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Files posted by Fubar512
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WoE Shader Effects 1.0
By Fubar512 in Environmental Mods
INSTALLATION:
Assuming you have WoE (ie., "Wings over Europe"), the process is simple...just extract and place the folder named "Terrain" into the your Wings Over Europe Folder, and you're ready to go.
In all other titles, extract the watereffect.fx and the waternormaldot3 into the Terrain subdirectory of your choice.
In Strike Fighters, that would be "Desert". In Wings over Vietnam, it would be "VietnamSEA. In WoI, it's "IsraelME".
This effect is optimized for use with Brain32's WoE terrain using Cellisnsky's widesky 1.0 mod.
*NOTE*: I cannot guarantee that it will work to everybody's satisfaction with other ThirdWire titles, terrain sets, or environment mods.
KNOWN ISSUES: Cards that lack FULL DX9.0C support, such as ATI Radeon 9x -X1K series and the nVidia GeforceFX(5) series, may experience pixelation issues when close to the "water's" surface. The only workaround is to either turn off the shaders, or to break down and purchase a card that supports DX9.0C.
This effect is all but unusable in Windows Vista, due to its poor DX9 support.
The .FX files contained in the zip archive based on ThirdWire's original's, and re-compiled & debugged using ATI's RenderMonkey.
2,918 downloads
0 comments
Submitted
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Illuminated Tracers
By Fubar512 in Single Ordnance Files
Illuminated Tracer Smoke Emitter
by: Fubar512
Tested on every ThirdWire sim up to (and including), Wings over Israel with patch 1.
To install: Simply drop the TracerSmokeEmitter.ini file into your ThirdWire Sim's effects folder
To uninstall: Delete the TracerSmokeEmitter.ini, and the sim will revert to using its original tracer smoke emitter.
Notes:
To adjust the distance at which the tracer illuminates objects, adjust the following value
[EmitterType001]
LightRange=100.0<---ADJUST
It's in meters, I've found that a value of 100.0 meters seemed to be the best compromise in terms of realism and visibility.
Also, you'll notice that I've modified the smoke emitter itself. Tracers now leave undulating smoke rings, or "snakes" (as they're referred to by those who've been on the receiving end).
689 downloads
0 comments
Submitted
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RWR Symbology
By Fubar512 in Jet Cockpits
RWR Symbology and Sounds for Third Wire Sims
by: Fubar512
crash test dummies: Jarhead1 and USAFMTL "Dave"
NOTE, these are not totally representitive of the RWR symbology that one might find in real combat aircraft. They are meant to make it somewhat easier to identify threat type (ground or airborne), and threat level (search, track, lock), for ease of game play. The symbols are set up as follows:
S = ground based search radar
Diamond with "T"=ground based radar in track mode
Diamond with 'L"=ground based radar in acquisition mode
Inverted 'V" with "S" below it=Airborne search radar
Inverted 'V" with "T" below it=Airborne radar in track mode
Inverted "V" with "L" below it=Airborne radar in acquisition mode
The colored icons further help identify threat modes, as follows
Green =Search Mode
Yellow =Track Mode
Red = Acquisition mode
Instructions:
Copy the RWR sub-folder of your choice (Green or Colored) and its contents into the aircraft's cockpit folder. The aircraft must have an RWR display to begin with, of course!
Next, you must edit the following entries in that aircraft's avionics.ini to denote the path to the RWR symbol.
(Please note that In the case of TW default aircraft, you will have to extract the avionics.ini from the objectdata.cat file, and place it in the aircraft's folder in order to edit it. You must download and use the SFP1E extraction utilty in order to do so.)
[RWR]
Type=3_RING
AirSearchTexture=Cockpit/RWR/AirSearch.tga<---Note path statement
AirTrackTexture=Cockpit/RWR/AirTrack.tga<---Note path statement
AirLockTexture=Cockpit/RWR/AirLock.tga<---Note path statement
GroundSearchTexture=Cockpit/RWR/SurfaceSearch.tga<---Note path statement
GroundTrackTexture=Cockpit/RWR/SurfaceTrack.tga<---Note path statement
GroundLockTexture=Cockpit/RWR/SurfaceLock.tga<---Note path statement
SearchPosition=0.90
TrackPosition=0.55
LockPosition=0.15
SearchSize=0.125<---adjust size to fit RWR display
TrackSize=0.125<---adjust size to fit RWR display
LockSize=0.125<---adjust size to fit RWR display
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.5
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrack2.wav<----Sounds (optional)
LockSound=LaunchWarn.wav<----Sounds (optional)
Note the path statement in the Texture statement. This must be followed or the model will default to using the standard texures (icons).
