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dtmdragon

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Files posted by dtmdragon

  1. F-8A & F-8B Crusader (TW)

    Third Wire F-8A & F-8B Crusader 1.0

    Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders.
    Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally.

    F-8A
    -    The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5
    F-8B
    -    The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar.

    To install:
    1, Unpack and drop into your main mods folder.
    2, Override when prompted.

    Credits:
    -    Crusader for the F-8A cockpit gauge placement.
    -    ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
    -    ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
    -    Weapons by Ravenclaw_007.

    CombatAce fair use agreement applies.

    Enjoy,
    Dan.
     

    136 downloads

       (1 review)

    4 comments

    Submitted

  2. Third Wire F-8 Crusader Upgrade & Enhancement

    This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics.

    Changes:
    -    The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project.
    -    Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications.
    -    There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly.
    -    Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time.
    -    Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels.
    -    Adjustment to most decal positions and inclusion of Squadron codes on the wings.
    -    Additional details added to most stock skins.
    -    Additional squadron specific higher resolution skins with more accurate markings for that particular squadron.
    -    Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point.
    -    Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual.
    -    More detailed pilots and ejection seats.
    -    Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. 
    -    Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire.
    -    Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above:

    F-8C
    The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6.
    -    Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact.
    F-8C (66)
    In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
    -    Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails.
    F-8D
    The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine.
    -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
    F-8D (66)
    F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
    F-8E
    The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance.
    -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
    -    Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range.
    -    Missile firing order and cockpit weapon station section dial corrected.
    F-8E (66)
    F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
    -    Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211.
    F-8E(FN)
    The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy.
    -    Equipped with the nose mounted IRST system like the USN F-8D and E.
    -    This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required.
    -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
    -    Location of Matra R.530 missile rails corrected.
    F-8E(FN) (70)
    -    The nose mounted IRST system is removed from all French aircraft.
    F-8P(FN)
    -    17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system.
    -    This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required.
    F-8P(FN) (94)
    -    F-8P(FN) are fitted with a GPS navigation system and antenna.
    F-8H
    Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E.
    -    Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E.
    -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
    -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. 
    -    Missile firing order and cockpit weapon station section dial corrected.
    F-8H (69)
    F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
    -    Improved AN/APQ-149 radar fitted in place of the AN/APQ-83.
    -    Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. 
    -    A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed.
    -    Retains the ALQ-51 ECM.
    F-8H (74)
    -    After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored.
    F-8J
    F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight.
    -    Improved AN/APQ-124 radar installed.
    -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
    -    Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. 
    -    Missile firing order and cockpit weapon station section dial corrected.
    F-8J (69)
    To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
    F-8J (75)
    -    In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed.
    F-8J (75) [w RWR]
    -    Identical to F-8J (75) above except:
    -    The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately.

    To install:
    1, Unpack and drop into your main mods folder.
    2, Override when prompted.

    Credits:
    -    ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
    -    ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
    -    ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi.
    -    Weapons by Ravenclaw_007.
    -    Template by Geary.
    -    Blade.
    -    Wrench.

    CombatAce fair use agreement applies.

    Enjoy,
    Dan.

    597 downloads

       (5 reviews)

    9 comments

    Updated

  3. F-4E Kurnass Israeli Airforce pack

    F-4E Kurnass Israeli Airforce pack
    Included:
    - F-4E_Kurnass  
    - F-4E_Kurnass_72
    - F-4E_Kurnass_73
    - F-4E_Kurnass_75
    - F-4E_Kurnass_78
    - F-4E_Kurnass_2000
    - some new weapons
    Animation / Function
    - Canopy
    - Hook
    - Air Refuel
    - Wing fold ______________ only on hard wing F-4E´s
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
     
    NOTE:
    - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
    NOTE:
    - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
    NOTE:
    - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
    NOTE:
    - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights,  MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below:
    F-4E_Kurnass       (with & without 'slimers')        
    F-4E_Kurnass_72    (Hard-Wing & MIDAS4)    
    F-4E_Kurnass_73    (Soft-Wing & MIDAS4)
    Hangar screens are in 1920 x 1080
    Installation:
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
    - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
    Credits:
    - original model by TW , BPAO , Crab_02
    - cockpits from TW & ravenclaw_007
    - AUP cockpit Avionics by Cusader
    - F-4E USAF pack uploaded by ravenclaw_007
    - TISEO made by Crusader
    - original F-4E and Kurnass 2000 Templates from Sundowner
    - new updated model , textures and weapons by ravenclaw_007
    - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
    - fake pilot F-4 chaff/flare by ravenclaw_007
    - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
    - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
     CA fair use agreement applies.
    Dan.

    552 downloads

       (4 reviews)

    4 comments

    Updated

  4. Falklands Mod HMS Ark Royal ‘what if’ campaign

    SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.0

    This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war.
    It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/
    In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier as it was when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal.
    The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers.
    The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms.
    Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era.

    Installation:
     
    In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit.
     
     
     
    STEP 1:

    If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here 
     
    This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1.
     
