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Cliff7600

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Posts posted by Cliff7600


  1. It's a standard 'speed indicator - Mach meter' gauge.

    Here's how it's done. This is from the F-4E cockpit made by Ravenclaw

    65ba1541e4b4b_F-4Espeedindicator1.jpg.9fd05764a7cdc697ff6f78f6b1bd780f.jpg 65ba1547a626e_F-4Espeedindicator2.jpg.6d52918c5491d8997db5380a73661764.jpg

    65ba154e5907c_F-4Espeedindicator3.jpg.bb7095179d5344e1b1468497faa9ba90.jpg 65ba155349abc_F-4Espeedindicator4.jpg.e1c8d2b9d6c1a6d86503441c46b5adab.jpg

    The Mach meter part is gratued up to Mach 2.4

    65ba1559ce44d_F-4Espeedindicator5.jpg.093faec815721562d693909d2b31dd6e.jpg

    --- And this is the speed indicator from the F-14 TMF cockpit :

    65ba15fe842cf_F-14TMFspeedindicator1.jpg.dc1c71f312fb7abcc7019b1961e8b965.jpg

    There's only one part to indicate the Indicated Air Speed. The Mach meter part is missing.

    65ba1604877dc_F-14TMFspeedindicator2.jpg.d661a964b82928e26d1a1d0b4dea884a.jpg

    It can be fixed only by reworking the original 3D source file of the F-14 TMF cockpit. As it is an old cockpit (2010) it's probably impossible for various reasons.

    • Like 2
    • Thanks 1

  2. On my end I edited the ini files and the textures to have it look a bit like the actual thing.

    65b8d559ba885_F-14cockpitedits.thumb.jpg.cdf09430185d4c5a195ecccf91b2a8ac.jpg

    For the fuel tank indicator there's no difference between" Left & Back" and "Right and Front", it's the same value. On the real aircraft in depends on fuel management.
    There's no internal / external tank values anymore.
    But as I edited too the tapes gauges (RPM / TIT / FF) I can do some fuel consumption calculation. On the screenshot : 5k indicated on both fuel flow and fuel tank gauges is 1 hour left (2 x 5000 = 10000 lbs).
    All is texture and ini file edits.

    For the Machmeter there's nothing to do because it's a 3D model issue. The Machmeter indicator is not made. And when it's there it has to be linked in the hierarchy to the speed indicator to work.
    I just added it to the aircraft HUD, by copying the lines from the later version.

    • Like 1
    • Thanks 1

  3. On 17/01/2024 at 7:09 PM, Gepard said:

    since start of Ukraine War i have some problems with this marking

    Same here.
    All the MiG-Ye8s are now hungarian, czech or east german for the original skins.
    MiG-Ye8Bis.thumb.JPG.a6438de83e379c1cec333cb23c916b73.JPG

    For the MiG-Ye8bis :

    [RightStabilizer]
    SystemType=CONTROL_SURFACE
    InputName=PITCH_CONTROL
    SecondaryInputName=ROLL_CONTROL
    SecondaryInputFactor=-0.24

    change SecondaryInputFactor to "-0.24" for the right side. The left side stabilizer keeps the "0.24" value.

    • Like 3

  4. Nice one !

    To improve the tail wheels I did this :

    [Fuselage]
    ...
    SystemName[015]=RearGear

    // Landing Gears --------------------------

    [RearGear]
    SystemType=LANDING_GEAR
    Retractable=TRUE
    DeployTime=5.0
    AnimationID=1
    DragArea=0.10
    HideGearNode=TRUE
    ModelNodeName=RearGearStrut
    ShockAnimationID=5
    ShockStroke=0.1
    SpringFactor=2.0
    DampingFactor=0.3
    WheelNodeName=RearTyre
    RotationAxis=Z-Axis
    ReverseWheelRotation=TRUE
    RollingRadius=0.11
    CastoringWheel=FALSE
    HasBrakes=FALSE
    RollingCoefficient=0.05
    MaxDeploySpeed=128.61
    MaxLoadFactor=3.0
    NoContactOnGround=TRUE


  5. Ze quest

    Eight years ago, my teammates told me : "You'll be able to shoot down a MiG-21".

    Since then I have devoted myself body and soul to this perilous task and I have volunteered for absolutely any mission that would lead me to encounter and defeat my designated adversary.

    In defiance of danger, I have faced and took out the worst fighters to be found in the skies in merciless and cruel dogfights.
    655de6b1242e7_1ZeQuest.thumb.JPG.123c937d5a4c7c70d6c58224b2f29ebe.JPG
    655de6b7b50cb_2ZeQuest.thumb.JPG.6a7f1853b0063edc85fc2a71457f4514.JPG
    655de6bdddcf8_3ZeQuest.thumb.JPG.53afef307f45f1f8f22c4cd19ca6f26f.JPG
    655de6c4a880a_4ZeQuest.thumb.JPG.b06a773b8ab0eb2b10140481303c78d9.JPG
    655de6d660fa0_6ZeQuest.thumb.JPG.f7185ecd6a8401adec75fe8c4bb5f679.JPG
    655de6caca305_5ZeQuest.thumb.JPG.3b8e828e441b72be001233658c8435cc.JPG

    I was able to constantly progress to harden myself and finally reach the level of requirements to face the MiG-21,
    the final boss who once defeated will put an end to this sacred quest and I'll never give up my eff...

    oh damn!
    655de6dda002c_7ZeQuest.thumb.JPG.0a14bfb8399215db910b7525c35d9c7d.JPG

    That's ok, I can fix this. Just give me two weeks.

