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TheWarrior

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Posts posted by TheWarrior


  1. Hello all.

    I'm editing the dat file for the Wasp LHD so it can be used in Strike fighters two.  I'm currently working on the weapons.  I got the forward NATO Sea Sparrow launcher to work but not the aft one.  Neither of the RIM 116B launchers work.  I've pasted the dat file info.  I'm hopping a second set of eyes might catch something I missed.  If any one can it would be greatly appreciated.  Thank you.

     

    [MissionData]
    NationName=USN
    ServiceStartYear=2001
    ServiceEndYear=2050
    GroundObjectRole=WARSHIP
    WarshipClass=AIRCRAFT_CARRIER
    Availability=RARE
    FormationSizeBase=1
    FormationSizeVariation=0
    Exported=FALSE
    CarrierBaseSize=SMALL
    CarrierNumSquadrons=1

    [GroundObjectData]
    DamagedModel=Wasp LHD_02.lod
    DestroyedModel=Wasp LHD_02.lod
    DestroyedEffect=SmokeMarkerEffect
    DamageEffect=ShipFireEffect
    EmptyMass=36800000.00
    Component[001]=Hull
    Component[002]=Superstructure
    SystemDamageEffect=ShipSystemFireEffect
    CollisionMesh=LHA-1_Tarawa_COL.LOD
    SinkTime=118.0
    EmptyMass=40606472.0
    Component[001]=Hull
    Component[002]=Superstructure

    [Sound]
    EngineSoundName=CVA
    MovementSoundName=CVA

    [DetectSystem]
    TargetType=AIR_AND_GROUND
    RadarFamilyName=USN_SHIP
    RadarSearchTime=3.0
    RadarSearchRange=500040.0
    RadarSearchStrength=90.0
    RadarSurfaceSearchRange=48152.0
    RadarTrackTime=6.0
    RadarTrackRange=50000.0
    RadarTrackStrength=200.0
    RadarPosition=29.30,-34.44,40.63
    RadarMinimumRange=1500.0
    RadarMaximumAlt=5000.0
    RadarMinimumAlt=5.0
    RadarSearchFreq=0.9
    RadarTrackFreq=5.0
    RadarSearchCW=FALSE
    RadarTrackCW=FALSE
    MultipleDetect=TRUE
    DataLink=TRUE
    NetworkType=USN_SHIP
    OpticalSight=TRUE
    NightSight=TRUE
    VisualRange=15900
    VisualSearchTime=30.0
    ViewportPosition=0.0,3.80,24.00
    MaxVisibleDistance=30000.0
    RadarCrossSection=1000

    [WeaponSystem]

    [MovementSystem]
    MaxRoadSpeed=15.78
    MaxOffRoadSpeed=15.78
    PowerAvailable=17151097.0
    MaxTurnRate=1.5
    MaxDeceleration=0.10
    SuspensionConstant=0.0
    MovementEmitterName=ShipMovementEffect
    MovementEmitterPosition=0.00,124.60,0.0000
    MovementEmitterSize=3.0
    MovementUseEffect=TRUE

    [Hull]
    ModelNodeName=Hull
    EffectSize=1.0
    MinExtentPosition=-22.126,-122.023,0.002
    MaxExtentPosition=22.916,122.417,17.2481
    StructuralFactor=1000.0
    HasArmor=TRUE
    ArmorMaterial=STEEL
    Armor[FRONT].Thickness=25.4
    Armor