     
    - Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe
     
     
    - Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have.
     
     
    - Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it).
     
     
     
     
    STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER
     
     
    - Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file.
     
     
    - Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive.
     
     
    - Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED!
     

    STEP 4: EDIT OPTIONS.INI
     
     
    Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-4K_75
    MissionMap=Malvinas
    StartTime=15:15:00
    StartDate=05/21/1982
    StartTimeDeviation=10
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
     
    StartYear=1982
    EndYear=1983
     
     
    Save your changes and close the Options.INI file.
     
     
    THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use.
     
     
    Credits:
     
     
    F-4K by Sundowner and the Mirage Factory.

    Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke.
     
     
    Bucaneer by ravenclaw_007.
     
    - original Model by Russouk2004
    - Skins and decals by Paulopanz
    - Loading and Hangar screens by Soulman and Gustav
    - FM rework by Kreelin,Spillone104,Baffmeister,Cliff1 
    - Missions by Pureblue and Paulopanz
    - some weapons in this pack are from Mirage Factory
    -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
    Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1 
    - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
     
     
    SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL).
     
    comrpnt .......................... Falklands Mod & Mission Pack
    ChrisBV .......................... Sea Harrier Pack
    NeverEnough ...................... IA-58a Pucara for SF2
    Tracker & Syd Adams .............. Twin Otter
    ID(io)T Team...................... MB-339A
    Banidos Team ..................... Static Malvinas Models
    Banidos Team ..................... Trucks Camiones
    Banidos Team ..................... Type 12L, 21, & Type 22 frigates
    bobrock .......................... Invincible re-paint skin
    Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
    Adrian Benetti ................... Malvinas Weapons Pack
    ChrisBV .......................... Falklands War-era Weapons Mini-Pack
    Cellinsky ........................ WideSky cloud mod
    SayWhat?! ........................ IA-58a Pucara skins
    JefeFOSS ......................... Canberra FAA Oscuro skin
    PGC .............................. Mirage IIIEA skins
    torno & HrntFixr ................. C-130/KC-130 skins
    torno ............................ ARA Sea King skin
    Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
    Fallschirmjager, & 3-A-305
    PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
    Mentor fixes, Pucara fixes
    Elephant ........................ updated Harrier FRS.1 skins & decals
    STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
    luk1978 .......................... new WaterNormal.BMP versions
    Ice Man .......................... Argentine pilot pics
    dtmdragon ........................ Lynx & Sea King upgrades
    torno ............................ Dagger skins & antennas for 3rdWire Nesher
    Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
    ataribaby ........................ Super Etendard fixes
    Wrench ........................... Exocet ASM fixes
    Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
    Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1.

    157 downloads

       (0 reviews)

    5 comments

    Updated

  5. F-4K/M/J United Kingdom pack

    F-4K/M/J United Kingdom pack
     
    Included:
    - F-4K
    - F-4K_75
    - F-4K_78
    - F-4K_80
    - F-4M
    - F-4M_75
    - F-4M_80
    - F-4J_UK
    - some new weapons
     
    Animation / Function
    - Canopy
    - Hook
    - Air Refuel
    - Wing fold ______________ excludes F-4J(UK)
    - Brake Chute____________ works with the Air Brake below 150kts, excludes F-4J(UK)
    NOTE:
    This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
     
    NOTE:
    RAF SUU-23/A Pod rounds are HEI with no tracer. The RAF does not use tracer rounds in any of its cannon armed fighters from WWII to today.
    NOTE:
    1980 is the incorrect date for the F-4K/M to be fitted with Chaff/Flare. This is corrected to 1985 and done in a way that will not interfere with any campaigns etc.
     
    Hangar and Loading screens are in 1920 x 1080
     
    Installation:
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to. There are two parts to this pack.
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
    Credits:
    - original models by TW , BPAO , RavenClaw_007, Sundowner
    - cockpits from TW modified & corrected by myself (dtmdragon)
    - F-4 cockpit Missile Status mod by crusader
    - new updated model , textures and weapons by ravenclaw_007 & Sundowner
    - new updated aircraft, weapon and pilot textures by myself (dtmdragon)
    - fake pilot F-4J spine antenna and F-4K/M chaff/flare by ravenclaw_007
    - data.ini overhaul, update, standardization by myself (dtmdragon)
    - B57 Nuclear bomb original model by GKABS
    - original F-4J(UK) mod and serials by Wrench

    529 downloads

       (6 reviews)

    0 comments

    Updated

  6. TW EE Lightning (All) Gunsight corrections

    After michaelk's F.1 Cockpit Tweak uploaded recently I realised I never released my TW EE Lightning Gunsight corrections from 2020! So here you are:
    So after reading the pilots notes for the F.1, F.2A and F.6 and looking at gunsight camera pictures it turns out the gun sights and event markers are all based off the Lightning F.53
    So here they are corrected:
    - F.1, F.1A, F.2, F.2A fitted with "Pilot Attack Sight"
    - F.3 fitted with "Light Fighter Sight Type 2 Mk. 2"
    - F.6  fitted with "Light Fighter Sight Type 2 Mk. 3"
    To Install simply un-pack and drop into the 'objects' folder in your main mods folder.
    Credit: me (dtmdragon)
     
     

    70 downloads

       (0 reviews)

    0 comments

    Updated

  7. Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series

    Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
     
    I have taken the Westland Lynx that was updated for SF2 in the Falklands campaign and packaged it up for SF2.
     
