do the following:
     
    1. Download all three parts of Rends' terrain from the links provided above and unpack the 7zip files to a temporary directory.
     
    2. Remove the default GermanyCE terrain from \Terrains in your NF5 Mods Folder.
     
    3. Install the terrain as directed in the ReadMe. (Do not install the Ground Objects, as the required objects are already included in this update package.)
     
    4. Copy the \GermanyCE folder from \Optional\Terrains to \Terrains in your NF5 Mods Folder, allowing Windows to overwrite files as prompted.
     
    That's it. Rends' GermanyCE terrain should now be used as the default terrain for NF5.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the F-86F in the 1956 Campaign
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The USAF 36th FBW flew the F-86F from the Fall of 1953 to the Spring of 1956, when the first F-100 Sabres began arriving at Bitburg and Ramstein. Given that there are already a good number of F-100A/C squadrons in the 1956 campaign, we have elected to let the 36th FBW units (22nd, 23rd, 32nd, 53rd, & 461st FDS) fly the F-86-30 "Hard Wing" Sabre (F-86F-30FB_HW) in the 1956 campaign (which starts 17 November).
     
    If you would prefer that the 36th FBW units fly their true historical mounts in the '56 campaign, simply remove the F-86F-30FB_HW folder from \Objects\Aircraft, and the campaign will default to the F-100C for the five affected 36th FBW units.
     
    ~~~~~~~~~~~~~~~~~~~~~~
    Supported DLC Aircraft
    ~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft released as DLC packs from 3rdWire are supported in the campaigns (but are not required):
     
    Hunter6_60
    Mirage5BA
    Mirage5BA_80
     
    If you do not have these DLCs installed, equivalent substitutes will be automatically used:
     
    Hunter6-60
    Mirage5BA_TMF
    Mirage5BA_80_TMF
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod is a major update and expansion of "NATO fighters 4+," previously released at CombatAce.com for "Strike Fighters 2 Europe." This updated mod package incorporates the following major updates and additions over NF4+:
     
    New Aircraft
    ------------
    A-26B F-86F-30FB MiG-21R TF-104G
    B-66B F-86F-30FB_HW MiG-25RB Tu-4K
    Buccaneer-S2B_RAFG F-100D-FR Mistral Venom1
    F-4E_79 F-111E NF-5A Venom4
    F-4M_85 Hunter6-60 RB-57A Yak-9P/U
    F-16A_Blk15_Baf Hunter10 RF-4E_GAF Yak-15
    F-16C_B25 IL-28R RF-4E_GAF_Late Yak-25RV
    F-19A La-11 RF-80A Yak-27R
    F-80C La-15 RF-100A Yak-28BI
    F-84E MD-450 S-99 Yak-28I
    F-84G MiG-9 Sabre4 Yak-28L
    F-86A-5 MiG-19P Swift5 + Yak-28P
    F-86D MiG-19PM T-33A Yak-28R
     
    Added in Decmber 2014:
     
    A-26C F-105D_74 Su-7BKL Mirage5BR +
    B-50D Harrier3_82 A-10A_76 + RB-45C +
    C-54 Il-10 A-10A_79 + S-99 DLC +
    CanberraB2 MiG-19R B-36D +
    CanberraB6 MiG-21PFS-I B-45A +
    CanberraBI6 MiG-21PFS-II F-104A DLC +
    CanberraPR7 Myasishchev3MN F-104C DLC +
    F 35 Draken Myasishchev3MS Mirage3E +
     
    + This is an optional aircraft & may require LODs obtained separately
     
    Upgraded Aircraft *
    -----------------
    F-1C MiG-25RB
    F-1C200 MiG-29A
    F-101C Mirage2000C
    JaguarA RF-101C
    JaguarGR RF-84F
    Javelin9 Su-25
    MiG-25PD TornadoGR1
     
    * The above are aircraft that were either converted to newer models
    or that received major upgrades of some kind. All aircraft from
    the previous version of this mod were updated or tweaked in some
    way or another -- some more than others.
     