    .Thickness=25.4


    Armor
    .Thickness=25.4

    Armor[REAR].Thickness=25.4
    Armor[TOP].Thickness=25.4
    Armor[BOTTOM].Thickness=25.4
    SystemName[001]=Engine1
    SystemName[002]=Deck
    SystemName[003]=Cat1
    SystemName[004]=Cat2
    SystemName[005]=Cable1 
    SystemName[006]=Cable2 
    SystemName[007]=Cable3 
    SystemName[008]=Cable4
    SystemName[009]=Cable5 
    SystemName[010]=Cable6 
    SystemName[011]=Cable7 
    SystemName[012]=Cable8
    SystemName[013]=Cable9 
    SystemName[014]=Cable10 
    SystemName[015]=Cable11 
    SystemName[016]=Cable12
    SystemName[017]=Cable13 
    SystemName[018]=Cable14 
    SystemName[019]=Cable15 
    SystemName[020]=Cable16
    SystemName[021]=Cable17
    SystemName[022]=Engine2
    SystemName[023]=Cat3
    SystemName[024]=Cat4
    SystemName[025]=Gunner1
    SystemName[026]=Gunner2
    SystemName[027]=Gunner3
    SystemName[028]=Gunner4
    SystemName[029]=Missile1
    SystemName[030]=Missile2
    SystemName[031]=Missile3
    SystemName[032]=Missile4
    SystemName[033]=CIWS01
    SystemName[034]=CIWS02
    SystemName[035]=CIWS03
    SystemName[036]=GunBarrel1
    SystemName[037]=GunBarrel2
    SystemName[038]=GunBarrel3

    [Superstructure]
    ModelNodeName=Superstructure
    EffectSize=1.0
    MinExtentPosition=-3.90, 7.76, 3.71
    MaxExtentPosition= 3.90,17.60,12.25
    StructuralFactor=10000.0
    HasArmor=TRUE
    ArmorMaterial=STEEL
    Armor[FRONT].Thickness=12.7
    Armor

    .Thickness=12.7
    Armor

    .Thickness=12.7
    Armor[REAR].Thickness=12.7
    Armor[TOP].Thickness=12.7
    Armor[BOTTOM].Thickness=12.7
    SystemName[001]=Radar1
    SystemName[002]=Radar2
    SystemName[003]=Radar3
    SystemName[004]=Radar4
    SystemName[005]=Radar5
    SystemName[006]=Radar6

    [Engine1]
    SystemType=ENGINE
    MaxExtentPosition= 1.65,-1.10, 1.50
    MinExtentPosition=-1.65,-3.18, 0.00
    ExhaustEmitterName=CleanExhaustEmitter
    ExhaustPosition=13.88,4.673,38.00
    ExhaustEmitterSize=2.0

    [Engine2]
    SystemType=ENGINE
    MaxExtentPosition= 1.65,-1.10, 1.50
    MinExtentPosition=-1.65,-3.18, 0.00
    ExhaustEmitterName=CleanExhaustEmitter
    ExhaustPosition=13.88,-18.673,38.00
    ExhaustEmitterSize=2.0

    [Radar1]
    SystemType=RADAR            
    DataLink=TRUE            
    MaxExtentPosition= 1.00, -8.00, 9.60
    MinExtentPosition=-1.00,-10.00, 8.07
    HasArmor=FALSE
    Targetable=TRUE
    YawModelNodeName=Radar2
    RadarSearchTime=3.0
    RadarType=SEARCH
    GunnerID=3
    GunnerID=4

    [Radar2]
    SystemType=RADAR            
    DataLink=TRUE            
    MaxExtentPosition= 1.00, -8.00, 9.60
    MinExtentPosition=-1.00,-10.00, 8.07
    HasArmor=FALSE
    Targetable=TRUE
    YawModelNodeName=RadarFrame
    RadarSearchTime=2.0
    RadarType=SEARCH


    [Radar3]
    SystemType=RADAR            
    YawModelNodeName=Object63
    DetachWhenDestroyed=FALSE
    RadarSearchTime=2.5
    DataLink=TRUE
    HasArmor=FALSE
    RadarType=FIRE_CONTROL
    GunnerID=1
    GunnerID=2

    [Radar4]
    SystemType=RADAR            
    YawModelNodeName=Object64
    DetachWhenDestroyed=FALSE
    RadarSearchTime=2.5
    DataLink=TRUE
    HasArmor=FALSE
    RadarType=FIRE_CONTROL
    GunnerID=1
    GunnerID=2