    Included is:
     
    -Lynx HAS2
    -Lynx HAS3
    -Required weapons
     
    I made a few changes including:
     
    -Working search radar
    -Low vis grey skin for the HAS3
    -Antarctic Service skin for the HAS3
    -Forward firing door gunner that can be added/removed via an extra weapons station
    -Countermeasures for the HAS3
     
    ****The speed brake key opens and closes the cabin doors
     
    Instillation:
     
    -Step 1 Put files into appropriate folders, override when asked.
     
    -Step 2 get the following lod files from the Lynx HAS2 at http://combatace.com...-falklands-mod/ or at http://cplengineeringllc.com/SFP1/
     
    Lynx-HAS2-R0e.LOD
    Lynx-HAS2-R1.LOD
    Lynx-HAS2-R1-MR50.LOD
    Lynx-HAS2-R1-MR60.LOD
    Lynx-HAS2-R1-MR80.LOD
     
     
    Copy and past them into the Lynx_HAS2 and Lynx_HAS3 main folders now in your aircraft mods directory.
     
     
     
    Note: has been tested in an all titles merged game but should work fine an any stand alone title
     
    Credit goes to: eburger68, Kesselbrut, Dave and the DevATeam who gave thier permission for this mod.

    824 downloads

       (3 reviews)

    2 comments

    Updated

  8. Third Wire MiG-23 fighters made flyable & updated for SF2

    Third Wire MiG-23 fighters made flyable & updated for SF2
     
    MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS
     
    This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it.
     
    - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft.
    - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader!
    - Opening Canopy.
    - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82).
    - Loadouts enhanced and corrected. Some Afghanistan specific ones added.  Use of Kh-25M air-to-surface missile and datalink pod added.
    - Missile positions corrected, especially for the AA-8.
    - Single missile rail for the fuselage AA-8.
    - Improved/ corrected FM.
    - Improved engine sound and afterburner effect.
    - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc.
    - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned.
    - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing.
    - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform.
    - Removed ECM jammer from MLD.
    - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD.
    - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game.
     All skins updated with cockpit textures and various other minor details.
    - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey.  Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done.
    - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans.
    - Corrections to decal size and/ or positions on various skins.
    - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin.
    - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements.
    - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82).
    - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war.
    - Updated weapons from the RSSW 099 mod.
     
    To Install:
    1, Delete ALL previous TW MiG-23 mods.
    2, Unpack and drop the 2 parts of this download into your main mods folder.
    3, You MUST override when prompted.
     
    Credits:
    - ThirdWire.
    - Crusader.
    - Stary.
    - Snailman.
    - Eburger68.
    - Paladrian.
    - Svetlin
    - Cocas
     
    CombatAce fair agreement applies.
     
    Enjoy,
    Dan (dtmdragon).

    1,844 downloads

       (6 reviews)

    2 comments

    Updated

  9. Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2

    Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2
     
     
     
    This pack contains nation specific installs of the A-4 E and H model Skyhawk’s used by Indonesia.
     
    These Aircraft were obtained from the Israeli Air force via the Alpha Project in 1980. They stayed in service until 2003 when they were replaced by two Russian Su-27SK and two Su-30MK. However the Indonesian Air Force is planning to reactivate the A-4 Skyhawks by buying spare parts after the United States ended its weapons and spare part sales embargo. The aircraft made its final flight on 5 August 2005
     
     
    Includes 3 different skins: 11 SkU Camo (Tan and Green), 12 SkU Camo (Tan and Blue) & 12 SkU Camo (Tan and Blue) Low-Viz
     
     
     
    Included is a folder called “2005 plus” which if installed will extend the operational years to 2015 with a ‘very_rare’ availability representing the above proposed reactivation.
     
     
     
    These are basically the stock E and H Ahit with skins upgraded for SF2 from the Wings over Timor campaign. Credit goes to Third Wire and the ‘A Team’
     
     
     
    I made this after Wrench released the SF2 Modern Darwin terrain and I wanted some half decent opposition, to go along with some skins I updated for the SU-27SK & F-5, for the Aussie Hornets and Kiwi Skyhawks to do battle with.
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles but should only require SF2I
     
     
    Credit goes to Third wire for the game and A-4 models, Dev A-Team of Capun and CB Productions for permition to use thier modified skins.
     
     

    314 downloads

       (2 reviews)

    2 comments

    Submitted

  10. F-16XL for SF2 – F-16E Blk 62 Fighting Falcon

    F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1

    In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
    As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
    And so I give you the F-16E/F Block 62 Fighting Falcon.
    The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).

