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krfrge

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Posts posted by krfrge


  1. SF2 Short Take off and Landing Airfield v0.1


    SF2 Short Take off and Landing Airfield v0.1


    This is my attempt to create a small 830m STOL Airfield for SF2. It was built using Blender. I have tested O-1's and OV-10's and the runway is long enough for them to get airborne. The drones MQ-1, MQ-1C and MQ-9 work well from this field as well.

    Installation:

    Take items from "Drop into terrain folder" and place them into your terrain folder.

    Add the following entry into your terrain TYPES.ini

    [TargetTypexxx]   <---- Change to the next number at the
    Name=RunwaySTOL        bottom of you types listing
    FullName=Runway
    ModelName=RunwaySTOL.LOD
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=1000
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=10000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0

    Add the following entry into your terrain TARGETS.ini

    [TargetAreaxxx]
    Name=San Roque Airstrip
    Position=x.00,x.00
    Alignment=FRIENDLY
    Location=2
    AirfieldDataFile=RunwaySTOL_DATA.ini
    ActiveYear=0
    Radius=4313.708984
    Target[001].Type=RunwaySTOL
    Target[001].Offset=-195.00,-1.00
    Target[001].Heading=0
    Target[002].Type=CIVIL_TOWER
    Target[002].Offset=-245.00,180.00
    Target[002].Heading=0
    Target[003].Type=STR_HAN6
    Target[003].Offset=-344.00,221.00
    Target[003].Heading=-90
    Target[004].Type=FLOODLIGHT12M
    Target[004].Offset=-363.00,149.00
    Target[004].Heading=-135
    Target[005].Type=FLOODLIGHT12M
    Target[005].Offset=-276.00,148.00
    Target[005].Heading=135
    Target[006].Type=BLASTSHIELD
    Target[006].Offset=-289.00,156.00
    Target[006].Heading=0
    Target[007].Type=TRACTOR
    Target[007].Offset=-301.00,151.00
    Target[007].Heading=0
    Target[008].Type=FLOODLIGHT12M
    Target[008].Offset=-363.00,294.00
    Target[008].Heading=-45
    Target[009].Type=FLOODLIGHT12M
    Target[009].Offset=-276.00,295.00
    Target[009].Heading=40
    Target[010].Type=PIT1
    Target[010].Offset=-298.00,283.00
    Target[010].Heading=180
    Target[011].Type=CRATE
    Target[011].Offset=-330.00,293.00
    Target[011].Heading=0
    Target[012].Type=SUPPLIES
    Target[012].Offset=-333.00,293.00
    Target[012].Heading=0
    Target[013].Type=PALLET
    Target[013].Offset=-334.00,288.00
    Target[013].Heading=0
    Target[014].Type=PALLET03
    Target[014].Offset=-348.00,287.00
    Target[014].Heading=35
    Target[015].Type=FORKLIFT
    Target[015].Offset=-346.00,281.00
    Target[015].Heading=-120
    Target[016].Type=UNIMOG
    Target[016].Offset=-340.00,280.00
    Target[016].Heading=120
    Target[017].Type=MAINT SHED
    Target[017].Offset=-349.00,194.00
    Target[017].Heading=-180
    Target[018].Type=PIT1
    Target[018].Offset=-350.00,162.00
    Target[018].Heading=90
    Target[019].Type=MAINT CART
    Target[019].Offset=-342.00,195.00
    Target[019].Heading=-55
    Target[020].Type=MSTAND1
    Target[020].Offset=-338.00,232.00
    Target[020].Heading=0
    Target[021].Type=AIRSTARTUNITC
    Target[021].Offset=-329.00,213.00
    Target[021].Heading=-90
    Target[022].Type=COMMTRAILER1
    Target[022].Offset=-313.00,152.00
    Target[022].Heading=85

    --NOT FOR USE IN ANY PAYWARE--
    Please credit me if you modify.
    Any issues, contact me here at Combat Ace.

    Krfrge

    23 March 2019

     


     

    • Thanks 1

  2. SF2_MobileLongCrane


    SF2_MobileLongCrane1    

    Freeware from "Yobi.com"
    Author is unknown.

    This is a modification by my of the original (painting and adding a large base) to this port crane.

    The crane is oriented against the rollers for stored operations.

    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI

    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=MobileLongCrane1
    FullName=Mobile Port Crane
    ModelName=MobileLongCrane1.LOD
    TargetType=MISC
    ActiveYear=1941
    DamagePoint=100
    ArmorValue=0
    ArmorType=0
    TargetValue=250
    UseGroundObject=FALSE
    GroundObjectType=
    RepairRate=0.150
    StartDetectChance=50
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=1000.0
    DamagedModel=Damgd_MobileLongCrane1.LOD
    DestroyedEffect=DustCloudEffect
    DestroyedModel=Destryd_MobileLongCrane.LOD
    SecondaryEffect=LargeOilFire
    SecondaryChance=100


    Kindest regards - Krfrge
    October 2018.


