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DaniloE31

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Files posted by DaniloE31

  1. F-106A Delta Dart for SF2

    This is a conversion/repainting/repackaging of Pasko & Column5’s F-106A to the newest SF2 standards. It was tested with SF2NA July2013 release, hard settings.
    It contains 8 skins, the weapons and the relative effects:
     
    5th FIS late 70ies
    27th FIS early 60ies
    49th FIS early 80ies
    84th FIS early 60ies
    87th FIS late 70ies
    94th FIS 1969 Korea Deployment
    95th FIS early 60ies
    318th FIS late 70ies
     
    AIM-4F Falcon SAHM
    AIM-4G Falcon IRM
    AIR-2A Genie AHM
    Vulcan M61A1 Gun Pod
    360Gal external Fuel Tanks
     
    Aerial Nuke Effect
     
    The skins are basically Sundowner’s HiRes textures with small improvements. Brand new decals and serial numbers are my own work, except few patch decals, which are still Dave’s ones. Serial numbers correspond to real life, in accordance to Photo material and the Delta Dart Archive:
     
    http://www.f-106deltadart.com/units.htm
     
    FM is based on eburger68’s file included in OP Tainted Cigar, still heavily reworked and improved by me to suit the latest game engine. Cruise speed, manoeuvrability and energy bleeding seems to me now very much spot on.
    The Weapons’s Data files are also revised: don’t pretend to hit anything manoeuvering with the AIM-4G... these are only supposed to hit straight flying Bombers or Black Bandits (landing or low on fuel non-fighting MiGs). The AIM-4F has better chances to hit an enemy fighter. The fuzing distance on both is set to 0.1m... I know the Falcons had no proximity fuse at all, but as the impact sensors were placed on the wings, about 10cm far form the (0,0) axis, it seemed to me a very good compromise.
    The AIR-2 rocket is set as Active Radar Homing with very high counter measure and noise rejection. The war head is something bigger than the real 1.5kton. These alterations make the AIR-2 work as it is supposed to. Be sure to put the steering point straight in the middle before firing, as this weapon is supped to be a rocket and won’t turn that much.
    One important advice: if you edit this weapon with TW’s Weapons Editor, once you save your changes the program will delete the entire [AerialNukeEffect] section in your data file! So please don’t forget to back up.
    Aerial Nuke Effect is Lexx Luthor’s work, as far as I remember...
    Keep in mind that the Weapon Station in the Data.ini are marked with Specific Station Codes “AIM4” and “AIR2”, just in case you are trying to use weapons from other Weapon Packs.
    The external fuel tanks are set to be jettison type, as people with real life experience on the ‘Six’ says that even though they never were jettisoned in OP because of their good performance, still it was indeed every time possible.
     

    Credits:
    3D Model: Pasko
    Cockpit: Kesselbrut
    Avionics: Column5, eburger68, DaniloE31
    Data.ini: Column5, eburger68, DaniloE31
    Loadout & loading images: DaniloE31
    Hangar image: MKSheppard
    holes.tgas: eburger68
    Textures: Sundowner
    Decals: Dave, DaniloE31
    Weapons Model: Pasko (I think?! Please rectify me in case…)
    Weapons Data: DaniloE31
    Aerial Nuke Effect: Lexx Luthor
    Beta Test: 76.IAP-Blackbird
     
    Known Issues:
    - The 3D model has not enjoyed any rework, so you will still see the known problems as:
    - Shadow issue on the leading edge of both wings (wrong normals)
    - Unsmoothed Canopy
    - Lack of Bump Map
    - Lack of Specular Map
    - The Weapon Bay shows the animation only when firing from the rear Falcon Station (i.e. AIM-4G) because of a limitation of the game engine, as you can’t assign the same animation to different Weapon Stations...
     
