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eburger68

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Files posted by eburger68

  1. NATO Fighters 5 - Part 5 of 8

    This is the fifth of eight parts.
     
    Eric Howes

    2,960 downloads

       (5 reviews)

    0 comments

    Updated

  2. NATO Fighters 5 - Part 6 of 8

    This is the sixth of eight parts.
     
    Eric Howes

    2,916 downloads

       (7 reviews)

    0 comments

    Updated

  3. NATO Fighters 5 - Part 7 of 8

    This is the seventh of eight parts.
     
    Eric Howes

    2,977 downloads

       (6 reviews)

    0 comments

    Updated

  4. NATO Fighters 5 - Part 8 of 8

    This is the last of eight parts.
     
    Eric Howes

    2,998 downloads

       (9 reviews)

    0 comments

    Updated

  5. 48-56: Exp. 1 Add-on (Redux) - Part 2 of 2

    Second part of the 48-56 Add-on for SF2I Expansion Pack 1.
     
    Eric Howes
    eburger68

    1,281 downloads

       (3 reviews)

    4 comments

    Updated

  6. SF2I Extension Pack (4 of 4)

    Part 4 of 4 of the SF2I Extension Pack.
     
    Eric Howes
    eburger68

    1,352 downloads

       (2 reviews)

    0 comments

    Submitted

  7. SF2I Extension Pack (3 of 4)

    Part 3 of 4 of the SF2I Extension Pack.
     
    Eric Howes
    eburger68

    1,361 downloads

       (1 review)

    0 comments

    Submitted

  8. SF2I Extension Pack (2 of 4)

    Part 2 of 4 of the SF2I Extension Pack.
     
    Eric Howes
    eburger68

    1,442 downloads

       (1 review)

    0 comments

    Submitted

  9. SF2I Extension Pack (1 of 4)

    Strike Fighters 2: Israel - Extension Pack
     
    This mod collects a large number of aircraft, ground objects, effects, weapons, terrain enhancements, and other updates for use in "Strike Fighters 2: Israel" (SF2I). Although most of the mods included here have been previously released at CombatAce individually, this mod package brings them together in one convenient package so that players don't have to hunt them down and install them one-by-one.
     
    So what's included? Here's a quick overview:
     
    - 70 new aircraft
    - 130 new ground objects
    - hundreds of new guns & weapons
    - dozens of new skin additions to stock aircraft
    - dozens of new effects
    - terrain enhancements & upgrades
    - new campaigns, including Red-side campaigns
    - new hangar & loading screens for almost every aircraft
     
    In short, this mod represents a complete overhaul of the stock SF2I game with the SF2I Expansion Pack from ThirdWire installed.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following games as part of a merged install:
     
    SF2 VERSION: Strike Fighters 2 Israel
    Strike Fighters 2 Israel Expansion Pack
    PATCH LEVEL: Mar2012 or higher
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    This mod requires "Strike Fighters 2: Israel" (SF2I) as well as "Strike Fighters 2: Israel, Expansion Pack" (SF2I Expansion Pack 1) in a merged install. Before installing this mod package, please ensure the SF2I installation that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Please note that this mod is designed to be installed to a clean Mods Folder and should not be installed over the top of any other major mod, including the previously released "48-56" mod for SF2I.
     
    The main installation process consists of two main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mods Folder. Please do not attempt to install this mod over or combine it with other mods such as "Operation Darius," "Operation Desert Storm," or the "48-56" mod for SF2I.
     
    You can install this mod to a clean install of SF2I and the SF2I Expansion Pack (i.e., an install that uses a virgin Mod Folder that has had no other mods added to it), or you can create a new custom install with a new Mods Folder.
     
    If you already have a virgin Mods Folder that's ready to be used for the SF2I Extension Pack, then proceed to Step 2 below. If, however, you choose to create a new custom install for the SF2I Extension Pack, do the following:
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe. Rename the copied .EXE file to StrikeFighters2_ExtensionPack.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your SF2I Extension Pack mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the SF2I Extension Pack mod files to your Mod Folder.
     
    Now you're ready to install the SF2I Extension Pack mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    - Unpack the four SF2I Extension Pack archive packages you downloaded to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    * * * * *
     
    THAT'S IT. The SF2I Extension Pack mod should now be installed on your PC and ready to play.
     
    If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly. Aand that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is.
     
     
    ~~~~~~~~~~~~~~~~
    Optional Aicraft
    ~~~~~~~~~~~~~~~~
     
    Included in the \_Optional folder are files to support the installation of a number of optional aircraft, which are all based on ThirdWire DLC releases and require the listed DLCs to be installed in order to use the aircraft:
     
    Aircraft DLC Required
    -------- ------------
    F-104A DLC28: AI Plane Pack 1
    J-6C_Egypt DLC29: AI Plane Pack 2
    MiG-19S_Egypt_67 DLC29: AI Plane Pack 2
    Mirage3EL DLC20: Mirage IIIEL
    Mirage5DE DLC28: AI Plane Pack 1
    Mirage5E2 DLC28: AI Plane Pack 1
    Mirage5SDE DLC28: AI Plane Pack 1
     
    If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your SF2I Extension Pack Mods Folder.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Included Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    In addition to Red-side versions of the three main SF2I campaigns (the 1967 War, the 1973 War, and the 1982 War), this mod adds campaigns for three minor "wars" that occurred between the major ones:
     
    630819 War for the Water
     
    670701 Attrition War
     
    740401 Golan Stalemate
     
    Although they do not qualify as full blown "wars," these extended periods of aerial skirmishes were nonetheless serious enough to merit attention, and this mod brings them to you courtesy of R. Lee "Banger" Sullivan, who created the first versions of these campaigns for "Wings Over Israel" (WOI).
     
    All three campaigns are low intensity conflicts that feature missions flown intermittently over an extended period of years, quite in contrast to the main campaigns which all cover short periods of time -- a week or a few weeks. Additionally, unlike the main campaigns, these new extended "conflicts" do not feature ground wars. These are exclusively aerial affairs.
     
    Please note that the 3rdWire campaign engine is not entirely suited to handling these types of extended, low intensity aerial conflicts, but we have done our best within the limits of that engine to give you a taste of these historical air clashes, which preceded the outbreak of major wars that grabbed newspaper headlines around the world.
     
    One final note: those looking for coverage of the 1948 and 1956 wars should download and install the "48-56" mod, which is available separately at CombatAce.com in two parts:
     
    Part 1:
    http://combatace.com/files/file/13756-48-56-exp-1-add-on-redux-part-1-of-2/
     
    Part 2:
    http://combatace.com/files/file/13757-48-56-exp-1-add-on-redux-part-2-of-2/
     
    The "48-56" mod requires its own Mods folder, and should not be combined with the SF2I Extension Pack.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
     
    ~~~~~~~~~~~~~~~~~
    Related Downloads
    ~~~~~~~~~~~~~~~~~
     
    Although the following mods are not included in the SF2I Extension Pack, some players may be interested in downloading and installing them, as these mods add historically correct serial numbers to several stock SF2I aircraft:
     
    Mystère IVA for SF2I
    http://combatace.com/files/file/10970-mystere-iva-for-sf2i/
     
    IAI Nesher for SF2I
    http://combatace.com/files/file/10954-iai-nesher-for-sf2i/
     
    Mirage IIICJ Shahak for SF2I
    http://combatace.com/files/file/10786-mirage-iiicj-shahak-for-sf2i/
     
    Grey Shahak for SF2I
    http://combatace.com/files/file/10917-grey-shahak-for-sf2i/
     
    Dassault Sambad & IAI Sa'ar (1958-1975)
    http://combatace.com/files/file/11577-dassault-sambad-iai-saar-1958-1975/
     
    Israeli Vautours Pt.1: Vautour IIA (1958-1971)
    http://combatace.com/files/file/11155-israeli-vautours-pt1-vautour-iia-1958-1971/
     
    The above mods are all by Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco).
     
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package incorporates a large number of items from the following modders:
     
    Aircraft
    ----------------------------------------------------------------------------
    dtmdragon .................................. A-4 Ahits Enhancement Pack
    dtmdragon .................................. A-4N Ahit Pack
    Starfighter,Diego,& Pasko .................. An-2
    Paulopanz .................................. C-47A skins
    Dels ....................................... C-130E & C-130H
    HrntFixr ................................... C-130E/H IDF skin
    The Mirage Factory ......................... F-1CJ
    CA_Stary ................................... F-1CJ cockpit repaint
    Ravenclaw_007 .............................. F-1CJ Grey & Camo skins
    The Mirage Factory ......................... F-5A & F-5E
    suhsjake & Sundowner ....................... F-5A skins
    Mike Riddell ............................... F-5E skins
    Crusader ................................... F-5E avionics mod
    The Mirage Factory.......................... F-7B Airguard
    Sundowner & ThirdWire....................... F-4E_72 EAF Camo skins
    The Mirage Factory ......................... F-4E(S) Shablol
    Sundowner & dtmdragon ...................... F-4E(S) Shablol updates
    dtmdragon .................................. F-4E Kurnass Upgrade Pack
    Rippersix & dtmdragon ...................... F-4E APQ-120 avionics update
    FastCargo & team ........................... F-15C & F-15D
    The Mirage Factory ......................... F-16A_IDF & F-16A_EAF
    Team Flying Dragon ......................... F-16A (TMF) IDF camo skin
    LloydNB & ravenclaw_007 .................... F-16A (TMF) EAF skins
    Team Flying Dragon ......................... F-16A Netz IDF grey skin
    Viper Team ................................. F-16B, F-16C, F-16D
    Ahmed Junaid Raza .......................... F-104A_RJAF Starfighter
    Wrench & Matthew Ouellette ................. F-104A_RJAF skins
    ValAstur ................................... F-104A (3rdWire) RJAF camo
    Wrench ..................................... F-104A (3rdWire) RJAF tweaks
    Paulopanz .................................. IL-28 skins
    Paulopanz .................................. J-6C_EAF
    Pappychksix & 331KillerBee ................. KC-130F
    MontyCZ & Muesli ........................... L-29
    Paulopanz, Spillone104, & Baffmeister ...... L-29 skins & updates
    MontyCZ & Soulfreak ........................ L-39ZO
    Paulopanz .................................. MiG-15bis & MiG-15UTI skins
    Stary ...................................... MiG-15/17 cockpit
    Pasko ...................................... MiG-15bis_EAF & MiG-15UTI
    Paulopanz .................................. MiG-17, MiG-17F, & MiG-17PF skins
    Paulopanz & Spillone104 .................... MiG-17 EAF fighter-bomber mod
    Stary ...................................... MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
    Paulopanz .................................. MiG-21F & MiG-21PF skins
    comrad ..................................... MiG-21M/F skins
    Starfighter2, Spillone104, & Paulopanz ..... MiG-21R
    comrad ..................................... MiG-21R EAFCamo4 skin
    Paladrian .................................. MiG-21 cockpits
    Streakeagle ................................ WOI MiG-21 Pack
    AtariBaby .................................. MiG-21 Complete Pack for SF2
    Wretched ................................... WOI MiG-23 Flyables Pack
    Paulopanz .................................. MiG-23 LARAF camo skin
    USAFTML & MiG-25 Team ...................... MiG-25PD, MiG-25R, MiG-25RB
    Baffmeister & Paulopanz .................... MiG-25 upgrades & new flight model
    The Mirage Factory ......................... MiG-29A
    RussoUK2004 ................................ MiG-29A updated model
    The Mirage Factory ......................... Mirage IIICJ
    The Mirage Factory ......................... Mirage 5D/DE/E2/SDE
    Ace888 & The Mirage Factory ................ Mirage 2000C_EAF
    MontyCZ .................................... NordAtlas (C-119)
    Pasko ...................................... Ouragan
    Paulopanz .................................. Ouragan skins
    Ordway ..................................... Ouragan/MD-450 cockpit
    Baffmeister ................................ new Ouragan flight model
    Bpao, Crab02, & ravenclaw_007 .............. RF-4E_IAF
    Paulopanz & Denis Oliviera ................. Shahak Recon variants
    Paulopanz .................................. Su-7BMK updates & skins
    Boopidoo & Kukulo .......................... Su-7BMK cockpit
    Stary ...................................... Su-7BMK (Early) cockpit
    Boopidoo & Volksjager ...................... Su-15A
    Jug ........................................ Su-15 lights update
    Paulopanz & Flogger23 ...................... Su-15A updates
    ArmourDave & AmokFloo ...................... Su-20/22 models
    Lindr2 ..................................... Su-20/22 upgrades
    eburger68 .................................. Su-20/22 SF2 upgrades
    Veltro2k & Lindr2 .......................... Su-24MK
    dalai_LAMA, Veltro2K, & Tunderchief ........ Su-24MK skins
    Mikeymead .................................. repainted/updated Su-24 cockpit
    Ordway & CA_Stary .......................... SuperMystere B2 cockpit
    Fracture/Pappychksix & Wrench .............. TA-4H Skyhawk
    Paulopanz & Spillone104 .................... Tu-16 Pack for SF2
    Paulopanz .................................. Vampire skins
    Paulopanz .................................. Vampire cockpit
    Veltro2K & Paulopanz ....................... Vautour IIB/N
    Pasko ...................................... Venom
    Paulopanz .................................. Venom skins & SF2 updates
    Sabre Dog Team ............................. F-86D cockpit (used on several aircraft)
    Zurawski ................................... F-86F cockpit (used on several aircraft)
     
