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Posts posted by tiopilotos
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Many thanks for this Menrva! I really wonder if TK left us any other hidden features.
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Stock missiles performance can be predictable when you witness large number of launches... A very common "bug" which I have experienced countless times is that when I launch AGM-45A/B against a fire control radar (Fansong, Low Blow, Straight Flush etc) the missile tends to lock on the EW radar of the site. I say "bug" because for some reason emitted radiation from EW radar attracts ARM more than the emitted radiation of the fire control radar and this is something that may occur during real operations (for oldest ARMs at least). Real radar operators are used to shut down radar emittion when they realize ARM threats. So, in this case our semi-arcade/semi-realistic game has an inherent "bug" which simulates what could have happened in real life.
Most important thing is what Yakarov said... The stock game has been extensively modded throughout the years and when heavily modded mods mix with each other the more likely you will experience performance ranging from harmless to fatal.
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3 hours ago, Gepard said:I think you cant include the emergency mode into the data.ini.
I'm not the expert here... Why do you think it's not possible?
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It's OK we just need to edit the MIG-21BIS.DATA to introduce this feature. If someone has experience with modding engines, you're welcome!
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On 8/2/2023 at 6:57 PM, UllyB said:And how one can simulate that ?
This is what exactly I ask!
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It is known that MiG-21bis operates R-25 engine which introduces an emergency high thrust operation mode. This mode produces about 96.5 KN (22.000 lbs) of thrust and almost matches the french M53-P2 engine which was introduced almost a decade later! I was wondering if we can introduce this feature. Enabling this mode even for short periods of seconds during a close dogfight, MiG-21bis will be transformed to a very challenging opponent especially when armed with R-13M/R-60K missiles. This mode should have a time limit cause the thermal stress being produced by this mode overheats the engine and extended use may cause engine explosion.
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MiG-21PF, A-4E and F-100D.
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Better models or higher resolutions skins (4096 at least) for the stock SF2 jets (especially the red side) would improve the in game experience. Also we need more accurate data concerning weapons (an update is on the works by Crusader) and RCS values. I would also like to see updated ground objects (stock models are bad) with more realistic data. You can not knock out a T-55 with some 20mm rounds fired from an aircraft.
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If you mean "release delay" then you just leave it "0". That value is needed for other missile types which in real life they have a short delay between launch command and engine inception.
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Booster time in SF2 world concerning MANPDAS is the short time between launch and the inception of missile engine. Keep in mind that initially the missile is thrown out of the tube (with relatively low speed) and then missile engine starts. This short period is usually between 0.2-0.3 seconds in older MANPADS such as SA-7.
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Operation Protea...
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22 hours ago, cimcim said:or just plain firing it while facing the ground under 6km alt :(
It's not DCS here, it's SF2. Don't expect such level of limitations even in hard settings...
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SAAF Mirage IIIRZ modified to use AS-30
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What you have already achieved is admirable. Despite the limitations that this syndrome imposes, you keep trying to achieve your goals. At the end of the day this is what really counts, not just for you, for everyone.
You have my deep respect, I wish you the best.
Konstantinos
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Great scenario, well done! With extensive modding (terrain, aircrafts, skins, ground objects etc) it could be a very good (if better) alternate Dhimar-Paran campaign pack.
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AdA Mirage F1C launching Super 530F at high alt
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Strike Fighters 2 Screenshots Thread
in Thirdwire: Strike Fighters 2 Series - Screen Shots
Posted · Edited by tiopilotos
MiG-19 in Bulgarian service