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Cliff7600

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Everything posted by Cliff7600

  1. Yes the P-40 doesn't have an easy handling when taxying on the ground. What I do is flap=0, full pitch up with the stabilisators, and try to turn with throttle=0 It means that I give some speed only in straight line. It's roughly the same with our Spitfires.
  2. It is a "fake pilot trick" issue Otherwise it would be a very tall pilot model, with very long legs. And the SF2 default pilot is normally proportioned Check in the "[...]_data.ini" file a "fakepilot" entry and you will see what item is missing in the pilots folder (mod folder -> "Objects" / "Pilots" )
  3. Try this jpg : F-4E_4 jpg LC_edited.7z
  4. Congrats on your contribution for the betterment of humanity It was Logan4 And the original model is from TurboSquid Me, I was just "can you make that ? can you make this ?" or "Oh really, the cannons fairing is not the same ?!" xD
  5. According to Wikipedia (France) it's a Mirage F1 nose : "The last flying Vautour was a former aircraft of the French test unit CEV. It flew with the civilian registration F-AZHP. It appears to have the nose of Mirage F1 for test of radar" https://fr.wikipedia.org/wiki/SNCASO_SO-4050_Vautour
  6. It's a standard 'speed indicator - Mach meter' gauge. Here's how it's done. This is from the F-4E cockpit made by Ravenclaw The Mach meter part is gratued up to Mach 2.4 --- And this is the speed indicator from the F-14 TMF cockpit : There's only one part to indicate the Indicated Air Speed. The Mach meter part is missing. It can be fixed only by reworking the original 3D source file of the F-14 TMF cockpit. As it is an old cockpit (2010) it's probably impossible for various reasons.
  7. On my end I edited the ini files and the textures to have it look a bit like the actual thing. For the fuel tank indicator there's no difference between" Left & Back" and "Right and Front", it's the same value. On the real aircraft in depends on fuel management. There's no internal / external tank values anymore. But as I edited too the tapes gauges (RPM / TIT / FF) I can do some fuel consumption calculation. On the screenshot : 5k indicated on both fuel flow and fuel tank gauges is 1 hour left (2 x 5000 = 10000 lbs). All is texture and ini file edits. For the Machmeter there's nothing to do because it's a 3D model issue. The Machmeter indicator is not made. And when it's there it has to be linked in the hierarchy to the speed indicator to work. I just added it to the aircraft HUD, by copying the lines from the later version.
  8. Same here. All the MiG-Ye8s are now hungarian, czech or east german for the original skins. For the MiG-Ye8bis : [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.24 change SecondaryInputFactor to "-0.24" for the right side. The left side stabilizer keeps the "0.24" value.
  9. I've just witnessed, for the first time ever, a wingman doing successfully a go-around pattern. Number 4 pulled off before touch down to avoid number 3 and I (we clipped each other wing), made a successful downwind leg to WP 10 and turned to a correct final approach.
  10. Nice one ! To improve the tail wheels I did this : [Fuselage] ... SystemName[015]=RearGear // Landing Gears -------------------------- [RearGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.10 HideGearNode=TRUE ModelNodeName=RearGearStrut ShockAnimationID=5 ShockStroke=0.1 SpringFactor=2.0 DampingFactor=0.3 WheelNodeName=RearTyre RotationAxis=Z-Axis ReverseWheelRotation=TRUE RollingRadius=0.11 CastoringWheel=FALSE HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=3.0 NoContactOnGround=TRUE
  11. Sukhois

    Ze quest Eight years ago, my teammates told me : "You'll be able to shoot down a MiG-21". Since then I have devoted myself body and soul to this perilous task and I have volunteered for absolutely any mission that would lead me to encounter and defeat my designated adversary. In defiance of danger, I have faced and took out the worst fighters to be found in the skies in merciless and cruel dogfights. I was able to constantly progress to harden myself and finally reach the level of requirements to face the MiG-21, the final boss who once defeated will put an end to this sacred quest and I'll never give up my eff... oh damn! That's ok, I can fix this. Just give me two weeks. (jk)
  12. I was testing. This time I was ok, flying as low as possible and trying to save fuel while heading straight to friendly shore. We got chased by a pair of F-103s and two flights of F-86s. As I got even lower above the sea, my wingman gained few hundreds meters and that's when the F-86s got his tail. The leader emptied his rockets tray ...without really checking who he was shooting at (they said : two bandits heading east, low) The F-103s chased us until we reached home base. And while I was trying to get them out of the landing pattern, my wingman totally missed his approach. I had to send him to WP9 and he landed well after me. But before the F-103s. That's science : you don't get what you expect. I like so much this kind of aircrafts : F-86D, F-101B, F-106A, CF-100, F-103... When they're airborne you know something crazy is about to happen. Just follow them and they will often give you spectacular screenshots. The F-86D is edited, it uses the same Mk4 Mighty Mouse rockets as the Canuck FAW.4
  13. The camera has its angle. You choose it in the loadout menu. z
  14. You have something like that in this mod : Cameras loaded in the loadout menu, visible from a fake radar screen using the game HUD display. ------------------------------------------------------------------------------------- I know there's a WIP about having the cameras as secondary guns. ------------------------------------------------------------------------------------- It would be a first.
  15. It's because you hit the air conditioning system -> comms building destroyed
  16. Need your prayers

