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Everything posted by hgbn
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C-123K Provider
hgbn replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Okay. May I suggest you make a C-123B too?? It's basical the same aircraft just without the extra fuel tanks and Jet engines. Then you have covered the major types. -
WOE 1964
hgbn replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Shoot me a pm with the wish list Have some projects to be finnished first but I'll look at it and see what I can do. -
WOE 1964
hgbn replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Are you planning for a all in one mode like NFI-IV?? -
CF-5A and Sidewinders in WOE (NATO Fighters III)
hgbn replied to Nightshift82's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You cant load a weapon in the campaign. If that weapon is not listed in the suply of that air unit in the camaign data ini. It will simply not be at the base you are flying from -
C-123K Provider
hgbn replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Coooool I've been waiting for this bird ever since I found out WOX was modable. Are you going to do the Gunship version too??? -
Exsactly my point 4 bad guys in a open boat. 4 snipers problem solved
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I'm seriously considering converting the Rocket tray on the F-86D to a gun firring fake rockets. Like Julhem did on the Skyray Rocketpods so any AI equiped with the Sabre Dog will engage Air2Air with rockets. it will bring a whole new dimension to one of my favourite Aircrafts to this sim. And will open up the possibillity to actually putting them in early campaigns. It's a fact that the D model was the most numerous of all Sabres. I was thinking of using the exsisting rocket tray as a base. It would be so cool if that could be animated in open possition when the fake gun is firring. I was thinking of useing Julhems gundata.ini entry as a base. But I dont have any ideas on the gun itself. Any ideas??
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Converting the F-86D rocket tray to a gun
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It looks like AI is compensating for any adjustment on the Rocketboresightangle. They simply just line up that lower behind any targets. It might be working if somehow that rockettray could be linked to the comput lead gunsight AI is normally using in gun attacks. Dont know if that would be possible or not?? -
I just dont get it. Why are those pirates not dead yet??? It must be a simple task for the Navy Seals.
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Unit id's and what they mean
hgbn replied to viperBAT32's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
the ID number should correspond to the aircraft numbers in data.ini of your campaign -
Screenshot Thread
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My best unguided Rocket attack ever. Fired all 24 rockets at once and hit the Bagder with 12 rockets. Not bad -
Converting the F-86D rocket tray to a gun
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No problem. Still working on a sollution to retain the orginal Rocket tray with real rockets. Which I find to be most realistic. -
Converting the F-86D rocket tray to a gun
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
[GunDataXXX] TypeName=MightyMouse FullName=2.75" Mighty Mouse Rocket Caliber=75.000000 ROF=600.000000 MuzzleVel=600.000000 AmmoWt=1.400000 WarheadWt=1.400000 Reliability=90.000000 Accuracy=45.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.360000,0.256000 GunFireEffect=ArtilleryFireEffect GunFireSound=Rocket EffectClassName=BazookaEffects EffectTime=0.400000 TracerTexture=Tracer.tga TracerSize=0.250000 TracerDistFactor=0.002000 TracerLength=0.300000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE -
Converting the F-86D rocket tray to a gun
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Have you added the entry to the gundata.ini Julhelm did for the Skyray rocketpods? Or try download this http://forum.combatace.com/index.php?autoc...p;showfile=8605 -
F-86D-31 Royal Danish Air Force
hgbn posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-86D-31 Royal Danish Air Force File Submitter: hgbn File Submitted: 6 Apr 2009 File Category: F-86 Saber F-86D-31 Royal Danish Air Force Esk 726 This is a Redo of my earlier Skin. In fact it's a complete new mod. This is a complete Aircraft. with better Sidewinder rails and a gun firring fake rockets. So now AI will engage Air2Air with rockets. But whatch the ammo. You only have 24 shots. ONLY reason to create a gun which is not historical correct on the D model is a compromise betwen realliaty and what the sim allowes I STRESS again had the sim allowed the AI to engage with rockets I wouldnt have added the Gun tray. but retained the original Rocket tray. How to install?? Unpack, drag and drop the entire Objects Folder into your WOX install. Add the weapons data and gundata into the respective ini's open and save with the guneditor and weaponeditor. IF you have Ravenclaw_007's late CL-13B pack installed only the tanks needs to be added in the weaponsdata.ini. I would like to say thanks to: The original F-86D Team for alowing me to use their stuff. Bobrock for his Templates I used. Ravenclaw-007 for the tank templates and sidewinder rails. Julhelm for the gundata entry. Vigilant for the gun. Fast Cargo For the rocket tray animation tip. Enjoy and REMEMBER this is freeware stuff and it should newer be used in ANY payware mod. But feel free to use at will otherwise hgbn Alias Henrik Nielsen Click here to download this file -
F-86D RDAF WIP
hgbn posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Those templates Sushjake uploaded are pure Gold. Blown them up to 2048x2048 and modified the blending options a bit and got this -
F-86D RDAF WIP
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks. I'm really happy you like it -
F-104 Refuel Probe AND Fuselage Pylons ...
hgbn replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I stand corrected. Sorry I was certain they looked like fueltanks -
F-104 Refuel Probe AND Fuselage Pylons ...
hgbn replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is not correct. The centerline station was plumbed to carry a fuel tank. In Squadron/Signal Starfighter in Action on side 3 there is a picture with no less than 4 F-104C's all carrying Center line tanks -
F-86D RDAF WIP
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Uploaded Esk726 awaiting approvial -
Version
309 downloads
F-86D-31 Royal Danish Air Force Esk 726 This is a Redo of my earlier Skin. In fact it's a complete new mod. This is a complete Aircraft. with better Sidewinder rails and a gun firring fake rockets. So now AI will engage Air2Air with rockets. But whatch the ammo. You only have 24 shots. ONLY reason to create a gun which is not historical correct on the D model is a compromise betwen realliaty and what the sim allowes I STRESS again had the sim allowed the AI to engage with rockets I wouldnt have added the Gun tray. but retained the original Rocket tray. How to install?? Unpack, drag and drop the entire Objects Folder into your WOX install. Add the weapons data and gundata into the respective ini's open and save with the guneditor and weaponeditor. IF you have Ravenclaw_007's late CL-13B pack installed only the tanks needs to be added in the weaponsdata.ini. I would like to say thanks to: The original F-86D Team for alowing me to use their stuff. Bobrock for his Templates I used. Ravenclaw-007 for the tank templates and sidewinder rails. Julhelm for the gundata entry. Vigilant for the gun. Fast Cargo For the rocket tray animation tip. Enjoy and REMEMBER this is freeware stuff and it should newer be used in ANY payware mod. But feel free to use at will otherwise hgbn Alias Henrik Nielsen -
Wep Pack 2.52
hgbn replied to jodandawg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no need if patched to OKT standard -
Converting the F-86D rocket tray to a gun
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That was my plan B. If the first idea failed -
Converting the F-86D rocket tray to a gun
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah I know. But the Danish only had the D model. And I was thinking in USAF terms as well. The same fix is useable on the L model to. And when I'm done with some skinning projects currently working on. I has in mind skinning some USAFE F-86D's to a early Campaign I'm working on. -
Converting the F-86D rocket tray to a gun
hgbn replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
this is working great. even the wingies is sometimes lucky