    New Ground Objects
    ------------------
     
    37InchAA CommTrailer JS-1 OerlikonAAA Sherman-M4A1_76mm
    37InchEmplaced ContainerShip LandRover1tonne_Cover Pantsir Skyguard
    4xMIM-14 Crotale LandRover_Cover Rapier_L SquarePair-B
    ADATS EW_RADAR_UK LandRover_Open Rapier1E_L Stormer_HVM
    AMX-30 Firelight LandRover1tonne_Command Rapier2A_L Su-100
    AMX-30B2 HAWK_CWAR LoPAR RH202 Tanker2
    BarlockB HAWK_HIPIR LoPAR_T RolandRad T-10A
    Blindfire HAWK_PAR M3 Roland_Shelter T-10M
    Blindfire1E HawkL M59 SA-5BL T34_85a
    Blindfire2A HIPAR M-47 SA-7_L Tor
    BloodhoundSAM HQTrailer M-47_AdT SA-7B_L TTR
    BlowpipeSite IS-2 M-47_Belg SA-11BL TTR_T
    BlowpipeUK IS-3 M-47_Bundw Scorpion US_90mmAA
    Comet ISU-152 M-51 Sherman_E8
     
    Please note that the above list does not constitute an exhaustive change log, as this updated mod package incorporates too many fixes and tweaks to list or account for here. Suffice it to say that NATO Fighters 5 represents a major overhaul of its predecessor in the NATO Fighters mod series.
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
     