The Size statement is a variable that must be set by the user. I find that a size value of 0.125 is perfect for the F-15 series, and a size of 0.20 works well with the F-14, F-16, and F-18's display. You may need to experiment.
Last, but not least, RWR sounds. I've included two extremely annoying ones for your enjoyment. You can use whatever sounds you want, by simply placing said sounds in the "Sounds" folder, and setting the statement as noted above. Note that sounds must always be monoaural .wav format. MP3 files, and stereo .wavs will not work in any TW sim.
I've included a modified avionics.ini for the default Thirwire F-15A, as found in WoE and WoI, to help you understand what's involved, and to allow those of you who already have those sims to get up and running right away.
USING THIS MOD UNDER "EASY AVIONICS"
by: WarlordATF
Now, When i installed it, It didn't work. I re-checked everything,re-read the readme and everything was done exactly right.
But, I use Easy Avionics! Its simple to fix and i just wanted to provide instructions on how to make it work with Easy mode.
All you have to do is...
Copy the new TGAs, not the RWR folder, Just the new TGAs to your Flight folder and extract the EASYAVIONICSDATA.INI from the Flightdata.cat and edit it like this...
[RWR]
Type=3_RING
AirSearchTexture=AirSearch.tga
AirTrackTexture=AirTrack.tga
AirLockTexture=AirLock.tga
GroundSearchTexture=SurfaceSearch.tga
GroundTrackTexture=SurfaceTrack.tga
GroundLockTexture=SurfaceLock.tga
SearchPosition=0.90
TrackPosition=0.55
LockPosition=0.15
SearchSize=0.15<---Set Size to your preference
TrackSize=0.15<---Set Size to your preference
LockSize=0.15<---Set Size to your preference
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.2
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrackSound.wav
LockSound=RWRLockSound.wav
And your done, this will give you a fully functional RWR and All RWRs will use the new symbols!
545 downloads
0 comments
Updated
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Enhanced Cloud Top Layer
By Fubar512 in Environmental Mods
The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
Cheers,
Fubar512 and Brain32
935 downloads
0 comments
Submitted
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Paved_Airfield_03.zip
A replacement for SF's default
unpaved desert airfield. Works well with Deuces Euro Terrain mod.
940 downloads
0 comments
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WoE Trees by Deuces
By Fubar512 in Environmental Mods
WoE Trees by Deuces
These are actually the VietnamSEA .TOD files created by Deuces for Wings over Vietnam. At his suggestion, I've renamed them as per the WoE GermanyCE naming convention, and have been using them in WoE with no apparent issues.
To install: Simply extract the enclosed GermanyCE folder into your Wings over Europe/Terrain folder and accept when asked (or warned) if you wish to overwrite the existing files in that folder (which it actually won't).
1,067 downloads
0 comments
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RADAR-Equipped Ships
These are direct replacements for the default WoV & SF cargoship and tanker. They have been editted to include a radar emitter, making them visible on RWR displays and allowing them to be targetted by anti-radiation missiles (or any antiship missile that uses passive-radar homing).
622 downloads
0 comments
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Radar Fire Controlled Sumner Fram2 Data File
By Fubar512 in Destroyers
This is an updated dat.ini for WoV's Sumner Fram 2 destroyer model. You must have this model (it's part of WoV) for this file to work properly...
Modifications include radar-controlled 127mm (5" 38) guns, that will engage both sea and airborne threats.
392 downloads
0 comments
Updated
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November Class SSN (submerged)
Submereged November Class SSN:
Model by Kesselbrut
Concept by KillerBee
Data Files and Weps by Fubar512
This represents a submerged Nomber Class SSN, and as such only shows the sub's periscope protruding above the surface. The majority of the model's hit boxes are situated below the surface, making for a rather tough target.
