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Posts posted by ArgonV
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Updated version here: (40.6mb) http://www.fsww1.com/Downloads/PlanePack/FSWWI_PlanePack5_Patchv1a.exe
This includes the new ground units and cockpit updates.
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These ground units were built and textured by Mossie! I converted them into the OpenPlane format, scaled and did the OpenPlaneStudio coding. These all will be in the upcoming FS-WWI Plane Pack 5 Patch.
Renault Armored Car
Renault Covered Truck
French 75mm Ammo Carrier
Benz Truck
Benz AA Truck
Horse-pulled ambulance
German Horse-Pulled Artillery Limber
British Horse-Pulled Artillery Limber
Motorcycle
Balloon Winch
Ford Model T Car
Renault Flatbed Truck
Ford Model T Truck
British Mk.IV Tank Male
Staff Car
And even more!!!!
Leyland Tanker
Leyland Truck
Ford Truck AA
Thornycroft Truck Covered
Thornycroft Truck
Thornycroft Truck AA
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A newer version still posted at the same link in the first post!
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From the Mad Otter Games website:
"We are pleased to be partnered with GOG.com in bringing back the Red Baron series. With three of the otters being part of the original project, Red Baron is very near and dear to our hearts, and we hope you enjoy playing this timeless classic. Get Red Baron I, Red Baron: Mission Builder, and Red Baron 3D all for $9.99; DRM-free and XP/Vista compatible."
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Yeah an R.E.8 would be great! I do not currently have the time to try and tackle this model build by myself... I'm more of a fixer-upper and 3d model tweaker. :)
I forgot to mention about your campaign, you can set the order the missions appear in via the date of the mission. That way you don't have to do it by title/Mission name. Will you be ready with the campaign in the next month? If so I can hold off releasing the Patch until your campaign is ready so I can include it in the Patch
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An update version is posted at the same link above.
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Hehe good show! ;) Watch those balloon bases as well.... Flak and Fritz troops will get you! If you shoot the balloon a little bit it will start to descend, then smoke and go flat with more shots. That is your que to be farther away for the kill shot. Then, as you've noticed... BOOM
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Ok, this was quick! But not dirty. ;) Please, if you do not wish to mess up your on-line standard install DO NOT INSTALL THIS PATCH. This is only for those beta testers out there, or brave souls that don't care about on-line compatability.
List of included fixes/updates:
-Added a U.S. Spad 7 using Gypsy9's American/British Spad 7 512x512 skin.
-AEC ground vehicle shadow removed.
-S.S. D.III compass texture file added.
-The Breguet 14 is supposed to have twin Lewis guns in the rear gunner seat. The Lewis ring mount also was not operating correctly. This has been fixed.
-Added rocket loadouts to the Spad 13 and U.S. Spad 13 and updated the Balloon Busting! missions that go with both of them.
-Added rocket loadout to the Spad V.II. It is historical in that it is only a 6 rocket loadout as opposed to the normal 8 rockets.
-New Sopwith Pup fuselage 3d model and cockpit padding. Also fixed inner support strut placement and corrected damaged rudder 3d model.
-Tweaked Aviatik's fuselage LOD switchin value.
-Corrected Bleriot's joystick clipping through the cockpit side walls.
-Corrected Rumpler's roll rate and turning radius.
-Adjusted waypoints for AI in Ilya A Floatplane shore operations mission.
-Adjusted waypoints for AI in Gotha G.I Floatplane shore operations mission.
-Removed AI 504 Floatplane in shore operations mission.
-Adjusted Albatros Floatplane cockpit padding and gunsite.
-Optimized Irish's Dodge Ball mission for better frame rate.
-Corrected spelling errors of Tales of the Lafayette campaign missions.
-Correctly mapped USS Langley and Jupiter's lower wooden deck and improved the hull 3d mesh.
-Corrected many Scramble missions.
-New Lewis gun sound for all aircraft.
Download from here: (10.70mb) FS-WWI Plane Pack 5 Patch v1.0 BETA
Report any bugs here, thanks all!