    Ground Objects
    ----------------------------------------------------------------------------
    Adrian Benetti ............................. Flower class
    GrinchWSLG ................................. Z-Class (Fletcher)
    Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert"
    Nicholas Bell .............................. "WOE 1950's AAA Mod"
    Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack"
    Monty CZ ................................... "SF2 WWII Flak Pack"
    Geo......................................... "WWII Ground Object Pack"
    Kesselbrut .................................."US Armor Pack"
    SFP1Ace ....................................."Alternative ArmorPack"
    Gepard ......................................"Tiran Pack"
    Gepard ......................................"WOI Panzer Pack"
    Geo.........................................."WWII Ground Object Pack"
    Kesselbrut ................................. "Zil Transport Pack"
    Pasko & Nicholas Bell ...................... S-60, KS-30, ZPU-4, M-42
    Pasko & Nicholas Bell ...................... M-59 155mm (based on KS-19P)
    Nicholas Bell .............................. Bofors L60/L70
    rebel ryder ................................ M1939 flak guns
    Kesselbrut ................................. ZPU-1, IDF_Cal50
    Geo ........................................ 20mmAAA & M16_Quad
    Monty CZ ................................... HS-820 & HS-831
    EricJ ...................................... Arab_Dshk
    Spectre8750 ................................ GAZ-66_ZPU23
    Julhelm & Wrench ........................... SON-9A Firecan
    Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced
    Fubar512 ................................... ZSU-23 AAA tweaks
    ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23,
    ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
    Geo ........................................ Sherman_E8, M3, M3GMC
    rebel ryder ................................ IS-3, Sherman-M4A2_76mm, T-34-85, IDF Super Shermans
    rebel ryder ................................ BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
    rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads
    Pasko ...................................... AMX-13, M-41, Su-85, Su-100, T-34
    Pasko ...................................... BTR-60, BRDM-2, BRDM-2AT, Type-59, Type-62, Type-63, Type-69
    Gabilon .................................... Merkava
    Pasko & Kesselbrut ......................... M60A3, M60A1AOS
    SFP1Ace .................................... Chieftains (based on TW Centurions)
    russouk2004 ................................ CrusaderII
    Unknown Author ............................. Daimler, Humber, PZKW_IVA
    ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM,
    BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A,
    T-34-85, M50_Sherman, M51_Sherman
    Wrench ..................................... M-59 (based on M-113)
    bigal1 ..................................... M270MLR
    bigal ...................................... Scud launcher
    Moonjumper, Crusader, & Otto ............... BM-14-16 Katyusha mod
    SUICIDAL ................................... New Destroyed Tank LODs
    BANIDOS Team ............................... M167 VADS
    Pasko ...................................... Hawk launcher & radars, Spoonrest radars
    Fubar512 & Wrench .......................... Hawk INI tweaks
    Spillone104 ................................ SA-2 Guideline Pack
    FastCargo .................................. SA-5 & SquarePair
    BPAo & Sundowner ........................... SA-8 & SA-9 (from TMF Weapons Packs)
    Monty CZ.................................... SA-10 & Flaplid, Stinger site
    Fubar512 ................................... SA-10 INI tweaks
    Gabilon .................................... 2S6 & Tor-M1
    Abhi ....................................... Pantsir-S1
     
    Other Mods
    ----------------------------------------------------------------------------
    R. Lee "Banger" Sullivan ................... new historic campaigns
    Paulopanz .................................. custom ranks/medals pack
    Paulopanz .................................. custom kill marks
    OldDiego, Pappy, Wrench, Pasko, ............ Pilots
    Florian/AmokFloo, & PureBlue
    CA_Stary ................................... Enhanced IsraelME terrain
    Wrench ..................................... IsraelME terrain upgrades
    cellinsky, Insky/Orsin, & PanamaRed......... environment mods
    Spillone104 ................................ custom engine sounds
    CA_Stary ................................... custom effects
    CA_Stary ................................... new gun tracers
    CA_Stary ................................... Ejection mod
    Spectre8750 ................................ Fake Afterburner Node
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    --------------------------
    Eric Howes
    eburger68
    14 Decmber 2014

    1,731 downloads

       (5 reviews)

    10 comments

    Submitted

  10. 48-56: Exp. 1 Add-on (Redux) - Part 1 of 2

    48-56: Add-on to SF2I Expansion Pack 1
    with 1948 War for Independence & 1956 Suez Crisis
     
    This package contains an overhauled version of the "48-56" mod for "Strike Fighters 2: Israel" (SF2I) with "Expansion Pack 1" (Exp1) that was originally released in June 2010. This overhauled version includes completely revamped versions of the three original campaigns, a new "navalized" version of the Suez campaign for those with "Strike Fighters 2: North Atlantic" (SF2NA), a good number of new aircraft and ground objects, as well as plenty of bug fixes and updates.
     
    To use this mod, you must have SF2I Expansion Pack 1 installed, ideally with a merged install of "Strike Fighters 2: Europe" (SF2E) and "Strike Fighters 2: Vietnam" (SF2V). Your install should be at the Mar2012 or later patch level. "Strike Fighters 2: North Atlantic" (SF2NA) is supported, but not required. If your target installation does not include SF2E and SF2V, your campaigns will use alternate versions of some aircraft (see below for more information).
     
    Note that this is a COMPLETE mod package. There is no need to install any previous version of "48-56." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 Israel (SF2I), plus
    Expansion Pack 1 (SF2I Exp1)
     
    RECOMMENDED: Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that Expansion Pack 1 is applied to your SF2I installation along with the latest patches from 3rdWire.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters," "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_48-56.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "48-56" install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "48-56" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "48-56" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the two "48-56" archive packages that you downloaded to a temporary location on your hard drive.
     
    - Move the contents of the \1_To_Mod_Folder directory to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1945
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=Suez Crisis - 1956
    PlayerService=Israel
    PlayerUnit=No. 101 First Fighter Squadron
    AircraftType=MystereIVA
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    If your installation abse does not include SF2NA, then your install of "48-56" for SF2I should now be ready to use. Please read the section below on "Optional Installs" for more information on how to install the optional aircraft included with this mod.
     
    If your installation base does include SF2NA, then please proceed to the next step.
     
    --------------------------------------
    * STEP 4: Extra Step for SF2NA Users *
    --------------------------------------
     
    This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - Carrier battle groups in campaigns
     
    - Carrier take-off for naval aircraft in Single Missions
     
    - New mission types in campaigns
     
    TO INSTALL: drag and drop the contents of the \2_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    * * * * *
     
    THAT'S IT. Your "48-56" mod for SF2I mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This mod will add the following to your SF2I w/ Exp. Pack 1 installation:
     
    - An additional campaign called "Suez Crisis" that is an expanded version
    of the default Suez campaign included in the Expansion Pack.
     
    If you wish to fly for the Arab side during the '56 conflict, another
    alternate version, named "Tripartite Aggression - 1956," is included.
     
    - A new "War For Independence 1948" campaign. This campaign represents the
    2nd to 3rd phase of the Israel's War for Independence.
     
    If you wish to fly for the Arab side during the '48 conflict, another
    alternate version, named "War For Palestine - 1948," is included.
     
    - Real life pilots, included in the 1948 campaign for you to use as your
    wingmen.
     
    - New aircraft, ground objects, and weapons to fill out the countries and
    units missing from Exp. Pack 1. Air bases on Cyprus have also been added
    for use during the '56 conflict.
     
    This mod has been updated several times since it's original release in June 2010. See the accompanying change log for details on what's been fixed, updated, and added.
     
    ~~~~~~~~~~~~
    Known Issues
    ~~~~~~~~~~~~
     
    If you are not flying as a carrier-based unit in the standard "non-navalized" version of '56 Suez campaign, the carriers themselves will fail to show for AI aircraft, and they will flounder in the water. To fix this, use the dreaded Alt_N once you are airborne, and the units on the carriers magically seem to be fine.
     
    The campaigns are not 100% historically accurate. The '56 Suez campaign does not attempt to cover the ground campaign launched by the British and French on 5 November, 1956 with paratroop insertions and amphibious landings. The front line for the campaign would have become too complex and problematic for the game engine to handle. Also, the Egyptian air force in the 1956 campaigns puts up much more of a fight than it did historically (Nasser was more concerned with preserving his air force rather than expending it in a fight with two declining colonial powers).
     
    By turns the 1948 campaigns inflate the sizes of the air forces involved for the sake of game play. In reality both the Israeli and Egyptian air forces were quite small and utterly dependent on unreliable second (and even third) hand equipment serviced with scavenged pare parts and inexperienced ground crews. The clashes between the two air forces were comparatively minor and insignificant, with the ground war playing the overwhelming role in determining the outcome of the conflict. (Of note: many discussions of the early days of the Israeli Air Force devote more space to discussing the several clashes between the IAF and British RAF units still in Palestine, Egypt, and Jordan.)
     
    Moreover, the ground forces themselves were primarily comprised of infanty units, many of which were arguably of "irregular" or "reserve" status, and the battles waged between the various factions involved rendered the front line(s) rather fluid. By contrast, the '48 campaigns in this mod are centered around set piece desert battles between tanks and APCs. Although the Israeli and Arab armies did have some tanks and APCs, they were quite scarce -- nothing like the well-equipped units you see in these campaigns.
     
    ~~~~~~~~~~~~~
    SF2NA Support
    ~~~~~~~~~~~~~
     
    If your install base includes SF2NA, you should have performed the fourth installation step, as detailed above. SF2NA features are supported in "48-56" primarily through a "navalized" version of the standard IsraelME terrain named "Israel, Mediterranean" (IsraelMED).
     
    - If you wish to fly Single Missions in carrier-based aircraft off aircraft carriers (British or French), be sure to select the "Israel, Mediterranean" terrain in the Single Missions screen.
     
    - The navalized version of the '56 Suez campaign is named "Suez Crisis - 1956 (N)." This campaign allows you to fly Fleet Air Arm or Aeronavale aircraft off one of five different aircraft aircraft carriers, each with an accompanying group of escorts and support ships. (RAF and AdA aircraft still fly from Cyprus or Israel, depending on the unit.)
     
    There are no "navalized" versions of the other campaigns included in this mod.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Substitute SF2E/SF2V Aircraft
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod uses three ThirdWire aircraft that are not included in SF2I or Expansion Pack 1. As we recognize that not all users will have SF2E and SF2V (which contain the models for these other aircraft), we have set up the campaigns to use equivalent substitutes, which are installed by default, if the "standard" ThirdWire aircraft are not present. The following table summarizes these aircraft.
     
    ----------- ------------- -------- -----
    Standard AC AlternateType Requires Notes
    ----------- ------------- -------- -----
    Hunter5 HunterF5 SF2E Hunter9 converted to Hunter5
    F-84F F-84F_MF SF2E Mirage Factory F-84F
    SkyraiderMk1 Skyraider1 SF2V MontyCZ's A-1 Skyraider
     
    If SF2E or SF2V are not part of your base SF2 installation, you should remove the associated "standard aircraft" listed above from your "46-56" install so that the game does not attempt to use them. Thus, if SF2E is not part of your base install, remove the Hunter5 and F-84F. If Sf2V is not part of your base install, remove the Skyraider Mk1. As noted, the "alternate" substitutes will be automatically used.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    The "48-56" mod includes support for a number of aircraft that are available only from the A-Team's web site at:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    These aircraft can be found in the \3_OptionalAircraft folder. Unfortunately, we are not allowed to include the models (LOD files) for these aircraft in this mod package. That means you MUST download the original aircraft from the above site (which requires you to apply for access) and install the LODs separately in order to use these aircraft.
     
    To add any one of the optional aircraft to your "48-56" mod, you will need to do the following:
     
    1. Download the appropriate package (see table below) containing the necessary LODs from the A-Team's site (link included above).
     
    2. Unzip the package to a temporary directory.
     
    3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \3_OptionalAircraft directory.
     
    4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \3_OptionalAircraft directory to your "48-56" Mod Folder.
     
    The table below is designed to point you to the correct package to download for each aircraft at the A-Team's site. Note that in some cases the A-Team's site may include multiple versions of the same aicraft -- usually an older version and an updated version. In most cases you want the older version, as that's the version supported (and the version tested with). Again, see the "Section" and "Notes" columns for guidance. When in doubt, check the LOD file names in the aircraft's main .INI file to ensure that you have obtained the right version with the correct LOD files.
     
    --------------- ------------- ------- -----
    A-Team Optional AlternateType Section Notes
    --------------- ------------- ------- -----
    B-17G_IDF SStirling_IDF WWII section
    BeauTFX_IDF Mosquito_FBVI WWII section
    Lancaster Halifax WWII section
    Macchi205_EAF HurricaneIIb WWII section
    Meteor_F4 Meteor4_Arab Beta section
    Meteor_NF14 Meteor8 Beta section - original version (not Veltro2K's in 3rd Party)
    Meteor_NF14_Arab Meteor8_Arab Beta section - original version (not Veltro2K's in 3rd Party)
    SeaVenom SeaVixen or SeaHawkFGA_6 Beta section - older LOD (updated LOD should work)
    Spitfire5B_EAF Spitfire9c WWII section - older original release (not updated Release 2)
    Spitfire22_EAF Spitfire9c WWII section
    TBM-3E F6F-5_FN & SeaFury WWII section - older TBF/TBM release (not updated versions/models)
    ValiantB1 CanberraB6 Modern section - older LOD (not newer LOD)
    Wessex n/a Helicopters - also available in Falklands '82 mod at CombatAce
     
    We recognize that not everyone has access to A-Team downloads, so the campaigns have been configured to use alternate, substitute aircraft if the A-Team "optional" aircraft are not present in your Mod folder. Those alternate/substitute aircraft, which are installed by default, are listed in the AlternateType column above.
     
    A few notes about some of these optional aircraft and their alternates/substitutes:
     
    - The MeteorNF14 and the MeteorNF14_Arab use the same LODs. Thus, you need only download ONE package from the A-Team's site for those aircraft.
     
    - The Spitfire5B_EAF uses the LODs for the Spitfire Mk VB Trop, not the standard VB (also available in the same section).
     
    - The SeaVenom files included in this package were tested with the original LOD released for that aircraft. There is an updated LOD currently on the A-Team's site that should work, but I can't absolutely guarantee that it will work. If you use the updated LOD, youmay need to edit the SeaVenom.INI file to point to the correct LOD file.
     
    - The Sea Vixen used as an alternate/substitute for the Sea Venom is a semi-fictional, guns-only version of that aircraft -- a "what-if" Sea Vixen that might have gone into production several years earlier than the gunless version that eventually made it to the fleet.
     
    - If you dont have access to the Sea Venom and would prefer not to use the Sea Vixen, you can edit the campaign to use the SeaHawk FGA.6. All the necessary lines are included, so the switch merely involves changing these two lines...
     
    AlternateType=SeaVixen
    //AlternateType=SeaHawkFGA_6
     
    ...to the following:
     
    //AlternateType=SeaVixen
    AlternateType=SeaHawkFGA_6
     
    There are three squadrons affected: 809Sq, 892Sq, and 893Sq. You should make these changes in both campaign .INI files.
     
    - If you have the newer LOD for Valiant B.1, you can swap decal files in the RAFSilver1 folder so that the decals show up properly on the aircraft. If you use the updated LOD, youmay need to edit the ValiantB1.INI file to point to the correct LOD file.
     
    - The LODs for the Wessex are available in the Falklands '82 mod package at CombatAce.com:
     
    http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
     
    ~~~~~~~~~~~~~~~~~~~~~
    Optional DLC Installs
    ~~~~~~~~~~~~~~~~~~~~~
     
    The "48-56" mod includes support for two ThirdWire aircraft that were released in DLCs:
     
    - S-199_IDF (DLC 28)
    - Spitfire22_EAF (DLC 29)
     
    If these DLC aircraft are part of your base install, you may add these aircraft to your "48-56" install by copying the aircraft folders from \4_DLC Aircraft to the \Objects\Aircraft folder of your "48-56" mod folder. The campaigns will automatically use these aircraft, if present.
     
