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Slant6

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Posts posted by Slant6


  1. Installing one of MyTai's F-4B skins for SF1 to SF2 F-4B_67. Following correct SF2 file path for decals; all show up except nose number only on left side. How do I fix this?

     

     

    [Decal001]
    MeshName=fuselage_P
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\nsl
    Position=1.35,-0.17
    Rotation=0.0
    Scale=8.625
    DecalMaxLOD=3

    [Decal002]
    MeshName=fuselage_P
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\nsr
    Position=1.35,-0.17
    Rotation=0.0
    Scale=8.625
    DecalMaxLOD=3

    [Decal003]
    MeshName=wing_left_outer
    DecalLevel=0
    DecalFacing=TOP
    FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
    Position=-4.0,-0.94
    Rotation=37.5
    Scale=3.2
    DecalMaxLOD=3

    [Decal004]
    MeshName=wing_right_outer
    DecalLevel=0
    DecalFacing=BOTTOM
    FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
    Position=4.0,-0.94
    Rotation=37.5
    Scale=3.2
    DecalMaxLOD=3

    [Decal005]
    MeshName=splitter_plate_left
    DecalLevel=3
    DecalFacing=LEFT
    FilenameFormat=kill
    Position=5.995,-.141
    Rotation=00.0
    Scale=0.75
    DecalMaxLOD=2

    [Decal006]
    MeshName=vertical_stabilizer
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
    Position=-5.55,1.74
    Rotation=0.0
    Scale=6.0
    DecalMaxLOD=3

    [Decal007]
    MeshName=vertical_stabilizer
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
    Position=-5.55,1.74
    Rotation=0.0
    Scale=6.0
    DecalMaxLOD=3
    Reverse=TRUE

    [Decal008]
    MeshName=rudder
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
    Position=-5.55,1.74
    Rotation=0.0
    Scale=6.0
    DecalMaxLOD=3

    [Decal009]
    MeshName=rudder
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
    Position=-5.55,1.74
    Rotation=0.0
    Scale=6.0
    DecalMaxLOD=3
    Reverse=TRUE

    [Decal010]
    MeshName=vertical_stabilizer
    DecalLevel=1
    DecalFacing=RIGHT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\NFR
    Position=-5.85,1.75
    Rotation=0.0
    Scale=2.10
    DecalMaxLOD=3

    [Decal011]
    MeshName=vertical_stabilizer
    DecalLevel=1
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\NFL
    Position=-5.85,1.75
    Rotation=0.0
    Scale=2.10
    DecalMaxLOD=3

    [Decal012]
    MeshName=wing_left_inner
    DecalLevel=0
    DecalFacing=TOP
    FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
    Position=-4.0,-0.94
    Rotation=37.5
    Scale=3.2
    DecalMaxLOD=3

    [Decal013]
    MeshName=wing_right_inner
    DecalLevel=0
    DecalFacing=BOTTOM
    FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
    Position=4.0,-0.94
    Rotation=37.5
    Scale=3.2
    DecalMaxLOD=3

    [Decal014]
    MeshName=fuselage_P
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=f-4b_67\pacusnvf151 71\D\b
    Position=-3.40,2.20
    Rotation=0.0
    Scale=5.0
    DecalMaxLOD=3

    [Decal015]
    MeshName=fuselage_P
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=f-4b_67\pacusnvf151 71\D\b
    Position=-3.38,-1.0
    Rotation=0.0
    Scale=5.0
    DecalMaxLOD=3

    [Decal016]
    MeshName=fuselage_front
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
    Position=7.0,0.0
    Rotation=0.0
    Scale=10.0
    DecalMaxLOD=3

    [Decal017]
    MeshName=fuselage_front
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
    Position=7.0,0.0
    Rotation=0.0
    Scale=10.0
    DecalMaxLOD=3
    Reverse=TRUE

    [Decal018]
    MeshName=canopy_front_outer
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
    Position=7.0,0.0
    Rotation=0.0
    Scale=10.0
    DecalMaxLOD=3
    Reverse=TRUE

    [Decal019]
    MeshName=canopy_front_outer
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
    Position=7.0,0.0
    Rotation=0.0
    Scale=10.0
    DecalMaxLOD=3

    [Decal020]
    MeshName=canopy_rear_outer
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
    Position=7.0,0.0
    Rotation=0.0
    Scale=10.0
    DecalMaxLOD=3
    Reverse=TRUE

    [Decal021]
    MeshName=canopy_rear_outer
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
    Position=7.0,0.0
    Rotation=0.0
    Scale=10.0
    DecalMaxLOD=3