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Just got to reading all of this post. While the debate is very heated, I don't see any personal threats being thrown here. People have opinions, and choose to express them in many different ways and in many different areas. If someone thinks a certain sim is flawed, well that is what they think. If someone thinks that person is wrong, well that is their opinion also. Again, I don't see any personal attacks.
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They are free of charge!
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That's right folks! The good people at neoqb have released/unlocked two new aircraft for the North American and Euro customers: The Nieuport 28 and Albatros D.V. Just launch the game and they will be listed as unlocked. Now get out there and fight!
Enjoy!
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Same problem happened to me, only it was a Nieuport 17 that lost control after I put a few rounds in him! He did some dive and roll and his weakened wing came right off... I think it has to be a certain percentage/number of hits that then registers a kill...
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Hello!
Sorry I was out of town... I'm glad to hear you got it to work! When you named the controllers, did you do that in the sdemons.ini file or elsewhere?
As for the rudder being backwards, you should be able to make a profile using CH Control Manager that inverses the rudder input? At least, that is how I understand it. I have a HOTAS Cougar.
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Thank you for the kind words sir! Recon3 is the one to be thanked for the Somme repaints (Amongst many other graphic feats). :)
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Hello! Sorry I was out of town. ;)
The AI does make errors sometimes. This was at one point a WW2 simulation, so every now and then they want to try and fly these fragile kites like WW2 aircraft. It makes for some interesting fights! But it gives it a feel of realism in my opinion because flying accidents and structural failures happened frequently.
Also, the way the damage code is set up, it is possible to weaken the wing (And other parts) by shooting them a few times.
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Haha bloody great story mate!! :) You have to indeed watch out for falling debris/unlucky pilots. I've collided with my fair share of falling wings and spars as well. Glad you were able to bring her down though!
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The program DOS Box should be set up to auto detect USB port devices (Like keyboard and mouse). There also should be a way to change how the joystick is read. (timed=false/true in config.ini file for DOS Box)
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Great!!!! :D And thanks.
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Wow a great piece of history there! Your wife's grandfather was not wrong. I've read many accounts of how there were hours of boredom followed by minutes of terror. You should make sure that history is written down somewhere so it does not get lost with the passing of time. Thanks for sharing! :)
You can upload the mission here: http://www.moddb.com/mods/fighter-squadron-world-war-one
Or e-mail me at ArgonV at AOL dot com and I can host them as well directly at www.fsww1.com
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Hello! Glad you are enjoying the sim. :) Indeed it was a labor of love for the WWI era and the SDOE physics engine. To address your questions:
Most early aircraft glided very poorly... Reason being was very high drag from wheels, exposed struts, flat engine cowl area and wires. This is why engine failure was a large cause of fatal accidents and a thing to take very seriously when it happened. If your engine does die, point the nose 15 degrees downward and try to restart or try to get the prop to spin in the wind. Early wooden props could not be featherd so it is better to have the prop rotating to cause less drag.
The SDOE core game does not have time compression. :( Therefore, FS-WWI does not. It is something that is hard-coded into the game and cannot be changed. Very sorry. Many of the missions because of this are set up to get you into the action quickly. Some are not however, this was done to offer a good range of style to cater to the different tastes.
For a campaign set up, what exactly are you meaning? There are linear campaigns under Missions that are designed to be played from the different sides (Pick your side in the Pilot menu). As for adding a dynamic campaign, the original game code does not allow for a dynamic campaign mode and is hard-coded. So we cannot change this and have to make due with what was given us to work with.
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Hello!
The SDOE world that FS-WWI uses is the same size. However there is an Albert terrain included which is larger. That terrain is in an uncomplete beta stage. With how slow the kites fly in FS-WWI, I think you may not notice that the terrains are smaller. ;)
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Ah good. :)
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The hat switch should be the default method for panning. I have a HOTAS Cougar and my hat switch worked without any need to change the keyboard.inp file. What joystick do you have?
Open up the keyboard.inp file and look for: inpViewPOV = JoystickPov. If it is not there, add it. :)
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Wow! Who would of thought after all these years? Check it out!
Link: http://www.rockpapershotgun.com/2009/05/10...r-squadron-wwi/
FS-WWI Question
in WWI Flight Sim Discussion
Posted
There are sets of missions strung together covering a wide range of senerios.