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Posts posted by Cliff7600
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@Spinners
Something you need to know, TS472 was a JU.88S-1--------------------------------------------------------------
Dhimari intercept with Mighty Mouses
Dhimari intercept with AIR-... err...
Well, a more powerful rocket
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EB-X in stripes is back !
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Spitfire Mk12 early & late
--------------- Spitfire for CombatAce ---------------
SF2 version 2021
TurboSquid : original 3D model
Snapper21 : source file donated to CA, project development, textures editing and decals
Wrench : project development origin and inis
Starfighter2 : original Spitfire Mk9 cockpitJeanBa : special credit
Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
Cliff7600 : textures editing, decals and inis, cockpit editing.
Thirdwire : textures and inis.These are the models made for CombatAce from the original TurboSquid 3D source file.
It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.The models have been designed for a SF2 / ThirdWire use and nothing else.
Not to be merged with other files sharing the same original 3D model.- Spitfire Mk12 early
- Spitfire Mk12 late
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Submitter
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Submitted09/23/2023
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Category
- 2
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Polish WW2 Spitfire Mk1 (2021)
--------------- Spitfire for CombatAce ---------------
This is a What-if skin for the Spitfire Mk1 (early) available in the "Spitfire Mk1 & Mk2 (2021)" add-on aircraft pack :
https://combatace.com/files/file/17771-spitfire-mk1-mk2-2021/
This model was made for the CombatAce site.
It cannot be used anywhere else and cannot be part of any payware.
Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement :https://combatace.com/forums/topic/95800-freeware-licensing/
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Credits go to :
TurboSquid : original 3D model template
Snapper21 : source file donated to CA
Wrench : project development origin and inisSpinners : textures and decals
Logan4 : additionnal 3D work, textures editing
Cliff7600 : textures editing, decals and inis
Thirdwire : texture-----------------------------------------------------
This skin made by Spinners depicts a "what-if" Spitfire Mk1 of the Polish air force, in early WW2 service.
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Submitter
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Submitted09/05/2023
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Category
- 2
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I think the 707 serie aircrafts' flight model has never been finished and what is saving it is the normal mode.
I would say it's a dynamic stall and it will go down 'til the ground.
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On 03/09/2023 at 3:08 PM, Gepard said:layout of french airbases in the 1960th.
This site might help a bit :
http://www.france-air-otan.net/STRUCTURE/Pages_web/Accueil-Fr.html
Click "bases aériennes principales" or "bases de dispersion", choose the air force and you'll have several views available.
About Wissant, the airfield disappeared when the Luftwaffe left : "After the area was taken over by the Allies in 1944 however, it was returned to farmland"
That's why you can't find infos about it.- 3
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Another update
You'll have the "ace of spade" decal for EB-J MB 840 and a more rounded "J" letter.
The data.ini is updated with the correct entry CanopyNodeName=CanopyFrame
And I deleted the "DDayStripes017" decal for EB-X.
In case you don't agree and want it back, just copy and rename "DDayStripes003" or "DDayStripes019", they're the same tga. -
1 hour ago, yakarov79 said:birds chirping
This ! ...is the #1 issue to address. It completely ruins the immersion of the game. I'm about to rage-quit / uninstall everything if a fix isn't available in the next 2 weeks.
*
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Just asking in case someone would know :
This is EB-J / MB 840, it's a Spitfire Mk.XII
Does someone know what is painted near the cockpit ?
I don't think it's the 41 squadron badge.
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Okay there's historical issues everywhere, so if you want to fix one :
In the "Decals" folder, "Spitfire12 / RAF41", remove / delete the "DDayStripes017" tga.
MB 803 left the 41 squadron in may 1944 so it probably didn't have the D-Day stripes painted.It's a 2.14 Mo file so I guess it worths the move. But I won't make another update just for that.
And for the fans of EB-X with the D-Day stripes no worry it will be back soon
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Spitfire12 skins and files have been updated.
More to come
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I'd like to share the landing lights entries I have, if you don't mind.
