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Liberty24

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Posts posted by Liberty24


  1. I have just finished reading Battle of Britain Wings of Victory. Too busy over the last couple of years and missed this game.

     

    Can anyone confirm if this game can play in Commander/Strategic mode and First Person mode as well? Is it a good game at all, cause it was released in 2005 and it is 3 years old already.


  2. I miss the good old days where we had Falcon 4, even DID EF2000 before it.  It's all about avionics which make the games so popular, the community used to be big and full of people for years!

     

    I even want to reinstall Jane's F-15 which is equally good and sophisticated. I still remember, after releasing teh GBU-15, you have to use the MFD to adjust the fins on the weapon to guide it towards the target. Is that classified I don't really know but who cares.

     

    The other realistic avionic oriented sim is Eidos JSF, pretty good one. With today's hardware technology, you can run the game in software mode and you still get pretty good frame rates.

     

    I just wish some publisher will pick one of those retired Jet Fighters and make it a hard core sim, F-15 is retired am I correct? A-10? What about a real hardcore MiG-31.

     

    What about making a hardcore full bloom war simulator using existing TW games?

     

     

    I was reinstalling Jane's Fleet Command on the other day. It is a marvelous game. You are in command of Air, Sea and some land vehicles. The only drawback of FC is that the graphics is pretty outdated. So I was imganing that TW games is incorporated into FC and everything changed! Eye-candy with realtime commands.


  3. If those two SAM radars are of the same network type (say, SA-2 or SA-3), then yes, they will interact and either of them can and will guide a SAM if the target is within the SAM's engagement envelope.

     

    This is quite evident when dealing with a terrain that has only one SAM-type, such as WoV's "VietnamSEA".

    Great work, brilliant!


  4. That, my friend, is how the game engine works!!! Which makes it super easy to transfer one set of 'traget areas' from one map to another.

     

    How the offsets work is they're x/y coordinates from a Zero point in the target area...

     

    Let's say we have the SAM battery above. It's MAP coordinates are 220500, 404040 -- always 6 digits; these define the position from the 000000,000000 point on EVERY map, which IIRC, is the lower left corner. Distances are ALWAYS in meters.

     

    The same is in the target area itself, in this case, it had a radius (or is it diameter?) of 3km (3000). The center of the target area would have an offset of 0.0,0.0. The bit that I always have a hard time renembering is: which minus offset is in which direction. Example:

     

     

     

    This puts a gun at 200 meters off center for arguments sake, we'll say minus numbers are south and east of center, whereas 200,200 would put it north and west of center. So, -200,200 may put it south and west; 200,-200 would put it north/east. That would define a 'box' with the guns at the 4 corners. You would then change the heading to match various compass points to have them face outwards. Figure they're at 90 degs off the center; so the 90 we have would be wrong; for the s/e gun shown, it should be 140, the s/w would be 240, n/w 320, the n/e 60.

     

    So, looking at our SAM site, you can see the 2 radars are NOT quite centered in the ring of death...a normal Guidline site would have the FanSong directly in the center at 0.0,0.0. Since this is a GENERIC battery; with no particular SAM named, the game engine will fill in the spots with approiate units, based on their service years.

     

    There's a nice tutorial on this subject in my "Shipwreck" object, that available in the Non-Aircraft Object Mods downloads section here. Have a look at it, it's worth the read.

     

    Wrench

    kevin stein

    Fantastic Wrench! I understand completely now, thanks for your thorough yet concise explaination.

     

    While reading your reply I think about the GCI network. So let's say 2 SAM Radar are within each others' detection range say 90nm, the total effective range will be 180nm? Is this feature implemented at code level of the game? If yes, it would be really great.


  5. Works perfectly! 3 SA-2 fired upon me. I don' see other SAM just SA-2 I presume that is the only Soviet SAM system comes with the stock version of SF am I correct? Anyway...thanks! It helps alot!

     

    img00003-1.jpg?t=1213635891

     

