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Cliff7600

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Posts posted by Cliff7600


  1. I've been there, even though it wasn't a relative.

    It's a very hard moment to pass through and it digs very far in your personal resources. Obviously it worths all the efforts.
    I'm 100% behind you and your family and I wish you a total success during these extremely difficult times.

    Don't hold back and show all your love. I would say it's the easiest part.

    All the best for your family and don't forget to take care of yourself as well. You all need to be there for her.

    • Like 4

  2. Spitfire Mk12 early & late


    --------------- Spitfire for CombatAce ---------------

    SF2 version 2021

    TurboSquid : original 3D model
    Snapper21 : source file donated to CA, project development, textures editing and decals
    Wrench : project development origin and inis
    Starfighter2 : original Spitfire Mk9 cockpit

    JeanBa : special credit

    Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
    Cliff7600 : textures editing, decals and inis, cockpit editing.
    Thirdwire : textures and inis.

    These are the models made for CombatAce from the original TurboSquid 3D source file.
    It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.

    The models have been designed for a SF2 / ThirdWire use and nothing else.
    Not to be merged with other files sharing the same original 3D model.

    - Spitfire Mk12 early
    - Spitfire Mk12 late

     


     

    • Thanks 2

  3. Polish WW2 Spitfire Mk1 (2021)


    --------------- Spitfire for CombatAce ---------------

    This is a What-if skin for the Spitfire Mk1 (early) available in the "Spitfire Mk1 & Mk2 (2021)" add-on aircraft pack :

    https://combatace.com/files/file/17771-spitfire-mk1-mk2-2021/

    This model was made for the CombatAce site.
    It cannot be used anywhere else and cannot be part of any payware.
    Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement :

    https://combatace.com/forums/topic/95800-freeware-licensing/

    -----------------------------------------------------

    Credits go to :

    TurboSquid : original 3D model template
    Snapper21 : source file donated to CA
    Wrench : project development origin and inis

    Spinners : textures and decals

    Logan4 : additionnal 3D work, textures editing
    Cliff7600 : textures editing, decals and inis
    Thirdwire : texture

    -----------------------------------------------------

    This skin made by Spinners depicts a "what-if" Spitfire Mk1 of the Polish air force, in early WW2 service.


     

    • Like 2

  4. On 03/09/2023 at 3:08 PM, Gepard said:

    layout of french airbases in the 1960th.

    This site might help a bit :

    http://www.france-air-otan.net/STRUCTURE/Pages_web/Accueil-Fr.html

    Click "bases aériennes principales" or "bases de dispersion", choose the air force and you'll have several views available.

     

    About Wissant, the airfield disappeared when the Luftwaffe left : "After the area was taken over by the Allies in 1944 however, it was returned to farmland"
    That's why you can't find infos about it.

    https://forgottenairfields.com/airfield-audembert-1068.html

    • Like 3

  5. Another update

    You'll have the "ace of spade" decal for EB-J MB 840 and a more rounded "J" letter.

    The data.ini is updated with the correct entry CanopyNodeName=CanopyFrame

    And I deleted the "DDayStripes017" decal for EB-X.
    In case you don't agree and want it back, just copy and rename "DDayStripes003" or "DDayStripes019", they're the same tga.


  6. Okay there's historical issues everywhere, so if you want to fix one :

    In the "Decals" folder, "Spitfire12 / RAF41", remove / delete the "DDayStripes017" tga.
    MB 803 left the 41 squadron in may 1944 so it probably didn't have the D-Day stripes painted.

    It's a 2.14 Mo file so I guess it worths the move. But I won't make another update just for that.

    And for the fans of EB-X with the D-Day stripes no worry it will be back soon :wink:

    • Like 3

  7. I'd like to share the landing lights entries I have, if you don't mind.

    The original entries are :

    [NGLandingLight]
    SystemType=LIGHT
    Position=0.125,5.84,-1.004
    LightSrcOffset=0.0,6.0,-0.2
    Color=0.66,0.66,0.6
    Brightness=0.05
    LightSrcRange=5.0
    CanFlash=FALSE
    IsLandingLight=TRUE 

    [LeftLandingLight]
    SystemType=LIGHT
    Position=-1.277,0.354,-0.971
    LightSrcOffset=0.0,6.0,-0.2
    Color=0.66,0.66,0.6
    Brightness=0.05
    LightSrcRange=5.0
    CanFlash=FALSE
    IsLandingLight=TRUE 

