jrdani
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Posts posted by jrdani
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Thanks for the reply.............I'll look at the decals.ini files.
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I've installed several new skins for the USMC F4B in SFP1's stock Desert Campaign. After selecting a new squadron in the "Loadout" screen, the stock (default is USMC Grey 1) squadron's tail art and markings (VMFA531) are still showing as if the new squadron's VMFA*** had been painted on without removing the old squadron designation. What can I do to correct this? I've looked at everything I can think of with "no joy".
I've got a feeling it has something to do with the Loadout Screen's "Squadron Drop-down Menu". The instructions that came with some of the skins said to choose "None" in this menu, however "None" doesn't appear in that menu for me. The only thing that can be selected is: "VMFA-531 Grey Ghosts". What can I change to enable "None" as a choice?
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There is another campaign bug in SF that all the units disappear. So pretty much the Campaigns are porked big time.Thanks for the info, hopefully Thirdwire will come out soon with the patches.
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It is a known bug and should be fixed with the next patch. Whenever that is.Thanks for the reply, USAFMTL, I didn't know that was part of the bug. Are the bugs pretty much resolved in SFP1 now, or is this WoV campaign bug, etc. existing in SFP1 as well?
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I'm wondering if anyone else has experienced a similar CTD problem to the one I'm currently having in WoV as described below.
When I attempt to re-enter and resume my ongoing Linebacker 1 campaign, it CTDs right after clicking the "Accept" button at the Campaign Loading Screen. This only started yesterday morning, after completion of some 15-20 missions in it. I have several other campaign files saved and in progress; ie Topgun, Vietnam Tomcats, etc. and LB1 is the only one crashing . I've tested by starting each of the others with no problems.
I've checked to see what, if any, changes I made (or addons I added) might coincide with the problem's beginning. The only things were upgrading the Weapons Pack to the 20Mar05 issue, and adding some Tomcat skins (which shouldn't affect this campaign whatsoever). However, you'd think that if the Weapons Pack upgrade initiated the crashing of Linebacker 1, it would affect the other campaigns as well.
Since I'd saved a week older version of this LB1.sav file in another place, I copied it to the PilotData folder, thereby overwriting the "corrupted" LB1.sav file. That seemed to correct the problem. I could then get back into the campaign and execute a mission, even though obviously I had to lose the missions I'd flown in the last week. But the cure was only temporary. I've found that after overwriting the corrupted file, I can execute several missions in succession without any problems. But when I exit WoV and then try to return another time and re-enter the LB1 campaign, it CTD's again, telling me this latest LB1.sav file has somehow become "corrupted" as well.
Does anyone have any ideas? I've tried everything and looked everywhere on my own for an answer with "no joy". I look forward to, and thank you for, your responses.
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Recently downloaded, installed Capun's beautiful AH-1W Supercobra, and took it on a test drive (the bombing range building mission). The only weapon I can get to fire is the gun. Could not get either the AGM119 or the rockets to fire from their pod. Could someone tell me what I'm doing wrong or not doing? Any light someone can shed on this for me will be much appreciated.
My initial ineptitude aside, it's another fantastic job by Capun creating a flyable helo(s) in WoV/SFP1.
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Sometime recently I downloaded the contents of a carrier practice mission which I believe was entitled, "F14_Deck_Quals". I have searched many search engines, using many different descriptions, and I have yet to find it again.
For some reason, I seem to remember USAFMTL as the author, however I've looked on his web page with "no joy"......maybe my memory is slipping.
Can someone please steer me in the right direction? Thanks in advance for your help.
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Nevermind, it did not work.I flew a mission with the F-14A Tomcat loaded up with Phoenix missles and I could see the missles.
A few hours later, I wanted to fly another mission, but this time I wanted some AIM-9 Sidewinders. The only problem is the Sidewinders and all the weapons that were not in the "weapondata.ini" file did not show up.
So, I added all the other weapons from a section in this post SF Editing Notes.
After I added the other weapons, they still did not show up in the game. I think the problem is there is not enough information about the weapons. I think the problem is the "weaponsdata.dat" file. It is conflicting with the "weapondata.ini" file. For some reason they are not working together.
