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Posts posted by Cliff7600
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It is a "fake pilot trick" issue
Otherwise it would be a very tall pilot model, with very long legs.
And the SF2 default pilot is normally proportionedCheck in the "[...]_data.ini" file a "fakepilot" entry and you will see what item is missing in the pilots folder (mod folder -> "Objects" / "Pilots" )
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On 13/03/2024 at 2:09 PM, EricJ said:I think the LC is too close to the forward edge of the tail
Try this jpg :
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Congrats on your contribution for the betterment of humanity
12 hours ago, dtmdragon said:Cliff7600 has nailed that one
It was Logan4
And the original model is from TurboSquidMe, I was just "can you make that ? can you make this ?"
or "Oh really, the cannons fairing is not the same ?!"
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According to Wikipedia (France) it's a Mirage F1 nose :
"The last flying Vautour was a former aircraft of the French test unit CEV. It flew with the civilian registration F-AZHP. It appears to have the nose of Mirage F1 for test of radar"
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It's a standard 'speed indicator - Mach meter' gauge.
Here's how it's done. This is from the F-4E cockpit made by Ravenclaw
The Mach meter part is gratued up to Mach 2.4
--- And this is the speed indicator from the F-14 TMF cockpit :
There's only one part to indicate the Indicated Air Speed. The Mach meter part is missing.
It can be fixed only by reworking the original 3D source file of the F-14 TMF cockpit. As it is an old cockpit (2010) it's probably impossible for various reasons.
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On my end I edited the ini files and the textures to have it look a bit like the actual thing.
For the fuel tank indicator there's no difference between" Left & Back" and "Right and Front", it's the same value. On the real aircraft in depends on fuel management.
There's no internal / external tank values anymore.
But as I edited too the tapes gauges (RPM / TIT / FF) I can do some fuel consumption calculation. On the screenshot : 5k indicated on both fuel flow and fuel tank gauges is 1 hour left (2 x 5000 = 10000 lbs).
All is texture and ini file edits.For the Machmeter there's nothing to do because it's a 3D model issue. The Machmeter indicator is not made. And when it's there it has to be linked in the hierarchy to the speed indicator to work.
I just added it to the aircraft HUD, by copying the lines from the later version.- 1
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On 17/01/2024 at 7:09 PM, Gepard said:since start of Ukraine War i have some problems with this marking
Same here.
All the MiG-Ye8s are now hungarian, czech or east german for the original skins.
For the MiG-Ye8bis :
[RightStabilizer]
SystemType=CONTROL_SURFACE
InputName=PITCH_CONTROL
SecondaryInputName=ROLL_CONTROL
SecondaryInputFactor=-0.24change SecondaryInputFactor to "-0.24" for the right side. The left side stabilizer keeps the "0.24" value.
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On 11/08/2023 at 10:16 PM, Cliff7600 said:And the game cannot handle a wrong approach / go-around.
I've just witnessed, for the first time ever, a wingman doing successfully a go-around pattern.
Number 4 pulled off before touch down to avoid number 3 and I (we clipped each other wing), made a successful downwind leg to WP 10 and turned to a correct final approach.
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Nice one !
To improve the tail wheels I did this :
[Fuselage]
...
SystemName[015]=RearGear// Landing Gears --------------------------
[RearGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
AnimationID=1
DragArea=0.10
HideGearNode=TRUE
ModelNodeName=RearGearStrut
ShockAnimationID=5
ShockStroke=0.1
SpringFactor=2.0
DampingFactor=0.3
WheelNodeName=RearTyre
RotationAxis=Z-Axis
ReverseWheelRotation=TRUE
RollingRadius=0.11
CastoringWheel=FALSE
HasBrakes=FALSE
RollingCoefficient=0.05
MaxDeploySpeed=128.61
MaxLoadFactor=3.0
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Ze quest
Eight years ago, my teammates told me : "You'll be able to shoot down a MiG-21".
Since then I have devoted myself body and soul to this perilous task and I have volunteered for absolutely any mission that would lead me to encounter and defeat my designated adversary.
In defiance of danger, I have faced and took out the worst fighters to be found in the skies in merciless and cruel dogfights.
I was able to constantly progress to harden myself and finally reach the level of requirements to face the MiG-21,
the final boss who once defeated will put an end to this sacred quest and I'll never give up my eff...That's ok, I can fix this. Just give me two weeks.
(jk)
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I was testing. This time I was ok, flying as low as possible and trying to save fuel while heading straight to friendly shore.
We got chased by a pair of F-103s and two flights of F-86s.
As I got even lower above the sea, my wingman gained few hundreds meters and that's when the F-86s got his tail.The leader emptied his rockets tray
...without really checking who he was shooting at
(they said : two bandits heading east, low)
The F-103s chased us until we reached home base. And while I was trying to get them out of the landing pattern, my wingman totally missed his approach.