    Included in this mod are:
    - F-16E (XL) Blk 62 Fighting Falcon
    - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
    - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
    - 8 different USAF squadrons.

    To Install simply un pack and drop into your mods folder.

    Notes:
    - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
    - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
    - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
    - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
    - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
    2.1 Changes:
    - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
    2.0 Changes:
    - F-16EV (XL) Blk 62 Fighting Falcon added.
    - Loadout.ini and weapon station fixes.
    - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
    - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
    - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
    - Semi- conformal AIM-120 station position and angles corrected.
    - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.

     
    Released under the CA fair use agreement.

    Credits:
    The Viper Team
    The Mudhen Maintenance Team 2016
    Viper63a
    USAFMTL
    Dave
    ravenclaw_007
    Original Model by wpnssgt via Swede
    Dels
    moonjumper
    Fubar512
    creepin death
    Mirage Factory

    Enjoy,
    Dan.

    1,251 downloads

       (9 reviews)

    16 comments

    Updated

  11. Third Wire MiG-23MLD update & flyable for SF2

    Third Wire MiG-23MLD update & flyable for SF2
    -    Made flyable with the MLD cockpit and avionics available here at CA by Stary 
    -    Leading edge flaps fixed to now automatically deploy during manoeuvring as they did on the MLD with the type 3 wing.
    -    Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar as fitted in the MLD.
    -    KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned.
    -    Ejection seat (from ODS mod) and more suitable pilot added.
    -    Canopy can be opened and closed.
    -    Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform.
    -    Loadouts enhanced and corrected. Some Afghanistan specific ones added.
    -    Used of Kh-25M air-to-surface missile and datalink pod added.
    -    Fuselage AA-8 positions corrected.
    -    Removed ECM jammer.
    -    Updated weapons from the RSSW 099 mod.
    -    Various Soviet- Afghan war skins added.
    Drop into your main mods folder to install, OVER-RIDE!!!
    CombatAce fair agreement applies.

    555 downloads

       (3 reviews)

    7 comments

    Submitted

  12. A-4AR FightingHawk by the Banidos Team updated for Strike Fighters 2

    A-4AR FightingHawk by the Banidos Team updated for Strike Fighters 2
     
     
     
    -This is the SF1 A-4AR by the Banidos Team updated for SF2 http://combatace.com/files/file/7406-upgraded-a-4-ar-fighting-hawk/
     
    -I have made a few INI edits to better reflect the data I found on the A-4M and A-4AR as well as a modern pilot and extensive RWR.TGA files and updated RWR.LST
     
    -The cockpit and avionics have also been replaced/changed
     
     
    I didn't know which of my two A-4AR vertions people would like so I've uploaded both and you can decide :)
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
     
    Credit: Goes to Soulfreak, Ravens**t, Wrench, Torno and alejandro for thier work on past A-4AR skins/Aircraft
     
     
     

    847 downloads

       (3 reviews)

    1 comment

    Submitted

  13. Mirage III & Nesher Gun Sight Fix.

    Mirage III and Nesher Gun Sight Fix.
    This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters.
    I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs.
    From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing.
    This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO).
    This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight.
    CombatAce fair use agreement applies.
    Cheers,
    Dan.

    244 downloads

       (0 reviews)

    2 comments

    Updated

  14. 'Rivet Haste’ F-4E USAF pack add-on

    F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0
     
     
     
    2.0 Updates/ corrections
     
    - Corrected tail tip color from green to red/ orange.
    - Added historicly correct small serial numbers to tail fin
    - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers.
     
     
     
    Included:
     
    - F-4E_72 ‘Rivet Haste’
     
    You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc:
     
    http://combatace.com/files/file/13932-f-4e-usaf-pack/
     
     
     
    Animation / Function
     
    - Canopy
    - Hook
    - Air Refuel
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts
     
     
     
    Features of the ‘Rivet Haste’ F-4E:
     
    - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings.
    - MIDAS4 gun port.
    - TISEO
    - APR-35/36 RHAW
    - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms.
    - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip.
     
     
     
    Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder
     
     
     
    Installation:
     
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
     
     
    Credits:
     
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
    - Skins for the 57th FIS made by Soulfreak
    - TISEO made by Crusader
    - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
    - new updated model , textures and weapons by ravenclaw_007
    - mppd
     
     
     
    Enjoy,
     
    Dan.
     
     
     
    Background on the Rivet Haste project:
     
    With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war.

    388 downloads

       (11 reviews)

    7 comments

    Updated

  15. F-105B Thunderchief (Stand in)

    Republic F-105B Thunderchief (Stand in)
     
     
     

    Uses the TW F-105D model as a stand in with the following mods:
     

    - Removed nose pitot tube and added one to the left outer wing via fakepilot method.
     
    - Data.ini edits (weight, thrust, service year etc).
     
    - Ranging radar only.
     
    - Re-painted and re-panel lined the nose to re-shape it into that of the F-105B.
     
