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Posts posted by Richo
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I Recon that would be a really nice bird and would love to get it into action:)
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What great information everyone!! I will need to up grade my Photo shop. I use Photoshop 9 and 7 and DTXBmp for dds. GKABS thanks for the helpful post
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5 hours ago, GKABS said:This is for members like me who use photoshop but can't open DDS files, you can download the DDS plug-in for After Effects and Photoshop then you don't need to have two software to do your work. I hope you will find this useful.
just download the file and use the correct plug 32 or 64 and you put it in the Adobe Photoshop directory under \Plug-ins and you are all set.
What Photoshop are you using now GKABS?
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I downloaded DXTBMP and that works as well. I did get this from one of the how to forums.
This also saves back into dds as well
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Can hardly wait to get a hold of it and try it out!!! Looks great!!!
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Thanks everyone for the tips and tricks and I will get some more practice and perfect my decals and art work!!!
Cheers Richo
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Paran_Navy
Richo’s Paran Navy for SF2 Desert 2/16/2021Paran Navy pack along with some Soviet Navy updates for stock ships.
This project was inspired by Soviet Navy Vertical Pack and this is available at Combat Ace if you do not already have it. Other inspirations are from Snailman’s Kiev photo he sent me on a Decaling question. Also I cannot forget the rest of the Third Wire community at Combat Ace and T.K. for the Strike Fighter series.
Mues LODViewer is a plus and a must have tool.
Other inspirations come from myself when working on the Polish Navy for SF2NA and needed a break and went back to the Desert and realized Paran needed a Navy to challenge the USN and USMC.
In this Paran Navy pack is Just the Stock Third Wire Soviet ships, Kiev, Kashin, KrivakI and KrivakII up dated for the Paran Navy with Hull Numbers and Names. Working Torpedo's, RBU Launchers, Cruise missile's. The Kiev will take some extra pounding and keep on punching but is sinkable.
Included is the Soviet updated Hull Numbers and Names. I am still working on them and I have not finished. But the Updated Names List and Hull Numbers are correct. Just working on the correct years and testing this out when I get time to play:)
Weapons are added and modified due to limitations I had to compromise on the actual Missiles and Rockets. I could not find them anywhere? I will have to wait until new versions of these weapons are available. Photos are in Weapons/ 1A_Weapons info. Weapons are from various weapons packs available for free ware. Thanks for the hard work on those weapons:)
Also included is a stock Yak 38 modified for action and updated Stary yak38 cockpit. Also from “Soviet Navy Vertical pack” and the Readme’s are included.
Also needed is an updated Skin as well for the Paran Yak 38. The one available does not look right but will have to do the trick. If someone can make one that would be great!!! I am just learning to make Decals.Always looking for
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Submitter
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Submitted02/15/2021
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Category
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Hi Modder's can any one steer me in the right direction on making Decals that look like this?
I am using Adobe 7 and used the Decal Tutorial and just need to get to the next level. Help Please?
I just want to change the color and able to read what is on the decal like this one. I have the stencil set that Wrench and Daddy Airplanes gave me I am trying to make some Ship names.36915-Decals Tutorial for serial numbers.pdf
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On 2/2/2021 at 7:41 AM, KJakker said:You can view the stock objects with the LODVewer by selecting that object's main ini file in the Mods folder.
Ok I will try that one when I get back home in a week
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On 2/2/2021 at 8:38 AM, Wrench said:also, don't be surprised if you can't get the torp launchers to work. those meshes aren't animated to train, like turrets
Thanks wrench
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On 1/31/2021 at 4:10 PM, JosefK said:Thanks for doing this!
Might want to add Tarantul-class and Steregushchiy-class if you can.
Where are these two ships? I will add them:) I think I might have and will check when I get home. But the ships will not look like those two classes on.
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On 1/23/2021 at 8:40 PM, DaniloE31 said:Sorry for the odd counter question: but why don't you load the model in the LODViewer?
You'll get a lot of interesting informations...
I do not have the lod file for this ship. Can we extract them from the cat files? It would be nice to have the SF2 ship lods.
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On 1/24/2021 at 3:14 AM, KJakker said:Type53_TT5_01
Thank you I will try this one out when I get back home.
Cheers and thank you
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I have a question and I hope some one can answer? I am trying to get the Torpedo Turret on the stock Kashin class destroyer to move. Does any one know what the mesh names are?
I am trying to build a Paran Navy from stock ships. Krivak, Kashin and Keiv. I would like to get some of the meshes moving for the surface to surface missles.
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I will try that one out:)
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Congratulations !! Well done and keep up the good work..
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Nice work look forward to flying this one. Thanks:)
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Great Work Guy's!!! Enjoyed the Video's
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Nice work and can hardly wait to try use this New Vietnam Terrain.
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On 1/17/2015 at 10:10 PM, RAVEN said:I thinks this is getting off track! Mue you made a very nice and much needed lod viewer. I'm content to use it as intended, to view lod's only.
Thank you for making it.
Me as well Mue, I love your tool and it has been a great help for me.
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On 8/19/2019 at 8:12 PM, Menrva said:@Richo No offense, but have you read my posts? You do not need to flatten anything, if you download the latest version of the terrain the HFD and TFD files have been fixed already for that airfield and various others.
Thanks Menrva, I got it and used the latest files from the IraqWA terrain and all is good and thanks for the help Works like a charm!!
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Thanks Gerwin for the information, I am back from work and ready to tackle this issue on Menrva terrain IraqWA. I need to flatten that expeditionary airfield for the USMC. I will get gkabs air base in there as well as a test.
Cheers and thanks everyone for the help
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Here is the info of the YAP SOH Terrain Data. I will see if I can flatten some of the runways on Wrench's Iran-IraqWA terrain. Only want to flatten run ways on flat ground and make some inactive.
I am on the night shift this swing and may have a chance to get some done
[Texture002]
Filename=sea2desert25.TGA
HasWater=1
HeightMap=sea2desert25_hm.BMP
HeightMapScale=2.000500
Color=0.505483,0.471180,0.410264
SolidObjectTexture=terobject_buildings1.BMP
AlphaObjectTexture=terobject_trees1.TGA[Texture003]
Filename=sea2desert50.TGA
HasWater=1
HeightMap=sea2desert50_hm.BMP
HeightMapScale=2.000500
Color=0.674493,0.583993,0.448464
SolidObjectTexture=terobject_buildings1.BMP
AlphaObjectTexture=terobject_trees1.TGAHere is a runway from Iran-IraqWA. I am still doing some adjustments to the Neutral, Friendly, and enemy bases. I need to flatten this Airbase- 1
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Thanks for the great work!!! I enjoyed flying around in the lightning However I could not sit still for 10 hours but worth powering though to the finish. I am now hooked on the Lightning and will for sure get the Saudi Lightning in action in the Gulf.
Cheers Richo
SAM booster release time
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Nice work GKABS!! Enjoy your time in Turkey.