    Malibu43 ...................................... A-10 alternate loadouts
    Capun, Gramps, Charles, Kesselbrut, Wrench..... A-26B (based on the B-26K)
    allenjb42 ..................................... A-26B skins
    Wrench ........................................ AV-8B updates
    Bunyap ........................................ B-66B
    Hgbn .......................................... B-66B skins
    ravenclaw_007 ................................. Buccaneer-S2B_RAFG
    Paulopanz ..................................... CF-5A skins
    USAFTML ....................................... E-3A AEW Update
    Daddyairplanes ................................ E-3A skins & SF2 updates
    The Mirage Factory ............................ F-4E ARN-101
    Rippersix & dtmdragon ......................... F-4E APQ-120 avionics update
    ThirdWire ..................................... F-4M_85 (based on F-4M_80)
    The Mirage Factory ............................ F-16A_Blk15_BAF
    Viper Crew .................................... F-16C_B25
    Julhelm ....................................... F-19A
    Wrench ........................................ F-19A SF2 upgrades
    Pasko, Gramps, Column5 ........................ F-80C, RF-80A
    Wrench ........................................ F-80C upgrades
    RussoUK2004 ................................... F-84E, F-84G
    suhsjake,Wrench ............................... F-84E/G upgrades
    RussoUK2004, Paulopanz, Wrench, homer ......... F-84E/G skins
    Zur ........................................... F-86A-5, F-86F-30FB, F-86F-30FB_HW, Sabre4 models
    Tazkiller & Gwyn .............................. USAF F-86 tweaks & upgrades
    Wrench ........................................ Sabre4
    Dog Sabre Team ................................ F-86D
    STORM & suhsjake............................... F-86D upgrades
    Paulopanz ..................................... F-86K skins
    Paulopanz ..................................... F-100D-FR
    Paulopanz ..................................... F-100D RDAF skins
    ErikGen ....................................... updated/upgraded F-101C & RF-101C
    Spillone104 & Paulopanz ....................... updated F-104A/C
    Paulopanz ..................................... F-104G skins
    Fastcargo...................................... F-111E Aardvark
    liamp51 ....................................... re-textured F-111 cockpit
    Paulopanz, Cliff11, & Spillone104 ............. Hunter10
    Paulopanz ..................................... IL-28R
    Oli & Sundowner ............................... Jaguar GR1 & Jaguar A
    Stary ......................................... Jaguar & Mirage F1 cockpit repaints
    Bunyap ........................................ La-11
    Wrench ........................................ La-11 updates
    Pasko & Column5 ............................... La-15
    pcpilot & Paulopanz ........................... La-15 skins & upgrades
    comrpnt ....................................... Lightning Lights & FM enhancements
    Pasko & Column5 ............................... MD-450
    Ordway ........................................ MD-450 cockpit
    Paulopanz ..................................... MD-450 skins
    Paulopanz ..................................... Meteor 8 skins
    Timmy & Lexx_Luthor ........................... MiG-9
    Wrench ........................................ MiG-9 updates
    p10ppy ........................................ MiG-9 VVS skin
    Spillone104 & Paulopanz ....................... MiG-19P, MiG-19PM
    Starfighter2, Spillone104, & Paulopanz ........ MiG-21R
    CrazyhorseB34 ................................. MiG-25PD upgrade
    USAFTML & MiG-25 Team ......................... MiG-25RB
    Ludo .......................................... Mirage IIIC (3rdWire) skins
    The Mirage Factory ............................ Mirage 2000C
    CA_Stary ...................................... re-painted Mirage F-1 cockpit
    ThirdWire ..................................... Mistral (based on Vampire FB.5)
    Paulopanz, Spillone104, & Ludo.m54 ............ Mistral skins & mod package
    Ordway ........................................ Mistral cockpit
    The Mirage Factory ............................ NF-5A
    Ahmed Junaid Raza & pappychksix ............... RB-57A
    MiGBuster ..................................... RB-57A SF2 updates
    Kessselbrut ................................... B-57/Canberra bombadier's cockpit
    Bpao, Crab02, & ravenclaw_007 ................. RF-4E_GAF, RF-4E_GAF_Late
    Amokfloo, Florian, Zurawski, & Soulfreak ...... RF-84F
    Gunrunner ..................................... RF-84F skins & SF2 upgrades
    Spinners ...................................... RF-100A Slick Chick
    MontyCZ ....................................... S-99
    Jug ........................................... Su-15 lights update
    dalai_LAMA .................................... Su-15TM camo scheme
    Mikeymead ..................................... repainted/updated Su-24 cockpit
    Wrench ........................................ Su-25 updates
    Paulopanz ..................................... SuperMystere B2 skins
    Paulopanz ..................................... Swift 5 updates & skins
    Pasko, Gramps, & Column5 ...................... T-33A
    Ajunaidr, Spillone104, Paulpanz, & PureBlue ... TF-104G
    Sundowner, AD, & Dave ......................... TornadoGR1
    Ianh .......................................... Tornado GR1 fixes & updates
    MontyCZ, Wrench, & lindr2 ..................... Tu-4K
    Paulopanz ..................................... Vampire 5 skins
    Pasko, Column5, Gramps, & Wrench .............. Venom
    Paulopanz ..................................... Venom skins & SF2 updates
    Pasko, Wolf25, Gamps .......................... Yak-9P/U
    Wrench ........................................ Yak-9P/U SF2 updates
    Pasko & Starfighter ........................... Yak-15
    Flogger23 ..................................... Yak-15 SF2 updates
    Paulopanz ..................................... Yak-15 skins
    Pasko & Column5 ............................... Yak-25RV
    Flogger23 ..................................... Yak-25RV SF2 updates
    Pasko & Lindr2 ................................ Yak-27R
    Pasko & Lindr2 ................................ Yak-28BI/I/L/R
    MontyCZ & Lindr2 .............................. Yak-28P
    Wrench ........................................ Yak-25 & Yak-28 updates/tweaks
    Boopidoo & Ordway ............................. Su-15 cockpit (re-used on various aircraft)
    AmokFloo ...................................... Su-17 cockpit (re-used on various aircraft)
    CA_Stary ...................................... Yak-23 cockpit, Yak-15 cockpit early Soviet jet cockpit
    Ordway ........................................ MiG-15 cockpit (based on 3rdWire A-4 cockpit)
    Ordway......................................... MiG-17 cockpit (based on 3rdWire A-4 cockpit)
    CA_Stary ...................................... MiG-19 cockpit (based on Boopidoo's Su-15 cockpit)
    Paladrian ..................................... MiG-21 cockpits
    AtariBaby ..................................... MiG-21 Complete Pack for SF2
    Crusader ...................................... F-105D & Harrier cockpit mods
    Boopidoo & Kukulo ............................. Su-7 cockpit
    ravenclaw_007 ................................. Hunter IRM rails
     
