-
Content count
11 -
Joined
-
Last visited
Posts posted by Airglow
-
-
9000 is a bit much, the fastest way, If you split the mesh into 2-3 piece where one of them keeps the "Fuselage" mesh name and the others can be named anything else, like "Fuselage_front", "Fuselage_aft" or the name you like. Then later you can fiddle with removing extra or not needed lines and vertices.
Also important to link the meshes where the top most mesh is the one named "Fuselage".
hey mate,
got it, I've splitted the fuselage in 2 parts (nose and fuselage) but 3ds max crashed everytime I tried to export it, the problem were the seats, 11.000 polygons each!! ahahah
-
2009, the fuselage has got about 9000 polygons
-
Largest mesh (say fuselage) size is 5000 polys max to export (I think) .
yes how could I reduce it?
-
Hi,
I have an high poly 3D model, when I try to create the lod file an error appears but after optimizing it, it works, all parts seem to be separated, so I need someone who can help me importing it in game and animate it.
Thanks
-
it would also be nice to see some helicopters, mi8, seakawk, UH-1Y...I think the A-Team Skunkworks policy is self-defeating since this is a community and everyone share, in the right way, its own knowledge.
-
-
Hi,
Does anyone know how to get an aircraft from 3ds max to strike fighters?
I've already checked the Knowledge Base but I didn't find anything on how to create lod files and in how many parts should be splitted,(I saw some models have more than one .lod)...and what about animations? in the data .ini what names and where should I have to put them? More than a tutorial I would need a sample, for example: Bohemia Interactive which made ArmA series gave to the community samples to view, to understand everything from scratch...
Thanks
-
Explain #1 again - it's a little confusing.As far as #2 goes, you have two options. First, wait for the new and improved Tomcats to arrive - I'm sure with the weapons and tanks included. Second, download one of the big weapons packs (just not the WOI one from C5). The others should have all the goodies like AIM-54s and F-14 fuel tanks in there already.
EDIT:
Oh, I see what you're saying on the first one now. Do you have a weapons editor? Do you know how to use it? This might solve your Tomcat problems too.
What to do: http://forum.combatace.com/index.php?showtopic=9323 .
Hi Mate,
i've already tried with the weapon editor as the link show, nothing changed (it creates a dat file and WOE can't see any weapons then it's worse)
maybe i've found the problem..when i've installed the game i've added an old version of the weaponpack it's dated 03 July 2006, i've just seen on download section there's a new version dated 01/25/2009, do you think it will works?
but i can't try now coz be4 the download it says "you have exceeded the maximum amount of downloads allotted to you by the administrator for the day"
-
Hi,
I'm new, i've installed Wings over Europe and it works fine, my problems are 2:
1) in every plane i've added to the game i can't see and add the fuel tanks in the hangar, i've followed the instructions in the readme files but nothing :(
2) i've installed the F-14 Tomcat from Column5 site and i can't see fuel tanks and aim-54 Phoenix in the hangar, so when i fly my F 14 Tomcat hasn't got the fuel tanks :S what should i do? could u help me? pleaseee
thank you
Matt
looking for a modder
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted · Edited by Airglow
thanks, could you tell me how to find out coordinates for the "position=" voice? is it related to 3ds max, right?
example: Position=0.0,4.10,0.86