Jump to content

madvad

VALUED MEMBER
  • Content count

    414
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by madvad


  1. Well, I'm still having problems with that.
    As you can see in the screenshot, my Harpoons go towards the target, but instead of hitting them, they pass right over it and start flying backwards, leaving... aimed at the target.

    In this case it was an AGM-84D, and its info is:
    WeaponDataType=7
    GuidanceType=3
    //GuidanceType=7 (I try this before and the same thing happened).

    So, my NA campaigns begin to fail, because my AI planes can´t hit the enemy warfleet...

    img00409.JPG

    img00410.JPG


  2. Hello guys!

    I have pretty much every -29 available here in CA. Both from MF and the latest 9-12 versions.

    In some of them the armaments are correctly installed in the pylons, in others, there is the same position in the data.ini plus numbers 1, 2, 3, 4... and when you go to change it in the game selection screen, it does not allow you use SAHM missiles, or only allow R-73 or Aphid.
    Or the same pylon fits 2 R-73's... I try to change it in the da.ini and go ingame to see if it solves it, but I end up going crazy, I spend more time fixing or trying things than actually playing (it's always been like this, actually LOL).

    I'm not newbie to the game, I've been playing for many years like everyone here, but I confess that I would like to know if someone has a really functional loadout, without these crazy things, that I could just copy and paste in the data.ini of my aircraft and fly happily.


  3. Hello guys!

    Does anyone, for God's sake, have a correct loadout for the MiG-29?
    All the models I have here, and there are many, have such a confusing loadout and when you go to the weapon selection screen, it allows you to put 2 air-to-air missiles on each pylon, one overwriting the other and wrong things like that.

    Is there a definitive loadout that I can paste in the data.ini of the aircraft and solve these errors?


  4. MISSION ACOMPLISHED!

    I had to create a naval group for each nation, because from what I understood, it is not possible to have several aircraft carriers in just one.
    So, I created one for each nation that wanted to fly, with their respective ships of the same flag, and this worked:

    If anyone wants to try out the campaign, I'm attaching it here for testing.
    I just fixed the bug that didn't let it work, and edited it using the correct aircraft used in the real operation (since they are available in the SF2 world).
    I don't know who the original creator was, but if anyone knows, please include it here.
     

    img00354.JPG

    img00356.JPG

    img00359.JPG

    Operation Allied Force.INI

    Operation Allied Force_DATA.INI

    • Like 3

  5. 2 hours ago, bazillius said:

    madvad,  and when you are adding new ship to your game check it out the nation string. Every moder write as he do it in his own mod folder and nation list. i see French ships with strings NationName=France (Aconit Class Frigate Aconit Class Frigate) and another ship with NationName=FrenchNavy (E-50 Class Escort Rapide) for example. so it needs to do it to the same sintax version i think as your aircraft. so need to recheck every ship. this is my opinion was our problem was in it.

    I will check the ships.
    I find some incompability like the AV-8B allowed only in MEDIUM carriers, and the Italian Carrier are set to SMALL.
    I put all in the same level, need to test your suggestion.
    Gracias!

    • Like 1

  6. Hello guys!

    So, there was a campaign in my old files, which I don't know who created it or more details.
    I only know that it refers to Operation Allied Force, but whenever I tried to start it, the game crashed.

    I decided to try to find the error, and I managed through a few edits to get it to work, however, no matter what I do, the Italian Navy and French Navy aircraft refuse to spawn on their respective carriers, and instead, always spawn on that damn frigate.

    Does anyone have a tip or maybe can see something I haven't seen to try to get it working on their respective carriers?:

    Planes Campaign Data:

    [AirUnit009]
    AircraftType=AV-8B-Plus_Marina
    Squadron=Gruppo Aerio Imbarcati
    ForceID=1
    Nation=ItalianNavy
    DefaultTexture=MM1
    CarrierBased=TRUE
    NavalUnitID=3
    ShipID=7
    RandomChance=100
    MaxAircraft=8
    StartAircraft=8
    MaxPilots=8
    StartPilots=8
    Experience=100
    Intelligence=50
    Morale=70
    Supply=100
    MissionChance[SWEEP]=20
    MissionChance[CAP]=60
    MissionChance[INTERCEPT]=10
    MissionChance[ESCORT]=0
    MissionChance=40
    MissionChance[CAS]=60
    MissionChance[SEAD]=40
    MissionChance[ARMED_RECON]=50
    MissionChance[ANTI_SHIP]=10
    MissionChance[RECON]=40
    MissionChance[NAVAL_SEARCH]=0
    MissionChance[NAVAL_ATTACK]=0
    MissionChance[ESCORT_JAMMER]=0
    MissionChance[ESCORT_DECOY]=0
    MissionChance[CRUISE_MISSILE]=10
    MissionChance[EARLY_WARNING]=0
    UpgradeType=NEVER

    [AirUnit010]
    AircraftType=Sea Harrier_FA2
    Squadron=801RNAS
    ForceID=1
    Nation=RoyalNavy
    DefaultTexture=801
    CarrierBased=TRUE
    NavalUnitID=3
    ShipID=9
    MaxAircraft=6
    StartAircraft=6
    MaxPilots=6
    StartPilots=6
    Experience=100
    Intelligence=50
    Morale=70
    Supply=100
    MissionChance[SWEEP]=10
    MissionChance[CAP]=10
    MissionChance[INTERCEPT]=10
    MissionChance[ESCORT]=0
    MissionChance=40
    MissionChance[CAS]=40
    MissionChance[SEAD]=40
    MissionChance[ARMED_RECON]=40
    MissionChance[ANTI_SHIP]=0
    MissionChance[RECON]=40
    MissionChance[NAVAL_SEARCH]=0
    MissionChance[NAVAL_ATTACK]=0
    MissionChance[ESCORT_JAMMER]=0
    MissionChance[ESCORT_DECOY]=0
    MissionChance[CRUISE_MISSILE]=0
    MissionChance[EARLY_WARNING]=0
    MissionChance[TRANSPORT]=0
    UpgradeType=NEVER

    [AirUnit011]
    AircraftType=Etendard Super SEM45
    Squadron=Flottille 17F
    ForceID=1
    Nation=FrenchNavy
    DefaultTexture=17F-C
    CarrierBased=TRUE
    NavalUnitID=3
    ShipID=1
    MaxAircraft=16
    StartAircraft=16
    MaxPilots=16
    StartPilots=16
    Experience=100
    Intelligence=50
    Morale=70
    Supply=100
    MissionChance[SWEEP]=0
    MissionChance[CAP]=0
    MissionChance[INTERCEPT]=0
    MissionChance[ESCORT]=0
    MissionChance=20
    MissionChance[CAS]=10
    MissionChance[SEAD]=10
    MissionChance[ARMED_RECON]=10
    MissionChance[ANTI_SHIP]=10
    MissionChance[RECON]=0
    MissionChance[NAVAL_SEARCH]=0
    MissionChance[NAVAL_ATTACK]=0
    MissionChance[ESCORT_JAMMER]=0
    MissionChance[ESCORT_DECOY]=0
    MissionChance[CRUISE_MISSILE]=0
    MissionChance[EARLY_WARNING]=0
    UpgradeType=NEVER

    [AirUnit012]
    AircraftType=EtendardIVPM
    Squadron=Flottille 16F
    ForceID=1
    Nation=FrenchNavy
    DefaultTexture=Aéronavale1
    CarrierBased=TRUE
    NavalUnitID=3
    ShipID=1
    MaxAircraft=4
    StartAircraft=4
    MaxPilots=4
    StartPilots=4
    Experience=100
    Intelligence=50
    Morale=70
    Supply=100
    MissionChance[SWEEP]=0
    MissionChance[CAP]=0
    MissionChance[INTERCEPT]=0
    MissionChance[ESCORT]=0
    MissionChance=0
    MissionChance[CAS]=0
    MissionChance[SEAD]=0
    MissionChance[ARMED_RECON]=40
    MissionChance[ANTI_SHIP]=0
    MissionChance[RECON]=30
    MissionChance[NAVAL_SEARCH]=40
    MissionChance[NAVAL_ATTACK]=0
    MissionChance[ESCORT_JAMMER]=0
    MissionChance[ESCORT_DECOY]=0
    MissionChance[CRUISE_MISSILE]=0
    MissionChance[EARLY_WARNING]=0
    UpgradeType=NEVER

