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sophocles

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Files posted by sophocles

  1. F-5C_Skoshi Tiger_Ver1.0.7z

    August 2022
    ===============
    United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0
    ------------------------------------------------------------
    We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

     INSTALLATION INSTRUCTIONS:
    --------------------------
    1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
    Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
    2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
      
      NOTE    1:
    ------------
    Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. 
    The user may alternate between the two by "commenting out"
    the relevant line in the F-5C_COCKPIT.INI

    [CockpitData]
    Directory=cockpit           <---This is the default
    //Directory=cockpit_Lo-Fi    

    In order to "activate" the higher resolution textures
    you would decomment the previous line and comment out
    the next line, thus:

    [CockpitData]
    //Directory=cockpit          
    Directory=cockpit_Lo-Fi   <---This is now Low-Res 

      NOTE    2:
    ------------
    Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
    [LOD001]
    Filename=F-5C.LOD
    to this..
    [LOD001]
    Filename=F-5C_002.LOD
    Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
     NOTE    3:
    ------------
    For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
     Keys:
    -------
    SHIFT+0 -> canopy open
    -/= (Default thrust vector Keys) -> elevator trim

    CREDITS:
    Sophocles     - 3D Model, Cockpit, textures
    Ravenclaw_007 - Project "God-Father" 3D Modeling,
                    Animations, Weapons, Research,
                    Beta testing
    Baffmeister   - Flight model, weapons edits, Avionics,
                    Beta testing

    Crusader      - Avionics and data tweaks, Beta testing
    Guuruu        -    Sounds and Afterburner effects, Beta
                    testing
    Guest contributors:
    Gkabs         - pilot figure
            
    Cliff7600     -    Avionics tweaks, functioning horizontal
                    trim indicator

    Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
    Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
    Brain-32    - Modeling advice, initial cockpit.cfg + more
    NeverEnough    - Initial work on the Flight model
    Russouk2004    - Always answering questions when I
                       needed help..Cheers!!
    Derk            - Many, many references!!!
    Blade            - Excellent mini-tutorial on damage
                      textures
    Finally, thanks to TK and Thirdwire for creating such a fantastic game.
    ****************************************************************
    FEATURES:
    * A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas
    * Specular color and Normal (bump) maps.
    * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
    * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
    * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
    * 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons.
    *Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron.
    * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
    * Super detailed  dedicated F-5C 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more.
    * A full complement of highly (or should I say "insanely" detailed  weapons carried by the USAF  F-5C, all by ravenclaw_007.
    * Comprehensive F-5C Skoshi Tiger Loadouts  representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles.
    * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
    * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
    * All new afterburner, emitter, and engine smoke effects by Guuruu.
    * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
    ******************************************************
    PILOT NOTES
    -----------

    F-5C Limit and Reference Speeds. [Indicated Airspeeds]
    FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
    FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
    NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
    LANDING GEAR: 240kts
    DRAG CHUTE: 165kts
    CANOPY: 50kts
    NOSE WHEEL STEERING: 65kts
    MAXIMUM INDICATED AIRSPEED: 710kts [redline] 
    MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
    --------------------------------------------------------------------------------------------------------------------------------
    TAKE OFF ROTATION SPEEDS
        13500lbs: 155kts [full internal fuel and two sidewinders]
        20500lbs: 195kts [about the maximum weight possible with included stores]
        NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
    --------------------------------------------------------------------------------------------------------------------------------
    CLIMB SPEEDS
    Military Power
        13500lbs: 375kts with a transition to mach 0.89 
        20500lbs: 310kts with a transition to mach 0.74 
    Maximum Power
        13500lbs: 595kts with a transition to mach 0.93 
        20500lbs: 480kts with a transition to mach 0.85
    -------------------------------------------------------------------------------------------------------------------------------
    FINAL APPROACH SPEEDS
        With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
        NOTE: Target touch down speed is 20kts less than final approach speed.
    ----------------------------------------------------------------------------------------------------------------------------------------
                          
                           The Gun Sight
    --------------------------------------------------------
    The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs.
    It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when
    cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly).
    *************************************************************
                        
                               Agreement
                               _________
     
    THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
    ************************************************************* 
    Sophocles
    August 2022
     

    650 downloads

       (4 reviews)

    23 comments

    Updated

  2. NF-5A_RNLAF_Ver1.0.7z

    July 2021
    ===============
    Royal Netherlands Air Force NF-5A Freedom Fighter Volume II VERSION 1.0
    ------------------------------------------------------------
    We are proud to present the NF-5A  RNLAF, the Canadair variant of the Northrop F-5a, one of the most enduring American military aircraft designs ever produced during the Cold War period. The Canadair NF-5A was essentially similar to the Canadian AF CF-5 but introduced several modifications, the most important being the more powerful J-85Can-15 engines, Doppler radar navigation system, arrestor hook, two large split air intake doors aft of the main wing trailing edge on both sides of the fuselage to provide extra air to the engines (later also used for F-5E type),  and provision to carry the larger 275 gallon under-wing fuel tanks.  The aircraft also featured maneuvering  leading edge flaps,  a strengthened windscreen, and was the  only F-5a to operate a two position nose gear.
    It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
     