    I hope you enjoy it as much as I did and still do!
    DaniloE31

    1,501 downloads

       (8 reviews)

    8 comments

    Updated

  2. F-4J Linebacker MiG Killers

    Three skins for ThirdWire's original F-4J from SF2V, showing them as they were painted during the SEA Linebacker campaign in 1972. These are:
     
    VF-31 Tomcatters
    VF-92 Silverkings
    VF-114 Aardvarks
     
    Original real life Bu. No. from that cruise are included. The MiG Killers among them are:
     
    BuNo 7249 NH206, VF-114, crew Robert Hughes and Adolph Cruz
    BuNo 7245 NH201, VF-114, crew Kenneth Pettigrew and Michael McCabe
    BuNo 7269 NG211, VF-92, crew Curtis Dose and James McDevitt
    BuNo 7307 AC106, VF-31, crew Samuel Flynn and William John
     
    These skins are heavily based on those Ravenclaw_007 did for WoV, e.g.
     
    http://forum.combatace.com/files/file/8226-f-4j-vf-33-tarsiers/
     
    which were again based on Sundowner's famous hi-res template, e.g.
     
    http://www.column5.us/phantoms.htm
     
    Thus big kudos to them!
     
    I just took pieces from both, cleaned them up and made my own templates, modified them and added all bits to fit the mapping of the new meshes from SF2V. Made new decals… et voilà.
    Textures are 1024*1024 size.
     
     
    Installation instructions:
    For WinXP users unzip the files to:
     
    C:\Documents and settings\"My name"\My documents\Thirdwire\StrikeFighters2 Vietnam\Objects\
     
    For Win7 users unzip the files to:
     
    C:\Documents and settings\"My name"\Saved Games\Thirdwire\StrikeFighters2 Vietnam\Objects\
     
     
    Danilo

    526 downloads

       (3 reviews)

    0 comments

    Updated

  3. MIM-14 Nike Hercules

    I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose
    It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so.

     
    This package includes the minimum bundle to make the Nike Hercules system fully functional:
     
    new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31  
    The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes!
    You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files:
     
    Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp  
    and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini.
    I hope you enjoy it!
     
    DaniloE31
     

    169 downloads

       (0 reviews)

    0 comments

    Updated

  4. RF-101C 18TRS OP Sun Run

    RF-101C 18TRS OP Sun Run
     
    This is a new skin for one of the finest 3rd part models for the SF2 series, ie the RF-101C Voodoo from the Voodoo Mega Pack V2.0 by ErikGen, available here at CA:
     
     
    http://combatace.com/files/file/12117-f-101-mega-pack-version-20/
     
     
    It represents the six planes of 18TRS that took part at the Operation Sun Run in 1957, including the spare cells No. 5 & 6. Operation “Sun Run” was the attempt of a transcontinental speed record from LA to NY, which the Voodoos achieved with a time of 3:05,39 for the single trip and of 6:42,06 for the round trip.
     
    Stunning how this record was beaten only 33 years later in 1990, by an SR-71A which took just 64min for the trip from LA to NY...
     
    There are not very much pictures out there, even less reliable paintings, the best information I could gather are the following: a nice article from Jan van Waarde, which is the best story about Sun Run you can find far and wide, a picture by McDonnell of Sun Run No3 before delivery, the “propaganda” video praising the record and finally... some Hasegawa blue prints:
     
     
    http://de.scribd.com/doc/195090334/Sun-Run-Jan-Van-Waarde-2010
     
     

     
     
    http://www.boeing.com/history/mdc/graphics/hist033b.htm
     
     
    I used the original metal skin of the 45TRS by Dave (or at least I think... ) coming with the Mega Pack, I cleaned it up to make it naked and basic, and finally added every marking and insigna with the technique of decals. This was surely a bit time-consuming and a kind of compromise, but was to me the only way to display those 6 very different looking planes using just one folder...
     
    The specular dds maps are also based on those from the original Mega Pack. The USAF star badge and the TAC patch are original TW work, everything else was drawn from scratch by me. Tested with Strike Fighters 2 Exp2.
     
    Install extracting to:
     
    X:\your mod folder\Strike Fighters2...\Objects\
     
     
    I really hope you are going to love this little piece of aviation history.
     
    DaniloE31

    132 downloads

       (1 review)

    0 comments

    Updated

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