Slant6
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Posts posted by Slant6
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Installing one of MyTai's F-4B skins for SF1 to SF2 F-4B_67. Following correct SF2 file path for decals; all show up except nose number only on left side. How do I fix this?
[Decal001]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\nsl
Position=1.35,-0.17
Rotation=0.0
Scale=8.625
DecalMaxLOD=3[Decal002]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\nsr
Position=1.35,-0.17
Rotation=0.0
Scale=8.625
DecalMaxLOD=3[Decal003]
MeshName=wing_left_outer
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=-4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3[Decal004]
MeshName=wing_right_outer
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3[Decal005]
MeshName=splitter_plate_left
DecalLevel=3
DecalFacing=LEFT
FilenameFormat=kill
Position=5.995,-.141
Rotation=00.0
Scale=0.75
DecalMaxLOD=2[Decal006]
MeshName=vertical_stabilizer
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
Position=-5.55,1.74
Rotation=0.0
Scale=6.0
DecalMaxLOD=3[Decal007]
MeshName=vertical_stabilizer
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
Position=-5.55,1.74
Rotation=0.0
Scale=6.0
DecalMaxLOD=3
Reverse=TRUE[Decal008]
MeshName=rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
Position=-5.55,1.74
Rotation=0.0
Scale=6.0
DecalMaxLOD=3[Decal009]
MeshName=rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
Position=-5.55,1.74
Rotation=0.0
Scale=6.0
DecalMaxLOD=3
Reverse=TRUE[Decal010]
MeshName=vertical_stabilizer
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFR
Position=-5.85,1.75
Rotation=0.0
Scale=2.10
DecalMaxLOD=3[Decal011]
MeshName=vertical_stabilizer
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFL
Position=-5.85,1.75
Rotation=0.0
Scale=2.10
DecalMaxLOD=3[Decal012]
MeshName=wing_left_inner
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=-4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3[Decal013]
MeshName=wing_right_inner
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3[Decal014]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=f-4b_67\pacusnvf151 71\D\b
Position=-3.40,2.20
Rotation=0.0
Scale=5.0
DecalMaxLOD=3[Decal015]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=f-4b_67\pacusnvf151 71\D\b
Position=-3.38,-1.0
Rotation=0.0
Scale=5.0
DecalMaxLOD=3[Decal016]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3[Decal017]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
Reverse=TRUE[Decal018]
MeshName=canopy_front_outer
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
Reverse=TRUE[Decal019]
MeshName=canopy_front_outer
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3[Decal020]
MeshName=canopy_rear_outer
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
Reverse=TRUE[Decal021]
MeshName=canopy_rear_outer
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3[Decal022]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\ls
Position=7.50,-0.3
Rotation=0.0
Scale=5.80
DecalMaxLOD=3[Decal023]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=f-4b\pacusnvf151 71\D\rs
Position=7.50,-0.3
Rotation=0.0
Scale=5.80
DecalMaxLOD=3[Decal024]
MeshName=spoiler_left
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=-4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3[Decal025]
MeshName=flap_inner_right
DecalLevel=2
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\f
Position=2.38,-1.56
Rotation=-14.0
Scale=0.50
DecalMaxLOD=4[Decal026]
MeshName=flap_inner_left
DecalLevel=2
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\f
Position=-2.38,-1.56
Rotation=14.0
Scale=0.50
DecalMaxLOD=4[Decal027]
MeshName=rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\fpr
Position=-7.17,2.18
Rotation=0.0
Scale=0.3
DecalMaxLOD=4[Decal028]
MeshName=rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\fpl
Position=-7.17,2.18
Rotation=0.0
Scale=0.3
DecalMaxLOD=4[Decal029]
MeshName=wing_right_outer
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\NL
Position=4.90,-1.7
Rotation=-37.5
Scale=2.0
DecalMaxLOD=3 -
Just in case a stock.wav file is missing, is there any way to extract and replace it using the file extractor utility?
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Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
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Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
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I’ve been using an old 24 inch 60hz 1080p monitor for some years now. It’s ok, but I’m thinking about upgrading to a 27 inch 1440p QHD monitor (144hz or better) not just for SF2 but other games as well as photo editing. Is anyone else using such a monitor; would it be too large?
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Running a i5 2500 Sandy Bridge rig with a GTX 1050 ti vid card. Get slowdowns in Vietnam campaigns, especially the 2 Linebacker campaigns. Lots of SAMs/AAA and B-52 loads going off at once. Has anyone found that this goes away when upgrading to new generation Intel or Ryzen CPUs? BTW, ran MSI afterburner with SF2, and it does indeed use all 4 cores.