It has a radar emitter located within the periscope mast, so it appears on RWR displays. While it's radar return is miniscule by comparison, it does appear on some Radar displays, as well.
840 downloads
0 comments
Updated
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MiG-17F Flight Model for WoV
This is a flight data file ONLY!
This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to):
1) Simulated loss of roll control due to Wing Warping (above 470 kias)
2) Simulated loss of pitch authority above 490 kias
3) Refined throttle settings and flight dynamics.
To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini"
To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit.
482 downloads
0 comments
Updated
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MiG-21MF SP4 Flight Model
This is a flight model (FM) *ONLY*
From the Readme:
These are flight models for the existing MiG-21MF, and are tailored to work in conjunction with the initial release of Wings over Europe, and with Strike Fighters and Wings over Vietnam patched to SP4 (patch dated 5-16-06).
I suggest you install Mago's latest MiG-21 cockpit package FIRST, and then install this FM file (MiG-21MF_Data.INI), over any previous FMs.
I also suggest that you install and use the Mirage Factory's MiG-21F13, as it will contain some of the necessary sound files (MiGEngine being one of them). Besides, it's a great model!!
The MiGEngine sound file is also in the Sounds Megapack, located here at CombatAce.
Installation:
There are two FMs contained within the zip archive, each in their own folder. One is Wings over Vietnam (WoV) specific, and the other can be used in both Strike Fighters and Wings over Europe. Extract the folders to your desktop, and then drag the MiG-21MF_Data.ini files to their corresponding folders in each game. For example, in WoV, one would place the file in the Wings over Vietnam/Objects/Aircraft/MiG-21MF subfolder. Make sure that the file resides in the MiG-21MF folder, and is NOT nested within a subfolder. That?s it!
Known Issue: MiG-21MFs used blown flaps in real life. As of this writing (May 26 2006), there seems to be an issue with animations not working in SF/WoV/WoE if the value "Manual_With_Blowback" is applied to the flap variables in the flight model.
Credits: Mega Thanks to the members of AIRTEVRON 5 (past and present), particularly to Kreelin and Streakeagle, who were kind enough to share their knowledge of aerodynamics with all of us
483 downloads
0 comments
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SmokeFX
By Fubar512 in Effect Mods
SMOKE EFFECTS for Strike Fighters: Project 1 and Wings Over Vietnam
Authors:
Saganuay82...Oil Fire effect concept & initial testing
Fubar512.....Oil Fire effect & steamship smoke effect *.ini files
Deuces.......TGA Files & Effects "consulting" : )
Installation:
Place or Extract the follwing files into your SF or WoV Effects folder.
LargeOilFire.ini
MediumOilFire.ini
ShipSmoke.ini
Smoke1.tga
And that's it!
The Oil Fire Effects produce 3-4,000 foot tall pillars of thick, black "oil" smoke, while the enhanced Shipsmoke effect produces a fuller, darker cloud of smoke, such as an oil-fired steam ship might produce.
To Uninstall, simply remove the "offending" file(s) from your effects folder, and the game will revert back to using the original effects.
775 downloads
0 comments
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Sumner Fram 2 with radar controlled guns.
This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV).
This model will engage both ground-based (ships and coastal threats), and airborne threats.
249 downloads
0 comments
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MiG-17A & C flight models
By Fubar512 in Mig-17 Fresco Skins
These are flight dynamics (Flight Model, FM, etc.) files ONLY. They do not contain models, skins, cockpits, or any other files, other than the FM itself.
They were developed using Kreelin's AeroConvert, and data from the USAF's "Have Doughnut" tac evaluation, performed in 1969.
The FM's are somewhat of a compromise, in that, while they are tailored to both mimic the real aircraft's performance in turn rate, sustained G, landing and takeoff speeds,(etc.) as much as possible, they do not impose unreasonable limits on the aircraft under AI control.
In short, their stall behavior is somewhat benign, yet, they can enter an almost unrecoverable spin, if you insist on flying them in a ham-fisted manner.
The only issue I have with them, is one imposed upon me by time-constraints. And that is, I feel that they are about 25-30 knots too slow when flying just above sea-level, at full military power (not in afterburner).