     
    INSTALLATION INSTRUCTIONS:
    --------------------------
    1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
    Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
    2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
     
      NOTE    1:
    ------------
    Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
    The user may alternate between the two by "commenting out"
    the relevant line in the NF-5A_COCKPIT.INI

    [CockpitData]
    Directory=cockpit           <---This is the default
    //Directory=cockpit_Lo-Fi    

    In order to "activate" the higher resolution textures
    you would decomment the previous line and comment out
    the next line, thus:

    [CockpitData]
    //Directory=cockpit          
    Directory=cockpit_Lo-Fi   <---This is now Low-Res

      NOTE    2:
    ------------
    Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
    [LOD001]
    Filename=NF-5a.LOD
    to this..
    [LOD001]
    Filename=NF-5a_002.LOD
    Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
     NOTE    3:
    ------------
    For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
     Keys:
    -------
    SHIFT+0 -> canopy open
    -/= (Default thrust vector Keys) -> elevator trim

    CREDITS:
    Sophocles          - 3D Model, Cockpit, textures
    Ravenclaw_007 - Project "God-Father" 3D Modeling,
                                   Animations, Weapons, Research,
                                   Beta testing
    Baffmeister       - Flight model, weapons edits, Avionics,
                                  Beta testing
    Soulfreak           - Decals, Research, 2 F-16 Camo scheme
                                  skins and 2 NATO scheme skins
    Crusader           - Avionics and data tweaks, Beta testing
    Guuruu               -Sounds and Afterburner effects, Beta
                                 testing
    Guest contributors:
    Gkabs               - pilot figure
    Logan4             - Avionics tweaks, radar ranging gunsight.
            
    Cliff7600          -Avionics tweaks, functioning horizontal
                                trim indicator

    Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
    Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
    Brain-32           - Modeling advice, initial cockpit.cfg + more
    NeverEnough  - Initial work on the Flight model
    Russouk2004  - Always answering questions when I
                                 needed help..Cheers!!
    Derk                   - Many, many references!!!
    Blade                 - Excellent mini-tutorial on damage
                                 textures
    Finally, thanks to TK and Thirdwire for creating such a fantastic game.
     
    ****************************************************************
    FEATURES:
    * A highly detailed external 3d model, including all features specific to the NF-5A including "F-5E"  type Nose gear, animated auxiliary engine doors, arrestor hook, underside air intakes for the more powerful engines, external chaff and flare dispensers, and 275 gallon external wing tanks.
    * Specular color and Normal (bump) maps.
    * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
    * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
    *Functioning AN/ALE-40  Chaff and Flare dispensers exclusive to the RNLAF NF-5A
    * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the NF-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
    * Functioning maneuvering flaps deployable up to 450 knots, which allow for tighter sustained turns .. also credited to Baffmeister.
    * 5 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many RNLAF  Squadrons.
    * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
    * Super detailed  dedicated NF-5A 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, ..and more.
    *Accurate and functional representation of the Saab RGS2 lead computing  gun sight, with accurate aiming mark (Mechanics by Crusader and Logan4).
    * A full complement of highly (or should I say "insanely" detailed  weapons carried by the RNLAF  NF-5A, all by ravenclaw_007.
    * Comprehensive RNLAF  Loadouts  representing the weapons carriage evolution of the NF-5A in Dutch service from 1972 to the 1991 by ravenclaw_007.
    * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
    * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
    * All new afterburner, emitter, and engine smoke effects by Guuruu.
    *  Saab RGS2 lead computing gun sight with both Air to Air and Air to Ground modes.
    * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
     
    ******************************************************
    PILOT NOTES
    -----------

    NF-5A Limit and Reference Speeds. [Indicated Airspeeds]
    FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
    FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
    NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
    LANDING GEAR: 240kts
    DRAG CHUTE: 165kts
    CANOPY: 50kts
    NOSE WHEEL STEERING: 65kts
    MAXIMUM INDICATED AIRSPEED: 710kts [redline]
    MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
    --------------------------------------------------------------------------------------------------------------------------------
    TAKE OFF ROTATION SPEEDS
        13500lbs: 155kts [full internal fuel and two sidewinders]
        20500lbs: 195kts [about the maximum weight possible with included stores]
        NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
    --------------------------------------------------------------------------------------------------------------------------------
    CLIMB SPEEDS
    Military Power
        13500lbs: 375kts with a transition to mach 0.89
        20500lbs: 310kts with a transition to mach 0.74
    Maximum Power
        13500lbs: 595kts with a transition to mach 0.93
        20500lbs: 480kts with a transition to mach 0.85
    -------------------------------------------------------------------------------------------------------------------------------
    FINAL APPROACH SPEEDS
        With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
        NOTE: Target touch down speed is 20kts less than final approach speed.
    ----------------------------------------------------------------------------------------------------------------
                          
                         RGS2 Gunsight
    --------------------------------------------------------
    We have simulated the two main modes of the sight, one for Air to Ground, and one for Air to Air.  The Air to Ground reticle assumes 3 different levels of depression according to the air to ground ordnance selected; bombs, rockets or guns. Due to game limitations, the Air to Air aiming mark is set up for lead computing of a target at 213meters (or 700 feet).
    We have included another gun sight option, whereby lead is calculated for targets all the way out to 4000ft.  This has involved adding a ranging radar (which the NF-5A didn't have) but this solution allows lead computing for targets further out than 700 feet - something the RGS2 was capable of.
    The radar ranging option is the default but the user can copy the files from the "Standard"  subfolder of the Avionics_Alt  folder (located in the Aircraft folder) and switch out the ini files.  If you're unhappy with either of the two options you can simply copy paste the files from the folder you prefer.

