Jump to content

mue

+MODDER
  • Content count

    391
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by mue


  1. 22 hours ago, mysticbrave123 said:

    Yes my saved games folder is on my G drive and it put North Atlantic in there but no others

    Yes, as I wrote, (because of a bug) the other games ignore the non-default saved games folder location on drive G and put the mod folder always in the default saved game folder location, i.e. C:\Users\<your user name>\Saved Games\Thirdwire\<game name>.
    If you want the mod folders of the other games also in the non-default saved games folder location, you can use a workaround by modifying C:\Users\<your user name>\Saved Games\Thirdwire\<game name>\Options.ini:

    [Mods]
    Directory=G:\<path to non-default saved games folder>\Thirdwire\<game name>

    After running the game, a new mod folder will be created at the new location. At the old mod folder location you only need to keep Options.ini and Version.ini, all other files can be deleted here.

    • Like 1
    • Thanks 1

  2. 22 hours ago, mysticbrave123 said:

    I put it on C drive everything works ok apart from when i run the game it does not put the mod folders in my saved games folder, but strangely it puts the North Atlantic in the save folder but none of the others

    Is by any chance your saved games folder in a different place than the default location (c:\Users\<your username>\Saved Games)?
    North Atlantic will create the mod folder here, but (because of a bug?) the other games will create their mod folders in the default saved games folder location.

     


  3. Always nice to see FlightGear mentioned here on this site.
    I'm a big fan of this open source flight simulator and I already tried to combine my love for the Thirdwire sims with my love for FlightGear: https://combatace.com/forums/topic/93840-strike-fighters-2-meets-flightgear/.
    I'm still working on and off on a tool that in the end should be able to automatically convert SF2 (and FE2) aircraft into FlighGear aircraft (with a JSBSim flight model).

    • Thanks 1

  4. 22 hours ago, Wrench said:

    I do have a question ... how DOES one import the solid and alpha objects? Just the stock ones for now, so I can experiment. I read the readme, but it only seems to want to bring in outside objects (I'm dumb at this, so bear with me!!! :) )

    Yes, you first have to load objects (*.obj, *.3ds or *.lod) into the TOD editor with File->Object Manager->Load Objects... . Then you can place those object with RMB -> Add or by pressing 'A' onto a TOD.
    As a 'workaround' to use 'stock' TOD objects you can load a TOD with 'stock' objects, select an object and save this object with RMP -> Save Object. Then you can later load that object as described above.

    • Like 2

  5. On 28.8.2023 at 5:35 AM, orsin said:

    Well, better ask for a project that is open source and provides compatibility to the huge library of lod files here, than dreaming TW will invest in something that will never reward them. 

    I can relate to that: https://combatace.com/forums/topic/93840-strike-fighters-2-meets-flightgear/
    I'm still working on and off on this project/experiment: currently working an a script that automatically converts SF2 flight models into the FlighGear (JSBSim) flight models.

    • Like 2
    • Thanks 1

  6. 14 hours ago, orsin said:

    Is it possible to add a function, such that when an element is selected in the model, the viewer shows the X Y Z axis and the base point of the individual element?

    It's already there: View->Show Pivot Points of Selected Nodes (or via the icon in the toolbar)

    Regarding adding edititing functionalities: I don't plan to implement any of that.

    • Like 6
    • Thanks 1

  7. On 16.7.2023 at 11:25 AM, muhammad said:

    well i couldn't find any discussion about it using the search bar so, i'm sorry if i'm asking the topic for another time.

    No problem. Sometimes it's not easy to even know the proper keywords to search for. For your problem it would be e.g. "draw distance". Sometimes I use Google to search in combatace.com, e.g. with "draw distance site:combatace.com".
    I remember I already wrote something about extending the drawing distance:

    TL;DR
    in options.ini set ObjectsFade=false and
    in flightengine.ini increase DetailMeshSize
    If you want the fading effect (now for longer distances) re-added then apply the shader mod from the above post.

     

    TL;DR
    To extend the draw distances of target objects (e.g. airbases, ...) you must for each object
    in <terrain>_types.ini increase MaxVisibleDist and
    in <targetobject>.ini increase (LOD) Distance

    • Like 5
    • Thanks 2

  8. Thank you guys for the compliments. It means a lot to me that some programs and tools I wrote are appreciated by you modders.

    But back to topic:

    Quote

    This thread is to thank our long time community member, modeler, and a great friend 'Logan4' 

    I second that too.
    Logan4 helped me a lot by providing me with numerous specific LOD file examples, so that I could investigate the LOD file format in more detail and was eventually able to create the LOD exporter plugin for blender.

    • Like 6
    • Thanks 2

  9. 5 hours ago, wasteboy said:

    When adding mods to SFNA I found that the new mod folders were being established directly in "C:\Saved Games\Thirdwire" and NOT in "C:\users\myname\ Saved Games\Thirdwire"  as they should. However, all other games mod files are established in the "C:\users" file as they are supposed to.

    The "Saved Games" folder is one of the Special Folders in Windows:  https://en.wikipedia.org/wiki/Special_folder.
    It's default location is %USERPROFILE%\Saved Games, but it can be changed by the user: https://www.windowscentral.com/how-move-default-user-folders-new-drive-windows-10.
    I assume in your case that the Special Folder "Saved Games" is located in C:\Saved Games. And SF2NA creates the mod folder there.
    Unfortunately all other SF2 games (SF2 Europe, SF2 Vietnam, ...) seem to use an incorrect implementation of how to retrieve the location of the Saved Games folder. They always use the default location %USERPROFILE%\Saved Games.


  10. The *.ini files will not be created automatically in the SF2 install directory (at least it didn't do that on my system). You have to create a copy manually. Just as the install instructions for the Korea mod you already quoted say:

    5. Mod specific .ini configs
    a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. ....


  11. 21 hours ago, amariani said:

    Is there a way to turn off shadows?

    That aren't shadows. The "darkening" is caused by (diffuse) lighting: The more a part of the object faces the light source (in the LODViewer the light is at eye position) the brighter is becomes, and vice versa.
    The LODViewer GUI hasn't an option to enable/disable lighting (yet). But as a workaround you can adapt the fragment shader diff_decal.frag in the LODViewer's shaders directory to decrease or disable the diffuse lighting.
    The attached shader completely disables the diffuse lighting. HTH.

    diff_decal.frag

    • Like 1

  12. Thanks @Menrva for digging this up. It's an interesting nice project.

    Quotes from the project's website and gitlab:

    Quote

    [Why Fighters Anthology?]

    Since there was no illusion that a game of the era could faithfully simulate a real cockpit, there was a strong focus on the gameplay, in addition to building a facsimile of reality. As computers became powerful enough to be "realistic", it left behind the broad base of people who enjoy flight, but don't have the free time to spend 30+ hours memorizing where all the switches are in each new cockpit. In short, I wanted my mid-tier sims back and Fighters Anthology is the best of the bunch.

    and

    Quote

    For those that don't know, OpenFA is a black-box re-implementation of the Janes Fighters Anthology engine, derived wholely from inspection of the game assets and observation of the game's behavior.

     

    I totally can relate to both. Although I would replace Janes Fighters Anthology with SF2 :wink:

    • Like 2
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..