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KJakker

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Posts posted by KJakker


  1. Go ahead and grab the manuals people.

    https://www.avialogs.com/news/353-avialogs-is-now-free
     

    Quote

     

     Avialogs is now free.


    Why? There were no large update on the site for around one year and developping the new site in parallel demonstrated I was hitting a dead end. The first option was to keep the subscription system but It would have required on my side extra hands for the development and more time in the site. Taking this way would have meant more expenses and a pressure to develop the site to make it profitable. 
    With a small daughter at home and a full time work, I did not see the possibility to make this happen. I had three other options: the status quo, which was not possible as the site has to be updated soon (required by the end of life of some software components), closing the site, an option I eliminated: Avialogs exists now for 14 years, it is used across the world and I don't want this to happen. The last option was to make Avialogs free. This is what is happening. 

    Avialogs is no more an organization or a commercial venture, this is my personal website dedicated to aviation and I intend to share with you photos, books, manuals and other documents I collected over the year and available under public domain or crown copyright. This is also the platform I will use to communicate about my aviation projects and upcoming books. 

    I hope you will like these changes, 

    Benoit de Mulder
    2023-10-09

     

    • Like 5
    • Thanks 2

  2. I will tell my family to pray for her. Remember that it is a sickness and that she will need help from all her family and friends to recover from it.

    Also do not forget to look after your own mental health. Caring for her will be stressful on you and your family.

    • Like 2

  3. For me it was F-19 Stealth Fighter. I suppose the old Wolfpack it you want to include naval sims. Also X-Wing for space scifi stuff.

    • Like 1

  4. https://gunnerheatpc.com/news/articles/ghpc-20220822-patch-notes

    Quote

    GHPC 20220822 patch notes

    GunnerHEATPCDev · 34 minutes ago · Patch Notes
    7op2660jxw_2022_08_23T002528.jpg

    GHPC has been updated to version 20220822! As always, you can find the public demo here. Patrons can find the full demo using the usual link, which will be shared again in the Patreon post for the update.

    Overview

    This update comes with a wide variety of new content:

    • A new vehicle, the M60A1 RISE (Passive) with ghost image coincidence rangefinder
    • A new map (Grafenwoehr tank range)
    • Several new missions
    • Artillery support
    • Auxiliary sights
    • Bradley crew voices
    • New effects
    • (And much more!)

    Highlights

    The coincidence rangefinder in the M60A1 RISE (Passive) is used via the same keybind as the laser rangefinder (default: E).  When the rangefinder is active, you will see a "ghost image" where anything not at the indicated range appears doubled.  Adjust the gunsight's range (default: LCtrl + Mouse Wheel or PgUp/PgDown) until the target appears to be a single sharp image, then place the center of the non-ballistic reticle on the target and fire.  If you judged the image correctly, you should hit the target.  

    coincidence%20ghost%20image.jpg

    The auxiliary sights on the M60 and M1 tanks can be accessed via the view change button (default: C).  They are equipped with ballistic reticles that are automatically changed by the gunner to suit the loaded ammunition type.  Like most simple scope reticles, you can also illuminate them (default: I).  

    US tank auxiliary sights

    Artillery support is a work in progress feature.  For now, you can call in fire missions in many instant action missions using the map (default: M).  But be warned, the enemy may do the same.  

    artillery%20impacts%20152mm.jpg

    AI vehicles using IR intensifier type night vision are now affected by infrared illumination when spotting targets at night.  They will see better when their own searchlights are active and will occasionally use them when observing.  There's a catch, though: IR illuminators are also easily detected by hostile AI!  Use caution when night fighting, as your IR illuminator will make you a blazing beacon in enemy night vision.  