    If you elect to install the DLC S-199_IDF you should remove the S-199_IDF that is installed by default. The DLC version replaces the version from the default install.
     
    Please note that you cannot install both the DLC-based Spitfire22_EAF and the optional A-Team Spitfire22_EAF discussed in the previous section. Only one version can be installed at a time.
     
    ~~~~~~~~~~~~~
    Terrain Notes
    ~~~~~~~~~~~~~
     
    The IsraelME and IsraelMED terrains included in this mod package use a number of new airbases, which are summarized below. These new airbases fall into two groups:
     
    1. New airbases on Cyprus & Malta for the 1956 campaigns
     
    2. New airbases for the 1948 campaigns
     
    The new 1948 airbases replace a handful of default airbases in Israel, which are now configured to start at a later date (usually 1952). The table below summarizes ALL of the friendly airbases now present at one time or another in the IsraelME(D) terrain:
     
    ------------------------ ------------------------
    1948 Airfield Default Airfield
    ------------------------ ------------------------
    --- Etzion AB (Runway6, 10/1/1973 - 10/31/1974)
    --- Hatzerim AB (Runway4, from 10/3/1966)
    Shmuel AF (Runway3) Hatzor AB (Runway4)
    Lydda AB (Runway6) Lod AB (Runway4)
    Shachar AAF (Runway3) Meggido AB (Runway6)
    --- Ovda AB (Runway1, from 1/1/1981)
    Ramat David AF (Runway6) Ramat David AB (Runway4)
    --- Ramon AB (Runway6, from 1/1/1981)
    Sde Tov AF (Runway3) Sde Dov AB (Runway6)
    Ekron AB (Runway6) Tel Nof AB (Runway4)
    Beersheba AF (Runway3) Teyman AB (Runway6)
    --- Akrotiri AB (Runway4, Cyprus)
    --- Paphos AB (Runway6, Cyprus)
    --- Luqa AB (off map, Malta)
     
    Unless otherwise noted, default airbases have ActiveDate=6/1/1952; 1948 airbases have ActiveDate=6/1/1940 & InactiveDate=5/31/1952.
     
    ~~~~~~~~~~~~~~~~~~~
    Recommended Reading
    ~~~~~~~~~~~~~~~~~~~
     
    The 1948 War for Independence and the 1956 Suez Crisis are two conflicts that are not as well known or understood as the 1967 and 1973 wars that followed between Israel and its Arab neighbors. The Suez Crisis in particular seems to have almost completely disappeared from popular memory -- even more so than the Korean War. Historically obscure, largely forgotten (at least in the West), but still hugely important in shaping the history the modern Middle East and the relations between the world's major powers (Great Britain, France, the United States, Soviet Union/Russia).
     
    Those interested in these conflicts could do worse than track down and read the following:
     
    - Efraim Karsh. The Arab-Israeli Conflict: The Palestine War 1948. Oxford: Osprey, 2002.
     
    - Benny Morris. 1948: The First Arab-Israeli War. New Haven: Yale UP, 2008.
     
    - Derek Varble. The Suez Crisis 1956. Oxford: Osprey, 2002.
     
    - Brian Cull, et al. Wings Over Suez. London: Grub Street, 1996.
     
    - Steven Z. Freiburger. Dawn Over Suez: The Rise of American Power in the Middle East 1953-1957. Chicago: Ivan R. Dee, 1992.
     
    - Barry Turner. Suez 1956: The Inside Story of the First Oil War. London: Hodder & Stoughton, 2006.
     
    - Keith Kyle. Suez: Britain's End of Empire in the Middle East. London: I.B. Tauris, 2003.
     
    These web sites will also be of interest:
     
    Britain's Small Wars: The Suez Index
    http://www.britains-smallwars.com/suez/suez-index.html
     
    Suez Crisis, 1956
    http://www.acig.org/artman/publish/article_256.shtml
     
    Suez Crisis, 1956: The War of Stripes
    http://www.acig.org/artman/publish/article_257.shtml
     
    The Wikipedia articles on both conflicts are quite good:
     
    1948 Arab-Israeli War
    http://en.wikipedia.org/wiki/1948_Arab%E2%80%93Israeli_War
     
    Suez Crisis
    http://en.wikipedia.org/wiki/Suez_Crisis
     
    My favorite comment from a British reservist who, in an article on the "Britain's Small Wars" web site, recounts being called up for duty during the Suez crisis:
     
    "The entire Suez incident was a complete fiasco as far as we could tell. At the time one fell into the trap of thinking 'those in charge must know what they are doing', but hindsight and history tells that the powers that be really were utterly, completely incompetent, and that our private impressions on the ground of utter chaos and incompetence on a huge scale, were absolutely justified ... I have had no faith in the public image of leadership, or in the mostly ludicrous coverage of anything by the media, ever since."
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
     
    Aircraft
    ----------------------------------------------------------------------------
    Starfighter,Diego,& Pasko .................. An-2
    The Mirage Factory ......................... Au-1 & F4u-7
    Column5, Crusader, & Wrench ................ Au-1 & F4u-7 fixes/upgrades
    Wrench ..................................... Beaufighter tweaks & updates
    Paulopanz .................................. C-47A skins
    Ahmed Junaid Raza .......................... Canberras
    Kessselbrut ................................ Canberra bombadier's cockpit
    Geo & Razor ................................ F6F-5
    Wrench ..................................... F6F-5 upgrades
    The Mirage Factory ......................... F-84F_MF
    Veltro2K ................................... Halifax & Short Stirling
    Bunyap,Ravenclaw, & Soulfreak .............. Harvard/T-6/SNJ-6
    LloydNB & Wrench ........................... Harvard/T-6/SNJ-6 skins
    Paulopanz & Syrinx ......................... Halifax & Short Stirling skins
    Raven ...................................... HurricaneIIb
    Paulopanz .................................. Il-28 skins
    LloydNB .................................... B-17 & Lancaster skins
    Paulopanz .................................. Li-2 Cab
    Wrench ..................................... Macchi205_EAF upgrades
    Paulopanz .................................. MiG-15bis & MiG-15UTI skins
    Stary ...................................... MiG-15/17 cockpit
    Pasko ...................................... MiG-15bis_EAF & MiG-15UTI
    Paulopanz .................................. MiG-17 & MiG-17F skins
    Pasko ...................................... Mosquito FB.VI
    LloydNB & Wrench ........................... Mosquito skins/upgrades
    Ahmed Junaid Raza .......................... MystereIVA_AdA
    MontyCZ .................................... NordAtlas (C-119)
    Pasko ...................................... Ouragan
    Paulopanz .................................. Ouragan skins
    Ordway ..................................... Ouragan/MD-450 cockpit
    Baffmeister ................................ new Ouragan flight model
    Wolf257 .................................... P-40B
    Wrench ..................................... P-40B skins/upgrades
    Wilco ...................................... custom P-51B & Spitfire9 skins
    Florian .................................... RF-84F
    Gunrunner .................................. RF-84F skins
    MontyCZ .................................... S-199
    Wrench ..................................... S-199_IDF (DLC) tweaks & updates
    Simon Porter ............................... Sea Fury
    Paulopanz .................................. Sea Fury skins
    Bunyap ..................................... Sea Hawks
    Paulopanz .................................. Sea Hawk skins
    Tomb ....................................... Sea Hawk fixes/upgrades
    Skippybing ................................. Sea Vixen
    Sundowner & Wrench ......................... Sea Vixen skins/upgrades
    MontzCZ .................................... Skyraider1
    Wrench ..................................... Skyraider skins/upgrades
    MontyCZ, 76IAPBlackbird, & Wrench .......... Skyraider AEW
    Paulopanz .................................. Spitfire22_EAF (DLC) skins
    Kulbit80 ................................... TBM Avenger skins
    Paulopanz .................................. Valiant B.1 skins
    Paulopanz .................................. Vampire skins
    Paulopanz .................................. Vampire cockpit
    Pasko ...................................... Venom
    Paulopanz .................................. Venom skins
    Skippybing ................................. Wyvern
    Zurawski ................................... F-86F cockpit (used on several aircraft)
    Stary ...................................... Late Spitfire cockpit
    A-Team ..................................... several optional aircraft (models
    not included) -- see above for
    more information
    Jimbeamer5 & Kulbit80 ...................... various skins
     
     
    Ground Objects
    ----------------------------------------------------------------------------
    Hinchinbrooke .............................. all carriers, except La Fayette
    YEYEYE ..................................... La Fayette
    Wrench & Paulopanz ......................... previous mods to carriers
    Hinchinbrooke .............................. all ships, except as noted below
    Adrian Benetti ............................. Flower class
    GrinchWSLG ................................. Weapon & Z-Class (Fletcher)
    Julhelm .................................... Tide class
    ThirdWire .................................. RN Supply Ship
    Kesselbrut ................................. NavyTug, TroopShip, & Mark8_LCT
    Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert"
    Nicholas Bell .............................. "WOE 1950's AAA Mod"
    Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack"
    Monty CZ ................................... "SF2 WWII Flak Pack"
    Geo......................................... "WWII Ground Object Pack"
    Kesselbrut .................................."US Armor Pack"
    SFP1Ace ....................................."Alternative ArmorPack"
    Gepard ......................................"Tiran Pack"
    Gepard ......................................"WOI Panzer Pack"
    Geo.........................................."WWII Ground Object Pack"
    Kesselbrut ................................. "Zil Transport Pack"
    Pasko & Nicholas Bell ...................... S-60, KS-30, KS-19P, ZPU-4, M-42
    Nicholas Bell .............................. Bofors L60/L70
    rebel ryder & Nicholas Bell................. M1939 flak guns
    Kesselbrut ................................. ZPU-1, IDF_Cal50
    Geo ........................................ 20mmAAA & M16_Quad
    Monty CZ ................................... HS-820 & HS-831
    ODS Team ................................... Firecan radar
    EricJ ...................................... Arab_DShK
    Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced
    Fubar512 ................................... ZSU-23 AAA tweaks
    ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23,
    ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
    Geo ........................................ Sherman_E8, M3, M3GMC
    rebel ryder ................................ Sherman-M4A2_76mm, T-34-85, IDF Super Shermans
    rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads
    Pasko ...................................... AMX-13, Su-85, Su-100, T-34
    Gabilon .................................... Merkava
    Pasko & Kesselbrut ......................... M60A3, M60A1AOS
    SFP1Ace .................................... Chieftains (based on TW Centurions)
    russouk2004 ................................ CrusaderII
    Unknown Author ............................. Daimler, Humber, PZKW_IVA
    ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM,
    BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A,
    T-34-85, M50_Sherman, M51_Sherman
    SUICIDAL ................................... New Destroyed Tank LODs
    Pasko ...................................... Hawk launcher & radars, Spoonrest radars
    Fubar512 & Wrench .......................... Hawk INI tweaks
     
     
    Other Mods
    ----------------------------------------------------------------------------
    Paulopanz .................................. custom ranks/medals pack
    Paulopanz .................................. custom kill marks
    OldDiego, Pappy, Wrench, Pasko, ............ Pilots
    Florian/AmokFloo, & PureBlue
    Wrench ..................................... IsraelME terrain upgrades
     
    Credit for the original "48-56" add-on released in June 2010 at CombatAce.com goes to Dave (USAFMTL) and the rest of the "48-56" mod team.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    --------------------------
    eburger68 & USAFMTL (Dave)
    14 December 2014

    1,469 downloads

       (4 reviews)

    1 comment

    Updated

  11. SF2NA Ultimate Carriers Pack

    SF2NA Ultimate Carriers Pack
     
    This package collects a large number of aircraft carriers available at CombatAce, puts them into one package with semi-standardized data tweaks, numerous error corrections, complete SF2NA conversions, and touched up or overhauled skins. Also included are several new carriers based on existing models. This package is thus designed as an ultimate one-stop shop for all carriers available at CombatAce, exclcuding USN and Soviet carriers.
     
    Please note that there are no new models in this package. All models included here have been released before on CombatAce. Indeed, most (but not all) of carriers included here have been released previously with rudimentary SF2NA conversions applied.
     
    So, why re-release these carriers in this package? This package brings several new things to the table, including:
     
    - corrected DATA.INIs (basic ship data, catapult data, angled deck configuation, etc.)
    - several tweaked or significantly overhauled skins
    - indexed decal sets to represent various carrier classes
    - several newly created individual ships (usually to represent particular carriers
    at specific stages of their service lives)
     
    The majority of the ships here are Royal Navy carriers, though you will also find carriers from Canada, Australia, India, the Netherlands, Italy, Spain, and France.
     
    Please read the remainder of this ReadMe carefully, as important instructions regarding installation and use are included below.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package includes 34 different carriers, which are organized by carrier class or by nation (in the case of France, Italy, & Spain). Some of these carriers are set up to represent entire classes or partial classes, with decals indexed by ship number.
     
    Please note that you may find several different versions of the same carrier, each configured to represent the same ship at a different stage of its service life.
     
    There are also several fictional or "faux" carriers.
     
    Colossus Class
    --------------
    \
    R95 Arromanches
    \
    Colossus Class CVL [Colossus,Glory,Ocean,Venerable,Vengeance, & 5 others]
    \
    HNLMS Karel Doorman
     
    Majestic Class
    --------------
    \
    HMCS Bonaventure
    \
    HMCS Magnificent
    \
    HMAS Melbourne
    \
    HMAS Sydney
    \
    INS Vikrant
     
    Centaur Class
    -------------
    \
    HMS Albion
    \
    HMS Bulwark
    \
    Centaur Class CV [Centaur & Hermes]
    \
    HMS Centaur (Early)
    \
    HMS Hermes ('80s)
    \
    INS Viraat
     
    Invincible Class
    ----------------
    \
    Invincible Class CVL [invincible,Illustrious,Ark Royal)]
     
    Illustrious Class
    -----------------
    \
    Illustrious Class CV (Early) [illustrious,Formidable,Victorious]
    \
    Illustrious Class CV [illustrious,Formidable,Victorious]
    \
    HMS Victorious (Post-refit)
     
    Implacable Class
    ----------------
    \
    Implacable Class CV (Early) [implacable,Indefatigable]
    \
    Implacable Class CV [implacable,Indefatigable]
     
    Audacious Class
    ---------------
    \
    HMS Ark Royal
    \
    HMS Eagle
    \
    HMS Eagle (Late)
     
    Misc/Other
    ----------
    \
    HMS Eagle (1918)
    \
    HMAS Australia (fictional) [using SCB-125 model]
    \
    Merchant Aircraft Carrier
    \
    INS Vikramaditya
    \
    HMS Vindictive (fictional)
     
    France
    ------
    \
    R91 Charles de Gaulle
    \
    Clemenceau/Foch Class CV [using SCB-125 model]
    \
    La Fayette Class CVL [La Fayette, Bois Belleau]
    \
    Mistral Class BPC [Mistral,Tonnerre,Dixmude]
     
    Italy/Spain
    -----------
    \
    R01 SNS Dedalo
    \
    C551 Giuseppe Garibaldi
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation Requirements
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    All of the carriers included in this package are configured for use with "Strike Fighters 2: North Atlantic" (SF2NA). Thus, for any particular install you plan to use one of these carriers in...
     