    - Moved cannon port.
     

    - Canopy can open.
     
    - Removed bombay fuel tank.
     
    - Cockpit is from the F-84F as the F-105B did not have the 'tape' style instruments or a radar scope like the F-105D
     
    - Added 'fighter sweep' mission as if a shooting war had developed during the Cuban Missile Crisis some of the 4th TFW F-105B Squadrons were tasked with an Air Superiority role.
     
    - One generic USAF silver skin using stock decals and another for the 335th TFS, 4th TFW that forward deployed to Macoy AFB during the October 1962 Cuban Missile Crisis.
     
     
     

    To Install:
     

    - Un-pack and drop into your mods folder.
     
     
     

    Credits:
     

    - TW for the F-105D.
     
    - Sundowner for the template.
     
    - Zurawski & Gunrunner for the cockpit.

    331 downloads

       (6 reviews)

    8 comments

    Submitted

  16. F-4E(F) Air Superiority Fighter (Luftwaffe)

    Proposed F-4E(F) Air Superiority Fighter (Luftwaffe) addon for the F-4F Pack by ravenclaw_007 and team.
     
    Based on the official McDonnell Douglas report/ sales pitch dated September 1970 detailing the specifications for the proposed F-4E(F) Air Superiority Fighter for the West German Luftwaffe: 
     
    Included:
    - F-4E(F)
     
    Gameplay notes:
    - Due to its lower empty weight this aircraft is slightly faster, more maneuverable, has quicker acceleration and a lower stalling speed than a standard statted or hard wing F-4E.
    - It has a slightly lower (according to McDonnell's specifications,) stalling speed than the F-4F.
    - The radar (APG-120) is the same model as on the F-8E Crusader so has a lower performance than the radar on the F-4E/F with no AIM-7 capability. Cockpit radar display and radar range lights have been changed match the APG-120 radar.
    - Rear cockpit is empty with no WSO or controls etc. If you read the McDonnell report the ability to fit the cockpit controls, displays and ejection seat was to be retained if required. So the glass would not have been faired over etc.
     
    Animation / Function
    - Canopy
    - Hook
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts

    NOTE:
    You MUST have the F-4F pack installed for this to work: 
     
    Hangar and Loading screens are in 1920 x 1080
     
    Installation:
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
    Credits for F-4F Pack:
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Testpilots , Fanatic Modder , Soulfreak , Crusader
    - new updated model , textures and weapons by ravenclaw_007

    151 downloads

       (1 review)

    2 comments

    Updated

  17. F-106A Delta Dart in Vietnam (What if)

    F-106A in Vietnam (What if)
     
     
     
    Background:
     
    During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?
     
    In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.
     
     
     
    So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’
     
     
     
    To the SF2 F-106A I have added the following:
     
    - Permanently mounted M61A1 Gun Pack (Project Six Shooter)
     
    - Internal ALQ-100 ECM
     
    - Chaff dispensers
     
    - APR-25 RHAW (Audio only)
     
    - SEA camouflage (Day and Night)
     
    - Pilot in tiger stripped flight suit.
     
    - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
    To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.
     
     
     
    Notes:
     
    - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).
     
    - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.
     
    - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.
     
     
     
    Credits for the original SF2 F-106A and SEA skin decals:
     
    Pasko
    Kesselbrut
    Column5,
    MKSheppard
    eburger68
    Sundowner
    Dave
    DaniloE31
    Pasko
    DaniloE31
    Lexx Luthor
    76.IAP-Blackbird
    Cliff7600
     
     
     
    Enjoy!
     
    Dan (Dtmdragon)

    293 downloads

       (4 reviews)

    3 comments

    Updated

  18. VA-34 A-4B Skyhawk Bay of Pigs

    During the 1961 Bay of Pigs Invasion VA-34 A-4B Skyhaks from the USS Essex flew a CAP/ escort mission with the intention of protecting the Rebal A-26 Invaders but due to a timing cock up were an hour late and missed engaging the Cuban T-33A fighters.  They also flew multiple reconnaissance flights over the invasion beach throughout the incident. Due to President Kennedy insisting that there be no proof of US involvement the Skyhawks had their USN markings painted over. There are no photos of these aircraft and very few of VA-34 during that time period so I have based these skins off the only photo I can find specifically of VA-34 during the Bay of Pigs Invasion as well as one from later that year. These photos are of aircraft that did not have their markings painted over however. There is an alternative skin based on a drawing Statos posted which I think makes a way cooler looking Aircraft but is unlikely to be historically accurate.
    Credit goes to TW, Stratos and Nyghtfall.
    If you do create a Bay of Pigs USN A-4B v FAR T-33A remember the A-4B could not carry the AIM-9 at this point and Skyhawks operating over Cuba just had two wing drop tanks plus thier 20mm cannons. Change the Aircraft role from 'attack' to 'fighter' in the A-4B_data.ini file if you want better AI performance from your wingmen.