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OT I know but Cooper (and David Nicolle who’ve co-authored Osprey books about Arab MiGs vs Israel) have an admitted anti-Israel bias. Like most Americans I’m not happy about that.
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F2H-2. The early mark used in Korea. And I’m using the V2K banshee right now. Nice bird, and it’s carrier friendly. Just feel bad the one I paid for isn’t cutting it. At least I can use its cockpit.
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Trying to Razbam's Banshee off of White Boy Samurai's CV14 carrier. But the landing gear doesn't work right. Front wheel breaks off and wing gear won't retract. Is there a reason or fix for this? Thanks.
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Upgraded to W10 over a year ago. Can’t say much changed performance-wise with SF2/FE2. YMMV.
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I've been playing the North Korea Invades 1950. Lots of fun, although NK birds a lot more numerous than in real life. Anyhow, problem is that the Yak-9Ps are too skillful and deadly. They make mincemeat out of F-80Cs and give F9Fs a hard time. Any way to tone this down, so they're shot down easier--like in real life?
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Actually, you can have other Seafires on Triumph's deck. Just go into the Seafire 47's data file and make this little redaction:
CarrierBased=TRUE
;CarrierParkSpan=11.15
CarrierParkSpan=7.05
CarrierParkAnimationID=-1By setting CarrierParkSpan from 11.15 to 7.05 your Seafire will have company on the flight deck. Do not go any lower, or you'll have Seafires parked on the wires (an obvious landing hazard!)
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In Emmerich's "Midway", F4F wildcats simply didn't exist.
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Just realized that since Jaguar squadrons went online in Europe in the late-70s, RAF Phantoms were relegated to strictly air-air roles and shouldn't be flying strikes anyhow!
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Thanks! That’s everything I needed to know. Flying an F-4M against a sophisticated air defense would’ve had a very high pucker factor indeed.
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No RAF Phantoms (e.g. sub-variants of the F-4M/FGR.2) have built in ECM. What ECM pods did they carry in real life?
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Just wondering what effect raising or lowering the Morale number away or towards 100 has on a campaign.
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Enjoying the Korean Air War campaign overall. But sometimes, when things get very busy, the framerate will slow almost to a crawl. My setup is the following (relevant info):
W10i5 2500 (non K)
8GB Ram
1TB 7200
GTX 1050ti (newish drivers, forget the number exactly, 45X I think)
Sound Blaster Z
Do I need a serious upgrade to cut through the slowdowns and framerate drops?
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The video card needs to be upgraded. At least GTX 1660
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Thanks! That was exactly the problem. Works fine now.
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Added more units from SF@ Vietnam Gold to stock Rolling thunder campaign. All airunit numbers are in order. F-104C_66 is perfectly flyable. Yet no matter what usaf aircraft or base assign to AirUnit150, it always defaults to F-4D at Udorn? How can I fix this?
from CAMPAIGNV1.INI
[USAFUnit053]
ForceID=1
UnitID=150
AircraftType=F-104C_66
Squadron=435TFS
StartDate=6/1966
DescFile=wovRTStart.txt
StartText=wovRTStart2.txt
From CAMPAIGNV1_DATA.INI
[AirUnit150]
AircraftType=F-104C_66
AlternateType=F-104C
Squadron=435TFS
ForceID=1
Nation=USAF
StartDate=6/1966
RetireDate=6/1967
DefaultTexture=USAFCamo1
StartNumber=0
BaseArea=Udorn RTAFB
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=9
MaxPilots=16
StartPilots=10
Experience=100
Morale=100
Supply=50
MissionChance[SWEEP]=90
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=90
MissionChance=10
MissionChance[CAS]=10
MissionChance[SEAD]=10
MissionChance[ARMED_RECON]=45
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER -
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NATO Fighters 5 has a Venom (No 14 Squadron RAF) in the 1953 campaign. Using PauloPanz' excellent Venom. But all of the skins have the post-1953 skins with squadron bars on each side of the boom RAF roundel. Would it be possible to issue 1953 era Venom skins with no squadron bars and a letter on each side of the boom roundel? Thanks for your attention!
Win10 Upgrade -- what can I expect??
in The Pub
Posted
Did the 7-10 upgrade back in 2019. No problems with SF2 fully merged, June (or July I forget) 2012 patch. Had to replace my sound card though. Old Audigy 2 was no longer supported (got Sound Blaster Z)