Monty CZ
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Content count
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Joined
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Last visited
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Posts posted by Monty CZ
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Hello Soulfreak, this project is "on hold" and I am not able to continue on it due to real life.
I can send all files you can see here to somebody.
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Hello I still have the 3D file and templates if you want.
Monty CZ
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Do you know this page?
http://www.wwiiaircraftperformance.org/me109/me109e.html
Might be useful
Monty CZ
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Last versions of Blender made conversion to 3DS even more complicated.
I dont think its even possible to make complete model with UVW maps and hierarchy
and export it into 3DS.
I do mesh modeling in Blender because its faster and I was used to, then everything else
I did in 3DS. Maybe somebody could make export from Blender available
Monty CZ
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Sometimes I play that but when He-51 is faster than lagg-3 I dont call it simulation :-)
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I have only limited amount of time so I can "trade" plane modeling for map works :-)
seriously some terrain guru would be helpful - I want to use stock germany CE map but
modded with smaller towns and different TOD buildings (to eliminate skyscrappers)
Monty CZ
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I use one sided material and if required simple copy the mesh invert faces inside and connect it in hierarchy to the original one
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I would vote for import option since I lost a lot of source files of released planes and objects :-(
Even payware PRO version is option for me.
Monty CZ
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hello its DAT with permission to include into the mod.
Monty CZ
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Did you tried the same "smooth group" as fuselage?
Monty CZ
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Opel Blitz pack
something for WWII era - trucks to populate areas
read the readme!
Monty CZ
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Submitter
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Submitted10/26/2014
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Category
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6 trucks released for the german side
Monty CZ
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I can do that. texture TGA? since it is supposed to have some transparency on the edges?
Monty CZ
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So the airfield is populated
but strange things happened
what is head and what is tail in airfield ini?
lets say on runway 60/240 (in airfield data file
I have Heading=0
in targets ini I set heading to 60
and I supposed that head course would be 60
(60 is preffered/primary course)
this is part of my file
[Runway001]
Heading=0
Offset=0,0
Length=1200
Width=60
TouchDownHead=0, 518.5
TouchDownTail=0, -518.5
TakeOffHead=0, 530
TakeOffTail=0, -530TaxiHead[01].Heading=90
TaxiHead[01].Offset=-40,-580
TaxiHead[02].Heading=90
TaxiHead[02].Offset=-70,-580
TaxiHead[03].Heading=100
TaxiHead[03].Offset=-99.54,-574.79thank you for ideas
Monty CZ
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I compiled my latest work on buildings...
since I cannot upload a new file into download section here it is for you
MontyCZ
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Soulfreak if you have special request and some drawings I can do something,
but now I did about 10 types of hangars and I need to make destroyed lods for them
and place them into airfield. Planned min 6 standard layouts of airfields and some
specific historically correct (2 or 4)
If somebody with knowledge can draw a layout of the "typical" unified layout for
small, medium and large airbase it would be helpful.
Monty CZ
You may want to see this - A message from 3rd Wire, CROWFUNDING campaign for Sf2 update
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
When I saw this message I instaled SF2 again after 5years and ....ok it was nice but I think that it is time to move. There is too many "hotfixes"
which cover some specific behavior and technology is already obsolete. Yes I am dreaming about something similar - "semi lite", but still simulator with dynamic campaign,
from 1960-80s, not primarily multiplayer game, with terrain which feels good and moddable.