    [Decal022]
    MeshName=fuselage_front
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\ls
    Position=7.50,-0.3
    Rotation=0.0
    Scale=5.80
    DecalMaxLOD=3

    [Decal023]
    MeshName=fuselage_front
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=f-4b\pacusnvf151 71\D\rs
    Position=7.50,-0.3
    Rotation=0.0
    Scale=5.80
    DecalMaxLOD=3

    [Decal024]
    MeshName=spoiler_left
    DecalLevel=0
    DecalFacing=TOP
    FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
    Position=-4.0,-0.94
    Rotation=37.5
    Scale=3.2
    DecalMaxLOD=3

    [Decal025]
    MeshName=flap_inner_right
    DecalLevel=2
    DecalFacing=TOP
    FilenameFormat=F-4B_67\pacusnvf151 71\D\f
    Position=2.38,-1.56
    Rotation=-14.0
    Scale=0.50
    DecalMaxLOD=4

    [Decal026]
    MeshName=flap_inner_left
    DecalLevel=2
    DecalFacing=TOP
    FilenameFormat=F-4B_67\pacusnvf151 71\D\f
    Position=-2.38,-1.56
    Rotation=14.0
    Scale=0.50
    DecalMaxLOD=4

    [Decal027]
    MeshName=rudder
    DecalLevel=2
    DecalFacing=RIGHT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\fpr
    Position=-7.17,2.18
    Rotation=0.0
    Scale=0.3
    DecalMaxLOD=4

    [Decal028]
    MeshName=rudder
    DecalLevel=2
    DecalFacing=LEFT
    FilenameFormat=F-4B_67\pacusnvf151 71\D\fpl
    Position=-7.17,2.18
    Rotation=0.0
    Scale=0.3
    DecalMaxLOD=4

    [Decal029]
    MeshName=wing_right_outer
    DecalLevel=0
    DecalFacing=TOP
    FilenameFormat=F-4B_67\pacusnvf151 71\D\NL
    Position=4.90,-1.7
    Rotation=-37.5
    Scale=2.0
    DecalMaxLOD=3


  2. Actually, you can have other Seafires on Triumph's deck. Just go into the Seafire 47's data file and make this little redaction:

    CarrierBased=TRUE
    ;CarrierParkSpan=11.15
    CarrierParkSpan=7.05
    CarrierParkAnimationID=-1

     

    By setting CarrierParkSpan from 11.15 to 7.05 your Seafire will have company on the flight deck. Do not go any lower, or you'll have Seafires parked on the wires (an obvious landing hazard!)

     

    • Like 1

  3. Added more units from SF@ Vietnam Gold to stock Rolling thunder campaign. All airunit numbers are in order. F-104C_66 is perfectly flyable. Yet no matter what usaf aircraft or base assign to AirUnit150, it always defaults to F-4D at Udorn? How can I fix this?

    from CAMPAIGNV1.INI
    [USAFUnit053]
    ForceID=1
    UnitID=150
    AircraftType=F-104C_66
    Squadron=435TFS
    StartDate=6/1966
    DescFile=wovRTStart.txt
    StartText=wovRTStart2.txt
     

    From CAMPAIGNV1_DATA.INI

    [AirUnit150]
    AircraftType=F-104C_66
    AlternateType=F-104C
    Squadron=435TFS
    ForceID=1
    Nation=USAF
    StartDate=6/1966
    RetireDate=6/1967
    DefaultTexture=USAFCamo1
    StartNumber=0
    BaseArea=Udorn RTAFB
    BaseMoveChance=0
    RandomChance=100
    MaxAircraft=16
    StartAircraft=9
    MaxPilots=16
    StartPilots=10
    Experience=100
    Morale=100
    Supply=50
    MissionChance[SWEEP]=90
    MissionChance[CAP]=0
    MissionChance[INTERCEPT]=0
    MissionChance[ESCORT]=90
    MissionChance=10
    MissionChance[CAS]=10
    MissionChance[SEAD]=10
    MissionChance[ARMED_RECON]=45
    MissionChance[ANTI_SHIP]=0
    MissionChance[RECON]=10
    UpgradeType=NEVER


  4. NATO Fighters 5 has a Venom (No 14 Squadron RAF) in the 1953 campaign. Using PauloPanz' excellent Venom. But all of the skins have the post-1953 skins with squadron bars on each side of the boom RAF roundel. Would it be possible to issue 1953 era Venom skins with no squadron bars and a letter on each side of the boom roundel? Thanks for your attention!

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