Here is what I have in the "Weapondata.ini" file.
[WeaponData001]
TypeName=Mk81
FullName=Mk.81 250-lb Bomb
[WeaponData002]
TypeName=Mk82
FullName=Mk.82 500-lb Bomb
[WeaponData003]
TypeName=Mk83
FullName=Mk.83 1000-lb Bomb
[WeaponData004]
TypeName=Mk84
FullName=Mk.84 2000-lb Bomb
[WeaponData005]
TypeName=M117
FullName=M-117 750-lb Bomb
[WeaponData006]
TypeName=Rockeye
FullName=Mk.20 Rockeye II
[WeaponData007]
TypeName=BLU-1
FullName=BLU-1 Napalm
[WeaponData008]
TypeName=AIM-7D
FullName=AIM-7D Sparrow
[WeaponData009]
TypeName=AIM-7E
FullName=AIM-7E Sparrow
[WeaponData010]
TypeName=AIM-7E-2
FullName=AIM-7E-2 Sparrow
[WeaponData011]
TypeName=AIM-9B
FullName=AIM-9B Sidewinder
[WeaponData012]
TypeName=AIM-9D
FullName=AIM-9D Sidewinder
[WeaponData013]
TypeName=AIM-9E
FullName=AIM-9E Sidewinder
[WeaponData014]
TypeName=AIM-9E-2
FullName=AIM-9E-2 Sidewinder
[WeaponData015]
TypeName=AIM-9G
FullName=AIM-9G Sidewinder
[WeaponData016]
TypeName=AIM-9H
FullName=AIM-9H Sidewinder
[WeaponData017]
TypeName=AIM-9J
FullName=AIM-9J Sidewinder
[WeaponData018]
TypeName=AIM-4D
FullName=AIM-4D Falcon
[WeaponData019]
TypeName=AGM-45A
FullName=AGM-45A Shrike
[WeaponData020]
TypeName=AGM-45B
FullName=AGM-45B Shrike
[WeaponData021]
TypeName=AGM-78A
FullName=AGM-78A Standard ARM
[WeaponData022]
TypeName=HydraHE
FullName=2.75" Rocket
[WeaponData023]
TypeName=ZuniAP
FullName=5" Rocket
[WeaponData024]
TypeName=HVAR
FullName=5" HVAR Rocket
[WeaponData025]
TypeName=LAU-3A
FullName=LAU-3/A Rocket Pod
[WeaponData026]
TypeName=LAU-10A
FullName=LAU-10/A Rocket Pod
[WeaponData027]
TypeName=SUU23
FullName=SUU-23/A Gun Pod
[WeaponData028]
TypeName=Tank200_F100
FullName=200-gal Drop Tank
[WeaponData029]
TypeName=Tank335_F100
FullName=335-gal Drop Tank
[WeaponData030]
TypeName=Tank170_F104
FullName=170-gal Drop Tank
[WeaponData031]
TypeName=Tank195_F104
FullName=195-gal Drop Tank
[WeaponData032]
TypeName=Tank370_F4
FullName=370-gal Drop Tank
[WeaponData033]
TypeName=Tank600_F4
FullName=600-gal Drop Tank
[WeaponData034]
TypeName=Tank300_A4
FullName=300-gal Drop Tank
[WeaponData035]
TypeName=Tank_B57
FullName=Wingtip Tanks
[WeaponData036]
TypeName=TER
FullName=Triple Ejector Rack
[WeaponData037]
TypeName=MER
FullName=Multiple Ejector Rack
[WeaponData038]
TypeName=FAB100
FullName=FAB-100 100-kg Bomb
[WeaponData039]
TypeName=FAB250
FullName=FAB-250 250-kg Bomb
[WeaponData040]
TypeName=FAB500
FullName=FAB-500 500-kg Bomb
[WeaponData041]
TypeName=AA-2
FullName=AA-2 Atoll
[WeaponData042]
TypeName=Rocket57
FullName=57mm Rocket
[WeaponData043]
TypeName=S-24
FullName=S-24 240mm Rocket
[WeaponData044]
TypeName=UV16
FullName=UV-16-57 Rocket Pod
[WeaponData045]
TypeName=UV32
FullName=UV-32-57 Rocket Pod
[WeaponData046]
TypeName=SA-2B
FullName=SA-2B Guideline Mod 1
[WeaponData047]
TypeName=SA-2C
FullName=SA-2C Guideline Mod 2
[WeaponData048]
TypeName=SA-2F
FullName=SA-2F Guideline Mod 5
[WeaponData049]
TypeName=PaveTack
FullName=AN/AVQ-26 Pave Tack
ModelName=PaveTack
Mass=589.000000
Diameter=0.513000
Length=3.061000
AttachmentType=NATO
NationName=Australia
StartYear=1970
EndYear=2004
Availability=2
BaseQuantity=25
Exported=FALSE
ExportStartYear=0
ExportAvailability=0
WeaponDataType=4
JammerType=0