    I've been there, even though it wasn't a relative. It's a very hard moment to pass through and it digs very far in your personal resources. Obviously it worths all the efforts. I'm 100% behind you and your family and I wish you a total success during these extremely difficult times. Don't hold back and show all your love. I would say it's the easiest part. All the best for your family and don't forget to take care of yourself as well. You all need to be there for her.
  17. Aerial battle over Al'Aranak I was testing and I got shot down by a totally illegal nuclear thingy. I decided to watch my wingman who managed to fire his two S-24 and was chased by two old F-86s. And then... That's science : you don't get what you expect.
  18. @Spinners Something you need to know, TS472 was a JU.88S-1 -------------------------------------------------------------- Dhimari intercept with Mighty Mouses Dhimari intercept with AIR-... err... Well, a more powerful rocket
  19. View File Spitfire Mk12 early & late --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA, project development, textures editing and decals Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit JeanBa : special credit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk12 early - Spitfire Mk12 late Submitter Cliff7600 Submitted 09/23/2023 Category Spitfire  
  20. Spitfire Mk12 early & late

    Version 1.0.0

    102 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA, project development, textures editing and decals Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit JeanBa : special credit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk12 early - Spitfire Mk12 late
  21. View File Polish WW2 Spitfire Mk1 (2021) --------------- Spitfire for CombatAce --------------- This is a What-if skin for the Spitfire Mk1 (early) available in the "Spitfire Mk1 & Mk2 (2021)" add-on aircraft pack : https://combatace.com/files/file/17771-spitfire-mk1-mk2-2021/ This model was made for the CombatAce site. It cannot be used anywhere else and cannot be part of any payware. Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement : https://combatace.com/forums/topic/95800-freeware-licensing/ ----------------------------------------------------- Credits go to : TurboSquid : original 3D model template Snapper21 : source file donated to CA Wrench : project development origin and inis Spinners : textures and decals Logan4 : additionnal 3D work, textures editing Cliff7600 : textures editing, decals and inis Thirdwire : texture ----------------------------------------------------- This skin made by Spinners depicts a "what-if" Spitfire Mk1 of the Polish air force, in early WW2 service. Submitter Cliff7600 Submitted 09/05/2023 Category What If Skins  
  22. Version 1.0.0

    28 downloads

    --------------- Spitfire for CombatAce --------------- This is a What-if skin for the Spitfire Mk1 (early) available in the "Spitfire Mk1 & Mk2 (2021)" add-on aircraft pack : https://combatace.com/files/file/17771-spitfire-mk1-mk2-2021/ This model was made for the CombatAce site. It cannot be used anywhere else and cannot be part of any payware. Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement : https://combatace.com/forums/topic/95800-freeware-licensing/ ----------------------------------------------------- Credits go to : TurboSquid : original 3D model template Snapper21 : source file donated to CA Wrench : project development origin and inis Spinners : textures and decals Logan4 : additionnal 3D work, textures editing Cliff7600 : textures editing, decals and inis Thirdwire : texture ----------------------------------------------------- This skin made by Spinners depicts a "what-if" Spitfire Mk1 of the Polish air force, in early WW2 service.
  23. I think the 707 serie aircrafts' flight model has never been finished and what is saving it is the normal mode. I would say it's a dynamic stall and it will go down 'til the ground.
  24. This site might help a bit : http://www.france-air-otan.net/STRUCTURE/Pages_web/Accueil-Fr.html Click "bases aériennes principales" or "bases de dispersion", choose the air force and you'll have several views available. About Wissant, the airfield disappeared when the Luftwaffe left : "After the area was taken over by the Allies in 1944 however, it was returned to farmland" That's why you can't find infos about it. https://forgottenairfields.com/airfield-audembert-1068.html
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