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ShrikeHawk

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Posts posted by ShrikeHawk


  1.  

    I love building out installs for unusual or rarely covered air battles. This time, I'm working on a fictional one including Menrva's Madagascar terrain.

    A fictional conflict over oil rights in Madagascar.
    Western oil companies purchase oil rights from corrupt politicians.
    The common folk get nothing, not even jobs. A violent insurgency
    arises. Western nations side with petroleum companies. African
    and South American nations side with the insurgents. Through
    unspoken agreement, no nation sends frontline equipment, wary
    of appearing like the bully. The US claims it's only sending trainer
    and recon aircraft.

    "It's not a real 'shooting war' after all."
    ---US Secretary of State

    Here's a video:

    The Coin War

     

     

     

     

     

    • Like 7

  2. 2 hours ago, Menrva said:

     If you wish to release modified files for my terrain packages, please check with me via PM first

    @Menrva Absolutely! I wouldn't release it, edited, without your agreement first. All I'm doing is modestly changing the target list and types list. Visually, the terrain is stunning. I wouldn't change a thing about that.

     


  3. 16 hours ago, Wrench said:

    BTW, what terrain are you trying to upgrade?

     

    Not an upgrade, per se, just a change. I'm working with Menrva's Madagascar terrain. I've imagined a war where only low-cost Light Attack are operating, a COIN War. In such a scenario you wouldn't operate planes like AT-6B and Super Tucano in a hotly contested airspace. So, I have removed all SAMs. But...that means air defense suppression missions are not very threatening (read: not challenging). So, I have added boatloads of AAA ground objects and I want a lot of them around the targets. Flying low directly over an airfield should be terrifying. Thus, I need more AAA positions.   


  4. 41 minutes ago, Wrench said:

    Each AAA position has to be plotted individually, and THEN added to the targets ini.

    So, to be clear, I have to add AAA sites via a terrain editor and then add them to _targets.ini? It can't be done with just .ini edits?

    If so, does adding objects require a ph.d in quadratic equations, and can you recommend the easiest to use terrain editor?


  5.  

    I am trying to increase the density of AAA positions in a terrain. To do this, I changed a few entries in the _targets.ini file to "AAA". This should plugin randomly selected Mobile_AAA and Static_AAA objects, right? But I am not seeing an increase of targets. What am I missing? I have changed other entries (e.g., "Target[010].Type=Pit1" to "Target[010].Type=Gepard") and these appear and function, but cannot be targeted (red box). Why is that?

    How does TargetType=MISC play into the missions? For instance TRANSPORT can be found in Armed Recon or TANK can be found in CAS missions. What about MISC?

    During Flak suppression missions ground objects are often appearing on the map one at a time. Is there a way to change that?

    Thanks in advance for any help with these questions.


  6. I have a pylon in my weapons folder. I want to add it to a new weapons station on the aircraft. I want the pylon to appear and hang an IRM on it. I've looked all over for instructions.  How do I do this?

    data from the pylon

    [WeaponData001]
    TypeName=1pilones
    FullName=External Pylons
    ModelName=1pilones
    Mass=20.520000
    Diameter=0.480000
    Length=2.500000
    SubsonicDragCoeff=0.003000
    SupersonicDragCoeff=0.007000
    AttachmentType=BRAZIL
    SpecificStationCode=1pilones
    NationName=BRAZIL
    StartYear=1965
    EndYear=2020
    Availability=3
    BaseQuantity=12
    Exported=TRUE
    ExportStartYear=1965
    ExportEndYear=2020
    ExportAvailability=2
    WeaponDataType=4
    StoreType=2
    NumChaff=0
    NumFlare=0
    EjectPosition=0.000000,0.000000,0.000000
    EjectVelocity=0.000000,0.000000,0.000000

     

    What I have in the aircaft file so far. Missile appears, but not the pylon

     

    [LeftPylonMount]
    SystemType=WEAPON_STATION
    StationID=4
    StationGroupID=4
    StationType=EXTERNAL
    AttachmentPosition=-5.0920,0.3084,-0.3827
    AttachmentAngles=0.0,0.0,0.0
    LoadLimit=100.0
    AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR
    AttachmentType=Nato,Argentina,ISRAEL,FRANCE,BRAZIL
    NoJettisionTank=TRUE
    ModelNodeName=
    PylonMass=
    PylonDragArea=
    FuelTankName=1pilones

    [RightPylonMount]
    SystemType=WEAPON_STATION
    StationID=5
    StationGroupID=4
    StationType=EXTERNAL
    AttachmentPosition=5.0920,0.3084,-0.3827
    AttachmentAngles=0.0,0.0,0.0
    LoadLimit=100.0
    AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR
    AttachmentType=Nato,Argentina,ISRAEL,FRANCE
    NoJettisionTank=TRUE
    ModelNodeName=
    PylonMass=
    PylonDragArea=
    FuelTankName=1pilones

    [LeftOuterPylon]
    SystemType=WEAPON_STATION
    StationID=6
    StationGroupID=5
    StationType=EXTERNAL
    //AttachmentPosition=-5.0920,0.3084,-0.8827
    AttachmentPosition=-5.0920,0.3084,-0.5227
    AttachmentAngles=0.0,0.0,0.0
    LoadLimit=1500
    AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM
    AttachmentType=Nato,Argentina,ISRAEL,FRANCE
    ModelNodeName=
    FuelTankName=
    PylonMass=17.0
    PylonDragArea=0.03

    [RightOuterPylon]
    SystemType=WEAPON_STATION
    StationID=7
    StationGroupID=6
    StationType=EXTERNAL
    //AttachmentPosition=5.0920,0.3084,-0.8827
    AttachmentPosition=5.0920,0.3084,-0.5227
    AttachmentAngles=0.0,0.0,0.0
    LoadLimit=1500
    AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM
    AttachmentType=Nato,Argentina,ISRAEL,FRANCE
    ModelNodeName=
    FuelTankName=
    PylonMass=17.0
    PylonDragArea=0.03

     


  7.  

    I'm working on a fictional theater using the beautiful Madagascar terrain. It features the T-45 as a fictional mercenary naval fighter (F/A-19E), with a brand new skin and ini edits, operating from long-deck Essex carriers off the coast.

    It imagines a budget war using low-cost trainers instead of front-line aircraft. So it includes AT-6B, Super Tucano, Hawk 52/60, L-39, MB-339, Alphajet and many others.

    They've all been set for CAP and SWEEP missions, so it's a battle of the small and swift. Much fun.

     

    img00009.thumb.JPG.75eb325a25257b2ecc64a487a724a656.JPG

     

    img00007.thumb.JPG.5581829cfb061487ff6771d3fa615ea1.JPG

    • Like 6
    • Thanks 3

  8. 11 minutes ago, Blade said:

    What is the 'ParentComponentName' of the outer wing? It should be the right wing (usually called 'RightWing' by default).

    Here you go, from the data file:

     

    [RightOuterWing]
    ParentComponentName=RightWing
    ModelNodeName=RightOuterWing
    DestroyedNodeName=
    ShowFromCockpit=TRUE
    DetachWhenDestroyed=TRUE
    DamageRating=DESTROYED
    MassFraction=0.089
    HasAeroCoefficients=TRUE
    LiftSurface=TRUE

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