284 downloads
0 comments
Submitted
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Yak-141 Flight Model Upgrade
By Fubar512 in Modern Soviet Aircraft
Yak-41 Upgrade.
This package contains an upgraded FM, and an effects package for Gabilon's Yak-41. It does not contain the aircraft itself, which you must have installed FIRST.
Gabilon's YAK-41 can be downloaded at:
http://forum.combatace.com/index.php?autom...p;showfile=4212
1,588 downloads
0 comments
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Buff Beta 2
By Fubar512 in Heavy Bombers and Multi Engined Aircraft
A flyable B-52D.
For Wings Over Vietnam (WoV) only!
This is the second beta, and features several refinements and fixes (taxi issue resolved, nav lights work, new skin set, etc)
2,525 downloads
0 comments
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Cargo Ship 2
By Fubar512 in Cargo and Transports
An add-on that utilizes the existing SF/WoV/WoE cargo ship, and adds an interesting twist, SA-14 Gremlin manpads!
To install, simply extract the "Cargoship2" to your groundobjects folder, and add the following entry to your weapondata.ini:
[WeaponDataXXXX] <----change number to match sequence
TypeName=SA-14
FullName=SA-14 Gremlin
ModelName=SA-7
Mass=10.300000
Diameter=0.600000
Length=1.470000
AttachmentType=WP,SOVIET
NationName=SOVIET
StartYear=1974
EndYear=2000
Availability=3
BaseQuantity=1
Exported=TRUE
ExportStartYear=1974
ExportEndYear=2020
ExportAvailability=3
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=1.170000
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=80
MaxTurnRate=18.000000
MaxLaunchG=1.500000
LockonChance=90
LaunchReliability=85
ArmingTime=0.200000
SeekerFOV=4.500000
SeekerGimbleLimit=25.000000
Don't forget to save the changes twice, both on closing with notepad, and then again with the weapon editor.
509 downloads
0 comments
Updated
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AeoConvert
By Fubar512 in SF/WO* Utilities/Editors
A neat little utility created by Kreelin, that allows you to input data (wingtip and centerline chord, wing sweep angle, wing area, etc.) and will calculate CL, CLa, mac and Ymac for you.
FYI, TK from Thirdwire uses Mach 0.4 as a reference speed.
This file is available as is, without documentation.
494 downloads
0 comments
Submitted
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YAK-41 Northen Fleet Texture
By Fubar512 in Fictional/What If Skins
A "what if" texture, depicting a YAK-141M in Soviet Northern Fleet service.
309 downloads
0 comments
Submitted
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MiG-29A Grey Scale Arctic Camo (Fictional)
By Fubar512 in Fictional/What If Skins
A fictional "Arctic Camo" skin set for the MiG-29A. It weighs in at 1024x1024 pixels, so you might want to make sure that you have a 128 meg video card (at the very least!).
You can resize it to 512x512 if necessary, without a major loss of detail.
560 downloads
0 comments
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JetPit
By Fubar512 in SF/WO* Sound Mods
A replacement for the default "wind loop" sound in SF/WoV/WoE. This is the speed-dependent sound that one hears in the cockpit, during flight above 150 knots IAS. The supplied sound is closer to what one might hear in-cockpit during flight in a real jet aircraft.
A demo of it in action: http://forum.combatace.com/index.php?autom...si&img=2224
920 downloads
0 comments
Submitted
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Improved MiG-21 FMs
By Fubar512 in Mig-21 Fishbed
Improved MiG-21 flight models for both SF & WoV. Covers all default MiG-21 Variants.
UPDATED TO VERSION 2 on 4/11/2005
895 downloads
0 comments
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NATO Fighters
By Fubar512 in User Made Campaigns
Details here:
http://www.column5.us/natof.shtml
The release notes:
Installation
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IMPORTANT: It is highly recommended that you apply this package to a clean installation of Wings Over Europe. Some existing files will be overwritten during the install process! Also, make certain that the 8/30 patch for WOE is installed BEFORE you install NATO Fighters.
Unzip the archive you downloaded above and run nfsetup.exe. You will be prompted for the location to install NATO Fighters. MAKE SURE that this is your clean WOE installation. If you install NATO Fighters over an already modded copy of WOE, it WILL break some or all of the mods.
