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Richo

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Posts posted by Richo


  1. Thanks fella's Where do you get this TFD Tool by Gerwin?  I am just trying to get a Terrain together for the Persian Gulf.  USN protecting oil Tankers in the Gulf.  I did spend some time there in the US Navy, 1985 and 1986.

    I got some flash backs when recently Iran High Jacked and damaged some oil tankers.  Even if I did get the yap terrain by Gepard to work when you set up for Naval map=True I get this issue fleet winds up in Qatar.

    Now I did some adjustments to Iran-IraqWA  which I really like this terrain and came up with this hack job:).  At least the fleet is in the water off Kuwait.  I made all the Neutral targets Friendly and made sure Iran did not have to many US ground targets and made them as Enemy.  Is the fleet spawning in the same area permanent or can this be changed?

    Thanks for the Terrain Menrva. 

    SOH_yap.JPG

    Iran-IraqWA.JPG


  2. You are flying in a world with hardly no gravity and wind resistance.  Normally I would do this to either enhance or tone down a bit on the AI.

    Normally I just set him up for the wing man to toast him or Get #3 or #4 if there still alive.  But this little tweak does work.

    [FlightControl]
    StallSpeed=63.06
    CruiseSpeed=305.2 <---------------<<<<
    ClimbSpeed=231.5
    CornerSpeed=218.6 <----------------<<<<
    LandingSpeed=80.06
    MaxG=5.8 <-----------------------<<<<
    MaxSpeedSL=416 <------------------<<<<
    MachLimit=2.83
    PitchDamper=0.7
    RollDamper=0.4
    YawDamper=0.0
    GunBoresightAngle=0
    RocketBoresightAngle=0
    MissileBoresightAngle=0
    FlapSettingForLanding=2
    FlapSettingForTakeOff=1

    Thanks for the CDO information Baffmeister and I will try them out.


  3. MiG-31A (Iran, A What If Mod)


    /// ------ MiG-31A What if--> Iran got some MiG-31's --------- ///
        This is my First Aircraft mod upload so go easy:)
       I used the MiG-31BM from the "MiG-BM_update pak" downloaded from Combat Ace SF2 MiG-31 Downloads.  There is no readme file attached just said jv44 is the original creator and want to thank him for the skin and lod file.
      I tweaked the Data ini file to make nodes operational along with making the MiG-31A as an attack aircraft. Designed to attack the US Navy I am sure this is what Iran wanted it for. This Aircraft was put together with SF1 and SF2 Freeware Items.
    This Foxbat will for sure test your fleet and put the pressure on the F-14 Tomcats!!!
      "MiG-31A tested in latest patch SF2 against US Fleet and ground targets."

     


  4. I found when the game generates its own mission.  Be sure to set the dates in the Terrain folder and when you go through the limited nations make sure all your friends and foes are in there.  Then go through your Targets ini and make sure they match up with targets in the Terrain folder and Objects folder.  Also make sure you have user ini's for the aircraft and some ground objects.  The game will see all of the these and then you will cry because you got to many targets:)  Here are some examples:


    [AllowedDates]
    StartDate=5/6/1954
    EndDate=8/31/1975

    Limited Nations in the Terrain folder

    [Theater]
    TheaterName=Southeast Asia
    Location001=South Vietnam
    Location002=Thailand
    Location003=North Vietnam
    Location004=Cambodia
    Location005=Laos
    Location006=China
    Location007=Burma
    Location008=Hainan Island
    Location009=Gulf of Tonkin
    Location010=South China Sea
     
    [LimitedNationList]
    FriendlyNation001=USN
    FriendlyNation002=USMC
    FriendlyNation003=USAF
    FriendlyNation004=SVietnam
    FriendlyNation005=Laos
    FriendlyNation006=AustralianNavy
    FriendlyNation007=RAF
    FriendlyNation008=RAAF
    FriendlyNation009=Canada
    FriendlyNation010=France
    EnemyNation001=NVietnam
    EnemyNation002=China
    EnemyNation003=Mongolia
    EnemyNation004=NKorea
    EnemyNation005=Cambodia
     