     


  3. SF2 MobileLongCrane2


    SF2_MobileLongCrane2            

    Freeware from "Yobi.com"
    Author is unknown.

    This is a modification by my of the original (painting and adding a large base) to this port crane.
    The crane is oriented with the rollers for active operations.
    I have attempted a damage and destroyed model which are included.

    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI

    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=MobileLongCrane2
    FullName=Mobile Port Crane
    ModelName=MobileLongCrane2.LOD
    TargetType=MISC
    ActiveYear=1941
    DamagePoint=100
    ArmorValue=0
    ArmorType=0
    TargetValue=250
    UseGroundObject=FALSE
    GroundObjectType=
    RepairRate=0.150
    StartDetectChance=50
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=1000.0
    DamagedModel=Damgd_MobileLongCrane1.LOD
    DestroyedEffect=DustCloudEffect
    DestroyedModel=Destryd_MobileLongCrane.LOD
    SecondaryEffect=LargeOilFire
    SecondaryChance=100

    Comments are encouraged and welcomed.

    Kindest regards - Krfrge
    October 2018.


     


  4. SF2 LongCrane


    SF2_LongCrane            

    This is freeware from "Yobi.com"
    The author is unknown.

    This is a modification (painting and adding a large base) to this port crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.

    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI

    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=LongCrane
    FullName=Long Crane
    ModelName=LongCrane.LOD
    TargetType=MISC
    ActiveYear=1941
    DamagePoint=100
    ArmorValue=0
    ArmorType=0
    TargetValue=250
    UseGroundObject=FALSE
    GroundObjectType=
    RepairRate=0.150
    StartDetectChance=50
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=1000.0
    DamagedModel=
    DestroyedEffect=DustCloudEffect
    DestroyedModel=
    SecondaryEffect=LargeOilFire
    SecondaryChance=100


    Kindest regards - Krfrge
    October 2018.


     


  5. Port Gantry Crane


    SF2_GantryCrane

    -----------------------------------------------------------------------------------------

    This is freeware from "Free-3d-models.com"
    3d model Name:    Crane 3D Model
    download Type:    ZIP
    package size:    1018 kb
    info:    Crane N110208 - 3D model (*.gsm+*.3ds) for interior 3d visualization.
    note:    1. This Crane 3D Model is provided "as is", entirely at your own risk.
    2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
    3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
    4. This model may be freely modificated or elaborated.  The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.

    The author is unknown.

    -----------------------------------------------------------------------------------------

    This is a modification (painting) to this port gantry crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.

    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI

    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=GantryCrane
    FullName=Port Gantry Crane
    ModelName=GantryCrane.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=100
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapseEmitter
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=MediumExplosionEffect


    Kindest regards - Krfrge
    September 2018.


     


  6. SF2 Harbor Crane


    HarborCrane                

    -----------------------------------------------------------------------------------------------------
    This is freeware from "www.Archive3D.net"
    Category: "Port handling cranes" - Collection
    Size: 1.82MB
    Downloads: 2202
    Added by: Filip
    Resource: Free 3d models
    Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
    Tags: Crane, harbor crane, lifting crane, port crane

    . This 3D model is provided "as is", entirely at your own risk.
    2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
    3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
    4. This model may be freely modificated or elaborated.
    -----------------------------------------------------------------------------------------------------

    This is a modification (painting) of this harbor crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.

    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI

    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=HarborCrane
    FullName=Crane
    ModelName=HarborCrane.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=100
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapseEmitter
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=MediumExplosionEffect


    Kindest regards - Krfrge
    September 2018.


     

    • Like 1
    • Thanks 1

  7. Port Crane


    CranePort1

    This is freeware from "Free-3d-models.com"
    3d model Name:    Crane 3D Model
    info:    Crane 4 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
    note:    1. This Crane 3D Model is provided "as is", entirely at your own risk.
    2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
    3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
    4. This model may be freely modificated or elaborated.
    The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
    free download:    Crane 3D Model

    The author is unknown.

    This is a modification (painting and adding a large base) to this port crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.

    Happy hunting Wrench

    Drop the folder into the terrain of choice.

    Add the following entry into your terrain_TYPES.INI

    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=CranePort1
    FullName=Crane
    ModelName=CranePort1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=100
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapseEmitter
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=MediumExplosionEffect


    Kindest regards - Krfrge
    September 2018.


     

    • Like 1
    • Thanks 1

  8. Wilches,

    When that happens to me, I open the SF Terrain Editor, select the terrain, then select Open Textures and scroll down the list to the offending tile. I open the tile and look in the lower right hand corner of the terrain editor to make sure the associated jpg is called up for the tile.

     

    Another option is to open the terrain_data.ini and scroll down to the tile and ensure the AlphaObjectTexture is not blank (see below)

    [Texture493]
    Filename=VIETNAMIPENJAN1.TGA
    HasWater=1
    HeightMap=VIETNAMIPENJAN1.BMP
    HeightMapScale=2.0000
    Color=0.273230,0.351644,0.307774
    SolidObjectTexture=
    AlphaObjectTexture=TEROBJECT_VietTree.tga

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