The original entries are :
[NGLandingLight]
SystemType=LIGHT
Position=0.125,5.84,-1.004
LightSrcOffset=0.0,6.0,-0.2
Color=0.66,0.66,0.6
Brightness=0.05
LightSrcRange=5.0
CanFlash=FALSE
IsLandingLight=TRUE[LeftLandingLight]
SystemType=LIGHT
Position=-1.277,0.354,-0.971
LightSrcOffset=0.0,6.0,-0.2
Color=0.66,0.66,0.6
Brightness=0.05
LightSrcRange=5.0
CanFlash=FALSE
IsLandingLight=TRUE[RightLandingLight]
SystemType=LIGHT
Position=1.277,0.354,-0.971
LightSrcOffset=0.0,6.0,-0.2
Color=0.66,0.66,0.6
Brightness=0.05
LightSrcRange=5.0
CanFlash=FALSE
IsLandingLight=TRUELights 6 meters forward of the aircraft, 5 meters range
The entries I've changed are :
[NGLandingLight]
SystemType=LIGHT
Position=0.125,5.84,-1.004
Color=0.66,0.66,0.6
Brightness=0.05
LightSrcOffset=-0.125,135.0,7.5
LightSrcRange=100.0
LightRange=100.0
CanFlash=FALSE
IsLandingLight=TRUE[LeftLandingLight]
SystemType=LIGHT
Position=-1.277,0.354,-0.971
Color=0.66,0.66,0.6
Brightness=0.05
LightSrcOffset=1.277,90.0,5.0
LightSrcRange=100.0
LightRange=100.0
CanFlash=FALSE
IsLandingLight=TRUE[RightLandingLight]
SystemType=LIGHT
Position=1.277,0.354,-0.971
Color=0.66,0.66,0.6
Brightness=0.05
LightSrcOffset=-1.277,45.0,2.5
LightSrcRange=75.0
LightRange=100.0
CanFlash=FALSE
IsLandingLight=TRUEwhich is wrong because on the real plane there's 3 beam of light combining, and what I've done is 3 lights creating one beam of light.
In game it gives :
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The light entries are working as sphere of light.
So LightSrcOffset= is the position of the sphere of light, located from the light position.
LightSrcRange= is the size of the sphere.- 3
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On 14/08/2023 at 11:31 PM, jeanba said:All added, changes were significant
Well it's my choice, and I can explain it.
I like to have 16+ aircrafts on the number list of each skin when it's possible (I mean without making up the serial numbers).
In game it avoids aircrafts without serial number and tactical letter.With the details of the evolution of the Spitfire MkXII there should have been 3 models :
Fixed tail wheel of the MkV : 0 aircrafts for the 41 squadron / 6 for the 91 squadron
Retractable tail wheel of the MkVIII : 16 aircrafts for the 41 squadron / 8 for the 91 squadron
Griffon IV : 4 aircrafts for the 41 squadron / 2 for the 91 squadronSo it means : - one skin for the early version with 6 aircrafts - two skins for the mid version with only one numbers list file with 16 aircrafts - 6 aircrafts for two skins for the late version.
Otherwise I would have had to produce many more tgas. It's not a problem when I want to, it's just I chose not to do it.I chose to have two skins with 20 and 16 aircrafts, without asking for another 3d model just for a tail wheel.
The making of this MkXII sneaked out between other projects. The A-team MkXII has the fixed tail wheel. All the other changes are ini edits.
On the production list I have,81 aircrafts are powered by the Griffon III and 19 by the Griffon IV. -> 80 aircrafts are powered by the Griffon III and 20 by the Griffon IV and some of them were retrofitted with Griffon III.I agree there was another way to model the MkXII but, given that aircrafts were retrofitted during their service, I chose this way even if it's not the best.
Since the beginning of this project there have been many "licenses" taken and all the Spitfires and Seafires released have some. This MkXII is no exception and I'm happy with it.- 2
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49 minutes ago, jeanba said:Early or late ?
It's based on the Mk VIII so it's the late version.
Some serial numbers won't match but it was simpler than doing the early and late versions.
Mainly it was a matter of drag, fuel tanks and retractable tail wheel (if I'm right).Maybe the engine too.
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Because they have too much lift at touch-down speed.
(And the game cannot handle a wrong approach / go-around.) --> turned out to be false during a test- 1
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Spitfire Mk12
--------------- Spitfire for CombatAce ---------------
SF2 version 2021
TurboSquid : original 3D model
Snapper21 : source file donated to CA, project development, textures editing and decals
Wrench : project development origin and inis
Starfighter2 : original Spitfire Mk9 cockpitLogan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
Cliff7600 : textures editing, decals and inis, cockpit editing.
Thirdwire : textures and inis.These are the models made for CombatAce from the original TurboSquid 3D source file.
It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.The models have been designed for a SF2 / ThirdWire use and nothing else.
Not to be merged with other files sharing the same original 3D model.- Spitfire Mk12
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Submitter
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Submitted08/10/2023
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Category
- 2
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The wingmen reach out of fuel, the propellers stop but the aircrafts don't slow down, and they held the formation until WP 9 to finally crash when doing the landing approach.
If you're cheating, do it til the end damn !
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Need your prayers
in The Pub
Posted · Edited by Cliff7600
I've been there, even though it wasn't a relative.
It's a very hard moment to pass through and it digs very far in your personal resources. Obviously it worths all the efforts.
I'm 100% behind you and your family and I wish you a total success during these extremely difficult times.
Don't hold back and show all your love. I would say it's the easiest part.
All the best for your family and don't forget to take care of yourself as well. You all need to be there for her.