    //[Radar5]
    //SystemType=RADAR
    //YawModelNodeName=Object63
    //DetachWhenDestroyed=FALSE
    //RadarSearchTime=2.5
    //DataLink=TRUE
    //HasArmor=FALSE
    //RadarType=FIRE_CONTROL


    //[Radar6]
    //SystemType=RADAR
    //YawModelNodeName=Object64
    //DetachWhenDestroyed=FALSE
    //RadarSearchTime=2.5
    //DataLink=TRUE
    //HasArmor=FALSE
    //RadarType=FIRE_CONTROL


    [Deck] 
    SystemType=FLIGHT_DECK 
    FlightDeckHeight=21.0
    FlightDeckLenght=262.70
    FlightDeckWidth=36.20
    LandDeckAngle=0.0 
    LandingAimPoint=0.000,-77.2109,21.0
    CollisionMesh=FlightDeck
    MaxExtentPosition=-16.00,123.22,22.1347
    MinExtentPosition=16.00,-146.00,0.00

    [Cat1] 
    SystemType=CATAPULT 
    CatapultID=1 
    StartPosition=-11.00,-25.00,21.2481
    EndPosition=-11.00,-15.00,25.00
    LaunchTime=0.5
    ReadyAnimationID=1
    ReadyAnimationTime=5.0 

    [Cat2] 
    SystemType=CATAPULT 
    CatapultID=2 
    StartPosition=-11.00,-41.00,21.2481
    EndPosition=-11.00,-31.00,25.00
    LaunchTime=0.5
    ReadyAnimationID=2 
    ReadyAnimationTime=10 

    [Cat3] 
    SystemType=CATAPULT 
    CatapultID=3 
    StartPosition=-11.00,-57.00,21.2481
    EndPosition=-11.00,-47.00,25.00
    LaunchTime=0.5
    ReadyAnimationID=3 
    ReadyAnimationTime=10 

    **************Arrester Cables*****************************
    [Cable1] 
    SystemType=ARRESTER_CABLE 
    CableID=1 
    StartPosition=-30.0,-22.4046,21.2481
    EndPosition=30.0,-22.4046,21.2481

    [Cable2] 
    SystemType=ARRESTER_CABLE 
    CableID=2
    StartPosition=-30.0,-27.2944,21.2481
    EndPosition=30.0,-27.2944,21.2481

    [Cable3] 
    SystemType=ARRESTER_CABLE 
    CableID=3 
    StartPosition=-30.0,-32.7082,21.2481
    EndPosition=30.0,-32.7082,21.2481

    [Cable4] 
    SystemType=ARRESTER_CABLE 
    CableID=4 
    StartPosition=-30.0,-37.2487,21.2481
    EndPosition=30.0,-37.2487,21.2481

    [Cable5] 
    SystemType=ARRESTER_CABLE 
    CableID=5 
    StartPosition=-30.0,-42.6874,21.2481
    EndPosition=30.0,-42.6874,21.2481

    [Cable6] 
    SystemType=ARRESTER_CABLE 
    CableID=6
    StartPosition=-30.0,-48.0014,21.2481
    EndPosition=30.0,-48.0014,21.2481

    [Cable7] 
    SystemType=ARRESTER_CABLE 
    CableID=7 
    StartPosition=-30.0,-53.3652,21.2481
    EndPosition=30.0,-53.3652,21.2481

    [Cable8] 
    SystemType=ARRESTER_CABLE 
    CableID=8 
    StartPosition=-30.0,-57.6563,21.2481
    EndPosition=30.0,-57.6563,21.2481

    [Cable9] 
    SystemType=ARRESTER_CABLE 
    CableID=9 
    StartPosition=-30.0,-61.8476,21.2481
    EndPosition=30.0,-61.8476,21.2481

    [Cable10] 
    SystemType=ARRESTER_CABLE 
    CableID=10
    StartPosition=-30.0,-65.5648,21.2481
    EndPosition=30.0,-65.5648,21.2481