    [RightLandingLight]
    SystemType=LIGHT
    Position=1.277,0.354,-0.971
    LightSrcOffset=0.0,6.0,-0.2
    Color=0.66,0.66,0.6
    Brightness=0.05
    LightSrcRange=5.0
    CanFlash=FALSE
    IsLandingLight=TRUE

    Lights 6 meters forward of the aircraft, 5 meters range

    and it gives :
    64db416b00946_Originalentries.thumb.JPG.b0811d216e0313050abfaf1ffc0648d4.JPG

    The entries I've changed are :

    [NGLandingLight]
    SystemType=LIGHT
    Position=0.125,5.84,-1.004
    Color=0.66,0.66,0.6
    Brightness=0.05
    LightSrcOffset=-0.125,135.0,7.5
    LightSrcRange=100.0
    LightRange=100.0
    CanFlash=FALSE
    IsLandingLight=TRUE

    [LeftLandingLight]
    SystemType=LIGHT
    Position=-1.277,0.354,-0.971
    Color=0.66,0.66,0.6
    Brightness=0.05
    LightSrcOffset=1.277,90.0,5.0
    LightSrcRange=100.0
    LightRange=100.0
    CanFlash=FALSE
    IsLandingLight=TRUE

    [RightLandingLight]
    SystemType=LIGHT
    Position=1.277,0.354,-0.971
    Color=0.66,0.66,0.6
    Brightness=0.05
    LightSrcOffset=-1.277,45.0,2.5
    LightSrcRange=75.0
    LightRange=100.0
    CanFlash=FALSE
    IsLandingLight=TRUE

    which is wrong because on the real plane there's 3 beam of light combining, and what I've done is 3 lights creating one beam of light.
    In game it gives :
    64db4281bd6ba_reworkedentries.thumb.JPG.3ff14214cbe037e48f89d7599bc2835b.JPG

    • Like 11
    • Thanks 2

  8. On 14/08/2023 at 11:31 PM, jeanba said:

    All added, changes were significant

    Well it's my choice, and I can explain it.

    I like to have 16+ aircrafts on the number list of each skin when it's possible (I mean without making up the serial numbers).
    In game it avoids aircrafts without serial number and tactical letter.

    With the details of the evolution of the Spitfire MkXII there should have been 3 models :

    Fixed tail wheel of the MkV : 0 aircrafts for the 41 squadron / 6 for the 91 squadron
    Retractable tail wheel of the MkVIII : 16 aircrafts for the 41 squadron / 8 for the 91 squadron
    Griffon IV : 4 aircrafts for the 41 squadron / 2 for the 91 squadron

    So it means : - one skin for the early version with 6 aircrafts - two skins for the mid version with only one numbers list file with 16 aircrafts - 6 aircrafts for two skins for the late version. 
    Otherwise I would have had to produce many more tgas. It's not a problem when I want to, it's just I chose not to do it.

    I chose to have two skins with 20 and 16 aircrafts, without asking for another 3d model just for a tail wheel.
    The making of this MkXII sneaked out between other projects. The A-team MkXII has the fixed tail wheel. All the other changes are ini edits.
    On the production list I have, 81 aircrafts are powered by the Griffon III and 19 by the Griffon IV. -> 80 aircrafts are powered by the Griffon III and 20 by the Griffon IV and some of them were retrofitted with Griffon III.

    I agree there was another way to model the MkXII but, given that aircrafts were retrofitted during their service, I chose this way even if it's not the best.
    Since the beginning of this project there have been many "licenses" taken and all the Spitfires and Seafires released have some. This MkXII is no exception and I'm happy with it.

    • Like 2
    • Thanks 3

  9. Spitfire Mk12


    --------------- Spitfire for CombatAce ---------------

    SF2 version 2021

    TurboSquid : original 3D model
    Snapper21 : source file donated to CA, project development, textures editing and decals
    Wrench : project development origin and inis
    Starfighter2 : original Spitfire Mk9 cockpit

    Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
    Cliff7600 : textures editing, decals and inis, cockpit editing.
    Thirdwire : textures and inis.

    These are the models made for CombatAce from the original TurboSquid 3D source file.
    It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.

    The models have been designed for a SF2 / ThirdWire use and nothing else.
    Not to be merged with other files sharing the same original 3D model.

    - Spitfire Mk12
     


     

    • Like 2
    • Thanks 1
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