JammerStrength=0.000000
[WeaponData050]
TypeName=ALQ-131
FullName=ALQ-131 ECM Pod
ModelName=ALQ131
Mass=90.000000
Diameter=0.000000
Length=2.800000
AttachmentType=NATO
NationName=Australia
StartYear=1971
EndYear=2020
Availability=2
BaseQuantity=25
Exported=FALSE
ExportStartYear=0
ExportAvailability=0
WeaponDataType=4
JammerType=1
JammerStrength=0.000000
[WeaponData051]
TypeName=F-111_FuelTank
FullName=F-111 Fuel Tank
ModelName=F111_FuelTank
Mass=250.000000
Diameter=0.606000
Length=7.041000
AttachmentType=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=20
Exported=FALSE
ExportStartYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=272.200012
Asymmetrical=FALSE
[WeaponData052]
TypeName=AIM-54A
FullName=AIM-54A Phoenix
ModelName=aim_54a
Mass=453.000000
Diameter=0.381000
Length=4.010000
AttachmentType=USN
NationName=USN
StartYear=1960
EndYear=1984
Availability=2
BaseQuantity=4
Exported=TRUE
ExportStartYear=1977
ExportAvailability=0
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=1.000000
WarheadType=0
Explosives=60.000000
FusingDistance=3.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=13
Accuracy=80.000000
MaxTurnRate=15.000000
MaxLaunchG=3.000000
LockonChance=75.000000
LaunchReliability=80.000000
ArmingTime=2.000000
SeekerFOV=6.000000
SeekerGimbleLimit=40.000000
SeekerTrackRate=16.000000
SeekerRange=130000.000000
MinLaunchRange=3700.000000
MaxLaunchRange=130000.000000
Duration=300.000000
CounterCountermeasure=25.000000
NoiseRejection=40.000000
CapabilityFlags=0x1000000b
BoosterStart=0.500000
BoosterDuration=6.000000
BoosterAccel=16.250000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.835150,0.000000
SustainerDuration=240.000000
SustainerAccel=18.250000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.835150,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
[WeaponData053]
TypeName=AIM-54C
FullName=AIM-54C Phoenix
ModelName=aim_54a
Mass=462.000000
Diameter=0.381000
Length=4.010000
AttachmentType=USN
NationName=USN
StartYear=1960
EndYear=2010
Availability=2
BaseQuantity=4
Exported=FALSE
ExportStartYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=1.000000
WarheadType=0
Explosives=60.000000
FusingDistance=3.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=13
Accuracy=90.000000
MaxTurnRate=15.000000
MaxLaunchG=3.000000
LockonChance=85.000000
LaunchReliability=90.000000
ArmingTime=2.000000
SeekerFOV=6.000000
SeekerGimbleLimit=40.000000
SeekerTrackRate=16.000000
SeekerRange=150000.000000
MinLaunchRange=3700.000000
MaxLaunchRange=150000.000000
Duration=300.000000
CounterCountermeasure=60.000000
NoiseRejection=60.000000
CapabilityFlags=0x1000000b
BoosterStart=0.500000
BoosterDuration=6.000000
BoosterAccel=16.250000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.835150,0.000000
SustainerDuration=240.000000
SustainerAccel=18.250000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.835150,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
[WeaponData054]
TypeName=TANK330_F14
FullName=267-gal Drop Tank
ModelName=TANK330_F14
Mass=705.500000
Diameter=0.620000
Length=4.560000
AttachmentType=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=968.900024
Asymmetrical=FALSE
Any ideas?? This is REALLY frustrating.
