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KJakker

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Posts posted by KJakker


  1. 6 hours ago, GKABS said:

    You are absolutely correct. We keep our birds clean all the time new or old.:lol:

    Given the place those birds live they have sea water to wash in if they are sea birds and plenty of sand for sandblasting when dry. :lol:

    • Haha 2

  2. https://gunnerheatpc.com/news/articles/ghpc-20220613-patch-notes

    GHPC has been updated to version 20220613!  As always, you can find the public demo here.  Patrons can find the full demo using the usual link, which will be shared again in the Patreon post for the update.

    For the month of June ONLY, you can play a special demo version of the game on Steam!  Find it on the game's store page.

    Overview

    This update introduces an early prototype of campaign mode for patrons, as well as several bug fixes and other improvements for everyone.  A detailed listing of changes is at the end of this post.

    The campaign system has many more elements planned: a shifting frontline, persistent vehicle and crew inventory, off-map support elements, equipment progression, persistent effects from mission results, and much more.  For now, we've added the basics: a dynamic mission selection screen, save files, and a simple win state when one side is too battered to continue the fight.  

    We have much more planned for the future of GHPC as we work toward the planned Steam early access release.  Stay tuned for more news, and don't forget to support the game by wishlisting on Steam and joining the Patreon if you can!  We are still entirely community-funded, and your support directly influences our capacity to expand and improve the game.  

    Changelog

    • Added campaign mode WIP (Patreon demo only)
    • Added several new mission archetypes to campaign mode
    • Added help page with links
    • Added pan and zoom features to in-game map screen
    • Added wishlist reminder
    • Added LOD setting in graphics options
    • Updated gunner skills to aim at center of seen mass when target is hull-down
    • Improved tree lighting significantly
    • Updated several tree models and LODs
    • Renamed aiming controls in remap menu to better indicate what they are
    • Removed Patreon and Paypal buttons from main menu of Steam demo to comply with Steam policy
    • Updated vehicle shaders to adjust lighting
    • Fixed a bug where "show input" was off by default (this will also re-enable it for everyone once)
    • Fixed a bug where Abrams tanks could fly to space after being ammo-racked
    • Fixed a bug where detached T-72 turrets could appear with no outer surface model
    • Fixed a bug that led to most vehicles not getting spotted until half the vehicle was above terrain
    • Fixed maximum distance self-destructs on all ATGMs
    • Fixed maximum range on 9M111 ATGM (from 3 km to 2 km)
    • Fixed an issue where several vehicles had misconfigured thermal temperatures
    • Fixed an issue that could lead to performance drops due to excessive graphics settings
    • Fixed some vehicle textures
    • Fixed T-72M1 convoy lamp showing wrong digits from tank number
    • Fixed an issue with road LOD fade
    • Fixed issues with spawn points in some missions

  3. I just got back from seeing the the movie and I have to agree that it seems at least as good if not better than the original.

    The guy they had playing Goose's son was great. Also is Penny supposed to be the Penny Benjamin that Goose mentioned back in the original movie?

    • Like 1

  4. GHPC has been updated to version 20220401.1!  As always, you can find the public demo here.  Patrons can find the full demo using the usual link, which will be shared again in the Patreon post for the update.

    Overview

    Many people unlocked it via the special missions in the April 1 patch, but now it's official: the M2 Bradley is released!  Check it out in 2 new Point Alpha missions and 3 new missions in the new larger map, Fulda Outskirts.

    (Note: the Bradley is only playable in missions for Patreon supporters.)

    Changelog

    • Added M2 Bradley
    • Added 2 new missions in Point Alpha map
    • Added 3 new missions in new Outskirts map
    • Added Bradley to generated missions
    • Edited message in Special Delivery mission due to Bradley no longer being locked
    • Added support for dual-feed weapon systems
    • Added support for restocking ammunition belts with the quick menu
    • Added support for combining unevenly sized ammunition belt segments
    • Added support for changing gunsight reticle elements based on current weapon and ammo selection
    • Added support for automatically deploying and stowing weapons based on vehicle speed

    The April 3 stream recording is now available with chapter annotations

     


  5. 46 minutes ago, CrazyhorseB34 said:

    This is pretty fun and pretty close to the real M-1 experience.  

    It is in development. The free demo is pretty fun! 

    I did the Patreon thing and get to play with T-72's! 

    As a Tanker, I approve! Well worth checking out for free.

    Glad to see I could spread the awareness of the game around.

    I need to update the thread. Things like the prototype random mission generator have come out since I last posted.

    • Like 1

  6. 3 hours ago, daddyairplanes said:

    US civilian spelling may be saber

    but every military usage i've ever encountered  (going back to my dad's time in the 80s) i remember it being spelled sabre.

    and Wrench, are you forgetting its the Le Sabre? i drove one for damn near ten years, until a fender bender and the insurance company totaled it because it was over 180000 miles

    My first car was an used 89 Le Sabre. A Semi truck rear ended it less than a year after I bought it.

    • Like 1
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