    - SF2NA must be part of the install base (even if other SF2 titles
    such as SF2V or SF2E are also merged into the install)
    - the game .EXE you use must be either the main SF2NA executable
    (StrikeFighters2 NorthAtlantic.EXE) or a re-named copy of it in
    the case of custom mod installs.
     
    If you try to use these carriers in an install that does not conform to the above requirements, you will likely find your aircraft sinking into or falling through the carrier deck.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    All of the files to be installed can be found in \To_Mods_Folder. The task of installing the various bits included here is fairly straightforward. For any particular install that you want to install carriers to, do the following:
     
    1. Install the supporting files
     
    Supporting files include all the files found in the following folders, which should be copied or moved to the corresponding folders in your Mods folder:
     
    \Effects
    \Flight
    \Objects\Guns
    \Objects\Weapons
    \Sounds
     
    Please note that the \Flight folder does include a new SOUNDLIST.INI. If your destination Mods folder already has a customized SOUNDLIST.INI, you can simply add the new entries from For_SOUNDLIST.txt (found in the root of this package) instead of overwriting your entire custom SOUNDLIST.INI.
     
    2. Add the carriers
     
    The carriers themselves can be found in the numbered directories (which are organized by class or nation). The carriers should be installed to \Objects\GroundObject in your Mods folder.
     
    DO NOT simply grab all the numbered directories and drop them in the GroundObject folder, as they won't show up in game. Instead, you will need to drag and drop the particular carrier folders from within the numbered directories.
     
    3. Add the decals
     
    For any carriers that you install you should also install the corresponding decals, found in \Objects\Decals. Decals go to the same location in your Mods folder (\Objects\Decals). The decals folders for carriers are named the same as the corresponding carrier that uses them. Please note that there are a few carriers that do not have decals.
     
    4. Install the LODs for Hermes & Viraat
     
    We were not able to include the LOD files needed for the HMS Hermes ('80s) and the INS Viraat (which uses the same model as the Hermes). You will need to download the "Falklands '82 for SF2" package from CombatAce, which includes the necessary LODs:
     
    http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
     
    When the download is unpacked, you can find the ncessary LOD files in this location:
     
    \_For_SF2NA\Objects\GroundObject\Hermes
     
    Copy the .LOD files to the folders for the the Hermes and Viraat, which are included in the \1c_Centaur_Class directory of this carrier pack.
     
    Once the LODs are installed, make a COPY of the R12-R2b.LOD in each folder and rename it to R12-R2b_COL.LOD (this is the collision LOD for the ship).
     
    * * *
     
    That's it. You should be good to go.
     
    If any carriers are not showing up properly in the game, that's because you didn't install them correctly. My advice will always be to review the steps above, consult the Knowlede Base at CombatAce.com for the relevant articles on installing mods to Mod folders, and try again.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    A few notes about the carriers included in this pack.
     
    1. Decal problems: many of the models included in this pack suffer from decal problems -- decal bleeding, mirroring, doubling, and occasional distortion. Although I have tried to minimize these problems as much as possible, you might see decals being inappropriately mirrored, often in a distorted fashion, in odd locations on some of these boats. Also, to minimize problems, I have occasionally positioned decals slightly forward or aft (or above or below) where they ideally ought to be.
     
    2. Texture mapping problems: some of these models also suffer from texture mapping issues, which means that sometimes things just quite don't line up properly or aren't perfectly mirrored from one side of the boat to the other (because the texture map is effectively wrapped around the model in an odd fashion).
     
    3. BPC Mistral: included in this package is an alternate skin for the BPC Mistral named FNGrey. I would have liked to make it the default, but discovered that the bridge area of this carrier is simply not mapped -- meaning that part of the island will always remain the default light blue. Also, decals will not show up properly on large parts of the hull, which means that I haven't been able to use them for the hull numbers of the three ships in this class. Thus, we're stuck the painted-on hull numbers for the lead ship of the class.
     
    4. R91 de Gaulle: the model for this carrier is very poly heavy (I'm guessing because of the static aircraft and deck crew included). On some PCs game performance and frame rates might lag severely. As with the Mistral (from the same author), some parts of the model simply aren't mapped, which has limited what I've been able to do with the skin.
     
    Finally, it's worth pointing out that many of the models included in this package date from 2004-2006. The oldest are seven or eight years old -- created during the first few years of the ThirdWire series. Although they still stand up fairly well, they are showing their age. Carriers (and ships more generally) seem to be some of their more difficult jobs that modelers can tackle in the ThirdWire series (along with cockpits), so we should be thankful that we have the models we do.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod package includes the work of several modders:
     
    Hinchinbrooke .............. original models for all Royal Navy carrier classes,
    except where noted below; La Fayette (old)
    AlphaSim & A-Team .......... Hermes & Viraat
    Aleks1 ..................... BPC Mistral & Charles de Gaulle
    YEYEYE ..................... La Fayette & Dedalo
    bobrock .................... Giuseppe Garibaldi
    ThirdWire .................. HMAS Australia & Foch/Clemenceau
    Zola25 ..................... skin for INS Vikramaditya
    Wrench ..................... previous mods to many carriers included here
    Paulopanz .................. previous mods to many carriers included here
     
    The line drawings included in \_drawings are from ShipBucket.com or The-Blueprints.com.
     
    If we have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    ---------------
    Eric Howes
    eburger68
    12/19/2012

    2,194 downloads

       (8 reviews)

    3 comments

    Updated

  12. SF2NA Expansion Pack - Part 3 of 3

    Part three of the Strike Fighters 2: North Atlantic Expansion Pack.
     
    Eric Howes

    3,058 downloads

       (9 reviews)

    6 comments

    Updated

  13. Strike Fighters 2: North Cape

    Strike Fighters 2: North Cape
     
    (Version 1.2)
     
    This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: North Cape" (SF2NC) add-on includes two new campaigns, both set in northern Norway during the late 70's and early 80's. Also included are fourteen new aircraft and a dozen new ground objects to fill out these new campaigns.
     
    This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
     
    Part 2:
    http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
     
    Part 3:
    http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
     
    Please take a look over the remainder of this ReadMe before installing this add-on.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack.
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Here's how to install this update package:
     
    1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a
    merged install.
     
    2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
    links to all the download components.)
     
    3. Unpack SF2_NorthCape.7z to a safe place on your drive.
     
    4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
    the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as
    prompted.
     
    At this point the SF2NC add-on is installed and you're ready to play the new campaigns.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Summary of New Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on supplies five campaigns for the SF2NA Expansion Pack, all set in northern Norway during the late '70's and early to mid '80's.
     
    Two of the new campaigns are variants of the same underlying campaign:
     
    - Nordic Sword (79): After war erupts in Europe, the USS Nimitz carrier battle group sails north off the Norwegian coast in September 1979 to contain the Soviet Northern Fleet as it attempts to break out from the Barents Sea and into the North Atlantic. A trailing Amphibious Group carries U.S. Marines ready join the Norwegian Army in its fight to prevent Soviet armored regiments from seizing the North Cape. The Norwegian Air Force flies F-5As and F-104s. Temporarily deployed to Norwegian air bases are two squadrons of USAF F-4Es and a squadron of USAF F-111Fs. A squadron of B-52Gs, hastily deployed to RAF Fairford (off map), is available for use in theater.
     
    - Nordic Sword (82): A variant of the 1979 campaign, set in 1982. The USN carrier battle group is led by the USS Independence. The Norwegian Air Force has one squadron that has transitioned from F-104s to F-16As. Temporarily deploying to Norwegian air bases are two squadrons of RAF F-4Ms and one squadron of USAF F-111s.
     
    The other three comprise a linked series of campaigns set in 1986:
     
    - Fighting Withdrawal (86): Just hours after the Warsaw Pact invades Central Europe, Soviet armored columns and airborne troops launch an assault on northern Norway. As Norwegian army units fall back, the USS Nimitz and her escorts are ordered to withdraw from the waters off Norway, lest the carrier and her invaluable air wing fail prey to Soviet bombers filling the skies over Norway.
     
    - Return to Norway (86): With the ground war in Central Europe stalemated and the Soviet Northern Fleet defeated in the North Atlantic following a failed assault on Iceland, the USS Nimitz returns to Norway with the USS Forrestal and a Marine amphibious group to retake the airfields and ports under Soviet control in northern half of the country. The Marines will seize Narvik, splitting the Soviet occupation forces, while relying on the two carriers' air wings to provide a covering umbrella of air support.
     
    - Assault on the Kola Peninsula (86): Three weeks after the successful landing of Marines near Narvik and subsequent defeat of Soviet forces in Norway, the Nimitz and Forrestal battle groups take position in the Barents Sea to strike Soviet air bases and naval facilities on the Kola Peninsula.
     
    ~~~~~~~~~~~~~
    Terrain Notes
    ~~~~~~~~~~~~~
     
    This add-on is based on the North Cape terrain created by Baltika and updated by Wrench. As Wrench notes in his ReadMe for his updated version, the terrain is not in a final, finished state. Thus, you should be aware of some of the terrain's anomalies, which I have not been able to redress.
     
    Air Bases
     
    Some air bases on this terrain are un-usable for various reasons.
     
    - Some air bases sit on ground that still needs proper flattening. At affected air bases, the runway and parking areas may disappear from view at ground level. In the very worst cases, aircraft may bounce around or even explode on the ground as they taxi or take off.
     
    For the included campaigns I have not used any of the most affected air bases, though at one Norwegian air base (Narvik-Framnes) the runway will disappear from view at ground level (aircraft still taxi and take off without issue).
     
    - Some air bases sit in the middle of heavily forested areas, with trees crowding the runway and taxiways. Most of these bases are in the southern area of the terrain, which is generally not used for the campaign.
     
    In sum, although some air bases on this terrain have unresolved issues, they are for the most part not used in the campaigns. If you try to fly game-generated single missions, though, you could find yourself starting from a problem air base.
     
    Naval Groups
     
    One other problem you could encounter in game-generated single missions involves the placement of opposing naval forces. Although the terrain has been properly converted to SF2NA Naval Map standards, the single mission engine often ignores the designated water areas for friendly and enemy naval groups, which are generally along the northern peripheries of the map. The game engine seems to prefer spawning naval groups in the center of the map -- the Gulf of Bothnia -- often right on top of one another.
     
    This misplacement of naval forces really only becomes an issue if you are flying naval aircraft off carriers in game-generated single missions. When flying a naval aircraft on a single mission, you would do well to check the mission map before taking off. If the game engine has chosen to locate opposing naval groups in ridiculous places, back out and start a new mission.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on includes the following updates for the SF2NA Expansion Pack:
     
    NEW AIRCRAFT
    - C-130E (RNoAF)
    - CF-104 (72)
    - F-5A
    - F-16A Block 10
    - F-104G
    - MiG-25PD
    - MiG-25RB
    - MiG-27K
    - MiG-27M
    - RF-5A
    - Su-24
    - Su-24M
    - Su-25
    - Vulcan B2 (MRR)
     
    NEW GROUND OBJECTS
    - Container Ship
    - Firecan
    - Leopard1A1
    - M113A1
    - Oiler
    - Oslo
    - Petrolero
    - Soviet Cruiser
    - Soviet Freighter
    - Soviet Tanker
    - Soviet Trawler
     
    OTHER ADDITIONS
    - North Cape terrain
    - two new campaigns
    - misc. new skins
    - misc. new weapons
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    In May 2015 this mod package was refreshed with the following updates, additions, & fixes:
     
    NEW AIRCRAFT
    - AH-1J_80
    - Be-12
    - IL-38
    - IL-38N
    - Ka-27
    - Mi-24P
    - MiG-31
    - NimrodMR1
    - P-3C
    - S-3B
    - Su-15TM
    - Su-17M3
    - Su-17M4
    - Su-27
    - TornadoGR1
    - Tu-16KSR2
    - Tu-126
     
    NEW GROUND OBJECTS
    - BMP-2
    - BMP-2_AT-5
    - CommTrailer
    - HQTrailer
    - Kilo
    - KiloSub
    - Koni
    - NanuchkaI
    - NanuchkaIF
     
    NEW CAMPAIGNS
    - CampaignNC3A: Fighting Withdrawal
    - CampaignNC3B: Return to Norway
    - CampaignNC3C: Assault on the Kola Peninsula
     
    Other notable additions/updates:
    - updated campaigns
    - three new campaigns
    - updated & expanded F-14 skins/decals
    - new lo-viz skins for A-6E_79 & A-7E_74
    - additional Mi-8T Soviet camo skins
    - updated & corrected terrain
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a number of new items from the following modders who generously allowed their use:
     
    yakarov79 ........................ AH-1J_80
    EricJ ............................. AH-1J camo skin
    Dave (USAFMTL) .................... B-52G 2nd BW skin
    Veltro2k & Wrench ................. Be-12 (PBY Catalina)
    Dels .............................. C-130E_RNoAF
    Daddyairplanes .................... C-130E_RNoAF upgrades & skins
    The Mirage Factory ................ F-5A & RF-5A
    suhsjake .......................... F-5A Norwegian skin
    hgbn .............................. F-104 RNoAF decals
    Viper Crew ........................ F-16A_Blk10
    Veltro2K, Torno, & Paulopanz ...... IL-38 & IL-38N
    WhiteboySamurai ................... Ka-27
    YEYEYE ............................ Mi-24P
    USAFTML & MiG-25 Team ............. MiG-25PD & MiG-25RB
    Baffmeister ....................... MiG-25 updated flight model
    Jv44kt, Erwin_Hans, & Lindr2 ...... MiG-31
    Veltro2K & Wrench ................. Nimrod MR.1
    Florian ........................... P-3C beta
    FoxMonter ......................... S-3B
    Wrench ............................ S-3B updates
    slick cowboy ...................... S-3B skins
    Boopidoo & Volksjager ............. Su-15TM
    Jug ............................... Su-15 lights update
    dalai_LAMA ........................ Su-15TM camo scheme
    Flogger23 ......................... Su-15-TM revamp packs
    ArmourDave & AmokFloo ............. Su-17M3/M4 models
    Lindr2 ............................ Su-17M3/M4 upgrades
    eburger68 ......................... Su-17M3/M4 SF2 upgrades
    Veltro2k & Lindr2 ................. Su-24 & Su-24M
    NATO Fighters 4+ team ............. Su-25
    Florian, Baffmeister, Paulopanz ... Su-25 updated model, INI updates, & new skins
    Marcfighter, Erwin Hans ........... Su-27
    SayWhat!, Massimo, Erwin Hans, .... Su-27 skins
    & Diogo
    Orsin & Lindr2 .................... Su-27 & Su-33 flight models
    YEYEYE ............................ Flanker cockpits
    Sundowner, AD, & Dave ............. TornadoGR1
    Ianh .............................. Tornado GR1 fixes & updates
    Paulopanz & Spillone104 ........... Tu-16KSR2
    Veltro2K .......................... Tu-126
    russouk2004 ...................... Vulcan B2 MRR
    Paulopanz ......................... Vulcan B2 skins
     
    rebel ryder ....................... BMP-2, BMP-2_AT-5
    Kesselbrut ........................ CommTrailer, HQTrailer
    BANIDOS Team ...................... ContainerShip
    Julhelm ........................... Container_Ship & SovietTanker
    Fubar512 .......................... Fleet Oiler
    Kesselbrut ........................ Kilo Class submerged (November)
    AleDucat .......................... Kilo Class Sub (ARA Salta)
    WhiteboySamurai ................... Koni (Type053K)
    WhiteBoySamurai ................... Nanuchka missile boats
    Florian ........................... Oslo Class Frigate (Bremen F122)
    loborojo & SUICIDAL ............... Petrolero
    Hinchinbrooke ..................... SovietCruiser
    Cocas ............................. SovietTrawler
    Julhelm ........................... Firecan radar
    SUICIDAL-ART ...................... M113A1
     
