krfrge
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Posts posted by krfrge
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Philippine OV-10D encounters ground resupply moving toward a heavily guarded area but is run off before the reconnaissance mission is complete. Bad weather hampers the recon effort as well.
A week later on a clear day an MQ-9 takes off from an undisclosed location in the southern Philippines
My oh my,,,what is that below
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SF2 Short Take off and Landing Airfield v0.1
SF2 Short Take off and Landing Airfield v0.1
This is my attempt to create a small 830m STOL Airfield for SF2. It was built using Blender. I have tested O-1's and OV-10's and the runway is long enough for them to get airborne. The drones MQ-1, MQ-1C and MQ-9 work well from this field as well.Installation:
Take items from "Drop into terrain folder" and place them into your terrain folder.
Add the following entry into your terrain TYPES.ini
[TargetTypexxx] <---- Change to the next number at the
Name=RunwaySTOL bottom of you types listing
FullName=Runway
ModelName=RunwaySTOL.LOD
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=10000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0Add the following entry into your terrain TARGETS.ini
[TargetAreaxxx]
Name=San Roque Airstrip
Position=x.00,x.00
Alignment=FRIENDLY
Location=2
AirfieldDataFile=RunwaySTOL_DATA.ini
ActiveYear=0
Radius=4313.708984
Target[001].Type=RunwaySTOL
Target[001].Offset=-195.00,-1.00
Target[001].Heading=0
Target[002].Type=CIVIL_TOWER
Target[002].Offset=-245.00,180.00
Target[002].Heading=0
Target[003].Type=STR_HAN6
Target[003].Offset=-344.00,221.00
Target[003].Heading=-90
Target[004].Type=FLOODLIGHT12M
Target[004].Offset=-363.00,149.00
Target[004].Heading=-135
Target[005].Type=FLOODLIGHT12M
Target[005].Offset=-276.00,148.00
Target[005].Heading=135
Target[006].Type=BLASTSHIELD
Target[006].Offset=-289.00,156.00
Target[006].Heading=0
Target[007].Type=TRACTOR
Target[007].Offset=-301.00,151.00
Target[007].Heading=0
Target[008].Type=FLOODLIGHT12M
Target[008].Offset=-363.00,294.00
Target[008].Heading=-45
Target[009].Type=FLOODLIGHT12M
Target[009].Offset=-276.00,295.00
Target[009].Heading=40
Target[010].Type=PIT1
Target[010].Offset=-298.00,283.00
Target[010].Heading=180
Target[011].Type=CRATE
Target[011].Offset=-330.00,293.00
Target[011].Heading=0
Target[012].Type=SUPPLIES
Target[012].Offset=-333.00,293.00
Target[012].Heading=0
Target[013].Type=PALLET
Target[013].Offset=-334.00,288.00
Target[013].Heading=0
Target[014].Type=PALLET03
Target[014].Offset=-348.00,287.00
Target[014].Heading=35
Target[015].Type=FORKLIFT
Target[015].Offset=-346.00,281.00
Target[015].Heading=-120
Target[016].Type=UNIMOG
Target[016].Offset=-340.00,280.00
Target[016].Heading=120
Target[017].Type=MAINT SHED
Target[017].Offset=-349.00,194.00
Target[017].Heading=-180
Target[018].Type=PIT1
Target[018].Offset=-350.00,162.00
Target[018].Heading=90
Target[019].Type=MAINT CART
Target[019].Offset=-342.00,195.00
Target[019].Heading=-55
Target[020].Type=MSTAND1
Target[020].Offset=-338.00,232.00
Target[020].Heading=0
Target[021].Type=AIRSTARTUNITC
Target[021].Offset=-329.00,213.00
Target[021].Heading=-90
Target[022].Type=COMMTRAILER1
Target[022].Offset=-313.00,152.00
Target[022].Heading=85--NOT FOR USE IN ANY PAYWARE--
Please credit me if you modify.
Any issues, contact me here at Combat Ace.Krfrge
23 March 2019
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Submitter
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Submitted03/24/2019
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Category
- 1
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Politics aside, he was a classy man!
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SF2_MobileLongCrane
SF2_MobileLongCrane1
Freeware from "Yobi.com"
Author is unknown.This is a modification by my of the original (painting and adding a large base) to this port crane.