    [TargetArea064]
    Name=P3 Airfield
    Position=487000.00,439000.00
    Radius=6000
    ActiveYear=0
    Location=2
    Alignment=ENEMY
    AirfieldDataFile=desert_airfield3.ini
    NumSquadrons=1
    Target[001].Type=Runway3
    Target[001].Offset=0.00,0.00
    Target[001].Heading=60
    Target[002].Type=Tower2
    Target[002].Offset=-54.87,10.02
    Target[002].Heading=0
    Target[003].Type=windsock
    Target[003].Offset=50.62,682.43
    Target[003].Heading=0
    Target[004].Type=windsock
    Target[004].Offset=-50.37,682.43
    Target[004].Heading=0
    Target[005].Type=windsock
    Target[005].Offset=-50.37,-687.67
    Target[005].Heading=0
    Target[006].Type=windsock
    Target[006].Offset=50.62,-686.54
    Target[006].Heading=0
    Target[007].Type=windsock
    Target[007].Offset=50.20,-600.58
    Target[007].Heading=0
    Target[008].Type=windsock
    Target[008].Offset=-50.88,-600.43
    Target[008].Heading=0
    Target[009].Type=windsock
    Target[009].Offset=50.37,600.65
    Target[009].Heading=0
    Target[010].Type=windsock
    Target[010].Offset=-50.62,600.51
    Target[010].Heading=0
    Target[011].Type=Tent1
    Target[011].Offset=-89.90,-13.09
    Target[011].Heading=90
    Target[012].Type=Tent1
    Target[012].Offset=-92.44,17.45
    Target[012].Heading=36
    Target[013].Type=fueltank3
    Target[013].Offset=-262.02,198.78
    Target[013].Heading=-271
    Target[014].Type=fueltank3
    Target[014].Offset=-269.60,514.06
    Target[014].Heading=275
    Target[015].Type=Tent1
    Target[015].Offset=-300.86,431.96
    Target[015].Heading=0
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    Target[016].Heading=90
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    Target[017].Offset=-307.51,376.70
    Target[017].Heading=90
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    Target[018].Heading=90
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    Target[019].Heading=-65
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    Target[020].Heading=36
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    Target[021].Heading=0
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    Target[023].Heading=53
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    Target[025].Heading=90
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    Target[026].Heading=90
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    Target[039].Heading=0
    Target[040].Type=Tent1
    Target[040].Offset=269.39,-162.54
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    Target[041].Heading=90
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    Target[043].Heading=-65
    Target[044].Type=Tent1
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    Target[044].Heading=36
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    Target[049].Type=Tent1
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    Target[049].Heading=90
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    Target[050].Offset=338.50,132.32
    Target[050].Heading=90
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    Target[051].Heading=36
    Target[052].Type=Tent1
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    Target[052].Heading=-80
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    Target[067].Heading=183
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    Target[068].Heading=314
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    Target[086].Heading=45
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    Target[087].Heading=225
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    Target[088].Offset=-3292.00,4206.00
    Target[088].Heading=45
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    Target[089].Offset=-3392.00,4381.00
    Target[089].Heading=330
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    Target[090].Offset=-3192.00,4381.00
    Target[090].Heading=30
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    Target[091].Type=SAMLauncher
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    Target[091].Heading=90
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    Target[092].Type=SAMLauncher
    Target[092].Offset=-3492.00,4206.00
    Target[092].Heading=270
    Target[092].ActiveYear=1966
    Target[093].Type=SAMLauncher
    Target[093].Offset=-3192.00,4031.00
    Target[093].Heading=150
    Target[093].ActiveYear=1966
    Target[094].Type=SAMLauncher
    Target[094].Offset=-3392.00,4031.00
    Target[094].Heading=210
    Target[094].ActiveYear=1966


  6. I have read some topics dated back to 2005 which describes how to make the Hawke battery work. So I took P3 Airfield for a try. The SA-2 appeared as I cycled through ground objects using F7 but no matter how close I flew towards the SAM, it never fired. I guess I have missed something which I am not aware of.

     

    What triggers a missile launch?


  7. Hi Basher, your Alert5 Intercept mission is very difficult to accomplish. It is almost impossible to get the Sparrow fire at max range upon the big bad guy.  Would you also modify to change the SA-2 SAM sites.  Everytime I get above 3,000ft I got a SAM launch against and it is deadly.

     

    Back to your question, I have some information for you see if they will be useful to you then:

     

    COMMDATA.INI

     [Menu002]
    Name=WingmanSubmenu
    Text=COMM_TXT_TO_WINGMAN
    Item[001].Text=COMM_TXT_ENGAGE_AIR <------------------------------changed
    Item[002].Text=COMM_TXT_COVER_ME
    Item[003].Text=COMM_TXT_BREAK
    Item[004].Text=COMM_TXT_REJOIN
    Item[005].Text=COMM_TXT_RADAR_TOGGLE
    Item[006].Text=COMM_TXT_DROP_TANKS
    Item[007].Text=COMM_TXT_STATUS_CHECK
    Item[008].Text=COMM_TXT_RETURN_TO_BASE
    Item[009].Text=COMM_TEXT_BACK
    Item[009].Menu=TopMenu
    Item[009].CommandNum=10
    Item[009].ExtraSpace=TRUE

    In SPEECHSYSTEM.INI, use the find in notepad to locate "Concept075", replace the whole section by cut and paste the following code:

     

     //[Concept075]
     //MSN_SPC_WING_REPLY_ATTACK_MY_TARGET_NO,
     //CallerFragmentID=SPC_WING_NUMBER
     //BodyFragment001=SPC_WING_REPLY_NO
     //BodyFragment002=SPC_WING_REPLY_TARGET_NO
    
     [Concept075]
     //MSN_SPC_WING_REPLY_POSITIVE,
     CallerFragmentID=SPC_WING_NUMBER
     BodyFragment001=SPC_WING_REPLY_YES

    I did several tests on the COMMDATA.INI file, I squeezed out the "Engage Air" command and thought it would work. No luck. Then I though maybe the Wingman should say yes to acknowledge, so I went into the speech system and upon trial and error, I managed to arrived at the concluding result as shown above.

     

    Hope this helps.

    P.S. Your mission is quite good. I am trying to use F-14 because it has the AIM-54C long range AAM.

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