    Baltika ........................... North Cape terrain
    Wrench ............................ North cape terrain upgrades
    blaze95 ........................... updated terrain .TFD file
    OldDiego, Pappy, Wrench, Pasko, ... Pilots
    Florian/AmokFloo, & PureBlue
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
     
    --------------------
    Eric Howes
    eburger68
    8 May 2015
    18 January 2015

    1,137 downloads

       (8 reviews)

    3 comments

    Updated

  14. SF2NA Expansion Pack - Part 2 of 3

    Part two of the Strike Fighters 2: North Atlantic Expansion Pack.
     
    Eric Howes

    3,178 downloads

       (9 reviews)

    2 comments

    Updated

  15. SF2NA Expansion Pack - Part 1 of 3

    Strike Fighters 2: North Atlantic
    Expansion Pack
    Version 1.2
     
    This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
     
    To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
     
    Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Expansion Pack" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
     
    - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1948
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=1979-0918 Northern Sabre (79)
    PlayerService=USN
    PlayerUnit=VF-41 Black Aces
    AircraftType=F-14A_77
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
     
    1. ThirdWire DLC Aircraft
     
    The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
     
    DLC Aircraft Substitute
    ------------ ----------
    F-4K F-4K (based on F-4M)
    F-4K_75 F-4K_75 (based on F-4M_75)
    F-4K_80 F-4K_80 (based on F-4M_80)
    F-4N F-4N (based on F-4B_67)
    F-8E_FN F-8E_FN_TMF (Mirage Factory)
     
    If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
     
    2. Optional Destroyers
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
     
    b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
     
    c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
     
    d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
     
    Again, the campaigns will automatically use the new versions of these ships.
     
    3. Alternate Terrains
     
    The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
     
    \Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
     
    \Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
     
    In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
     
    Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
     
    New Aircraft
     
    A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
    A-4F_74 C-130H F-4M Harrier3 RA-5C
    A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
    A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
    A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
    A-6A F-4B_67 F-4N KA-3B SH-3D
    A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
    A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
    AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
    B-52D F-4J_74 F-15C MiG-21S Tu-16KS
    B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
    B-52G F-4K F-102A MiG-23BN Tu-95MS
    Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
    Mi-8 Yak-38MP
     
    New Warships *
     
    Adams CGN-25 Farragut KrestaII Suffren Type_22
    ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
    ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
    Belknap County_Class Garcia LPH-2 Surcouf Type_82
    Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
    CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
    CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
    CG-16_88 D-Orves KirovIII Slava Type_12M
    CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
     
    * Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
     
    New Civilian Ships
     
    Navy_Tug
    SmallCargoShip
    SovietCargoShip
    Trawler
    Trawler1
    Trawler2
    USNCargoShip
    USNTanker
    USNTransport
     
    New AAA/SAMs/Radars
     
    2S6 SA-7_L SA-14_L
    ChaparralL SA-7B_L SA-16_L
    Hawk_CWAR SA-8_S SA-18_L
    Hawk_HIPIR SA-8B_S StingerSite
    Hawk_PAR SA-9L StingerUS
    HawkL SA-9LB StraightFlush
    M-42 SA-11L TubeArm
    M167-VADS SA-11LB
    SA-6L SA-13L
     
    Other Additions & Upgrades
     
    On top of the new items listed above, this mod makes the following other changes to SF2NA:
     
    - Wrench's collection of new targets & target areas added to IcelandNA terrain
    - static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
    - MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
    - shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
    - invasion routes added to terrain to support CAS single missions
    - dozens of new guns and weapons added
    - a number of new effects added
    - custom tracers from Stary added
    - basic cloud mod added to improve sky environment
     
    ~~~~~~~~~~~~~~~~~~~~
    Summary of Campaigns
    ~~~~~~~~~~~~~~~~~~~~
     
    This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
     
    Here's a quick summary of the campaigns:
     
    Campaign Name Campaign Notes
    ------------- --------------
     
    1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
    F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
     
    1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
    B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
    F-4M_80 & F-4K_80.
     
    1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
    B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
    Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
    Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
    FIS flies the F-4C_67 (instead of the F-4E_75).
     
    1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
    B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
    F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
     
    1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
    B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
    flies the F-4M.
     
    1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
    D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
    flies the F-4C_67. And the RAF flies the F-4M_75.
     
    In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
     
    Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
     
    Model Campaign
    ----- --------
    F-4B_67 1969-0918
    F-4J 1969-0918
    F-4J_74 1975-0418, 1975-0918, 1979-0918
    F-4N 1975-0418
    F-4S 1982-0918
     
    F-4C_67 1975-0418, 1975-0918
    F-4D_78 1986-0918 (non-player aircraft)
    F-4E_75 1979-0918, 1982-0918
     
    F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
    F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
    F-4JUK 1986-0918
     
    ~~~~~~~~~~~~~
    General Notes
    ~~~~~~~~~~~~~
     
    The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
     
    After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
     
    The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
     
    Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
     
    - added MiG-27K & MiG-27M
    - added new skins for several aircraft & ground objects
    - performed minor fixes/update on over a dozen aircraft
    & ground objects
    - added small number of new guns & weapons
    - added seven new civilian ships
     
    This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
     
    - added new F-111E/F skins
    - added Mi-8 Hip
    - added Myasishchev 3MD
    - added Skyraider AEW
    - added Tu-95KD & Tu-95MS
    - added SF2NA Vertical Updates to Yak-38s
    - added Carrier Deck Illumination mod updates to carriers
    - added updated skin & DATA.INI to ark Royal
    - added Kidd class DDG (new model)
    - added Suffren DDG (new model)
    - added Sovremenny
    - added terrain files support Gerwin's IcelandNA classic terrain
    - added terrain files & campaigns to support Baltika's Iceland02 terrain
    - performed minor fixes to most other aircraft & ground objects
    - added a few dozen new or updated weapons
    - updated all campaigns to support new aircraft & fix minor issues
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
     
    Aircraft
    -----------------------------------------------------------------------
    dtmdragon ........................... A-4M Skyhawk for SF2
    HomeFries ........................... A-6 Superpack for SF2
    Wrench .............................. A-7 low-viz skin
    Wrench .............................. AV-8A for SF2
    Crusader ............................ AV-8A Harrier Avionics Mod
    gbreuder ............................ B-52 Vietnam Era Upgrade Package
    Dels ................................ B-52G
    Dave (USAFMTL) & team ............... B-52G upgrades
    Kesselbrut .......................... B-52 cockpit
    ravenclaw_007 ....................... Buccaneer-S2D
    Dels ................................ C-130E & C-130H
    Daddyairplanes ...................... C-130E/H upgrades & new skins
    The Mirage Factory .................. E-3A
    USAFTML ............................. E-3A AEW Update
    Daddyairplanes ...................... E-3A skins & SF2 updates
    HomeFries ........................... EA-6 SuperPack for SF2
    Fastcargo ........................... F-111F & EF-111A
    liamp51 ............................. Re-textured F-111A cockpit
    slick_cowboy ........................ F-111E/F new skins
    Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
    Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
    daddyairplanes ...................... F-4J_74
    mppd ................................ F-4J/N/S DECM antennas
    The Mirage Factory & Sundowner ...... F-4JUK
    Paulopanz ........................... F-4K DLC Enhancement Pack
    The Mirage Factory .................. F-8E_FN
    Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
    FastCargo & team .................... F-15C_85
    Henrik .............................. F-100D 48th TFW skins
    Veltro2K ............................ F-102A Delta Dagger
    Ordway .............................. F-102A Cockpit
    The Mirage Factory / ModMafia ....... F/A-18A
    Wildcat, column5, & BPAo ............ F/A-18A skins
    Crusader ............................ SF2E Harrier Avionics Mod
    dtmdragon ........................... Harrier GR.3 (82)
    Bunyap & pappychksix ................ KA-3B Skywarrior
    Bpao ................................ KC-135E tanker
    Marcfighters & Kreelin. ............. Mi-8 Hip
    Paladrian ........................... MiG-21 cockpits
    AtariBaby ........................... MiG-21 Complete Pack for SF2
    ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
    The Mirage Factory .................. MiG-29A Fulcrum
    Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
    Julhelm ............................. RA-5C Vigilante
    The Mirage Factory .................. RF-8G Crusader
    Gocad ............................... RF-8G VFP-63 skin
    Florian ............................. SH-3D Sea King
    foxmonter ........................... SEtendard
    Wrench .............................. SEtendard updates
    MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
    Wrench .............................. Skyraider Mk.1 skins/upgrades
    Paulopanz & Spillone104 ............. Tu-16 Badger Collection
    Veltro2K ............................ Tu-95KD, Tu-95MS
    Snailman ............................ Yak-38 Vertical Pack
    Snailman ............................ SF2NA Vertical Pack
    Komrad .............................. New Yak-38 skins
     
    Ground Objects
    -----------------------------------------------------------------------
    Gabilon ............................. 2S6 & SA-13
    Kesselbrut ...........................SA-9
    Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
    Fubar512 & Wrench ................... Hawk INI tweaks
    Monty CZ............................. Stinger site
    EricJ ............................... SA-11
    YEYEYE .............................. TubeArm
    Crusader ............................ Soviet MANPADs for SF2
    Stary ............................... Soviet MANPADS (new models)
    BANIDOS TEAM ........................ M-167 VADS
    Fubar512 & MiGBuster ................ Carrier Deck Illumination package
    WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
    WhiteBoySamurai ..................... Kidd Class DDG
    WhiteBoySamurai ..................... Suffren DDG
    WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
    WhiteBoySamurai ..................... Sovremenny
    JSF_Aggie ........................... ThirdWire LHA upgrade
    Florian ............................. USN AOE Transport & Bremen class
    Julhelm ............................. USN Tanker & Kresta II
    Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
    BANIDOS TEAM ........................ Type 12I/L & Type 22
    SUICIDAL & TORNO .................... Type 21 & Type 23
    Gramps .............................. ANZAC class
    Orsin ............................... Udaloy & Slava classes
    WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
    Wrench .............................. Foch/Clemenceau mod
    MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
    Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
    Cocas ............................... Trawler
    BANIDOS Team ........................ ContainerShip
    Julhelm ............................. Container_Ship & SovietTanker
    Fubar512 ............................ Fleet Oiler
    Cocas ............................... SovietTrawler
    SUICIDAL-ART ........................ M113A1
     
    Other
    -----------------------------------------------------------------------
    cellinsky, Insky/Orsin, & PanamaRed Environment mods
    MiGbuster ........................... IcelandNA airfield upgrades
    Wrench .............................. IcelandNA Targets Tweek Pack
    Gerwin .............................. IcelandNA classic terrain
    Baltika ............................. Iceland02 optional terrain
    OldDiego, Pappy, Wrench, Pasko, ..... Pilots
    Florian/AmokFloo, & PureBlue
    Stary ............................... new gun tracers
    JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
     
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    --------------------------
    Eric Howes
    eburger68
    19 January 2015
    10 September 2014
    22 April 2013

    3,520 downloads

       (10 reviews)

    14 comments

    Updated

  16. Operation Tainted Cigar for SF2 - Part 2 of 2

    Operation Tainted Cigar
    for
    Strike Fighters 2
     
    This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
     
    - a completely revamped/overhauled Cuba terrain
    - a number of new aircraft
    - other aircraft updated to SF2 standards
    - plenty of new aircraft skins
    - a bevy of new ground objects, incl. new ships
    - a handful of new effects, weapons, and guns
    - a more historically plausible campaign
    - SF2NA-compatible campaign w/ carrier battle groups
     
    To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
     
    Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
     
    The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
     
    Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the OTC mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
     
    - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1948
    EndYear=1990
     
    Now, locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-8C_MF
    MissionMap=CUBA
    StartTime=16:37
    StartDate=10/28/1962
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19621028 Op Tainted Cigar
    PlayerService=USAF
    PlayerUnit=481st TFS, 27th TFW
    AircraftType=F-100D
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -------------------------------------------------
    * STEP 4: Extra Step for Installs without SF2NA *
    -------------------------------------------------
     
    If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
     
    - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
     
    - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
     
    Now for the removals:
     
    - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
     
    - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
     
    * * * * *
     
    THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation of Optional Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
     
    The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
     
    1. Optional Aircraft from SF2E
     
    If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
     
    2. Optional DLC Aircraft from ThirdWire
     
    If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
     
    3. Optional Aircraft from the A-Team
     
    This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
     
    1) download the original versions from the web site above and unpack them;
     
    2) copy the LOD files (models) from the original versions to the corresponding
    aircraft in \Optional\Aircraft,
     
    3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
    in your OTC Mod Folder.
     
    Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
     
    Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
     
    -------- --------- ----------- -----
    Aircraft LOD Files Substitutes Notes
    -------- --------- ----------- -----
     
    C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
    E-1B E-1B-R0e.LOD E-2A Beta Models section
    P-3A P-3A-R0b.LOD P-2H Modern Planes section
    S-2A S-2A-R2.LOD A-1H Modern Planes section
     
    4. Optional Destroyers
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    1) Remove the substitute destroyers (named Adams and Farragut) that are
    installed by default from \Objects\GroundObject in your Mod folder.
    (These substitute versions are based on the ThirdWire CGN-36.)
     