I had to send him to WP9 and he landed well after me. But before the F-103s.That's science : you don't get what you expect.
I like so much this kind of aircrafts : F-86D, F-101B, F-106A, CF-100, F-103... When they're airborne you know something crazy is about to happen.
Just follow them and they will often give you spectacular screenshots.The F-86D is edited, it uses the same Mk4 Mighty Mouse rockets as the Canuck FAW.4
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You have something like that in this mod :
Cameras loaded in the loadout menu, visible from a fake radar screen using the game HUD display.
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I know there's a WIP about having the cameras as secondary guns.
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52 minutes ago, Soulfreak said:It should only be visible when firering the secondary gun or the weapon.
It would be a first.
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It's because you hit the air conditioning system -> comms building destroyed
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I've been there, even though it wasn't a relative.
It's a very hard moment to pass through and it digs very far in your personal resources. Obviously it worths all the efforts.
I'm 100% behind you and your family and I wish you a total success during these extremely difficult times.Don't hold back and show all your love. I would say it's the easiest part.
All the best for your family and don't forget to take care of yourself as well. You all need to be there for her.
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@Spinners
Something you need to know, TS472 was a JU.88S-1--------------------------------------------------------------
Dhimari intercept with Mighty Mouses
Dhimari intercept with AIR-... err...
Well, a more powerful rocket
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EB-X in stripes is back !
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Spitfire Mk12 early & late
--------------- Spitfire for CombatAce ---------------
SF2 version 2021
TurboSquid : original 3D model
Snapper21 : source file donated to CA, project development, textures editing and decals
Wrench : project development origin and inis
Starfighter2 : original Spitfire Mk9 cockpitJeanBa : special credit
Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
Cliff7600 : textures editing, decals and inis, cockpit editing.
Thirdwire : textures and inis.These are the models made for CombatAce from the original TurboSquid 3D source file.
It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.The models have been designed for a SF2 / ThirdWire use and nothing else.
Not to be merged with other files sharing the same original 3D model.- Spitfire Mk12 early
- Spitfire Mk12 late
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Submitter
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Submitted09/23/2023
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Category
- 2
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Polish WW2 Spitfire Mk1 (2021)
--------------- Spitfire for CombatAce ---------------
This is a What-if skin for the Spitfire Mk1 (early) available in the "Spitfire Mk1 & Mk2 (2021)" add-on aircraft pack :
https://combatace.com/files/file/17771-spitfire-mk1-mk2-2021/
This model was made for the CombatAce site.
It cannot be used anywhere else and cannot be part of any payware.
Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement :https://combatace.com/forums/topic/95800-freeware-licensing/
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Credits go to :
TurboSquid : original 3D model template
Snapper21 : source file donated to CA
Wrench : project development origin and inisSpinners : textures and decals
Logan4 : additionnal 3D work, textures editing
Cliff7600 : textures editing, decals and inis
Thirdwire : texture-----------------------------------------------------
This skin made by Spinners depicts a "what-if" Spitfire Mk1 of the Polish air force, in early WW2 service.
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Submitter
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Submitted09/05/2023
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Category
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I think the 707 serie aircrafts' flight model has never been finished and what is saving it is the normal mode.
I would say it's a dynamic stall and it will go down 'til the ground.
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On 03/09/2023 at 3:08 PM, Gepard said:layout of french airbases in the 1960th.
This site might help a bit :
http://www.france-air-otan.net/STRUCTURE/Pages_web/Accueil-Fr.html
Click "bases aériennes principales" or "bases de dispersion", choose the air force and you'll have several views available.
About Wissant, the airfield disappeared when the Luftwaffe left : "After the area was taken over by the Allies in 1944 however, it was returned to farmland"
That's why you can't find infos about it.- 3
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Another update
You'll have the "ace of spade" decal for EB-J MB 840 and a more rounded "J" letter.
The data.ini is updated with the correct entry CanopyNodeName=CanopyFrame
And I deleted the "DDayStripes017" decal for EB-X.
In case you don't agree and want it back, just copy and rename "DDayStripes003" or "DDayStripes019", they're the same tga. -
1 hour ago, yakarov79 said:birds chirping
This ! ...is the #1 issue to address. It completely ruins the immersion of the game. I'm about to rage-quit / uninstall everything if a fix isn't available in the next 2 weeks.
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Raven's P-40s
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
Yes the P-40 doesn't have an easy handling when taxying on the ground.
What I do is flap=0, full pitch up with the stabilisators, and try to turn with throttle=0
It means that I give some speed only in straight line.
It's roughly the same with our Spitfires.