    79 downloads

       (0 reviews)

    0 comments

    Updated

  19. F-101 Voodoo Escort Fighter, as it was meant to be.

    F-101 Voodoo Escort Fighter, as it was meant to be.
    Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
    Features:
    F-101A Voodoo Escort Fighter:
    - Full 7.33 G.
    - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
    - MA-7 FCS with AN/APG-37 Radar, 30nm range.
    - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
    - K-19 Gunsight system (as on F-105).
    - 3x Semi-recessed AIM-4 Falcon Missile stations.
    - “Not a pound for air-to-ground!”
    - 1957 Service entry.
    F-101C Voodoo Escort Fighter:
    - As above plus:
    - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
    - Upgraded AN/APG-125 Radar, 60nm range
    - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
    - 1966 Service entry.
    The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
    F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
    Instillation:
    1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
    2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
    3, Unpack this mod and drop the objects folder into you SF2 mods folder.
    Credits:
    Ravenclaw_007
    Dave
    Enrico "ErikGen" Gennari
    Spillone104
    Column5

    278 downloads

       (0 reviews)

    4 comments

    Submitted

  20. SF2 Harrier GR.3 (82) Falklands War Modified

    SF2 Harrier GR.3 (82) Falklands War Modified 1.1
     
    This is a modification of the Stock Third Wire Harrier GR.3 that represents the urgent modifications undertaken to the Harrier GR.3 aircraft that operated in the Falklands War/ Operation Corporate.
     
     
    Modifications made:
     
    - The Starboard gun pod has been replaced with the 'Blue Eric' ECM system. The Blue Eric consisted of the Tornado Sky Shadow ECM pod components in a Harrier gun pod.
     
    - Correct RAF pilot model/skin.
     
    - ALE-40 Chaff and Flare dispensers behind the Airbrake.
     
    - Capability to carry the CPU-123/B laser guided bomb with the loadout.ini file updated to reflect this.
     
    - Repainted green external fuel tanks.
     
    - Updated skins including an Operation Corporate/Falklands war skin from Kesselbrut's SF2 Falklands Mod.
     
     
     
    Requirements:
     
    SF2 Europe for the Stock Harrier GR.3 however it has only been tested in a full merged install of all SF2 titles.
     
     
     
    Instillation:
     
    Simply unpack the file then copy and past into your mods folder and allow it to over-ride if required.
     
     
     
    Enjoy,
     
    Dan.

    776 downloads

       (4 reviews)

    1 comment

    Updated

  21. McDonnell Douglas CF-18 Hornet

    McDonnell Douglas CF-18 Hornet Package for SF2 1.1
    Package for SF2 (Includes aircraft upgraded under the two phases of the Incremental Modernization Project) UPDATED
     
    1.1 Updates:
     
    - Skin pack added to make a total of 9 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins.
    - Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign.
    - LoadOut.ini files and weapons updated.
    - Improved Bird slicer IFF aerials.
     
     
     
    This package contains three separate year specific aircraft to cover the original aircraft and the upgrades it received in latter years as part of the Incremental Modernization Project:
     
     
    ‘CF-18 Hornet’ is the initial aircraft and covers the period from delivery till 2006.
     
    ‘CF-18 Hornet IMP Phase I (03)’ the AN/APG-65 radar is replaced with the AN/APG-73 radar, the AN/APX-111 IFF is added, as is ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007
     
    ‘CF-18 Hornet IMP Phase II (07)’ this includes the integration of the Joint Hemet Mounted Cuing System, the ability to carry the Sniper XR targeting pod and an upgrade to the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+.
     
     
    There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet.
     
     
    You can use the single mission editor to select a Laser Guided Bomb Attack loadout or the Mixed LGB/AMRAAM loadout used over Libya.
     
     
    I have used the Mirage Factory CF-18 from the SF2 NATO Fighters 4+ Mod as the base for this Mod.
     
     
    Also includes is an extensive rwr.lst file and library
     
     
     
    Instillation:
     
     
    Simply un zip and drop the contents into any SF2 series Mod Folder, make sure you override when prompted.
     
     
     
    Credit goes to:
     
     
    The Mirage Factory for the original CF-18,
     
    Spectre8750 for the F/A-18A, A+ and C by The Mirage Factory for SF2 package,
     
    Dave for the F-16C package,
     
    331KillerBee for the MGunny 331KillerBee's Ordnance Shop II
     
     
    Enjoy,
     
    Dan.

    1,479 downloads

       (8 reviews)

    4 comments

    Updated

  22. Mirage Factory IDF F-4E Kurnass 2000 for Strike Fighters 2

    Mirage Factory Israeli Air Force F-4E Kurnass 2000 for Strike Fighters 2
     
     
    This is a brand new SF2 mod of the Israeli F-4E Kurnass 2000 with a new 3D model.
     
    This mod has its origins in the SFP1 Mirage Factory F-4E Kurnass but most of the 3D work to create the Kurnass 2000 model has been done by Sundowner.
     
    The majority of the .ini work is new and specifically for the SF2 environment.
     