    [Cable11] 
    SystemType=ARRESTER_CABLE 
    CableID=11 
    StartPosition=-30.0,-68.9577,21.2481
    EndPosition=30.0,-68.9577,21.2481

    [Cable12] 
    SystemType=ARRESTER_CABLE 
    CableID=12 
    StartPosition=-30.0,-77.2109,21.2481
    EndPosition=30.0,-77.2109,21.2481

    [Cable13] 
    SystemType=ARRESTER_CABLE 
    CableID=13 
    StartPosition=-30.0,-82.0555,21.2481
    EndPosition=30.0,-82.0555,21.2481

    [Cable14] 
    SystemType=ARRESTER_CABLE 
    CableID=14
    StartPosition=-30.0,-88.3878,21.2481
    EndPosition=30.0,-88.3878,21.2481

    [Cable15] 
    SystemType=ARRESTER_CABLE 
    CableID=15 
    StartPosition=-30.0,-95.2764,21.2481
    EndPosition=30.0,-95.2764,21.2481

    [Cable16] 
    SystemType=ARRESTER_CABLE 
    CableID=16 
    StartPosition=-30.0,-102.6212,21.2481
    EndPosition=30.0,-102.6212,21.2481

    [Cable17] 
    SystemType=ARRESTER_CABLE 
    CableID=17 
    StartPosition=-30.0,-110.6212,21.2481
    EndPosition=30.0,-110.6212,21.2481

    //----------------------------------------------------------

    [Gunner1]
    SystemType=GUNNER
    GunnerID=1
    TargetType=AIR
    MissileDefense=TRUE
    MissileRange=54000.0
    MinMissileRange=500.0
    MinMissileAltitude=10.0
    PitchAngleRate=50
    MaxPitch=50.0
    MinPitch=0.0
    DefaultPitchAngle=0
    YawLimited=TRUE
    YawAngleRate=90
    MinYaw=-150
    MaxYaw=150
    DefaultYawAngle=0
    YawModelNodeName=aft_gun_06
    PitchModelNodeName=
    MissileLaunchTime=2.0
    VisualSearchTime=2.0
    ViewportPosition=21.15,119.10,21.54
    IndependentSearchChance=100
    LookAroundChance=40
    GunnerFireChance=100
    GunnerFireTime=0.5
    MaxMissilesInAir=2

    [Gunner2]
    SystemType=GUNNER
    GunnerID=2
    TargetType=AIR
    MissileDefense=TRUE
    MissileRange=54000.0
    MinMissileRange=500.0
    MinMissileAltitude=10.0
    PitchAngleRate=50
    MaxPitch=50.0
    MinPitch=0.0
    DefaultPitchAngle=10
    YawLimited=TRUE
    YawAngleRate=50
    MinYaw=30
    MaxYaw=-30
    DefaultYawAngle=180
    YawModelNodeName=aft_gun_05
    PitchModelNodeName=
    MissileLaunchTime=2.0
    VisualSearchTime=2.0
    ViewportPosition=-22.60,-137.84,20.39
    IndependentSearchChance=100
    LookAroundChance=40
    GunnerFireChance=100
    GunnerFireTime=0.5
    MaxMissilesInAir=2

    [Gunner3]
    SystemType=GUNNER
    GunnerID=3
    TargetType=AIR
    MissileDefense=TRUE
    MissileRange=18000.0
    MinMissileRange=500.0
    MinMissileAltitude=5.0
    PitchAngleRate=50.0
    MaxPitch=90.0
    MinPitch=0.0
    DefaultPitchAngle=10
    YawLimited=TRUE
    YawAngleRate=90.0
    MinYaw=-90
    MaxYaw=90
    DefaultYawAngle=0
    YawModelNodeName=Swivel
    PitchModelNodeName=MK49Tubes
    MissileLaunchTime=2.0
    VisualSearchTime=2.0
    ViewportPosition= 10.75,39.02,24.43
    IndependentSearchChance=100
    LookAroundChance=40
    GunnerFireChance=100
    GunnerFireTime=0.5
    MaxMissilesInAir=2