    2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
    folders in \Optional\GroundObject (in the OTC packages you downloaded).
     
    3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
    and renaming it Coontz2_COL.LOD.
     
    4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
    \Objects\GroundObject in your MOD folder.
     
    Again, the campaigns will automatically use the new versions of these ships.
     
    ~~~~~~~~~~~~~~
    Campaign Notes
    ~~~~~~~~~~~~~~
     
    There are two main campaigns supplied with this version of OTC:
     
    - Cuba: the standard campaign, allowing you to fly a variety of USAF,
    USN, or USMC aircraft in support of the U.S. invasion of Cuba.
     
    - Red Cuba: new "red-side" version of the main campaign, allowing you
    to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
    the island of Cuba.
     
    By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
     
    If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
     
    The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
     
    The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
     
    Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
     
    So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    General SF2 post-Dec2009 Updates/Conversions
    --------------------------------------------
    - Hangar/Loading Screens: converted to .JPG format
    - Loadout Images: coverted to .TGA format
    - Cockpit Positions: checked & updated as needed
    - HUD/DTVFilter Materials: added & updated as needed
    - Effects: added proper shaders to all effects
    - EnvironmentSystem: added proper Dec2009 shaders & new
    environment parameters
    - Menu Screens: coverted to .JPG format
    - Non-decal TGAs: moved to aircraft texture folders
    - UserLists: added UserList.INIs to all aircraft
    - AircraftShortNames: added AircraftShortName statements
    to all aircraft
    - Damage models: added aircraft damage models to most air-
    craft DATA.INIs
    - Decals: moved all aircraft decals to \Decals folder
    - Pilots & Seats: moved all pilots & seats to \Pilots folder
    - Radar frequencies: added radar frequency data to aircraft
    radars, RWR statements, anti-radiation missiles, & ground
    radars (not ships)
    - Weapons & Guns: converted weapons & guns to SF2 standards
    - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
    into several .INIs
    - Ships: added collision LODs where necessary
    - Carriers: added SF2NA data to carriers as needed
     
    Other Updates & Fixes
    ---------------------
    - added damage .TGAs to several aircraft
    - tweaked weapons loadouts/stations on several aircraft
    - updated flight models on a number of aircraft to use SF2
    or SF2-friendly flight models
    - tweaked flight models on most remaining aircraft to make
    them SF2-friendly
    - added cockpits to all MiGs and made them flyable
    - replaced the older F-8s with The Mirage Factory F-8C & F-8E
    - added additional units/skins to F-8C & F-8E
    - added 3rdWire cockpits for F-8C & F-8E
    - added additional units/skins to A-4B/C
    - added additional units/skins to F-100D
    - adapted custom F-4B skins to SF2 equivalents
    - applied SF2 updates to F11F-1 & F3H-2M
    - updated naval aircraft for SF2NA carrier use/parking
    - added new Hangar & Loading screens for all aircraft
    - made minor correction/fixes to most aircraft
    - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
    - added 3rdWire cockpit for F-105D-25
    - replaced original cloud mod with Cellinsky's WideSky cloud mod
    - updated original Menu screens and added a few new ones to round
    out the set
    - created new InstantAction.INI
    - added custom SpeechSystem.INI to suppress some gun-firing radio
    calls ("He's firing his guns!")
    - updated SpeechSystem.INI for SF2NA compatibility
    - carried over original Nations.INI tweaks to SF2 Nations.INI
    - updated Nations.INI for SF2NA compatibility
    - added several new sounds & updated SoundList.INI
    - added handful of new guns
    - tweaked flak guns to improve effectiveness & use new effects
    - added a handful of weapons & tanks (mainly for new aircraft)
    - converted main terrain .INIs to SF2 standards
    - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
    - re-arranged positions of a few carrier stations
    - re-named a few target areas (all at sea)
    - created SF2NA compatible water map for carrier/ship use
    - added new terrain items (static models, etc) to TYPES.INI
    - updated stock Cuba campaign for SF2-compatibility, added new
    aircraft to campaign, & re-ordered deployments for some units
    - created SF2NA-compatible version of stock Cuba campaign w/
    SF2NA-style carrier battle groups & aircraft mission types
    - added "Red Cuba" campaign for Soviet/Cuba side
     
    New Air & Ground Items
    ----------------------
     
    USN/USMC:
    - A-1H (VA-176, VA-95, VA-65, VA-75)
    - A-3B (VAH-4)
    - A-5A (VAH-1, VAH-7)
    - E-2A (various VAW units)
    - F4D-1 (VF-13)
    - KC-130F (VMGR-352)
    - P-2H (VP-18, VP-56)
    - RF-8A (VFP-62, VMCJ-2)
    - SH-3D (HS-7)
     
    USAF:
    - B-47E (380 BW)
    - B-58A (63 BS)
    - F-102A (159 FIS - FL ANG)
    - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
    - F-104C_61 (436 TFS, 476 TFS)
    - F-84F (12 TFW, 15 TFW)
    - RF-101C (363 TRW)
    - U-2A (USAF,CIA)
     
    Soviet/Cuba:
    - MiG-15UTI (Esquadron de Caza)
    - MiG-17 (Esquadron de Caza)
    - MiG-17AS (Esquadron de Caza)
    - MiG-19P (Esquadron de Caza)
    - MiG-21PF (Esquadron de Caza)
    - SeaFury50 (Esquadron de Caza)
     
    Ground Items:
    - CIM-10 Launcher
    - Cuban Squad
    - SON-9A Firecan radar
    - Flatface radar
    - Freya radar
    - M-43 Ambulance
    - M-51 Skysweeper
    - M-59 155 Long Tom
    - NIKE/Hercules site
    - SA-3 Goa launcher
    - Search Radar Tower (SRT)
    - Sidenet radar
    - Spoonrest radar
    - US Squad
    - several Soviet AAA/flak guns
    - US 90mm AAA
    - Kesselbrut's new ZiL truck types
     
    Ships:
    - Adams class
    - Batimore class
    - CG-16 Leahy class
    - CGN-25 Bainbridge
    - Cleveland class
    - Container Ship
    - CVA-41 Midway class
    - CVA-59 Forrestal class
    - CVAN-65 Enterprise
    - Farragut (Coontz) class
    - Gearing FRAM Ib class
    - USCG HEC
    - Foxtrot Submarine
    - FRAM II S2S
    - FRAM II ASW
    - FRAM II DG
    - Hospital Ship
    - Kanin class
    - Kashin class
    - Kynda class
    - Landing Craft (LCM)
    - Liberty Class Ship
    - Liner
    - Motor Torpedo Boat (MTB)
    - MV Atlantic Causeway
    - MV Atlantic Conveyor
    - MV Baltic Ferry
    - MV Nordic Ferry
    - MV Tor Caledonia
    - Navy Tug
    - Oiler
    - Oil Tanker (Tanker2)
    - Petrolero
    - Petya class
    - Riga class
    - Small Cargo Ship
    - Soviet Cargo Ship
    - Soviet Cruiser
    - Soviet Freighter
    - Soviet Tanker
    - Soviet Trawler
    - Sumner class
    - Sverdlov class
    - Trawler
    - Trawler1
    - Trawler2
    - USN Cruiser
    - USN Destroyer
    - USN Escort
    - USN Frigate
    - USN Tanker
    - USN Transport
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
     
    Aircraft
    -----------------------------------------------------------------------
    JSF_Aggie ........................ A-4B & A-4C skins
    Bunyap & pappychksix ............. A-3B Skywarrior
    MontyCZ .......................... A-1H Skyraider
    Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
    Wrench ........................... A-1H skins (3rdWire)
    Julhelm .......................... A-5A Vigilante
    russouk2004 & Capun .............. B-47E Stratojet
    Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
    Ahmed Junaid Raza ................ B-57B Canberra
    Zurawski ......................... B-57B Cockpit
    Pasko & Column5 .................. B-58A Hustler
    Wrench ........................... B-58A Hustler SF2 updates
    Foxmonter ........................ F3H-2M Demon
    NeverEnough ...................... F3H-2M SF2 updates
    ChampionsVA56 .................... F3H-2M Ultimate Pack
    Julhelm .......................... F4D-1 Skyray
    ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
    MyTai01 .......................... F-4B skins
    The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
    Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
    salvatorestupido, & JSF_Aggie
    JSF_Aggie ........................ F-100D skins
    Veltro2K ......................... F-102A Delta Dagger
    Ordway ........................... F-102A Cockpit
    Ahmed Junaid Raza ................ F-104A/C Starfighter
    Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
    Frank Rosato ..................... F-104A/C Pack for SF2
    ArmourDave ....................... F-105D-25 Thunderchief
    Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
    DaniloE31 ........................ F-106 Update Pack for SF2
    Fleet-Defender & Team ............ F11F-1 Tiger
    Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
    The Mirage Factory ............... F-84F Thunderstreak
    pappychksix ...................... F-84F skin
    Zurawski ......................... F-84F cockpit
    Wrench ........................... F-84F (3rdWire) customizations
    pappychksix & 331KillerBee ....... KC-130F tanker
    Tracker & ChampionsVA56 .......... P-2H Neptune
    Wrench ........................... P-2H updates
    Erikgen .......................... RF-101C
    Florian .......................... SH-3D Sea King
    Pasko & Column5 .................. U-2A Dragon Lady
    A-Team ........................... several optional aircraft (models not
    included) -- see above for more info
    Pasko ............................ MiG-15bis_FAR & MiG-15UTI
    Paulopanz ........................ MiG-15bis & MiG-15UTI skins
    Stary ............................ MiG-15/17 cockpit
    Spillone104 & Paulopanz .......... MiG-19P Farmer
    Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
    The Mirage Factory ............... MiG-21F-13 Fishbed
    Paladrian ........................ MiG-21 cockpits
    Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
    MiG-21PF, & Il-28
    Simon Porter ..................... Sea Fury
    Paulopanz ........................ Sea Fury skins
     
    Ground Objects
    -----------------------------------------------------------------------
    Nicholas Bell .................... WOE 1950's AA Mod
    Canadair ......................... Powerful Flak
    Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
    Fubar512 ......................... ZSU-23 AAA tweaks
    Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
    Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
    rebel ryder & Nicholas Bell....... M1939 flak guns
    Julhelm .......................... Firecan radar
    Kesselbrut ....................... ZPU-1, US/UK_Cal50
    rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
    Wrench ........................... M-59 (based on M-113)
    Pasko ............................ SS-4 vehicles & items, Su-100
    Kesselbrut ....................... ZiL Transport Pack
    SUICIDAL ......................... New Destroyed Tank LODs
    Pasko ............................ Hawk launcher & radars
    Fubar512 & Wrench ................ Hawk INI tweaks
    Unknown author ................... CIM-10A Bomarc
    Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
    Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Fubar512 ......................... NIKE-Hercules sites layout/placement
    Spillone104 ...................... SA-2 Guideline Pack
    WhiteBoySamurai .................. Leahy & Bainbridge class
    YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
    Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
    Adams class, & Farragut class
    GrinchWSLG ....................... Fletcher class
    JSF_Aggie ........................ ThirdWire LHA upgrade
    Florian .......................... USN AOE Transport
    WhiteBoySamurai ...................Riga & Petya class ships
    Orsin ............................ Kanin (Udaloy) class
    Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
    Suicidal & Torno ................. Container Ship
    Loborojo & Suicidal .............. Petrolero
    Fubar512 ......................... Fleet Oiler
    Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
    Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
    Hotel, November, LCM
    Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
    Cocas ............................ Trawler & Soviet Trawler
    Raven ............................ Trawler skins
    Marcfighters ..................... Zulu (USS Trutta)
    Fubar512 & MiGBuster ............. Carrier Deck Illumination package
     
    Other
    -----------------------------------------------------------------------
    Deuces ........................... Cuba terrain for OTC
    Wrench ........................... updated Cuba terrain for SF2
    Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
    Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
    Spectre8750 ...................... Fake Afterburner Node
     
    Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    1 May 2014
    12 July 2013
    28 April 2013
    25 June 2011
    8 December 2010

    1,203 downloads

       (5 reviews)

    1 comment

    Updated

  17. Operation Tainted Cigar for SF2 - Part 1 of 2

    Operation Tainted Cigar
    for Strike Fighters 2
     
    This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
     
    - a completely revamped/overhauled Cuba terrain
    - a number of new aircraft
    - other aircraft updated to SF2 standards
    - plenty of new aircraft skins
    - a bevy of new ground objects, incl. new ships
    - a handful of new effects, weapons, and guns
    - a more historically plausible campaign
    - SF2NA-compatible campaign w/ carrier battle groups
     
    To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
     
    Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
     
    The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
     
    Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the OTC mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
     
    - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1948
    EndYear=1990
     
    Now, locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-8C_MF
    MissionMap=CUBA
    StartTime=16:37
    StartDate=10/28/1962
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19621028 Op Tainted Cigar
    PlayerService=USAF
    PlayerUnit=481st TFS, 27th TFW
    AircraftType=F-100D
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -------------------------------------------------
    * STEP 4: Extra Step for Installs without SF2NA *
    -------------------------------------------------
     
    If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
     
    - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
     
    - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
     
    Now for the removals:
     
    - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
     
    - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
     
    * * * * *
     
    THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation of Optional Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
     
    The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
     
    1. Optional Aircraft from SF2E
     
    If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
     
    2. Optional DLC Aircraft from ThirdWire
     
    If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
     
    3. Optional Aircraft from the A-Team
     
    This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
     
    1) download the original versions from the web site above and unpack them;
     
    2) copy the LOD files (models) from the original versions to the corresponding
    aircraft in \Optional\Aircraft,
     
    3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
    in your OTC Mod Folder.
     
    Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
     
    Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
     
    -------- --------- ----------- -----
    Aircraft LOD Files Substitutes Notes
    -------- --------- ----------- -----
     
    C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
    E-1B E-1B-R0e.LOD E-2A Beta Models section
    P-3A P-3A-R0b.LOD P-2H Modern Planes section
    S-2A S-2A-R2.LOD A-1H Modern Planes section
     
    4. Optional Destroyers
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    1) Remove the substitute destroyers (named Adams and Farragut) that are
    installed by default from \Objects\GroundObject in your Mod folder.
    (These substitute versions are based on the ThirdWire CGN-36.)
     
    2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
    folders in \Optional\GroundObject (in the OTC packages you downloaded).
     
    3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
    and renaming it Coontz2_COL.LOD.
     
    4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
    \Objects\GroundObject in your MOD folder.
     
    Again, the campaigns will automatically use the new versions of these ships.
     