     
    Features:
     
     
    - Accurate Kurnass 2000 3d model
     
    - Modernized cockpit and avionics
     
    - Modernized weapons capability
     
    - Most advanced version of the F-4E used by the Israeli Air Force
     
    - Extensive RWR.TGA files and updated RWR.LST
     
    - All weapons from loadout file included
     
     
    http://www.f-4.nl/f4_35.html
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
    Credit goes to Bunyap and Chaser617 for the F-4EJ Kai cockpit / Avionics which we used as a base for the Kurnass 2000 Cockpit and Avionics. Also credit goes to The Viper Team for their IAF F-16C/D/I which some of the weapons came from. And of course the Mirage Factory Team.

    882 downloads

       (9 reviews)

    9 comments

    Updated

  23. Third Wire Stock F-4E Kurnass Upgrade/ Realism Pack

    Third Wire Stock F-4E Kurnass Upgrade/ Realism Pack.
     
     
    This mod will upgrade all the stock Third wire F-4E Kurnass Aircraft with historically accurate weapon loads, more detailed ejection seats, nuclear weapons capability as well as improvements to the sounds and effects.
     
     
    Instillation:
     
    Simply copy and past into your mods folder, you MUST click override when prompted for example the export start year on the stock ALQ-101 is incorrect for Israeli service etc
     
     
    Notes:
     
    1, Most bombing and attack loadouts will only have one or two sidewinders for self defense. You will also notice that the bomb on the TER closest to the loaded sidewinder is not loaded. This is exactly how the Israeli Air force did it to avoid clearance issues. Also when the center station MER is loaded with M117 bombs the front center bomb is not loaded. Again this is how the IAF did it the time. If you want to use fully loaded TERs and have four Sidewinders you can simple load them on at the load out screen.
     
    2, Israeli Phantoms stopped carrying the AIM-7 in the late 70s/ Early 80s when the F-15 took over the air-to-air role for the IAF. You will notice this with the loadouts of the F-4E Kurnass 78. Instead of Sparrows a single Python 3 IRM was carried on a specially modified pylon in the right front sparrow bay. Extra chaff and flare dispensers were carried in the rear sparrow bays. However If you want to carry the AIM-7 you can select a loadout with them in the single mission editor (not the loadout screen) since presumably the ability to carry them remained.
     
     
    Credit goes to Strahi, MGunny 331KillerBee's Ordnance Shop II, Mirage Factory for the sounds and whoever did the updated Mk7 ejection seats sorry.
     
     
    Cheers,
     
    Dan (dtmdragon)

    551 downloads

       (5 reviews)

    1 comment

    Updated

  24. F-4E Phantom update for SF2V Air & Ground War Expansion Pack

    F-4E Phantom update for SF2V Air & Ground War Expansion Pack 2.0
     
     
     
     
     
    2.0 Updates/ corrections
     
    - Updated/ corrected F-4E 'Rivet Haste' skins and serial numbers.
    - Early F-4E skin ejection warning triangles replaced with larger early versions.
     

    This mod upgrades the stock Third Wire F-4E Phantoms with the F-4E and F-4E Hard-Wing & MIDAS4 from ravenclaw_007 and Co’s F-4E USAF pack as well as my F-4E_72 ‘Rivet Haste’ add-on for the F-4E USAF pack.
     
    In order to make the two compatible I have changed the F-4E USAF pack Phantoms to mimic the folder and skin structure of the SF2V Air & Ground War Expansion Pack F-4E Phantoms. This means the F-4E Hard-Wing & MIDAS4 is actually in the F-4E_72 folder. This is historically accurate as the TW F-4E_72 is incorrect for the Vietnam conflict as the only slatted F-4E Phantoms in theater where the 555TFS flight of Rivet Haste Phantoms.
     
    Only to be used with the SF2V Air & Ground War Expansion Pack.
     
     
     
    Included:
     
    - F-4E
    - F-4E Hard-Wing & MIDAS4
    - F-4E_72 ‘Rivet Haste’
     
     
     
    You must obviously have eburger68 and co's SF2V Air & Ground War Expansion Pack v2.0 with the Sep 2014 Update:
     
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/
     
     
     
    Animation / Function
     
    - Canopy
    - Hook
    - Air Refuel
    - Wing fold ______________ only on hard wing F-4E´s
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts
     
     
     
    Installation:
     
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
     
     
    Credits:
     
    - eburger68 and the SF2V Air & Ground War Expansion Team
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
    - Skins for the 57th FIS made by Soulfreak
    - TISEO made by Crusader
    - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
    - new updated model , textures and weapons by ravenclaw_007
    - mppd
     
     
     
    Enjoy,
     
    Dan.

