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madvad

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Posts posted by madvad


  1. 5 hours ago, yakarov79 said:

     

    :pope:

    Only VA with A-6 in 1965 was 75 and 85. 

    at that time VA-65 was transferring from COMNAVAIRLANT to Pacific Fleet. VA-65 first deployment within COMNAVAIRPAC was from May 12, 1966, to December 3, 1966, as part of CVW-15 on Constellation.

    sorry, I have a serial/date/nose art fetish...

    OK OK OK the new Intruder only come with a VA-65 skin and its a early Intruder, so i made the "wrong" connection.
    Thanks, Serial Frenzy :declare:

     

     

    img00926.JPG

    img00928.JPG

    • Like 7

  2. Fly as a Wingman


    This edit in the original file allows you to fly as if you were the wingman of the formation.
    You continue to be the leader, and giving orders to the rest of the squad, but flying as the right wing, giving the radio command 1-8-6.
    To return to the original formation, just perform the radio command 1-8-3.
    I like it, because I like flying as a wingman and "inserting" myself into the maneuvers and following the "leader", giving more immersion to the flight.

    You just need to be careful when flying with nations where the pilots have "poor skills", as during the maneuvers the "leader" can spread and collide with you.
    In this case, before the "action begins", I suggest giving the command 1-8-1 so that he moves away so that a collision does not occur.

    Don't forget to make a backup of your original file in case you want to revert!

    V 1.0.1

    Greetings and check six!

    Madvad


     


  3. On 28/03/2024 at 4:18 PM, Menrva said:

    happy to see that my Horn of Africa terrain is being used, it never got a review by users so I consider it the most overlooked of my terrain mods. If the terrain ever needs some additions or fixes, feel free to let me know and I'll work on it if RL gives me some breath.

    I love all your terrains, and fly it constantly.
    Keep doing the good work, is very appreciated.

    • Thanks 1

  4. 20 hours ago, Baltika said:

    Try using this as a template campaign for the Iceland02 terrain.  You will need to swap out some of the unit types, as some of those old mods I used are no longer available for one reason or another, or have been superseded by updated versions.

    Operation: Polar Glory '99 v1.03 - User Made Campaigns - CombatACE

    Best of luck!

     

    Works flawlessly with the Frontline data updated!!!

    Here is the Campaign edited to works in Iceland02:

    Thanks again!
     

    1986_Cold War_North_Atlantic - Iceland02.INI

    1986_Cold War_North_Atlantic - Iceland02_DATA.INI


  5. 7 hours ago, Baltika said:

    Hi madvad,

    Have you changed the [Frontline] settings in the campaign DATA.INI file to match the Iceland02 map? Those are right at the end of the DATA.INI file.

    If you just used the same frontline settings from the stock Thirdwire Iceland map, then the campaign engine won't work properly on the Iceland02 map.

    That's one explanation for the immediate loss you are seeing.

    The frontline for a campaign has to be plotted using map co-ordinates for your campaign terrain, so that it runs from one side of the map to the other.

    All of the friendly strategic nodes have to be on one side of the frontline, and all of the enemy strategic nodes have to be on the other side.

    As ground units capture strategic nodes, the campaign engine will move the frontline dynamically.

    You may need to play around with the number and position of plotted points on your frontline to get the campaign engine to work properly.

    I hope that helps.

     

    Anyway, I'm glad to see you are enjoying my little Iceland terrain!  That takes me back a few years....

    Slainthe!

    Hello Baltika!
    I wish, but I don´t have the numbers from these frontlines, and even know how to figure out.
    So, this is problably the cause.
    I was excited to play a Campaign in your map, I love it.
    Thx for your response :good:


  6. Can anyone help me with this campaign for ICELAND02 V2?
    I took an existing Campaign for ICelandNA, edited all the bases to existing bases in ICELAND02, changed the strategic points too, to the same or similar locations on both maps, but when I go to start it, the aircraft/squadron I chose is run over and the game puts me in a random Hawkeye.

    Before I changed all the bases, etc., effectively converting one terrain to another, just changing the terrain from one to another, the campaign started normally without any problems regarding the aircraft/squadron I chose, the only problem was that after a single mission the campaign ended. , saying that the strategic objectives had been achieved.

    I've attached the files below, if anyone can test them and eventually help me, that would be cool.

    If there is a campaign already made for ICELAND02 V2 and someone has it, I would also be grateful.