    -----------Fleet Data--------------------------------------------

    [NavalUnit003]
    UnitName=NATO Standing Naval Forces Mediterranean
    ForceID=1
    //Nation=NATO
    Nation=UN
    StartDate=03/24/1999
    RetireDate=06/10/1999
    RandomChance=100
    MaxObjects=13
    Experience=100
    Morale=100
    Supply=100
    Intelligence=50
    StartPosition=590000.00,490000.00
    ObjectivePosition=674000.00,515000.00
    HomePortPosition=664000.00,454000.00
    MinFleetSpeed=7.717
    Ship[01].Type=R98
    Ship[01].Name=Foch
    Ship[01].Number=99
    Ship[02].Type=Le Triomphant
    Ship[02].Name=Triomphant
    Ship[03].Type=Jules Verne
    Ship[03].Name=AOR Jules Verne
    Ship[04].Type=F122
    Ship[04].Number=F209
    Ship[04].Name=F209 Rheinland-Pfalz
    Ship[05].Type=Maestrale
    Ship[05].Number=570
    Ship[05].Name=Maestrale
    //Ship[06].Type=RN_Attack_submarine
    Ship[06].Type=Type206
    Ship[06].Number=234
    Ship[06].Name=HMS Splendid
    Ship[07].Type=GGaribaldi
    Ship[07].Name=Giuseppe Garibaldi
    Ship[07].Number=551                
    Ship[08].Type=Type_23
    Ship[08].Number=234
    Ship[08].Name=HMS Iron Duke
    Ship[09].Type=Invincible
    Ship[09].Name=HMS Illustrious
    Ship[10].Type=Amsterdam_class
    Ship[10].Name=HNLMS Amsterdam
    Ship[11].Type=TepeClassFrigate
    Ship[11].Number=F-250
    Ship[11].Name=TCG Muavenet

     

    PS: I don't know how or why the text got a risk on it :no:

    img00352.JPG

    img00353.JPG


  7. 4 hours ago, bazillius said:

    Good for a quick fix. But still it would be cool if someone made a revision of weapons. In my folder, both old LODs and new ones, both BMP and JPG are found in one weapon sometimes. I gradually redo it when I have mood. For the aircrafts I fly. But there is plenty of it. My mod folder is from 2009. And sometimes i see a good quality model with low  res missile which made me sad for all the rest of a day

    Man, I see myself in your answer.
    I generally pick some time and edit and fix some old files, a few each time...

    • Haha 1

  8. 9 hours ago, bazillius said:

    We need some kind person, selfless and brave, who will revise all weapons. Almost all weapons have an end year of 2020 or even less, although in reality they are still used. This situation often happens. I want to sink a Russian ship in the Black Sea and choose the ESCORT mission. I take off, fly for half an hour and .... and meet my STRIKE NAVAL pack with empty pylons. Exiting game, finding Harpoon, changeing GuidanceType to7 and WeaponDataType to 7, changeing Year to 2040. I'm taking off. I'm flying for half an hour. Meet my STRIKE NAVAL pack. all is well, Harpoon missiles on pylons. Five minutes to the target! Bandits! Bandits! and the bandits fly to intercept with empty pylons. Exiting the game, finding the bandits' loadout....        :stars:

    You are describing my SF2 life!

    • Haha 1

  9. 34 minutes ago, bazillius said:

    WeaponDataType=7 its a cruise missile which you can intercept. This Harpoones was made after NA update.

    WeaponDataType=1 its common missiles.

    I imagined something like this, because some appear in flight on the map, and you can lock your radar on them.
    I figured it was one of NA's innovations.
    But can I simply just change everything from WeaponDataType=1 to WeaponDataType=7 or do I need to change something else in the data.ini?

    Because I did this as a test and they get "stupid" without hitting anything.

    Thanks for answering.

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..