    549 downloads

       (11 reviews)

    4 comments

    Updated

  25. Sukhoi Su-25T Tankovy & Su-25SM Frogfoot for SF2

    Sukhoi Su-25T Tankovy & Sukhoi Su-25SM Frogfoot for SF2
     
     
     
    The Su-25T (Tankovy) is a dedicated antitank version, which has been combat-tested with notable success in Chechnya. The design of the aircraft is similar to the Su-25UB ( unification of 85%). The variant was converted to one-seater, with the rear seat replaced by additional avionics. It has all-weather and night attack capability. In addition to the full arsenal of weapons of the standard Su-25, the Su-25T can employ the KAB-500Kr TV-guided bomb, KH-58 ARM, R-73, MPS-410 ECM Pod and the semi-active laser-guided Kh-25ML. Its enlarged nosecone houses the Shkval optical TV and aiming system with the Prichal laser rangefinder and target designator. It can also carry Vikhr laser-guided, tube-launched missiles, which is its main antitank armament. For night operations, the low-light TV Merkuriy pod system can be carried under the fuselage. Three Su-25Ts prototypes were built in 1983–86 and 8 production aircraft were built in 1990. With the introduction of a definitive Russian Air Force Su-25 upgrade programme, in the form of Stroyevoy Modernizirovannyi, the Su-25T programme was officially canceled in 2000.
     
     
     
    The Su-25SM (Stroyevoy Modernizirovannyi) is an "affordable" upgrade programme for the Su-25, conceived by the Russian Air Force in 2000. The programme stems from the attempted Su-25T and Su-25TM (aka Su-39) upgrades, which were evaluated and labelled as over-sophisticated and expensive. The SM upgrade incorporates avionics enhancements and airframe refurbishment to extend the Frogfoot's service life by up to 500 flight hours or 5 years.
    The Su-25SM's all-new PRnK-25SM "Bars" navigation/attack suite is built around the BTsVM-90 digital computer system, originally planned for the Su-25TM upgrade programme. Navigation and attack precision provided by the new suite is three times better of the baseline Su-25.
    A new KA1-1-01 Head-Up Display (HUD) was added providing, among other things, double the field of view of the original ASP-17BTs-8 electro-optical sight. Other systems and components incorporated during the upgrade include a Multi-Function Display (MFD), RSBN-85 Short Range Aid to Navigation (SHORAN), ARK-35-1 Automatic Direction Finder (ADF), A-737-01 GPS/GLONASS Receiver, Karat-B-25 Flight Data Recorder (FDR), Berkut-1 Video Recording System (VRS), Banker-2 UHF/VHF communication radio, SO-96 Transponder and a L150 "Pastel" RWR.
    The R-95Sh engines have been overhauled and modified with an anti-surge system installed. The system is designed to improve the resistance of the engine to ingested powders and gases during gun and rocket salvo firing.
    The combination of reconditioned and new equipment, with increased automation and self-test capability has allowed for a reduction of pre- and post-flight maintenance by some 25 to 30%. Overall weight savings are around 300 kg (660 lb).
    Su-25SM weapon suite has been expanded with the addition of the Vympel R-73 highly agile air-to-air missile (without helmet mounted cuing) and the S-13T 130 mm rockets (carried in five-round B-13 pods). Further, the Kh-25ML and Kh-29L Weapon Employment Profiles have been significantly improved, permitting some complex missile launch scenarios to be executed, such as: firing two consecutive missiles on two different targets in a single attack pass. The GSh-30-2 cannon (250-round magazine) has received three new reduced rate-of-fire modes: 750, 375 and 188 Rounds per Minute. Like the Su-25T it can carry the MPS-410 ECM Pod.
    The eventual procurement programme is expected to include between 100 and 130 kits, covering 60 to 70 percent of the Russian Air Force active single-seat fleet, as operated in the early 2000s. The Su-25SM has been operating over Syria in 2015.
     
     
     
    Special note on the Vikhr rocket launcher tubes:
     
    TLR/ ATR weapons rack can only carry a maximum of 6 LGR missiles but the Vikhr rocket launcher for the Su-25T carries 8. As a work around there are two 8 tube ATR launchers that are different 'rack specific' weapon stations but have the exact same position. One of the launchers holds 6 LGR the other holds just 2. The missiles are positioned on the ATR racks so the one that holds 2 fills in the empty tubes of the ATR that holds 6. The Loadout.ini will loads both racks correctly but it is not possible to manually load them and get 8 rockets in the tubes, you will only get 6 if you do it manually.
     
     
     
    To install:
     
    Drop into your Mods folder
     
    Included in the ‘optional’ folder is a modified NATO Fighters 5 1986 Red Storm (WP) Campaign to include the Su-25T. It will show up an extra campaign named “861019 Red Storm (WP) Su-25T” and will not affect any of the other NATO Fighters campaigns.
     
     
     
    Credits:
     
    - Florian
    - Wingoverisrael
    - Torno
    - Paulopanz
    - Baffmeister
    - Y.Gordon
    - YEYEYE
    - 101tfs
    - Lindr2
    - Erwin_hans
    - Brian32
     
    Su-25T WIP thread: http://combatace.com/topic/87831-su-25t-tankovy/
     
    Enjoy,
     
    Dan (dtmdragon)

    1,707 downloads

       (18 reviews)

    5 comments

    Updated

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