The NATO Fighters installation is completely automatic. Once the installation is complete, you are ready to play.
Description
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Thanks for downloading Wings Over Europe: NATO Fighters! This is a collection of some of the best NATO-themed mods released over the past four years for the Strike Fighters series. I think you will find the expansion of flyable aircraft types, the addition of more allied nations, and the inclusion of numerous environment and visual mods to be a great enhancement to your copy of Wings Over Europe. All new aircraft and nations are fully integrated into the three campaigns, and no additional configuration is necessary to enjoy these enhancements after you install.
I must stress that all of the mods included in this pack are already available. This series of expansions simply brings them all together in one place, fully integrates them into the campaigns and makes installation a snap. The goal is not to include every NATO squadron, but a representative selection of units to allow players to fly for nations other than the US, Great Britain and West Germany.
New Aircraft:
Canadair Saber Mk.6
F-84F Thunderstreak
F-86K Saber
F-104G Starfigther
Lightning F6
Mirage 5BA
Su-15TM Flagon
Su-17M Fitter
Campaign Updates:
1962
- Added Belgian No. 3 Squadron in F-84F
- Added Canadian No. 444 Squadron in Canadair Saber Mk.6
- Added Danish Esk 730 in F-100D
- Added West German 1/JB36 in F-84F
- Added West German 1/JG72 in Canadair Saber Mk.6
- Added West German 1/JG74 in F-86K
1968
- Added Belgian No. 2 Squadron in F-84F
- Added Belgian No. 31 Squadron in F-104G
- Added Danish Esk 723 in F-104G
- Added Danish Esk 730 in F-100D
- Added RAF No. 11 Squadron in Lightning F6
- Added RNLAF 311 and 322 Squadrons in F-104G
- Added West German 1 and 2/JG71 in F-104G
- Added West German 1 and 2/JG74 in F-104G
- Added West German 1/JBG35 in F-104G
- Added West German 1/JBG36 in F-104G
1979
- Added Belgian No. 1 Squadron in Mirage 5BA
- Added Belgian No. 350 Squadron in F-104G
- Added Canadian No. 421 Squadron in F-104G
- Added Danish Esk 723 in F-104G
- Added Danish Esk 730 in F-100D
- Added RAF No. 11 Squadron in Lightning F6
- Added RNLAF 311 and 322 Squadrons in F-104G
- Added two Soviet SU-15TM units as adversaries
- Added two Soviet SU-17M units as adversaries
General Mods:
- column5's WOE Environment Mod
- Deuces' Effects Pack 3
- Deuces' Enhanced WOE Terrain
- Deuces' Water Mod
- JSF_Aggie's High-Resolution Airbase Tiles
- JSF_Aggie's WOE Treemod
Contributors:
- Armourdave
- Boopidoo
- BPAo
- Bunyap
- column5
- Deuces
- Fubar512
- Fuchs
- Gramps
- Jet-Z
- JSF_Aggie
- Kreelin
- Missionneur Team
- RussoUK2002
- Sony Tuckson
- Soulfreak
- Sundowner
- The Mirage Factory
- ThirdWire
- Tim Canada
- Tiwaz
- USAFMTL
- Zur
1,812 downloads
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Soviet Comms
By Fubar512 in SF/WO* Sound Mods
This file represents 2 minutes and 33 seconds of chatter between a flight of Soviet fighters and their controller as they are vectored in to engage a flight of enemy aircraft (dodging SAMs in the process ). It should add a least a smidgen of immersion to your SF experience while you're out tearing around in your favorite MiG or Sukhoi product.
710 downloads
0 comments
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Haiphong Strike '67, Version 2
By Fubar512 in User Made Missions
Version 2 of Haiphong Strike '67. For Wings Over Vietnam ONLY.
In this version, you start off the deck of the USS Kitty Hawk, and return to same after you complete your mission. And yes, boyz 'n girlz, the entire task force is MOVING
Known Issues: If you warp to the objective, you will arrive at the same time as the strike package, which not only renders your mission useless, you may find find yourself flying through a "rain" of MK82s!. So, fly it like its meant to be flown, don't cut corners!
1,092 downloads
0 comments
Updated