    searchlights.jpg

    Changelog

    • Added two new instant action missions to North Fields map
    • Added several new campaign missions
    • Added Grafenwoehr tank range (WIP) (Includes bonus preview content!)
    • Added M60A1 RISE (Passive), with optical rangefinder and passive night vision sight (Press lase key to toggle coincidence mode, use manual range adjust to calibrate. Ctrl + Mouse Wheel recommended for convenience.)
    • Added M60A1 RISE (Passive) to mission Kingly Kayak
    • Added indirect fire support system, usable from map view (WIP)
    • Added barrages to some missions
    • Added ability for AI vehicles to use IR illuminators at night
    • Added auxiliary sights to M60 and M1 type tanks, with automatic reticle switching for ammo selection (reminder: press C to switch camera views within a mode)
    • Added hit boxes for destroying main sights on M60 and M1 type tanks
    • Added crew voices to M2 Bradley
    • Added new reticles for wide field of view (WFOV) mode in thermal sights of M60A3 TTS, Abrams, and Bradley (Note: the Bradley uses the TOW crosshair for WFOV mode regardless of what weapon is selected. This is not a bug!)
    • Added new explosion fireball effects for ammo detonations (WIP)
    • Added new audio effects for reload, engine, and equipment in Abrams tanks (some WIP)
    • Added distance effects to explosion audio (WIP)
    • Added more IFV+ patron names to credits (This is not automatic. If you want to be on the list, send us a request via Patreon DM before September.)
    • Turret control ("palm switch") is now inverted by default (There is a new toggle in settings in case you prefer the old way.)
    • AI vehicles with intensifier-type night vision now see better when using IR illuminators, as well as more easily detecting targets that are shining an illuminator toward them
    • AI vehicles now turn off their marker lights in combat
    • Projectile impacts on things other than combat units no longer count as "hits" in AAR mode (Note that these can still appear in the hits list if a fragment or overpressure also struck a valid target.)
    • Abrams tanks now have more plausible default unit markings
    • Fixed an issue where AI could see through all forests in North Fields map
    • Fixed cant correction not compensating correctly
    • Fixed cant correction rotating the whole gunner's sight picture when active
    • Fixed randomized elements getting stuck on the same roll, producing results like every tank in a platoon having the same luggage layout
    • Fixed an issue that could cause FLIR and night vision modes to be active at the same time in free cam
    • Fixed X-ray ammo view drawing on top of map
    • Fixed a floating road in Outskirts map
    • Fixed naming inconsistency for settings
    • Fixed IR illuminator beams passing through terrain
    • Fixed an issue where fragment projectiles could use tracers by mistake

     


  5. Quote

    GHPC Early Access Release Date and Price Info
    GunnerHEATPCDev · 28 minutes ago · Announcements

    As we hinted in our last Patron Q&A at the beginning of July (which you can join at the start of every month on Discord as a Patreon supporter), we’re finally ready to give some more detail on the Gunner, HEAT, PC! Steam Early Access (EA) release.

    When is the Steam Early Access Release Date?

    The Early Access version of GHPC will be released on September 6, 2022 at 12 noon PDT (GMT-7) / 3pm EDT (GMT-4).

    How much will the game cost at launch?

    The base price of the game at EA launch will be $29.99 USD. We will be running a 10% off launch sale for the first week. Eventually, after an Early Access development period, the full 1.0 release of the game will have a larger price that has yet to be determined. We want to thank early access players on Steam for their support and consideration while also funding the game’s development costs, so we think this model fits best.

    Here’s what you get for supporting us via Steam:

    The full existing game content with all vehicles and features
    All content updates and bug fixes for the base game as development progresses
    Cheaper initial buy-in price
    For new users looking to try out the game, the demo will make its way back to the Steam page sometime post-EA release.

    I am a Patron, what about me?

    TL;DR: Patrons who have donated $25 or more over the lifetime of their subscriptions will get a Steam Key.

    We have been floored by the support of the GHPC community over the years, and we have tried to show our appreciation with relatively-consistent game updates, developer interaction (streams, Patron-only Discord areas), and exclusive content. With that said, we want to further reward Patrons for their patience. Those who have donated $25 or more over the lifetime of their subscriptions will receive a Steam EA key.

    Prior to EA release, we will be emailing those Patrons, both active and inactive, to confirm they are able to access the keys once sent. On release day, emails with those keys will go out.

    We’re also considering rewards of some kind for longer-term patrons, because your support is incredible and we want you to have more than what we've given you so far. Stay tuned for more details on that.

    What is going to happen to Patreon?

    This is going to be quite a shift for us, having developed with Patreon funding for so long, but we needed to get onto Steam proper. While we are going to put more focus on the EA build, Patreon will still be available to support us. We will be announcing some content changes to available tiers, and offering new content tiers for those looking to continue support. The content will include early build testing, different forms of access to the developers, and additional rewards.

    As for definitive content changes post-EA release, the Public and Patreon versions of the game hosted on itch.io will be disabled and no further updates will be made to them. In their place, a new Release Candidate (RC) build will be made available to a new Patreon tier. The RC build will serve as an early preview and unstable build for upcoming Steam patches and will be restricted to supporters only.