    --------------------
     
    ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Abhi .......................................... AN/TWQ-1 Avenger, Pantsir-S1
    bigal1 ........................................ Bloodhound SAM
    Kesselbrut .................................... ADATS, BlowpipeUK, Oerlikon AAA, Rapier
    Blindfire, CommTrailer, HQTrailer, RH202,
    Skyguard, Roland_Shelter, Scorpion
    FastCargo ..................................... Firelight (based on SquarePair)
    Pasko ......................................... Hawk objects, EW_Radar, SA-7, AMX-13, Su-100
    Fubar512 & Wrench ............................. Hawk INI tweaks
    Richard & Kesselbrut .......................... Land Rover trucks
    Florian ....................................... Leopard2A6
    Gerald14 & Kesselbrut ......................... M3A1 Bradley & M6 Linebacker
    Stefano ....................................... M-47 Patton tank, AMX-30, AMX-30B2
    Wrench ........................................ M-59 (based on M-113)
    Wrench & 3rdWire .............................. M-51 Skysweeper (based on KS-19)
    Florian ....................................... Roland Rad
    FastCargo ..................................... SA-5 & SquarePair
    Monty CZ....................................... SA-10 & Flaplid, Stinger site, Blowpipe site
    Fubar512 ...................................... SA-10 INI tweaks
    EricJ ......................................... SA-11
    BPAo & Sundowner .............................. Crotale (SA-9)
    Geo ........................................... 20mmAAA, M16_Quad, Sherman_E8, M3 Half-track
    rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm,
    T-10A/M, T-34-85a, Comet
    Julhelm & Wrench .............................. SON-9A Firecan
    Pasko & Kesselbrut ............................ M60A3, M60A1AOS
    Gepard ........................................ T-64s
    EricJ & winterhunter .......................... Starstreak Stormer
    Gabilon ....................................... Leopard 2A4, Gepard, 2S6, & Tor-M1
    Unknown author ................................ 37InchAA & 37InchEmplaced
    Pasko & Nicholas Bell ......................... US_90mmAA (based on KS-19P)
    SUICIDAL ...................................... New Destroyed Tank LODs
     
    --------------------
     
    CA_Stary ...................................... GermanyCE Re-worked terrain
    Paulopanz ..................................... New Dutch & Belgian air bases
    cellinsky, Insky/Orsin, & PanamaRed............ environment mods
    OldDiego, Pappy, Wrench, Pasko, Florian/ ...... Pilots
    AmokFloo, & PureBlue
    christian59 ................................... generic aircraft damage textures
    Spinners ...................................... RAF Decals Pack
    Spillone104 ................................... custom engine sounds
    CA_Stary ...................................... new CBU-based napalm effect
    CA_Stary ...................................... updated Willie Pete effects
    EZLead ........................................ Staggered/Formation Take-offs mod
    Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
    Wrench ........................................ Hawk Site upgrades/layout
    Fubar512 ...................................... NIKE-Hercules sites layout/placement
    Capitaine Vengeur ............................. Canadian & Italian medals
     
    --------------------
     
    (Added in Decmber 2014)
     