    *************************************************************
                        Agreement
                        _________
     
    THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
    *************************************************************
    Sophocles
    July 2021
     

    398 downloads

       (9 reviews)

    12 comments

    Updated

  3. Hellenic Air Force F-5A Volume I

    July 2020
    ===============
    Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0
    ------------------------------------------------------------
    F-5A variants included in the Package:
    HAF F-5A standard version (1965 - 1974)
    HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999)
    HAF Rf-5A reconnaissance variant with 4 K-92a cameras
    We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

     
    INSTALLATION INSTRUCTIONS:
    --------------------------
    1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory.
    Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
    2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
     
      NOTE    1:
    ------------
    Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
    The user may alternate between the two by "commenting out"
    the relevant line in the F-5A_STANDARD_COCKPIT.ini

    [CockpitData]
    //Directory=cockpit      
    Directory=cockpit_Lo-Fi    <---This is the default

    In order to "activate" the higher resolution textures
    you would decomment the previous line and comment out
    the next line, thus:

    [CockpitData]
    Directory=cockpit          <---This is now Hi-Res
    //Directory=cockpit_Lo-Fi    

      NOTE    2:
    ------------
    Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
    [LOD001]
    Filename=F-5A_STANDARD.LOD
    to this..
    [LOD001]
    Filename=F-5A_STANDARD_002.LOD
    Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
     NOTE    3:
    ------------
    For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
     Keys:
    -------
    SHIFT+0 -> canopy open
     
    CREDITS:
    sophocles          - 3D Model, Cockpit, textures
    ravenclaw_007  - 3D Modeling, Animations, Weapons,textures
    baffmeister        - Flight model, testing
    crusader             - Avionics and data tweaks, Beta testing
    Guuruu                - Sounds and Afterburner effects, Beta testing
    Guest contributors:
    Alfa2                  - Loadouts and a wealth of info on the HAF variants.
    gkabs                 - pilot figure

    Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
    Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
    Brain-32             - Modeling advice, initial cockpit.cfg + more
    NeverEnough    - Initial work on the Flight model
    Russouk2004    - Always answering questions when I needed help..Cheers!!
    Dag                      - RoNAF textures and research (to be included in a dedicated  future RoNAF F-5a module)
    Derk                     - Many, many references!!!
    Blade                   - Excellent mini-tutorial on damage textures
    Finally, thanks to TK and Thirdwire for creating such a fantastic game.
     
    ****************************************************************
    FEATURES:
    * Three model set including the HAF F-5A standard version (1965 - 1974), the  HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999), and the  HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts.
    * Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007.
    * Specular color and Normal (bump) maps on all models
    * Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
    * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants.
    * Fine-tuned flight parameters in three distinct aircraft data configuration files  for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
    * 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons.
    * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
    * Super detailed  'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches.
    *Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader)
    * A full complement of highly (or should I say "insanely" detailed  HAF weapons carried by the HAF F-5A, all by ravenclaw_007.
    * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007
    * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
    * All new afterburner, emitter, and engine smoke effects by Guuruu.

    ******************************************************
    PILOT NOTES
    -----------

    F-5A Limit and Reference Speeds. [Indicated Airspeeds]
    FLAPS: 300kts for both leading and trailing edge.
           NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
    LANDING GEAR: 240kts
    DRAG CHUTE: 165kts
    CANOPY: 50kts
    NOSE WHEEL STEERING: 65kts
    MAXIMUM INDICATED AIRSPEED: 710kts [redline]
    MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
    --------------------------------------------------------------------------------------------------------------------------------
    TAKE OFF ROTATION SPEEDS
        13500lbs: 155kts [full internal fuel and two sidewinders]
        20500lbs: 195kts [about the maximum weight possible with included stores]
        NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
    --------------------------------------------------------------------------------------------------------------------------------
    CLIMB SPEEDS
    Military Power
        13500lbs: 375kts with a transition to mach 0.89
        20500lbs: 310kts with a transition to mach 0.74
    Maximum Power
        13500lbs: 595kts with a transition to mach 0.93
        20500lbs: 480kts with a transition to mach 0.85
    -------------------------------------------------------------------------------------------------------------------------------
    FINAL APPROACH SPEEDS
        With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
        NOTE: Target touch down speed is 20kts less than final approach speed.
    -------------------------------------------------------------------------------------------------------------------------------
     
    *************************************************************
    THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
    *************************************************************
    Sophocles
    July 2020
     

    1,216 downloads

       (16 reviews)

    15 comments

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