    1986_Cold War_North_Atlantic - Iceland02_DATA.INI

    1986_Cold War_North_Atlantic - Iceland02.INI


  7. 41 minutes ago, Menrva said:

    @madvad I don't think you really solved it. Now you're showing gerwin's TFD version of the stock IcelandNA terrain. The one of this topic is Baltika's Iceland terrain, which is an entirely different terrain, it is standalone and features a more complex tileset and a full scale size, unlike IcelandNA which is only 60% or so of real world scale. Gerwin's replaces the stock IcelandNA terrain, Baltika's must be installed in its own separate folder instead.

    You´re right. 
    It worked but I ended up getting confused with the screenshots.
    Now yes (this map deserved an updated version with more definition in the tilesets, it's incredible):

     

    img00862.JPG

    img00863.JPG

    img00866.JPG

    • Like 2

  8. 12 hours ago, Wrench said:

    Yeah, it's a stand alone terrain. Pretty sure it says that in the read me. You're gonna have to delete everything from the IcelandNA folder (if you have one), and start over. THIS one should already come with it's own folder,and if you look inside you'll find to funny files called "TFD" and "HFD", whcih the stock NA terrain does not use.

    I'd re-read the install instructions again, you cause messed this up really bad!!! :haha:

    (sorry laughing!)

    :lol::lol::lol::lol: Thanks, I will check.
    I mess up something, after years of installing mods and flying SF2, shit still happens!!!

    • Haha 2

  9. On 12/02/2024 at 4:52 PM, daddyairplanes said:

    id say ODS30AE would be the benchmark for that. if your system can handle that, it should handle the new toys coming out.

     

    In the ODS installation, the optimization did on it runs fine, but when you try to play the same ODS Campaign/Objetcs applied in the NA for example, works like just 30% of the time (That said, if we raise the standard of mods to be applied to a standard North Atlantic installation, won't we suffer from the same problem?).

    I have a nice PC and gpu, who runs a lot of modern games in high settings, but sometimes I suffer from crashes and blue screens due to objects added to them.
    New very detailed aircraft, skins with a lot of resolution and things like that end up affecting memory management and during loading the game simply breaks.
    When I check the error log, it points to DLLs like "ViewManager.dll", or "GraphicsEngineDX10.dll".

    If the game were in 64-bit, it would be perfect (but we know that will only happen in our dreams), so I believe that we bring all the game to a "new era", with 4k textures, objects full of polygons and things considered common today, we will encounter these aforementioned problems.

    I hope I'm wrong, but I say based on the experience I have playing the game for over a decade almost every day...

     


  10. 7 hours ago, daddyairplanes said:

    with so many folks gone period, or that disappear for long periods of time, its usually best to check when someone was last on site before a necrobump.

    and i thought emails were for PMs, not simple posts on topics. i know its how mine is set up and thought thats how they all were. something else to consider

    How long does it take for a post to be considered necro-posting, could anyone tell me or is it up to everyone's common sense?
    I didn't make a comment on an off-topic post or something irrelevant.
    He created a post about a Campaign he was creating and I became interested in it and asked the question.
    What's the problem with that?

    If we cannot comment on something after a certain period of time, I suggest that the posts are automatically deleted after a stipulated period of time, so that they no longer appear in a possible search for keywords like this one and do not generate this "problem" , and also has the benefit of saving space on the server.

    I've been a creator and administrator of forums since the early 2000s, and I've never seen a problem if someone "digs up" an old post that was available for consultation, as long as it's for something relevant.

    I think this type of complaint is a lot of ado being made about nothing.
    (And every post I create I "subscribe" so that I am notified when someone responds, this is part of my "good norm" on forums)

    Hugs

    • Like 1

  11. 42 minutes ago, daddyairplanes said:

    pretty sure they are the F-15A_85s from the Super Pack


    I know that the Charlie versions in Superpack have a different canopy design, that's why I asked, these ones seemed to have the original TW design canopy.
    Thanks for the answer, I will check the Alpha Superpacks :good:

    Update: Well, its like I thought, the Superpacks have another .LOD, check the canopy line and reflections:

    img00028.JPG

    013ae9f03695f73720a4d7cba0dd65b2-baz.jpg

    Its not the same model.

    Update 2: I looked carefully at the the files in the F-15A version of Superpack, who uses the original TW LOD´s with a updated DATA.ini and found the Vortex positions added.
    This is what I looking for, thanks for the tip!!!

    • Like 1
    • Confused 1
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