    Add on Targets  and make sure Target types are in the game as well not missing
     
    /// ---------------------- Add Ons ------------------------------ ///
    [TargetArea125]
    Name=Kangaroo Station
    Position=529500.00,658000.00
    Radius=5657
    ActiveYear=0
    Location=9
    Alignment=FRIENDLY
    CarrierStation=TRUE
    Target[001].Type=SCB-125
    Target[001].Offset=0,0
    Target[001].Heading=165
    Target[002].Type=SumnerFRAM2
    Target[002].Offset=-471,2149
    Target[002].Heading=165
    Target[003].Type=Adams
    Target[003].Offset=3457,-2881
    Target[003].Heading=165
    Target[004].Type=Coontz
    Target[004].Offset=-2881,-3457
    Target[004].Heading=165
    Target[005].Type=DD-931
    Target[005].Offset=-3457,2881
    Target[005].Heading=165
    Target[006].Type=GEARINGFRAM1B
    Target[006].Offset=2881,3457
    Target[006].Heading=165
    Target[007].Type=DD-951
    Target[007].Offset=2250,3897
    Target[007].Heading=165
    [TargetArea243]
    Name=Yankee Fleet
    Position=632543.00,730950.00
    //MinFleetSpeed=10.289
    Radius=8657
    ActiveYear=0
    Location=1
    Alignment=FRIENDLY
    CarrierStation=TRUE
    Target[001].Type=CVN-65
    Target[001].Offset=0,0
    Target[001].Heading=195
    Target[002].Type=Adams
    Target[002].Offset=-471,2149
    Target[002].Heading=195
    Target[003].Type=Coontz
    Target[003].Offset=3457,-2881
    Target[003].Heading=195
    Target[004].Type=SumnerFRAM2
    Target[004].Offset=-2881,-3457
    Target[004].Heading=195
    Target[005].Type=GearingFRAM1B
    Target[005].Offset=-3457,2881
    Target[005].Heading=195
    Target[006].Type=DD-931
    Target[006].Offset=2881,3457
    Target[006].Heading=195
    Target[007].Type=Adams
    Target[007].Offset=2250,3897
    Target[007].Heading=195
    Target[008].Type=Farragut
    Target[008].Offset=-2149,-542
    Target[008].Heading=195
    [TargetArea244]
    Name=Station1
    Position=593163.00,736156.00
    Radius=5657
    ActiveYear=0
    Location=9
    Alignment=FRIENDLY
    CarrierStation=TRUE
    Target[001].Type=Adams
    Target[001].Offset=-471,2149
    Target[001].Heading=195
    Target[002].Type=Coontz
    Target[002].Offset=3457,-2881
    Target[002].Heading=195
    Target[003].Type=SumnerFRAM2
    Target[003].Offset=-2881,-3457
    Target[003].Heading=195
    Target[004].Type=DD-951
    Target[004].Offset=-3457,2881
    Target[004].Heading=195
    Target[005].Type=GearingFRAM1B
    Target[005].Offset=0,-1225
    Target[005].Heading=195
    [TargetArea245]
    Name=BB-61
    Position[001]=644531.251627,501953.126267
    Position[002]=543945.313873,750000.001894
    Radius=5657
    ActiveYear=0
    Location=9
    MinFleetSpeed=11.325
    Alignment=FRIENDLY
    CarrierStation=TRUE
    Target[001].Type=BB-61
    Target[001].Offset=-471,2149
    Target[001].Heading=295
    Target[002].Type=BB-61 80s
    Target[002].Offset=3457,-2881
    Target[002].Heading=295
    ;Target[003].Type=SumnerFRAM2
    ;Target[003].Offset=-2881,-3457
    ;Target[003].Heading=295
    ;Target[004].Type=DD-951
    ;Target[004].Offset=-3457,2881
    ;Target[004].Heading=295
     
    Target types
    [TargetType321]
    Name=BB-61 80s
    FullName=Iowa Class Battleship
    TargetType=NAVAL_BASE
    ActiveYear=1964
    TargetValue=1000
    UseGroundObject=TRUE   <-----------------------------------------------  is this line is false then it will be the the terrain folder.
    GroundObjectType=BB-61 80s
    RepairRate=0.555
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=ShipDestroyedEffect
    SecondaryEffect=ShipFireEffect
    SecondaryChance=100
     
    The H-5 always shows up for action by having the user list match up with the Limited Nations and the aircraft fall in with the dates as well.  The game will randomly execute the planes and ground targets.

    H-5_USERLIST.INI


  5. SF2_MT-LB APC


                          Yakarov79's MT-LB APC
                                

    Hello Everyone,  Yarkarov79 came up with a Soviet MT-LB APC with no Data ini with it so I created one for his great piece of work. This APC comes with three skins Camo, Green, and Tan.

             "Only for FREEWARE CombatAce use"

     I created the Data ini for Yakarov79's MT-LB APC using information from Wikipedia.  This is a good all-rounder to have in all the SF2 series and mods.  This unit has been tested in SF2E latest version with all games merged.

    /// Credits ----Special Thanks to:

    --Yakarov79 for the lod and skins.
    --Gun creater for the 12MM_NSVT
    --Mue's tool box, a must have tool.

    --Especially for the rest of the community for the inspiration and hard work everyone does.


    Please Enjoy!
    Cheers
    Richo


     


  6. SF2_9P149 Shturm-S


                          Yakarov79 9P149 Tank Destroyer
                                 9P149 Shturm-S


    Hello Everyone,  Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work.

      I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil.  "9P149 will live up to its name if added to the game."  I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work.  Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field.

      The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod.  I do not know who owns this one or who it belongs too, so thank you for your great work as well.

    Please let me know who owns it so I can give credit.

    /// ----------------Install Instructions------------------ ///

      Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder.  Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder.

    /// Credits --------------///

    Yakarov79 for the lod and skins.

    Mue's tool box

    ??? for the 9K114 missile lod.

    Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does.

    Me Richo for the research and ini file for Yakarov79's 9P149


    Please Enjoy!
    Cheers
    Richo


     


  7. Well for sure this does bring back some good memories....wow!  What I did with my CD's I used the Extraction tool and ripped out all the Airplanes and Ground Objects and gave them all new life in SF2 Vietnam.  MUES Tool box was a great step forward for all this to happen!!!   Added another carrier group so they had some where to land:)  I also added in some stuff from YAP.   I still have an old machine with win7 on it and seems I cannot get grid of it just to play SF1 and then realize SF2 is way better. 

     

    Thanks for the flash back it was great!!!  

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