Jump to content

DaniloE31

VALUED MEMBER
  • Content count

    255
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by DaniloE31


  1. Yet another Decals problem. I thought, I would know the rules, but... :stars:

    I made a VF-31 skin for the F-4J for my personal use... As you can see below, the Nose and Bu. No. on the tail show up in the LOD Viewer but are missing in game.

    large.VF-31_Viewer.jpg.cf8dbec8971340abc

     

    large.img00033.JPG.1f0853a8ae735ca18ee25

     

    I know you can use a maximum of 4 Decals for every Mesh Node... but that isn't the case here:

    [Decal001]
    MeshName=fuselage_front
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4J\VF31\TGnumAC
    Position=7.91,-0.39
    Rotation=0.0
    Scale=0.8
    DecalMaxLOD=3
    
    [Decal002]
    MeshName=fuselage_front
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4J\VF31\TGnumAC
    Position=8.10,-0.39
    Rotation=0.0
    Scale=0.8
    DecalMaxLOD=3
    
    [Decal003]
    MeshName=vertical_stabilizer
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4J\VF31\FLnum
    Position=-6.60,2.44
    Rotation=0.0
    Scale=0.50
    DecalMaxLOD=2
    
    [Decal004]
    MeshName=vertical_stabilizer
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4J\VF31\FLnum
    Position=-6.60,2.44
    Rotation=0.0
    Scale=0.50
    DecalMaxLOD=2
    
    [Decal005]
    MeshName=flap_inner_right
    DecalLevel=2
    DecalFacing=TOP
    FilenameFormat=F-4J\VF31\FLnum
    Position=2.06,-1.82
    Rotation=-13.0
    Scale=0.80
    DecalMaxLOD=2
    
    [Decal006]
    MeshName=flap_inner_left
    DecalLevel=2
    DecalFacing=TOP
    FilenameFormat=F-4J\VF31\FLnum
    Position=-2.06,-1.82
    Rotation=13.0
    Scale=0.80
    DecalMaxLOD=2
    
    [Decal007]
    MeshName=fuselage_P
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4J\VF31\serialAC
    Position=-4.37,0.51
    Rotation=0.0
    Scale=0.5
    DecalMaxLOD=2
    
    [Decal008]
    MeshName=fuselage_P
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4J\VF31\serialAC
    Position=-4.37,0.51
    Rotation=0.0
    Scale=0.5
    DecalMaxLOD=2
    

     

    I am missing something?
    :ty:


  2. MIM-14 Nike Hercules


    I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose :smile:

    It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days :wink:, but it was never ment to be so.


     

    This package includes the minimum bundle to make the Nike Hercules system fully functional:

     

    • new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me)
    • Nike 4x launcher - model by ErikGen, .ini-work DaniloE31
    • Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31
    • Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31

     

    The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes!

    You can install the pack in your ModFolder\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files:

     

    1. Weapons\MIM-14\Hercules.LOD
    2. Weapons\MIM-14\ Hercules_LOD002.LOD
    3. Weapons\MIM-14\Hercules.bmp

     

    and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini.

    I hope you enjoy it!

     

    DaniloE31

     


     

    • Like 1
    • Thanks 2

  3. 15 hours ago, Crusader said:

    He wont change the weapons data, he will shoot with different airspeed/distance/aspect/altitude difference.

    Thats how I read it.

    ...

    Thank you for the explication :good:

     

    15 hours ago, Crusader said:

    ...

    I had two AIM-7E failing (exploding shortly after launch) today during a forward quarter (about 120L aspect) IL-28 intercept at ~5000 ft alt.

    ...

    Oh... those Il-28 can be pain to intercept...
     


  4. 21 hours ago, MigBuster said:

    ...

    Today we are taking a trip back to 2004, a time when as you can see from the photo above featured PC CDROMs!

    Before Internet speeds for most were high enough to consider sending entire game files they had to distribute games to people using good old fashioned Compact Disks. The shiny CD came complete with its own (Jewel) case with cover and even a printed manual.

    ...

    I still have mine laying in my shelf! :biggrin:
    Though I really should consider to finally get rid of them... :wink:

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..