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Posts posted by Nightshift82
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and remember to add one mod at a time and test the game after each mod to see if the games works wellShe's running smooth as silk now, thanks gents!!
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Start with the enhanced terrain tiles of your choice for the terrainI suggest CA_Stary's stuff, as anyone will attest it is top notch.
Then I would add the wide sky mod and an effects mod of your choice.
Then I always put in the "New Nations" mod, and the medals mod, but those are just personal preferences.
After you get all that stuff straightened out look at what a/c, weapons, and ground objects you want to add.
That is my approach to any new TW install.
WOW what a great mod!!!!
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That's what most likely led to me wanting a clean install, I just threw everything in and well........
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I forgot to add that I had the latest patch as well (running vista, so it's a need).
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Okay,
I've just done a clean install of WOE, I've messed up so many things with mods I decided to start fresh again. Any suggestions on what to start with and what order?
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I agree with the MiG-17's are the toughest customer, hard to get it into the firing envolope with IR missiles. It does have it's weaknesses though, bad roll rate and speed witch was explaned before, just like a Zeke. So I like to get them into the verticle or even a rolling scissors to defeat them. The wingman comes in handy for them as well, but it's still no cake walk, not matter which one I play, WOE, WOI, or SF2 they make me work for each pelt. I still think the best fights I've had with them are in the F-100D's. The F-100's don't have quite the turn radius but make up in roll rate and power. F-4's on the other hand can be a little tricky as I mainly rope them to set up my wingman for the kill or use him as bait to set up for me. Using the wingman as bait is risky for him but with using the break command, the MiG usually is target fixated on him and will only match his turn setting up for a gun shot. I use the same tactics for the Mirages and Neshers in WOI as I do in F-4's against MiG-17's.
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Toss up between mulitplayer and AI, both would go hand in hand, I'd love to do some nice co-op missions, or even better, a co-op campaign.
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No visuals turn fight with MiG-21's in an F-pig-4?You got big brass ones, don't ya?
I'm new to third wire sims (maybe about a month of playing), but I came over from playing Aces High, I mainly flew P-47's and would get into a turn/E/knife fight with anything short of a zeke, so I'm used to throwing around big heavy beasts.
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Still new to the art of youtube, but this is my first shot. I'm the only one left of my flight and 3 MiG-21's out for my hide (F-4C).
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I've been working my way through the operation quicksand campaign in SF2 flying a F-4D for the 4th FS, it moved onto January 67 and my squadron has "upgraded" to the F-4C which in my view is a bloody step backwards is it not? Whats going on there then? Also is there any articals out there that tell you how to fight agains fresco's?Like it was said before, take the fight into the vert. I strongly suggest to get used to using your wingman to help take down those pesky MiG-17's. I like to set mine up with kills by luring the mig close at my 6 o'clock and pulling him up while denying him a guns solution and order my wingy to attack my target. The mig will eventually lose speed and go to a near stall and go nose level making it an easy target. I've produced seven aces (not including me) in my squadron in the Operation: Quick Sand Campaign doing this. Takes practice using the comms and reading the enemy's E state.
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First post one the boards for me (but lurking for about a month).
All I have to say is WOW! What a wonderful aircraft!!! Can't wait until a campaign gets released for her!
Screenshot Thread
in Thirdwire: Strike Fighters 1 Series - General Discussion
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