    What are updates going to be like?

    The current Patron release cycle has been taxing for a very small team. So as not to force features out in a half-finished state or rush/crunch anything, we’ll be approaching EA and RC builds differently.

    RC builds will be released as features get developed, ideally at least once a month. This gets the team valuable feedback from supporters so we can continue to make an awesome tank game.

    The Steam EA build will be updated whenever features are complete and stable. Updates will incorporate feedback, non-critical bug fixes, and new content.

    --------------------

    Thanks for all the support thus far! It’s been amazing to see the game progress on the way to its first Steam release, and we look forward to making it even better.

    For more information on the future of GHPC, don’t forget to check out the roadmap!

    - GHPC Team

     


  6. https://gunnerheatpc.com/news/articles/ghpc-early-access-release-date-and-price-info

    Quote

    GHPC Early Access Release Date and Price Info
    GunnerHEATPCDev · 28 minutes ago · Announcements

    As we hinted in our last Patron Q&A at the beginning of July (which you can join at the start of every month on Discord as a Patreon supporter), we’re finally ready to give some more detail on the Gunner, HEAT, PC! Steam Early Access (EA) release.

    When is the Steam Early Access Release Date?

    The Early Access version of GHPC will be released on September 6, 2022 at 12 noon PDT (GMT-7) / 3pm EDT (GMT-4).

    How much will the game cost at launch?

    The base price of the game at EA launch will be $29.99 USD. We will be running a 10% off launch sale for the first week. Eventually, after an Early Access development period, the full 1.0 release of the game will have a larger price that has yet to be determined. We want to thank early access players on Steam for their support and consideration while also funding the game’s development costs, so we think this model fits best.

    Here’s what you get for supporting us via Steam:

    The full existing game content with all vehicles and features
    All content updates and bug fixes for the base game as development progresses
    Cheaper initial buy-in price
    For new users looking to try out the game, the demo will make its way back to the Steam page sometime post-EA release.

    I am a Patron, what about me?

    TL;DR: Patrons who have donated $25 or more over the lifetime of their subscriptions will get a Steam Key.

    We have been floored by the support of the GHPC community over the years, and we have tried to show our appreciation with relatively-consistent game updates, developer interaction (streams, Patron-only Discord areas), and exclusive content. With that said, we want to further reward Patrons for their patience. Those who have donated $25 or more over the lifetime of their subscriptions will receive a Steam EA key.

    Prior to EA release, we will be emailing those Patrons, both active and inactive, to confirm they are able to access the keys once sent. On release day, emails with those keys will go out.

    We’re also considering rewards of some kind for longer-term patrons, because your support is incredible and we want you to have more than what we've given you so far. Stay tuned for more details on that.

    What is going to happen to Patreon?

    This is going to be quite a shift for us, having developed with Patreon funding for so long, but we needed to get onto Steam proper. While we are going to put more focus on the EA build, Patreon will still be available to support us. We will be announcing some content changes to available tiers, and offering new content tiers for those looking to continue support. The content will include early build testing, different forms of access to the developers, and additional rewards.

    As for definitive content changes post-EA release, the Public and Patreon versions of the game hosted on itch.io will be disabled and no further updates will be made to them. In their place, a new Release Candidate (RC) build will be made available to a new Patreon tier. The RC build will serve as an early preview and unstable build for upcoming Steam patches and will be restricted to supporters only.

    What are updates going to be like?

    The current Patron release cycle has been taxing for a very small team. So as not to force features out in a half-finished state or rush/crunch anything, we’ll be approaching EA and RC builds differently.

    RC builds will be released as features get developed, ideally at least once a month. This gets the team valuable feedback from supporters so we can continue to make an awesome tank game.

    The Steam EA build will be updated whenever features are complete and stable. Updates will incorporate feedback, non-critical bug fixes, and new content.

    --------------------

    Thanks for all the support thus far! It’s been amazing to see the game progress on the way to its first Steam release, and we look forward to making it even better.

    For more information on the future of GHPC, don’t forget to check out the roadmap!

    - GHPC Team

     


  7. 9 hours ago, Arrow said:

    I'm interested in this too. Something I've noticed though, while the Steam page mentions partial controller support the current edition of the user manual (webpage on the dev studios site) only mentions WASD controls. Hopefully that's only for an early build, because no HOTAS integration would make this a non starter for me.

    It is possible to set up a joystick to control the view axis.  

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