    Spectre8750 ....................................... A-10A_76 & A-10A_79
    Ludo.M54, Coupi, & Denis Oliveira ................. Mirage IIIE (based on DLC Mirage IIIO)
    Bpao, Centurion-1, Brain32, & Ludo.M54 ............ Mirage F-1C & F-1C200
    Bpao, Jeanba, Tom Venom, & Sony Tuckson ........... Jaguar A
    Timmy, Bobrock, HGBN, & Wrench .................... A-26C
    MontyCZ ........................................... B-50D (B-29)
    Veltro2K & Wrench ................................. C-54 Skymaster
    Veltro2K & Wrench ................................. C-141A (updated)
    Wrench & Tim Elliot ............................... new Canadair skins
    Ahmed Junaid Raza ................................. Canberra B2, B6, B(I)6, & PR7
    Daddyairplanes .................................... E-3A skins
    PraetorH .......................................... F-4F Norm81b skin
    Lud von Pipper, Bpao, Paulopanz, & JonathanRL ..... F 35 Draken
    Paulopanz ......................................... F-86D RDAF skins
    Frank Rosato ...................................... F-104A/C Pack for SF2
    Wrench ............................................ F-104C DLC 28 Pack for SF2
    Soulfreak ......................................... F-104G MFG skins
    Dels .............................................. F-117A (new)
    Centurion ......................................... F-105D Hill AFB skins
    DaniloE31 ......................................... F-106 Update Pack for SF2
    dtmdragon ......................................... Harrier GR.3 for SF2
    Aleks, Cocas, Spillone, Baffmesieter, & Paulopanz . Il-10 for SF2
    Veltro2K, Paulopanz, Baffmeister, & Coupi ......... Javelin FAW.9 (new)
    Paulopanz ......................................... La-11 skins
    Wilches ........................................... La-9/11 prop fix
    Baffmeister ....................................... new MD-450 flight model
    Paulopanz ......................................... new MiG-15/15bis skins
    Paulopanz ......................................... MiG-17F Jabo Pack
    Paulopanz ......................................... new MiG-17F/PF skins
    Paulopanz ......................................... MiG-19R
    Paulopanz ......................................... MiG-19S skins
    Paulopanz ......................................... MiG-21F skins
    Paulopanz ......................................... MiG-21PF skins
    Paulopanz ......................................... MiG-21PFS-I & MiG-21PFS-II
    Comrad ............................................ MiG-21SM upgrades
    Russouk2004 ....................................... MiG-29A updated model
    Denis Oliveira, Coupi, & Paulopanz ................ Mirage 5BR
    Ludo .............................................. Mirage 5F skins
    Veltro2K, Lindr2, & Paulopanz ..................... Myasishchev 3MN & 3MS
    Gunrunner ......................................... RF-84F BAF Camo skin
    Paulopanz ......................................... RF-84F KLU Camo & RDAF skins
    Wrench ............................................ new Sabre 4 skins
    Paulopanz ......................................... Su-7BKL
    Paulopanz ......................................... Su-15A & Su-15TM skins
    Flogger23 ......................................... Su-15A & Su-15-TM revamp packs
    Florian, Baffmeister, & Paulopanz ................. Su-25 Pack for SF2
    Paulopanz ......................................... Tu-4K skins
    Tzareff ........................................... MiG-17 Soviet camo skin
    liamp51 ........................................... re-textured F-111A cockpit
    Stary ............................................. La-11 cockpit
    Stary ............................................. La-15 cockpit
    Stary ............................................. MiG-15 & MiG-17 cockpits
    Paulopanz ......................................... Mistral/Vampire cockpit (based on Meteor 8)
    Stary ............................................. Su-7B/BKL cockpit
    Stary ............................................. Su-9/11 cockpit
    YEYEYE ............................................ new Flanker cockpit
    Gepard ............................................ new Super Mystere B2 EC 1-12 skin
    Stary ............................................. Vampire cockpit
    Paulopanz ......................................... Venom cockpit (based on Meteor 8)
    Stary ............................................. Yak-25M & RV cockpits
    Crusader .......................................... F-105 gunsight mod
    Crusader .......................................... Harrier avionics mod
    Spectre8750 ....................................... Fake Afterburner Node
    Rends ............................................. GermanyCE revision
    Jeanba ............................................ '79 campaign modifications
    bandidos team ..................................... Container_ship
    Julhelm ........................................... Tanker2 & ContainerShip
    Ravenclaw007 ...................................... Fire Trucks, BW Vehicles, & Faun trucks
    Sundowner ......................................... UK fuel trucks
    Crusader .......................................... Soviet MANPADs for SF2
    Stary ............................................. Soviet MANPADS (new models)
    Spectre8750 ....................................... Ural-375 & GAZ-66 trucks
    Unknown author .................................... Unimogs, Wolf, & MB vehicles
     
    Credit for the original "NATO Fighters 4+" add-on (on which this mod is based) goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NATO Fighters 5 add-on, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & USAFMTL (Dave)
    1 September 2012
    13 December 2014

    3,770 downloads

       (10 reviews)

    10 comments

    Updated

  23. NATO Fighters 5 - Part 2 of 8

    This is the second of eight parts.
     
    Eric Howes

    3,160 downloads

       (5 reviews)

    0 comments

    Updated

  24. NATO Fighters 5 - Part 3 of 8

    This is the third of eight parts.
     
    Eric Howes

    3,048 downloads

       (5 reviews)

    0 comments

    Updated

  25. NATO Fighters 5 - Part 4 of 8

    This is the fourth of eight parts.
     
    Eric Howes

    2,952 downloads

       (6 reviews)

    0 comments

    Updated

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