    [Gunner4]
    SystemType=GUNNER
    GunnerID=4
    TargetType=AIR
    MissileDefense=TRUE
    MissileRange=18000.0
    MinMissileRange=05.0
    MinMissileAltitude=5.0
    PitchAngleRate=50
    MaxPitch=50.0
    MinPitch=0.0
    DefaultPitchAngle=10
    YawLimited=TRUE
    YawAngleRate=50
    MinYaw=180
    MaxYaw=315
    DefaultYawAngle=270
    YawModelNodeName=Swivel02
    PitchModelNodeName=MK49Tubes02
    MissileLaunchTime=2.0
    VisualSearchTime=2.0
    ViewportPosition=-18.55,-121.1,17.86
    IndependentSearchChance=100
    LookAroundChance=40
    GunnerFireChance=100
    GunnerFireTime=0.5
    MaxMissilesInAir=2

    //--------------------------------------------------------

    [Missile1]
    SystemType=MISSILE
    GunnerID=1
    MissileID=1
    WeaponTypeName=RIM-162A
    WeaponPosition=10.52,32.9,24.37
    ShowMissile=FALSE
    IndependentPitchMovement=FALSE
    ReloadCount=7
    ReloadTime=1.0

    [Missile2]
    SystemType=MISSILE
    GunnerID=2
    MissileID=2
    WeaponTypeName=RIM-162A
    WeaponPosition=-1.956,-126.2,17.93
    ShowMissile=FALSE
    IndependentPitchMovement=FALSE
    ReloadCount=7
    ReloadTime=1.0

    [Missile3]
    SystemType=MISSILE
    GunnerID=3
    MissileID=3
    WeaponTypeName=RIM-116B
    WeaponPosition=11.8,39.35,26.32
    ShowMissile=FALSE
    IndependentPitchMovement=FALSE
    ReloadCount=15
    ReloadTime=1.0

    [Missile4]
    SystemType=MISSILE
    GunnerID=4
    MissileID=4
    WeaponTypeName=RIM-116B
    WeaponPosition=-17.5,-120.7,19.75
    ShowMissile=FALSE
    IndependentPitchMovement=FALSE
    ReloadCount=15
    ReloadTime=1.0

    [CIWS01]
    SystemType=GUNNER
    GunnerID=5
    TargetType=AIR
    MissileDefense=TRUE
    TrackingRange=8000.0
    GunRange=1800
    PitchAngleRate=86
    MaxPitch=80.0
    MinPitch=-10.0
    DefaultPitchAngle=0
    YawLimited=TRUE
    YawAngleRate=100
    MinYaw=-150
    MaxYaw=150
    DefaultYawAngle=0
    GunMinAltitude=0.0
    GunMaxAltitude=3600.0
    RangeFinder=10
    BallisticComputer=10
    YawModelNodeName=CIWS_Turr04
    PitchModelNodeName=Gun_Cradl04
    DataLink=TRUE
    NetworkType=USN_SHIP
    VisualSearchTime=1.0
    ViewportPosition=7.669,19.15,27.07
    IndependentSearchChance=100
    LookAroundChance=100
    GunnerFireChance=100
    GunnerFireTime=0.0

    [GunBarrel1]
    SystemType=GUN
    GunnerID=5
    GunTypeName=20MM_MK15-Block1B
    MuzzlePosition=9.006,20.91,30.03
    MaxAmmo=990
    BurstAmount=60
    TracerLoading=5
    EjectShells=FALSE