    (jk)

    • Haha 6

  6. I was testing. This time I was ok, flying as low as possible and trying to save fuel while heading straight to friendly shore.

    We got chased by a pair of F-103s and two flights of F-86s.
    As I got even lower above the sea, my wingman gained few hundreds meters and that's when the F-86s got his tail.

    655365e5b51ca_DhimariIntercept1.thumb.JPG.ef56ef03fde543c9fda5da92d25238b4.JPG

    The leader emptied his rockets tray
    655365eb40af9_DhimariIntercept2.thumb.JPG.a493b2bf131b54f152848ac95ec661ec.JPG

    ...without really checking who he was shooting at
    (they said : two bandits heading east, low)
    655365f180446_DhimariIntercept3.thumb.JPG.4df761474f1f975e659520d194a11c1d.JPG
    655365f849ffe_DhimariIntercept4.thumb.JPG.6132600b28b07cdcdcf17114873eb7a1.JPG
    655365fe87e8e_DhimariIntercept5.thumb.JPG.7870bcdfece3818cc67fe7da873a594f.JPG

    The F-103s chased us until we reached home base. And while I was trying to get them out of the landing pattern, my wingman totally missed his approach.
    I had to send him to WP9 and he landed well after me. But before the F-103s.

    That's science : you don't get what you expect.
    65536606af446_DhimariIntercept6.thumb.JPG.d5b145770f6cbd336304aac2cdeadd30.JPG

    I like so much this kind of aircrafts : F-86D, F-101B, F-106A, CF-100, F-103... When they're airborne you know something crazy is about to happen.
    Just follow them and they will often give you spectacular screenshots.

    The F-86D is edited, it uses the same Mk4 Mighty Mouse rockets as the Canuck FAW.4

    • Like 1

  7. You have something like that in this mod :

    Cameras loaded in the loadout menu, visible from a fake radar screen using the game HUD display.

    -------------------------------------------------------------------------------------

    I know there's a WIP about having the cameras as secondary guns.

    -------------------------------------------------------------------------------------

    52 minutes ago, Soulfreak said:

    It should only be visible when firering the secondary gun or the weapon.

    It would be a first.

    • Like 1

  8. I've been there, even though it wasn't a relative.

    It's a very hard moment to pass through and it digs very far in your personal resources. Obviously it worths all the efforts.
    I'm 100% behind you and your family and I wish you a total success during these extremely difficult times.

    Don't hold back and show all your love. I would say it's the easiest part.

    All the best for your family and don't forget to take care of yourself as well. You all need to be there for her.

    • Like 4

  9. Spitfire Mk12 early & late


    --------------- Spitfire for CombatAce ---------------

    SF2 version 2021

    TurboSquid : original 3D model
    Snapper21 : source file donated to CA, project development, textures editing and decals
    Wrench : project development origin and inis
    Starfighter2 : original Spitfire Mk9 cockpit

    JeanBa : special credit

    Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
    Cliff7600 : textures editing, decals and inis, cockpit editing.
    Thirdwire : textures and inis.

    These are the models made for CombatAce from the original TurboSquid 3D source file.
    It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.

    The models have been designed for a SF2 / ThirdWire use and nothing else.
    Not to be merged with other files sharing the same original 3D model.

    - Spitfire Mk12 early
    - Spitfire Mk12 late

     


     

    • Thanks 2

  10. Polish WW2 Spitfire Mk1 (2021)


    --------------- Spitfire for CombatAce ---------------

    This is a What-if skin for the Spitfire Mk1 (early) available in the "Spitfire Mk1 & Mk2 (2021)" add-on aircraft pack :

    https://combatace.com/files/file/17771-spitfire-mk1-mk2-2021/

    This model was made for the CombatAce site.
    It cannot be used anywhere else and cannot be part of any payware.
    Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement :

    https://combatace.com/forums/topic/95800-freeware-licensing/

    -----------------------------------------------------

    Credits go to :

    TurboSquid : original 3D model template
    Snapper21 : source file donated to CA
    Wrench : project development origin and inis

    Spinners : textures and decals

    Logan4 : additionnal 3D work, textures editing
    Cliff7600 : textures editing, decals and inis
    Thirdwire : texture

    -----------------------------------------------------

    This skin made by Spinners depicts a "what-if" Spitfire Mk1 of the Polish air force, in early WW2 service.


     

    • Like 2

  11. On 03/09/2023 at 3:08 PM, Gepard said:

    layout of french airbases in the 1960th.

    This site might help a bit :

    http://www.france-air-otan.net/STRUCTURE/Pages_web/Accueil-Fr.html

    Click "bases aériennes principales" or "bases de dispersion", choose the air force and you'll have several views available.

     

    About Wissant, the airfield disappeared when the Luftwaffe left : "After the area was taken over by the Allies in 1944 however, it was returned to farmland"
    That's why you can't find infos about it.

    https://forgottenairfields.com/airfield-audembert-1068.html

    • Like 3

  12. Another update

    You'll have the "ace of spade" decal for EB-J MB 840 and a more rounded "J" letter.

    The data.ini is updated with the correct entry CanopyNodeName=CanopyFrame

    And I deleted the "DDayStripes017" decal for EB-X.
    In case you don't agree and want it back, just copy and rename "DDayStripes003" or "DDayStripes019", they're the same tga.

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