- StreakEagle0
Streakeagle, you are correct in deducing the problem is not enough data shown for the weapons you tried to select, along with many others you have shown in your WEAPONDATA.INI file.
There are two ways I'd suggest you can correct this. The first: If you have a backup of your original WEAPONDATA.INI file, open it and for every "two-liner" weapon you showed above, cut and paste the missing data. Then resave the corrected WEAPONDATA.INI file, and you should then be "armed and dangerous". Make sure all of your weapons are sequentially numbered and that there is only one space between each before you "save". The second: Download the latest Weapons Pack revision, dated 1Mar05 (WeaponsPack_01Mar05.zip) from SimHQ.com, unzip it into a separate folder, find the included WEAPONDATA.INI file (after unzipping it will be in: \WeaponsPack_01Mar05\Weapons) folder and replace your "faulty" file with this one. It has almost every weapon we'll ever need to fly SFP1/WoV, including your Phoenix missiles which we need to fly the fantastic Tomcat campaign.
Hope this helps you. You've been kind enough to help me on several occasions.
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The jetburner.wav is in the sound folder. Really puzzled as to why, any suggestions?Thanks,
Look in your aircraft's *DATA.INI file, for example the following is from my F-4J's located for me in: \Wings Over Vietnam\Objects\Aircraft\F-4J:
[sound]
EngineSoundName=JetEngine
AfterburnerSoundName=PhantomAfterburner
DamagedEngineSoundName=PlaneFire
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSoundName=Gear
If the line: AfterburnerSoundName= is either blank or missing, then correct it using the desired sound's name shown in your sound folder, save the *DATA.INI file, and you should be good to go.
If you don't see your aircraft's *DATA.INI file, then you'll have to extract it from the ObjectData.CAT file using the SFP1E Extraction utility which can be downloaded at: My Webpage
This should solve your problem. Happy Flying!
HELP PLEASE - F4J SKINS HAVE ME BAFFLED
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted · Edited by jrdani
First of all, I'd like to thank all the modders and skinners for
making SFP1 and WOV the greatest sims ever as for as I'm
concerned. Without your talent and generosity, they would be
getting old and not nearly as interesting. Through your efforts,
they remain young and alive. Its so much fun, even for an old
retired guy like me, to install a new skin or mod, and takeoff
knowing that there are new sights, sounds or effects to enjoy.
Thank you all again..........now to my plea for help:
I'm not new to installing skins or editing files (Decals.ini, etc.), but lately I'm having nothing but problems having F4J skins appear correctly in WOV (my primary sim). A year ago before my illness, I'd installed a dozen or so F4B and F4J skins in WOV with no problems whatsoever, which makes me wonder whether the latest patches (2 & 3) are causing my problems.
The primary problem is decals not appearing at all (sometimes partially), usually on the vertical stabilizer, but sometimes as in the case of Allo's USNVF114 Aardvark, the fuselage stripe(s) doesn't appear either. I'm very careful to make sure that all files are in the proper folders and that the TextureSetXXX is in the
plane's .ini file and numbered sequentially. I've worked for 24 hours or so now and tried everything I know with no success.
As I always do, before posting a request for help, I've searched every website's forum. In particular, I've looked at every post in this Skinning Forum I thought might be applicable, all to no avail. The last thing I've tried is installing Allo's Aardvark mentioned above in my SFP1 sim, and voila, the stripes, the aardvarks, and everything appears. This must mean that some skins work in SFP1 and not in WOV.........can we know which skins work in which sims without experiencing the "agony of defeat"? Is there anything we can do to make them work in WOV?
Please help, I'm worn out from fighting the problem. I look forward to your replies and thanks in advance for any assistance you can give me.