    [CIWS02]
    SystemType=GUNNER
    GunnerID=6
    TargetType=AIR
    MissileDefense=TRUE
    TrackingRange=8000.0
    GunRange=1800
    PitchAngleRate=86
    MaxPitch=80.0
    MinPitch=-10.0
    DefaultPitchAngle=0
    YawLimited=TRUE
    YawAngleRate=100
    MinYaw=90.0
    MaxYaw=190
    DefaultYawAngle=135
    GunMinAltitude=0.0
    GunMaxAltitude=3600.0
    RangeFinder=10
    BallisticComputer=10
    YawModelNodeName=CIWS_Turr01
    PitchModelNodeName=Gun_Cradl01
    DataLink=TRUE
    NetworkType=USN_SHIP
    VisualSearchTime=1.0
    ViewportPosition=11.21,-126,14.06
    IndependentSearchChance=100
    LookAroundChance=100
    GunnerFireChance=100
    GunnerFireTime=0.0

    [GunBarrel2]
    SystemType=GUN
    GunnerID=6
    GunTypeName=20MM_MK15-Block1B
    MuzzlePosition=12.55,-124.2,17.02
    MaxAmmo=990
    BurstAmount=60
    TracerLoading=5
    EjectShells=FALSE

    [CIWS03]
    SystemType=GUNNER
    GunnerID=7
    TargetType=AIR
    MissileDefense=TRUE
    TrackingRange=8000.0
    GunRange=1800
    PitchAngleRate=86
    MaxPitch=80.0
    MinPitch=-10.0
    DefaultPitchAngle=0
    YawLimited=TRUE
    YawAngleRate=100
    MinYaw=180
    MaxYaw=315
    DefaultYawAngle=180
    GunMinAltitude=0.0
    GunMaxAltitude=3600.0
    RangeFinder=10
    BallisticComputer=10
    YawModelNodeName=CIWS_Turr03
    PitchModelNodeName=Gun_Cradl03
    DataLink=TRUE
    NetworkType=USN_SHIP
    VisualSearchTime=1.0
    ViewportPosition=-14,-126,14.06
    IndependentSearchChance=100
    LookAroundChance=100
    GunnerFireChance=100
    GunnerFireTime=0.0

    [GunBarrel3]
    SystemType=GUN
    GunnerID=7
    GunTypeName=20MM_MK15-Block1B
    MuzzlePosition=-12.67,-124.2,17.02
    MaxAmmo=990
    BurstAmount=60
    TracerLoading=5
    EjectShells=FALSE

     

     


  2. yea was using a pilot figure facing backwards.  I'm pretty sure the location is correct.

     

    Here's the ini section.

     

    [TailGunner]
    SystemType=GUNNER_STATION
    SeatID=3
    GunnerID=1
    PilotModelName=
    SetCockpitPosition=FALSE
    Position=0.0,-12.30, 0.90
    MinExtentPosition=-0.5,-19.5,-0.2
    MaxExtentPosition=0.5,-18.5,1.0
    PitchModelNodeName=TurretTail
    YawModelNodeName=TurretTail
    GunRange=2000
    PitchAngleRate=90
    MaxPitch= 60
    MinPitch=-60
    DefaultPitchAngle=0
    YawLimited=TRUE
    YawAngleRate=90
    MaxYaw=210
    MinYaw=150
    DefaultYawAngle=180
    HasArmor=TRUE
    ArmorMaterial=STEEL
    Armor[FRONT].Thickness=6
    Armor

    .Thickness=6


    Armor
    .Thickness=6

    Armor[REAR].Thickness=9
    Armor[TOP].Thickness=6
    Armor[bOTTOM].Thickness=6

     

    I think I might have figured it out though at 2:30 AM this morning.  I was having trouble adding a bombardier as well until it dawned on me he needs a  system name.  Once I did that the bombardier showed up.


  3. The Warrior and blaze95,

     

    Gents - my signs are sinking on the islands.

    Any recommendations on adjustments to the data.INI?

    attachicon.gifSinking Signs.JPG

     

    All - Below is Boustead Heavy Ironworks. Any ideas on how I can make a ship show it's exposed hull in the drydock area?

    I plan to build a wall around the area to simulate the drydock perimeter.

    attachicon.gifBoustead Heavy Ironworks.JPG

    Sorry. No I don't.

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