    ~~~~~~~~~~~~~~
    Campaign Notes
    ~~~~~~~~~~~~~~
     
    There are two main campaigns supplied with this version of OTC:
     
    - Cuba: the standard campaign, allowing you to fly a variety of USAF,
    USN, or USMC aircraft in support of the U.S. invasion of Cuba.
     
    - Red Cuba: new "red-side" version of the main campaign, allowing you
    to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
    the island of Cuba.
     
    By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
     
    If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
     
    The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
     
    The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
     
    Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
     
    So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    General SF2 post-Dec2009 Updates/Conversions
    --------------------------------------------
    - Hangar/Loading Screens: converted to .JPG format
    - Loadout Images: coverted to .TGA format
    - Cockpit Positions: checked & updated as needed
    - HUD/DTVFilter Materials: added & updated as needed
    - Effects: added proper shaders to all effects
    - EnvironmentSystem: added proper Dec2009 shaders & new
    environment parameters
    - Menu Screens: coverted to .JPG format
    - Non-decal TGAs: moved to aircraft texture folders
    - UserLists: added UserList.INIs to all aircraft
    - AircraftShortNames: added AircraftShortName statements
    to all aircraft
    - Damage models: added aircraft damage models to most air-
    craft DATA.INIs
    - Decals: moved all aircraft decals to \Decals folder
    - Pilots & Seats: moved all pilots & seats to \Pilots folder
    - Radar frequencies: added radar frequency data to aircraft
    radars, RWR statements, anti-radiation missiles, & ground
    radars (not ships)
    - Weapons & Guns: converted weapons & guns to SF2 standards
    - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
    into several .INIs
    - Ships: added collision LODs where necessary
    - Carriers: added SF2NA data to carriers as needed
     
    Other Updates & Fixes
    ---------------------
    - added damage .TGAs to several aircraft
    - tweaked weapons loadouts/stations on several aircraft
    - updated flight models on a number of aircraft to use SF2
    or SF2-friendly flight models
    - tweaked flight models on most remaining aircraft to make
    them SF2-friendly
    - added cockpits to all MiGs and made them flyable
    - replaced the older F-8s with The Mirage Factory F-8C & F-8E
    - added additional units/skins to F-8C & F-8E
    - added 3rdWire cockpits for F-8C & F-8E
    - added additional units/skins to A-4B/C
    - added additional units/skins to F-100D
    - adapted custom F-4B skins to SF2 equivalents
    - applied SF2 updates to F11F-1 & F3H-2M
    - updated naval aircraft for SF2NA carrier use/parking
    - added new Hangar & Loading screens for all aircraft
    - made minor correction/fixes to most aircraft
    - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
    - added 3rdWire cockpit for F-105D-25
    - replaced original cloud mod with Cellinsky's WideSky cloud mod
    - updated original Menu screens and added a few new ones to round
    out the set
    - created new InstantAction.INI
    - added custom SpeechSystem.INI to suppress some gun-firing radio
    calls ("He's firing his guns!")
    - updated SpeechSystem.INI for SF2NA compatibility
    - carried over original Nations.INI tweaks to SF2 Nations.INI
    - updated Nations.INI for SF2NA compatibility
    - added several new sounds & updated SoundList.INI
    - added handful of new guns
    - tweaked flak guns to improve effectiveness & use new effects
    - added a handful of weapons & tanks (mainly for new aircraft)
    - converted main terrain .INIs to SF2 standards
    - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
    - re-arranged positions of a few carrier stations
    - re-named a few target areas (all at sea)
    - created SF2NA compatible water map for carrier/ship use
    - added new terrain items (static models, etc) to TYPES.INI
    - updated stock Cuba campaign for SF2-compatibility, added new
    aircraft to campaign, & re-ordered deployments for some units
    - created SF2NA-compatible version of stock Cuba campaign w/
    SF2NA-style carrier battle groups & aircraft mission types
    - added "Red Cuba" campaign for Soviet/Cuba side
     
    New Air & Ground Items
    ----------------------
     
    USN/USMC:
    - A-1H (VA-176, VA-95, VA-65, VA-75)
    - A-3B (VAH-4)
    - A-5A (VAH-1, VAH-7)
    - E-2A (various VAW units)
    - F4D-1 (VF-13)
    - KC-130F (VMGR-352)
    - P-2H (VP-18, VP-56)
    - RF-8A (VFP-62, VMCJ-2)
    - SH-3D (HS-7)
     
    USAF:
    - B-47E (380 BW)
    - B-58A (63 BS)
    - F-102A (159 FIS - FL ANG)
    - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
    - F-104C_61 (436 TFS, 476 TFS)
    - F-84F (12 TFW, 15 TFW)
    - RF-101C (363 TRW)
    - U-2A (USAF,CIA)
     
    Soviet/Cuba:
    - MiG-15UTI (Esquadron de Caza)
    - MiG-17 (Esquadron de Caza)
    - MiG-17AS (Esquadron de Caza)
    - MiG-19P (Esquadron de Caza)
    - MiG-21PF (Esquadron de Caza)
    - SeaFury50 (Esquadron de Caza)
     
    Ground Items:
    - CIM-10 Launcher
    - Cuban Squad
    - SON-9A Firecan radar
    - Flatface radar
    - Freya radar
    - M-43 Ambulance
    - M-51 Skysweeper
    - M-59 155 Long Tom
    - NIKE/Hercules site
    - SA-3 Goa launcher
    - Search Radar Tower (SRT)
    - Sidenet radar
    - Spoonrest radar
    - US Squad
    - several Soviet AAA/flak guns
    - US 90mm AAA
    - Kesselbrut's new ZiL truck types
     
    Ships:
    - Adams class
    - Batimore class
    - CG-16 Leahy class
    - CGN-25 Bainbridge
    - Cleveland class
    - Container Ship
    - CVA-41 Midway class
    - CVA-59 Forrestal class
    - CVAN-65 Enterprise
    - Farragut (Coontz) class
    - Gearing FRAM Ib class
    - USCG HEC
    - Foxtrot Submarine
    - FRAM II S2S
    - FRAM II ASW
    - FRAM II DG
    - Hospital Ship
    - Kanin class
    - Kashin class
    - Kynda class
    - Landing Craft (LCM)
    - Liberty Class Ship
    - Liner
    - Motor Torpedo Boat (MTB)
    - MV Atlantic Causeway
    - MV Atlantic Conveyor
    - MV Baltic Ferry
    - MV Nordic Ferry
    - MV Tor Caledonia
    - Navy Tug
    - Oiler
    - Oil Tanker (Tanker2)
    - Petrolero
    - Petya class
    - Riga class
    - Small Cargo Ship
    - Soviet Cargo Ship
    - Soviet Cruiser
    - Soviet Freighter
    - Soviet Tanker
    - Soviet Trawler
    - Sumner class
    - Sverdlov class
    - Trawler
    - Trawler1
    - Trawler2
    - USN Cruiser
    - USN Destroyer
    - USN Escort
    - USN Frigate
    - USN Tanker
    - USN Transport
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
     
    Aircraft
    -----------------------------------------------------------------------
    JSF_Aggie ........................ A-4B & A-4C skins
    Bunyap & pappychksix ............. A-3B Skywarrior
    MontyCZ .......................... A-1H Skyraider
    Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
    Wrench ........................... A-1H skins (3rdWire)
    Julhelm .......................... A-5A Vigilante
    russouk2004 & Capun .............. B-47E Stratojet
    Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
    Ahmed Junaid Raza ................ B-57B Canberra
    Zurawski ......................... B-57B Cockpit
    Pasko & Column5 .................. B-58A Hustler
    Wrench ........................... B-58A Hustler SF2 updates
    Foxmonter ........................ F3H-2M Demon
    NeverEnough ...................... F3H-2M SF2 updates
    ChampionsVA56 .................... F3H-2M Ultimate Pack
    Julhelm .......................... F4D-1 Skyray
    ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
    MyTai01 .......................... F-4B skins
    The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
    Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
    salvatorestupido, & JSF_Aggie
    JSF_Aggie ........................ F-100D skins
    Veltro2K ......................... F-102A Delta Dagger
    Ordway ........................... F-102A Cockpit
    Ahmed Junaid Raza ................ F-104A/C Starfighter
    Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
    Frank Rosato ..................... F-104A/C Pack for SF2
    ArmourDave ....................... F-105D-25 Thunderchief
    Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
    DaniloE31 ........................ F-106 Update Pack for SF2
    Fleet-Defender & Team ............ F11F-1 Tiger
    Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
    The Mirage Factory ............... F-84F Thunderstreak
    pappychksix ...................... F-84F skin
    Zurawski ......................... F-84F cockpit
    Wrench ........................... F-84F (3rdWire) customizations
    pappychksix & 331KillerBee ....... KC-130F tanker
    Tracker & ChampionsVA56 .......... P-2H Neptune
    Wrench ........................... P-2H updates
    Erikgen .......................... RF-101C
    Florian .......................... SH-3D Sea King
    Pasko & Column5 .................. U-2A Dragon Lady
    A-Team ........................... several optional aircraft (models not
    included) -- see above for more info
    Pasko ............................ MiG-15bis_FAR & MiG-15UTI
    Paulopanz ........................ MiG-15bis & MiG-15UTI skins
    Stary ............................ MiG-15/17 cockpit
    Spillone104 & Paulopanz .......... MiG-19P Farmer
    Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
    The Mirage Factory ............... MiG-21F-13 Fishbed
    Paladrian ........................ MiG-21 cockpits
    Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
    MiG-21PF, & Il-28
    Simon Porter ..................... Sea Fury
    Paulopanz ........................ Sea Fury skins
     
    Ground Objects
    -----------------------------------------------------------------------
    Nicholas Bell .................... WOE 1950's AA Mod
    Canadair ......................... Powerful Flak
    Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
    Fubar512 ......................... ZSU-23 AAA tweaks
    Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
    Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
    rebel ryder & Nicholas Bell....... M1939 flak guns
    Julhelm .......................... Firecan radar
    Kesselbrut ....................... ZPU-1, US/UK_Cal50
    rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
    Wrench ........................... M-59 (based on M-113)
    Pasko ............................ SS-4 vehicles & items, Su-100
    Kesselbrut ....................... ZiL Transport Pack
    SUICIDAL ......................... New Destroyed Tank LODs
    Pasko ............................ Hawk launcher & radars
    Fubar512 & Wrench ................ Hawk INI tweaks
    Unknown author ................... CIM-10A Bomarc
    Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
    Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Fubar512 ......................... NIKE-Hercules sites layout/placement
    Spillone104 ...................... SA-2 Guideline Pack
    WhiteBoySamurai .................. Leahy & Bainbridge class
    YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
    Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
    Adams class, & Farragut class
    GrinchWSLG ....................... Fletcher class
    JSF_Aggie ........................ ThirdWire LHA upgrade
    Florian .......................... USN AOE Transport
    WhiteBoySamurai ...................Riga & Petya class ships
    Orsin ............................ Kanin (Udaloy) class
    Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
    Suicidal & Torno ................. Container Ship
    Loborojo & Suicidal .............. Petrolero
    Fubar512 ......................... Fleet Oiler
    Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
    Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
    Hotel, November, LCM
    Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
    Cocas ............................ Trawler & Soviet Trawler
    Raven ............................ Trawler skins
    Marcfighters ..................... Zulu (USS Trutta)
    Fubar512 & MiGBuster ............. Carrier Deck Illumination package
     
    Other
    -----------------------------------------------------------------------
    Deuces ........................... Cuba terrain for OTC
    Wrench ........................... updated Cuba terrain for SF2
    Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
    Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
    Spectre8750 ...................... Fake Afterburner Node
     
    Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    1 May 2014
    12 July 2013
    28 April 2013
    25 June 2011
    8 December 2010

    1,344 downloads

       (8 reviews)

    6 comments

    Updated

  18. SF2V Expansion Pack - End Game, 1974-1975

    SF2V Air & Ground Expansion Pack v. 2.1
    ** End Game, 1974-1975 **
     
    This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on includes three new campaigns, all based on the events of late-1974 and early 1975, when North Vietnam launched its final campaign to conquer South Vietnam and re-unify the country. Also included are a number of new aircraft and other items to fill out these new campaigns.
     
    This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied as well as the VPAF Add-on Pack. You can download the four main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
     
    Part 4:
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
     
    http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
     
    The latest update package for the Expansion Pack can be found here:
     
    Sept. 2013 Update:
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/
     
    Please take a look over the remainder of this ReadMe before installing this add-on.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    The minimum requirements for this add-on package are the same as for the latest cumulative update for the Sf2V Expansion Pack.
     
    ** Minimum Requirements: SF2V + SF2 + SF2E
     
    In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2. SF2 and SF2E are required in order to provide several aircraft that are not included in SF2V.
     
    ** Support for SF2NA
     
    This update adds support for installations that include SF2NA, but SF2NA is not required.
     
    ** Patch Levels
     
    This update supports several different patch levels:
     
    1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
     
    2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
     
    ** VPAF Add-on
     
    The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
     
    http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
     
    This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
     
    ** Latest Cumulative Update for the SF2V Expansion Pack
     
    You should have the latest cumulative update for the Expansion Pack installed before applying this add-on package. Currently the latest update is the Sept. 2013 Update:
     
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    The installation process has three phases: one for the main add-on files; a second for users with the Mar2012 or later patch levels of SF2V; a third for users with SF2NA merged into their SF2V installs.
     
    Here's how to apply this update package:
     
    1. Ensure that SF2V, SF2, and SF2E are all properly installed & updated as part of a
    merged install.
     
    2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder,
    that the VPAF Add-on in installed, and that the latest update package for the Expansion
    Pack is applied. (See above for links to all components mentioned here.)
     
    3. Unpack SF2V_AG-XP_v2_74-75.7z to a safe place on your drive.
     
    4. Open the \1_All_Patch_Levels folder. Drag and drop all the files and folders from within
    the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted.
     
    5. If you are running SF2V at the Mar2012 or later patch level, open the \2_Mar2012_Patch
    folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder
    to your SF2V Mod Folder, overwriting as prompted.
     
    6. If your SF2V installation includes SF2NA, open the \3_SF2NA folder. Drag and drop all the
    files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder,
    overwriting as prompted.
     
    At this point the main add-on is installed and you're ready to play the new campaigns. If you would like to install the optional A-37A/B Dragonfly or DLC F-4N aircraft, please read the next sections.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installing the A-37A/B Dragonfly
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    One important aircraft in the inventory of the VNAF (South Vietnamese Air Force) was the A-37B Dragonfly, which first went through a combat evaluation program ("Combat Dragon") conducted by the USAF in the late '60's. A number of "Super Tweets" found their way into the inventory of the VPAF (Vietnamese People's Air Force) after the collapse of South Vietnam in April 1975 and were used by the newly unified Vietnam when it intervened in Cambodia against the Khmer Rouge.
     