The crane is oriented against the rollers for stored operations.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=MobileLongCrane1
FullName=Mobile Port Crane
ModelName=MobileLongCrane1.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=Damgd_MobileLongCrane1.LOD
DestroyedEffect=DustCloudEffect
DestroyedModel=Destryd_MobileLongCrane.LOD
SecondaryEffect=LargeOilFire
SecondaryChance=100
Kindest regards - Krfrge
October 2018.
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Submitter
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Submitted10/08/2018
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Category
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SF2 MobileLongCrane2
SF2_MobileLongCrane2
Freeware from "Yobi.com"
Author is unknown.This is a modification by my of the original (painting and adding a large base) to this port crane.
The crane is oriented with the rollers for active operations.
I have attempted a damage and destroyed model which are included.To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=MobileLongCrane2
FullName=Mobile Port Crane
ModelName=MobileLongCrane2.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=Damgd_MobileLongCrane1.LOD
DestroyedEffect=DustCloudEffect
DestroyedModel=Destryd_MobileLongCrane.LOD
SecondaryEffect=LargeOilFire
SecondaryChance=100Comments are encouraged and welcomed.
Kindest regards - Krfrge
October 2018.
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Submitter
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Submitted10/08/2018
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Category
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SF2 LongCrane
SF2_LongCrane
This is freeware from "Yobi.com"
The author is unknown.This is a modification (painting and adding a large base) to this port crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=LongCrane
FullName=Long Crane
ModelName=LongCrane.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=DustCloudEffect
DestroyedModel=
SecondaryEffect=LargeOilFire
SecondaryChance=100
Kindest regards - Krfrge
October 2018.
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Submitter
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Submitted10/08/2018
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Category
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Port Gantry Crane
SF2_GantryCrane
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This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
download Type: ZIP
package size: 1018 kb
info: Crane N110208 - 3D model (*.gsm+*.3ds) for interior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated. The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.The author is unknown.
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This is a modification (painting) to this port gantry crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=GantryCrane
FullName=Port Gantry Crane
ModelName=GantryCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
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Submitter
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Submitted09/22/2018
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Category
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SF2 Harbor Crane
HarborCrane
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This is freeware from "www.Archive3D.net"
Category: "Port handling cranes" - Collection
Size: 1.82MB
Downloads: 2202
Added by: Filip
Resource: Free 3d models
Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
Tags: Crane, harbor crane, lifting crane, port crane. This 3D model is provided "as is", entirely at your own risk.
2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
-----------------------------------------------------------------------------------------------------This is a modification (painting) of this harbor crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=HarborCrane
FullName=Crane
ModelName=HarborCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
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Submitter
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Submitted09/16/2018
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Category
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Port Crane
CranePort1
This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
info: Crane 4 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
free download: Crane 3D ModelThe author is unknown.
This is a modification (painting and adding a large base) to this port crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.Happy hunting Wrench
Drop the folder into the terrain of choice.
Add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=CranePort1
FullName=Crane
ModelName=CranePort1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
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Submitter
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Submitted09/16/2018
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Category
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Rest in peace.
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Welcome,
Recommend you check out the Strike Fighters 2 Downloads section. Check out the aircraft section for Soviet / Warsaw Pac aircraft. Look in the ground objects and Weapons sections for highly useful Soviet items.
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Gerwin,
Thanks for the continuous improvements of this fantastic tool!
Kindest regards
Krfrge
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Menrva,
Absolutely beautiful atoll work!
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Best fighting positions I've seen in a long time. I like the fact he dug dummy positions as well!
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Wilches,
When that happens to me, I open the SF Terrain Editor, select the terrain, then select Open Textures and scroll down the list to the offending tile. I open the tile and look in the lower right hand corner of the terrain editor to make sure the associated jpg is called up for the tile.
Another option is to open the terrain_data.ini and scroll down to the tile and ensure the AlphaObjectTexture is not blank (see below)
[Texture493]
Filename=VIETNAMIPENJAN1.TGA
HasWater=1
HeightMap=VIETNAMIPENJAN1.BMP
HeightMapScale=2.0000
Color=0.273230,0.351644,0.307774
SolidObjectTexture=
AlphaObjectTexture=TEROBJECT_VietTree.tga
Cruddy Mondays
in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Monsoon Season in South China Sea