    Unfortunately, we are not allowed to distribute the LODs (3D model files) for the A-37A and A-37B. Thus, by default, the South Vietnam campaigns substitute the B-57B Canberra in the ground-attack role for the VNAF. (The VNAF actually did briefly fly the Canberra in 1965-66, but eventually abandoned the aircraft after numerous problems cropped up in the training program for VNAF pilots.)
     
    In the \Optional directory, however, you will find all the files you need (minus the LODs) to add the A-37s to the game. In order to use the A-37s, though, you must first procure the LODs from the A-Team Skunkworks site (in the "3rd Party Mods" section):
     
    http://cplengineeringllc.com/SFP1/3rd_Party.html
     
    Download the A-37A and A-37B packages, unzip the files, and copy the .LOD files from each aircraft to the corresponding aircraft folders in the \Optional\A-37s directory. Don't forget to copy the cockpit LODs to the \Cockpit folder in each aircraft.
     
    Once you've added the LOD files to the aircraft folders, you may install the aircraft to \Objects\Aircraft directory in your Mod Folder.
     
    The South Vietnam campaigns are set up so that they will automatically use the A-37Bs in lieu of the B-57Bs.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installing the DLC F-4N Phantom II
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Also included as an optional aircraft is the ThirdWire DLC F-4N Phantom II. If the DLC F-4N is included in your base install, you may install the supporting files from \Optional\DLC\F-4N. To install it in lieu of the F-4N that is installed by default (and which is a mod of the F-4B_67):
     
    1. Remove the existing F-4N from the \Objects\Aircraft directory in your Mods folder.
    (Leave the decals for the F-4N in \Objects\Decals.)
     
    2. Move the F-4N folder from \Optional\DLC to \Objects\Aircraft in your Mods folder.
     
    Once installed, the DLC F-4N will be automatically used by the game.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Summary of New Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on supplies three new campaigns set in 1974-75 for the Expansion Pack. Two of these campaigns are based on counterfactual history -- namely, an imagined alternate history in which President Richard Nixon somehow survives the Watergate scandal and intervenes once again in Southeast Asia as South Vietnam buckles in the face of North Vietnam's "Ho Chi Minh Campaign." The third campaign is an updated version of MiGBuster's "The Last Stand '75" campaign, based on the actual historical circumstances of South Vietnam's collapse and eventual defeat.
     
    The three new campaigns are as follows:
     
    - Linebacker '75: a counterfactual historical campaign -- Nixon survives Watergate and goes on the war path when the Democratic Republic of Vietnam appears to have Republic of Vietnam on the ropes in early 1975. (Note: This campaign should not be confused with the "Linebacker III" campaign released for WOV by Malibu43 and set in the '80's.)
     
    - The Last Stand '75: an update of MiGBuster's historical 1974-75 VNAF campaign for SF2V.
     
    - Ho Chi Minh Campaign: essentially an alternate version of "The Last Stand," but with the counterfactual historical background of Linebacker '75, allowing the player to fly U.S. aircraft in support of South Vietnam from bases in Thailand, Yankee Station, and Dixie Station.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the New SouthVietnam75 Terrain
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on installs an alternate version of SouthVietnam terrain (SouthVietnam75). This alternate terrain incorporates many (but not all) of the additions made by MiGBuster to the southernmost regions of North Vietnam (Route Packs I and II) as well as South Vietnam.
     
    Although this alternate terrain should be compatible with earlier campaigns set in 1965-1972, we have nonetheless elected to offer this modified South Vietnam terrain as a separate terrain instead of just folding in the changes and updates to the existing South Vietnam terrain.
     
    ~~~~~~~~~~~~~~~~
    Historical Notes
    ~~~~~~~~~~~~~~~~
     
    Although all three campaigns are rooted to some extent in actual historical events, we necessarily worked from incomplete, limited historical data. In particular, the two "counterfactual" or "fictional" campaigns required us to speculate on how a U.S. intervention in Southeast Asia during 1974-1975 might have unfolded. Moreover, we have taken some liberties in constructing these campaigns in order to enhance game play.
     
    - U.S. units/squadrons are based on data we were able to scrounge on the internet from various sources. We looked at WestPac carrier deployments for '74-75 and what squadrons were on those cruises with what aircraft. USMC squadrons are all either West Coast squadrons or squadrons that were visiting or based in the Pacific (Australia, Japan, the Phillipines) during that time period. USAF squadrons are pretty close to those in Linebacker II, with some exceptions based (again) on data we were able to find about those units.
     
    - The VNAF is much more active and aggressive in the South Vietnam campaigns than it was historically. Although nominally the 4th largest air force in the world (following the transfer of large numbers of aircraft from the U.S. in the "Operation Enhance" and "Enhance Plus" programs of 1972-1973), the VNAF lacked the training and equipment to employ this large inventory of aircraft effectively against invading PAVN (North Vietnamese) forces.
     
    - VPAF aircraft do appear in both South Vietnam campaigns. This is not historically correct. The VPAF played almost no role in the '75 Ho Chi Minh campaign, and the few air-to-ground sorties conducted against targets in the South were actually flown by VNAF defectors in F-5s and A-37s. We have included the VPAF, flying from airfields in Route Packs I and II, as this makes the campaigns more interesting, esp. with the addition of Il-28s (which the VPAF received from the Soviet Union in late 1965).
     
    We have included MiGBuster's documentation for his original "The Last Stand '75" campaign in the \OriginalDocs folder. These files contain more information about the original VNAF campaign was created.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on includes the following new fixes & updates for the Expansion Pack:
     
    NEW AIRCRAFT
    - A-37A/B Dragonfly (optional, see note above)
    - A-4F_74 Skyhawk
    - A-4M_73 Skyhawk
    - A-6E Intruder
    - A-7D_75 Corsair II
    - A-7E_74 Corsair II
    - F-4D_75 Phantom II
    - F-4E_75 Phantom II
    - F-4J_74 Phantom II
    - F-4N Phantom II
    - F-14A Tomcat
    - F-111D Aardvark
     
    MISC UPDATES & ADDITIONS
    - added three new campaigns set in 1974-1975 (see summary above)
    - added medals pack for North & South Vietnam
    - added new skins for the USAF F-4D_75 & and F-4E_75
    - added drop tanks for new aircraft
    - added alternate version of SouthVietnam terrain (SouthVietnam75)
    that includes new target areas for the 1974-75 time period (see
    note above)
    - added SA-6 launcher and radar
    - added VNAF pilots for A-37B Dragonfly
    - added several new engine sounds
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a number of new items from the following modders who generously allowed their use:
     
    MiGBuster .......................... original Last Stand '75 campaign
    dtmdragon .......................... A-4M_73 Skyhawk
    HomeFries .......................... A-6 Superpack for SF2
    Column5, USAFTML, & Storm .......... F-4N Phantom II
    Mirage Factory ..................... F-14A Tomcat
    FastCargo & team ................... F-111D Aardvark
    Sundowner .......................... new skins for F-4D_75 & F-4E_75
    Sundowner .......................... F-4N VF-111 skin
    Column5 ............................ F-4N VF-151 skin
    ChampionsVA56 ...................... A-37A/B Dragonfly skins
    MiGBuster .......................... SouthVietnam75 target additions
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    18 Mar. 2014

    1,351 downloads

       (8 reviews)

    4 comments

    Updated

  19. MiG-25 Foxbats for SF2

    SF2 MiG-25 Foxbats
     
    This mod package contains a collection of MiG-25 Foxbats, all converted and updated to SF2 standards. Included in the package are all the weapons, effects, pilots, and seats that you will need to install and use any of the aircraft in this package.
     
    These aircraft can be used in SF2, SF2E, SF2V, SF2I, or SF2NA. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    Those familiar with the original MiG-25 Pack assembled by Dave (USAFTML) for SFP1 will rightly recognize that this updated package simply builds on the work of Dave and the entire team behind that original release. (The original ReadMe from that release is included here.)
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install, simply drag the \Effects and \Objects folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in this package:
     
    MiG-25P Foxbat-A - Interceptor
    MiG-25R Foxbat-B - Recon version
    MiG-25RB Foxbat-B - Recon/Bomber version
    MiG-25PU Foxbat-C - 2 seat trainer
    MiG-25PD Foxbat-E - Interceptor (updated)
    MiG-25PD Foxbat-E - Interceptor (updated), Export version
    MiG-25BM Foxbat-F - Anti-radar version
     
    The following nations are represented:
     
    USSR
    India
    Iraq
    Libya
    Syria
     
    For more information on the differences between these various versions, see this Wikipedia article:
     
    http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25
     
    Also useful are these online articles:
     
    http://www.airvectors.net/avmig25.html
     
    http://www.ausairpower.net/TE-Foxbat-Foxhound-92.html
     
    http://everything2.com/title/MiG-25+Foxbat
     
    ~~~~~~~~~~~~~~~~
    Notes on Changes
    ~~~~~~~~~~~~~~~~
     
    This package is largely an updating of the original MiG-25 Foxbat Pack to SF2 standards. I will not claim 100 percent technical and historical accuracy for every aspect of every aircraft, but I did consult a number of sources while preparing this package.
     
    Several things are worth noting:
     
    - landing gear for all aircraft is fixed, so aircraft no longer bounce
    and teeter around on the ground or wander off into the weeds (this has
    long been a pet peeve of mine with these aircraft, and I think I have
    finally fixed the underlying problem);
     
    - brake chute animation for the PD and PD Export version has been disabled,
    as the animation appears to be partially broken, leaving the chute door
    open during flight (strangely, this problem does not affect the other
    models);
     
    - all engines now have fake afterburner nodes (if you don't like their
    appearance, you're welcome to substitute your own or turn them off);
     
    - all aircraft use standard SF2 shadow statements (the included .SHD files
    actually spawn those dreaded tractor beams, whereas a simple SF2 shadow
    configuration does not).
     
    It should also be noted that the skins included here are quite dated. If anyone is so inspired to create a new set of skins and decals (Paulopanz, I'm looking at you...), please contact me at CombatAce.com. I would be happy to incorporate a new set of skins and decals into an updated version of this package.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Primary credit goes to the team responsible for the original MiG-25 Foxbat package for SF1:
     
    Dave (USAFTML)
    Wpnssgt
    Tomcat1974
    Sundowner
    Ghostrider
    Deuces
    Moonjumper
     
    Also included in this package are skins or decals done by the following individuals:
     
    HrntFixr
    Sidewinder86
    Gepard
    Wrench
     
    The cockpits used in this package were built by:
     
    Paladrian (MiG-21 cockpit)
    Boopidoo & Badger the Bad (Su-15 cockpit)
     
    Finally, I used a tweaked version of the fake afterburner node effect introduced by Spectre8750.
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for the MiG-25 Foxbat Pack for SFP1 is included in the same directory as this ReadMe. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    27 March 2014

    1,970 downloads

       (7 reviews)

    5 comments

    Updated

  20. Green Hell 3.5 Enhancement Package

    Green Hell 3.5 Enhancement Package
    for the
    SF2V Air & Ground Expansion Pack
     
    This package contains a set of enhancements for CA_Stary's Green Hell 3.5 (GH 3.5) replacement tile set for the ThirdWire VietnamSEA terrain. It is primarily designed for users who are using GH 3.5 in conjunction with the SF2V Air & Ground Expansion Pack.
     
    This mod package makes the following enhancements to Green Hell 3.5 with the SF2V Expansion Pack:
     
    1. Replaces the main air base tile with a new one designed to better belend into the surrounding terrain -- i.e., no more expansive green lawns surrounding all the air bases. The "jungle" air base tile is unchanged.
     
    2. Replaces the ground TGAs used for many barracks areas in the lower Route Packs of North Vietnam with new TGAs that allow the barracks areas to more naturally blend in with the surrounding terrain.
     
    3. Replaces the bright, aqua blue water tiles of GH 3.5 with a darker, greyer set of water tiles, which (at least to my eyes) look more natural.
     
    4. Replaces the default WaterNormal.BMP used in GH 3.5 with a new WaterNormal that produces more pronounced wave effects.
     
    If you are not using Green Hell 3.5 (the SF2V Expansion Pack by default uses an enhanced version of CA_Stary's Green Hell 2.0 tile set), there is no purpose in installing this enhancement package. It is designed strictly for Green Hell 3.5, not any earlier version (including 3.0).
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Installation is simple: copy all of the files in the \ForVietnamTerrains folder to the \Terrains\VietnamSEA terrain folder in your Mods directory. Allow Windows to overwrite files as prompted.
     
    If you have also installed GH 3.5 to the SouthVietnam terrain included with the SF2V Expansion Pack, copy the same files to the \Terrains\SouthVietnam folder in your Mods directory.
     
    That's it.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes on GH 3.5 w/ the SF2V Expansion Pack
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    As noted above, the SF2V Expansion Pack ships with an enhanced version of Green Hell 2.0 tile set. The numerous custom target areas in the Expansion Pack were hand-placed with an eye towards exploiting the particular visual features of the GH 2.0 tile set in order to make buildings, vehicles look as though they "belonged" in the places you find them.
     
    As the GH 3.5 tile set is a complete departure from (not a mere revision of) the GH 2.0 tile set, some of the ground target items might look a bit oddly placed in some target areas with GH 3.5. Thankfully, the GH 3.5 tile set is quite forgiving visually speaking (much more than the earlier GH 3.0) -- so much so that in most cases the worst you'll see is trees crowding buildings just a bit too much.
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    CA_Stary ............... Green Hell 3.5 Replacement Tile Set for VietnamSEA
     
    ------------------
    Eric Howes
    eburger68
    9 Dec. 2013

    1,275 downloads

       (7 reviews)

    3 comments

    Submitted

  21. SF2NA: Black Sea Crisis (Part 4 of 4)

    Part four of the "Black Sea Crisis" mod for SF2NA.

    1,544 downloads

       (2 reviews)

    0 comments

    Updated

  22. SF2NA: Black Sea Crisis (Part 3 of 4)

    Part three of the "Black Sea Crisis" mod for SF2NA.

    1,482 downloads

       (3 reviews)

    0 comments

    Updated

  23. SF2NA: Black Sea Crisis (Part 2 of 4)

    Part two of the "Black Sea Crisis" mod for SF2NA.

    1,541 downloads

       (2 reviews)

    0 comments

    Updated

  24. "Operation Desert Storm" for SF2 (Redux) - Part 3 of 3

    ODS for SF2: Part 3 of 3.
     
    Eric Howes

    2,267 downloads

       (5 reviews)

    2 comments

    Submitted

  25. "Operation Desert Storm" for SF2 (Redux) - Part 2 of 3

    ODS for SF2: Part 2 of 3.
     
    Eric Howes

    2,315 downloads

       (4 reviews)

    0 comments

    Submitted

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